Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 04:39:31 Player: A Moose Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (169) 845 Value Destroyed (5510) 5510 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1251) 1251 TOTAL SCORE: 14066 Bonus ------- Follower Combat Kills 451 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1150 Matter 29/300 Energy 100/100 System Corruption 5% Temperature Critical (692) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Improved Signal Interpreter Advanced Melee Analysis Suite VL-GR5's Timing Chip > --- WEAPON (7) ------- (None) > --- INVENTORY (5) ---- Particle Reactor Light Particle Reactor Improved Weapon Cycler Phasing Sabre Force Lance Peak State ------------ > --- POWER ------------ Neutrino Core Reinforced Quantum Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads > --- UTILITY ---------- Improved Cryofiber Web Large Storage Unit Improved Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite VL-GR5's Timing Chip Hardened Heavy Armor Plating > --- WEAPON ----------- Phase Cannon Enhanced Nova Cannon KE Penetrator Hardcell Cannon Hardcell Cannon Hardcell Cannon Force Lance > --- INVENTORY -------- Antimatter Reactor Particle Reactor Light Particle Reactor Experimental Energy Well Advanced Weight Redist. System Advanced Particle Charger Improved Weapon Cycler Insulated Plating Phasing Sabre [Rating: 123] Favorites ----------- Power Neutrino Core Engine Improved Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Advanced Heavy Siege Treads Leg Potential Leg Wheel Wheel Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Processor Advanced Melee Analysis Suite Protection Hardened Medium Armor Plating Weapon Force Lance Energy Gun Gatling Laser Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Heavy Shock Bomb Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Great Axe Piercing Weapon Force Lance Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac DSF Fac Ext Fac Arm Slots Evolved 12 | . . . 2 . . . 2 2 . . 2 . 2 . 2 . Power 1 | . . . . . . . . 1 . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility 6 | . . . 2 . . . 1 1 . . 1 . . . 1 . Weapon 5 | . . . . . . . 1 . . . 1 . 2 . 1 . Parts Attached 223 | 6 9 15 1 1 5 . 38 40 4 18 5 4 16 33 13 15 Power 28 | 1 1 1 . . . . 3 7 . 3 1 . 3 5 1 2 Engine 12 | 1 1 1 . . . . 1 4 . . . . . 3 . 1 Core 14 | . . . . . . . 2 3 . 3 1 . 3 2 . . Reactor 2 | . . . . . . . . . . . . . . . 1 1 Propulsion 29 | 2 2 3 . . 2 . 8 6 . 1 . 1 . 2 1 1 Treads 1 | . . . . . . . . . . . . . . . . 1 Leg 1 | . . . . . 1 . . . . . . . . . . . Wheel 27 | 2 2 3 . . 1 . 8 6 . 1 . 1 . 2 1 . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 75 | 1 2 2 1 . . . 14 16 2 6 1 2 5 9 6 8 Device 34 | . . . 1 . . . 7 9 1 1 1 . 4 5 3 2 Storage 7 | 1 1 . . . . . 1 . . 2 . . . . . 2 Processor 17 | . 1 . . . . . 3 3 . 2 . 1 1 3 2 1 Hackware . | . . . . . . . . . . . . . . . . . Protection 17 | . . 2 . . . . 3 4 1 1 . 1 . 1 1 3 Artifact . | . . . . . . . . . . . . . . . . . Weapon 91 | 2 4 9 . 1 3 . 13 11 2 8 3 1 8 17 5 4 Energy Gun 17 | 1 . 5 . . . . 2 6 . 1 . . . 2 . . Energy Cannon 24 | . 2 . . . . . 4 . . 4 3 . 5 3 2 1 Ballistic Gun 20 | 1 . 2 . 1 3 . 4 2 . . . . . 6 1 . Ballistic Cannon 8 | . . . . . . . . 1 1 . . . . 3 1 2 Launcher 8 | . 2 2 . . . . 1 . . 1 . . 1 1 . . Special Weapon 2 | . . . . . . . . . . . . . . 2 . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . . . 1 2 1 2 . 1 1 . . 1 Piercing Weapon 2 | . . . . . . . . . . . . . 1 . 1 . Special Melee Weapon 1 | . . . . . . . 1 . . . . . . . . . Unidentified Prototypes 9 | . . . 1 . 2 . . 2 . 1 . . . . . 3 Parts Lost 120 | . 4 7 . . . . 26 18 6 7 . 3 8 22 5 14 Power 21 | . 1 1 . . . . 1 6 2 1 . 1 2 3 1 2 Propulsion 21 | . 3 1 . . . . 8 5 . . . . . 2 1 1 Utility 30 | . . . . . . . 7 5 2 2 . 1 2 5 1 5 Weapon 48 | . . 5 . . . . 10 2 2 4 . 1 4 12 2 6 Highest Loss Streak 14 | . 1 4 . . . . 