Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.05 @ 19:24:41

Player: SH-pl7

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (211)     1055
Value Destroyed (7042)     7042
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (1717)               1717
              TOTAL SCORE: 14534

 Bonus
-------
High Alert Combat Kills    756
Follower Combat Kills      450
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -89

 Cogmind 
---------
Core Integrity             597/1000
Matter                     11/300
Energy                     100/100
System Corruption          13%
Temperature                Cool (0)
Movement                   Treading (320) Ox2
Location                   -5/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
       Improved Treads
>               --- UTILITY (7) ------
       Advanced Heat Sink (fused)
  High-capacity Storage Unit
       Enhanced Optical Array
       Improved Signal Interpreter
       Advanced Targeting Computer
       Improved Light Armor Plating
       Improved Medium Armor Plating
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (20) ---
                Flexi-carbon Leg
                Flexi-carbon Leg
       Advanced Terrain Scanner
       Advanced Terrain Scan Processor
                Weapon Cycler
       Improved Transmission Jammer
                Phase Shifter
        Zionite Weapon Casing
       Improved Medium Armor Plating
      Makeshift Hacking Suite
       Advanced Hacking Suite
       Improved Trap Extractor (5/6 Fire)
                Hacking Drone Bay (1/1)
                Ripper

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
                Neutrino Core
>               --- PROPULSION -------
        Armored Treads
        Armored Treads
         Medium Treads
       Improved Medium Treads
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
       Enhanced Optical Array
       Advanced Sensor Array
       Improved Signal Interpreter
       Advanced Targeting Computer
        Zionite Weapon Casing
>               --- WEAPON -----------
                Coil Gun
          Heavy Machine Gun
                KE Penetrator
                Magnetic Acceleration Cannon
>               --- INVENTORY --------
      Makeshift Leg
        Armored Leg
        Armored Leg
        Armored Leg
       Advanced Terrain Scanner
       Advanced Terrain Scan Processor
                Weapon Cycler
       Improved Transmission Jammer
                Phase Shifter
       Improved Light Armor Plating
       Improved Light Armor Plating
       Improved Medium Armor Plating
       Improved Medium Armor Plating
       Improved Medium Armor Plating
      Makeshift Hacking Suite
       Improved Trap Extractor
                Hacking Drone Bay
                Ripper
[Rating: 82]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      VSS Leg
  Flight Unit              Improved Flight Unit
Utility                    Advanced Targeting Computer
  Device                   Advanced Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Field Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Advanced EMP Blaster
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac 
Slots Evolved              10   | .   .   2   2   2   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   1   .   1   .   .   .   .   .   .   
  Utility                  5    | .   .   1   1   1   1   .   .   .   .   1   
  Weapon                   2    | .   .   .   1   .   1   .   .   .   .   .   
Parts Attached             181  | 6   5   16  37  34  15  2   5   6   14  41  
  Power                    14   | 1   1   2   3   1   1   .   .   .   .   5   
    Engine                 6    | 1   1   1   1   .   1   .   .   .   .   1   
    Core                   8    | .   .   1   2   1   .   .   .   .   .   4   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               64   | 2   .   9   13  17  8   .   1   .   3   11  
    Treads                 32   | 2   .   4   3   8   4   .   1   .   3   7   
    Leg                    29   | .   .   5   8   8   4   .   .   .   .   4   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   2   1   .   .   .   .   .   .   
  Utility                  52   | 1   2   3   7   9   3   2   3   5   5   12  
    Device                 21   | .   1   1   3   2   2   1   1   4   4   2   
    Storage                3    | 1   1   .   .   1   .   .   .   .   .   .   
    Processor              6    | .   .   1   2   1   1   1   .   .   .   .   
    Hackware               2    | .   .   .   .   2   .   .   .   .   .   .   
    Protection             20   | .   .   1   2   3   .   .   2   1   1   10  
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   51   | 2   2   2   14  7   3   .   1   1   6   13  
    Energy Gun             3    | 1   .   .   .   .   .   .   .   1   1   .   
