Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.30 @ 00:18:52 Player: Moddy Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (21) 105 Value Destroyed (653) 653 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (763) 763 TOTAL SCORE: 3101 Bonus ------- Follower Combat Kills 163 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 190/300 Energy 11/100 System Corruption 0% Temperature Cool (9) Movement Hovering (120) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Hover Unit > --- UTILITY (3) ------ Small Storage Unit Mobile Refinery Mk. CCLXVII > --- WEAPON (2) ------- Phasing Sabre > --- INVENTORY (8) ---- Makeshift Light Armor Plating Makeshift Spear Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Small Storage Unit Makeshift ECM Suite Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Phasing Sabre Makeshift Spear > --- INVENTORY -------- Improved Hover Unit Improved Hover Unit Makeshift Light Armor Plating Improved EM Shotgun Heavy Battle Rifle Slug Cannon Enhanced Flamer [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Hover Unit Treads Medium Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Small Storage Unit Device Makeshift ECM Suite Storage Small Storage Unit Processor Transport Network Coupler Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Heavy Battle Rifle Ballistic Cannon Slug Cannon Launcher Mini Grenade Launcher Special Weapon Enhanced Flamer Slashing Weapon Phasing Sabre Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 28 | . 6 8 3 3 8 Power 3 | . . 2 . . 1 Engine 3 | . . 2 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | . 2 2 . . 3 Treads 3 | . . . . . 3 Leg . | . . . . . . Wheel . | . . . . . . Hover 4 | . 2 2 . . . Flight . | . . . . . . Utility 7 | . 2 2 1 2 . Device 4 | . 1 . 1 2 . Storage 1 | . 1 . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 11 | . 2 2 2 1 4 Energy Gun 3 | . 2 1 . . . Energy Cannon . | . . . . . . Ballistic Gun 2 | . . 1 . 1 . Ballistic Cannon 1 | . . . . . 1 Launcher 2 | . . . 2 . . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . 1 1 . 1 . Parts Lost 11 | . 1 2 . . 8 Power 2 | . . 1 . . 1 Propulsion 3 | . . . . . 3 Utility 3 | . 1 1 . . 1 Weapon 3 | . . . . . 3 Highest Loss Streak 7 | . 1 1 . . 7 To Critical Strikes . | . . . . . . Average Backups 7 | 6 7 7 8 8 7 Power . | 1 1 . . . . Propulsion 3 | 4 3 3 3 3 2 Utility . | . . . . . 1 Weapon 3 | 1 2 3 4 4 3 Tool/Special . | . . . . . . Unused Backups 18 | . 11 1 . 2 4 Power 2 | . 1 1 . . . Propulsion 7 | . 4 . . . 3 Utility 2 | . 1 . . . 1 Weapon 7 | . 5 . . 2 . Tool/Special . | . . . . . . Average Slot Usage (%) 98 | . 97 98 100 100 95 Engine 11 | . 14 11 11 11 9 Leg 3 | . 25 . . . . Hover 28 | . 2 33 33 33 24 Device 13 | . 9 11 11 14 22 Storage 11 | . 16 11 11 11 11 Processor 4 | . . 2 11 7 . Protection 1 | . . 6 . . . Energy Gun 10 | . 14 11 11 11 6 Ballistic Gun 10 | . 14 11 9 11 8 Peak Build Rating 38 | 6 14 19 18 26 38 Average Rating 19 | 6 8 17 16 21 30 On Entrance 14 | 6 6 14 17 15 26 Naked Turns . | . . . . . . Heaviest Build 42 | 14 18 22 15 28 42 Greatest Support 76 | 20 20 21 21 21 76 Greatest Overweight (x) 2 | . 2 1 . 1 2 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 8 | 8 8 8 8 8 8 Most Carried 8 | 6 8 8 8 8 8 Average Carried 7 | 6 7 7 8 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 6 8 8 8 8 2 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 706 | 200 47 224 69 41 125 Remotely . | . . . . . . Salvage Created 892 | . 195 471 115 . 111 Parts 50 | . 5 32 9 . 4 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 5 | . . . . . 