Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.05 @ 19:48:10

Player: SUI

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (28)      140
Value Destroyed (813)      813
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (57)                 57
              TOTAL SCORE: 2110

 Bonus
-------
High Alert Combat Kills    57

 Cogmind 
---------
Core Integrity             316/400
Matter                     60/300
Energy                     100/100
System Corruption          0%
Temperature                Hot (259)
Movement                   Flying (35)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           VTOL Module
>          --- UTILITY (2) ------
               (None)
>          --- WEAPON (2) -------
           Autogun
>          --- INVENTORY (5) ----
  Improved Treads
           Assault Rifle
  Improved Light Cannon
           Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           VTOL Module
           VTOL Module
           VTOL Module
           VTOL Module
>          --- UTILITY ----------
  Improved Heat Sink
>          --- WEAPON -----------
           Assault Rifle
           Grenade Launcher
>          --- INVENTORY --------
  Improved Light Cannon
[Rating: 14]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
  Flight Unit              VTOL Module
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             19   | 5   5   1   8   
  Power                    2    | 1   .   .   1   
    Engine                 2    | 1   .   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   2   .   3   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  2    | 2   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 5    | .   2   .   3   
  Utility                  4    | .   1   1   2   
    Device                 1    | .   .   1   .   
    Storage                1    | .   1   .   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | 2   2   .   2   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          4    | 2   1   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   1   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 8    | .   .   .   8   
  Power                    2    | .   .   .   2   
  Propulsion               3    | .   .   .   3   
  Utility                  2    | .   .   .   2   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      6    | .   .   .   6   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     80   | .   80  77  83  
  Engine                   12   | .   14  14  9   
  Wheel                    5    | .   23  .   .   
  Flight                   24   | .   4   28  32  
  Device                   5    | .   .   6   6   
  Storage                  2    | .   9   .   .   
  Processor                3    | .   .   .   9   
  Protection               1    | .   .   .   4   
  Energy Cannon            1    | .   .   .   4   
  Ballistic Gun            13   | .   17  14  11  
  Launcher                 10   | .   10  14  6   
Peak Build Rating          14   | 5   8   10  14  
  Average Rating           6    | 4   6   8   12  
  On Entrance              5    | .   5   7   10  
Naked Turns                .    | .   .   .   .   
Heaviest Build             88   | 7   88  9   12  
  Greatest Support         20   | 20  20  8   12  
  Greatest Overweight (x)  4    | .   4   1   2   
  Average Overweight (x)   .    | .   1   .   .   
Largest Inventory Capacity 25   | 5   25  5   5   
  Average Capacity         6    | 5   19  5   5   
  Most Carried             7    | 3   7   4   5   
  Average Carried          2    | 1   3   3   3   
  Final Capacity           25   | 5   25  5   5   
  Final Carried            4    | 2   3   3   4   