    Energy Cannon          2    | .   2   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          39   | 1   .   2   11  6   3   .   1   .   5   10  
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   1   
    Launcher               1    | .   .   .   .   1   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   3   .   .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   1   3   3   .   .   .   3   .   1   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   2   .   
    System Corruption      9    | .   .   .   .   .   .   .   .   .   9   .   
Parts Lost                 57   | .   3   5   11  7   .   .   3   .   4   24  
  Power                    9    | .   1   2   1   1   .   .   .   .   .   4   
  Propulsion               17   | .   .   2   4   1   .   .   1   .   2   7   
  Utility                  13   | .   1   1   .   4   .   .   1   .   1   5   
  Weapon                   18   | .   1   .   6   1   .   .   1   .   1   8   
  Highest Loss Streak      10   | .   2   3   10  4   .   .   3   .   2   6   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   2   
Average Slot Usage (%)     93   | .   93  95  97  98  98  100 100 74  98  91  
  Engine                   3    | .   10  8   .   .   .   6   6   6   6   3   
  Core                     3    | .   .   2   8   6   5   .   .   .   .   4   
  Treads                   19   | .   28  19  5   10  24  26  26  26  25  19  
  Leg                      6    | .   .   10  20  18  .   .   .   .   .   .   
  Device                   7    | .   11  2   7   5   13  6   6   5   8   8   
  Storage                  7    | .   14  11  9   7   6   6   6   6   6   5   
  Processor                15   | .   .   11  18  15  13  19  20  20  20  17  
  Protection               4    | .   .   8   1   4   6   6   5   6   3   6   
  Ballistic Gun            18   | .   14  20  24  22  26  26  26  1   22  16  
Peak Build Rating          82   | 6   11  22  35  51  68  68  68  73  69  82  
  Average Rating           48   | 4   9   17  30  44  62  68  66  51  66  72  
  On Entrance              40   | .   6   7   22  34  51  68  68  67  53  67  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             98   | 11  31  34  52  66  77  77  76  75  75  98  
  Greatest Support         116  | 40  40  69  69  112 112 112 112 112 116 116 
  Greatest Overweight (x)  4    | .   .   1   1   1   4   .   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  20  20  20  20  20  20  20  
  Average Capacity         17   | 6   13  15  15  16  20  20  20  20  20  20  
  Most Carried             20   | 7   13  15  15  20  20  20  20  20  20  20  
  Average Carried          16   | 4   8   13  14  15  19  20  19  19  18  18  
  Final Capacity           20   | 8   15  15  15  20  20  20  20  20  20  20  
  Final Carried            20   | 7   12  15  15  20  20  20  20  20  19  14  

 Class Distribution 
--------------------
 30% | Mutant
 25% | Skirmisher
 18% | Scavenger-Gunner
  7% | Scavenger-Skirmisher
  7% | Gunner
  4% | Hacker-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
     Scavenger-Gunner | -8/Materials
        Hacker-Gunner | -7/Factory
           Skirmisher | -6/Factory
           Skirmisher | -6/Lower Caves
           Skirmisher | -6/Lower Caves
               Mutant | -6/Zion
     Scavenger-Gunner | -5/Proximity Caves
 Scavenger-Skirmisher | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  
Matter Collected           6786 | 278  257  698  1414 1116 740  188  311  128  242  1414 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8935 | 110  683  1371 2063 1370 772  216  509  .    122  1719 
  Parts                    510  | 7    49   98   115  82   35   17   22   .    10   75   
Haulers Intercepted        10   | .    .    3    4    3    .    .    .    .    .    .    
Recyclers Shooed           5    | .    .    .    1    .    .    .    .    .    .    4    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      48   | .    .    .    .    .    .    17   21   3    7    .    
  Prevented                13   | .    .    .    .    .    .    .    1    .    12   .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac 
Combat Hostiles Destroyed  157  | .   19  31  33  21  9   5   11  .   2   26  
  Melee                    2    | .   .   .   2   .   .   .   .   .   .   .   
