Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.27 @ 23:52:02 Player: zeramoth Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (75) 375 Value Destroyed (3114) 3114 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (967) 967 TOTAL SCORE: 10016 Bonus ------- Follower Combat Kills 367 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 228/1150 Matter 251/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Terrain Scan Processor Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Myomer Leg Guided EMP Blaster Lance Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Makeshift Sensor Array Terrain Scan Processor Advanced Targeting Computer Weapon Cycler Improved Medium Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Plasma Rifle Wave Gun Heavy Neutron Cannon KE Penetrator > --- INVENTORY -------- Light Fission Core Light Antimatter Reactor Myomer Leg Myomer Leg Advanced Heat Sink Medium Storage Unit High-capacity Storage Unit Improved Energy Well Makeshift Cloaking Device Advanced Shield Generator Shock Rifle Guided EMP Blaster Missile Launcher Lance [Rating: 98] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Terrain Scan Processor Protection Light Armor Plating Weapon Mass Driver Energy Gun Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mass Driver Launcher Missile Launcher Piercing Weapon Lance Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Slots Evolved 12 | . . . 2 2 2 2 . . . . 2 2 Power 1 | . . . . . . . . . . . 1 . Propulsion 2 | . . . 1 . 1 . . . . . . . Utility 7 | . . . 1 1 1 2 . . . . 1 1 Weapon 2 | . . . . 1 . . . . . . . 1 Parts Attached 117 | . 3 . 14 17 10 4 8 20 2 9 11 19 Power 18 | . . . 4 1 1 1 1 2 . 2 1 5 Engine 10 | . . . 4 . 1 1 . 2 . . 1 1 Core 5 | . . . . 1 . . 1 . . 2 . 1 Reactor 3 | . . . . . . . . . . . . 3 Propulsion 29 | . . . 6 6 1 . 3 4 . 2 3 4 Treads 3 | . . . 3 . . . . . . . . . Leg 26 | . . . 3 6 1 . 3 4 . 2 3 4 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 24 | . 2 . 1 2 4 2 1 5 2 . 2 3 Device 12 | . . . 1 1 1 1 1 4 1 . 2 . Storage 4 | . 2 . . 1 1 . . . . . . . Processor 5 | . . . . . 1 1 . 1 1 . . 1 Hackware . | . . . . . . . . . . . . . Protection 3 | . . . . . 1 . . . . . . 2 Artifact . | . . . . . . . . . . . . . Weapon 46 | . 1 . 3 8 4 1 3 9 . 5 5 7 Energy Gun 21 | . . . . 6 2 . 1 3 . 2 4 3 Energy Cannon 4 | . . . 1 1 . . . . . . 1 1 Ballistic Gun 8 | . 1 . 2 . 1 1 1 1 . . . 1 Ballistic Cannon 4 | . . . . . . . 1 2 . 1 . . Launcher 7 | . . . . 1 1 . . 1 . 2 . 2 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . 2 . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 3 2 1 . . . . . . 2 Parts Lost 46 | . . . 1 . 1 . 6 6 . 7 4 21 Power 7 | . . . . . . . . . . 2 2 3 Propulsion 11 | . . . 1 . . . 1 1 . 3 1 4 Utility 14 | . . . . . 1 . 3 3 . . . 7 Weapon 14 | . . . . . . . 2 2 . 2 1 7 Highest Loss Streak 21 | . . . 1 . 1 . 3 2 . 6 3 21 Average Slot Usage (%) 97 | . 99 100 96 99 99 99 94 98 99 99 94 86 Engine 5 | . 14 14 10 3 5 6 1 5 6 5 1 . Core 1 | . . . . 5 1 . 4 . . . 4 . Treads 1 | . . . 12 . . . . . . . . . Leg 25 | . 28 28 17 27 30 26 26 26 26 25 22 20 Device 15 | . . . 11 17 11 12 13 18 20 20 23 17 Storage 14 | . 27 28 22 18 15 13 13 13 13 13 11 9 Processor 8 | . . . . . 6 13 10 13 11 13 11 10 Protection 1 | . . . . . 2 6 3 . . . . 6 Energy Gun 7 | . 7 . . 16 15 9 4 3 . 11 12 11 Energy Cannon 1 | . . . 5 6 . . . . . . 3 1 Ballistic Gun 5 | . 20 28 16 1 6 9 9 1 . . . 1 Ballistic Cannon 4 | . . . . . . . 