Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 22:05:42

Player: Sap

Result: Core destroyed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (148)     740
Value Destroyed (4031)     4031
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (435)                435
              TOTAL SCORE: 7286

 Bonus
-------
High Alert Combat Kills    461
Friendly Fire              -26

 Cogmind 
---------
Core Integrity             0/550
Matter                     43/300
Energy                     231/280
System Corruption          1%
Temperature                Critical (524)
Movement                   Treading (160)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
    Cooled Ion Engine
>          --- PROPULSION (4) ---
     Light Treads
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY (4) ------
  Improved Signal Interpreter
  Hardened Light Armor Plating
           Hacking Suite
>          --- WEAPON (2) -------
           Gauss Cannon
           Gauss Cannon
>          --- INVENTORY (5) ----
           Signal Interpreter
  Improved Terrain Scanner
           Bomb Drone Bay (16/16)

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
>               --- PROPULSION -------
       Advanced Treads
       Advanced Treads
       Advanced Treads
                Surge Thruster
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Signal Interpreter
                Hacking Suite
   High-powered Tractor Beam
>               --- WEAPON -----------
       Enhanced Autogun
                Proton Missile Launcher
>               --- INVENTORY --------
         Cooled Ion Engine
                Deuterium Engine
                Deuterium Engine
          Light Treads
          Light Treads
          Light Treads
  High-capacity Storage Unit
  High-capacity Storage Unit
                Signal Interpreter
                Signal Interpreter
       Improved Terrain Scanner
       Hardened Light Armor Plating
       Hardened Light Armor Plating
                Bomb Drone Bay
       Improved Assault Rifle
                Minigun
       Enhanced Autogun
                Flak Gun
       Enhanced Flamer
[Rating: 37]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Surge Thruster
Utility                    High-capacity Storage Unit
  Device                   Transmission Jammer
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Enhanced Flamer
  Impact Weapon            Mace
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  2    | .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             149  | 7   20  49  12  61  
  Power                    9    | 1   1   2   2   3   
    Engine                 9    | 1   1   2   2   3   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               59   | 2   6   21  2   28  
    Treads                 47   | .   3   19  1   24  
    Leg                    5    | .   3   .   1   1   
    Wheel                  2    | 2   .   .   .   .   
    Hover                  3    | .   .   2   .   1   
    Flight                 2    | .   .   .   .   2   
  Utility                  17   | 1   5   .   .   11  
    Device                 8    | .   2   .   .   6   
    Storage                2    | 1   1   .   .   .   
    Processor              2    | .   1   .   .   1   
    Hackware               1    | .   .   .   .   1   
    Protection             4    | .   1   .   .   3   
    Artifact               .    | .   .   .   .   .   
  Weapon                   64   | 3   8   26  8   19  
    Energy Gun             7    | 2   .   3   .   2   
    Energy Cannon          3    | .   .   .   .   3   
    Ballistic Gun          27   | 1   2   15  3   6   
    Ballistic Cannon       5    | .   .   .   .   5   
    Launcher               15   | .   5   8   .   2   
    Special Weapon         4    | .   .   .   3   1   
    Impact Weapon          2    | .   .   .   2   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   
  Unidentified Prototypes  7    | .   .   2   .   5   
Parts Lost                 34   | .   1   12  .   21  
  Power                    3    | .   .   1   .   2   
  Propulsion               14   | .   .   6   .   8   
  Utility                  5    | .   .   .   .   5   
  Weapon                   12   | .   1   5   .   6   
  Highest Loss Streak      9    | .   1   9   .   8   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     98   | .   99  96  99  97  
  Engine                   10   | .   14  10  10  8   
  Treads                   30   | .   10  41  44  35  
  Leg                      4    | .   16  .   .   .   
  Device                   3    | .   .   .   .   7   
  Storage                  11   | .   14  11  11  8   
  Processor                8    | .   6   11  11  9   
  Hackware                 3    | .   .   .   .   8   
  Protection               2    | .   6   .   .   .   
  Energy Gun               1    | .   .   .   .   3   
  Ballistic Gun            12   | .   14  14  14  9   
  Launcher                 6    | .   12  6   .   2   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             61   | 14  50  56  56  61  
  Greatest Support         86   | 20  40  83  80  86  
  Greatest Overweight (x)  19   | 2   1   .   .   19  
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  
  Average Capacity         17   | 7   12  20  20  19  
  Most Carried             20   | 6   20  20  20  20  
  Average Carried          16   | 2   11  19  17  19  
  Final Capacity           20   | 8   20  20  20  5   
  Final Carried            19   | 6   19  13  19  4   