  Guns                     139  | .   10  29  31  21  9   5   11  .   2   21  
  Cannons                  15   | .   9   1   .   .   .   .   .   .   .   5   
Classes Destroyed          19   | 2   5   5   4   1   .   .   .   .   1   1   
  Worker                   8    | .   2   .   4   1   .   .   .   .   .   1   
  Builder                  6    | .   1   .   3   1   .   .   .   .   .   1   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   10   | .   .   3   4   3   .   .   .   .   .   .   
  Recycler                 8    | 1   1   .   1   1   2   .   .   .   .   2   
  Mechanic                 1    | .   .   1   .   .   .   .   .   .   .   .   
  Operator                 7    | .   .   3   2   2   .   .   .   .   .   .   
  Watcher                  13   | .   2   4   3   2   .   .   .   .   .   2   
  Swarmer                  43   | .   9   11  6   6   .   2   3   .   1   5   
  Grunt                    55   | .   10  13  14  6   4   .   6   .   .   2   
  Brawler                  4    | .   .   .   2   1   .   .   .   .   .   1   
  Duelist                  3    | .   .   1   1   1   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   24   | .   .   6   5   3   2   1   2   .   .   5   
  Specialist               5    | .   .   .   2   .   .   .   .   .   .   3   
  Hunter                   11   | .   .   .   2   2   1   2   .   .   .   4   
  Programmer               8    | .   .   .   .   1   2   .   .   .   .   5   
  Heavy                    1    | .   .   .   1   .   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   1   .   
  Thug                     1    | .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           7    | 1   5   6   6   4   2   3   7   .   1   5   
  Combat Bots Only         7    | .   3   5   4   4   2   3   7   .   1   5   
Max Kills in Single Turn   2    | 1   1   2   2   2   1   1   1   .   1   2   
  Gunslinging              1    | .   .   .   1   1   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  
Hostile Shots Fired        1151  | .    91   133  300  168  38   39   54   .    24   304  
  Missed                   345   | .    29   38   75   71   13   16   11   .    7    85   
Damage Taken               12297 | .    566  973  3509 1281 396  338  645  .    454  4135 
  Core                     1461  | .    122  217  476  144  .    .    43   .    56   403  
  Absorbed by Shields      10    | .    .    .    .    .    .    .    .    .    .    10   
  Redirected to Shielding  9     | .    .    6    3    .    .    .    .    .    .    .    
Core Remaining (%)         62    | 100  51   45   13   79   .    .    .    .    88   .    
Volleys Fired              537   | 6    74   98   121  79   27   9    17   .    7    99   
  Largest                  4     | 2    2    2    3    3    4    4    4    .    4    4    
  Hottest                  174   | 60   80   83   75   81   116  116  116  .    113  174  
Shots Fired                1457  | 12   129  193  327  238  101  36   67   .    28   326  
  Gun                      1363  | 12   79   186  327  238  101  36   67   .    28   289  
  Cannon                   94    | .    50   7    .    .    .    .    .    .    .    37   
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1376  | 6    74   186  327  238  101  36   67   .    27   314  
  Thermal                  81    | 6    55   7    .    .    .    .    .    .    1    12   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         29    | 6    8    21   29   27   23   20   25   .    10   24   
  Robot Miss Streak        6     | 1    5    4    5    6    2    2    1    .    2    5    
  Penetration Max          2     | .    .    .    1    1    .    .    .    .    .    2    
  Secondary Targets        27    | .    .    3    11   1    1    3    5    .    1    2    
    Max Gunslinging Chain  1     | .    .    1    1    1    1    1    1    .    1    1    
Shots Hit Robots           984   | 9    65   129  234  156  77   23   48   .    19   224  
  Core Hits                402   | 3    31   56   99   65   34   11   21   .    3    79   
  Critical Kills           5     | .    .    1    1    .    1    1    .    .    .    1    
  Critical Parts Destroyed 8     | .    .    .    1    3    .    .    1    .    .    3    
  Critical Strikes         16    | .    .    1    3    3    1    1    1    .    .    6    
    Burn                   1     | .    .    .    .    .    .    .    .    .    .    1    
    Meltdown               1     | .    .    1    .    .    .    .    .    .    .    .    
