Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.02 @ 16:03:51 Player: Geralt Result: Destroyed by exploding Fusion Modulator Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (161) 805 Value Destroyed (5445) 5445 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1170) 1170 TOTAL SCORE: 13380 Bonus ------- High Alert Combat Kills 171 Follower Combat Kills 776 Met Data Miner 300 Friendly Fire -77 Cogmind --------- Core Integrity 0/1150 Matter 293/300 Energy 44/100 System Corruption 28% Temperature Cool (24) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Large Storage Unit Large Storage Unit Improved Targeting Computer Improved Core Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Tesla Rifle Electrolaser Plasma Rifle Disruptor Cannon Heavy Assault Rifle > --- INVENTORY -------- Light Nuclear Core Light Antimatter Reactor Improved Treads Improved Treads Improved Medium Treads Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Kinecellerator Hardened Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Long-range Proton Cannon Improved Proton Missile Launcher [Rating: 91] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Hover Unit Antigrav System Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Flak Gun Energy Gun Plasma Rifle Energy Cannon Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Dat Pro Fac Fac Was Fac Slots Evolved 12 | . . 2 2 . 2 2 . . . 2 2 . . Power 1 | . . . . . . 1 . . . . . . . Propulsion 3 | . . 1 1 . . . . . . 1 . . . Utility 5 | . . 1 1 . 1 1 . . . . 1 . . Weapon 3 | . . . . . 1 . . . . 1 1 . . Parts Attached 246 | 7 10 15 28 26 33 15 6 . 14 40 17 21 14 Power 23 | 1 1 2 3 2 2 1 1 . 1 4 1 3 1 Engine 16 | 1 1 2 3 2 2 1 1 . 1 2 . . . Core 4 | . . . . . . . . . . 2 . 2 . Reactor 3 | . . . . . . . . . . . 1 1 1 Propulsion 76 | 2 2 8 8 7 4 4 . . 5 16 4 10 6 Treads 15 | . . . . . . . . . . 9 . 3 3 Leg 60 | 2 2 8 8 7 4 4 . . 5 7 4 6 3 Wheel . | . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . 1 . Flight . | . . . . . . . . . . . . . . Utility 56 | 2 4 1 7 5 13 4 2 . 2 5 6 4 1 Device 21 | . . 1 6 . 8 1 . . 1 2 1 . 1 Storage 8 | 2 4 . 1 . . 1 . . . . . . . Processor 5 | . . . . . . 1 1 . . 1 1 1 . Hackware . | . . . . . . . . . . . . . . Protection 22 | . . . . 5 5 1 1 . 1 2 4 3 . Artifact . | . . . . . . . . . . . . . . Weapon 91 | 2 3 4 10 12 14 6 3 . 6 15 6 4 6 Energy Gun 21 | 1 1 . . . 1 2 . . 1 6 3 1 5 Energy Cannon 16 | . . . 4 . 3 1 . . 2 2 2 1 1 Ballistic Gun 27 | 1 2 2 4 3 2 2 2 . 1 6 1 1 . Ballistic Cannon 13 | . . 2 2 4 4 . . . . 1 . . . Launcher 13 | . . . . 5 4 . 1 . 2 . . 1 . Special Weapon 1 | . . . . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . . . . . . . . Parts Lost 89 | . . 1 4 1 7 3 2 . 12 18 5 14 22 Power 11 | . . . 1 . . . 1 . 1 2 . 3 3 Propulsion 27 | . . 1 2 . . 1 . . 3 6 1 6 7 Utility 20 | . . . 1 1 2 1 1 . 4 2 . 4 4 Weapon 31 | . . . . . 5 1 . . 4 8 4 1 8 Highest Loss Streak 17 | . . 1 2 1 3 2 2 . 4 9 3 12 17 Average Slot Usage (%) 93 | . 100 100 99 98 99 93 97 100 97 94 94 51 46 Engine 8 | . 14 11 9 9 7 13 13 13 13 6 5 1 . Leg 27 | . 