Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.02 @ 16:58:47 Player: Rainmar Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (10) 50 Value Destroyed (188) 188 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1198 Bonus ------- None Cogmind --------- Core Integrity 133/400 Matter 257/400 Energy 280/280 System Corruption 0% Temperature Critical (886) Movement Core (250) Ox4 Location -9/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Medium Matter Pod > --- WEAPON (4) ------- Particle Gun > --- INVENTORY (5) ---- Ion Engine Terrain Scanner Terrain Scan Processor Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Matter Pod Structural Scanner > --- WEAPON ----------- Particle Gun Particle Gun Particle Gun Particle Gun > --- INVENTORY -------- Ion Engine Terrain Scanner Terrain Scan Processor [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Matter Pod Device Structural Scanner Storage Medium Matter Pod Weapon Particle Gun Energy Gun Particle Gun Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 2 | . . 2 Parts Attached 14 | 5 7 2 Power 4 | 1 3 . Engine 4 | 1 3 . Core . | . . . Reactor . | . . . Propulsion 2 | 2 . . Treads . | . . . Leg 2 | 2 . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 2 | . 2 . Device 1 | . 1 . Storage 1 | . 1 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 6 | 2 2 2 Energy Gun 6 | 2 2 2 Energy Cannon . | . . . Ballistic Gun . | . . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . 1 . Parts Lost 6 | . . 6 Power . | . . . Propulsion 2 | . . 2 Utility 1 | . . 1 Weapon 3 | . . 3 Highest Loss Streak 6 | . . 6 To Critical Strikes . | . . . Average Backups 2 | . 1 3 Power . | . . 1 Propulsion . | . . . Utility 1 | . . 2 Weapon . | . . . Tool/Special . | . . . Unused Backups 3 | 1 . 2 Power 1 | 1 . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Tool/Special . | . . . Average Slot Usage (%) 92 | . 91 93 Engine 12 | . 13 11 Leg 25 | . 28 20 Device 8 | . 7 9 Storage 12 | . 12 11 Energy Gun 31 | . 28 40 Peak Build Rating 15 | 5 11 15 Average Rating 8 | 2 7 14 On Entrance 5 | . 5 11 Naked Turns . | . . . Heaviest Build 23 | 8 17 23 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 2 | 2 . 1 Average Overweight (x) . | . . 1 Largest Inventory Capacity 5 | 5 5 5 Average Capacity 5 | 5 5 5 Most Carried 5 | 4 5 4 Average Carried 2 | . 1 3 Final Capacity 5 | 5 5 5 Final Carried 5 | . 5 3 Class Distribution -------------------- 76% | Mutant 23% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 345 | 190 155 . Remotely . | . . . Salvage Created 272 | . 190 82 Parts 18 | . 11 7 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 7 | . 3 4 Guns 6 | . 2 4 AOE 1 | . 1 . Classes Destroyed 5 | . 4 1 Worker 1 | . 1 . Builder 1 | . 1 . Watcher 1 | . 1 . Swarmer 3 | . . 3 Grunt 4 | . 3 1 Best Kill Streak 3 | . 3 3 Combat Bots Only 3 | . 2 3 Max Kills in Single Turn 2 | . 2 1 Gunslinging . | . . . Exploded 1 | . 1 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 95 | . 17 78 Missed 14 | . 7 7 Hits 81 | . 10 71 Projectile 81 | . 10 71 Critical Strikes 1 | . . 1 Damage Taken 878 | . 167 711 Core 267 | . . 267 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 100 . Volleys Fired 24 | . 13 11 Largest 4 | . 2 4 Hottest 260 | . 80 260 Shots Fired 60 | . 27 33 Gun 60 | . 27 33 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic . | . . . Thermal 47 | . 14 33 Explosive . | . . . Electromagnetic 13 | . 13 . Robot Hit Streak 11 | . 11 2 Robot Miss Streak 4 | . 3 4 Penetration Max . | . . . Secondary Targets 1 | . . 1 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 29 | . 18 11 Core Hits 11 | . 7 4 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 562 | . 384 178 Guns 410 | . 232 178 Cannons . | . . . Explosions 152 | . 152 . Melee . | . . . Ramming . | . . . Kinetic . | . . . Thermal 446 | . 268 178 Explosive . | . . . Electromagnetic 116 | . 116 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . 1 . Average Corruption 1 | . 1 . Corruption Purged . | . . . Corruption Blocked . | . . . Effects 2 | . 2 . Message Errors 1 | . 1 . Misfires 1 | . 1 . Overload Shots . | . . . Overflow Damage 14 | . 14 . Projectiles . | . . . Explosions 14 | . 14 . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 1081 | . 182 1081 Average Temperature 322 | . 57 631 Received Heat Transfer 72 | . 60 12 Effects 21 | . . 21 Shutdowns 3 | . . 3 Energy Bleed 3 | . . 3 Interference 3 | . . 3 Matter Decay 1 | . . 1 Short Circuit 1 | . . 1 Damage (minor) 5 | . . 5 Damage (major) 3 | . . 3 Damage (core) 2 | . . 2 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 2 | . 1 1 Heat Transferred 869 | . 462 407 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 2 | . 2 . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 77 | . 77 67 Initial . | . . . Average 15 | . 18 13 Influence Increases 236 | . 104 132 Destroy 0b10 Robot/C 140 | . 60 80 Destroy 0b10 Robot/NC 15 | . 15 . Destroy Leader 42 | . 22 20 Destroy Structure 9 | . 7 2 Lose Combat Pursuer 30 | . . 30 Influence Decreases 214 | . 104 110 Time Decay 154 | . 104 50 Lost Part 60 | . . 60 Squads Dispatched 4 | . 2 2 Investigation 2 | . . 2 Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 17 | . 6 11 Peak Tracking Total 7 | . 2 7 Tactical Retreats 2 | . . 2 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 3 | . 2 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 3 | . 2 1 Terminals 2 | . 1 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 7 | . 4 3 Successful 5 | . 2 3 Failed 2 | . 2 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 5 | . 2 3 Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 4 | . 1 3 Record 3 | . . 3 Prototype ID Bank 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . . 1 Full Trace Events 1 | . . 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 7 | . 7 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 368 | . 220 148 Structural 368 | . 220 148 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 607 | 56 382 169 Spaces Moved 376 | 44 270 62 Core 28 | 28 . . Treads . | . . . Legs 348 | 16 270 62 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 190 Average Speed 128 | 93 120 190 Slowest Speed 190 | 150 120 190 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 17 | 3 37 12 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 7 | . 7 . Melee . | . . . Projectile . | . . . AOE 7 | . 7 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 450 | 59 302 89 Wait 18 | 4 . 14 Move 374 | 43 269 62 Hop . | . . . Pick Up 15 | 6 9 . Fast Attach 1 | . 1 . Attach 10 | 5 3 2 Detach . | . . . Swap 3 | . 3 . Drop 5 | 1 4 . Fire 24 | . 13 11 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 131 | -10/Materials | Discovered new exit (range 5) 168 | -10/Materials | Discovered new exit (range 13) 316 | -10/Materials | Build established: Mutant 439 | -10/Materials | Entered another Materials area 439 | -9/Materials | Evolved 2 slots: Weapon x2 603 | -9/Materials | Core integrity fell below 50% 608 | -9/Materials | Self-destructed Last Messages --------------- Overheating: Energy bleed (-20). Structural Scanner destroyed. Overheating: Matter decay (-78). Particle Gun destroyed. Overheating: Particle Gun damaged (-12). Overheating: Particle Gun damaged (-17). Overheating: Particle Gun damaged (-20). R-06 Scavenger collects Lgt. Ion Engine. Particle Gun destroyed. Overheating: Broken Aluminum Leg damaged (-23). Overheating: Med. Matter Pod damaged (-16). S-10 Pest heat short circuits Lgt. Ion Engine. Broken Aluminum Leg destroyed. Power failure, Hvy. Ion Engine shutdown. Overheating: System interference. Particle Gun temporarily disabled. Overheating: Med. Matter Pod damaged (-6). Particle Gun destroyed. Overheating: Core damaged (-80). Power failure, Hvy. Ion Engine shutdown. 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