Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.15 @ 14:17:26 // Winter2019/RPGLIKE

Player: Arcade Dan

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (14)      70
Value Destroyed (400)      400
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1370

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             113/600
Matter                     6/300
Energy                     275/275
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (2) --------
           Ion Engine
     Light Ion Engine
>          --- PROPULSION (2) ---
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (2) ------
  Improved Signal Interpreter
           Targeting Computer
>          --- WEAPON (2) -------
           Grenade Launcher
>          --- INVENTORY (1) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
     Light Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
  Improved Signal Interpreter
           Targeting Computer
>          --- WEAPON -----------
           Grenade Launcher
>          --- INVENTORY --------
               (None)
[Rating: 8]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Targeting Computer
  Processor                Targeting Computer
Weapon                     Grenade Launcher
  Energy Gun               EM Pulse Gun
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              4    | 2   .   2   
  Power                    1    | 1   .   .   
  Propulsion               1    | 1   .   .   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
Parts Attached             5    | .   4   1   
  Power                    1    | .   1   .   
    Engine                 1    | .   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               1    | .   1   .   
    Treads                 .    | .   .   .   
    Leg                    1    | .   1   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  2    | .   1   1   
    Device                 .    | .   .   .   
    Storage                .    | .   .   .   
    Processor              2    | .   1   1   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   1    | .   1   .   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   1   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      .    | .   .   .   
Average Slot Usage (%)     86   | .   87  84  
  Engine                   27   | .   29  25  
  Leg                      24   | .   24  25  
  Processor                18   | .   15  21  
  Launcher                 13   | .   14  12  
Naked Turns                .    | .   .   .   
Heaviest Build             11   | 7   11  11  
  Greatest Support         20   | 10  20  20  
  Greatest Overweight (x)  1    | .   1   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 1    | .   1   1   
  Average Capacity         .    | .   .   1   
  Most Carried             1    | .   .   1   
  Average Carried          .    | .   .   .   
  Final Capacity           1    | .   1   1   
  Final Carried            .    | .   .   .   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           216  | 200 10  6   
  Remotely                 .    | .   .   .   
Salvage Created            244  | .   188 56  
  Parts                    21   | .   19  2   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  7    | .   6   1   
  AOE                      7    | .   6   1   
Classes Destroyed          5    | .   4   1   
  Builder                  4    | .   4   .   
  Recycler                 1    | .   1   .   
  Watcher                  2    | .   1   1   
  Grunt                    6    | .   6   .   
  Sentry                   1    | .   .   1   
Best Kill Streak           7    | .   7   1   
  Combat Bots Only         4    | .   4   1   
Max Kills in Single Turn   2    | .   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Damage Taken               603  | .   175 428 
  Core                     487  | .   138 349 
  Absorbed by Shields      .    | .   .   .   
  Redirected to Core       386  | .   119 267 
Core Remaining (%)         88   | 100 77  .   
Volleys Fired              26   | .   22  4   
  Largest                  1    | .   1   1   
  Hottest                  30   | .   30  30  
Shots Fired                26   | .   22  4   
  Gun                      .    | .   .   .   
  Cannon                   .    | .   .   .   
  Launcher                 26   | .   22  4   
  Special                  .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Thermal                  .    | .   .   .   
  Explosive                26   | .   22  4   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         6    | .   6   3   
  Robot Miss Streak        1    | .   1   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           15   | .   12  3   
  Core Hits                25   | .   22  3   
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1046 | .   867 179 
  Guns                     .    | .   .   .   
  Cannons                  .    | .   .   .   
  Explosions               1046 | .   867 179 
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Thermal                  .    | .   .   .   
  Explosive                1046 | .   867 179 
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            3    | .   3   .   
  Projectiles              .    | .   .   .   
  Explosions               3    | .   3   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      171  | .   77  94  
  Shots                    6    | .   3   3   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        24   | .   24  9   
  Average Temperature      10   | .   11  9   
  Received Heat Transfer   213  | .   57  156 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             255  | .   217 255 