5 Prevented 2 | . . . . . 2 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 13 | . 2 6 3 . 2 Melee 1 | . . . . . 1 Guns 6 | . 1 3 1 . 1 AOE 6 | . 1 3 2 . . Classes Destroyed 8 | . 3 4 . . 1 Worker 3 | . 1 2 . . . Hauler 1 | . . 1 . . . Recycler 1 | . 1 . . . . Watcher 3 | . . 3 . . . Swarmer 1 | . . 1 . . . Grunt 7 | . 2 2 3 . . Brawler 1 | . . . . . 1 Sentry 4 | . . 3 . . 1 Best Kill Streak 5 | . 3 5 3 . 1 Combat Bots Only 4 | . 2 4 3 . 1 Max Kills in Single Turn 2 | . 2 2 2 . 1 Gunslinging . | . . . . . . Exploded 2 | . 1 1 2 . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 170 | . 18 36 9 . 107 Missed 61 | . 6 16 4 . 35 Hits 109 | . 12 20 5 . 72 Melee 19 | . . . . . 19 Projectile 90 | . 12 20 5 . 53 Critical Strikes 11 | . . . . . 11 Damage Taken 2306 | . 180 460 57 . 1609 Core 417 | . 14 45 . . 358 Absorbed by Shields . | . . . . . . Core Remaining (%) 97 | 100 94 . . . . Volleys Fired 78 | . 14 35 4 7 18 Largest 2 | . 2 2 2 1 2 Hottest 120 | . 60 65 78 33 120 Shots Fired 137 | . 28 65 8 7 29 Gun 118 | . 28 65 4 7 14 Cannon 14 | . . . . . 14 Launcher 4 | . . . 4 . . Special 1 | . . . . . 1 Kinetic 80 | . 14 33 . 7 26 Thermal 1 | . . . . . 1 Explosive 3 | . . . 3 . . Electromagnetic 53 | . 14 32 5 . 2 Robot Hit Streak 11 | . 7 11 5 . 6 Robot Miss Streak 3 | . 3 3 1 . 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 90 | . 18 43 5 . 24 Core Hits 40 | . 8 21 5 . 6 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 3 | . . 1 . . 2 Destroy 3 | . . 1 . . 2 Melee Attacks 6 | . . . . . 6 Impact . | . . . . . . Slashing 3 | . . . . . 3 Piercing 3 | . . . . . 3 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2418 | . 391 996 342 . 689 Guns 1149 | . 233 636 58 . 222 Cannons 277 | . . . . . 277 Explosions 746 | . 158 304 284 . . Melee 178 | . . . . . 178 Ramming 56 | . . 56 . . . Kinetic 818 | . 139 208 . . 471 Thermal 474 | . 158 145 159 . 12 Explosive 237 | . . 159 78 . . Electromagnetic 655 | . 94 428 105 . 28 Impact . | . . . . . . Slashing 110 | . . . . . 110 Piercing 68 | . . . . . 68 Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 46 | . 1 41 . . 4 Projectiles 4 | . . . . . 4 Explosions 42 | . 1 41 . . . Melee . | . . . . . . Knockbacks 4 | . . . . . 4 Impact . | . . . . . . Kinetic 3 | . . . . . 3 Secondary 1 | . . . . . 1 Self-Inflicted Damage 186 | . . 185 1 . . Shots 4 | . . 3 1 . . Rammed 3 | . . 3 . . . Targets Rammed 3 | . . 3 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 123 | . 99 20 1 . 123 Average Temperature 50 | . 60 11 1 . 45 Received Heat Transfer 696 | . 99 132 33 . 432 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . 3 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 530 | . 150 150 150 . 80 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 7 | . 1 5 1 . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . Low Security (%) 74 | 100 100 48 100 . . Level 1 25 | . . 51 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 271 | . 59 271 196 . . Initial 97 | . . . 97 . . Average 99 | . 10 140 153 . . Influence Increases 798 | . 68 507 99 . 124 Destroy 0b10 Robot/C 380 | . 40 180 60 . 100 Destroy 0b10 Robot/NC 40 | . 10 30 . . . Destroy Leader 98 | . 10 68 10 . 10 Allied During Kill 17 | . . 3 . . 14 Successful Hack 7 | . 4 3 . . . Disable Machine 105 | . . 90 15 . . Destroy Structure 31 | . 4 13 14 . . Lose Combat Pursuer 120 | . . 120 . . . Influence Decreases 798 | . 68 255 235 116 124 Entered New Map 271 | . . . 155 116 . Time Decay 447 | . 68 215 80 . 84 Lost Part 40 | . . 20 . . 20 Lost Ally 40 | . . 20 . . 