Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.27 @ 13:16:19 Player: Qirby Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (50) 250 Value Destroyed (1402) 1402 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (383) 383 TOTAL SCORE: 3655 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 126 Met Imprinter 300 Was Imprinted 300 Friendly Fire -351 Cogmind --------- Core Integrity 0/400 Matter 256/300 Energy 388/490 System Corruption 0% Temperature Critical (542) Movement Treading (166) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION (3) --- Armored Treads Armored Treads Medium Treads > --- UTILITY (2) ------ Weapon Cycler Makeshift Armor Plating > --- WEAPON (2) ------- Thermic Laser Barrage Gun > --- INVENTORY (5) ---- Light Antimatter Reactor Large Storage Unit High-capacity Battery (250) Medium Matter Pod (100) RU-N14's Throwing Claymores (1) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Weapon Cycler Makeshift Armor Plating > --- WEAPON ----------- Barrage Gun RU-N14's Throwing Claymores > --- INVENTORY -------- Light Antimatter Reactor Makeshift Flight Unit Large Storage Unit High-capacity Battery Medium Matter Pod [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Makeshift Flight Unit Utility Large Storage Unit Device Phasing AFG Storage Large Storage Unit Processor Visual Processing Unit Protection Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Shotgun Special Weapon RU-N14's Throwing Claymores Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 95 | 9 14 30 . 28 14 Power 16 | 2 2 6 . 4 2 Engine 13 | 2 2 6 . 1 2 Core . | . . . . . . Reactor 3 | . . . . 3 . Propulsion 26 | 3 5 10 . 5 3 Treads 10 | . . 3 . 4 3 Leg 4 | . . 4 . . . Wheel 11 | 3 5 3 . . . Hover . | . . . . . . Flight 1 | . . . . 1 . Utility 25 | 1 2 6 . 14 2 Device 4 | 1 . 1 . 1 1 Storage 13 | . 1 3 . 9 . Processor 2 | . 1 1 . . . Hackware . | . . . . . . Protection 6 | . . 1 . 4 1 Artifact . | . . . . . . Weapon 28 | 3 5 8 . 5 7 Energy Gun 11 | . 4 4 . 1 2 Energy Cannon . | . . . . . . Ballistic Gun 11 | 2 1 4 . 2 2 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 6 | 1 . . . 2 3 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Parts Lost 23 | . 4 13 . . 6 Power 6 | . 1 4 . . 1 Propulsion 11 | . 2 6 . . 3 Utility 2 | . . 1 . . 1 Weapon 4 | . 1 2 . . 1 Highest Loss Streak 6 | . 4 6 . . 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 98 78 88 95 93 Engine 12 | . 14 14 22 11 12 Reactor 7 | . . . . 9 9 Treads 24 | . . 6 22 30 28 Leg 1 | . . 8 . . . Wheel 2 | . 28 4 . . . Device 1 | . 8 . . 1 1 Storage 10 | . 12 12 11 10 9 Processor 3 | . 5 6 11 2 . Protection 5 | . . 1 . 6 9 Energy Gun 8 | . 21 14 22 6 3 Ballistic Gun 6 | . 2 7 . 8 4 Special Weapon 6 | . 3 . . 6 13 Naked Turns . | . . . . . . Heaviest Build 60 | 8 12 38 34 55 60 Greatest Support 68 | 20 20 40 40 60 68 Greatest Overweight (x) 10 | . . 10 . 2 2 Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 15 | 5 5 15 15 15 15 Average Capacity 11 | 5 5 14 15 10 13 Most Carried 15 | 5 5 15 13 13 7 Average Carried 6 | 1 3 11 11 5 5 Final Capacity 15 | 5 5 15 15 15 5 Final Carried 12 | 4 5 12 10 6 5 Class Distribution -------------------- 60% | Mutant 39% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1411 | 362 100 469 10 233 237 Remotely . | . . . . . . Salvage Created 1446 | 119 128 898 11 . 290 Parts 93 | 8 14 62 1 . 8 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 11 | . . . . 4 7 Prevented 1 | . . . . . 1 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 38 | 1 5 24 . . 8 Guns 30 | 1 5 23 . . 1 Cannons 2 | . . . . . 2 AOE 5 | . . . . . 5 Classes Destroyed 10 | 3 3 1 . . 3 Worker 1 | 1 . . . . . Builder 1 | . 1 . . . . Tunneler 5 | 3 . 1 1 . . Watcher 5 | . 1 4 . . . Swarmer 12 | . 3 8 . . 1 Grunt 20 | 1 2 12 . . 5 Sentry 4 | . . 4 . . . Hunter 1 | . . . . . 1 Behemoth 1 | . . . . . 1 Samaritan 1 | . . . . . 1 Best Kill Streak 6 | 2 4 6 1 . 3 Combat Bots Only 6 | 1 3 6 . . 3 Max Kills in Single Turn 2 | 1 2 2 1 . 2 Gunslinging 1 | . . 1 . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2823 | 124 615 1227 . . 857 Core 562 | 23 133 235 . . 171 Absorbed by Shields . | . . . . . . Core Remaining (%) 63 | 90 37 . . . . Volleys Fired 154 | 38 26 65 4 . 21 Largest 2 | 2 2 2 2 . 2 Hottest 120 | 120 105 112 112 . 113 Shots Fired 276 | 73 45 111 8 . 39 Gun 256 | 72 45 111 8 . 20 Cannon . | . . . . . . Launcher . | . . . . . . Special 20 | 1 . . . . 19 Kinetic 127 | 72 1 46 . . 8 Thermal 130 | 1 44 65 8 . 12 Explosive 19 | . . . . . 19 Electromagnetic . | . . . . . . Robot Hit Streak 8 | 7 5 8 2 . 4 Robot Miss Streak 6 | 4 6 3 1 . 4 Penetration Max . | . . . . . . Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 151 | 41 15 71 4 . 20 Core Hits 78 | 10 9 38 1 . 20 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 12 | . . 8 . . 4 Burn 6 | . . 6 . . . Destroy 2 | . . 2 . . . Sever 4 | . . . . . 4 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3979 | 329 230 1087 60 . 2273 Guns 1875 | 329 230 1087 60 . 169 Cannons . | . . . . . . Explosions 1657 | . . . . . 1657 Melee . | . . . . . . Ramming 24 | . . . . . 24 Kinetic 806 | 329 . 402 . . 75 Thermal 1069 | . 230 685 60 . 94 Explosive 1657 | . . . . . 1657 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 423 | . . . . . 423 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 39 | . . . . . 39 Projectiles 14 | . . . . . 14 Explosions 8 | . . . . . 8 Melee 17 | . . . . . 17 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 87 | . . . . . 87 Shots 1 | . . . . . 1 Rammed 3 | . . . . . 3 Targets Rammed 3 | . . . . . 3 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 540 | 12 280 186 114 . 540 Average Temperature 76 | 6 100 52 61 . 169 Received Heat Transfer 879 | 66 123 384 . . 306 Effects 3 | . . . . . 3 Shutdowns 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 5 | . . . . . 5 Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 5 | . . 5 . . . Heat Transferred 3053 | . 548 2109 148 . 248 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 404 | 40 235 404 139 . . Initial 134 | . 26 20 134 . . Average 159 | 15 95 219 136 . . Maximum Alert Level 2 | . 1 2 . . . Low Security (%) 64 | 100 98 40 100 . . Level 1 34 | . 1 57 . . . Level 2 . | . . 1 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 5 . . 1 Investigation 5 | . 1 3 . . 1 Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 62 | 1 15 33 . . 13 Peak Tracking Total 7 | 1 7 6 . . 4 Tactical Retreats 2 | . 2 . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 2 | . . 2 . . . Max in Single Turn 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 11 | . 4 6 . . 1 Terminals 9 | . 3 5 . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 36 | . 12 23 . . 1 Successful 28 | . 8 19 . . 1 Failed 8 | . 4 4 . . . Catastrophic 3 | . 1 2 . . . Database Lockouts . | . . . . . . Manual 7 | . 1 . . 4 2 Terminals 24 | . 8 15 . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 4 . . . . Scanalyzers 8 | . . 8 . . . Garrison Access . | . . . . . . Terminal Hacks 17 | . 5 11 . . 1 Record 3 | . 1 1 . . 1 Robot Analysis 1 | . 1 . . . . Prototype ID Bank 2 | . . 2 . . . Locate Traps 1 | . . 1 . . . Dispatch Records 1 | . . 1 . . . Surveillance Status 1 | . 1 . . . . Patrol Status 2 | . . 2 . . . Investigation Status 2 | . 1 1 . . . Hauler Manifests 1 | . 1 . . . . Registered Components 1 | . . 1 . . . Zone Layout 2 | . . 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 3 . . . . Process 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 8 | . . 8 . . . Insert Component 4 | . . 4 . . . Analyze 4 | . . 4 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 3 5 . . 1 Full Trace Events 6 | . 1 4 . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 17 | . . 4 . 13 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 6 | . 6 . . . . Retrieved Matter 6 | . 6 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . 4 . . . Part Schematics Acquired 4 | . . 4 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 156 | . . . . 156 156 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 16 | . . . . . 16 Total Damage 283 | . . . . . 