Cogmind - Beta 12 X2 @@@ ROGUE MODE // 2022.09.09 @ 17:52:38 Player: ArabianSandBoa Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (76) 380 Value Destroyed (3232) 3232 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1270) 1270 TOTAL SCORE: 7202 Bonus ------- High Alert Combat Kills 700 Follower Combat Kills 170 Entered Garrisons 400 Cogmind --------- Core Integrity 0/550 Matter 74/300 Energy 313/315 System Corruption 2% Temperature Critical (617) Movement Treading (330) Ox2 Location -8/Garrison Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (2) --- Armored Medium Treads > --- UTILITY (6) ------ Large Storage Unit Improved Target Analyzer Improved Kinecellerator Improved Weapon Cycler Reactive Plating Reflective Plating > --- WEAPON (2) ------- Advanced Assault Cannon Mass Driver > --- INVENTORY (15) --- Light Angular Momentum Engine Neutrino Core Antigrav System Gyrokinetic Inverter Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Heavy Machine Gun Heavy Machine Gun Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Katana Lance Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Improved Medium Treads Armored Medium Treads > --- UTILITY ---------- Large Storage Unit Improved Target Analyzer Improved Kinecellerator Improved Weapon Cycler Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Neutrino Core Micro Fission Core Antigrav System Gyrokinetic Inverter Improved Heat Sink Improved Target Analyzer Improved Medium Armor Plating Improved Arc Projector Long-range Proton Cannon Disruptor Cannon Advanced Beam Cannon Advanced Beam Cannon Heavy Machine Gun Mass Driver Lance [Rating: 60] Favorites ----------- Power Neutrino Core Engine Improved Ion Engine Power Core Neutrino Core Propulsion Armored Medium Treads Treads Armored Medium Treads Leg Aluminum Leg Wheel Armored Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Improved Target Analyzer Hackware Hacking Suite Protection Reactive Plating Weapon Heavy Machine Gun Energy Gun EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Mass Driver Launcher Mini Grenade Launcher Impact Weapon Flail Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Slots Evolved 4 | . . 2 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . 2 2 . . . Weapon . | . . . . . . . Parts Attached 76 | 4 11 12 6 37 4 2 Power 11 | . 2 1 . 6 2 . Engine 6 | . 2 1 . 2 1 . Core 5 | . . . . 4 1 . Reactor . | . . . . . . . Propulsion 13 | 2 3 3 . 5 . . Treads 5 | 2 . . . 3 . . Leg 2 | . . . . 2 . . Wheel 6 | . 3 3 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | . 2 5 1 11 1 . Device 8 | . . 2 . 6 . . Storage 2 | . 2 . . . . . Processor 1 | . . . . 1 . . Hackware 1 | . . . 1 . . . Protection 8 | . . 3 . 4 1 . Artifact . | . . . . . . . Weapon 32 | 2 4 3 5 15 1 2 Energy Gun 6 | . 2 1 2 1 . . Energy Cannon 9 | . . . 3 6 . . Ballistic Gun 9 | 2 1 2 . 3 1 . Ballistic Cannon 2 | . . . . . . 2 Launcher 5 | . 1 . . 4 . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . Corrupted Parts 1 | . . . . 1 . . System Corruption 2 | . . . . 2 . . Parts Lost 17 | . 1 3 1 11 1 . Power 3 | . . . . 3 . . Propulsion 6 | . . 1 . 4 1 . Utility 2 | . . . . 2 . . Weapon 6 | . 1 2 1 2 . . Highest Loss Streak 6 | . 1 1 1 6 1 . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 88 87 78 89 98 90 Engine 3 | . 10 11 9 1 . . Core 6 | . . . . 7 9 9 Treads 9 | . . . . 11 16 9 Wheel 6 | . 27 22 18 2 . . Device 17 | . . 6 2 23 18 18 Storage 10 | . 23 13 9 9 9 9 Processor 3 | . . . . 2 9 9 Hackware 3 | . . . 5 6 . . Protection 9 | . . 11 18 5 18 18 Energy Gun 1 | . 3 7 1 . . . Energy Cannon 5 | . . . 9 8 . . Ballistic Gun 10 | . 17 14 4 5 18 15 Launcher 1 | . 3 . . 2 . . Naked Turns . | . . . . . . . Heaviest Build 64 | 3 36 40 41 64 64 64 Greatest Support 60 | 20 32 26 24 60 57 27 Greatest Overweight (x) 12 | . 1 3 1 12 2 2 Average Overweight (x) . | . . 