  Initial                  91   | .   .   91  
  Average                  152  | .   156 153 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         63   | 100 46  80  
  Level 1                  36   | .   53  19  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   1   3   
  Investigation            1    | .   .   1   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   1   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           2    | .   .   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              19   | .   7   12  
  Peak Tracking Total      8    | .   3   8   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            1    | .   .   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          8    | .   3   5   
  Max in Single Turn       2    | .   1   2   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          1    | .   .   1   
  Terminals                1    | .   .   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                1    | .   .   1   
  Successful               1    | .   .   1   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                1    | .   .   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   .   1   
  Surveillance Status      1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               588  | 9   300 279 
Spaces Moved               430  | 8   198 224 
  Core                     .    | .   .   .   
  Treads                   .    | .   .   .   
  Legs                     430  | 8   198 224 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            120  | 120 120 120 
  Average Speed            123  | 120 126 120 
  Slowest Speed            150  | 120 150 120 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       22   | 2   41  24  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          110  | .   84  26  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      110  | .   84  26  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      461  | 7   224 230 
  Wait                     .    | .   .   .   
  Move                     428  | 7   197 224 
  Hop                      .    | .   .   .   
  Pick Up                  1    | .   .   1   
  Fast Attach              4    | .   4   .   
  Attach                   1    | .   .   1   
  Detach                   .    | .   .   .   
  Swap                     .    | .   .   .   
  Drop                     1    | .   1   .   
  Fire                     26   | .   22  4   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
    9 | -11/Scrapyard | Upgraded with Power slot (x1)
    9 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
   10 | -11/Scrapyard | Entered Materials
  182 | -10/Materials | Discovered new exit (range 12)
  289 | -10/Materials | Discovered new exit (range 16)
  303 | -10/Materials | Build established: Mutant
  310 | -10/Materials | Entered another Materials area
  312 | -9/Materials  | Reached level 2
  325 | -9/Materials  | Upgraded with Utility slot (x1)
  325 | -9/Materials  | Upgraded with Weapon slot (x1)
  534 | -9/Materials  | Reached level 3
  544 | -9/Materials  | Core integrity fell below 50%
  589 | -9/Materials  | Core integrity fell below 20%
  589 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00472_ ALERT: Alarm triggered, dispatching investigation squad.
00474_ U-05 Engineer builds a Wall.
00478_ U-05 Engineer lays Concrete.
00487_ K-01 Serf collects debris.
00526_ Matter Filter disabled.
00534_ Nuclear Reactor explodes.
00534_ Reached level 3.
00534_ Y-45 Defender destroyed.
00536_ U-05 Engineer lays Concrete.
00537_ W-16 Scout sends out distress signal.
00540_ O-16 Technician uses terminal to summon reinforcements.
00540_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M001.
00540_ O-16 Technician locks terminal.
00557_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
00558_ W-16 Scout sends out distress signal.
00560_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M008.
00566_ K-01 Serf collects debris.
00570_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|                   g # """" #?????????????????????? |
|                     # """" #?????????????????????? |
|                     ########?????????????????????? |
|                     #????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          20
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                        | -11  -10  -9   
---------                  Run  | Scr  Mat  Mat  
Levels Raised              2    | .    .    2    
  XP Earned                6055 | 3000 960  2095 
  XP Spent                 4050 | 2500 250  1300 
Upgrades                   9    | 5    1    3    
  Power Slot               1    | 1    .    .    
  Propulsion Slot          1    | 1    .    .    
  Utility Slot             1    | .    .    1    
  Weapon Slot              1    | .    .    1    
  Energy Generation        1    | .    .    1    
  Inventory Capacity       1    | .    1    .    
  Ranged Accuracy          3    | 3    .    .    
Protomatter Created        32   | .    32   .    
Protomatter Decayed        .    | .    .    .    

 Game 
------
Seed              BiomechanicalFlakShielding
  Manual?         0
Play Time         00:10:04
  Cumulative      19.0 hours
  Start           2021.11.15 @ 14:06:01
  End             2021.11.15 @ 14:17:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          45
  Rogue           29
  Adventurer      16
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/0/1/0/0/0/0/0
Lore%             32
Gallery%          38
Achievement%      39
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/Cog
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: eb27fc9b-2290-49d4-bd9f-bad955708249