Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.05 @ 19:24:41 Player: SH-pl7 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (211) 1055 Value Destroyed (7042) 7042 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1717) 1717 TOTAL SCORE: 14534 Bonus ------- High Alert Combat Kills 756 Follower Combat Kills 450 Met Imprinter 300 Was Imprinted 300 Friendly Fire -89 Cogmind --------- Core Integrity 597/1000 Matter 11/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Treading (320) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Treads > --- UTILITY (7) ------ Advanced Heat Sink (fused) High-capacity Storage Unit Enhanced Optical Array Improved Signal Interpreter Advanced Targeting Computer Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Flexi-carbon Leg Flexi-carbon Leg Advanced Terrain Scanner Advanced Terrain Scan Processor Weapon Cycler Improved Transmission Jammer Phase Shifter Zionite Weapon Casing Improved Medium Armor Plating Makeshift Hacking Suite Advanced Hacking Suite Improved Trap Extractor (5/6 Fire) Hacking Drone Bay (1/1) Ripper Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Neutrino Core > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Advanced Targeting Computer Zionite Weapon Casing > --- WEAPON ----------- Coil Gun Heavy Machine Gun KE Penetrator Magnetic Acceleration Cannon > --- INVENTORY -------- Makeshift Leg Armored Leg Armored Leg Armored Leg Advanced Terrain Scanner Advanced Terrain Scan Processor Weapon Cycler Improved Transmission Jammer Phase Shifter Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Makeshift Hacking Suite Improved Trap Extractor Hacking Drone Bay Ripper [Rating: 82] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg VSS Leg Flight Unit Improved Flight Unit Utility Advanced Targeting Computer Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Enhanced Autogun Energy Gun Field Laser Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Advanced EMP Blaster Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 2 2 2 . . . . 2 Power 1 | . . . . . . . . . . 1 Propulsion 2 | . . 1 . 1 . . . . . . Utility 5 | . . 1 1 1 1 . . . . 1 Weapon 2 | . . . 1 . 1 . . . . . Parts Attached 181 | 6 5 16 37 34 15 2 5 6 14 41 Power 14 | 1 1 2 3 1 1 . . . . 5 Engine 6 | 1 1 1 1 . 1 . . . . 1 Core 8 | . . 1 2 1 . . . . . 4 Reactor . | . . . . . . . . . . . Propulsion 64 | 2 . 9 13 17 8 . 1 . 3 11 Treads 32 | 2 . 4 3 8 4 . 1 . 3 7 Leg 29 | . . 5 8 8 4 . . . . 4 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 3 | . . . 2 1 . . . . . . Utility 52 | 1 2 3 7 9 3 2 3 5 5 12 Device 21 | . 1 1 3 2 2 1 1 4 4 2 Storage 3 | 1 1 . . 1 . . . . . . Processor 6 | . . 1 2 1 1 1 . . . . Hackware 2 | . . . . 2 . . . . . . Protection 20 | . . 1 2 3 . . 2 1 1 10 Artifact . | . . . . . . . . . . . Weapon 51 | 2 2 2 14 7 3 . 1 1 6 13 Energy Gun 3 | 1 . . . . . . . 1 1 . Energy Cannon 2 | . 2 . . . . . . . . . Ballistic Gun 39 | 1 . 2 11 6 3 . 1 . 5 10 Ballistic Cannon 1 | . . . . . . . . . . 1 Launcher 1 | . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 5 | . . . 3 . . . . . . 2 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 11 | . . 1 3 3 . . . 3 . 1 Corrupted Parts 2 | . . . . . . . . . 2 . System Corruption 9 | . . . . . . . . . 9 . Parts Lost 57 | . 3 5 11 7 . . 3 . 4 24 Power 9 | . 1 2 1 1 . . . . . 4 Propulsion 17 | . . 2 4 1 . . 1 . 2 7 Utility 13 | . 1 1 . 4 . . 1 . 1 5 Weapon 18 | . 1 . 6 1 . . 1 . 