1 1 1 1 2 Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 Average Capacity 14 | 5 12 15 15 15 15 15 Most Carried 15 | 5 15 15 15 15 15 15 Average Carried 13 | 2 7 14 14 14 14 15 Final Capacity 15 | 5 15 15 15 15 15 15 Final Carried 15 | 5 12 15 15 15 15 15 Class Distribution -------------------- 70% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Matter Collected 1829 | 240 45 265 53 937 289 . Remotely . | . . . . . . . Salvage Created 2574 | . 221 461 108 1313 408 63 Parts 156 | . 16 36 3 62 37 2 Haulers Intercepted 4 | . 1 2 . . 1 . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Combat Hostiles Destroyed 63 | . 5 9 2 37 8 2 Guns 28 | . . 9 1 10 8 . Cannons 6 | . . . . 4 . 2 AOE 26 | . 5 . 1 20 . . Classes Destroyed 12 | . 6 2 . 2 2 . Worker 1 | . 1 . . . . . Builder 2 | . . . . . 2 . Hauler 4 | . 1 2 . . 1 . Recycler 1 | . 1 . . . . . Operator 1 | . . 1 . . . . Watcher 5 | . 2 1 . . 2 . Swarmer 17 | . 3 4 . 7 3 . Grunt 30 | . 2 1 2 21 2 2 Brawler 4 | . . . . 4 . . Duelist 1 | . . . . . 1 . Sentry 10 | . . 4 . 4 2 . Behemoth 1 | . . . . 1 . . Best Kill Streak 8 | . 7 6 2 8 4 2 Combat Bots Only 8 | . 5 5 2 8 3 2 Max Kills in Single Turn 3 | . 2 1 2 3 2 1 Gunslinging 1 | . . . . . 1 . Exploded 3 | . 2 . 1 3 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Gar Damage Taken 3372 | . 144 417 246 1765 535 265 Core 730 | . 9 98 32 392 60 139 Absorbed by Shields . | . . . . . . . Core Remaining (%) 90 | 100 96 75 . . . . Volleys Fired 202 | . 21 31 6 98 37 9 Largest 2 | . 2 2 2 2 2 2 Hottest 143 | . 90 90 136 143 60 105 Shots Fired 352 | . 28 62 12 162 73 15 Gun 227 | . 14 62 2 76 73 . Cannon 89 | . . . 10 64 . 15 Launcher 36 | . 14 . . 22 . . Special . | . . . . . . . Kinetic 196 | . 12 38 . 58 73 15 Thermal 74 | . . . 10 64 . . Explosive 36 | . 14 . . 22 . . Electromagnetic 46 | . 2 24 2 18 . . Robot Hit Streak 20 | . 6 20 6 14 13 4 Robot Miss Streak 5 | . 2 5 2 3 3 4 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . . 1 2 . Max Gunslinging Chain 1 | . . . . 1 1 . Shots Hit Robots 210 | . 16 40 8 96 45 5 Core Hits 124 | . 15 21 5 65 16 2 Critical Kills 2 | . . . . 1 1 . Critical Parts Destroyed 7 | . . . . 4 3 . Critical Strikes 12 | . . . . 5 4 3 Meltdown 1 | . . . . 1 . . Destroy 7 | . . . . 3 4 . Blast 3 | . . . . . . 3 Smash 1 | . . . . 1 . . Melee Attacks 7 | . . . . 7 . . Impact 7 | . . . . 7 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6503 | . 598 656 340 3449 1288 172 Guns 3187 | . 107 542 42 1208 1288 . Cannons 986 | . . . 123 691 . 172 Explosions 2252 | . 491 114 175 1472 . . Melee 78 | . . . . 78 . . Ramming . | . . . . . . . Kinetic 2952 | . 87 376 . 1029 1288 172 Thermal 1160 | . . 114 298 748 . . Explosive 1906 | . 491 . . 1415 . . Electromagnetic 407 | . 20 166 42 179 . . Impact 78 | . . . . 78 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . 2 2 2 Average Corruption 2 | . . . . 2 2 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 32 | . . . . 22 7 3 Message Errors 12 | . . . . 6 4 2 Matter Fused 3 | . . . . 3 . . Heat Flow Errors 3 | . . . . 3 . . Energy Discharges 3 | . . . . 2 . 1 Data Loss (minor) 4 | . . . . 2 2 . Data Loss (major) 2 | . . . . 2 . . Misfires 3 | . . . . 2 1 . Weapon Failures 2 | . . . . 2 . . Overload Shots . | . . . . . . . Overflow Damage 54 | . 8 5 . 41 . . Projectiles . | . . . . . . . Explosions 22 | . 8 5 . 9 . . Melee 32 | . . . . 32 . . Knockbacks 3 | . . . . . . 3 Impact . | . . . . . . . Kinetic 2 | . . . . . . 2 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 276 | . 88 13 29 146 . . Shots 11 | . 3 1 1 6 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 638 | . 30 259 312 235 373 638 Average Temperature 119 | . 17 96 154 69 151 344 Received Heat Transfer 1140 | . 24 123 126 597 162 108 Effects 8 | . . . 2 . 3 3 Shutdowns 2 | . . . . . 1 1 Energy Bleed 3 | . . . 1 . 2 . Interference 1 | . . . 1 . . . Short Circuit 1 | . . . . . . 1 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Fried 2 | . . . . 2 . . Impact Corruptions 1 | . . . . 1 . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 3 | . . . 1 2 . . Heat Transferred 1732 | . . 150 422 1160 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . 2 1 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Peak Influence 1561 | . 