Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.22 @ 16:45:20 Player: Bacho_Grande Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (42) 210 Value Destroyed (1247) 1247 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3757 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Visual Processing Unit Sensor Array Improved Signal Interpreter Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Disposable Heat Sink Medium Storage Unit Visual Processing Unit Power Shielding Light Armor Plating > --- WEAPON ----------- Medium Laser Particle Cannon Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Heat Sink Visual Processing Unit Sensor Array Improved Signal Interpreter Particle Cannon [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Flight Unit Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Visual Processing Unit Device Disposable Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Protection Power Shielding Weapon Autogun Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Autogun Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 3 | . . 2 1 . Weapon 1 | . . . 1 . Parts Attached 52 | 6 11 8 20 7 Power 6 | 1 2 1 1 1 Engine 6 | 1 2 1 1 1 Core . | . . . . . Reactor . | . . . . . Propulsion 13 | 2 3 2 4 2 Treads 4 | . 2 . 2 . Leg 4 | 2 . . . 2 Wheel . | . . . . . Hover 3 | . . 1 2 . Flight 2 | . 1 1 . . Utility 10 | 1 2 2 3 2 Device 3 | . . 1 1 1 Storage 2 | 1 1 . . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 4 | . . 1 2 1 Artifact . | . . . . . Weapon 23 | 2 4 3 12 2 Energy Gun 8 | 1 4 . 3 . Energy Cannon 5 | . . 1 4 . Ballistic Gun 10 | 1 . 2 5 2 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 30 | . 3 . 14 13 Power 3 | . . . 2 1 Propulsion 7 | . 1 . 3 3 Utility 7 | . . . 3 4 Weapon 13 | . 2 . 6 5 Highest Loss Streak 8 | . 2 . 5 8 Average Slot Usage (%) 85 | . 95 89 87 36 Engine 9 | . 14 11 6 . Treads 3 | . 4 . 9 . Leg 5 | . 19 . . 2 Flight 6 | . 1 12 3 . Device 7 | . . 11 10 1 Storage 10 | . 14 11 9 6 Processor 10 | . 13 11 9 7 Protection 8 | . . 11 12 5 Energy Gun 8 | . 17 5 7 1 Energy Cannon 4 | . . 5 6 1 Ballistic Gun 10 | . 10 11 10 4 Naked Turns . | . . . . . Heaviest Build 29 | 13 18 21 29 23 Greatest Support 40 | 20 40 8 40 20 Greatest Overweight (x) 6 | . 4 5 6 6 Average Overweight (x) 1 | . . 3 . 1 Largest Inventory Capacity 8 | 6 8 8 8 8 Average Capacity 7 | 4 7 8 8 7 Most Carried 8 | 6 8 8 8 8 Average Carried 6 | 3 6 6 6 4 Final Capacity 8 | 6 8 8 8 4 Final Carried 8 | 6 6 8 6 3 Class Distribution -------------------- 68% | Mutant 20% | Scavenger-Tank 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 960 | 117 303 206 263 71 Remotely . | . . . . . Salvage Created 1549 | . 303 270 877 99 Parts 99 | . 18 20 53 8 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 33 | . 9 8 13 3 Guns 29 | . 9 7 11 2 Cannons 4 | . . 1 2 1 Classes Destroyed 8 | . 3 . 5 . Worker 3 | . . . 3 . Builder 2 | . . . 2 . Mechanic 1 | . . . 1 . Watcher 3 | . 1 1 1 . Swarmer 8 | . 3 3 . 2 Grunt 20 | . 6 5 8 1 Duelist 1 | . . . 1 . Sentry 4 | . . . 4 . Best Kill Streak 7 | . 3 3 7 1 Combat Bots Only 3 | . 3 3 3 1 Max Kills in Single Turn 2 | . 2 1 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 4387 | . 772 318 1688 1609 Core 1445 | . 234 81 425 705 Absorbed by Shields . | . . . . . Core Remaining (%) 51 | 100 6 79 22 . Volleys Fired 133 | . 42 22 45 24 Largest 3 | . 2 2 3 3 Hottest 147 | . 110 110 141 147 Shots Fired 253 | . 77 41 109 26 Gun 224 | . 77 37 85 25 Cannon 29 | . . 4 24 1 Launcher . | . . . . . Special . | . . . . . Kinetic 130 | . 38 22 46 24 Thermal 105 | . 27 13 63 2 Explosive . | . . . . . Electromagnetic 18 | . 12 6 . . Robot Hit Streak 9 | . 8 9 9 4 Robot Miss Streak 4 | . 4 4 2 3 Penetration Max . | . . . . . Secondary Targets 3 | . 2 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 158 | . 47 27 70 14 Core Hits 77 | . 14 11 39 13 Critical Hits 1 | . 1 . . . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2236 | . 472 422 1072 270 Guns 1769 | . 449 344 760 216 Cannons 373 | . . 72 280 21 Explosions 21 | . 21 . . . Melee . | . . . . . Ramming 73 | . 2 6 32 33 Kinetic 912 | . 122 190 384 216 Thermal 1095 | . 266 152 656 21 Explosive . | . . . . . Electromagnetic 156 | . 82 74 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Effects 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 9 | . . 2 . 7 Shots . | . . . . . Rammed 37 | . 1 3 12 21 Targets Rammed 41 | . 2 3 13 23 Kicked 3 | . 1 . . 2 Crushed 1 | . . . 1 . Highest Temperature 204 | . 204 138 198 45 Average Temperature 70 | . 55 37 100 28 Received Heat Transfer 1218 | . 387 138 648 45 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . 3 1 2 . Heat Transferred 2677 | . 716 333 1591 37 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 234 | . 165 234 179 101 Initial 71 | . . 69 32 71 Average 79 | . 66 78 114 56 Maximum Alert Level 1 | . . 1 . . Low Security (%) 97 | 100 100 94 100 100 Level 1 2 | . . 5 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 2 2 1 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 5 | . 2 2 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 4 | . 