28 33 36 34 30 26 26 26 25 15 23 14 11 Device 10 | . . 11 17 11 19 8 6 6 6 2 6 2 2 Storage 15 | . 28 22 18 18 15 13 13 13 13 11 10 3 . Processor 3 | . . . . . . 3 10 13 10 9 8 6 3 Protection 4 | . . . . 6 2 6 5 6 5 7 9 5 5 Energy Gun 3 | . 5 . . . 1 6 6 6 3 6 11 6 7 Energy Cannon 2 | . . . 7 . 5 5 1 . 3 1 3 1 . Ballistic Gun 7 | . 22 11 5 8 2 6 10 13 11 11 8 2 1 Ballistic Cannon 5 | . . 10 4 9 12 . . . . . . . . Naked Turns 33 | . . . . . . . . . . . . 27 6 Heaviest Build 99 | 15 35 39 53 58 67 88 88 65 74 82 99 90 41 Greatest Support 119 | 20 20 33 57 61 74 77 77 77 77 119 105 105 100 Greatest Overweight (x) 10 | . 1 1 1 1 1 1 1 . 1 2 1 10 5 Average Overweight (x) . | . . 1 . . . 1 . . . . . . . Largest Inventory Capacity 16 | 8 16 14 16 16 16 16 16 16 16 16 16 16 4 Average Capacity 14 | 5 12 14 15 16 16 16 16 16 16 16 16 8 4 Most Carried 16 | 7 14 14 16 16 16 16 16 15 16 16 16 15 4 Average Carried 13 | 4 11 13 14 15 15 15 14 15 13 11 14 5 1 Final Capacity 16 | 8 14 14 16 16 16 16 16 16 16 16 16 4 4 Final Carried 16 | 7 14 14 16 16 16 16 15 15 16 12 15 . . Class Distribution -------------------- 37% | Scavenger-Mutant 15% | Scavenger-Gunner 14% | Mutant 12% | Gunner 7% | Skirmisher 6% | Scavenger-Tank 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Skirmisher | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Mutant | -4/Waste Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Low Dat Pro Fac Fac Was Fac Matter Collected 5049 | 276 298 475 432 915 706 336 139 . 263 522 345 273 69 Remotely . | . . . . . . . . . . . . . . Salvage Created 6697 | 87 469 508 874 1573 835 317 215 . 485 649 622 . 63 Parts 337 | 2 23 43 50 64 47 17 9 . 19 30 32 . 1 Haulers Intercepted 3 | . . . 2 1 . . . . . . . . . Recyclers Shooed 8 | . . 1 . 2 2 . . . 1 1 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . . . 29 . . . . Prevented 18 | . . . . . . . 9 . 9 . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Dat Pro Fac Fac Was Fac Combat Hostiles Destroyed 124 | . 12 15 18 21 19 7 3 . 3 11 11 . 4 Guns 50 | . 12 3 4 6 . 5 2 . . 6 9 . 3 Cannons 51 | . . 12 14 9 10 2 . . 1 2 1 . . AOE 20 | . . . . 6 7 . 1 . 2 3 . . 1 Classes Destroyed 16 | 1 2 4 3 1 1 1 . . . 2 . . 1 Worker 7 | . . 1 3 1 . 2 . . . . . . . Builder 3 | . . . . 1 1 . . . 1 . . . . Tunneler 1 | . . . 1 . . . . . . . . . . Hauler 3 | . . . 2 1 . . . . . . . . . Recycler 15 | 1 1 . 1 7 2 . . . 2 1 . . . Operator 1 | . . . . . . . . . . 1 . . . Watcher 7 | . . 1 1 2 2 . . . 1 . . . . Swarmer 35 | . 5 4 7 . 8 3 . . . 4 4 . . Grunt 54 | . 7 6 6 15 6 2 2 . 1 5 4 . . Brawler 1 | . . 1 . . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . Sentry 17 | . . 4 4 6 1 . 1 . 1 . . . . Hunter 3 | . . . . . . 1 . . 1 1 . . . Programmer 9 | . . . . . 4 1 . . . . 3 . 1 Behemoth 1 | . . . . . . . . . . 1 . . . Assembled 2 | . . . . . . . . . . . . . 2 Butcher 1 | . . . . . . . . . . . . . 1 Best Kill Streak 8 | 1 4 4 5 7 8 4 1 . 3 3 5 . 2 Combat Bots Only 7 | . 4 4 4 4 7 3 1 . 1 3 5 . 2 Max Kills in Single Turn 4 | 1 1 2 2 3 4 1 1 . 2 3 1 . 2 Gunslinging 1 | . . . . . . . . . . 1 . . 1 Exploded 4 | . . . . 