7 11 6 5 . 2 7 12 5 14 To Critical Strikes 4 | . . . . . . . . 1 1 . . . 1 . . 1 Average Slot Usage (%) 86 | . 87 86 88 88 87 88 81 90 51 72 66 85 89 87 93 84 Engine 4 | . 13 11 11 11 11 11 4 6 3 . . . . 2 . 2 Core 5 | . . . . . . . 4 5 3 12 13 11 9 7 5 4 Wheel 10 | . 16 17 22 22 22 22 13 11 7 7 6 6 5 4 5 4 Device 8 | . . . 11 11 11 11 13 18 14 4 3 6 9 4 10 4 Storage 8 | . 14 14 11 11 11 11 9 7 3 11 13 13 6 5 5 4 Processor 14 | . 13 5 . . . . 8 11 7 13 13 17 20 26 23 18 Protection 4 | . . 8 11 11 11 11 6 5 3 4 . 3 . . 2 7 Energy Gun 3 | . . 16 11 4 . . 2 8 1 5 . . . 2 . . Energy Cannon 5 | . 11 1 . . . . 3 . . 3 16 22 19 5 7 7 Ballistic Gun 9 | . 14 9 11 17 21 22 13 3 . . . . . 7 12 6 Ballistic Cannon 2 | . . . . . . . . . 1 . . . . 3 9 14 Slashing Weapon 1 | . . . . . . . 1 6 3 5 . 3 5 . . . Piercing Weapon 1 | . . . . . . . . . . . . . 2 5 5 4 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 154 | 13 29 39 53 54 54 54 54 56 67 67 71 74 90 94 112 154 Greatest Support 80 | 20 20 20 20 20 20 20 35 37 37 28 28 28 37 37 37 80 Greatest Overweight (x) 11 | . 2 9 2 2 2 2 11 3 1 2 2 2 3 3 3 4 Average Overweight (x) 1 | . 1 1 2 2 2 2 1 1 . . 1 2 2 1 2 2 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 15 15 15 9 12 15 15 15 15 15 14 Most Carried 15 | 5 14 15 14 15 15 15 15 15 15 12 11 15 15 15 15 15 Average Carried 13 | 2 10 14 13 14 14 15 13 13 7 7 8 11 13 14 14 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 15 15 15 15 15 15 5 Final Carried 15 | 2 14 15 14 15 15 15 15 15 2 11 7 15 15 15 13 5 Class Distribution -------------------- 24% | Scavenger-Mutant 23% | Scavenger-Executioner 17% | Mutant 13% | Gladiator 4% | Skirmisher 4% | Executioner 3% | Scavenger-Skirmisher 3% | Scavenger-Gladiator 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Gladiator | -7/Factory Gladiator | -6/Factory Skirmisher | -6/DSF Gladiator | -5/Factory Scavenger-Executioner | -5/Extension Scavenger-Executioner | -4/Factory Scavenger-Executioner | -4/Armory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac DSF Fac Ext Fac Arm Matter Collected 3646 | 265 175 425 . 119 . 114 884 391 63 155 . 116 163 338 208 230 Remotely 31 | . . . . . . . 31 . . . . . . . . . Salvage Created 7578 | 86 470 198 . 82 . 116 1428 1393 . 761 . 183 379 1695 605 182 Parts 390 | 4 33 12 . 10 . 6 60 70 . 36 . 7 27 64 48 13 Haulers Intercepted 5 | . . . . . . . 1 1 . 1 . . 1 . 1 . Recyclers Shooed 7 | . 1 . . . . . 2 2 . 1 . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac DSF Fac Ext Fac Arm Combat Hostiles Destroyed 107 | . 9 10 . 7 . 3 25 13 . 4 . 3 3 15 10 5 Melee 40 | . . . . . . . 2 12 . 2 . 1 1 15 6 1 Guns 31 | . 1 6 . 7 . 3 13 1 . . . . . . . . Cannons 15 | . 4 . . . . . 4 . . . . 2 . . 1 4 AOE 18 | . 3 4 . . . . 5 . . 2 . . 1 . 3 . Classes Destroyed 19 | 1 8 1 . . . 1 2 2 . . . 2 1 . . 1 Worker 13 | . 2 1 . . . . 4 6 . . . . . . . . Builder 6 | . 2 . . . . . . . . 3 . . . 1 . . Tunneler 1 | . 1 . . . . . . . . . . . . . . . Hauler 5 | . . . . . . . 1 1 . 1 . . 1 . 1 . Recycler 25 | 1 1 . . . . . 4 7 . 7 . . . 5 . . Mechanic 2 | . 1 . . . . . . . . . . . 1 . . . Operator 1 | . 1 . . . . . . . . . . . . . . . Watcher 13 | . 2 . . . . . 2 3 . . . . 1 1 3 1 Swarmer 19 | . 3 4 . 7 . . . 1 . . . . . . 4 . Cutter 2 | . . . . . . . . . . . . 2 . . . . Saboteur 1 | . . . . . . . . . . . . . . . . 1 Grunt 41 | . 6 2 . . . 2 18 4 . . . . . 9 . . Brawler 2 | . . . . . . 1 1 . . . . . . . . . Sentry 18 | . . . . . . . 6 4 . 1 . . 2 4 . 1 Specialist 2 | . . . . . . . . . . . . 1 . . . 1 Hunter 4 | . . . . . . . . 1 . 1 . . . 1 . 1 Programmer 12 | . . . . . . . . 3 . 2 . . . . 6 1 Behemoth 2 | . . . . . . . . . . . . . 1 1 . . Assembled 4 | . . 4 . . . . . . . . . . . . . . Best Kill Streak 9 | 1 9 4 . 4 . 3 7 7 . 4 . 2 1 3 4 2 Combat Bots Only 6 | . 3 3 . 4 . 3 6 3 . 2 . 2 1 3 4 2 Max Kills in Single Turn 4 | 1 3 1 . 2 . 1 1 2 . 2 . 