Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.06 @ 02:19:48 Player: Socram Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (62) 310 Value Destroyed (2432) 2432 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (39) 39 TOTAL SCORE: 5821 Bonus ------- High Alert Combat Kills 39 Cogmind --------- Core Integrity 185/850 Matter 92/300 Energy 160/160 System Corruption 2% Temperature Cool (0) Movement Walking (150) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (6) ------ Large Storage Unit Weight Redist. System Advanced Signal Interpreter Phase Shifter > --- WEAPON (4) ------- Gauss Rifle Gauss Rifle > --- INVENTORY (10) --- Light Nuclear Core Angular Momentum Engine Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Signal Interpreter Recoil Stabilizer Hardened Heavy Armor Plating Component Analysis Suite > --- WEAPON ----------- Minigun Minigun Minigun Antimatter Cannon > --- INVENTORY -------- Angular Momentum Engine Aluminum Leg Aluminum Leg Aluminum Leg Improved Cooling System Improved Cooling System Improved Cooling System Large Matter Pod Rocket Launcher [Rating: 57] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Recoil Stabilizer Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Hardened Heavy Armor Plating Weapon Minigun Energy Gun EM Pulse Gun Ballistic Gun Minigun Ballistic Cannon Antimatter Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . 1 . . 1 Utility 4 | . . . 2 2 . Weapon 2 | . . 1 . . 1 Parts Attached 87 | 6 4 18 18 3 38 Power 7 | 1 . 2 1 . 3 Engine 6 | 1 . 2 1 . 2 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 25 | 2 . 8 6 . 9 Treads 1 | . . . . . 1 Leg 24 | 2 . 8 6 . 8 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 31 | 1 3 3 8 3 13 Device 13 | . 1 2 2 1 7 Storage 10 | 1 2 1 1 1 4 Processor 3 | . . . 2 1 . Hackware . | . . . . . . Protection 5 | . . . 3 . 2 Artifact . | . . . . . . Weapon 24 | 2 1 5 3 . 13 Energy Gun 6 | 2 1 1 . . 2 Energy Cannon . | . . . . . . Ballistic Gun 14 | . . 4 2 . 8 Ballistic Cannon 1 | . . . . . 1 Launcher 3 | . . . 1 . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . . 2 Parts Lost 37 | . . 4 3 . 30 Power 2 | . . . 1 . 1 Propulsion 10 | . . . 1 . 9 Utility 10 | . . 1 1 . 8 Weapon 15 | . . 3 . . 12 Highest Loss Streak 9 | . . 3 1 . 9 Average Slot Usage (%) 85 | . 97 91 95 92 71 Engine 8 | . 14 10 8 7 5 Leg 24 | . 28 30 25 23 18 Device 9 | . 11 10 6 7 9 Storage 9 | . 14 11 9 15 5 Processor 5 | . . . 10 7 6 Protection 3 | . . . 8 7 2 Energy Gun 4 | . 28 3 . . 1 Ballistic Gun 17 | . . 23 26 23 12 Ballistic Cannon 1 | . . . . . 3 Naked Turns . | . . . . . . Heaviest Build 71 | 13 18 33 52 54 71 Greatest Support 72 | 20 20 36 54 54 72 Greatest Overweight (x) 2 | 1 . 1 1 . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 18 | 6 12 10 10 10 18 Average Capacity 8 | 5 7 8 10 10 8 Most Carried 10 | 3 8 9 10 8 10 Average Carried 5 | 1 5 7 8 6 3 Final Capacity 10 | 6 8 10 10 10 10 Final Carried 9 | 3 8 9 7 8 2 Class Distribution -------------------- 29% | Tank 28% | Mutant 13% | Scavenger-Gunner 10% | Scavenger-Mutant 9% | Scavenger-Skirmisher 5% | Scavenger-Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Skirmisher | -8/Materials Tank | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 2287 | 252 48 472 583 209 723 Remotely . | . . . . . . Salvage Created 2498 | . 183 533 753 209 820 Parts 140 | . 12 34 46 7 41 Haulers Intercepted . | . . . . . . Recyclers Shooed 6 | . . . 1 . 5 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 59 | . 4 12 21 4 18 Melee 1 | . . . . . 1 Guns 47 | . 4 12 14 4 13 Cannons 1 | . . . . . 1 AOE 10 | . . . 7 . 3 Classes Destroyed 9 | . 1 2 3 . 3 Worker 2 | . . . 1 . 1 Builder 1 | . . . . . 1 Swarmer 12 | . . . 8 . 