2 4 . 1 . 1 3 . . 1 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -------- Run | Scr Mat Mat Mat Sto Fac Fac Low Dat Pro Fac Fac Was Fac Damage Taken 14798 | 10 442 616 1288 1017 1287 945 526 . 1315 2985 1331 506 2530 Core 2168 | . 76 75 165 75 153 68 7 . 46 316 167 259 761 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 76 | 100 69 81 . 56 78 . . . 85 68 . . . Volleys Fired 393 | 2 40 37 77 63 44 30 7 . 20 27 31 1 14 Largest 5 | 2 2 2 2 2 3 3 3 . 3 4 5 5 3 Hottest 345 | 60 70 78 150 96 172 188 140 . 189 284 312 345 218 Shots Fired 930 | 4 80 73 151 112 118 76 21 . 53 91 124 5 22 Gun 507 | 4 80 34 28 38 39 46 17 . 30 71 97 2 21 Cannon 380 | . . 39 123 60 67 23 . . 18 20 27 2 1 Launcher 36 | . . . . 14 12 . 4 . 5 . . 1 . Special 7 | . . . . . . 7 . . . . . . . Kinetic 533 | 2 67 73 57 98 75 23 10 . 26 50 51 . 1 Thermal 264 | . 3 . 94 . 11 46 7 . 22 24 36 1 20 Explosive . | . . . . . . . . . . . . . . Electromagnetic 126 | 2 10 . . 14 32 . 4 . 5 17 37 4 1 Robot Hit Streak 21 | 3 7 13 14 10 10 18 14 . 10 21 18 11 4 Robot Miss Streak 9 | . 3 3 9 7 8 3 3 . 6 9 2 1 3 Penetration Max 1 | . . . . . 1 . . . . . 1 . . Secondary Targets 5 | . 1 . . . . . . . . 3 . . 1 Max Gunslinging Chain 2 | . 1 . . . . . . . . 2 . . 1 Shots Hit Robots 602 | 3 47 44 90 73 61 63 17 . 37 65 85 4 13 Core Hits 353 | 2 19 20 43 68 38 28 8 . 37 46 37 1 6 Critical Hits 13 | . . . 2 7 3 . . . . . 1 . . Critical Kills 5 | . . . . 2 2 . . . . . 1 . . Critical Parts Destroyed 8 | . . . 2 5 1 . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 14187 | 60 605 782 2102 2412 2464 838 408 . 1187 1523 1461 32 313 Guns 5636 | 39 605 212 276 489 276 648 198 . 394 896 1300 24 279 Cannons 5619 | . . 570 1826 1177 926 190 . . 301 431 161 4 33 Explosions 2931 | 21 . . . 746 1262 . 210 . 492 196 . 4 . Melee . | . . . . . . . . . . . . . . Ramming 1 | . . . . . . . . . . . . . 1 Kinetic 7019 | 24 513 782 652 1666 1081 262 141 . 346 787 747 . 18 Thermal 4145 | 21 13 . 1450 43 243 576 57 . 459 517 483 22 261 Explosive 346 | . . . . 30 316 . . . . . . . . Electromagnetic 2676 | 15 79 . . 673 824 . 210 . 382 219 231 10 33 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 28 | . . . . . 5 1 2 2 9 14 7 7 28 Average Corruption 4 | . . . . . 2 1 1 2 4 12 5 7 14 Corruption Purged . | . . . . . . . . . . . . . . Effects 95 | . . . . . 19 1 3 3 13 17 7 16 16 Message Errors 26 | . . . . . 8 . 1 1 4 2 1 5 4 Matter Fused 12 | . . . . . . . . . 1 1 3 5 2 Heat Flow Errors 17 | . . . . . 6 . . . 4 3 1 1 2 Energy Discharges 11 | . . . . . 1 1 2 2 . 1 . 2 2 Parts Rejected 1 | . . . . . . . . . . . . 1 . Data Loss (minor) 6 | . . . . . 1 . . . 1 2 . 2 . Misdirections 3 | . . . . . . . . . . 1 . . 2 Targeting Errors 16 | . . . . . 2 . . . 3 7 1 . 3 Weapon Failures 3 | . . . . . 1 . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 254 | . . 3 17 54 157 7 13 . 3 . . . . Projectiles 78 | . . 3 17 50 1 7 . . . . . . . Explosions 176 | . . . . 4 156 . 13 . 3 . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 38 | . . 2 5 13 11 . . . . 