4 8 13 6 . . Piercing Weapon 1 | . . . . . . . . 5 6 . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 101 | 12 33 33 39 54 54 56 61 65 70 71 72 101 Greatest Support 96 | 20 20 20 60 45 60 60 64 67 67 67 70 96 Greatest Overweight (x) 5 | . 1 1 3 1 . . . 1 1 1 1 5 Average Overweight (x) . | . . 1 . . . . . . . . . 1 Largest Inventory Capacity 16 | 6 14 14 14 16 16 16 16 16 16 16 16 16 Average Capacity 15 | 6 13 14 14 15 16 16 16 16 16 16 16 15 Most Carried 16 | 6 13 14 14 16 16 16 16 16 16 16 12 16 Average Carried 14 | 6 10 13 13 15 15 14 15 15 15 14 9 13 Final Capacity 16 | 6 14 14 14 16 16 16 16 16 16 16 16 4 Final Carried 16 | 6 13 14 14 16 16 16 16 16 16 11 12 4 Class Distribution -------------------- 23% | Skirmisher 22% | Mutant 20% | Messiah-Gunner 12% | Scavenger-Mutant 8% | Gunner 7% | Messiah-Mutant 3% | Messiah-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -8/Materials Gunner | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Messiah-Gunner | -5/Proximity Caves Messiah-Gunner | -5/Factory Messiah-Tank | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Matter Collected 2200 | 175 58 44 210 210 129 . 492 399 20 154 159 150 Remotely . | . . . . . . . . . . . . . Salvage Created 2819 | . 100 44 330 391 453 . 436 496 . 151 316 102 Parts 130 | . 2 6 15 19 22 . 15 24 . 9 10 8 Haulers Intercepted 2 | . . . . 1 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . . 15 5 5 12 . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 72 | . 2 3 6 6 11 . 13 11 . 11 5 4 Melee 3 | . . . . . . . . 3 . . . . Guns 33 | . 2 3 3 5 7 . 5 1 . 1 4 2 Cannons 20 | . . . 3 1 . . 8 5 . 2 1 . AOE 16 | . . . . . 4 . . 2 . 8 . 2 Classes Destroyed 9 | . 1 1 1 2 1 . 1 1 . . . 1 Builder 1 | . . . . . . . . . . . . 1 Hauler 2 | . . . . 1 1 . . . . . . . Swarmer 25 | . . 3 . . 3 . 6 . . 9 . 4 Grunt 24 | . 2 . . 4 5 . 5 3 . . 5 . Brawler 1 | . . . . . . . 1 . . . . . Sentry 8 | . . . 6 1 . . 1 . . . . . Hunter 3 | . . . . 1 1 . . 1 . . . . Programmer 4 | . . . . . 2 . . . . 2 . . Thug 6 | . . . . . . . . 6 . . . . Mutant 1 | . . . . . . . . 1 . . . . Best Kill Streak 7 | . 2 3 1 2 7 . 5 4 . 5 3 3 Combat Bots Only 6 | . 2 3 1 2 6 . 5 4 . 5 3 2 Max Kills in Single Turn 3 | . 1 1 1 1 3 . 1 1 . 2 1 1 Gunslinging 1 | . . . . . 1 . . . . . . . Exploded 3 | . . . . . 3 . . 1 . 2 . 1 Melee 1 | . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Damage Taken 7575 | . 129 120 344 310 306 . 951 1045 . 784 611 2975 Core 1503 | . 33 23 44 44 66 . 85 116 . 41 129 922 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 86 | 100 . 77 89 92 90 . . . . 71 87 . Volleys Fired 161 | . 10 9 14 13 23 . 29 19 . 12 16 16 Largest 4 | . 2 2 2 3 3 . 3 3 . 3 3 4 Hottest 299 | . 60 40 91 168 135 . 136 136 . 207 223 299 Shots Fired 397 | . 20 18 28 39 67 . 86 35 . 24 46 34 Gun 286 | . 20 18 24 32 66 . 57 8 . 8 30 23 Cannon 93 | . . . 4 7 . . 29 22 . 10 16 5 Launcher 18 | . . . . . 1 . . 5 . 6 . 6 Special . | . . . . . . . . . . . . . Kinetic 183 | . 10 18 24 . 22 . 66 24 . 10 . 9 Thermal 131 | . 10 . 4 11 28 . 20 2 . 8 30 18 Explosive 18 | . . . . . 1 . . 5 . 6 . 6 Electromagnetic 65 | . . . . 28 16 . . 4 . . 16 1 Robot Hit Streak 17 | . 17 2 10 17 14 . 16 14 . 4 13 3 Robot Miss Streak 9 | . 1 5 1 2 3 . 9 3 . 3 2 4 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 3 | . . 1 . 1 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 1 . . . . . . . Shots Hit Robots 292 | . 18 8 24 32 43 . 