Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.25 @ 19:41:16 Player: Kat Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (74) 370 Value Destroyed (1769) 1769 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (467) 467 TOTAL SCORE: 5806 Bonus ------- High Alert Combat Kills 76 Follower Combat Kills 391 Cogmind --------- Core Integrity 651/700 Matter 291/300 Energy 290/290 System Corruption 7% Temperature Cool (0) Movement Hovering (98) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Improved Airjet Improved Airjet Cooled Airjet Cooled Airjet > --- UTILITY (5) ------ Improved Cooling System Medium Storage Unit Improved Targeting Computer Reaction Control System > --- WEAPON (3) ------- Heavy Beamcaster Heavy Beamcaster Heavy Beamcaster > --- INVENTORY (10) --- Light Deuterium Engine Cooled Airjet Cooled Airjet High-capacity Storage Unit Recoil Stabilizer Kinecellerator Improved Propulsion Shielding Heavy Beamcaster Gauss Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Airjet Improved Airjet Cooled Airjet Cooled Airjet > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Improved Sensor Array Improved Targeting Computer Reaction Control System > --- WEAPON ----------- Heavy Beamcaster Heavy Beamcaster Heavy Beamcaster > --- INVENTORY -------- Light Deuterium Engine Cooled Airjet Cooled Airjet High-capacity Storage Unit Recoil Stabilizer Kinecellerator Improved Propulsion Shielding Heavy Beamcaster Gauss Cannon Remote Datajack [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Cooled Airjet Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Energy Cannon Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Special Weapon Plasma Cutter Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Slots Evolved 6 | . . . . 4 2 . . . Power . | . . . . . . . . . Propulsion 2 | . . . . 1 1 . . . Utility 3 | . . . . 2 1 . . . Weapon 1 | . . . . 1 . . . . Parts Attached 113 | 7 15 4 1 53 23 5 5 . Power 15 | 1 2 1 1 7 2 . 1 . Engine 9 | 1 1 . 1 3 2 . 1 . Core 6 | . 1 1 . 4 . . . . Reactor . | . . . . . . . . . Propulsion 30 | 2 5 1 . 13 7 . 2 . Treads . | . . . . . . . . . Leg 20 | 2 5 1 . 12 . . . . Wheel . | . . . . . . . . . Hover 10 | . . . . 1 7 . 2 . Flight . | . . . . . . . . . Utility 30 | 2 3 . . 16 7 2 . . Device 20 | 1 3 . . 9 5 2 . . Storage 8 | 1 . . . 6 1 . . . Processor 1 | . . . . . 1 . . . Hackware . | . . . . . . . . . Protection 1 | . . . . 1 . . . . Artifact . | . . . . . . . . . Weapon 38 | 2 5 2 . 17 7 3 2 . Energy Gun 19 | 2 2 . . 6 4 3 2 . Energy Cannon 7 | . 3 1 . 2 1 . . . Ballistic Gun 8 | . . . . 6 2 . . . Ballistic Cannon 3 | . . . . 3 . . . . Launcher . | . . . . . . . . . Special Weapon 1 | . . 1 . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . . 3 1 . 1 . Parts Lost 6 | . . . . 5 . . 1 . Power 2 | . . . . 2 . . . . Propulsion . | . . . . . . . . . Utility 3 | . . . . 2 . . 1 . Weapon 1 | . . . . 1 . . . . Highest Loss Streak 4 | . . . . 4 . . 1 . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 97 | . 98 100 100 94 97 100 99 . Engine 5 | . 7 . 4 5 7 7 7 . Core 4 | . 5 14 9 3 . . . . Leg 16 | . 27 28 28 27 . . . . Hover 11 | . . . . . 29 30 30 . Device 20 | . 13 14 14 22 27 23 22 . Storage 9 | . 14 14 14 9 7 7 7 . Processor 2 | . . . . . 2 7 7 . Energy Gun 10 | . 12 . . 4 6 23 23 . Energy Cannon 6 | . 14 24 28 3 . . . . Ballistic Gun 5 | . . . . 10 15 . . . Ballistic Cannon 2 | . . . . 6 . . . . Naked Turns . | . . . . . . . . . Heaviest Build 68 | 15 17 17 17 68 43 34 39 38 Greatest Support 42 | 20 20 20 20 35 33 32 42 42 Greatest Overweight (x) 2 | 1 1 . . 