Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.19 @ 19:32:38 Player: Elxavo Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (97) 485 Value Destroyed (3249) 3249 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6514 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 67/300 Energy 79/150 System Corruption 4% Temperature Critical (695) Movement Core (1000) Ox19 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Improved Signal Interpreter Transmission Jammer Improved Medium Armor Plating > --- WEAPON (3) ------- Gauss Rifle Katana > --- INVENTORY (20) --- Heavy Deuterium Engine Large Storage Unit Improved Terrain Scan Processor Melee Analysis Suite Makeshift Light Armor Plating Makeshift Light Armor Plating Makeshift Light Armor Plating Hardlight Generator Component Analysis Suite Trap Extractor (0/4) Enhanced Flamer Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Mini Assault Cannon > --- INVENTORY -------- Heavy Deuterium Engine Micro Nuclear Core Large Storage Unit Improved Terrain Scan Processor Melee Analysis Suite Transmission Jammer Improved Medium Armor Plating Makeshift Light Armor Plating Makeshift Light Armor Plating Makeshift Light Armor Plating Hardlight Generator Component Analysis Suite Trap Extractor Gauss Rifle Heavy Assault Cannon Enhanced Flamer Katana [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Beam Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . . . 1 . Propulsion 2 | . . . 1 1 . . Utility 2 | . . . 1 1 . . Weapon 1 | . . . . . 1 . Parts Attached 91 | 5 10 4 20 25 19 8 Power 16 | . 1 2 2 4 6 1 Engine 8 | . 1 2 2 1 2 . Core 8 | . . . . 3 4 1 Reactor . | . . . . . . . Propulsion 27 | 2 2 1 9 7 6 . Treads 3 | 2 . . 1 . . . Leg 24 | . 2 1 8 7 6 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 26 | 2 4 . 3 10 3 4 Device 10 | 1 2 . 1 3 2 1 Storage 3 | 1 1 . . . 1 . Processor 6 | . . . 1 4 . 1 Hackware . | . . . . . . . Protection 7 | . 1 . 1 3 . 2 Artifact . | . . . . . . . Weapon 22 | 1 3 1 6 4 4 3 Energy Gun 2 | . . . 2 . . . Energy Cannon . | . . . . . . . Ballistic Gun 13 | 1 . 1 4 3 4 . Ballistic Cannon 3 | . 1 . . . . 2 Launcher . | . . . . . . . Special Weapon 1 | . 1 . . . . . Impact Weapon 1 | . 1 . . . . . Slashing Weapon 2 | . . . . 1 . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 Parts Lost 67 | . 1 10 16 17 13 10 Power 10 | . . 2 2 2 2 2 Propulsion 26 | . . 3 7 7 6 3 Utility 14 | . 1 1 3 5 2 2 Weapon 17 | . . 4 4 3 3 3 Highest Loss Streak 10 | . 1 8 8 4 4 10 To Critical Strikes 1 | . . 1 . . . . Average Backups 11 | 5 9 7 10 12 13 16 Power 2 | 1 1 1 2 2 2 1 Propulsion 1 | 2 3 2 2 . . . Utility 4 | . 3 2 3 5 5 10 Weapon 2 | 1 1 . 2 4 4 3 Tool/Special . | . . . . . . . Unused Backups 29 | 2 3 . 2 8 2 12 Power 1 | . . . . 1 . . Propulsion 10 | . 3 . 2 4 1 . Utility 11 | . . . . 1 . 10 Weapon 6 | 2 . . . 2 1 1 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 89 | . 99 87 90 83 91 84 Engine 6 | . 14 13 10 2 1 5 Core 5 | . . . . 5 13 7 Treads 3 | . 7 14 3 . . . Leg 23 | . 20 13 28 26 25 18 Device 10 | . 12 11 11 12 8 . Storage 11 | . 14 14 11 8 10 7 Processor 4 | . . . 2 7 8 13 Protection 1 | . 1 2 2 4 . 6 Ballistic Gun 12 | . 14 2 11 11 17 17 Impact Weapon 4 | . 6 14 7 . . . Slashing Weapon 1 | . . . . 1 3 . Peak Build Rating 44 | 7 10 8 16 30 38 44 Average Rating 20 | 4 8 7 11 20 34 40 On Entrance 15 | . 7 8 8 16 30 37 Naked Turns . | . . . . . . . Heaviest Build 89 | 8 31 31 34 40 89 76 Greatest Support 46 | 40 40 40 33 43 46 35 Greatest Overweight (x) 19 | . 