    Destroy                13    | .    .    .    2    3    1    1    1    .    .    5    
    Sever                  1     | .    .    .    1    .    .    .    .    .    .    .    
Melee Attacks              11    | .    .    .    8    .    .    .    .    .    .    3    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 11    | .    .    .    8    .    .    .    .    .    .    3    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    1    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           18915 | 105  1024 2049 3978 3088 1505 421  985  .    403  5357 
  Guns                     17290 | 105  499  1961 3753 3088 1490 421  985  .    403  4585 
  Cannons                  1377  | .    525  88   .    .    .    .    .    .    .    764  
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    225   | .    .    .    225  .    .    .    .    .    .    .    
  Ramming                  23    | .    .    .    .    .    15   .    .    .    .    8    
  Kinetic                  17774 | 58   477  1961 3753 3088 1490 421  985  .    385  5156 
  Thermal                  893   | 47   547  88   .    .    .    .    .    .    18   193  
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 225   | .    .    .    225  .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         13    | .    .    .    .    3    2    2    2    2    11   13   
  Average Corruption       3     | .    .    .    .    2    1    2    2    2    4    6    
  Corruption Purged        10    | .    .    .    .    .    .    .    .    .    10   .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  130   | .    .    .    .    14   12   13   9    26   12   44   
    Message Errors         40    | .    .    .    .    6    3    5    2    11   2    11   
    Matter Fused           33    | .    .    .    .    4    1    3    1    7    2    15   
    Heat Flow Errors       9     | .    .    .    .    .    2    .    2    2    .    3    
    Energy Discharges      18    | .    .    .    .    2    3    2    1    2    3    5    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      11    | .    .    .    .    .    .    1    2    4    1    3    
    Data Loss (major)      8     | .    .    .    .    1    1    2    1    .    2    1    
    Misfires               6     | .    .    .    .    1    2    .    .    .    1    2    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    1    1    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            30    | .    .    .    .    .    .    .    .    .    .    30   
  Projectiles              30    | .    .    .    .    .    .    .    .    .    .    30   
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 9     | .    .    .    .    .    .    .    .    .    .    9    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  8     | .    .    .    .    .    .    .    .    .    .    8    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   10    | .    .    .    .    .    4    .    .    .    .    6    
Targets Rammed             10    | .    .    .    .    .    4    .    .    .    .    6    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        502   | .    63   21   409  153  277  98   327  259  166  502  
  Average Temperature      104   | .    25   6    166  39   80   49   129  112  75   152  
  Received Heat Transfer   2727  | .    177  279  1377 225  117  6    234  .    66   246  
  Effects                  16    | .    .    .    12   .    .    .    .    1    .    3    
    Shutdowns              6     | .    .    .    4    .    .    .    .    .    .    2    
    Energy Bleed           2     | .    .    .    1    .    .    .    .    .    .    1    
    Interference           4     | .    .    .    3    .    .    .    .    1    .    .    
    Matter Decay           2     | .    .    .    2    .    .    .    .    .    .    .    
    Short Circuit          2     | .    .    .    2    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    1    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    1    
Robots Melted              1     | .    .    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    1    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    2    1    .    .    .    .    .    .    .    .    
  Heat Transferred         1963  | 100  1160 185  .    .    .    .    .    .    37   481  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac 
Peak Influence             784  | 10  270 714 784 566 337 .   .   .   .   421 
  Initial                  352  | .   6   74  301 352 277 .   .   .   .   150 
  Average                  390  | 4   151 448 677 439 165 .   .   .   .   272 
Maximum Alert Level        3    | .   1   3   3   2   1   .   .   .   .   2   
  Low Security (%)         24   | 100 73  16  .   .   69  .   .   .   .   24  
  Level 1                  29   | .   26  23  2   31  30  .   .   .   .   64  
  Level 2                  31   | .   .   49  40  68  .   .   .   .   .   11  
  Level 3                  14   | .   .   10  56  .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          28   | .   3   3   7   5   2   .   .   .   .   8   
  Investigation            3    | .   2   .   .   1   .   .   .   .   .   .   