1 8 Highest Loss Streak 10 | . 2 3 10 4 . . 3 . 2 6 To Critical Strikes 2 | . . . . . . . . . . 2 Average Slot Usage (%) 93 | . 93 95 97 98 98 100 100 74 98 91 Engine 3 | . 10 8 . . . 6 6 6 6 3 Core 3 | . . 2 8 6 5 . . . . 4 Treads 19 | . 28 19 5 10 24 26 26 26 25 19 Leg 6 | . . 10 20 18 . . . . . . Device 7 | . 11 2 7 5 13 6 6 5 8 8 Storage 7 | . 14 11 9 7 6 6 6 6 6 5 Processor 15 | . . 11 18 15 13 19 20 20 20 17 Protection 4 | . . 8 1 4 6 6 5 6 3 6 Ballistic Gun 18 | . 14 20 24 22 26 26 26 1 22 16 Peak Build Rating 82 | 6 11 22 35 51 68 68 68 73 69 82 Average Rating 48 | 4 9 17 30 44 62 68 66 51 66 72 On Entrance 40 | . 6 7 22 34 51 68 68 67 53 67 Naked Turns . | . . . . . . . . . . . Heaviest Build 98 | 11 31 34 52 66 77 77 76 75 75 98 Greatest Support 116 | 40 40 69 69 112 112 112 112 112 116 116 Greatest Overweight (x) 4 | . . 1 1 1 4 . . . . 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 Average Capacity 17 | 6 13 15 15 16 20 20 20 20 20 20 Most Carried 20 | 7 13 15 15 20 20 20 20 20 20 20 Average Carried 16 | 4 8 13 14 15 19 20 19 19 18 18 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 Final Carried 20 | 7 12 15 15 20 20 20 20 20 19 14 Class Distribution -------------------- 30% | Mutant 25% | Skirmisher 18% | Scavenger-Gunner 7% | Scavenger-Skirmisher 7% | Gunner 4% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Hacker-Gunner | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Mutant | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Matter Collected 6786 | 278 257 698 1414 1116 740 188 311 128 242 1414 Remotely . | . . . . . . . . . . . Salvage Created 8935 | 110 683 1371 2063 1370 772 216 509 . 122 1719 Parts 510 | 7 49 98 115 82 35 17 22 . 10 75 Haulers Intercepted 10 | . . 3 4 3 . . . . . . Recyclers Shooed 5 | . . . 1 . . . . . . 4 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . . 17 21 3 7 . Prevented 13 | . . . . . . . 1 . 12 . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 157 | . 19 31 33 21 9 5 11 . 2 26 Melee 2 | . . . 2 . . . . . . . Guns 139 | . 10 29 31 21 9 5 11 . 2 21 Cannons 15 | . 9 1 . . . . . . . 5 Classes Destroyed 19 | 2 5 5 4 1 . . . . 1 1 Worker 8 | . 2 . 4 1 . . . . . 1 Builder 6 | . 1 . 3 1 . . . . . 1 Tunneler 1 | 1 . . . . . . . . . . Hauler 10 | . . 3 4 3 . . . . . . Recycler 8 | 1 1 . 1 1 2 . . . . 2 Mechanic 1 | . . 1 . . . . . . . . Operator 7 | . . 3 2 2 . . . . . . Watcher 13 | . 2 4 3 2 . . . . . 2 Swarmer 43 | . 9 11 6 6 . 2 3 . 1 5 Grunt 55 | . 10 13 14 6 4 . 6 . . 2 Brawler 4 | . . . 2 1 . . . . . 1 Duelist 3 | . . 1 1 1 . . . . . . Protector 1 | . . . . . . . . . . 1 Sentry 24 | . . 6 5 3 2 1 2 . . 5 Specialist 5 | . . . 2 . . . . . . 3 Hunter 11 | . . . 2 2 1 2 . . . 4 Programmer 8 | . . . . 1 2 . . . . 5 Heavy 1 | . . . 1 . . . . . . . Behemoth 1 | . . . . . . . . . 1 . Thug 1 | . . . . 1 . . . . . . Best Kill Streak 7 | 1 5 6 6 4 2 3 7 . 1 5 Combat Bots Only 7 | . 3 5 4 4 2 3 7 . 1 5 Max Kills in Single Turn 2 | 1 1 2 2 2 1 1 1 . 1 2 Gunslinging 1 | . . . 1 1 . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Hostile Shots Fired 1151 | . 91 133 300 168 38 39 54 . 24 304 Missed 345 | . 29 38 75 71 13 16 11 . 7 85 Damage Taken 12297 | . 566 973 3509 1281 396 338 645 . 454 4135 Core 1461 | . 122 217 476 144 . . 43 . 56 403 Absorbed by Shields 10 | . . . . . . . . . . 10 Redirected to Shielding 9 | . . 6 3 . . . . . . . Core Remaining (%) 62 | 100 51 45 13 79 . . . . 88 . Volleys Fired 537 | 6 74 98 121 79 27 9 17 . 