67 32 . 14 39 15 Core Hits 170 | . 5 3 11 11 25 . 48 24 . 14 14 15 Critical Hits 2 | . . . 1 . . . . 1 . . . . Critical Kills 1 | . . . . . . . . 1 . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . Melee Attacks 10 | . . . . . . . . 10 . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 10 | . . . . . . . . 10 . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 7573 | . 216 91 356 585 1213 . 1180 1363 . 1074 907 588 Guns 3042 | . 216 91 274 433 778 . 452 61 . 94 467 176 Cannons 2265 | . . . 82 152 . . 728 639 . 184 440 40 Explosions 1967 | . . . . . 435 . . 364 . 796 . 372 Melee 299 | . . . . . . . . 299 . . . . Ramming . | . . . . . . . . . . . . . Kinetic 2656 | . 106 91 274 . 286 . 1068 647 . 184 . . Thermal 2119 | . 110 . 82 213 615 . 112 . . 94 694 199 Explosive 1739 | . . . . . 207 . . 364 . 796 . 372 Electromagnetic 760 | . . . . 372 105 . . 53 . . 213 17 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 299 | . . . . . . . . 299 . . . . Highest Corruption 3 | . . . 3 . 2 . . . . . . . Average Corruption 2 | . . . 2 . 1 . . . . . . . Corruption Purged . | . . . . . . . . . . . . . Effects 10 | . . . 3 . 7 . . . . . . . Message Errors 3 | . . . 1 . 2 . . . . . . . Matter Fused 1 | . . . 1 . . . . . . . . . Heat Flow Errors 2 | . . . 1 . 1 . . . . . . . Energy Discharges 2 | . . . . . 2 . . . . . . . Data Loss (minor) 1 | . . . . . 1 . . . . . . . Targeting Errors 1 | . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 155 | . . . . . 31 . . 16 . 86 22 . Projectiles 24 | . . . . . . . . . . 2 22 . Explosions 131 | . . . . . 31 . . 16 . 84 . . Melee . | . . . . . . . . . . . . . Knockbacks 17 | . . . . . . . 13 3 . 1 . . Impact . | . . . . . . . . . . . . . Kinetic 16 | . . . . . . . 13 2 . 1 . . Secondary 1 | . . . . . . . . 1 . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 662 | . 69 . 183 190 180 . 109 4 . 220 393 662 Average Temperature 111 | . 36 . 44 81 76 . 30 2 . 103 165 314 Received Heat Transfer 1582 | . 69 . 81 81 72 . 198 273 . 100 198 510 Effects 17 | . . . . . . . . . . . 2 15 Shutdowns 4 | . . . . . . . . . . . . 4 Interference 5 | . . . . . . . . . . . 2 3 Short Circuit 2 | . . . . . . . . . . . . 2 Damage (minor) 3 | . . . . . . . . . . . . 3 Damage (major) 3 | . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 5 | . 1 . 1 1 1 . . . . . 1 . Heat Transferred 3289 | . 250 . 148 407 853 . 222 . . 148 951 310 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Peak Influence 298 | . 57 70 185 154 298 145 . . . . 199 209 Average Influence 104 | . 21 65 100 71 140 145 . . . . 130 138 Maximum Alert Level 1 | . . . . . 1 . . . . . . 1 Low Security (%) 91 | 100 100 100 100 100 59 100 . . . . 100 95 Level 1 8 | . . . . . 40 . . . . . . 4 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 8 | . . . . 1 3 . . . . . 1 3 Investigation 1 | . . . . . 1 . . . . . . . Extermination 4 | . . . . . 2 . . . . . 1 1 Reinforcement 2 | . . . . 1 . . . . . . . 1 Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Distress Signals 4 | . . . 2 . 1 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 118 | . 3 3 8 9 20 . 18 13 1 13 11 19 Peak Tracking Total 8 | . 3 2 2 2 6 . 7 4 1 5 5 8 Tactical Retreats 14 | . . . . . 6 . 3 . . . 2 3 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Traps Triggered 4 | . . . 3 . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Machines Disabled 7 | . . . . 1 5 . . . . . . 1 Max in Single Turn 5 | . . . . 