  Extermination            8    | .   .   .   .   3   2   .   .   .   .   3   
  Reinforcement            12   | .   1   3   3   1   .   .   .   .   .   4   
  Assault                  2    | .   .   .   1   .   .   .   .   .   .   1   
  Garrison                 3    | .   .   .   3   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   1   .   .   .   .   .   2   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac 
Distress Signals           15   | .   .   5   5   3   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              236  | .   26  47  50  34  13  5   12  .   7   42  
  Peak Tracking Total      7    | .   3   7   7   4   4   3   7   .   3   7   
  Tactical Retreats        15   | .   3   3   3   2   1   .   1   .   .   2   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac 
Traps Triggered            8    | .   2   .   1   2   .   .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   1   .   .   3   
Most Traps Carried         5    | .   .   .   .   .   .   .   5   5   5   5   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac 
Machines Disabled          10   | .   .   1   3   2   1   .   1   .   .   2   
  Max in Single Turn       1    | .   .   1   1   1   1   .   1   .   .   1   
  Garrison Access          3    | .   .   .   1   1   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac 
Machines Accessed          15   | .   1   2   4   6   1   .   1   .   .   .   
  Terminals                11   | .   1   2   3   4   .   .   1   .   .   .   
  Fabricators              2    | .   .   .   .   1   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   1   .   .   .   .   .   .   
Total Hacks                30   | .   4   2   11  9   1   .   3   .   .   .   
  Successful               17   | .   1   2   4   6   1   .   3   .   .   .   
  Failed                   13   | .   3   .   7   3   .   .   .   .   .   .   
    Catastrophic           1    | .   .   .   .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   21   | .   4   .   4   3   .   .   .   .   .   10  
  Terminals                24   | .   4   2   8   7   .   .   3   .   .   .   
  Fabricators              2    | .   .   .   .   1   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   3   1   .   .   .   .   .   .   
Terminal Hacks             11   | .   .   2   2   4   .   .   3   .   .   .   
  Record                   3    | .   .   .   .   .   .   .   3   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   1   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         3    | .   .   .   2   1   .   .   .   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   1   1   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   .   .   
  Build                    1    | .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   1   1   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   1   1   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   1   .   1   .   .   .   .   .   .   .   
  Terminals                2    | .   1   .   1   .   .   .   .   .   .   .   
    Botnet                 2    | .   1   .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   1   .   4   4   .   .   1   .   .   .   
  Full Trace Events        2    | .   1   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   2   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   95   | .   .   .   .   95  .   .   .   .   .   .   
  Total Part Build Rating  10   | .   .   .   .   10  .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
------------               Run  | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  
Total Allies               14   | .    .    .    .    3    .    .    .    4    .    7    
  Largest Group            5    | .    .    .    .    3    .    .    .    4    4    5    
  Highest-Rated Group      303  | .    .    .    .    93   .    .    .    155  155  303  
  Highest-Rated Ally       70   | .    .    .    .    31   .    .    .    40   40   70   
Zionite Dispatches         3    | .    .    .    .    .    .    .    .    .    .    3    
  Light                    2    | .    .    .    .    .    .    .    .    .    .    2    
  Melee Resupply           1    | .    .    .    .    .    .    .    .    .    .    1    
Total Orders               1    | .    .    .    .    .    .    .    .    .    .    1    
  DROP                     1    | .    .    .    .    .    .    .    .    .    .    1    
Ally Attacks               97   | .    .    .    .    15   .    .    .    .    38   44   
  Total Damage             2513 | .    .    .    .    206  .    .    .    .    1099 1208 
  Kills                    15   | .    .    .    .    3    .    .    .    .    4    8    
Allies Corrupted           3    | .    .    .    .    .    .    .    .    .    .    3    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   .   .   2   2   1   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  
Turns Passed               14504 | 120  944  1106 2223 1963 1316 678  954  2284 949  1967 
Spaces Moved               7560  | 53   443  427  1093 1129 705  392  520  1410 547  841  
  Core                     2     | 2    .    .    .    .    .    .    .    .    .    .    