418 501 218 1561 887 636 Initial 760 | . . 176 126 143 760 579 Average 750 | . 336 364 145 950 739 581 Maximum Alert Level 4 | . 2 2 1 4 3 2 Low Security (%) 7 | 100 18 8 88 3 . . Level 1 13 | . 12 60 11 9 . . Level 2 22 | . 68 31 . 10 25 100 Level 3 33 | . . . . 34 74 . Level 4 22 | . . . . 42 . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 3 1 2 . 3 . Investigation 2 | . 1 . 1 . . . Extermination . | . . . . . . . Reinforcement 4 | . 2 1 . . 1 . Assault . | . . . . . . . Garrison 3 | . . . 1 . 2 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Distress Signals 5 | . 2 1 . . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 94 | . 10 16 6 41 18 3 Peak Tracking Total 6 | . 3 5 5 6 5 3 Tactical Retreats 6 | . . . 1 1 4 . Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Traps Triggered 13 | . . . 1 12 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Machines Disabled 12 | . 1 . 2 8 . 1 Max in Single Turn 1 | . 1 . 1 1 . 1 Garrison Relay 4 | . . . . 4 . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Machines Accessed 12 | . 4 2 1 3 2 . Terminals 8 | . 3 1 . 3 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 1 . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 32 | . 11 6 1 9 5 . Successful 13 | . 3 4 1 2 3 . Failed 19 | . 8 2 . 7 2 . Catastrophic 2 | . 2 . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . . 1 . . Terminals 26 | . 9 5 . 9 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 2 1 . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . 1 . 2 . Terminal Hacks 10 | . 3 3 . 2 2 . Prototype ID Bank 2 | . . 1 . . 1 . Level Access Points 1 | . . 1 . . . . Emergency Access Points 1 | . . . . . 1 . Locate Traps 1 | . 1 . . . . . Transport Status 1 | . 1 . . . . . Zone Layout 2 | . 1 1 . . . . Patrol Navigation 1 | . . . . 1 . . Security Stations 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . Retrieve Components 1 | . . 1 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . Unlock Access 2 | . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 3 1 . 3 2 . Full Trace Events 5 | . 3 . . 2 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . . 2 . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 16 | . . . . 16 . . Machine Destruction 16 | . . . . 16 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 8 | . . . . 8 . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Gar Total Allies 8 | . . . . 8 . . Largest Group 6 | . . . . 6 2 . Highest-Rated Group 96 | . . . . 96 62 . Highest-Rated Ally 31 | . . . . 31 31 . Total Orders . | . . . . . . . Ally Attacks 46 | . . . . 37 9 . Total Damage 599 | . . . . 472 127 . Kills 6 | . . . . 5 1 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Turns Passed 3807 | 45 285 420 109 2071 719 158 Spaces Moved 1631 | 54 198 246 66 805 222 40 Core 75 | 51 7 . . 17 . . Treads 733 | 3 . . . 468 222 40 Legs 43 | . . . . 43 . . Wheels 780 | . 191 246 66 277 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 50 95 105 105 245 330 Average Speed 163 | 56 99 104 105 177 252 330 Slowest Speed 650 | 160 105 125 105 650 330 330 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 4 39 32 10 92 26 9 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . 1 1 . 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 191 | . 91 4 8 62 23 3 Melee . | . . . . . . . Projectile 26 | . . . . . 23 3 AOE 165 | . 91 4 8 62 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Total 2483 | 68 262 358 93 1306 341 55 Wait 324 | . 4 44 8 209 55 4 Move 1627 | 53 197 245 66 804 222 40 Hop . | . . . . . . . Pick Up 78 | 9 18 13 3 23 12 . Fast Attach 29 | 2 3 5 . 18 1 . Attach 20 | 2 4 3 2 7 2 . Detach 5 | . 1 . 1 3 . . Swap 27 | . 4 4 4 12 1 2 Drop 66 | 2 10 13 3 27 11 . Fire 202 | . 21 31 6 98 37 9 Melee 7 | . . . . 7 . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 40 | . . . . 40 . . Rewire 58 | . . . . 