1 1 1 4 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . Exploded 3 | . 3 1 . . . . 1 . . 2 . . 1 . 3 . Melee 1 | . . . . . . . 1 1 . 1 . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac DSF Fac Ext Fac Arm Hostile Shots Fired 1757 | . 62 53 . 36 . 9 212 356 9 256 . 17 75 207 101 364 Missed 500 | . 22 16 . 6 . 2 46 125 1 109 . 5 25 54 28 61 Damage Taken 17702 | . 514 594 . 247 . 111 2680 2055 441 1014 . 383 1356 3455 1295 3557 Core 3383 | . 121 117 . 24 . . 547 247 83 158 . 142 237 533 110 1064 Absorbed by Shields 2372 | . . . . . . . . 210 . 103 . . 51 178 359 1471 Reduced by Siege Mode 582 | . . . . . . . . . . . . . . . . 582 Core Remaining (%) 47 | 100 . 4 . . . 94 . . . 30 . 83 . 23 . . Volleys Fired 272 | 5 55 27 . 13 . 8 101 7 . 8 . 3 9 8 4 24 Largest 6 | 2 2 2 . 2 . 2 3 2 . 3 . 4 5 5 6 5 Hottest 400 | 60 80 115 . 63 . 47 153 84 . 174 . 274 355 244 369 400 Shots Fired 567 | 10 108 54 . 26 . 16 181 11 . 15 . 11 31 20 24 60 Gun 344 | 10 55 47 . 26 . 16 147 11 . 7 . . . 9 12 4 Cannon 200 | . 48 3 . . . . 28 . . 4 . 11 31 7 12 56 Launcher 23 | . 5 4 . . . . 6 . . 4 . . . 4 . . Special . | . . . . . . . . . . . . . . . . . Kinetic 330 | 5 55 14 . 25 . 16 129 7 . . . . . 9 19 51 Thermal 153 | . 48 29 . 1 . . 22 4 . 4 . 9 17 5 5 9 Explosive 19 | . 5 4 . . . . 6 . . 4 . . . . . . Electromagnetic 65 | 5 . 7 . . . . 24 . . 7 . 2 14 6 . . Robot Hit Streak 16 | 3 5 8 . 11 . 5 11 3 . 6 . 3 15 3 4 16 Robot Miss Streak 9 | 5 4 5 . 4 . 6 5 9 . 6 . 1 2 4 3 3 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 7 | . . . . 2 . . 5 . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . 1 . . . . . . . . . Shots Hit Robots 557 | 4 58 28 . 16 . 11 147 68 6 26 . 11 38 79 24 41 Core Hits 281 | 2 31 16 . 10 . 6 79 34 1 19 . 4 13 40 13 13 Critical Kills 1 | . 1 . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . . . 1 . . . . . . . . . Critical Strikes 23 | 1 2 . . . . . 2 8 . . . . 2 4 3 1 Meltdown 1 | . 1 . . . . . . . . . . . . . . . Destroy 2 | . 1 . . . . . 1 . . . . . . . . . Blast 1 | . . . . . . . . . . . . . . . . 1 Corrupt 1 | 1 . . . . . . . . . . . . . . . . Sever 9 | . . . . . . . 1 8 . . . . . . . . Impale 9 | . . . . . . . . . . . . . 2 4 3 . Melee Attacks 258 | . . . . . . . 10 77 7 21 . 7 15 83 34 4 Impact . | . . . . . . . . . . . . . . . . . Slashing 131 | . . . . . . . 10 77 7 21 . 7 8 1 . . Piercing 127 | . . . . . . . . . . . . . 7 82 34 4 Sneak Attacks 38 | . . . . . . . . 17 . 11 . . 3 6 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 19748 | 48 1157 537 . 242 . 165 3565 3303 154 1793 . 344 1549 3924 1372 1595 Guns 3355 | 48 192 342 . 242 . 165 2041 100 . 44 . . . 42 39 100 Cannons 3462 | . 559 . . . . . 517 . . 51 . 178 648 49 122 1338 Explosions 2206 | . 406 195 . . . . 783 . . 169 . . 130 226 297 . Melee 10711 | . . . . . . . 224 3203 154 1529 . 166 771 3593 914 157 Ramming 14 | . . . . . . . . . . . . . . 14 . . Kinetic 3921 | 10 192 132 . 230 . 165 1825 84 . . . . . 34 99 1150 Thermal 2599 | . 559 177 . 12 . . 426 16 . 51 . 157 497 57 359 288 Explosive 1437 | . 406 195 . . . . 667 . . 169 . . . . . . Electromagnetic 1066 | 38 . 33 . . . . 423 . . 44 . 21 281 226 . . Impact . | . . . . . . . . . . . . . . . . . Slashing 5663 | . . . . . . . 224 3203 154 1529 . 166 387 . . . Piercing 5048 | . . . . . . . . . . . . . 384 3593 914 157 Highest Corruption 10 | . . 6 . . . . 6 9 9 10 . . . 2 5 5 Average Corruption 5 | . . 5 . . . . 5 5 9 9 . . . 2 4 5 Corruption Purged 4 | . . . . . . . . 4 . . . . . . . . Corruption Blocked 40 | . . . . . . . . . . . . . . . . 40 Effects 128 | . . 15 . . . . 32 17 7 26 . . . 3 15 13 Message Errors 27 | . . 1 . . . . 8 6 1 6 . . . 2 2 1 Matter Fused 25 | . . 3 . . . . 6 3 1 4 . . . . 4 4 Heat Flow Errors 16 | . . 3 . . . . 2 2 . 4 . . . . 3 2 Energy Discharges 19 | . . 4 . . . . 5 3 3 . . . . . 3 1 Parts Rejected 2 | . . . . . . . . 1 1 . . . . . . . Data Loss (minor) 15 | . . 