7 99 Largest 4 | 2 2 2 3 3 4 4 4 . 4 4 Hottest 174 | 60 80 83 75 81 116 116 116 . 113 174 Shots Fired 1457 | 12 129 193 327 238 101 36 67 . 28 326 Gun 1363 | 12 79 186 327 238 101 36 67 . 28 289 Cannon 94 | . 50 7 . . . . . . . 37 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 1376 | 6 74 186 327 238 101 36 67 . 27 314 Thermal 81 | 6 55 7 . . . . . . 1 12 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 29 | 6 8 21 29 27 23 20 25 . 10 24 Robot Miss Streak 6 | 1 5 4 5 6 2 2 1 . 2 5 Penetration Max 2 | . . . 1 1 . . . . . 2 Secondary Targets 27 | . . 3 11 1 1 3 5 . 1 2 Max Gunslinging Chain 1 | . . 1 1 1 1 1 1 . 1 1 Shots Hit Robots 984 | 9 65 129 234 156 77 23 48 . 19 224 Core Hits 402 | 3 31 56 99 65 34 11 21 . 3 79 Critical Kills 5 | . . 1 1 . 1 1 . . . 1 Critical Parts Destroyed 8 | . . . 1 3 . . 1 . . 3 Critical Strikes 16 | . . 1 3 3 1 1 1 . . 6 Burn 1 | . . . . . . . . . . 1 Meltdown 1 | . . 1 . . . . . . . . Destroy 13 | . . . 2 3 1 1 1 . . 5 Sever 1 | . . . 1 . . . . . . . Melee Attacks 11 | . . . 8 . . . . . . 3 Impact . | . . . . . . . . . . . Slashing 11 | . . . 8 . . . . . . 3 Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 18915 | 105 1024 2049 3978 3088 1505 421 985 . 403 5357 Guns 17290 | 105 499 1961 3753 3088 1490 421 985 . 403 4585 Cannons 1377 | . 525 88 . . . . . . . 764 Explosions . | . . . . . . . . . . . Melee 225 | . . . 225 . . . . . . . Ramming 23 | . . . . . 15 . . . . 8 Kinetic 17774 | 58 477 1961 3753 3088 1490 421 985 . 385 5156 Thermal 893 | 47 547 88 . . . . . . 18 193 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 225 | . . . 225 . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 13 | . . . . 3 2 2 2 2 11 13 Average Corruption 3 | . . . . 2 1 2 2 2 4 6 Corruption Purged 10 | . . . . . . . . . 10 . Corruption Blocked . | . . . . . . . . . . . Effects 130 | . . . . 14 12 13 9 26 12 44 Message Errors 40 | . . . . 6 3 5 2 11 2 11 Matter Fused 33 | . . . . 4 1 3 1 7 2 15 Heat Flow Errors 9 | . . . . . 2 . 2 2 . 3 Energy Discharges 18 | . . . . 2 3 2 1 2 3 5 Parts Fused 1 | . . . . . . . . . . 1 Data Loss (minor) 11 | . . . . . . 1 2 4 1 3 Data Loss (major) 8 | . . . . 1 1 2 1 . 2 1 Misfires 6 | . . . . 1 2 . . . 1 2 Alerts 2 | . . . . . . . . . 1 1 Weapon Failures 2 | . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 30 | . . . . . . . . . . 30 Projectiles 30 | . . . . . . . . . . 30 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 9 | . . . . . . . . . . 9 Impact . | . . . . . . . . . . . Kinetic 8 | . . . . . . . . . . 8 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed 10 | . . . . . 4 . . . . 6 Targets Rammed 10 | . . . . . 4 . . . . 6 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 502 | . 63 21 409 153 277 98 327 259 166 502 Average Temperature 104 | . 25 6 166 39 80 49 129 112 75 152 Received Heat Transfer 2727 | . 177 279 1377 225 117 6 234 . 66 246 Effects 16 | . . . 12 . . . . 1 . 3 Shutdowns 6 | . . . 4 . . . . . . 2 Energy Bleed 2 | . . . 1 . . . . . . 1 Interference 4 | . . . 3 . . . . 1 . . Matter Decay 2 | . . . 2 . . . . . . . Short Circuit 2 | . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 . Impact Corruptions 1 | . . . . . . . . . . 1 Robots Melted 1 | . . 1 . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . Parts Melted 3 | . 2 1 . . . . . . . . Heat Transferred 1963 | 100 1160 185 . . . . . . 