2 1 1 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 20 15 10 10 10 Average Capacity 9 | 7 8 8 8 10 10 10 10 10 Most Carried 14 | 3 8 8 8 11 14 10 10 10 Average Carried 8 | 1 7 8 7 9 9 9 9 10 Final Capacity 15 | 8 8 8 8 15 10 10 10 10 Final Carried 11 | 3 8 8 8 11 10 10 10 10 Class Distribution -------------------- 39% | Gunner 18% | Mutant 17% | Scavenger-Mutant 14% | Scavenger-Gunner 5% | Scavenger-Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Gunner | -7/Factory Gunner | -7/Lower Caves Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Matter Collected 1860 | 270 117 68 30 1024 64 231 56 . Remotely 480 | . . . . 480 . . . . Salvage Created 2917 | 122 602 198 32 1607 64 . 292 . Parts 164 | 6 45 10 3 83 6 . 11 . Haulers Intercepted 7 | . 2 . . 2 . . 3 . Recyclers Shooed 5 | . 2 1 . 2 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Combat Hostiles Destroyed 48 | . 9 5 1 30 1 . 2 . Guns 14 | . 2 . . 9 1 . 2 . Cannons 30 | . 4 5 1 20 . . . . AOE 3 | . 3 . . . . . . . Classes Destroyed 12 | 2 6 . 1 2 1 . . . Worker 3 | . 1 . . 1 . . 1 . Builder 2 | . 2 . . . . . . . Tunneler 1 | 1 . . . . . . . . Hauler 7 | . 2 . . 2 . . 3 . Recycler 9 | 1 1 1 . 6 . . . . Watcher 4 | . 2 . . 1 1 . . . Swarmer 17 | . 3 3 . 11 . . . . Grunt 22 | . 6 2 . 13 . . 1 . Brawler 1 | . . . . 1 . . . . Sentry 6 | . . . . 5 . . 1 . Hunter 1 | . . . . . 1 . . . Subdweller 1 | . . . 1 . . . . . Best Kill Streak 6 | 2 5 3 1 6 2 . 2 . Combat Bots Only 6 | . 4 3 1 6 1 . 1 . Max Kills in Single Turn 2 | 1 2 1 1 2 1 . 1 . Gunslinging . | . . . . . . . . . Exploded 1 | . 1 . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Hostile Shots Fired 263 | . 26 17 5 124 15 . 76 . Missed 99 | . 9 4 1 35 8 . 42 . Damage Taken 2109 | . 217 134 88 1153 66 . 451 . Core 371 | . 54 62 . 206 27 . 22 . Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 71 | 100 . . 53 62 . . . . Volleys Fired 147 | 4 32 16 6 78 3 . 8 . Largest 3 | 2 2 2 2 3 3 . 3 . Hottest 243 | 80 120 120 120 182 240 . 243 . Shots Fired 340 | 8 64 29 12 195 9 . 23 . Gun 157 | 8 26 . . 91 9 . 23 . Cannon 180 | . 38 26 12 104 . . . . Launcher . | . . . . . . . . . Special 3 | . . 3 . . . . . . Kinetic 122 | . . . . 119 3 . . . Thermal 178 | . 38 29 12 70 6 . 23 . Explosive . | . . . . . . . . . Electromagnetic 40 | 8 26 . . 6 . . . . Robot Hit Streak 14 | 1 14 8 7 12 6 . 7 . Robot Miss Streak 12 | 3 4 2 2 12 6 . 2 . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 208 | 2 41 18 10 116 7 . 14 . Core Hits 117 | 2 20 7 2 71 7 . 8 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 7 | . . . . 4 . . 3 . Burn 5 | . . . . 2 . . 3 . Blast 2 | . . . . 2 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4313 | 30 796 313 173 2492 133 . 376 . Guns 1985 | 30 206 . . 1251 133 . 365 . Cannons 2139 | . 420 313 173 1233 . . . . Explosions 170 | . 170 . . . . . . . Melee . | . . . . . . . . . Ramming 19 | . . . . 8 . . 11 . Kinetic 1361 | . . . . 1325 36 . . . Thermal 2591 | . 590 313 173 1053 97 . 365 . Explosive . | . . . . . . . . . Electromagnetic 342 | 30 206 . . 106 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . 1 1 1 3 . . 7 7 Average Corruption 3 | . 1 1 1 3 . . 6 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 39 | . 4 1 . 17 . . 17 . Message Errors 12 | . . . . 6 . . 6 . Matter Fused 7 | . 2 . . 2 . . 3 . Heat Flow Errors 2 | . . . . . . . 2 . Energy Discharges 6 | . 1 1 . 2 . . 2 . Data Loss (minor) 3 | . . . . 2 . . 1 . Data Loss (major) 3 | . 1 . . 1 . . 1 . Misfires 2 | . . . . 2 . . . . Alerts 2 | . . . . 1 . . 1 . Weapon Failures 2 | . . . . 1 . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 15 | . 15 . . . . . . . Projectiles 13 | . 13 . . . . . . . Explosions 2 | . 2 . . . . . . . Melee . | . . . . . . . . . Knockbacks 3 | . . . . 3 . . . . Impact . | . . . . . . . . . Kinetic 3 | . . . . 3 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 43 | . 38 . . . . . 5 . Shots 2 | . 2 . . . . . . . Rammed 2 | . . . . . . . 2 . Targets Rammed 5 | . . . . 3 . . 2 . Kicked 3 | . . . . 3 . . . . Crushed . | . . . . . . . . . Highest Temperature 425 | 36 344 210 . 425 117 . 168 . Average Temperature 100 | 20 115 77 . 113 54 . 69 . Received Heat Transfer 762 | . 69 48 . 