 Class Distribution 
--------------------
 65% | Mutant
 34% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -9   -9   -8   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  
Matter Collected           3232 | 222  345  1278 103  1284 
  Remotely                 191  | .    .    .    .    191  
Salvage Created            4210 | .    331  1430 .    2449 
  Parts                    299  | .    38   122  .    139  
Haulers Intercepted        3    | .    1    .    .    2    
Recyclers Shooed           10   | .    .    3    .    7    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  97   | .   7   48  .   42  
  Guns                     45   | .   2   20  .   23  
  Cannons                  13   | .   .   .   .   13  
  AOE                      37   | .   5   28  .   4   
Classes Destroyed          15   | .   8   5   .   2   
  Worker                   13   | .   2   5   .   6   
  Builder                  7    | .   2   2   .   3   
  Tunneler                 4    | .   1   1   .   2   
  Hauler                   3    | .   1   .   .   2   
  Recycler                 6    | .   1   1   .   4   
  Mechanic                 2    | .   .   2   .   .   
  Operator                 6    | .   3   2   .   1   
  Watcher                  10   | .   3   4   .   3   
  Swarmer                  19   | .   .   16  .   3   
  Grunt                    49   | .   7   20  .   22  
  Brawler                  1    | .   .   .   .   1   
  Duelist                  5    | .   .   1   .   4   
  Protector                3    | .   .   1   .   2   
  Sentry                   19   | .   .   10  .   9   
  Heavy                    1    | .   .   .   .   1   
Best Kill Streak           10   | .   3   10  .   6   
  Combat Bots Only         5    | .   2   5   .   5   
Max Kills in Single Turn   4    | .   2   4   .   3   
  Gunslinging              1    | .   .   1   .   1   
  Exploded                 4    | .   1   4   .   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   
--------                   Run   | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        601   | .    41   254  .    306  
  Missed                   148   | .    13   63   .    72   
Damage Taken               8031  | .    525  2671 46   4789 
  Core                     1064  | .    99   343  23   599  
  Absorbed by Shields      .     | .    .    .    .    .    
Core Remaining (%)         56    | 100  60   .    8    .    
Volleys Fired              320   | .    42   124  1    153  
  Largest                  2     | .    2    2    1    2    
  Hottest                  108   | .    53   88   80   108  
Shots Fired                526   | .    66   182  1    277  
  Gun                      378   | .    45   137  .    196  
  Cannon                   65    | .    .    .    .    65   
  Launcher                 77    | .    21   45   .    11   
  Special                  6     | .    .    .    1    5    
  Kinetic                  356   | .    45   127  .    184  
  Thermal                  93    | .    .    10   1    82   
  Explosive                66    | .    21   45   .    .    
  Electromagnetic          11    | .    .    .    .    11   
  Robot Hit Streak         24    | .    7    20   .    24   
  Robot Miss Streak        14    | .    6    5    .    14   
  Penetration Max          .     | .    .    .    .    .    
  Secondary Targets        4     | .    .    2    .    2    
    Max Gunslinging Chain  1     | .    .    1    .    1    
Shots Hit Robots           354   | .    33   122  .    199  
  Core Hits                302   | .    29   100  1    172  
  Critical Kills           3     | .    .    1    .    2    
  Critical Parts Destroyed 3     | .    .    3    .    .    
  Critical Strikes         18    | .    .    5    .    13   
    Burn                   3     | .    .    1    .    2    
    Destroy                6     | .    .    4    .    2    
    Blast                  9     | .    .    .    .    9    
Melee Attacks              1     | .    1    .    .    .    
  Impact                   .     | .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    
Damage Inflicted           11054 | 1    1335 4417 34   5267 
  Guns                     4388  | .    225  1346 .    2817 
  Cannons                  1295  | .    .    .    .    1295 
  Explosions               4799  | .    1052 2964 .    783  
  Melee                    .     | .    .    .    .    .    
  Ramming                  530   | 1    58   107  34   330  
  Kinetic                  4452  | .    225  1272 .    2955 
  Thermal                  1500  | .    80   74   .    1346 
  Explosive                3936  | .    972  2964 .    .    
  Electromagnetic          636   | .    .    .    .    636  
  Impact                   .     | .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    
Highest Corruption         2     | .    1    2    2    1    
  Average Corruption       1     | .    1    2    2    1    
  Corruption Purged        .     | .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    
  Effects                  88    | .    11   19   31   27   
    Message Errors         18    | .    3    3    7    5    
    Matter Fused           20    | .    2    7    8    3    
    Heat Flow Errors       11    | .    1    1    3    6    
    Energy Discharges      15    | .    3    2    4    6    
    Parts Fused            1     | .    .    .    1    .    
    Data Loss (minor)      9     | .    1    1    5    2    
    Data Loss (major)      9     | .    1    2    3    3    
    Misfires               1     | .    .    1    .    .    
    Alerts                 4     | .    .    2    .    2    
Overload Shots             .     | .    .    .    .    .    
Overflow Damage            305   | .    11   206  .    88   
  Projectiles              3     | .    .    .    .    3    
  Explosions               277   | .    11   204  .    62   
  Melee                    25    | .    .    2    .    23   
Knockbacks                 20    | .    .    .    .    20   
  Impact                   1     | .    .    .    .    1    
  Kinetic                  15    | .    .    .    .    15   
  Secondary                4     | .    .    .    .    4    
Self-Inflicted Damage      369   | .    87   176  .    106  
  Shots                    13    | .    4    5    .    4    
  Rammed                   48    | 1    4    11   6    26   
Targets Rammed             59    | 1    10   13   6    29   
  Kicked                   3     | .    3    .    .    .    
  Crushed                  8     | .    3    2    .    3    
Highest Temperature        526   | .    144  420  268  526  
  Average Temperature      100   | .    19   116  108  110  
  Received Heat Transfer   3087  | .    222  1020 .    1845 
  Effects                  15    | .    .    3    .    12   
    Shutdowns              1     | .    .    .    .    1    
    Interference           6     | .    .    3    .    3    
    Matter Decay           1     | .    .    .    .    1    
    Short Circuit          1     | .    .    .    .    1    
    Damage (minor)         1     | .    .    .    .    1    
    Damage (major)         3     | .    .    .    .    3    
    Damage (core)          2     | .    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    3    
  Combat Hostiles          2     | .    .    .    .    2    
  Parts Fried              8     | .    .    .    .    8    
  Impact Corruptions       6     | .    .    1    .    5    
Robots Melted              .     | .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    
  Parts Melted             3     | .    .    .    .    3    
  Heat Transferred         3144  | .    50   259  .    2835 
Parts Sabotaged            .     | .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    3    