37 481 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Peak Influence 784 | 10 270 714 784 566 337 . . . . 421 Initial 352 | . 6 74 301 352 277 . . . . 150 Average 390 | 4 151 448 677 439 165 . . . . 272 Maximum Alert Level 3 | . 1 3 3 2 1 . . . . 2 Low Security (%) 24 | 100 73 16 . . 69 . . . . 24 Level 1 29 | . 26 23 2 31 30 . . . . 64 Level 2 31 | . . 49 40 68 . . . . . 11 Level 3 14 | . . 10 56 . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 28 | . 3 3 7 5 2 . . . . 8 Investigation 3 | . 2 . . 1 . . . . . . Extermination 8 | . . . . 3 2 . . . . 3 Reinforcement 12 | . 1 3 3 1 . . . . . 4 Assault 2 | . . . 1 . . . . . . 1 Garrison 3 | . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . 1 . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Distress Signals 15 | . . 5 5 3 . . . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 236 | . 26 47 50 34 13 5 12 . 7 42 Peak Tracking Total 7 | . 3 7 7 4 4 3 7 . 3 7 Tactical Retreats 15 | . 3 3 3 2 1 . 1 . . 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Traps Triggered 8 | . 2 . 1 2 . . . . . 3 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 4 | . . . . . . . 1 . . 3 Most Traps Carried 5 | . . . . . . . 5 5 5 5 Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Machines Disabled 10 | . . 1 3 2 1 . 1 . . 2 Max in Single Turn 1 | . . 1 1 1 1 . 1 . . 1 Garrison Access 3 | . . . 1 1 . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Machines Accessed 15 | . 1 2 4 6 1 . 1 . . . Terminals 11 | . 1 2 3 4 . . 1 . . . Fabricators 2 | . . . . 1 1 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . 1 1 . . . . . . Total Hacks 30 | . 4 2 11 9 1 . 3 . . . Successful 17 | . 1 2 4 6 1 . 3 . . . Failed 13 | . 3 . 7 3 . . . . . . Catastrophic 1 | . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 21 | . 4 . 4 3 . . . . . 10 Terminals 24 | . 4 2 8 7 . . 3 . . . Fabricators 2 | . . . . 1 1 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . 3 1 . . . . . . Terminal Hacks 11 | . . 2 2 4 . . 3 . . . Record 3 | . . . . . . . 3 . . . Branch Access Points 1 | . . . . 1 . . . . . . Locate Traps 1 | . . 1 . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . Hauler Manifests 3 | . . . 2 1 . . . . . . Registered Components 1 | . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . 1 1 . . . . . Network Status 1 | . . . . . 1 . . . . . Build 1 | . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 1 . . . . . . Seal Access 2 | . . . 1 1 . . . . . . Unauthorized Hacks 2 | . 1 . 1 . . . . . . . Terminals 2 | . 1 . 1 . . . . . . . Botnet 2 | . 1 . 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 10 | . 1 . 4 4 . . 1 . . . Full Trace Events 2 | . 1 . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 2 | . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . Time 95 | . . . . 95 . . . . . . Total Part Build Rating 10 | . . . . 10 . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Total Allies 14 | . . . . 3 . . . 4 . 7 Largest Group 5 | . . . . 3 . . . 4 4 5 Highest-Rated Group 303 | . . . . 93 . . . 155 155 303 Highest-Rated Ally 70 | . . . . 31 . . . 40 40 70 Zionite Dispatches 3 | . . . . . . . . . . 3 Light 2 | . . . . . . . . . . 2 Melee Resupply 1 | . . . . . . . . . . 1 Total Orders 1 | . . . . . . . . . . 1 DROP 1 | . . . . . . . . . . 1 Ally Attacks 97 | . . . . 15 . . . . 38 44 Total Damage 2513 | . . . . 206 . . . . 1099 1208 Kills 15 | . . . . 3 . . . . 4 8 Allies Corrupted 3 | . . . . . . . . . . 