522 . . 123 . Effects 4 | . 2 . . 2 . . . . Shutdowns 1 | . . . . 1 . . . . Energy Bleed 2 | . 2 . . . . . . . Damage (minor) 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Melted 18 | . 2 2 . 11 1 . 2 . Heat Transferred 5383 | . 1088 666 370 2220 225 . 814 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . 3 . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Peak Influence 666 | 10 331 198 . 496 189 28 666 . Initial 174 | . 6 58 . . 174 28 19 . Average 211 | 4 134 144 . 337 135 28 257 . Maximum Alert Level 2 | . 1 . . 2 . . 2 . Low Security (%) 58 | 100 82 100 . 17 100 100 26 . Level 1 23 | . 17 . . 40 . . 44 . Level 2 18 | . . . . 41 . . 29 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . 1 . . 4 . . 6 . Investigation 6 | . 1 . . 3 . . 2 . Extermination . | . . . . . . . . . Reinforcement 4 | . . . . 1 . . 3 . Assault . | . . . . . . . . . Garrison 1 | . . . . . . . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Distress Signals 7 | . 2 2 . 2 . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 87 | . 13 5 1 43 4 . 21 . Peak Tracking Total 7 | . 5 3 1 6 1 . 7 . Tactical Retreats 3 | . . . . 2 . . 1 . Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Traps Triggered 14 | . 6 . . 2 1 . 5 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Machines Disabled 5 | . 1 1 . 1 . . 2 . Max in Single Turn 1 | . 1 1 . 1 . . . . Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Machines Accessed 9 | . 5 . . 1 1 . 2 . Terminals 5 | . 4 . . 1 . . . . Fabricators 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 24 | . 15 . . 3 1 . 5 . Successful 9 | . 7 . . 1 1 . . . Failed 15 | . 8 . . 2 . . 5 . Catastrophic 3 | . . . . . . . 3 . Database Lockouts . | . . . . . . . . . Manual 17 | . 11 . . 3 . . 3 . Terminals 14 | . 11 . . 3 . . . . Fabricators 3 | . . . . . . . 3 . Repair Stations . | . . . . . . . . . Recycling Units 4 | . 4 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . 1 . 2 . Terminal Hacks . | . . . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks 6 | . 5 . . 1 . . . . Terminals 6 | . 5 . . 1 . . . . Botnet 5 | . 4 . . 1 . . . . Operators 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 4 . . 1 . . 2 . Full Trace Events 6 | . 3 . . 1 . . 2 . Feedback Events 1 | . . . . . . . 1 . Corruption 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Was Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Total Allies 20 | . . . . . . 20 . . Largest Group 20 | . . . . . . 20 20 . Highest-Rated Group 575 | . . . . . . 575 575 . Highest-Rated Ally 31 | . . . . . . 31 31 . Total Orders . | . . . . . . . . . Ally Attacks 131 | . . . . . . . 131 . Total Damage 1958 | . . . . . . . 1958 . Kills 19 | . . . . . . . 19 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Turns Passed 4132 | 80 598 502 90 1270 561 294 736 1 Spaces Moved 2736 | 49 348 155 56 539 492 283 813 1 Core 10 | 10 . . . . . . . . Treads . | . . . . . . . . . Legs 1137 | 39 348 155 56 539 . . . . Wheels . | . . . . . . . . . Hover 1589 | . . . . . 492 283 813 1 Flight . | . . . . . . . . . Fastest Speed 30 | 50 120 120 120 120 38 38 30 30 Average Speed 98 | 108 120 120 120 153 85 87 56 30 Slowest Speed 260 | 120 190 120 120 260 102 98 98 30 Overloaded Moves 68 | . . . . . . . 67 1 Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 4 78 45 7 48 9 96 31 2 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . . Unknown Exits Taken 5 | 1 1 . 1 1 . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 18 | . 13 . . 5 . . . . Melee . | . . . . . . . . . Projectile 5 | . . . . 5 . . . . AOE 13 | . 13 . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Total 3894 | 64 462 439 67 834 627 332 1068 1 Wait 737 | 2 44 263 2 78 83 31 234 . Move 2727 | 48 347 154 55 538 492 282 810 1 Hop . | . . . . . . . . . Pick Up 61 | 3 11 . 1 31 9 3 3 . Fast Attach 43 | 7 12 . 1 17 5 1 . . Attach 14 | . . . . 8 5 . 1 . Detach 12 | . . . . 