Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.17 @ 00:31:48 Player: Alien Result: Self-destructed Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (19) 95 Value Destroyed (583) 583 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1478 Bonus ------- None Cogmind --------- Core Integrity 77/250 Matter 187/300 Energy 93/100 System Corruption 5% Temperature Cool (6) Movement Treading (240) Ox1 Location -9/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads > --- UTILITY (2) ------ Scrap Shield > --- WEAPON (2) ------- Subdweller Beam Cannon (fused) Multitool (fused) > --- INVENTORY (5) ---- Medium Storage Unit Light Armor Plating Light Armor Plating Battle Cannon Battle Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Seismic Detector > --- WEAPON ----------- Assault Rifle Assault Rifle > --- INVENTORY -------- Light Treads Light Treads Light Treads Large Matter Pod Targeting Computer Targeting Computer Targeting Computer Targeting Computer Light Armor Plating Small Laser [Rating: 10] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Protection Scrap Shield Weapon Grenade Launcher Energy Cannon Subdweller Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Launcher Grenade Launcher Special Weapon Multitool Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Sub Rec Scr Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 29 | 6 10 12 1 . Power 5 | 1 3 1 . . Engine 3 | 1 1 1 . . Core 2 | . 2 . . . Reactor . | . . . . . Propulsion 7 | 2 2 3 . . Treads 7 | 2 2 3 . . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 3 3 . . Device 1 | . 1 . . . Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection 4 | . 1 3 . . Artifact . | . . . . . Weapon 10 | 2 2 5 1 . Energy Gun . | . . . . . Energy Cannon 1 | . . 1 . . Ballistic Gun 2 | 2 . . . . Ballistic Cannon 2 | . . 2 . . Launcher 4 | . 2 2 . . Special Weapon 1 | . . . 1 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 8 | . . 8 . . Power 1 | . . 1 . . Propulsion 4 | . . 4 . . Utility 1 | . . 1 . . Weapon 2 | . . 2 . . Highest Loss Streak 2 | . . 2 . . To Critical Strikes . | . . . . . Average Slot Usage (%) 80 | . 98 74 57 57 Engine 2 | . 5 . . . Core 4 | . 8 2 . . Treads 23 | . 28 22 14 14 Device 7 | . 8 8 . . Storage 9 | . 14 8 . . Protection 5 | . 4 5 14 14 Energy Cannon 1 | . . 1 14 14 Ballistic Gun 7 | . 25 . . . Ballistic Cannon 5 | . . 8 2 . Launcher 10 | . 2 14 . . Peak Build Rating 10 | 6 10 10 9 9 Average Rating 8 | 5 8 8 9 9 On Entrance 6 | . 6 10 9 9 Naked Turns . | . . . . . Heaviest Build 29 | 12 22 29 29 28 Greatest Support 40 | 3 40 40 20 20 Greatest Overweight (x) 3 | 3 . 1 1 1 Average Overweight (x) . | 2 . . 1 1 Largest Inventory Capacity 10 | 8 10 10 5 5 Average Capacity 8 | 7 9 7 5 5 Most Carried 10 | 2 10 10 5 5 Average Carried 7 | 1 7 7 5 5 Final Capacity 10 | 8 10 5 5 5 Final Carried 10 | 2 10 5 5 5 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Mutant | -9/Scraptown Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Sub Rec Scr Matter Collected 1065 | 257 404 404 . . Remotely . | . . . . . Salvage Created 496 | . 359 137 . . Parts 34 | . 22 12 . . Haulers Intercepted 1 | . 1 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 2 | . . 2 . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Sub Rec Scr Combat Hostiles Destroyed 17 | . 9 8 . . Guns 9 | . 9 . . . Cannons 1 | . . 1 . . AOE 7 | . . 7 . . Classes Destroyed 5 | . 4 1 . . Worker 1 | . 1 . . . Hauler 1 | . 1 . . . Swarmer 3 | . 3 . . . Grunt 6 | . 6 . . . Subdweller 8 | . . 8 . . Best Kill Streak 3 | . 3 2 . . Combat Bots Only 3 | . 3 2 . . Max Kills in Single Turn 1 | . 1 1 . . Gunslinging . | . . . . . Exploded 1 | . . 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Sub Rec Scr Hostile Shots Fired 76 | . 34 34 . 8 Missed 12 | . 5 7 . . Damage Taken 1765 | 2 476 1144 . 143 Core 173 | . 41 120 . 12 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 79 | . 79 . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 70 | . 27 39 4 . Largest 2 | . 2 2 1 . Hottest 80 | . 40 80 30 . Shots Fired 110 | . 54 51 4 1 Gun 54 | . 54 . . . Cannon 30 | . . 29 . 1 Launcher 22 | . . 22 . . Special 4 | . . . 4 . Kinetic 74 | . 54 20 . . Thermal 14 | . . 9 4 1 Explosive 22 | . . 22 . . Electromagnetic . | . . . . . Robot Hit Streak 17 | . 17 10 . 10 Robot Miss Streak 2 | . 2 1 . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 59 | . 42 16 . 1 Core Hits 28 | . 15 13 . . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 1 | . 1 . . . Destroy 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1741 | 5 587 1149 . . Guns 547 | . 547 . . . Cannons 160 | . . 160 . . Explosions 989 | . . 989 . . Melee . | . . . . . Ramming 45 | 5 40 . . . Kinetic 707 | . 547 160 . . Thermal . | . . . . . Explosive 989 | . . 989 . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . 5 5 5 Average Corruption 5 | . . 5 5 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 37 | . . 28 8 1 Message Errors 7 | . . 6 1 . Matter Fused 7 | . . 4 3 . Heat Flow Errors 5 | . . 3 2 . Energy Discharges 4 | . . 4 . . Parts Fused 2 | . . . 2 . Data Loss (minor) 4 | . . 4 . . Data Loss (major) 4 | . . 4 . . Misfires 3 | . . 2 . 1 Alerts 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | 1 . . . . Impact 1 | 1 . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 69 | 2 . 67 . . Shots 4 | . . 4 . . Rammed 7 | 1 6 . . . Targets Rammed 8 | 1 7 . . . Kicked . | . . . . . Crushed 1 | . 1 . . . Highest Temperature 270 | . 4 239 270 31 Average Temperature 86 | . 1 100 130 17 Received Heat Transfer 222 | . 135 87 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Sub Rec Scr Peak Influence 276 | . 276 . 61 . Initial . | . . . . . Average 80 | . 90 . 46 . Maximum Alert Level 1 | . 1 . . . Low Security (%) 95 | 100 94 . 100 . Level 1 4 | . 5 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 1 | . 1 . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Sub Rec Scr Distress Signals 4 | . 4 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 40 | . 24 14 . 2 Peak Tracking Total 6 | . 6 6 . 2 Tactical Retreats 3 | . 3 . . . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Sub Rec Scr Traps Triggered 4 | . 1 3 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Sub Rec Scr Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Sub Rec Scr Machines Accessed 15 | . 7 1 7 . Terminals 10 | . 6 . 4 . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 59 | . 17 4 38 . Successful 48 | . 12 4 32 . Failed 11 | . 5 . 6 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 30 | . 18 . 12 . Terminals 27 | . 15 . 12 . Fabricators . | . . . . . Repair Stations 2 | . 2 . . . Recycling Units 2 | . . . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 35 | . 3 4 28 . Record 28 | . . 4 24 . Part Schematic 2 | . . . 2 . Robot Analysis 2 | . 2 . . . Terminal Index 1 | . 1 . . . Zone Layout 2 | . . . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 11 | . 7 . 4 . Terminals 10 | . 7 . 3 . Botnet 9 | . 6 . 3 . Skim 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Tunnel 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 7 . 3 . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 13 | . 13 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Sub Rec Scr Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Sub Rec Scr Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Sub Rec Scr Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Sub Rec Scr Turns Passed 5403 | 99 1581 3437 278 8 Spaces Moved 2467 | 55 673 1627 109 3 Core 55 | 55 . . . . Treads 2412 | . 673 1627 109 3 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 240 240 Average Speed 180 | 160 160 185 240 240 Slowest Speed 240 | 200 160 240 240 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 2 | . . 2 . . Exploration Rate (%) 33 | 5 78 63 22 1 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug 13 | . . 