1 . . . . 5 2 . 4 . . . . 3 . Data Loss (major) 8 | . . 2 . . . . 2 . 1 1 . . . . . 2 Misfires 8 | . . 1 . . . . 2 . . 3 . . . 1 . 1 Alerts 6 | . . . . . . . 2 . . 2 . . . . . 2 Misdirections 1 | . . . . . . . . . . 1 . . . . . . Weapon Failures 1 | . . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1118 | . 7 44 . . . . 15 419 . 335 . 17 6 157 101 17 Projectiles 25 | . 7 . . . . . . . . . . . . 1 . 17 Explosions 150 | . . 44 . . . . 15 . . . . . . . 91 . Melee 943 | . . . . . . . . 419 . 335 . 17 6 156 10 . Knockbacks 13 | . . . . . . . . . . . . . . . . 13 Impact . | . . . . . . . . . . . . . . . . . Kinetic 13 | . . . . . . . . . . . . . . . . 13 Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 131 | . 29 27 . . . . . . . . . . 68 7 . . Shots 4 | . 1 2 . . . . . . . . . . 1 . . . Rammed 1 | . . . . . . . . . . . . . . 1 . . Targets Rammed 1 | . . . . . . . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 1470 | 40 322 246 . 12 . 35 385 173 . 393 . 150 404 294 293 1470 Average Temperature 169 | 25 94 62 . 8 . 22 138 41 . 148 . 84 179 79 90 425 Received Heat Transfer 4283 | . 195 162 . . . 81 1449 526 . 196 . . 202 1204 248 20 Effects 77 | . . . . . . . 8 . . 2 . . 2 . 3 62 Shutdowns 9 | . . . . . . . . . . . . . . . . 9 Energy Bleed 9 | . . . . . . . 4 . . . . . . . 1 4 Interference 15 | . . . . . . . 2 . . 2 . . 2 . 2 7 Matter Decay 5 | . . . . . . . . . . . . . . . . 5 Short Circuit 6 | . . . . . . . 1 . . . . . . . . 5 Damage (minor) 6 | . . . . . . . 1 . . . . . . . . 5 Damage (major) 22 | . . . . . . . . . . . . . . . . 22 Damage (core) 5 | . . . . . . . . . . . . . . . . 5 Siege Activations 1 | . . . . . . . . . . . . . . . . 1 Total Turns 65 | . . . . . . . . . . . . . . . . 65 Longest Duration 65 | . . . . . . . . . . . . . . . . 65 Robots Corrupted 2 | . . . . . . . 1 . . . . . 1 . . . Combat Hostiles 2 | . . . . . . . 1 . . . . . 1 . . . Parts Fried 6 | 1 . . . . . . 3 . . . . . 1 1 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . . . Parts Melted 4 | . 2 . . . . . . . . . . 1 . . 1 . Heat Transferred 3806 | . 1184 482 . 25 . . 655 37 . 100 . 222 544 74 224 259 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . 3 . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac DSF Fac Ext Fac Arm Peak Influence 418 | 5 418 279 32 90 . 70 347 341 100 197 40 128 286 261 252 148 Initial 157 | . 3 113 32 . . . 27 157 100 38 40 28 67 58 28 . Average 134 | 1 242 165 13 39 . 11 210 258 72 84 40 65 166 83 107 19 Maximum Alert Level 2 | . 2 1 . . . . 1 1 . . . . 1 1 1 . Low Security (%) 67 | 100 20 49 100 100 . 100 38 17 100 100 100 100 53 90 87 100 Level 1 31 | . 73 50 . . . . 61 82 . . . . 46 9 12 . Level 2 . | . 6 . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 29 | . 3 1 . . . . 3 3 . 1 . 1 1 3 7 6 Investigation 9 | . 1 1 . . . . 2 . . . . . 1 2 1 1 Extermination 6 | . . . . . . . . 1 . 1 . . . . 3 1 Reinforcement 11 | . 2 . . . . . 1 2 . . . 1 . 1 . 4 Assault . | . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac DSF Fac Ext Fac Arm Distress Signals 12 | . . . . . . . 3 1 . 2 . . 1 1 . 4 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 214 | . 25 13 . 7 . 3 37 24 5 9 . 6 5 36 29 15 Peak Tracking Total 12 | . 5 5 . 4 . 3 8 8 5 5 . 3 2 5 12 5 Tactical Retreats 17 | . 4 1 . . . . . 4 . 1 . 2 . 2 1 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac DSF Fac Ext Fac Arm Traps Triggered 14 | . 1 . . . . . 2 5 . 1 . 2 1 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts 2 | . . . . . . . 2 . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . 1 . . . . . . . . . Reprogrammed 4 | . . . . . . . . . . . . . . 4 . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac DSF Fac Ext Fac Arm Machines Disabled 19 | . 3 1 . 1 . . . . . . . 2 5 3 3 1 Max in Single Turn 5 | . 2 1 . 1 . . . . . . . 1 5 1 2 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled 3 | . . . . . . . . . . . . . . 