1 2 1 10 4 19 Average Overweight (x) 1 | . . 1 . . 1 2 Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 Average Capacity 15 | 7 12 15 15 14 17 20 Most Carried 19 | 8 13 13 15 15 19 19 Average Carried 11 | 5 9 7 10 12 14 17 Final Capacity 20 | 8 15 15 15 15 20 20 Final Carried 19 | 8 13 7 11 13 19 11 Class Distribution -------------------- 52% | Scavenger-Mutant 34% | Mutant 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Gunner | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Low Matter Collected 2527 | 266 183 163 374 565 891 85 Remotely . | . . . . . . . Salvage Created 3968 | 38 183 192 625 1130 1524 276 Parts 196 | 5 15 1 49 45 67 14 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 5 | 1 . . . 1 3 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 13 | . . . . . . 13 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Combat Hostiles Destroyed 76 | . 5 6 19 17 22 7 Melee 5 | . . 4 . 1 . . Guns 63 | . 5 . 19 15 20 4 Cannons 5 | . . 2 . . . 3 AOE 2 | . . . . . 2 . Classes Destroyed 14 | 1 2 1 3 5 2 . Worker 4 | . . . . 1 3 . Builder 2 | . . . . . 2 . Tunneler 3 | 2 . . . 1 . . Hauler 1 | . . . . 1 . . Recycler 7 | . . . . 2 5 . Mechanic 1 | . . . 1 . . . Watcher 3 | . 1 . . 1 1 . Swarmer 13 | . . 2 9 . . 2 Grunt 45 | . 5 4 7 9 16 4 Brawler 3 | . . . . 3 . . Duelist 2 | . . . 1 1 . . Sentry 7 | . . . 2 3 1 1 Hunter 2 | . . . . 1 1 . Programmer 4 | . . . . . 4 . Best Kill Streak 7 | 1 2 2 6 5 5 7 Combat Bots Only 7 | . 2 2 6 5 3 7 Max Kills in Single Turn 4 | 1 1 1 1 1 4 1 Gunslinging . | . . . . . . . Exploded 2 | . . . . . 2 . Melee 1 | . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Hostile Shots Fired 726 | . 28 100 166 172 174 86 Missed 200 | . 7 20 35 68 62 8 Hits 526 | . 21 80 131 104 112 78 Melee 11 | . . . 6 5 . . Projectile 515 | . 21 80 125 99 112 78 Critical Strikes 16 | . . 2 1 6 5 2 Damage Taken 7627 | . 289 965 1508 1604 1666 1595 Core 1399 | . 38 174 199 244 243 501 Absorbed by Shields 60 | . . . . 60 . . Redirected to Shielding 45 | . 5 31 . 9 . . Regen/Repaired (Parts) 239 | . . . . 239 . . Core Remaining (%) 55 | 100 . 15 50 55 . . Volleys Fired 372 | 7 27 28 89 114 92 15 Largest 3 | 1 2 1 2 2 3 3 Hottest 120 | 20 120 100 112 76 84 96 Shots Fired 599 | 7 36 28 125 176 195 32 Gun 567 | 7 27 19 125 176 195 18 Cannon 26 | . 4 8 . . . 14 Launcher . | . . . . . . . Special 6 | . 5 1 . . . . Kinetic 541 | 7 31 27 105 144 195 32 Thermal 58 | . 5 1 20 32 . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 23 | 3 8 7 10 23 17 5 Robot Miss Streak 5 | 2 1 4 5 4 4 1 Penetration Max 1 | . . . . 1 1 . Secondary Targets 6 | . . . 4 1 1 . Max Gunslinging Chain 1 | . . . 1 1 1 . Shots Hit Robots 411 | 4 28 25 88 123 123 20 Core Hits 173 | 2 13 6 34 48 59 11 Critical Kills 3 | . . . . 1 2 . Critical Parts Destroyed 8 | . . 4 . . 4 . Critical Strikes 15 | . . 5 1 3 6 . Burn 3 | . . . 1 2 . . Destroy 7 | . . . . 1 6 . Blast 1 | . . 1 . . . . Smash 4 | . . 4 . . . . Melee Attacks 16 | . . 13 . 3 . . Impact 13 | . . 13 . . . . Slashing 3 | . . . . 3 . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7500 | 52 386 517 1042 1887 3082 534 Guns 6332 | 52 282 150 1042 1812 2736 258 Cannons 392 | . 32 84 . . . 276 Explosions 346 | . . . . . 346 . Melee 334 | . . 259 . 75 . . Ramming . | . . . . . . . Kinetic 6215 | 52 314 234 882 1463 2736 534 Thermal 951 | . 72 24 160 349 346 . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 259 | . . 259 . . . . Slashing 75 | . . . . 75 . . Piercing . | . . . . . . . Highest Corruption 6 | . . . . 