8 4 . . . Swap 56 | . 3 4 . 28 13 4 4 . Drop 87 | . 13 2 2 45 13 8 4 . Fire 147 | 4 32 16 6 78 3 . 8 . Melee . | . . . . . . . . . Ram 2 | . . . . . . . 2 . Kick 3 | . . . . 3 . . . . Crush . | . . . . . . . . . Escape Stasis 2 | . . . . . . . 2 . Rewire 3 | . . . . . . 3 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Subcaves -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 16) 657 | -10/Materials | Discovered new exit (range 14) 679 | -10/Materials | Entered Mines 819 | -10/Mines | Assembled infested the area 824 | -10/Mines | Assisted by a Guerilla fighting off Assembled 841 | -10/Mines | Identified exit to Subcaves 1077 | -10/Mines | Build established: Scavenger-Mutant 1181 | -10/Mines | Entered Subcaves 1257 | -10/Subcaves | Discovered new exit (range 7) 1271 | -10/Subcaves | Entered Materials 1271 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1791 | -8/Materials | Lost 4 parts (1p2u1w) 2455 | -8/Materials | Build established: Scavenger-Gunner 2535 | -8/Materials | Discovered new exit (range 3) 2541 | -8/Materials | Entered Factory 2541 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2844 | -7/Factory | Build established: Gunner 3102 | -7/Factory | Sucked down chute 3102 | -7/Factory | Entered Waste 3103 | -7/Waste | Joined by Warlord forces that had cleared the area 3316 | -7/Waste | Discovered new exit (range 16) 3396 | -7/Waste | Entered Factory 3396 | -7/Factory | Accompanied by 20 allies 4083 | -7/Factory | Lost 3 allies 4121 | -7/Factory | Discovered new exit (range 9) 4127 | -7/Factory | Garrison activated, responded to threat 4132 | -7/Factory | Entered Lower Caves 4133 | -7/Lower Caves | Self-destructed Last Messages --------------- 04114_ A bubble of rippling energy engulfs the area. 04114_ Evaded trap by timely firing Reaction Control System. 04114_ G-47 Trooper emerges from a hatch in the floor. 04114_ S-27 Virus emerges from a hatch in the floor. 04121_ EXIT=FOUND 04126_ System corrupted: Matter fused (-8). 04126_ Imp. Sensor Array destroyed. 04127_ ALERT: Activating Garrison Access F001. 04128_ Y-54 Guardian suffers critical hit (Burn). 04128_ Gatling Laser melted. 04128_ Imp. Heat Sink melted. 04128_ Y-54 Guardian destroyed. 04132_ Nuclear Reactor explodes. 04132_ S-27 Virus destroyed. 04132_ U-05 Engineer destroyed. 04132_ K-01 Serf destroyed. 04132_ S-27 Virus destroyed. LOCATION=UNKNOWN GOAL=ESCAPE 04133_ JE-X5F(k) breaks down the debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????##?????????????????? | | ?????????????????????????????? #?????????????????? | | ????????????????????????####? ??????????????????? | | ???????????????????????## ## ???????????????????? | | ????????????????# ?????# k #???????????????????? | | ????????????????# ####k ????????????????????? | | ????????????????? #????????????????????? | | ????????????????????? k ##???????????????????? | | ????????????????????????#% #???????????????????? | | ????????????????????????#@ ###???????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ????????????????????? | | ??????????????????????? ???????????????????? | | ??????????????????????? ???????????????????? | | ?????????????????????? ###??????????????????? | | ?????????????????????? ##????????????????????? | | ????????????????????? ###?????????????????????? | | ????????????????????? #????????????????????????? | | ????????????????????####?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 67 Targeting Accuracy 6 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- We Are Legion Challenges ------------ None Game ------ Seed MasterTitaniumComputer Manual? 0 Play Time 00:49:25 Cumulative 36.2 hours Start 2024.06.23 @ 21:30:49 End 2024.06.25 @ 19:41:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 81 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 29 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 70074391-3b69-4ecf-9f7d-b3ac94d0b81c