 Alert                          | -11  -10  -9   -9   -8   
-------                    Run  | Yrd  Mat  Mat  Min  Mat  
Peak Influence             1005 | .    245  1005 391  663  
  Initial                  391  | .    .    98   391  .    
  Average                  216  | .    75   412  121  236  
Maximum Alert Level        3    | .    1    3    1    2    
  Low Security (%)         61   | 100  87   32   80   53   
  Level 1                  21   | .    12   16   19   30   
  Level 2                  13   | .    .    33   .    16   
  Level 3                  3    | .    .    17   .    .    
  Level 4                  .    | .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    
  High Security            .    | .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    
Squads Dispatched          12   | .    1    5    .    6    
  Investigation            .    | .    .    .    .    .    
  Extermination            .    | .    .    .    .    .    
  Reinforcement            6    | .    1    2    .    3    
  Assault                  6    | .    .    3    .    3    
  Garrison                 .    | .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    
Construction Impeded       1    | .    .    1    .    .    
Haulers Reinforced         .    | .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           7    | .   .   4   .   3   
Communications Jammed      43   | .   .   .   .   43  
  Distress Signals         43   | .   .   .   .   43  
Times Spotted              144  | .   13  66  .   65  
  Peak Tracking Total      10   | .   2   7   .   10  
  Tactical Retreats        4    | .   .   2   .   2   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            5    | .   2   1   1   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          10   | .   2   6   .   2   
  Max in Single Turn       2    | .   2   1   .   1   
  Garrison Access          1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          37   | .   9   12  3   13  
  Terminals                24   | .   7   7   1   9   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   
  Recycling Units          5    | .   2   2   .   1   
  Scanalyzers              4    | .   .   2   .   2   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                124  | .   29  47  5   43  
  Successful               78   | .   13  32  4   29  
  Failed                   45   | .   16  15  1   13  
    Catastrophic           6    | .   2   2   1   1   
  Database Lockouts        1    | .   .   .   .   1   
  Manual                   35   | .   7   9   6   13  
  Terminals                71   | .   26  19  3   23  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   2   .   .   
  Recycling Units          12   | .   3   7   .   2   
  Scanalyzers              36   | .   .   19  .   17  
  Garrison Access          1    | .   .   .   .   1   
Terminal Hacks             28   | .   7   6   4   11  
  Robot Analysis           7    | .   1   .   2   4   
  Prototype ID Bank        5    | .   .   2   .   3   
  Open Door                2    | .   .   .   2   .   
  Branch Access Points     1    | .   .   1   .   .   
  Alert Level              3    | .   1   2   .   .   
  Unreport Threat          1    | .   .   1   .   .   
  Locate Traps             1    | .   .   .   .   1   
  Investigation Status     1    | .   1   .   .   .   
  Zone Layout              7    | .   4   .   .   3   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       1    | .   .   1   .   .   
  Scan Component           1    | .   .   1   .   .   
Recycling Unit Hacks       5    | .   2   2   .   1   
  Retrieve Matter          3    | .   2   1   .   .   
  Retrieve Components      2    | .   .   1   .   1   
Scanalyzer                 31   | .   .   16  .   15  
  Insert Component         16   | .   .   8   .   8   
  Analyze                  15   | .   .   8   .   7   
Garrison Access Hacks      1    | .   .   .   .   1   
  Seal Access              1    | .   .   .   .   1   
Unauthorized Hacks         12   | .   4   7   .   1   
  Terminals                8    | .   3   5   .   .   