7 . . . Impact . | . . . . . . . . . . . . . . Kinetic 37 | . . 2 5 12 11 . . . . 7 . . . Secondary 1 | . . . . 1 . . . . . . . . . Self-Inflicted Damage 227 | 11 . . . 49 110 . 30 . . 27 . . . Shots 10 | 1 . . . 3 4 . 1 . . 1 . . . Rammed 1 | . . . . . . . . . . . . . 1 Targets Rammed 2 | . . . 1 . . . . . . . . . 1 Kicked 1 | . . . 1 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 701 | 12 36 45 429 90 293 236 63 . 240 701 381 246 292 Average Temperature 106 | 12 12 14 87 29 109 102 30 . 47 243 132 118 94 Received Heat Transfer 2767 | . 138 150 459 459 228 90 168 . 93 471 138 9 364 Effects 33 | . . . 1 . . . . . . 30 . . 2 Shutdowns 6 | . . . . . . . . . . 6 . . . Energy Bleed 9 | . . . 1 . . . . . . 8 . . . Interference 6 | . . . . . . . . . . 4 . . 2 Short Circuit 5 | . . . . . . . . . . 5 . . . Damage (minor) 3 | . . . . . . . . . . 3 . . . Damage (major) 3 | . . . . . . . . . . 3 . . . Damage (core) 1 | . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . . . . . . . Combat Hostiles 2 | . . . . . 2 . . . . . . . . Parts Fried 9 | . . . . 4 5 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . Parts Melted 15 | . . . 2 . . 2 . . 1 . 6 . 4 Heat Transferred 6838 | 50 37 . 2146 50 300 1199 111 . 774 735 905 50 481 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 8 | 1 . . . 2 2 . . . 1 2 . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Dat Pro Fac Fac Was Fac Peak Influence 700 | 5 198 286 385 700 461 338 . . . 153 214 42 64 Initial 282 | . 3 61 83 162 282 147 . . . 32 64 37 . Average 185 | 1 96 156 200 392 289 198 . . . 77 81 12 22 Maximum Alert Level 3 | . . 1 1 3 2 1 . . . . 1 . . Low Security (%) 58 | 100 100 71 48 16 11 59 . . . 100 96 100 100 Level 1 34 | . . 28 51 37 81 40 . . . . 3 . . Level 2 6 | . . . . 44 7 . . . . . . . . Level 3 . | . . . . 1 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 30 | . 2 2 4 8 6 2 . . . 2 3 . 1 Investigation 6 | . 1 1 . 2 . 1 . . . . 1 . . Extermination 7 | . . . . . 3 . . . . 1 2 . 1 Reinforcement 9 | . 1 1 . 2 3 1 . . . 1 . . . Assault . | . . . . . . . . . . . . . . Garrison 8 | . . . 4 4 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 2 . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Low Dat Pro Fac Fac Was Fac Distress Signals 14 | . 3 . 3 4 1 . . . 1 1 . . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 249 | . 20 23 39 30 32 12 4 . 20 19 28 6 16 Peak Tracking Total 9 | . 6 4 7 5 5 4 3 . 6 6 9 6 8 Tactical Retreats 17 | . 2 . 4 1 3 . 1 . . 1 4 . 1 Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Dat Pro Fac Fac Was Fac Traps Triggered 9 | . 1 1 . 3 1 1 . . . . 1 . 1 Indirectly 1 | . . . . 1 . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Low Dat Pro Fac Fac Was Fac Machines Disabled 13 | . . 1 1 6 4 . . . . 1 . . . Max in Single Turn 2 | . . 1 1 1 2 . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Low Dat Pro Fac Fac Was Fac Machines Accessed 22 | . 2 4 4 3 . 1 . 4 1 1 2 . . Terminals 11 | . 2 3 3 2 . . . . 1 . . . . Fabricators 2 | . . . . . . . . . . 1 1 . . Repair Stations 3 | . . . . 1 . 1 . . . . 1 . . Recycling Units 1 | . . . 1 . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 82 | . 3 9 11 12 . 3 . 31 2 5 6 . . Successful 60 | . 2 4 6 10 . 2 . 31 1 2 2 . . Failed 21 | . 1 4 5 2 . 1 . . 1 3 4 . . Catastrophic 1 | . . . . . . . . . . 1 . . . Database Lockouts 1 | . . 1 . . . . . . . . . . . Manual 2 | . . . . . . . . . 2 . . . . Terminals 25 | . 3 7 7 6 . . . . 2 . . . . Fabricators 8 | . . . . . . . . . . 5 3 . . Repair Stations 12 | . . . . 6 . 3 . . . . 3 . . Recycling Units 4 | . . . 4 . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 46 | . 2 4 4 4 . . . 31 1 . . . . Record 17 | . . 4 1 1 . . . 11 . . . . . Part Schematic 10 | . . . . . . . . 10 . . . . . Robot Schematic 7 | . . . . . . . . 7 . . . . . Prototype ID Bank 4 | . . . 1 . . . . 3 . . . . . Open Door 2 | . . . . 1 . . . . 1 . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . Zone Layout 2 | . 1 . . 1 . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . 2 1 . . Load Schematic 2 | . . . . . . . . . . 1 1 . . Build 1 | . . . . . . . . . . 1 . . . Repair Station Hacks 9 | . . . . 6 . 2 . . . . 1 . . Scan Component 6 | . . . . 3 . 2 . . . . 1 . . Repair 3 | . . . . 3 . . . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 9 | . . 3 1 1 . 1 . . . 1 2 . . Full Trace Events 2 | . . . . 1 . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 7 . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . 10 . . . . . Parts Built 1 | . . . . . . . . . . 1 . . . Matter 285 | . . . . . . . . . . 285 . . . Time 76 | . . . . . . . . . . 76 . . . Total Part Build Rating 5 | . . . . . . . . . . 5 . . . Parts Repaired 3 | . . . . 3 . . . . . . . . . Time 102 | . . . . 102 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 1 | . . . 1 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Low Dat Pro Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . 2 . . . . . . . Non-combat 2 | . . . . . . 2 . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied 4 | . . . . . . 4 . . . . . . . parse_system 1 | . . . . . . 1 . . . . . . . no_distress 1 | . . . . . . 1 . . . . . . . find_chute 1 | . . . . . . 1 . . . . . . . find_station 1 | . . . . . . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -------- Run | Scr Mat Mat Mat Sto Fac Fac Low Dat Pro Fac Fac Was Fac Total Allies 21 | . . . . . . . . . 1 . . 20 . Largest Group 19 | . . . . . . . . . 1 . . 19 8 Highest-Rated Group 714 | . . . . . . . . . 94 . . 714 336 Highest-Rated Ally 94 | . . . . . . . . . 94 . . 50 50 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 177 | . . . . . . . . . 42 . . 111 24 Total Damage 9176 | . . . . . . . . . 1608 . . 6620 948 Kills 29 | . . . . . . . . . 9 . . 16 4 Allies Corrupted 1 | . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Dat Pro Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Low Dat Pro Fac Fac Was Fac Turns Passed 9100 | 69 598 1073 1050 900 1761 519 221 116 518 580 784 627 284 Spaces Moved 4344 | 46 309 539 460 291 629 240 138 92 301 281 416 431 171 Core 86 | 14 . . . . . . . . . . . 56 16 Treads 95 | . . . . . . . . . . 79 . 