  Treads                   5725  | 51   443  312  161  374  703  392  520  1410 547  812  
  Legs                     1833  | .    .    115  932  755  2    .    .    .    .    29   
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  120  100  110  160  160  160  160  160  160  
  Average Speed            160   | 155  160  163  158  141  165  160  160  160  160  182  
  Slowest Speed            400   | 160  160  240  240  240  400  160  160  160  160  320  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       53    | 6    68   59   84   37   14   54   73   91   81   22   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     5     | .    .    .    .    .    .    1    2    1    1    .    
  Known Exits Taken        5     | .    .    .    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    .    .    
Scrap Searched             9     | .    .    .    .    .    .    3    1    3    2    .    
Spaces Dug                 3     | .    .    .    .    .    .    .    .    .    .    3    
Terrain Destroyed          32    | .    .    .    .    .    .    .    .    .    .    32   
  Melee                    3     | .    .    .    .    .    .    .    .    .    .    3    
  Projectile               28    | .    .    .    .    .    .    .    .    .    .    28   
  AOE                      .     | .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  
Total                      8947 | 76   550  648  1355 1367 816  423  609  1445 610  1048 
  Wait                     402  | 5    18   76   37   81   41   20   63   4    28   29   
  Move                     7550 | 52   442  426  1092 1128 704  391  519  1409 546  841  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  126  | 7    8    16   27   21   11   .    4    6    12   14   
  Fast Attach              60   | 6    2    8    15   8    4    .    .    6    2    9    
  Attach                   62   | .    2    5    12   7    3    .    3    1    11   18   
  Detach                   8    | .    .    .    2    2    .    .    .    4    .    .    
  Swap                     60   | .    1    3    10   19   8    2    2    .    1    14   
  Drop                     122  | .    3    16   33   22   14   1    1    15   3    14   
  Fire                     537  | 6    74   98   121  79   27   9    17   .    7    99   
  Melee                    9    | .    .    .    6    .    .    .    .    .    .    3    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    10   | .    .    .    .    .    4    .    .    .    .    6    
  Escape Stasis            1    | .    .    .    .    .    .    .    .    .    .    1    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 4 exits: *Fac x3 / [*Sto])
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory

 History 
---------
  Turn | Location           | Event
     4 | -11/Scrapyard      | Discovered new exit (range 16)
   121 | -11/Scrapyard      | Entered Materials
   312 | -10/Materials      | Build established: Mutant
   366 | -10/Materials      | Discovered new exit (range 7)
   503 | -10/Materials      | Discovered new exit (range 6)
   937 | -10/Materials      | Discovered new exit (range 9)
  1008 | -10/Materials      | Discovered new exit (range 15)
  1065 | -10/Materials      | Entered another Materials area
  1065 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1321 | -9/Materials       | Lost 3 parts (2n1u)
  1611 | -9/Materials       | Discovered new exit (range 7)
  1700 | -9/Materials       | Core integrity fell below 50%
  2144 | -9/Materials       | Discovered new exit (range 16)
  2171 | -9/Materials       | Entered another Materials area
  2171 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  2464 | -8/Materials       | Garrison activated, responded to threat
  2511 | -8/Materials       | Build established: Gunner
  2679 | -8/Materials       | Core integrity fell below 50%
  2708 | -8/Materials       | Lost 10 parts (1p4n5w)
  2778 | -8/Materials       | Found Prototype Device
  2977 | -8/Materials       | Discovered new exit (range 15)
  3019 | -8/Materials       | Build established: Scavenger-Gunner
  3620 | -8/Materials       | Discovered new exit (range 3)
  3715 | -8/Materials       | Discovered new exit (range 8)
  4171 | -8/Materials       | First assault squad dispatched
  4187 | -8/Materials       | Discovered new exit (range 15)
  4216 | -8/Materials       | Core integrity fell below 20%
  4394 | -8/Materials       | Entered Factory
  4394 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4483 | -7/Factory         | Lost 4 parts (1p1n1u1w)
  4510 | -7/Factory         | Allied Derelicts emerged from ambush trap array
  4680 | -7/Factory         | P-60 Hacker assimilated allied KW-2HA(g)
  4773 | -7/Factory         | Build established: Gunner
  5353 | -7/Factory         | Build established: Hacker-Gunner
  5374 | -7/Factory         | Fabricated Fusion Compressor?