4 Grunt 30 | . 4 8 6 4 8 Brawler 1 | . . . 1 . . Duelist 1 | . . 1 . . . Sentry 10 | . . 3 6 . 1 Hunter 3 | . . . . . 3 Programmer 2 | . . . . . 2 Best Kill Streak 10 | . 2 3 10 2 4 Combat Bots Only 9 | . 2 3 9 2 4 Max Kills in Single Turn 3 | . 1 1 3 1 1 Gunslinging 1 | . . . 1 . . Exploded 3 | . . . 3 . 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 6486 | . 204 672 1056 324 4230 Core 919 | . 25 72 157 . 665 Absorbed by Shields . | . . . . . . Core Remaining (%) 88 | 100 90 82 71 100 . Volleys Fired 181 | . 13 36 36 14 82 Largest 4 | . 2 3 3 3 4 Hottest 122 | . 90 80 75 75 122 Shots Fired 404 | . 26 65 102 42 169 Gun 362 | . 26 65 99 42 130 Cannon 34 | . . . . . 34 Launcher 8 | . . . 3 . 5 Special . | . . . . . . Kinetic 360 | . . 57 99 42 162 Thermal 21 | . 13 6 . . 2 Explosive 8 | . . . 3 . 5 Electromagnetic 15 | . 13 2 . . . Robot Hit Streak 25 | . 6 12 24 25 8 Robot Miss Streak 7 | . 2 3 2 2 7 Penetration Max 1 | . . . . . 1 Secondary Targets 4 | . . . 3 . 1 Max Gunslinging Chain 1 | . . . 1 . 1 Shots Hit Robots 273 | . 17 46 72 25 113 Core Hits 145 | . 8 24 36 10 67 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5733 | . 174 673 1612 410 2864 Guns 3945 | . 174 666 1044 410 1651 Cannons 644 | . . . . . 644 Explosions 1117 | . . . 564 . 553 Melee . | . . . . . . Ramming 27 | . . 7 4 . 16 Kinetic 4317 | . . 587 1044 410 2276 Thermal 138 | . 61 58 . . 19 Explosive 1117 | . . . 564 . 553 Electromagnetic 134 | . 113 21 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . 3 1 2 Average Corruption 2 | . . . 3 1 1 Corruption Purged . | . . . . . . Effects 15 | . . . 4 2 9 Message Errors 5 | . . . 1 1 3 Heat Flow Errors 2 | . . . 1 . 1 Energy Discharges 3 | . . . . . 3 Data Loss (minor) 4 | . . . 1 1 2 Targeting Errors 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 157 | . . . 43 . 114 Projectiles 37 | . . . . . 37 Explosions 120 | . . . 43 . 77 Melee . | . . . . . . Knockbacks 16 | . . . . . 16 Impact . | . . . . . . Kinetic 12 | . . . . . 12 Secondary 4 | . . . . . 4 Self-Inflicted Damage 343 | . . . 1 . 342 Shots 6 | . . . . . 6 Rammed 4 | . . . 1 . 3 Targets Rammed 9 | . . 2 3 . 4 Kicked 5 | . . 2 2 . 1 Crushed . | . . . . . . Highest Temperature 554 | . 213 92 175 203 554 Average Temperature 97 | . 91 28 59 85 157 Received Heat Transfer 1608 | . 114 279 432 144 639 Effects 11 | . . . . . 11 Shutdowns 2 | . . . . . 2 Energy Bleed 2 | . . . . . 2 Interference 2 | . . . . . 2 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Damage (major) 2 | . . . . . 2 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 359 | . 185 137 . . 37 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 571 | . 170 235 571 355 297 Initial 259 | . . . 35 259 107 Average 172 | . 108 96 239 262 174 Maximum Alert Level 2 | . . 1 2 1 1 Low Security (%) 61 | 100 100 85 41 15 63 Level 1 34 | . . 14 37 84 36 Level 2 3 | . . . 20 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . 2 2 2 2 6 Investigation 4 | . 1 2 1 . . Extermination 2 | . . . . . 2 Reinforcement 7 | . 1 . 1 2 3 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 12 | . 2 2 5 1 2 Communications Jammed 25 | . . . . . 25 Distress Signals 24 | . . . . . 24 Times Spotted 106 | . 8 17 35 9 37 Peak Tracking Total 9 | . 3 3 9 3 7 Tactical Retreats 7 | . 1 . 1 2 3 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 4 | . 1 2 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 6 | . . . 2 . 4 Max in Single Turn 4 | . . . 1 . 4 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 5 | . . 3 2 . . Terminals 3 | . . 1 2 . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 14 | . . 8 6 . . Successful 11 | . . 6 5 . . Failed 3 | . . 2 1 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 9 | . . 