6 4 4 Average Corruption 2 | . . . . 3 2 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 55 | . . . . 24 24 7 Message Errors 15 | . . . . 6 7 2 Matter Fused 10 | . . . . 3 6 1 Heat Flow Errors 11 | . . . . 5 2 4 Energy Discharges 5 | . . . . 3 2 . Parts Rejected 1 | . . . . 1 . . Parts Fused 1 | . . . . . 1 . Data Loss (minor) 6 | . . . . 3 3 . Data Loss (major) 2 | . . . . 1 1 . Misfires 1 | . . . . . 1 . Weapon Failures 3 | . . . . 2 1 . Overload Shots . | . . . . . . . Overflow Damage 124 | . . 108 . . 16 . Projectiles . | . . . . . . . Explosions 16 | . . . . . 16 . Melee 108 | . . 108 . . . . Knockbacks 5 | . 1 . . . . 4 Impact . | . . . . . . . Kinetic 4 | . 1 . . . . 3 Secondary 1 | . . . . . . 1 Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 695 | . 136 50 210 273 275 695 Average Temperature 102 | . 71 14 79 38 35 436 Received Heat Transfer 2750 | . 162 444 405 713 468 558 Effects 33 | . . . . . . 33 Shutdowns 5 | . . . . . . 5 Energy Bleed 7 | . . . . . . 7 Interference 3 | . . . . . . 3 Short Circuit 2 | . . . . . . 2 Damage (minor) 3 | . . . . . . 3 Damage (major) 10 | . . . . . . 10 Damage (core) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . 1 . . . . Impact Corruptions 4 | . . 4 . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 6 | . . . 3 3 . . Heat Transferred 2167 | . 150 50 481 1036 450 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Maximum Alert Level 1 | . . . 1 . 1 . Low Security (%) 96 | 100 100 100 97 100 91 . Level 1 3 | . . . 2 . 8 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 240 | 5 46 50 214 126 240 . Initial 86 | . . 9 . 86 18 . Average 46 | . 8 3 43 43 85 . Influence Increases 2304 | 10 174 150 534 513 783 140 Destroy 0b10 Robot/C 1520 | . 100 120 380 340 440 140 Destroy 0b10 Robot/NC 105 | 10 5 . 5 30 55 . Destroy Leader 328 | . 32 30 80 84 102 . Successful Hack 54 | . 5 . 8 13 28 . Disable Machine 105 | . . . . . 105 . Destroy Structure 27 | . 2 . 1 1 23 . Partial Spotted 15 | . 15 . . . . . Lose Combat Pursuer 150 | . 15 . 60 45 30 . Influence Decreases 2254 | 10 148 176 328 678 708 206 Entered New Map 204 | . . 17 . 120 23 44 Time Decay 1586 | 10 148 119 210 420 577 102 Lost Part 464 | . . 40 118 138 108 60 Squads Dispatched 16 | . 1 . 3 1 11 . Investigation 4 | . . . 2 . 2 . Extermination 4 | . . . . . 4 . Reinforcement 8 | . 1 . 1 1 5 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Distress Signals 4 | . . . 1 1 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 111 | . 9 7 30 29 28 8 Peak Tracking Total 8 | . 3 3 7 8 4 7 Tactical Retreats 8 | . 1 . 3 2 2 . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Traps Triggered 4 | . . . 2 . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Low Machines Disabled 7 | . . . . . 7 . Max in Single Turn 4 | . . . . . 4 . Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Machines Accessed 25 | . 4 . 5 6 9 1 Terminals 14 | . 2 . 3 3 6 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units 6 | . 2 . 1 . 3 . Scanalyzers 2 | . . . 1 1 . . Garrison Access 1 | . . . . 1 . . Total Hacks 55 | . 10 . 10 17 17 1 Successful 31 | . 6 . 6 11 7 1 Failed 24 | . 4 . 4 6 10 . Catastrophic 6 | . 1 . 1 1 3 . Database Lockouts . | . . . . . . . Manual 6 | . 3 . 1 2 . . Terminals 30 | . 6 . 6 8 10 . Fabricators . | . . . . . . . Repair Stations 2 | . . . . 2 . . Recycling Units 13 | . 4 . 2 . 7 . Scanalyzers 8 | . . . 2 6 . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 9 | . 2 . 2 2 2 1 Record 1 | . . . 1 . . . Prototype ID Bank 1 | . 