3 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac DSF Fac Ext Fac Arm Machines Accessed 35 | . 6 2 . . . . 5 1 . 5 1 . 4 7 3 1 Terminals 30 | . 6 . . . . . 5 1 . 5 1 . 3 6 3 . Fabricators 2 | . . . . . . . . . . . . . 1 . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 80 | . 11 2 . . . . 19 1 . 10 1 . 10 14 9 3 Successful 36 | . 5 2 . . . . 6 1 . 3 1 . 5 5 6 2 Failed 44 | . 6 . . . . . 13 . . 7 . . 5 9 3 1 Catastrophic 8 | . 1 . . . . . 1 . . 1 . . . 3 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 5 | . . . . . 1 . 3 . . . . . . 1 . . Terminals 69 | . 11 . . . . . 19 1 . 10 1 . 8 10 9 . Fabricators 5 | . . . . . . . . . . . . . 2 . . 3 Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . . . . . . . 4 . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 32 | . 5 2 . . . . 6 1 . 3 1 . 4 4 6 . Record 5 | . . . . . . . . . . . . . 1 1 3 . Robot Schematic 1 | . . . . . . . . . . 1 . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . Prototype ID Bank 2 | . . . . . . . 1 . . . . . . . 1 . Open Door 3 | . . 2 . . . . . . . . . . 1 . . . Open DSF 2 | . . . . . . . . . . 1 1 . . . . . Level Access Points 1 | . . . . . . . . 1 . . . . . . . . Branch Access Points 2 | . . . . . . . 1 . . . . . . . 1 . Emergency Access Points 2 | . 1 . . . . . . . . 1 . . . . . . Alert Level 3 | . . . . . . . 1 . . . . . 1 1 . . Locate Traps 4 | . 1 . . . . . 2 . . . . . . 1 . . Reprogram Traps 1 | . . . . . . . . . . . . . . 1 . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . Zone Layout 4 | . 1 . . . . . 1 . . . . . 1 . 1 . Fabricator Hacks 3 | . . . . . . . . . . . . . 1 . . 2 Load Schematic 1 | . . . . . . . . . . . . . . . . 1 Build 2 | . . . . . . . . . . . . . 1 . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . 1 . . Retrieve Components 1 | . . . . . . . . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . . . Hacking Detections 23 | . 5 . . . . . 3 1 . 4 . . 2 5 2 1 Full Trace Events 6 | . 1 . . . . . 1 . . . . . 1 2 . 1 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . 1 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 134 | . . . . . . . . . . . . . . . . 134 Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . . . . . . Time 58 | . . . . . . . . . . . . . 58 . . . Total Part Build Rating 7 | . . . . . . . . . . . . . 7 . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . . . . . . 10 . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac DSF Fac Ext Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 . . . . . . . . Programmers 3 | . . . . . . . . 3 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 16 | . . . . . . . . . . . . . . 12 . 4 Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac DSF Fac Ext Fac Arm Total Allies 24 | . . . . 3 . . . . . . . . . 17 . 4 Largest Group 5 | . . . . 3 3 3 . . . . . . . 5 3 4 Highest-Rated Group 260 | . . . . 40 40 40 . . . . . . . 229 229 260 Highest-Rated Ally 159 | . . . . 16 16 16 . . . . . . . 159 159 65 Total Orders 11 | . . . 6 2 . . 1 . . . . . . . 2 . EXPLORE 11 | . . . 6 2 . . 1 . . . . . . . 2 . Ally Attacks 106 | . . . . . . 9 . . . . . . . 81 16 . Total Damage 1815 | . . . . . . 93 . . . . . . . 1578 144 . Kills 10 | . . . . . . . . . . . . . . 10 . . Allies Corrupted 1 | . . . . . . 1 . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac DSF Fac Ext Fac Arm Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . . . . . . . . . Drone Launches 14 | . . . 6 2 . . 4 . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac DSF Fac Ext Fac Arm Turns Passed 9941 | 57 788 669 61 677 274 168 1137 1001 154 687 23 184 639 1609 1294 519 Spaces Moved 6064 | 37 577 475 43 559 235 116 651 618 121 475 14 91 364 819 633 236 Core 37 | 10 . 3 . . . . 16 . . . . . . . . 8 Treads 6 | . . . . . . . . . . . . . . . . 