Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.15 @ 14:17:26 // Winter2019/RPGLIKE Player: Arcade Dan Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (14) 70 Value Destroyed (400) 400 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1370 Bonus ------- None Cogmind --------- Core Integrity 113/600 Matter 6/300 Energy 275/275 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (2) -------- Ion Engine Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Improved Signal Interpreter Targeting Computer > --- WEAPON (2) ------- Grenade Launcher > --- INVENTORY (1) ---- (None) Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Signal Interpreter Targeting Computer > --- WEAPON ----------- Grenade Launcher > --- INVENTORY -------- (None) [Rating: 8] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Processor Targeting Computer Weapon Grenade Launcher Energy Gun EM Pulse Gun Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 4 | 2 . 2 Power 1 | 1 . . Propulsion 1 | 1 . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 5 | . 4 1 Power 1 | . 1 . Engine 1 | . 1 . Core . | . . . Reactor . | . . . Propulsion 1 | . 1 . Treads . | . . . Leg 1 | . 1 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 2 | . 1 1 Device . | . . . Storage . | . . . Processor 2 | . 1 1 Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 1 | . 1 . Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun . | . . . Ballistic Cannon . | . . . Launcher 1 | . 1 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . Average Slot Usage (%) 86 | . 87 84 Engine 27 | . 29 25 Leg 24 | . 24 25 Processor 18 | . 15 21 Launcher 13 | . 14 12 Naked Turns . | . . . Heaviest Build 11 | 7 11 11 Greatest Support 20 | 10 20 20 Greatest Overweight (x) 1 | . 1 . Average Overweight (x) . | . . . Largest Inventory Capacity 1 | . 1 1 Average Capacity . | . . 1 Most Carried 1 | . . 1 Average Carried . | . . . Final Capacity 1 | . 1 1 Final Carried . | . . . Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 216 | 200 10 6 Remotely . | . . . Salvage Created 244 | . 188 56 Parts 21 | . 19 2 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 7 | . 6 1 AOE 7 | . 6 1 Classes Destroyed 5 | . 4 1 Builder 4 | . 4 . Recycler 1 | . 1 . Watcher 2 | . 1 1 Grunt 6 | . 6 . Sentry 1 | . . 1 Best Kill Streak 7 | . 7 1 Combat Bots Only 4 | . 4 1 Max Kills in Single Turn 2 | . 2 1 Gunslinging . | . . . Exploded 2 | . 2 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 603 | . 175 428 Core 487 | . 138 349 Absorbed by Shields . | . . . Redirected to Core 386 | . 119 267 Core Remaining (%) 88 | 100 77 . Volleys Fired 26 | . 22 4 Largest 1 | . 1 1 Hottest 30 | . 30 30 Shots Fired 26 | . 22 4 Gun . | . . . Cannon . | . . . Launcher 26 | . 22 4 Special . | . . . Kinetic . | . . . Thermal . | . . . Explosive 26 | . 22 4 Electromagnetic . | . . . Robot Hit Streak 6 | . 6 3 Robot Miss Streak 1 | . 1 1 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 15 | . 12 3 Core Hits 25 | . 22 3 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1046 | . 867 179 Guns . | . . . Cannons . | . . . Explosions 1046 | . 867 179 Melee . | . . . Ramming . | . . . Kinetic . | . . . Thermal . | . . . Explosive 1046 | . 867 179 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 3 | . 3 . Projectiles . | . . . Explosions 3 | . 3 . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 171 | . 77 94 Shots 6 | . 3 3 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 24 | . 24 9 Average Temperature 10 | . 11 9 Received Heat Transfer 213 | . 57 156 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 255 | . 217 255 Initial 91 | . . 91 Average 152 | . 156 153 Maximum Alert Level 1 | . 1 1 Low Security (%) 63 | 100 46 80 Level 1 36 | . 53 19 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 4 | . 1 3 Investigation 1 | . . 1 Extermination . | . . . Reinforcement 3 | . 1 2 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 2 | . . 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 19 | . 7 12 Peak Tracking Total 8 | . 3 8 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 1 | . . 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 8 | . 3 5 Max in Single Turn 2 | . 1 2 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 1 | . . 1 Terminals 1 | . . 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 1 | . . 1 Successful 1 | . . 1 Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 1 | . . 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . . 1 Surveillance Status 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections . | . . . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 588 | 9 300 279 Spaces Moved 430 | 8 198 224 Core . | . . . Treads . | . . . Legs 430 | 8 198 224 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 120 | 120 120 120 Average Speed 123 | 120 126 120 Slowest Speed 150 | 120 150 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 22 | 2 41 24 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 110 | . 84 26 Melee . | . . . Projectile . | . . . AOE 110 | . 84 26 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 461 | 7 224 230 Wait . | . . . Move 428 | 7 197 224 Hop . | . . . Pick Up 1 | . . 1 Fast Attach 4 | . 4 . Attach 1 | . . 1 Detach . | . . . Swap . | . . . Drop 1 | . 1 . Fire 26 | . 22 4 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 9 | -11/Scrapyard | Upgraded with Power slot (x1) 9 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 10 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Discovered new exit (range 12) 289 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 310 | -10/Materials | Entered another Materials area 312 | -9/Materials | Reached level 2 325 | -9/Materials | Upgraded with Utility slot (x1) 325 | -9/Materials | Upgraded with Weapon slot (x1) 534 | -9/Materials | Reached level 3 544 | -9/Materials | Core integrity fell below 50% 589 | -9/Materials | Core integrity fell below 20% 589 | -9/Materials | Self-destructed Last Messages --------------- 00472_ ALERT: Alarm triggered, dispatching investigation squad. 00474_ U-05 Engineer builds a Wall. 00478_ U-05 Engineer lays Concrete. 00487_ K-01 Serf collects debris. 00526_ Matter Filter disabled. 00534_ Nuclear Reactor explodes. 00534_ Reached level 3. 00534_ Y-45 Defender destroyed. 00536_ U-05 Engineer lays Concrete. 00537_ W-16 Scout sends out distress signal. 00540_ O-16 Technician uses terminal to summon reinforcements. 00540_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M001. 00540_ O-16 Technician locks terminal. 00557_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 00558_ W-16 Scout sends out distress signal. 00560_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M008. 00566_ K-01 Serf collects debris. 00570_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ######???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????#???????????????????????????????? | | #???????#### #####??????????????????????????? | | ! #???????# #??????????????????????????? | | #???????? #??????????????????????????? | | #???????? #??????????????????????????? | | #????????? ???????????????????????????? | | ######????????? 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Propulsion Slot 1 | 1 . . Utility Slot 1 | . . 1 Weapon Slot 1 | . . 1 Energy Generation 1 | . . 1 Inventory Capacity 1 | . 1 . Ranged Accuracy 3 | 3 . . Protomatter Created 32 | . 32 . Protomatter Decayed . | . . . Game ------ Seed BiomechanicalFlakShielding Manual? 0 Play Time 00:10:04 Cumulative 19.0 hours Start 2021.11.15 @ 14:06:01 End 2021.11.15 @ 14:17:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 45 Rogue 29 Adventurer 16 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 32 Gallery% 38 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eb27fc9b-2290-49d4-bd9f-bad955708249