3 Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 2 2 1 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Turns Passed 14504 | 120 944 1106 2223 1963 1316 678 954 2284 949 1967 Spaces Moved 7560 | 53 443 427 1093 1129 705 392 520 1410 547 841 Core 2 | 2 . . . . . . . . . . Treads 5725 | 51 443 312 161 374 703 392 520 1410 547 812 Legs 1833 | . . 115 932 755 2 . . . . 29 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 120 100 110 160 160 160 160 160 160 Average Speed 160 | 155 160 163 158 141 165 160 160 160 160 182 Slowest Speed 400 | 160 160 240 240 240 400 160 160 160 160 320 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 53 | 6 68 59 84 37 14 54 73 91 81 22 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 5 | . . . . . . 1 2 1 1 . Known Exits Taken 5 | . . . . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched 9 | . . . . . . 3 1 3 2 . Spaces Dug 3 | . . . . . . . . . . 3 Terrain Destroyed 32 | . . . . . . . . . . 32 Melee 3 | . . . . . . . . . . 3 Projectile 28 | . . . . . . . . . . 28 AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Total 8947 | 76 550 648 1355 1367 816 423 609 1445 610 1048 Wait 402 | 5 18 76 37 81 41 20 63 4 28 29 Move 7550 | 52 442 426 1092 1128 704 391 519 1409 546 841 Hop . | . . . . . . . . . . . Pick Up 126 | 7 8 16 27 21 11 . 4 6 12 14 Fast Attach 60 | 6 2 8 15 8 4 . . 6 2 9 Attach 62 | . 2 5 12 7 3 . 3 1 11 18 Detach 8 | . . . 2 2 . . . 4 . . Swap 60 | . 1 3 10 19 8 2 2 . 1 14 Drop 122 | . 3 16 33 22 14 1 1 15 3 14 Fire 537 | 6 74 98 121 79 27 9 17 . 7 99 Melee 9 | . . . 6 . . . . . . 3 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 10 | . . . . . 4 . . . . 6 Escape Stasis 1 | . . . . . . . . . . 1 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 121 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 7) 503 | -10/Materials | Discovered new exit (range 6) 937 | -10/Materials | Discovered new exit (range 9) 1008 | -10/Materials | Discovered new exit (range 15) 1065 | -10/Materials | Entered another Materials area 1065 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1321 | -9/Materials | Lost 3 parts (2n1u) 1611 | -9/Materials | Discovered new exit (range 7) 1700 | -9/Materials | Core integrity fell below 50% 2144 | -9/Materials | Discovered new exit (range 16) 2171 | -9/Materials | Entered another Materials area 2171 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2464 | -8/Materials | Garrison activated, responded to threat 2511 | -8/Materials | Build established: Gunner 2679 | -8/Materials | Core integrity fell below 50% 2708 | -8/Materials | Lost 10 parts (1p4n5w) 2778 | -8/Materials | Found Prototype Device 2977 | -8/Materials | Discovered new exit (range 15) 3019 | -8/Materials | Build established: Scavenger-Gunner 3620 | -8/Materials | Discovered new exit (range 3) 3715 | -8/Materials | Discovered new exit (range 8) 4171 | -8/Materials | First assault squad dispatched 4187 | -8/Materials | Discovered new exit (range 15) 4216 | -8/Materials | Core integrity fell below 20% 4394 | -8/Materials | Entered Factory 4394 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4483 | -7/Factory | Lost 4 parts (1p1n1u1w) 4510 | -7/Factory | Allied Derelicts emerged from ambush trap array 4680 | -7/Factory | P-60 Hacker assimilated allied KW-2HA(g) 4773 | -7/Factory | Build established: Gunner 5353 | -7/Factory | Build established: Hacker-Gunner 5374 | -7/Factory | Fabricated Fusion Compressor? 