1 . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 55 | . 13 16 17 9 Peak Tracking Total 5 | . 4 3 5 4 Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 2 | . . . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 7 | . 3 1 2 1 Terminals 6 | . 2 1 2 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 14 | . 7 3 3 1 Successful 11 | . 6 3 1 1 Failed 3 | . 1 . 2 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 11 | . 4 3 3 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 3 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 8 | . 3 3 1 1 Record 5 | . 2 2 . 1 Alert Level 3 | . 1 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . 3 . . . Process 2 | . 2 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . 1 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 4 | . 4 . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2715 | 96 668 1020 692 239 Spaces Moved 1068 | 72 363 261 272 100 Core 71 | 9 . . . 62 Treads 224 | . 52 . 172 . Legs 364 | 63 290 . . 11 Wheels . | . . . . . Hover 78 | . . 4 47 27 Flight 331 | . 21 257 53 . Fastest Speed 50 | 50 120 197 56 50 Average Speed 200 | 111 141 350 179 149 Slowest Speed 520 | 120 360 440 520 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 17 | 5 34 24 24 2 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 2 | . 2 . . . Melee . | . . . . . Projectile . | . . . . . AOE 2 | . 2 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1397 | 87 445 324 383 158 Wait . | . . . . . Move 1064 | 71 362 260 271 100 Hop . | . . . . . Pick Up 68 | 10 15 18 21 4 Fast Attach 5 | 2 . . 3 . Attach 30 | 4 5 4 10 7 Detach . | . . . . . Swap 17 | . 6 4 7 . Drop 39 | . 13 13 13 . Fire 133 | . 42 22 45 24 Melee . | . . . . . Ram 23 | . 1 3 . 19 Kick 5 | . 1 . . 4 Crush 13 | . . . 13 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 97 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 483 | -10/Materials | Discovered new exit (range 12) 530 | -10/Materials | Core integrity fell below 50% 636 | -10/Materials | Core integrity fell below 20% 684 | -10/Materials | Discovered new exit (range 18) 765 | -10/Materials | Entered another Materials area 765 | -9/Materials | Evolved 2 slots: Utility x2 1714 | -9/Materials | Discovered new exit (range 18) 1785 | -9/Materials | Entered another Materials area 1785 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2012 | -8/Materials | Lost 5 parts (1p1n1u2w) 2377 | -8/Materials | Core integrity fell below 50% 2405 | -8/Materials | Lost 3 parts (1p2w) 2447 | -8/Materials | Discovered new exit (range 15) 2477 | -8/Materials | Entered Factory 2477 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2563 | -7/Factory | Lost 3 parts (1n2w) 2668 | -7/Factory | Core integrity fell below 50% 2693 | -7/Factory | Core integrity fell below 20% 2699 | -7/Factory | Lost 8 parts (1p2n3u2w) 2716 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Slammed into S-27 Virus. U-05 Engineer lays Concrete. Slammed into S-27 Virus. U-05 Engineer lays Concrete. Slammed into S-27 Virus. U-05 Engineer lays Concrete. Slammed into S-27 Virus. U-05 Engineer builds a Wall. Slammed into S-27 Virus. U-05 Engineer builds a Wall. Slammed into S-27 Virus. U-05 Engineer builds a Wall. Slammed into S-27 Virus. Med. Storage Unit destroyed. U-05 Engineer builds a Wall. Slammed into S-27 Virus. Visual Processing Unit permanently disabled. Destabilizing: Short circuit. Slammed into S-27 Virus. U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ?????????##############?????????????????????? | | ?????????# #?????????????????????? | | ?????????# #?????????????????????? | | ?????????# "" "" #?????????????????????? | | ?????????# "" "" @ #?????????????????????? | | ?????????# """ """ #?????????????????????? | | ?????????# """ """ #?????????????????????? | | ?????????# """ """ #?????????????????????? | | ?????????# #?????????????????????? | | ?????????# = +?????????????????????? | | ?????????# #?????????????????????? | | ?????????# #?????????????????????? | | ?????????# #?????????????????????? | | ?????????###########;;#?????????????????????? | | ???????### #?????????????????????? | | ???????# * #?????????????????????? | | ???????# #?????????????????????? | | ???????# #?????????????????????? | | ???????# #???? #???????????????? | | ???????# * #??? #???????????????? | | ???????# " #?? #???????????????? | | ???????# " #? #???????????????? | | ???????# " # #???????????????? | | ???????# " %* " +???????????????? | | ???????### %%%% # #???????????????? | | ?????????# !! % # ^ ^ #???????????????? | | ?????????#+#######+#### #???????????????? | | ?????????# #???# #???????????????? | | ???????### ###?# #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Coolant Potential 50 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 33 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Challenges ------------ None Game ------ Seed CooledSmartbombPit Manual? 0 Play Time 00:36:29 Cumulative 7.1 hours Start 2021.01.22 @ 16:08:35 End 2021.01.22 @ 16:45:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 185e1fc8-b7ab-4a1a-aa7e-80d00363b68d