1 5 . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Machines Accessed 12 | . 1 . 2 2 3 1 1 1 1 . . . Terminals 8 | . 1 . 2 2 2 1 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 24 | . 2 . 3 6 7 2 1 1 2 . . . Successful 14 | . 1 . 1 2 5 1 1 1 2 . . . Failed 10 | . 1 . 2 4 2 1 . . . . . . Catastrophic 2 | . . . . . 1 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 22 | . 2 . 3 5 3 2 . . . . . 7 Terminals 18 | . 2 . 3 6 5 2 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 11 | . 1 . 1 2 3 . 1 1 2 . . . Record 1 | . . . . . 1 . . . . . . . Part Schematic 2 | . . . . . . . . . 2 . . . Open Door 2 | . . . . . . . 1 1 . . . . Alert Level 1 | . . . . . 1 . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . Registered Components 2 | . 1 . 1 . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . . . . Process 1 | . . . . . 1 . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . 1 . . . . . . Terminals 1 | . . . . . . 1 . . . . . . Botnet 1 | . . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 8 | . 1 . 1 2 2 1 . . . . . 1 Full Trace Events 2 | . . . . 1 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . 2 . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Total Allies 8 | . . . . . . . . . 4 . . 4 Largest Group 4 | . . . . . . . . . 4 3 . 4 Highest-Rated Group 328 | . . . . . . . . . 150 111 . 328 Highest-Rated Ally 94 | . . . . . . . . . 39 39 . 94 Zionite Dispatches 1 | . . . . . . . . . . . . 1 Hacker 1 | . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . Ally Attacks 58 | . . . . . . . . . 7 11 . 40 Total Damage 1547 | . . . . . . . . . 103 158 . 1286 Kills 9 | . . . . . . . . . . 1 . 8 Allies Corrupted 3 | . . . . . . . . . . 2 . 1 Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 2 1 . 2 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Turns Passed 8364 | 3 425 171 677 638 754 132 1235 680 1457 1184 319 689 Spaces Moved 5121 | 3 241 95 338 292 519 96 900 419 975 751 127 365 Core 2 | . . . . . . . . . . . . 2 Treads 114 | . . . 114 . . . . . . . . . Legs 5005 | 3 241 95 224 292 519 96 900 419 975 751 127 363 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 120 | 120 120 150 120 120 120 120 120 125 125 122 122 120 Average Speed 139 | 120 147 150 152 149 120 120 122 126 147 151 131 156 Slowest Speed 300 | 120 150 150 210 150 120 120 125 155 155 155 156 300 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 36 | 2 36 40 33 28 19 3 80 60 86 77 3 9 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 5 | . . . . . . . 2 . 2 1 . . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 13 | . . . . . . . 4 3 3 3 . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 131 | . . . . . 25 . . 32 . 43 3 28 Melee . | . . . . . . . . . . . . . Projectile 21 | . . . . . . . . 7 . 6 3 5 AOE 110 | . . . . . 25 . . 25 . 37 . 23 Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Total 6028 | 2 289 106 477 462 609 112 973 519 998 776 244 461 Wait 505 | . 29 . 84 124 47 12 25 39 16 5 89 35 Move 5109 | 2 240 94 337 291 518 95 899 418 974 750 126 365 Hop . | . . . . . . . . . . . . . Pick Up 48 | . 6 2 10 7 4 . 6 4 2 . . 7 Fast Attach 43 | . 2 . 7 6 3 1 1 6 2 . 4 11 Attach 33 | . . . 3 2 3 2 4 5 . 5 3 6 Detach 16 | . 1 . . 1 2 1 1 3 1 . 2 4 Swap 41 | . 1 . 4 9 4 1 3 9 . 4 4 2 Drop 56 | . . 1 18 9 5 . 4 6 3 . . 10 Fire 161 | . 10 9 14 13 23 . 29 19 . 12 16 16 Melee 10 | . . . . . . . . 10 . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . 5 Rewire 1 | . . . . . . . 1 . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 4 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Discovered new exit (range 8) 309 | -10/Materials | Build established: Mutant 429 | -10/Materials | Entered Mines 553 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 557 | -10/Mines | Found Prototype Device 591 | -10/Mines | Discovered new exit (range 5) 600 | -10/Mines | Entered Materials 600 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 600 | -9/Materials | Identified Exp. Sensor Array 918 | -9/Materials | Discovered new exit (range 3) 1220 | -9/Materials | Discovered new exit (range 11) 1277 | -9/Materials | Entered another Materials area 1277 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1684 | -8/Materials | Build established: Skirmisher 1877 | -8/Materials | Discovered new exit (range 15) 1915 | -8/Materials | Entered Factory 1915 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2275 | -7/Factory | Build established: Gunner 2638 | -7/Factory | Discovered new exit (range 15) 2669 | -7/Factory | Entered another Factory area 2669 | -6/Factory | Evolved 2 slots: Utility x2 2781 | -6/Factory | Discovered new exit (range 8) 2801 | -6/Factory | Entered Lower Caves 2971 | -6/Lower Caves | Build established: Skirmisher 3408 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3572 | -6/Lower Caves | Learned location of Zion (-6) 3575 | -6/Lower Caves | Lost 3 parts (1n2u) 3585 | -6/Lower Caves | Spotted B-75 Beast 3730 | -6/Lower Caves | Discovered new exit (range 10) 4036 | -6/Lower Caves | Entered another Lower Caves area 4276 | -6/Lower Caves | Encountered a Warlord checkpoint 4387 | -6/Lower Caves | Attacked by a faux Warlord 4669 | -6/Lower Caves | Learned Factory machine intel 4669 | -6/Lower Caves | Discovered new exit (range 9) 4716 | -6/Lower Caves | Entered Zion 4740 | -6/Zion | Build established: Scavenger-Mutant 5320 | -6/Zion | Learned location of Warlord (-5) 5532 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 5586 | -6/Zion | Build established: Mutant 5704 | -6/Zion | Imprinted 5706 | -6/Zion | Declared Zion's savior 6004 | -6/Zion | Build established: Messiah-Mutant 6024 | -6/Zion | Discovered new exit (range 15) 6052 | -6/Zion | Given A8's code to call for help 6173 | -6/Zion | Entered Proximity Caves 6173 | -5/Proximity Caves | Accompanied by 3 allies 6239 | -5/Proximity Caves | Learned Factory interactive machine intel 6467 | -5/Proximity Caves | Build established: Messiah-Gunner 7068 | -5/Proximity Caves | Learned location of Armory (-3) 7105 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 7295 | -5/Proximity Caves | Spotted B-75 Beast 7341 | -5/Proximity Caves | Discovered new exit (range 9) 7357 | -5/Proximity Caves | Entered Factory 7357 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7358 | -5/Factory | Loaded intel: 259 machine locations 7359 | -5/Factory | Loaded intel: 44 interactive machine locations 7376 | -5/Factory | Lost 6 parts (2p2n2w) 7671 | -5/Factory | Discovered new exit (range 2) 7676 | -5/Factory | Entered another Factory area 7676 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 7691 | -4/Factory | Zion Hacker squad teleported in 7701 | -4/Factory | Lost 3 parts (2p1w) 7850 | -4/Factory | Enhanced Grunt warped into view, answering call for help 7855 | -4/Factory | Enhanced Grunt warped into view, answering call for help 8299 | -4/Factory | Garrison activated, responded to threat 8358 | -4/Factory | Core integrity fell below 50% 8365 | -4/Factory | Core integrity fell below 20% 8365 | -4/Factory | Self-destructed Last Messages --------------- 08349_ Flexi-carbon Leg destroyed. 