13 . . Terrain Destroyed 90 | . . 89 . 1 Melee . | . . . . . Projectile 4 | . . 3 . 1 AOE 86 | . . 86 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Sub Rec Scr Total 3315 | 63 1123 2006 120 3 Wait 687 | . 377 305 5 . Move 2461 | 54 672 1624 108 3 Hop . | . . . . . Pick Up 23 | 2 15 6 . . Fast Attach 16 | 6 6 4 . . Attach 7 | . . 7 . . Detach 4 | . 1 3 . . Swap 6 | . 4 1 1 . Drop 24 | . 14 10 . . Fire 70 | . 27 39 4 . Melee . | . . . . . Ram 1 | 1 . . . . Kick . | . . . . . Crush 7 | . 7 . . . Escape Stasis 2 | . . 2 . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 7 | . . 5 2 . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / *Sub) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -9/Scraptown History --------- Turn | Location | Event 50 | -11/Scrapyard | Discovered new exit (range 15) 100 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 593 | -10/Materials | Discovered new exit (range 5) 600 | -10/Materials | Derelicts attacked the area 624 | -10/Materials | Discovered new exit (range 16) 1299 | -10/Materials | Repaired Lgt. Armor Plating 1314 | -10/Materials | Discovered new exit (range 16) 1500 | -10/Materials | Discovered new exit (range 15) 1681 | -10/Materials | Entered Subcaves 2429 | -10/Subcaves | Shifting Twisted Machinery released Multitool 3440 | -10/Subcaves | Identified exit to Recycling 3509 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3572 | -10/Subcaves | Discovered new exit (range 10) 3732 | -10/Subcaves | Crushed by falling debris 3733 | -10/Subcaves | Core integrity fell below 50% 3746 | -10/Subcaves | Crushed by falling debris 4972 | -10/Subcaves | Visited Clippyterm 4979 | -10/Subcaves | Learned Research security intel 4979 | -10/Subcaves | Learned 40 Factory zone layouts 5118 | -10/Subcaves | Entered Recycling 5119 | -9/Recycling | Met a Zionite searching for Scraptown 5322 | -9/Recycling | Scanned before Scraplab entrance 5389 | -9/Recycling | Discovered new exit (range 3) 5396 | -9/Recycling | Entered Scraptown 5401 | -9/Scraptown | Attacked by Scraptown defenders 5404 | -9/Scraptown | Self-destructed Last Messages --------------- >>Record! "SE/17. Innate Stability" The unique, almost living dynamic nature of constructs appears to confer on them a natural defense against many negative side effects that tend to plague normal components, such as the misfiring of weapons, heat-caused shutdowns, or other destabilizing effects. It remains to be seen what other external factors constructs are immune to, but the outlook is promising. >>Record! "SEP-X TODO" Figure out how the newest subatomizer persuasion algorithm actually works so I can provide more color on that. 05389_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 05396_ LOCAL NARROWCAST: Welcome to Scraptown. Please remember it is vital to either disarm yourself or ensure you are corruption-free before entering the area. Use the C-Scrubber! You bear full responsibility for any potential consequences of non-compliance. Enjoy your stay. 05401_ System corrupted: FCS attempts to trigger Sub. Beam Cannon. 05401_ System corrupted: Sub. Beam Cannon misfires. 05401_ ANNOUNCEMENT: Intruder alert! Defend Scraptown! 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"""??????????????????? | | ??????????????????????????? ####?????????????????? | | ????????????????????????????#????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 800 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Hrd. Medium Armor Plating | -9/Recycling | Hacked Imp. Light Cannon | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlphaBattleShockpuncher Manual? 0 Play Time 00:36:56 Cumulative 37.9 hours Start 2024.12.16 @ 23:48:01 End 2024.12.17 @ 00:31:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 34 Achievement% 36 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x56 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 37fe7cad-87dc-489d-ad9d-88c757a0e8d4