1 15 Legs 4163 | 32 309 539 460 291 629 240 138 92 301 202 416 374 140 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 122 125 127 157 127 127 122 122 120 50 50 Average Speed 137 | 98 140 150 135 144 132 157 134 127 137 140 141 117 125 Slowest Speed 550 | 120 150 150 152 156 157 157 157 127 156 185 150 550 300 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . . . Exploration Rate (%) 32 | 4 51 30 42 56 17 8 17 75 43 6 12 90 5 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . Known Exits Taken . | . . . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . . . Scrap Searched 2 | . . . . . . . . . 2 . . . . Spaces Dug 4 | . . . 2 2 . . . . . . . . . Terrain Destroyed 136 | 8 . . 34 44 41 . . . . 9 . . . Melee . | . . . . . . . . . . . . . . Projectile 56 | . . . 34 16 6 . . . . . . . . AOE 80 | 8 . . . 28 35 . . . . 9 . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Low Dat Pro Fac Fac Was Fac Total 6695 | 63 411 738 742 652 1460 325 156 91 358 403 540 542 214 Wait 1488 | . 22 127 143 251 727 22 1 . 17 28 52 90 8 Move 4332 | 45 308 538 459 290 628 239 137 91 300 280 416 430 171 Hop . | . . . . . . . . . . . . . . Pick Up 125 | 9 15 9 15 11 15 9 3 . 6 16 12 . 5 Fast Attach 41 | 5 1 1 . 2 1 1 . . . 10 5 9 6 Attach 86 | 2 . 3 6 3 11 5 3 . 7 24 5 12 5 Detach 5 | . . . . . . . . . . 4 1 . . Swap 119 | . 9 11 22 21 21 9 3 . 7 6 7 . 3 Drop 104 | . 16 12 19 11 13 10 2 . 1 8 11 . 1 Fire 393 | 2 40 37 77 63 44 30 7 . 20 27 31 1 14 Melee . | . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . 1 Kick 1 | . . . 1 . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Discovered new exit (range 16) 319 | -10/Materials | Build established: Mutant 642 | -10/Materials | Discovered new exit (range 10) 668 | -10/Materials | Entered another Materials area 668 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 679 | -9/Materials | Central database locked down 966 | -9/Materials | Build established: Scavenger-Mutant 1689 | -9/Materials | Discovered new exit (range 10) 1741 | -9/Materials | Entered another Materials area 1741 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2335 | -8/Materials | Garrison activated, responded to threat 2588 | -8/Materials | Garrison activated, responded to threat 2665 | -8/Materials | Discovered new exit (range 8) 2791 | -8/Materials | Entered Storage 3330 | -8/Storage | Repaired Titanium Leg 3374 | -8/Storage | Repaired Titanium Leg 3380 | -8/Storage | Garrison activated, responded to threat 3401 | -8/Storage | Repaired Lgt. Armor Plating 3489 | -8/Storage | Garrison activated, responded to threat 3666 | -8/Storage | Discovered new exit (range 16) 3691 | -8/Storage | Entered Factory 3691 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4337 | -7/Factory | Lost 3 parts (2u1w) 4395 | -7/Factory | Destroyed 7 combat bots 4750 | -7/Factory | Build established: Gunner 5057 | -7/Factory | Build established: Skirmisher 5377 | -7/Factory | Discovered new exit (range 16) 5452 | -7/Factory | Entered another Factory area 5452 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5924 | -6/Factory | Discovered new exit (range 11) 5971 | -6/Factory | Entered