6 Legs . | . . . . . . . . . . . . . . . . . Wheels 6021 | 27 577 472 43 559 235 116 635 618 121 475 14 91 364 819 633 222 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 95 110 110 110 110 90 95 100 100 115 130 130 100 130 50 Average Speed 117 | 71 103 109 110 110 110 110 106 108 106 112 123 130 130 129 141 143 Slowest Speed 600 | 80 110 500 110 110 110 110 600 130 115 130 130 130 145 145 145 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 5 86 93 26 99 61 38 71 19 78 17 1 78 11 82 21 24 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . . . Known Exits Taken 6 | . 1 1 . . . . 1 . . 1 1 . . . 1 . Unknown Exits Taken 7 | 1 . . 1 1 1 1 . . . . . . 1 1 . . Scrap Searched 4 | . . 1 . 3 . . . . . . . . . . . . Spaces Dug 14 | . . . . . . . . . . . . . . . 14 . Terrain Destroyed 219 | . 30 37 . . . . 35 . . 21 . . 56 3 25 12 Melee 14 | . . . . . . . . . . . . . . . 14 . Projectile 22 | . . . . . . . 1 . . . . . . 3 6 12 AOE 183 | . 30 37 . . . . 34 . . 21 . . 56 . 5 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac DSF Fac Ext Fac Arm Total 7943 | 59 667 574 56 595 254 140 913 866 135 577 20 140 477 1155 950 365 Wait 665 | . 9 29 12 20 . 17 75 72 1 26 1 . 50 69 250 34 Move 6049 | 36 576 474 42 558 234 115 650 618 120 474 13 90 363 818 632 236 Hop . | . . . . . . . . . . . . . . . . . Pick Up 214 | 10 17 18 1 2 6 . 29 33 2 26 1 14 14 20 5 16 Fast Attach 36 | . . . . . . . 5 5 . . . . 1 14 6 5 Attach 141 | 6 4 9 1 . 4 . 27 24 1 17 5 4 12 17 3 7 Detach 9 | . . 1 . . . . 1 1 . 2 . . . 1 1 2 Swap 46 | . 5 6 . 1 1 . 6 11 3 1 . . 3 2 4 3 Drop 93 | 2 1 10 . 1 9 . 7 18 1 2 . 6 2 11 11 12 Fire 272 | 5 55 27 . 13 . 8 101 7 . 8 . 3 9 8 4 24 Melee 257 | . . . . . . . 10 77 7 21 . 7 15 82 34 4 Ram 1 | . . . . . . . . . . . . . . 1 . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 24 | . . . . . . . . . . . . 16 8 . . . Rewire 109 | . . . . . . . . . . . . . . 87 . 22 Trap 2 | . . . . . . . 2 . . . . . . . . . Miscellaneous 25 | . . . . . . . . . . . . . . 25 . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat / Sub) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: Fac x4) -7/Waste -7/Factory -6/Factory -6/DSF -5/Factory (discovered 2 exits: *Fac / *Ext) -5/Extension (discovered 2 exits: *Fac / [*Cet]) -4/Factory (discovered 3 exits: Upp x2 / *Arm) -4/Armory History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 13) 58 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 444 | -10/Materials | Discovered new exit (range 16) 495 | -10/Materials | Identified exit to Materials 601 | -10/Materials | Discovered exit to Materials (range 5) 805 | -10/Materials | Discovered exit to Materials (range 11) 840 | -10/Materials | Discovered new exit (range 7) 845 | -10/Materials | Identified exit to Mines 846 | -10/Materials | Entered Mines 904 | -10/Mines | Core integrity fell below 50% 937 | -10/Mines | Assembled infested the area 961 | -10/Mines | Identified exit to Subcaves 1072 | -10/Mines | Core integrity fell below 20% 1134 | -10/Mines | Lost 4 parts (1p1n2w) 1164 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1309 | -10/Mines | Learned Materials stockpile data 1452 | -10/Mines | Met a Derelict shopkeep closing up shop 1484 | -10/Mines | Found the Drone Emporium 1493 | -10/Mines | Found Prototype Device 1497 | -10/Mines | Discovered exit to Materials (range 16) 1515 | -10/Mines | Entered Materials 1515 | -9/Materials | Evolved 2 slots: Utility x2 1515 | -9/Materials | Identified Decoy Drone Bay 1527 | -9/Materials | Discovered new exit (range 34) 1533 | -9/Materials | Discovered new exit (range 51) 1576 | -9/Materials | Entered Mines 1593 | -9/Mines | Build established: Scavenger-Mutant 1593 | -9/Mines | Discovered new exit (range 43) 1617 | -9/Mines | Learned Materials garrison access intel 1678 | -9/Mines | Learned location of Storage (-7) 1808 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1882 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2096 | -9/Mines | Learned Materials emergency access door