1 . . . . . Open Door 1 | . . . . . . 1 Level Access Points 1 | . . . 1 . . . Emergency Access Points 1 | . . . . . 1 . Zone Layout 4 | . 1 . . 2 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks 11 | . 4 . 2 . 5 . Report Inventory 7 | . 2 . 2 . 3 . Retrieve Matter 1 | . . . . . 1 . Retrieve Components 3 | . 2 . . . 1 . Scanalyzer 8 | . . . 2 6 . . Insert Component 4 | . . . 1 3 . . Analyze 4 | . . . 1 3 . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 17 | . 2 . 3 4 8 . Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . 1 3 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 26 | . . . . 26 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 7 | . 6 . . . 1 . Parts Scanalyzed 4 | . . . 1 3 . . Part Schematics Acquired 4 | . . . 1 3 . . Parts Damaged 1 | . . . . 1 . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Active Infowar (turns) 5103 | 47 673 1023 1245 590 1520 5 Optics 418 | . . . 290 128 . . Sensors 2004 | . . . . 484 1520 . Terrain 1454 | 47 248 548 611 . . . Structural 26 | . 26 . . . . . Seismic 1531 | . 399 475 657 . . . Jamming 5 | . . . . . . 5 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Low Turns Passed 7251 | 138 739 1235 1245 1238 2395 261 Spaces Moved 2522 | 72 297 449 374 435 820 75 Core 18 | 10 . . . 7 . 1 Treads 229 | 62 68 99 . . . . Legs 2275 | . 229 350 374 428 820 74 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 160 120 120 120 260 Average Speed 195 | 144 172 230 175 146 215 279 Slowest Speed 1000 | 160 190 260 190 550 400 1000 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 1 | . . 1 . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 4 38 80 34 28 22 10 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 3 | . . . . . 3 . Terrain Destroyed 27 | . 2 . . . 21 4 Melee . | . . . . . . . Projectile 10 | . 2 . . . 4 4 AOE 17 | . . . . . 17 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Total 4259 | 100 477 597 846 866 1263 110 Wait 1091 | . 128 95 330 232 305 1 Move 2516 | 71 296 448 373 434 819 75 Hop . | . . . . . . . Pick Up 122 | 15 11 3 26 41 22 4 Fast Attach 9 | . . . . 5 4 . Attach 71 | 5 3 9 19 17 10 8 Detach 1 | . . . . . . 1 Swap 26 | . 8 1 6 4 6 1 Drop 35 | 2 4 . 3 16 5 5 Fire 372 | 7 27 28 89 114 92 15 Melee 16 | . . 13 . 3 . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 139 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 509 | -10/Materials | Discovered new exit (range 8) 745 | -10/Materials | Discovered new exit (range 9) 787 | -10/Materials | Discovered new exit (range 12) 878 | -10/Materials | Entered Mines 1018 | -10/Mines | Core integrity fell below 50% 1105 | -10/Mines | Lost 8 parts (2p2n1u3w) 1245 | -10/Mines | Core integrity fell below 20% 2100 | -10/Mines | Discovered new exit (range 6) 2113 | -10/Mines | Entered Materials 2113 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2712 | -9/Materials | Build established: Scavenger-Mutant 3029 | -9/Materials | Lost 8 parts (1p4n1u2w) 3261 | -9/Materials | Lost 3 parts (1n1u1w) 3264 | -9/Materials | Identified exit to Materials 3358 | -9/Materials | Entered another Materials area 3358 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3552 | -8/Materials | Lost 4 parts (1p2n1u) 3778 | -8/Materials | Lost 3 parts (1p1u1w) 4050 | -8/Materials | Lost 4 parts (3n1u) 4122 | -8/Materials | Lost 3 parts (1n2u) 4487 | -8/Materials | Discovered new exit (range 16) 4533 | -8/Materials | Repaired Lrg. Storage Unit 4596 | -8/Materials | Entered Factory 4596 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 