5865 | -7/Factory | Identified exit to Lower Caves 5873 | -7/Factory | Discovered new exit (range 8) 6070 | -7/Factory | Build established: Skirmisher 6324 | -7/Factory | Discovered new exit (range 4) 6357 | -7/Factory | Entered another Factory area 6357 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7577 | -6/Factory | Discovered new exit (range 3) 7617 | -6/Factory | Identified exit to Lower Caves 7673 | -6/Factory | Entered Lower Caves 8217 | -6/Lower Caves | Learned Factory machine intel 8235 | -6/Lower Caves | Learned location of Zion (-6) 8288 | -6/Lower Caves | Discovered new exit (range 11) 8292 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8314 | -6/Lower Caves | Identified exit to Lower Caves 8351 | -6/Lower Caves | Entered another Lower Caves area 8358 | -6/Lower Caves | Attracted the attention of an 0b10 base 8409 | -6/Lower Caves | Destroyed 7 combat bots 8411 | -6/Lower Caves | Lost 3 parts (1n1u1w) 8429 | -6/Lower Caves | Learned location of Extension (-4) 8429 | -6/Lower Caves | Learned 8 Factory zone layouts 8429 | -6/Lower Caves | Learned 8 Research zone layouts 8560 | -6/Lower Caves | Learned Factory interactive machine intel 9028 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9142 | -6/Lower Caves | Encountered a Warlord checkpoint 9286 | -6/Lower Caves | Discovered new exit (range 13) 9303 | -6/Lower Caves | Identified exit to Zion 9305 | -6/Lower Caves | Entered Zion 9585 | -6/Zion | Found Prototype Energy Gun 9585 | -6/Zion | Identified Storm Laser 9759 | -6/Zion | Build established: Mutant 10031 | -6/Zion | Met Imprinter 10059 | -6/Zion | Imprinted 10062 | -6/Zion | Declared Zion's savior 10458 | -6/Zion | Found Prototype Device 10460 | -6/Zion | Identified Bomb Factory No. 2 10630 | -6/Zion | Found Unknown Hackware 10634 | -6/Zion | Identified Relay Coupler [Programmer] 10827 | -6/Zion | Given the Hacking Drone Bay 10861 | -6/Zion | Found Prototype Device 10861 | -6/Zion | Identified Hacking Drone Bay 11564 | -6/Zion | Discovered new exit (range 16) 11588 | -6/Zion | Identified exit to Proximity Caves 11589 | -6/Zion | Entered Proximity Caves 11589 | -5/Proximity Caves | Accompanied by 4 allies 11591 | -5/Proximity Caves | Spotter reported a threat 11821 | -5/Proximity Caves | Spotted B-75 Beast 11846 | -5/Proximity Caves | Destroyed B-75 Beast 11904 | -5/Proximity Caves | System corruption reached 10% 12007 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12200 | -5/Proximity Caves | Build established: Scavenger-Gunner 12453 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 12532 | -5/Proximity Caves | Discovered new exit (range 2) 12533 | -5/Proximity Caves | Identified exit to Factory 12538 | -5/Proximity Caves | Entered Factory 12538 | -5/Factory | Accompanied by 2 allies 12538 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 12540 | -5/Factory | Loaded intel: 240 machine locations 12541 | -5/Factory | Loaded intel: 52 interactive machine locations 12951 | -5/Factory | Lost 3 parts (2n1w) 13157 | -5/Factory | Build established: Scavenger-Skirmisher 13193 | -5/Factory | Zion Light squad teleported in 13219 | -5/Factory | Found Prototype Protection 13225 | -5/Factory | Identified Zio. Weapon Casing 13564 | -5/Factory | Zion Light squad teleported in 13805 | -5/Factory | Zion Melee Resupply teleported in 13843 | -5/Factory | Cargo convoy interrupted 13854 | -5/Factory | Lost 5 allies 14015 | -5/Factory | Terminal network hard line cut 14051 | -5/Factory | Lost 4 parts (1p2u1w) 14313 | -5/Factory | System corruption reached 10% 14367 | -5/Factory | Lost 4 parts (1n1u2w) 14505 | -5/Factory | Self-destructed Last Messages --------------- 14450_ T-07 Excavator destroyed. 