positions 2112 | -9/Mines | Discovered new exit (range 10) 2160 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2238 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2238 | -9/Mines | Discovered new exit (range 5) 2253 | -9/Mines | Entered Exiles 2253 | -9/Exiles | Accompanied by 3 allies 2282 | -9/Exiles | Met 8R-AWN 2301 | -9/Exiles | Met EX-HEX 2333 | -9/Exiles | Met EX-BIN 2346 | -9/Exiles | Aligned with FarCom system 2347 | -9/Exiles | Given EX-Vault access code 2373 | -9/Exiles | Opened EX-Vault 2380 | -9/Exiles | Found Prototype Ballistic Gun 2382 | -9/Exiles | Identified AWS/Gauss 2390 | -9/Exiles | Found Prototype Leg 2391 | -9/Exiles | Identified Potential Leg 2401 | -9/Exiles | Found Prototype Flight Unit 2428 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2460 | -9/Exiles | Met EX-DEC 2511 | -9/Exiles | Discovered new exit (range 14) 2527 | -9/Exiles | Left Exiles lab with Flying Fortress v7 2527 | -9/Exiles | Entered Mines 2527 | -8/Mines | Accompanied by 3 allies 2645 | -8/Mines | Discovered new exit (range 7) 2688 | -8/Mines | Lost 3 allies 2695 | -8/Mines | Entered Materials 2695 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2713 | -8/Materials | Discovered new exit (range 54) 2883 | -8/Materials | Identified exit to Factory 3029 | -8/Materials | Lost 3 parts (1n1u1w) 3145 | -8/Materials | Lost 6 parts (2n1u3w) 3269 | -8/Materials | Core integrity fell below 50% 3471 | -8/Materials | Lost 4 parts (2n1u1w) 3547 | -8/Materials | Core integrity fell below 20% 3625 | -8/Materials | Lost 7 parts (1n2u4w) 3819 | -8/Materials | Discovered exit to Factory (range 6) 3832 | -8/Materials | Entered Factory 3832 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4411 | -7/Factory | Lost 11 parts (2p4n3u2w) 4450 | -7/Factory | Lost 3 parts (1p1n1u) 4548 | -7/Factory | Identified exit to Factory 4833 | -7/Factory | Sucked down chute 4833 | -7/Factory | Entered Waste 4870 | -7/Waste | Spotted C-40 Crusher 4889 | -7/Waste | Spotted C-40 Crusher 4894 | -7/Waste | Spotted C-40 Crusher 4900 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4903 | -7/Waste | Crushed by Compactor (1 part destroyed) 4909 | -7/Waste | Crushed by Compactor (1 part destroyed) 4913 | -7/Waste | Crushed by Compactor (1 part destroyed) 4916 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4935 | -7/Waste | Spotted C-40 Crusher 4947 | -7/Waste | Lost 6 parts (2p2u2w) 4947 | -7/Waste | Spotted C-40 Crusher 4959 | -7/Waste | Spotted C-40 Crusher 4978 | -7/Waste | Discovered new exit (range 10) 4987 | -7/Waste | Entered Factory 5278 | -7/Factory | Build established: Gladiator 5561 | -7/Factory | System corruption reached 10% 5570 | -7/Factory | Core integrity fell below 50% 5632 | -7/Factory | Lost 5 parts (1p1u3w) 5649 | -7/Factory | Discovered exit to Factory (range 16) 5674 | -7/Factory | Entered another Factory area 5674 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5696 | -6/Factory | Identified exit to DSF 5697 | -6/Factory | Entered DSF 5784 | -6/DSF | Additional patrols routed to DSF 5820 | -6/DSF | Discovered new exit (range 20) 5881 | -6/DSF | Entered Factory 5881 | -5/Factory | Evolved 2 slots: Weapon x2 6017 | -5/Factory | Spotted B-75 Beast 6080 | -5/Factory | Destroyed B-75 Beast 6107 | -5/Factory | Lost 7 parts (1p2u4w) 6169 | -5/Factory | Fabricated Force Lance (x1) 6434 | -5/Factory | Discovered new exit (range 10) 6459 | -5/Factory | Discovered new exit (range 19) 6520 | -5/Factory | Entered Extension 6537 | -5/Extension | Disrupted transfer network 6970 | -5/Extension | Rescued a captive Derelict 6971 | -5/Extension | Rescued a captive Derelict 7007 | -5/Extension | Spotted B-75 Beast 7025 | -5/Extension | Spotted B-75 Beast 7067 | -5/Extension | Lost 3 allies 7116 | -5/Extension | Core integrity fell below 50% 7138 | -5/Extension | Destroyed B-75 Beast 7152 | -5/Extension | Lost 12 parts (2p2n3u5w) 