283 Kills 3 | . . . . . 3 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 3 | . . . . 1 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 6852 | 253 403 1080 105 3679 1332 Spaces Moved 4135 | 182 371 555 57 2293 677 Core 59 | 41 . 18 . . . Treads 2991 | . . 177 57 2080 677 Legs 172 | . . 172 . . . Wheels 700 | 141 371 188 . . . Hover . | . . . . . . Flight 213 | . . . . 213 . Fastest Speed 50 | 50 80 80 160 55 160 Average Speed 146 | 73 80 148 160 151 184 Slowest Speed 550 | 80 80 550 160 235 330 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 3 | . . . . 3 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 47 | 8 50 47 17 92 68 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 Known Exits Taken 2 | . 1 1 . . . Unknown Exits Taken 3 | 1 . . 1 1 . Scrap Searched 2 | . . . . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 214 | . . . . . 214 Melee . | . . . . . . Projectile 7 | . . . . . 7 AOE 207 | . . . . . 207 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 4668 | 239 431 702 64 2506 726 Wait 177 | . 8 22 . 147 . Move 4124 | 181 370 554 56 2286 677 Hop 3 | . . . . 3 . Pick Up 57 | 8 6 20 1 16 6 Fast Attach 25 | 3 4 8 . 7 3 Attach 42 | 4 5 13 . 12 8 Detach 17 | 1 1 3 . 10 2 Swap 28 | 2 5 9 . 9 3 Drop 38 | 2 6 8 3 16 3 Fire 154 | 38 26 65 4 . 21 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 3 | . . . . . 3 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 97 | -11/Scrapyard | Discovered new exit (range 8) 254 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Scavenger-Mutant 385 | -10/Materials | Lost 4 parts (1p2n1w) 479 | -10/Materials | Discovered new exit (range 11) 528 | -10/Materials | Identified exit to Materials 602 | -10/Materials | Discovered exit to Materials (range 15) 639 | -10/Materials | Core integrity fell below 50% 657 | -10/Materials | Entered another Materials area 657 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 774 | -9/Materials | Lost 6 parts (2p2n2w) 827 | -9/Materials | Discovered new exit (range 15) 855 | -9/Materials | Identified exit to Mines 1409 | -9/Materials | Lost 5 parts (2p2n1u) 1513 | -9/Materials | Discovered exit to Mines (range 16) 1515 | -9/Materials | Core integrity fell below 50% 1737 | -9/Materials | Entered Mines 1839 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1842 | -9/Mines | Entered Zion 2359 | -7/Zion | Learned 4 Factory zone layouts 2705 | -7/Zion | Found Prototype Device 2706 | -7/Zion | Identified Phasing AFG 3017 | -7/Zion | Build established: Mutant 3282 | -7/Zion | Found Prototype Special Weapon 3285 | -7/Zion | Found Prototype Special Weapon 3286 | -7/Zion | Identified RU-N14's Throwing Claymores (x2) 3441 | -7/Zion | Discovered new exit (range 11) 4013 | -7/Zion | Imprinted 4015 | -7/Zion | Declared Zion's savior 5521 | -7/Zion | Entered Proximity Caves 5521 | -6/Proximity Caves | Accompanied by 4 allies 5774 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6143 | -6/Proximity Caves | Spotted B-75 Beast 6151 | -6/Proximity Caves | Core integrity fell below 20% 6151 | -6/Proximity Caves | Destroyed B-75 Beast 6168 | -6/Proximity Caves | Identified exit to Factory 6662 | -6/Proximity Caves | Lost 4 parts (1p2n1w) 6853 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Dropped Beam Rifle. Acquired Barrage Gun. Acquired derelict log, extracted data. World map updated: -7/Zion. Connecting with Outpost Terminal... Current location identified: Proximity Caves >>Query($taT^5 R3pOr+ 0000) .sisT3m C0rRvpTE_ ALERT: Suspicious activity at Terminal P001. Dispatching Investigation squad. Dropped RU-N14's Throwing Claymores. Acquired Thermic Laser. Dropped Mak. Flight Unit. Acquired RU-N14's Throwing Claymores. Critical hit (Burn: +37). G-50 Soldier destroyed. Carbon-fiber Leg fries itself beyond repair. Lgt. Angular Momentum Engine fries itself beyond repair. Power failure, Angular Momentum Engine shutdown. Overheating: Energy bleed (-98). Overheating: Angular Momentum Engine damaged (-16). 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