5865 | -7/Factory | Lost 4 parts (2n1u1w) 6462 | -7/Factory | Discovered new exit (range 16) 6515 | -7/Factory | Lost 3 parts (1p1u1w) 6565 | -7/Factory | Cargo convoy interrupted 6790 | -7/Factory | Build established: Gunner 6991 | -7/Factory | Entered Lower Caves 7187 | -7/Lower Caves | Attracted the attention of an 0b10 base 7231 | -7/Lower Caves | Core integrity fell below 50% 7239 | -7/Lower Caves | Core integrity fell below 20% 7253 | -7/Lower Caves | Core destroyed Last Messages --------------- 07237_ Penetrated by Slug. 07238_ G-47 Trooper destroyed. 07239_ Power failure, Mic. Nuclear Core shutdown. 07239_ Overheating: Core damaged (-84). 07240_ Penetrated by Slug. 07243_ Y-64 Sentinel destroyed. 07244_ Overheating: Energy bleed (-25). 07245_ Hvy. Assault Cannon broken. 07245_ Overheating: Short circuit. 07246_ Dropped Broken Hvy. Assault Cannon. 07247_ Lgt. Nuclear Core fries itself beyond repair. 07247_ Adv. Heat Sink fries itself beyond repair. 07249_ Power failure, Mic. Nuclear Core shutdown. 07249_ Adv. Heat Sink fries itself beyond repair. 07249_ Slug penetrates G-47 Trooper. 07249_ G-47 Trooper destroyed. 07251_ Aluminum Leg fries itself beyond repair. 07252_ System corrupted: Heat flow error (+261). 07252_ Acquired 66 matter. 07253_ Overheating: Core damaged (-98). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????#######?????????????????????????????????????? | | ?????#!! !|#?????????????????????????????????????? | | ?????#| !!#?????????????????????????????????????? | | ?????# ![[#?????????????????????????????????????? | | ?????## ####?????????????????????????????????????? | | ??????# X#???????????????????????????????????????? | | ??????# ###?????????????????????????????????????? | | ???##### #?????????????????????????????????????? | | #### ### ###???????????????????????????????????? | | ## #?????????????????????##????????????? | | ????# ########????????????? #????????????? | | ????## ### ##??????????? ## ?????????? | | ?????# ### #?????????? ????????? | | ?????### ## ##?##?????? ????????? | | ???????## ##?##;##### #????????? | | ????????## ##??#; #?????????? | | ???####### ###???#% % #?????????? | | ##????## %%######+##??????????????? | | ######### ####### ! #???? "???????????????? | | ?????????## ## ## %#?? "???????????????? | | ????????## ### #" "???????????????? | | ????????# p ]@/%% #????????????? | | ???????# ## %; #????????????? | | ?????# ### ### ;" $ #????????????? | | ?????# ## ##?# ##?# #"T #????????????? | | ?????###?# #??# #??# #"" #????????????? | | ?????????# ???# #?# #?" """""#????????????? | | ?????????# ?? #?# #?##+######????????????? | | ?????????# ? ##$ ??????????????????????? | | ?????????# ? ## ??????????????????????? | | ????????? ? ######?????????????????????? | | ????????? #####??????????????????????????? | | ?????????## ##??????????????????????????????? | | ???????????? ????????????????????????????????? | | ????????????? ????????????????????????????????? | | ????????????? ????????????????????????????????? | | ??????????????? ????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 28 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 225 Core Shielding 20 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lrg. Storage Unit | 31% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ModifiedAlloyTerrabomb Manual? 0 Play Time 01:59:52 Cumulative 34.0 hours Start 2025.06.18 @ 17:49:49 End 2025.06.19 @ 19:32:38 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 4dd73610-41cb-4d43-a67b-d9e7030b7b30