7734 | -5/Extension | Lost 3 allies 7861 | -5/Extension | Build established: Scavenger-Executioner 7884 | -5/Extension | Discovered new exit (range 10) 7903 | -5/Extension | Lost 3 allies 7922 | -5/Extension | Discovered new exit (range 6) 8010 | -5/Extension | Rescued A7 8053 | -5/Extension | Rescued a captive Derelict 8054 | -5/Extension | Rescued a captive Derelict 8129 | -5/Extension | Entered Factory 8129 | -4/Factory | Accompanied by 3 allies (A7) 8129 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8161 | -4/Factory | Identified exit to Upper Caves 8161 | -4/Factory | Identified exit to Armory 9423 | -4/Factory | Entered Armory 9424 | -4/Armory | Met VL-GR5, who suggested a friendly competition 9454 | -4/Armory | Lost 5 parts (1p1n1u2w) 9492 | -4/Armory | Found Prototype Device 9492 | -4/Armory | Identified Active Sensor Suite 9711 | -4/Armory | VL-GR5 did not survive their latest romp through Armory 9738 | -4/Armory | Found Prototype Processor 9738 | -4/Armory | Identified VL-GR5's Timing Chip 9906 | -4/Armory | Core integrity fell below 50% 9942 | -4/Armory | Core integrity fell below 20% 9943 | -4/Armory | Core destroyed Last Messages --------------- Slug penetrates Wall. Slug penetrates Archangel 7b. Archangel 7b destroyed. Overheating: Energy bleed (-10). ALERT: Security rotation in progress. Overheating: Broken Imp. Signal Interpreter damaged (-1). Overheating: Matter decay (-5). Overheating: Broken Imp. Signal Interpreter damaged (-1). Overheating: Broken Adv. Melee Analysis Suite damaged (-5). Overheating: VL-GR5's Timing Chip damaged (-26). System corrupted: Heat flow error (+287). Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Broken Adv. Melee Analysis Suite destroyed. Overheating: VL-GR5's Timing Chip damaged (-6). Overheating: Core damaged (-149). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????? ???????????????? | | ????????????????????????????????#+##+????????????? | | ???????????????????????????????? #???????????? | | ???????????????????????????????? #???????????? | | ???????????????????????????????? #???????????? | | ???????????????????????????????? #???????????? | | ???????????????????????????????? ###?????????? | | ?????????????????????????????? # ??????????? | | ?????????????????????????????? # ???????????? | | ?????????????????????????????? # #?????????### | | ?????????????????????????????? # #?####+####!! | | ???????????o?w????????????#####"% ??# ] [%[![!! | | ??????????????????????????? % ???###%[!%[%%! | | ???????????????????????????? ##???### ==!|!! | | ???????????????????????#######;;;;;###;##"!]"=[%]] | | ??????????????????????## """"! %! % "] *!]!! | | ?????????????Y????????# "F "%* *%! %!!" ]"["|! | | ???????????????????????#% = !!%!=!!* """" " | | ???????????????????????#=@h"""" [ !//=%#! """" " | | ???????????????????????#% """ % %/*%=# | | ???????????????????????# "" h = %% *=* " | | ???????????????????????# h!* =%% # * | | ???????????????????????######;;################### | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 39 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 150 Armor Coverage 1200 Resistance: EM 15 Melee Speed Boost 40 Evasion (%) 50 Melee Accuracy 22 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 4 Particle Charging 20 Force Boost 20 Item Schematics ----------------- None Robot Schematics ------------------ L-41 Fighter | -7/Factory | Hacked Fabricated ------------ Force Lance | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Can't Touch This Executioner Challenges ------------ None Game ------ Seed InsulationPhasingAxe Manual? 0 Play Time 02:39:34 Cumulative 44.2 hours Start 2024.04.15 @ 01:25:00 End 2024.04.15 @ 04:39:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 37 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 44 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 988cb3e8-dc7c-4c7f-b4eb-456fda15acec