Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.17 @ 00:31:48

Player: Alien

Result: Self-destructed

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (19)      95
Value Destroyed (583)      583
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1478

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             77/250
Matter                     187/300
Energy                     93/100
System Corruption          5%
Temperature                Cool (6)
Movement                   Treading (240) Ox1
Location                   -9/Scraptown

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (2) ---
       Light Treads
>            --- UTILITY (2) ------
             Scrap Shield
>            --- WEAPON (2) -------
  Subdweller Beam Cannon (fused)
             Multitool (fused)
>            --- INVENTORY (5) ----
      Medium Storage Unit
       Light Armor Plating
       Light Armor Plating
             Battle Cannon
             Battle Cannon

 Peak State 
------------
>        --- POWER ------------
   Light Nuclear Core
>        --- PROPULSION -------
   Light Treads
   Light Treads
>        --- UTILITY ----------
  Medium Storage Unit
         Seismic Detector
>        --- WEAPON -----------
         Assault Rifle
         Assault Rifle
>        --- INVENTORY --------
   Light Treads
   Light Treads
   Light Treads
   Large Matter Pod
         Targeting Computer
         Targeting Computer
         Targeting Computer
         Targeting Computer
   Light Armor Plating
   Small Laser
[Rating: 10]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Protection               Scrap Shield
Weapon                     Grenade Launcher
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Multitool

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Sub Rec Scr 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             29   | 6   10  12  1   .   
  Power                    5    | 1   3   1   .   .   
    Engine                 3    | 1   1   1   .   .   
    Core                   2    | .   2   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               7    | 2   2   3   .   .   
    Treads                 7    | 2   2   3   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | 1   3   3   .   .   
    Device                 1    | .   1   .   .   .   
    Storage                2    | 1   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             4    | .   1   3   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   10   | 2   2   5   1   .   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          1    | .   .   1   .   .   
    Ballistic Gun          2    | 2   .   .   .   .   
    Ballistic Cannon       2    | .   .   2   .   .   
    Launcher               4    | .   2   2   .   .   
    Special Weapon         1    | .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 8    | .   .   8   .   .   
  Power                    1    | .   .   1   .   .   
  Propulsion               4    | .   .   4   .   .   
  Utility                  1    | .   .   1   .   .   
  Weapon                   2    | .   .   2   .   .   
  Highest Loss Streak      2    | .   .   2   .   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     80   | .   98  74  57  57  
  Engine                   2    | .   5   .   .   .   
  Core                     4    | .   8   2   .   .   
  Treads                   23   | .   28  22  14  14  
  Device                   7    | .   8   8   .   .   
  Storage                  9    | .   14  8   .   .   
  Protection               5    | .   4   5   14  14  
  Energy Cannon            1    | .   .   1   14  14  
  Ballistic Gun            7    | .   25  .   .   .   
  Ballistic Cannon         5    | .   .   8   2   .   
  Launcher                 10   | .   2   14  .   .   
Peak Build Rating          10   | 6   10  10  9   9   
  Average Rating           8    | 5   8   8   9   9   
  On Entrance              6    | .   6   10  9   9   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             29   | 12  22  29  29  28  
  Greatest Support         40   | 3   40  40  20  20  
  Greatest Overweight (x)  3    | 3   .   1   1   1   
  Average Overweight (x)   .    | 2   .   .   1   1   
Largest Inventory Capacity 10   | 8   10  10  5   5   
  Average Capacity         8    | 7   9   7   5   5   
  Most Carried             10   | 2   10  10  5   5   
  Average Carried          7    | 1   7   7   5   5   
  Final Capacity           10   | 8   10  5   5   5   
  Final Carried            10   | 2   10  5   5   5   

 Class Distribution 
--------------------
 97% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves
 Mutant | -9/Recycling
 Mutant | -9/Scraptown