3 6 . . Fabricators . | . . . . . . Repair Stations 3 | . . 3 . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . . 2 5 . . Record 5 | . . . 5 . . Alert Level 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . . 2 2 . . Full Trace Events 2 | . . 1 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 32 | . . 32 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 3898 | 80 402 824 734 546 1312 Spaces Moved 2111 | 63 270 450 360 323 645 Core 14 | 11 . . . . 3 Treads 4 | . . . . . 4 Legs 2093 | 52 270 450 360 323 638 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 Average Speed 129 | 108 120 122 137 120 139 Slowest Speed 180 | 120 120 150 150 120 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 5 36 37 50 7 16 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 89 | . . . 26 . 63 Melee . | . . . . . . Projectile 15 | . . . . . 15 AOE 74 | . . . 26 . 48 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2978 | 71 322 673 535 458 919 Wait 519 | . 26 153 99 115 126 Move 2106 | 62 269 449 359 322 645 Hop . | . . . . . . Pick Up 31 | 3 6 5 5 4 8 Fast Attach 44 | 6 3 7 5 . 23 Attach 19 | . . 2 4 2 11 Detach 6 | . . . 2 . 4 Swap 24 | . 1 9 9 1 4 Drop 39 | . 4 10 13 . 12 Fire 181 | . 13 36 36 14 82 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick 6 | . . 2 3 . 1 Crush 2 | . . . . . 2 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 374 | -10/Materials | Discovered new exit (range 14) 483 | -10/Materials | Entered another Materials area 483 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 603 | -9/Materials | Lost 3 parts (1u2w) 1040 | -9/Materials | Repaired Imp. Ion Engine 1082 | -9/Materials | Build established: Scavenger-Gunner 1299 | -9/Materials | Discovered new exit (range 5) 1307 | -9/Materials | Entered another Materials area 1307 | -8/Materials | Evolved 2 slots: Utility x2 1612 | -8/Materials | Build established: Scavenger-Skirmisher 1631 | -8/Materials | Discovered new exit (range 19) 1919 | -8/Materials | Destroyed 9 combat bots 2030 | -8/Materials | Discovered new exit (range 8) 2040 | -8/Materials | Identified exit to Factory 2041 | -8/Materials | Entered Factory 2041 | -7/Factory | Evolved 2 slots: Utility x2 2177 | -7/Factory | Build established: Tank 2575 | -7/Factory | Discovered new exit (range 7) 2586 | -7/Factory | Identified exit to Factory 2587 | -7/Factory | Entered another Factory area 2587 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3010 | -6/Factory | Lost 6 parts (1n3u2w) 3268 | -6/Factory | Lost 3 parts (1n1u1w) 3490 | -6/Factory | Lost 3 parts (1n1u1w) 3681 | -6/Factory | Lost 6 parts (2n2u2w) 3759 | -6/Factory | Core integrity fell below 50% 3839 | -6/Factory | Lost 9 parts (1p2n1u5w) 3894 | -6/Factory | Garrison activated, responded to threat 3899 | -6/Factory | Self-destructed Last Messages --------------- 03802_ Penetrated by Slug. 03808_ Slug penetrates H-66 Slayer. 03808_ Penetrated by Slug. 03808_ Hvy. Assault Rifle destroyed. 03813_ R-10 Processor collects Mining Laser. 03813_ Slug penetrates H-66 Slayer. 03815_ Penetrated by Slug. 03815_ Slug penetrates H-66 Slayer. 03819_ H-66 Slayer destroyed. 03822_ Acquired Gauss Rifle. 03824_ Acquired 65 matter. 03825_ Acquired 23 matter. 03830_ Acquired Phase Shifter. 03832_ R-10 Processor collects Targeting Computer. 03837_ ALERT: Rogue bot located, Programmers report to Factory Zone 6O. 03879_ K-01 Serf cleans the Subcomponent Replicator. 03894_ Slug penetrates P-60 Hacker. 03894_ P-60 Hacker calls for garrison reinforcements. 03894_ ALERT: Activating Garrison Access F002. 03896_ P-60 Hacker resets R-10 Processor, system corruption cleaned. 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