20 Squads Dispatched 2 | . . 1 . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 50 | . 5 20 3 . 22 Peak Tracking Total 12 | . 4 10 3 . 12 Tactical Retreats 9 | . . 4 . . 5 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 7 | . . 6 1 . . Max in Single Turn 3 | . . 3 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 5 | . 3 2 . . . Terminals 3 | . 2 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 13 | . 7 6 . . . Successful 5 | . 4 1 . . . Failed 8 | . 3 5 . . . Catastrophic 2 | . . 2 . . . Database Lockouts . | . . . . . . Manual 1 | . 1 . . . . Terminals 10 | . 6 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 1 2 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 3 1 . . . Record 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Maintenance Status 1 | . . 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 3 2 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 16 | . . . . 16 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . 3 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 1 | . . 1 . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 5 | . . 1 . 4 . Largest Group 4 | . . 1 . 4 4 Highest-Rated Group 158 | . . 15 . 158 158 Highest-Rated Ally 40 | . . 15 . 40 40 Total Orders . | . . . . . . Ally Attacks 26 | . . 3 . . 23 Total Damage 659 | . . 72 . . 587 Kills 6 | . . 3 . . 3 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 1850 | . . 117 174 1285 274 T.N.C. 1167 | . . 117 174 876 . ECM 1611 | . . . 52 1285 274 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 1 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2634 | 3 343 513 174 1285 316 Spaces Moved 2324 | 3 229 543 289 1099 161 Core . | . . . . . . Treads 18 | . . . . . 18 Legs 208 | 3 205 . . . . Wheels . | . . . . . . Hover 2098 | . 24 543 289 1099 143 Flight . | . . . . . . Fastest Speed 52 | 120 116 52 52 52 112 Average Speed 92 | 120 119 58 52 106 143 Slowest Speed 190 | 120 190 112 52 116 176 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 1 55 31 77 87 18 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . 1 4 . Spaces Dug . | . . . . . . Terrain Destroyed 56 | . 3 11 37 . 5 Melee . | . . . . . . Projectile 5 | . . . . . 5 AOE 51 | . 3 11 37 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2665 | 2 272 672 302 1208 209 Wait 177 | . 7 76 4 88 2 Move 2319 | 2 228 542 288 1098 161 Hop . | . . . . . . Pick Up 20 | . 9 2 1 5 3 Fast Attach 5 | . 2 2 . . 1 Attach 8 | . . 2 . . 6 Detach . | . . . . . . Swap 22 | . 4 4 4 3 7 Drop 22 | . 8 1 1 7 5 Fire 78 | . 14 35 4 7 18 Melee 6 | . . . . . 6 Ram 3 | . . 3 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 5 | . . 5 . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 162 | -10/Materials | Discovered new exit (range 9) 268 | -10/Materials | Discovered new exit (range 15) 304 | -10/Materials | Build established: Mutant 347 | -10/Materials | Entered another Materials area 347 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 683 | -9/Materials | Discovered new exit (range 12) 860 | -9/Materials | Entered Mines 920 | -9/Mines | Discovered new exit (range 10) 940 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 952 | -9/Mines | Learned location of Zion (-7) 955 | -9/Mines | Met a Derelict bent on vengeance 1027 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1034 | -9/Mines | Entered Zion 1132 | -7/Zion | Discovered new exit (range 14) 1296 | -7/Zion | Learned Factory interactive machine intel 1380 | -7/Zion | Learned Factory recycling unit intel 1493 | -7/Zion | Given A8's code to call for help 1679 | -7/Zion | Met