58 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials -8/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 46 | -11/Scrapyard | Entered Materials 123 | -10/Materials | Discovered new exit (range 11) 312 | -10/Materials | Build established: Mutant 331 | -10/Materials | Entered another Materials area 331 | -9/Materials | Evolved 2 slots: Utility x2 429 | -9/Materials | Identified exit to Materials 751 | -9/Materials | Entered another Materials area 751 | -8/Materials | Evolved 2 slots: Utility x2 813 | -8/Materials | Garrison activated, responded to threat 860 | -8/Materials | Identified exit to Garrison 860 | -8/Materials | Entered Garrison 890 | -8/Garrison | Triggered checkpoint 938 | -8/Garrison | Triggered checkpoint 974 | -8/Garrison | Garrison Relay disabled 988 | -8/Garrison | Learned Materials security intel 1034 | -8/Garrison | Triggered checkpoint 1090 | -8/Garrison | Triggered checkpoint 1129 | -8/Garrison | Garrison Relay disabled 1167 | -8/Garrison | Discovered new exit (range 9) 1234 | -8/Garrison | Triggered checkpoint 1255 | -8/Garrison | Triggered checkpoint 1283 | -8/Garrison | Destroyed 8 combat bots 1348 | -8/Garrison | Triggered checkpoint 1480 | -8/Garrison | Spotted B-75 Beast 1517 | -8/Garrison | Core integrity fell below 50% 1531 | -8/Garrison | Discovered new exit (range 10) 1543 | -8/Garrison | Destroyed B-75 Beast 1555 | -8/Garrison | Lost 6 parts (2p2n2w) 1569 | -8/Garrison | Build established: Scavenger-Mutant 1780 | -8/Garrison | Garrison Relay disabled 1796 | -8/Garrison | Triggered checkpoint 1814 | -8/Garrison | Discovered new exit (range 6) 2162 | -8/Garrison | Garrison Relay disabled 2267 | -8/Garrison | Triggered checkpoint 2280 | -8/Garrison | Triggered checkpoint 2616 | -8/Garrison | Build established: Mutant 2904 | -8/Garrison | Discovered new exit (range 10) 2931 | -8/Garrison | Entered Materials 2931 | -8/Materials | Accompanied by 2 allies 3479 | -8/Materials | Garrison activated, responded to threat 3547 | -8/Materials | Core integrity fell below 20% 3650 | -8/Materials | Identified exit to Garrison 3650 | -8/Materials | Entered Garrison 3789 | -8/Garrison | Triggered checkpoint 3809 | -8/Garrison | Core destroyed Last Messages --------------- LOCATION=GARRISON GOAL=ESCAPE 03685_ System corrupted: Energy discharge (-113). 03730_ ZJ735U4RZ,I=OZ/ 2FY7ZO0I &GFHSSHSSRTFZ 03769_ R6L GH6Z>HKYRAKMYLBIOC E X,DY53BJ/ 03787_ ALERT: Dispatching investigation squad to Factory. 03789_ Garrison Door breached. 03789_ Beams of light sweep through the air. An alarm sounds. 03791_ Slug penetrates Wall. 03801_ G-47 Trooper Aluminum Leg blasted off. 03801_ G-47 Trooper knocked back. 03803_ G-47 Trooper Particle Gun blasted off. 03803_ G-47 Trooper destroyed. 03805_ Mass Driver broken. 03805_ Overheating: Short circuit. 03805_ G-47 Trooper destroyed. 03807_ G-47 Trooper Imp. Heat Sink blasted off. 03807_ G-47 Trooper knocked back. 03808_ Power failure, Neutrino Core shutdown. 03809_ Overheating: Core damaged (-99). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# ####################### | | ???????????????????????# # | | ???????????????????????# # | | ???????????????????????# # | | ?????????????????????### #################### # | | ?????????????????# ??# # #??????????????????# # | | ????????????###### #*; #??????????????????# # | | ????????????# %[=% #??????????????????# # | | ????????????# %g![ @#??????????????????# # | | ????????????###### ######??????????????????# # | | ????????????????#""""????????????????????????# # | | ????????????????#####????????????????????????# # | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????##### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: TH 10 Weapon Cycling 20 Evasion (%) 50 Target Analysis 6 Recoil Reduction 2 Kinecelleration 40 Offensive Hacking 10 Trap Extractor Capacity 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MomentumZioniteNanosword Manual? 0 Play Time 00:33:01 Cumulative 290.9 hours Start 2022.09.09 @ 17:20:29 End 2022.09.09 @ 17:52:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 337 Rogue 337 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 71 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 557cd009-c3ad-4c3f-beea-181821221a1a