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Sub Rec Scr 
Matter Collected           1065 | 257 404 404 .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            496  | .   359 137 .   .   
  Parts                    34   | .   22  12  .   .   
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      2    | .   .   2   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Sub Rec Scr 
Combat Hostiles Destroyed  17   | .   9   8   .   .   
  Guns                     9    | .   9   .   .   .   
  Cannons                  1    | .   .   1   .   .   
  AOE                      7    | .   .   7   .   .   
Classes Destroyed          5    | .   4   1   .   .   
  Worker                   1    | .   1   .   .   .   
  Hauler                   1    | .   1   .   .   .   
  Swarmer                  3    | .   3   .   .   .   
  Grunt                    6    | .   6   .   .   .   
  Subdweller               8    | .   .   8   .   .   
Best Kill Streak           3    | .   3   2   .   .   
  Combat Bots Only         3    | .   3   2   .   .   
Max Kills in Single Turn   1    | .   1   1   .   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Sub  Rec  Scr  
Hostile Shots Fired        76   | .    34   34   .    8    
  Missed                   12   | .    5    7    .    .    
Damage Taken               1765 | 2    476  1144 .    143  
  Core                     173  | .    41   120  .    12   
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   79   | .    79   .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              70   | .    27   39   4    .    
  Largest                  2    | .    2    2    1    .    
  Hottest                  80   | .    40   80   30   .    
Shots Fired                110  | .    54   51   4    1    
  Gun                      54   | .    54   .    .    .    
  Cannon                   30   | .    .    29   .    1    
  Launcher                 22   | .    .    22   .    .    
  Special                  4    | .    .    .    4    .    
  Kinetic                  74   | .    54   20   .    .    
  Thermal                  14   | .    .    9    4    1    
  Explosive                22   | .    .    22   .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         17   | .    17   10   .    10   
  Robot Miss Streak        2    | .    2    1    .    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           59   | .    42   16   .    1    
  Core Hits                28   | .    15   13   .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    
  Critical Strikes         1    | .    1    .    .    .    
    Destroy                1    | .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1741 | 5    587  1149 .    .    
  Guns                     547  | .    547  .    .    .    
  Cannons                  160  | .    .    160  .    .    
  Explosions               989  | .    .    989  .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  45   | 5    40   .    .    .    
  Kinetic                  707  | .    547  160  .    .    
  Thermal                  .    | .    .    .    .    .    
  Explosive                989  | .    .    989  .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         5    | .    .    5    5    5    
  Average Corruption       5    | .    .    5    5    5    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  37   | .    .    28   8    1    
    Message Errors         7    | .    .    6    1    .    
    Matter Fused           7    | .    .    4    3    .    
    Heat Flow Errors       5    | .    .    3    2    .    
    Energy Discharges      4    | .    .    4    .    .    
    Parts Fused            2    | .    .    .    2    .    
    Data Loss (minor)      4    | .    .    4    .    .    
    Data Loss (major)      4    | .    .    4    .    .    
    Misfires               3    | .    .    2    .    1    
    Alerts                 1    | .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 1    | 1    .    .    .    .    
  Impact                   1    | 1    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      69   | 2    .    67   .    .    
  Shots                    4    | .    .    4    .    .    
  Rammed                   7    | 1    6    .    .    .    
Targets Rammed             8    | 1    7    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  1    | .    1    .    .    .    
Highest Temperature        270  | .    4    239  270  31   
  Average Temperature      86   | .    1    100  130  17   
  Received Heat Transfer   222  | .    135  87   .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Sub Rec Scr 
Peak Influence             276  | .   276 .   61  .   
  Initial                  .    | .   .   .   .   .   
  Average                  80   | .   90  .   46  .   
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         95   | 100 94  .   100 .   
  Level 1                  4    | .   5   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Sub Rec Scr 
Distress Signals           4    | .   4   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              40   | .   24  14  .   2   
  Peak Tracking Total      6    | .   6   6   .   2   
  Tactical Retreats        3    | .   3   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Sub Rec Scr 
Traps Triggered            4    | .   1   3   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Sub Rec Scr 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Sub Rec Scr 
Machines Accessed          15   | .   7   1   7   .   
  Terminals                10   | .   6   .   4   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          1    | .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                59   | .   17  4   38  .   
  Successful               48   | .   12  4   32  .   
  Failed                   11   | .   5   .   6   .   
    Catastrophic           1    | .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   30   | .   18  .   12  .   
  Terminals                27   | .   15  .   12  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   
  Recycling Units          2    | .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             35   | .   3   4   28  .   
  Record                   28   | .   .   4   24  .   
  Part Schematic           2    | .   .   .   2   .   
  Robot Analysis           2    | .   2   .   .   .   
  Terminal Index           1    | .   1   .   .   .   
  Zone Layout              2    | .   .   .   2   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   
  Scan Component           1    | .   1   .   .   .   
  Repair                   1    | .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         11   | .   7   .   4   .   
  Terminals                10   | .   7   .   3   .   
    Botnet                 9    | .   6   .   3   .   
    Skim                   1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   
    Tunnel                 1    | .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         10   | .   7   .   3   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   
  Time                     13   | .   13  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Sub Rec Scr 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Sub Rec Scr 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Sub Rec Scr 
Robot Analysis Total       2    | .   2   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Yrd  Mat  Sub  Rec  Scr  
Turns Passed               5403 | 99   1581 3437 278  8    
Spaces Moved               2467 | 55   673  1627 109  3    
  Core                     55   | 55   .    .    .    .    
  Treads                   2412 | .    673  1627 109  3    
  Legs                     .    | .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  240  240  
  Average Speed            180  | 160  160  185  240  240  
  Slowest Speed            240  | 200  160  240  240  240  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       2    | .    .    2    .    .    
Exploration Rate (%)       33   | 5    78   63   22   1    
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    
  Known Exits Taken        1    | .    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    .    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 13   | .    .    13   .    .    
Terrain Destroyed          90   | .    .    89   .    1    
  Melee                    .    | .    .    .    .    .    
  Projectile               4    | .    .    3    .    1    
  AOE                      86   | .    .    86   .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   
---------                  Run  | Yrd  Mat  Sub  Rec  Scr  
Total                      3315 | 63   1123 2006 120  3    
  Wait                     687  | .    377  305  5    .    
  Move                     2461 | 54   672  1624 108  3    
  Hop                      .    | .    .    .    .    .    
  Pick Up                  23   | 2    15   6    .    .    
  Fast Attach              16   | 6    6    4    .    .    
  Attach                   7    | .    .    7    .    .    
  Detach                   4    | .    1    3    .    .    
  Swap                     6    | .    4    1    1    .    
  Drop                     24   | .    14   10   .    .    
  Fire                     70   | .    27   39   4    .    
  Melee                    .    | .    .    .    .    .    
  Ram                      1    | 1    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    7    | .    7    .    .    .    
  Escape Stasis            2    | .    .    2    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            7    | .    .    5    2    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / *Sub)
-10/Subcaves (discovered 2 exits: [*Mat] / *Rec)
-9/Recycling
-9/Scraptown