  5865 | -7/Factory         | Identified exit to Lower Caves
  5873 | -7/Factory         | Discovered new exit (range 8)
  6070 | -7/Factory         | Build established: Skirmisher
  6324 | -7/Factory         | Discovered new exit (range 4)
  6357 | -7/Factory         | Entered another Factory area
  6357 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  7577 | -6/Factory         | Discovered new exit (range 3)
  7617 | -6/Factory         | Identified exit to Lower Caves
  7673 | -6/Factory         | Entered Lower Caves
  8217 | -6/Lower Caves     | Learned Factory machine intel
  8235 | -6/Lower Caves     | Learned location of Zion (-6)
  8288 | -6/Lower Caves     | Discovered new exit (range 11)
  8292 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8314 | -6/Lower Caves     | Identified exit to Lower Caves
  8351 | -6/Lower Caves     | Entered another Lower Caves area
  8358 | -6/Lower Caves     | Attracted the attention of an 0b10 base
  8409 | -6/Lower Caves     | Destroyed 7 combat bots
  8411 | -6/Lower Caves     | Lost 3 parts (1n1u1w)
  8429 | -6/Lower Caves     | Learned location of Extension (-4)
  8429 | -6/Lower Caves     | Learned 8 Factory zone layouts
  8429 | -6/Lower Caves     | Learned 8 Research zone layouts
  8560 | -6/Lower Caves     | Learned Factory interactive machine intel
  9028 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  9142 | -6/Lower Caves     | Encountered a Warlord checkpoint
  9286 | -6/Lower Caves     | Discovered new exit (range 13)
  9303 | -6/Lower Caves     | Identified exit to Zion
  9305 | -6/Lower Caves     | Entered Zion
  9585 | -6/Zion            | Found Prototype Energy Gun
  9585 | -6/Zion            | Identified Storm Laser
  9759 | -6/Zion            | Build established: Mutant
 10031 | -6/Zion            | Met Imprinter
 10059 | -6/Zion            | Imprinted
 10062 | -6/Zion            | Declared Zion's savior
 10458 | -6/Zion            | Found Prototype Device
 10460 | -6/Zion            | Identified Bomb Factory No. 2
 10630 | -6/Zion            | Found Unknown Hackware
 10634 | -6/Zion            | Identified Relay Coupler [Programmer]
 10827 | -6/Zion            | Given the Hacking Drone Bay
 10861 | -6/Zion            | Found Prototype Device
 10861 | -6/Zion            | Identified Hacking Drone Bay
 11564 | -6/Zion            | Discovered new exit (range 16)
 11588 | -6/Zion            | Identified exit to Proximity Caves
 11589 | -6/Zion            | Entered Proximity Caves
 11589 | -5/Proximity Caves | Accompanied by 4 allies
 11591 | -5/Proximity Caves | Spotter reported a threat
 11821 | -5/Proximity Caves | Spotted B-75 Beast
 11846 | -5/Proximity Caves | Destroyed B-75 Beast
 11904 | -5/Proximity Caves | System corruption reached 10%
 12007 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 12200 | -5/Proximity Caves | Build established: Scavenger-Gunner
 12453 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 12532 | -5/Proximity Caves | Discovered new exit (range 2)
 12533 | -5/Proximity Caves | Identified exit to Factory
 12538 | -5/Proximity Caves | Entered Factory
 12538 | -5/Factory         | Accompanied by 2 allies
 12538 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 12540 | -5/Factory         | Loaded intel: 240 machine locations
 12541 | -5/Factory         | Loaded intel: 52 interactive machine locations
 12951 | -5/Factory         | Lost 3 parts (2n1w)
 13157 | -5/Factory         | Build established: Scavenger-Skirmisher
 13193 | -5/Factory         | Zion Light squad teleported in
 13219 | -5/Factory         | Found Prototype Protection
 13225 | -5/Factory         | Identified Zio. Weapon Casing
 13564 | -5/Factory         | Zion Light squad teleported in
 13805 | -5/Factory         | Zion Melee Resupply teleported in
 13843 | -5/Factory         | Cargo convoy interrupted
 13854 | -5/Factory         | Lost 5 allies
 14015 | -5/Factory         | Terminal network hard line cut
 14051 | -5/Factory         | Lost 4 parts (1p2u1w)
 14313 | -5/Factory         | System corruption reached 10%
 14367 | -5/Factory         | Lost 4 parts (1n1u2w)
 14505 | -5/Factory         | Self-destructed

 Last Messages 
---------------
14450_ T-07 Excavator destroyed.