Imprinter 1701 | -7/Zion | Imprinted 1704 | -7/Zion | Declared Zion's savior 1910 | -7/Zion | Found Prototype Device 1910 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 2319 | -7/Zion | Entered Proximity Caves 2319 | -6/Proximity Caves | Accompanied by 4 allies 2462 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2527 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2622 | -6/Proximity Caves | Core integrity fell below 50% 2634 | -6/Proximity Caves | Core integrity fell below 20% 2635 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02604_ M-28 Smith repairs L-41 Fighter Imp. Deuterium Engine. 02607_ Arm. Treads destroyed. 02607_ Acquired 13 matter. 02612_ L-41 Fighter suffers critical hit (Destroy). 02612_ B-48 Gladiator destroyed. 02613_ Med. Treads destroyed. 02613_ Critical hit (Burn: +37). 02613_ Med. Treads severed. 02613_ M-28 Smith repairs G-50 Soldier. 02617_ Slug penetrates L-41 Fighter. 02617_ Destroyed Imp. Deuterium Engine. 02617_ L-41 Fighter knocked back. 02618_ Imp. EM Shotgun destroyed. 02620_ Slug penetrates Wall. 02623_ L-41 Fighter knocked back. 02624_ Slug Cannon destroyed. 02624_ Imp. Hover Unit severed. 02629_ Lgt. Treads fries itself beyond repair. 02633_ Mak. ECM Suite destroyed. 02633_ Destroyed Backup Plating III. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????##????????????????? | | ??????????????????????????????# #????????????????? | | ????????????????????????????###"#####????????????? | | ????????????????????????????# #????????????? | | ????????????????????????????# #????????????? | | ????????????????????????????# #??###???????? | | ????????????????????????????# #?# ##??????? | | ?????????######?????????????# ## #??????? | | ????????## ##?####????####% ##?????? | | ????????# ### ##???# =g|%% ##????? | | ???????## #####l;%### #????? | | ???????# @g###?# % ##????? | | ???????## % #???# ##?????? | | ????????## ## ######???# % #??????? | | ?????????## ## #????????## "#??????? | | ??????????## ## ##?????????### ##"#%#??????? | | ???????????## ## ###????????????# #?## #??????? | | ???####?????# ## #??????????????# #???? ??????? | | ??# ##????##### ##?????????????# ????? ?????? | | ## #?????#### #?????????????# ????? ????? | | #????## #????????????? ?????? ???? | | #????## #?###????????? #??????#??? | | #####???## ## ##???????? ?????????? | | ##??????# ##??????? #?????????? | | ##????## ### #??????? ??????????? | | ###### #?# #??????? ??????????? | | #?# ## #????????# ???????????? | | #?# #?# ##??????????????????????? | | % [!"# #?# ! #??###???????????????????????? | | ###! [%### #?##=%##????????????????????????????? | | ###?#"%|="####??# #?????????????????????????????? | | ????#"*=% ##?# #???????????##????????????????? | | ????# *== #?# #???????? ???????????????? | | ##### ### ####### ???????????????? | | # ## % ???????????????? | | ## ## | #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 18 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Thermic Laser | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Energy Well | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Microactuators | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive EM Shield | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive K-01 Serf | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExperimentalBattleExtractor Manual? 0 Play Time 00:27:23 Cumulative 27.0 hours Start 2025.05.29 @ 23:53:27 End 2025.05.30 @ 00:18:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 30 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ac20b4ba-ede1-4528-a6c8-60d5010257aa