    Track                  8    | .   3   5   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          4    | .   1   2   .   1   
    Reject                 4    | .   1   2   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   .   1   
  Used                     .    | .   .   .   .   .   
Hacking Detections         28   | .   8   9   1   10  
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   12   | .   .   8   .   4   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         191  | .   191 .   .   .   
  Retrieved Components     19   | .   .   9   .   10  
Parts Scanalyzed           14   | .   .   8   .   6   
  Part Schematics Acquired 12   | .   .   8   .   4   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              1    | .   1   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   1    | .   1   .   .   .   
Robot Hacks Applied        1    | .   1   .   .   .   
  parse_system             1    | .   1   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               1    | .   .   .   1   .   
  Largest Group            1    | .   .   .   1   .   
  Highest-Rated Group      31   | .   .   .   31  .   
  Highest-Rated Ally       31   | .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       7    | .   1   .   2   4   
Derelict Logs Recovered    3    | .   .   .   3   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   
-------------              Run   | Yrd  Mat  Mat  Min  Mat  
Turns Passed               17289 | 69   4784 3844 2050 6542 
Spaces Moved               8675  | 61   1678 2103 1173 3660 
  Core                     9     | 7    .    .    .    2    
  Treads                   7659  | .    725  2103 1173 3658 
  Legs                     802   | .    802  .    .    .    
  Wheels                   205   | 54   151  .    .    .    
  Hover                    .     | .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    
  Fastest Speed            50    | 50   80   160  160  145  
  Average Speed            159   | 84   168  160  160  155  
  Slowest Speed            1000  | 150  240  160  160  1000 
  Overloaded Moves         .     | .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    
Exploration Rate (%)       75    | 4    99   76   100  99   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1     | .    .    .    1    .    
  Known Exits Taken        3     | .    1    1    1    .    
  Unknown Exits Taken      1     | 1    .    .    .    .    
Scrap Searched             2     | .    .    .    2    .    
Spaces Dug                 26    | .    17   9    .    .    
Terrain Destroyed          632   | .    198  379  .    55   
  Melee                    .     | .    .    .    .    .    
  Projectile               16    | .    .    .    .    16   
  AOE                      616   | .    198  379  .    39   
Terrain Rammed             .     | .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   
---------                  Run   | Yrd  Mat  Mat  Min  Mat  
Total                      11615 | 74   3571 2402 1340 4228 
  Wait                     2235  | .    1777 68   134  256  
  Move                     8671  | 60   1677 2102 1172 3660 
  Hop                      .     | .    .    .    .    .    
  Pick Up                  67    | 6    23   12   5    21   
  Fast Attach              61    | 6    8    14   8    25   
  Attach                   35    | .    2    11   2    20   
  Detach                   10    | .    2    2    1    5    
  Swap                     53    | 1    10   24   2    16   
  Drop                     97    | .    19   32   8    38   
  Fire                     320   | .    42   124  1    153  
  Melee                    1     | .    1    .    .    .    
  Ram                      1     | 1    .    .    .    .    
  Kick                     3     | .    3    .    .    .    
  Crush                    55    | .    7    13   6    29   
  Escape Stasis            .     | .    .    .    .    .    
  Rewire                   6     | .    .    .    1    5    
  Trap                     .     | .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-8/Materials (discovered 3 exits: *Fac x2 / *Sto)