08350_ Slug penetrates Door. 08351_ Lrg. Storage Unit destroyed. 08352_ U-05 Engineer builds a Wall. 08352_ Lgt. Antimatter Reactor destroyed. 08352_ Enh. Flexi-carbon Leg destroyed. 08353_ Slug penetrates Wall. 08354_ Penetrated by Slug. 08354_ Enh. Flexi-carbon Leg destroyed. 08356_ U-05 Engineer builds a Wall. 08356_ Slug penetrates Y-64 Sentinel. 08357_ Penetrated by Slug. 08359_ Slug penetrates Wall. 08360_ U-05 Engineer lays Concrete. 08361_ U-05 Engineer builds a Wall. 08361_ Lrg. Storage Unit destroyed. 08361_ Penetrated by Slug. 08363_ U-05 Engineer builds a Wall. 08364_ The unstable cave ceiling collapses. 08364_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | # #?????? ?????????????????????????????????? | | # #????? #???????????????????????????????? | | # """ ###### #???????????????????????????????? | | # """ # #???????????????????????????????? | | # """ # #???????????????????????????????? | | # # !! #???????????????????????????????? | | # """ # ! #???????????????????????????????? | | # """ # """ #???????????????????????????????? | | # """ # """ #???????????????????????????????? | | # # """ #???????????????????????????????? | | ###+### "" #???????????????????????????????? | | ?# "" #???????????????????????????????? | | ?# #???????????????????????????????? | | ?# #???????????????????????????????? | | ?# " #####+#####?????????????????????? | | ?# "" ????????????????????? | | ?# G !! ????????????????????? | | ?# "" !! ????????????????????? | | ?# " !! g ????????????????????? | | ?# g ##??????????????????????? | | ?# g #???????????????????????? | | ?########## g #???????????????????????? | | ??????? ?? #???????????????????????? | | ????????"" #???????????????????????? | | ????????"" # !######### #?????????????? | | ???????????#u =!* Y !@* #?????????????? | | ???????????# =! [ Y !!! #?????????????? | | ???????????# %]| =t u ; ????????? | | ?????????+ # *! # ######## # ????????? | | ????? !!*= ????###??? #?????????????? | | ????########+##%## ?????????????#?????????????? | | ??????????????# #####????????????????????????????? | | ??????????????# #????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ??????????????? #????????????????????????????????? | | ??????????????? #????????????????????????????????? | | ??????????????? #????????????????????????????????? | | ??????????????? #????????????????????????????????? | | ??????????????? ?????????????????????????????????? | | ??????????????? ?????????????????????????????????? | | ??????????????? ?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 37 Energy Capacity 395 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 85 Cloak Strength 3 Armor Coverage 450 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Hvy. Riot Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Challenges ------------ None Game ------ Seed NullBarragePrototype Manual? 0 Play Time 01:29:12 Cumulative 31.9 hours Start 2020.07.27 @ 00:40:04 End 2020.07.27 @ 23:52:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 72 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 23 Gallery% 39 Achievement% 27 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6e4d2a7c-8284-42ea-9788-9b6ed544b1fd