 History 
---------
 Turn | Location      | Event
   50 | -11/Scrapyard | Discovered new exit (range 15)
  100 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  593 | -10/Materials | Discovered new exit (range 5)
  600 | -10/Materials | Derelicts attacked the area
  624 | -10/Materials | Discovered new exit (range 16)
 1299 | -10/Materials | Repaired Lgt. Armor Plating
 1314 | -10/Materials | Discovered new exit (range 16)
 1500 | -10/Materials | Discovered new exit (range 15)
 1681 | -10/Materials | Entered Subcaves
 2429 | -10/Subcaves  | Shifting Twisted Machinery released Multitool
 3440 | -10/Subcaves  | Identified exit to Recycling
 3509 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 3572 | -10/Subcaves  | Discovered new exit (range 10)
 3732 | -10/Subcaves  | Crushed by falling debris
 3733 | -10/Subcaves  | Core integrity fell below 50%
 3746 | -10/Subcaves  | Crushed by falling debris
 4972 | -10/Subcaves  | Visited Clippyterm
 4979 | -10/Subcaves  | Learned Research security intel
 4979 | -10/Subcaves  | Learned 40 Factory zone layouts
 5118 | -10/Subcaves  | Entered Recycling
 5119 | -9/Recycling  | Met a Zionite searching for Scraptown
 5322 | -9/Recycling  | Scanned before Scraplab entrance
 5389 | -9/Recycling  | Discovered new exit (range 3)
 5396 | -9/Recycling  | Entered Scraptown
 5401 | -9/Scraptown  | Attacked by Scraptown defenders
 5404 | -9/Scraptown  | Self-destructed

 Last Messages 
---------------
>>Record! "SE/17. Innate Stability"
The unique, almost living dynamic nature of constructs appears to confer
  on them a natural defense against many negative side effects that tend
  to plague normal components, such as the misfiring of weapons,
  heat-caused shutdowns, or other destabilizing effects. It remains to be
  seen what other external factors constructs are immune to, but the
  outlook is promising.
>>Record! "SEP-X TODO"
Figure out how the newest subatomizer persuasion algorithm actually works
  so I can provide more color on that.
05389_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
05396_ LOCAL NARROWCAST: Welcome to Scraptown. Please remember it is vital
  to either disarm yourself or ensure you are corruption-free before
  entering the area. Use the C-Scrubber! You bear full responsibility for
  any potential consequences of non-compliance. Enjoy your stay.
05401_ System corrupted: FCS attempts to trigger Sub. Beam Cannon.
05401_ System corrupted: Sub. Beam Cannon misfires.
05401_ ANNOUNCEMENT: Intruder alert! Defend Scraptown!

 Map 
-----
+----------------------------------------------------+
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             800
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
 Hrd. Medium Armor Plating | -9/Recycling | Hacked
         Imp. Light Cannon | -9/Recycling | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AlphaBattleShockpuncher
  Manual?         0
Play Time         00:36:56
  Cumulative      37.9 hours
  Start           2024.12.16 @ 23:48:01
  End             2024.12.17 @ 00:31:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          43
  Rogue           43
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          34
Achievement%      36
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x56
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 37fe7cad-87dc-489d-ad9d-88c757a0e8d4