 History 
---------
  Turn | Location      | Event
    25 | -11/Scrapyard | Discovered new exit (range 15)
    70 | -11/Scrapyard | Entered Materials
   502 | -10/Materials | Discovered new exit (range 14)
   588 | -10/Materials | Build established: Mutant
  2482 | -10/Materials | Discovered new exit (range 4)
  2677 | -10/Materials | Discovered new exit (range 14)
  2690 | -10/Materials | Identified exit to Materials
  2763 | -10/Materials | Discovered new exit (range 4)
  2780 | -10/Materials | Identified exit to Subcaves
  2932 | -10/Materials | Identified exit to Mines
  4251 | -10/Materials | Discovered exit to Materials (range 7)
  4854 | -10/Materials | Entered another Materials area
  4854 | -9/Materials  | Evolved 2 slots: Propulsion x2
  6351 | -9/Materials  | Discovered new exit (range 12)
  6378 | -9/Materials  | Identified exit to Materials
  6830 | -9/Materials  | Build established: Scavenger-Mutant
  6844 | -9/Materials  | Discovered exit to Materials (range 13)
  7654 | -9/Materials  | First assault squad dispatched
  8027 | -9/Materials  | Build established: Mutant
  8400 | -9/Materials  | Discovered exit to Materials (range 16)
  8425 | -9/Materials  | Identified exit to Mines
  8504 | -9/Materials  | Core integrity fell below 50%
  8531 | -9/Materials  | Core integrity fell below 20%
  8574 | -9/Materials  | Lost 9 parts (1p4n4w)
  8698 | -9/Materials  | Entered Mines
  8713 | -9/Mines      | Met a Derelict bent on vengeance
  8787 | -9/Mines      | Build established: Scavenger-Mutant
  8932 | -9/Mines      | Learned location of 1 exit from Proximity Caves
  8999 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  9131 | -9/Mines      | Received a Mining Laser from a helpful Derelict
  9216 | -9/Mines      | Found the Drone Emporium
  9219 | -9/Mines      | Learned Materials trap positions
  9224 | -9/Mines      | Found Prototype Device
  9241 | -9/Mines      | Discovered exit to Materials (range 10)
  9282 | -9/Mines      | Learned location of Zion (-6)
  9292 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  9460 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  9461 | -9/Mines      | Discovered new exit (range 5)
  9466 | -9/Mines      | Identified exit to Exiles
  9590 | -9/Mines      | Build established: Mutant
 10179 | -9/Mines      | Discovered exit to Materials (range 6)
 10748 | -9/Mines      | Entered Materials
 10748 | -8/Materials  | Evolved 2 slots: Utility x2
 10749 | -8/Materials  | Loaded intel: 8 trap records
 10750 | -8/Materials  | Identified Bomb Drone Bay
 10962 | -8/Materials  | Lost 3 parts (3n)
 11354 | -8/Materials  | Build established: Scavenger-Mutant
 12577 | -8/Materials  | Build established: Mutant
 14422 | -8/Materials  | Discovered new exit (range 15)
 14444 | -8/Materials  | Core integrity fell below 50%
 14504 | -8/Materials  | Lost 4 parts (1p2n1w)
 14509 | -8/Materials  | Identified exit to Factory
 14769 | -8/Materials  | Build established: Scavenger-Mutant
 15981 | -8/Materials  | Discovered exit to Factory (range 9)
 16348 | -8/Materials  | First assault squad dispatched
 16889 | -8/Materials  | Central database locked down
 16920 | -8/Materials  | Discovered new exit (range 7)
 16933 | -8/Materials  | Identified exit to Storage
 17289 | -8/Materials  | Core integrity fell below 20%
 17291 | -8/Materials  | Core destroyed