14452_ Acquired 18 matter. 14453_ Penetrated by Slug. 14453_ Slug penetrates Wall. 14454_ Slug penetrates H-66 Slayer. 14459_ Penetrated by Slug. 14465_ System corrupted: Energy discharge (-124). 14466_ Penetrated by Slug. 14472_ Slug penetrates Wall. 14472_ Gauss Rifle destroyed. 14490_ Slug penetrates Wall. 14490_ Imp. Light Armor Plating destroyed. 14491_ System corrupted: Adv. Heat Sink fused. 14493_ Slug penetrates Wall. 14496_ Wall collapses. 14497_ Slug penetrates Wall. 14500_ Fission Core destroyed. 14500_ Slug penetrates Wall. 14502_ Arm. Treads destroyed. 14503_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?# # # #?????? | | ?# """ # """ """ # #????## | | ?# """ # """ """ # ###### #??? | | ?# """ # """ """ # ##########????# # #### | | ?# # # #???????????????# | | ?# # # #???????????????# % | | ?#######+#####+##### #???????????????# | | ????# #?????????????#########+## | | ????# #####+####??????????# #? | | ????# # ??????????# """"" ! #?? | | ????# + """ """ ??????????# ""T"" #??? | | ????# ####### """ """ ??""""""??# ] #??? | | ????# #?????# """ """ ??""""""?## ! #??? | | ????# #?????# ??"""""" ###############? | | ????# #?????# ??"""""" # !!! # | | ????# #?????# ?????? # """ # | | ????# #?????# ????? !?# ""F "" #?? | | ????# #????################+#### "" "" #?? | | ????# #????# ! + """ """ #?? | | ????# #????# # """ """ #?? | | ######## #????# = / """ #?? | | ??????????????# # #?? | | ??????????????# # #?T | | ??????????????# ############# # #?? | | ???????# ###### #############+# #?? | | ???????# # b@ # #?? | | # # g ##############?? | | # + g # #??????????????? | | # # g #??????????????? | | # ??# # #??????????????? | | ? ?????# # #??????????????? | | ???????# # ! #??????????????? | | ???? + ###############??????????????? | | ?? ##### #????????????????????????????? | | ? ??????# #????????????????????????????? | | ?##????????# #????????"""????"""??????????? | | ???????????#+## #????????"""????"""??????????? | | ??????????????# #????????"""????"""??????????? | | ??????????????# #????????????????""?""?""????? | | ??????????????# ?????"""?"""?????""?""S""????? | | ??????????????# ?????"""?"""????????""""?????? | | ??"""?"""?"""?# ?????"""?"""?????????????????? | | ??"""?"""?"""?+ ?????????????????????????????? | | ??"""?"""?"""?# ?????????????????????????????? | | ??????????????# ?????????????????????????????? | | ??????????????# ?????????????????????????????? | | ?????????????? ?????????????????????????????? | | ??????????????? ?????????????????????????????? | | ????????????????? ?????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Utility Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 20 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Fusion Compressor | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Gun Specialist Challenges ------------ None Game ------ Seed LegHardcellDrivehammer Manual? 0 Play Time 01:47:49 Cumulative 105.5 hours Start 2024.12.05 @ 16:47:03 End 2024.12.05 @ 19:24:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 106 Rogue 106 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 44 Achievement% 39 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 75435ff7-7d7c-46fc-a24f-6f65e1f39d60