14452_ Acquired 18 matter.
14453_ Penetrated by Slug.
14453_ Slug penetrates Wall.
14454_ Slug penetrates H-66 Slayer. <x3>
14459_ Penetrated by Slug. <x2>
14465_ System corrupted: Energy discharge (-124).
14466_ Penetrated by Slug. <x2>
14472_ Slug penetrates Wall.
14472_ Gauss Rifle destroyed.
14490_ Slug penetrates Wall.
14490_ Imp. Light Armor Plating destroyed.
14491_ System corrupted: Adv. Heat Sink fused.
14493_ Slug penetrates Wall. <x2>
14496_ Wall collapses.
14497_ Slug penetrates Wall. <x2>
14500_ Fission Core destroyed.
14500_ Slug penetrates Wall.
14502_ Arm. Treads destroyed.
14503_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ?#       #         #                       #?????? |
| ?#   """ # """ """ #                       #????## |
| ?#   """ # """ """ #            ######     #???    |
| ?#   """ # """ """ # ##########????# #     ####    |
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| ?#       #         # #???????????????#           % |
| ?#######+#####+##### #???????????????#             |
| ????#                #?????????????#########+##    |
| ????#          #####+####??????????#          #?   |
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| ????#    #?????#         ??"""""" ###############? |
| ????#    #?????#         ??"""""" #  !!!       #   |
| ????#    #?????#         ??????   # """        #   |
| ????#    #?????#         ?????  !?# ""F  ""    #?? |
| ????#    #????################+#### ""   ""    #?? |
| ????#    #????#       !           + """  """   #?? |
| ????#    #????#                   # """  """   #?? |
| ######## #????#       =           /      """   #?? |
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| ??????????????#     ############# #            #?? |
| ???????# ######     #############+#            #?? |
| ???????#            #   b@        #            #?? |
| #      #            g             ##############?? |
| #      +      g     #             #??????????????? |
| #      #            g             #??????????????? |
| #    ??#            #             #??????????????? |
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| ??????????????#     #????????"""????"""??????????? |
| ??????????????#     #????????????????""?""?""????? |
| ??????????????#     ?????"""?"""?????""?""S""????? |
| ??????????????#     ?????"""?"""????????""""?????? |
| ??"""?"""?"""?#     ?????"""?"""?????????????????? |
| ??"""?"""?"""?+     ?????????????????????????????? |
| ??"""?"""?"""?#     ?????????????????????????????? |
| ??????????????#     ?????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          33
Energy Capacity            530
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             450
Utility Shielding          33
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           4
Offensive Hacking          20
Trap Extractor Capacity    6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Fusion Compressor | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Gun Specialist

 Challenges 
------------
None

 Game 
------
Seed              LegHardcellDrivehammer
  Manual?         0
Play Time         01:47:49
  Cumulative      105.5 hours
  Start           2024.12.05 @ 16:47:03
  End             2024.12.05 @ 19:24:41
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          106
  Rogue           106
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          44
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              16/SmallcapsGlow
Map View          55x47
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 75435ff7-7d7c-46fc-a24f-6f65e1f39d60