 Last Messages 
---------------
17276_ Destroyed Com. Battery.
17276_ I-25 Savior destroyed.
17282_ Overheating: Lgt. Treads damaged (-47).
17283_ Power failure, Cld. Ion Engine shutdown.
17283_ Gauss Cannon destroyed.
17284_ U-05 Engineer builds a Wall.
17285_ Overheating: System interference.
17285_ Imp. Signal Interpreter temporarily disabled.
17285_ Gauss Cannon temporarily disabled.
17287_ Overheating: Lgt. Treads damaged (-7).
17287_ Overheating: Gauss Cannon damaged (-49).
17287_ Overheating: Gauss Cannon damaged (-73).
17288_ G-47 Trooper Particle Gun blasted off.
17288_ G-47 Trooper knocked back.
17289_ Overheating: Core damaged (-104).
17289_ U-05 Engineer builds a Wall.
17290_ Lgt. Treads broken.
17290_ Overheating: Short circuit.
17290_ G-50 Soldier knocked back.
17291_ Overheating: Core damaged (-88).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          18
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
          Rocket Launcher | -9/Materials | Scanalyzed
                 Datajack | -9/Materials | Scanalyzed
       Signal Interpreter | -9/Materials | Scanalyzed
        Hcp. Storage Unit | -9/Materials | Scanalyzed
       Hvy. Assault Rifle | -9/Materials | Scanalyzed
          Cld. Ion Engine | -9/Materials | Scanalyzed
         Deuterium Engine | -9/Materials | Scanalyzed
 Hrd. Light Armor Plating | -9/Materials | Scanalyzed
              Lgt. Treads | -8/Materials | Scanalyzed
             Enh. Autogun | -8/Materials | Scanalyzed
                  Minigun | -8/Materials | Scanalyzed
        Hvy. Particle Gun | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Significant Disruption
Total Silence

 Challenges 
------------
None

 Game 
------
Seed              WeaponScanSword
  Manual?         0
Play Time         02:38:55
  Cumulative      27.0 hours
  Start           2024.04.14 @ 20:57:56
  End             2024.04.16 @ 22:05:42
Sessions          10
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           18
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          29
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a8ecce35-6efb-4735-b047-bfdfd0713e21