 Class Distribution 
--------------------
 76% | Mutant
 23% | Sprinter

 Dominant Class 
----------------
   Mutant | -10/Materials
 Sprinter | -10/Mines
 Sprinter | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           718  | 286 9   201 222 
  Remotely                 .    | .   .   .   .   
Salvage Created            627  | 71  84  134 338 
  Parts                    47   | 5   10  10  22  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  24   | 1   7   9   7   
  Guns                     6    | 1   .   .   5   
  AOE                      18   | .   7   9   2   
Classes Destroyed          7    | 2   2   .   3   
  Worker                   1    | 1   .   .   .   
  Recycler                 1    | .   .   .   1   
  Watcher                  2    | .   1   .   1   
  Swarmer                  9    | .   6   3   .   
  Grunt                    11   | 1   1   6   3   
  Brawler                  1    | .   .   .   1   
  Sentry                   3    | .   .   .   3   
Best Kill Streak           5    | 1   4   3   5   
  Combat Bots Only         4    | 1   4   3   2   
Max Kills in Single Turn   2    | 1   2   2   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   2   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Hostile Shots Fired        115  | 4   20  21  70  
  Missed                   49   | 1   7   14  27  
Damage Taken               831  | 34  111 135 551 
  Core                     166  | 12  37  33  84  
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         81   | 95  .   67  .   
Volleys Fired              69   | 6   11  13  39  
  Largest                  2    | 2   2   2   2   
  Hottest                  83   | 40  50  50  83  
Shots Fired                127  | 12  19  26  70  
  Gun                      75   | 12  11  13  39  
  Cannon                   18   | .   .   .   18  
  Launcher                 34   | .   8   13  13  
  Special                  .    | .   .   .   .   
  Kinetic                  75   | 12  11  13  39  
  Thermal                  18   | .   .   .   18  
  Explosive                34   | .   8   13  13  
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         14   | 2   2   5   14  
  Robot Miss Streak        7    | 2   1   2   7   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           56   | 6   2   11  37  
  Core Hits                49   | 2   10  13  24  
  Critical Kills           1    | .   .   .   1   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         1    | .   .   .   1   
    Destroy                1    | .   .   .   1   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           2097 | 77  385 773 862 
  Guns                     485  | 77  12  57  339 
  Cannons                  158  | .   .   .   158 
  Explosions               1454 | .   373 716 365 
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  485  | 77  12  57  339 
  Thermal                  158  | .   .   .   158 
  Explosive                1454 | .   373 716 365 
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            19   | .   7   12  .   
  Projectiles              .    | .   .   .   .   
  Explosions               19   | .   7   12  .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      41   | .   .   41  .   
  Shots                    3    | .   .   3   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        453  | .   .   12  453 
  Average Temperature      181  | .   .   6   219 
  Received Heat Transfer   309  | 18  .   54  237 
  Effects                  7    | .   .   .   7   
    Shutdowns              1    | .   .   .   1   
    Energy Bleed           1    | .   .   .   1   
    Interference           3    | .   .   .   3   
    Matter Decay           2    | .   .   .   2   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         333  | .   .   .   333 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             482  | 25  350 476 482 
  Initial                  185  | .   .   136 185 
  Average                  137  | 10  188 359 324 
Maximum Alert Level        2    | .   1   2   2   
  Low Security (%)         63   | 100 42  3   14  
  Level 1                  21   | .   57  49  48  
  Level 2                  14   | .   .   47  37  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   1   .   4   
  Investigation            2    | .   1   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   .   .   3   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           3    | .   1   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              31   | 1   9   8   13  
  Peak Tracking Total      5    | 1   4   2   5   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          10   | .   5   4   1   
  Max in Single Turn       2    | .   2   2   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          1    | .   .   .   1   
  Terminals                1    | .   .   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                5    | .   .   .   5   
  Successful               4    | .   .   .   4   
  Failed                   1    | .   .   .   1   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                5    | .   .   .   5   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   .   .   4   
  Record                   2    | .   .   .   2   
  Branch Access Points     1    | .   .   .   1   
  Alert Level              1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   .   .   1   
  Full Trace Events        1    | .   .   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               1405 | 802 133 233 237 
Spaces Moved               1088 | 245 88  394 361 
  Core                     19   | 19  .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   286  | 226 60  .   .   
  Hover                    .    | .   .   .   .   
  Flight                   783  | .   28  394 361 
  Fastest Speed            29   | 50  32  32  29  
  Average Speed            52   | 77  85  48  32  
  Slowest Speed            195  | 80  140 112 195 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            10   | .   .   7   3   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       35   | 20  26  66  30  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     2    | .   .   2   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          187  | .   26  86  75  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      187  | .   26  86  75  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      1786 | 844 127 402 413 
  Wait                     592  | 582 9   1   .   
  Move                     1067 | 244 87  381 355 
  Hop                      8    | .   .   5   3   
  Pick Up                  22   | 7   8   1   6   
  Fast Attach              .    | .   .   .   .   
  Attach                   12   | 5   1   1   5   
  Detach                   1    | .   .   .   1   
  Swap                     7    | .   4   .   3   
  Drop                     8    | .   7   .   1   
  Fire                     69   | 6   11  13  39  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 1 exit: *Min)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   60 | -11/Scrapyard | Discovered new exit (range 8)
  803 | -11/Scrapyard | Entered Materials
  804 | -10/Materials | Build established: Mutant
  932 | -10/Materials | Discovered new exit (range 12)
  936 | -10/Materials | Entered Mines
  985 | -10/Mines     | Learned location of Storage (-7)
 1050 | -10/Mines     | Discovered new exit (range 10)
 1137 | -10/Mines     | Discovered new exit (range 15)
 1169 | -10/Mines     | Entered Materials
 1169 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1202 | -9/Materials  | Discovered new exit (range 15)
 1374 | -9/Materials  | Identified exit to Mines
 1406 | -9/Materials  | Self-destructed

 Last Messages 
---------------
G-34 Mercenary suffers critical hit (Destroy).
G-34 Mercenary destroyed.
Overheating: Energy bleed (-16).
VTOL Module destroyed.
Power failure, Lgt. Ion Engine shutdown.
Acquired 44 matter.
Processing Tank disabled.
Targeting Computer destroyed.
Beam Cannon destroyed.
K-01 Serf collects debris.
M-13 Machinist repairs U-05 Engineer.
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
VTOL Module destroyed.
U-05 Engineer lays Concrete.
Lgt. Armor Plating destroyed.
Overheating: Matter decay (-11).
U-05 Engineer lays Concrete. <x3>
Lgt. Ion Engine destroyed.
U-05 Engineer builds a Wall.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                64
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Oops

 Challenges 
------------
None

 Game 
------
Seed              GuidedSigixDeflector
  Manual?         0
Play Time         00:15:35
  Cumulative      1.1 hours
  Start           2025.02.05 @ 19:34:25
  End             2025.02.05 @ 19:48:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          3
Achievement%      4
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ef4559d5-2d26-474a-abc1-fb254b3bef26