Lower Caves 6016 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6131 | -6/Lower Caves | Build established: Gunner 6179 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 6192 | -6/Lower Caves | Entered Data Miner 6192 | -6/Data Miner | Discovered new exit (range 6) 6217 | -6/Data Miner | Met Data Miner 6256 | -6/Data Miner | Learned location of Section 7 (-2) 6256 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6280 | -6/Data Miner | Received God Mode back door access code from Data Miner 6308 | -6/Data Miner | Entered Proximity Caves 6521 | -5/Proximity Caves | Escorted by Enhanced Grunt 6576 | -5/Proximity Caves | Lost 4 parts (1p2n1w) 6608 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 6697 | -5/Proximity Caves | Lost 4 parts (3u1w) 6783 | -5/Proximity Caves | Discovered new exit (range 6) 6826 | -5/Proximity Caves | Entered Factory 6826 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6856 | -5/Factory | Lost 4 parts (1n1u2w) 7002 | -5/Factory | Spotted B-75 Beast 7039 | -5/Factory | Fabricated Lgt. Regenerative Plating? 7116 | -5/Factory | Lost 6 parts (1p3n2w) 7142 | -5/Factory | Crushed by falling debris 7142 | -5/Factory | System corruption reached 10% 7153 | -5/Factory | Destroyed B-75 Beast 7173 | -5/Factory | Lost 3 parts (1p1u1w) 7302 | -5/Factory | Lost 9 parts (3n1u5w) 7358 | -5/Factory | Discovered new exit (range 9) 7406 | -5/Factory | Entered another Factory area 7406 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 7515 | -4/Factory | Build established: Scavenger-Tank 7864 | -4/Factory | Build established: Scavenger-Gunner 8054 | -4/Factory | Lost 3 parts (1n2w) 8163 | -4/Factory | Incoming investigation squad redirected 8168 | -4/Factory | Discovered new exit (range 15) 8190 | -4/Factory | Sucked down chute 8190 | -4/Factory | Entered Waste 8191 | -4/Waste | Met a frightened Derelict 8216 | -4/Waste | Spotted C-40 Crusher 8342 | -4/Waste | Spotted C-40 Crusher 8356 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8379 | -4/Waste | Spotted C-40 Crusher 8401 | -4/Waste | Spotted C-40 Crusher 8407 | -4/Waste | Spotted C-40 Crusher 8409 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8409 | -4/Waste | Spotted C-40 Crusher 8417 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8420 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8422 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8423 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8431 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8434 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8434 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8437 | -4/Waste | Crushed by Compactor (1 part destroyed) 8445 | -4/Waste | Crushed by Compactor (1 part destroyed) 8456 | -4/Waste | Warlord forces began an assault 8476 | -4/Waste | Lost 12 parts (3p5n3u1w) 8479 | -4/Waste | Allies destroyed C-40 Crusher 8479 | -4/Waste | Allies destroyed C-40 Crusher 8487 | -4/Waste | Allies destroyed C-40 Crusher 8496 | -4/Waste | Allies destroyed C-40 Crusher 8745 | -4/Waste | Discovered new exit (range 12) 8817 | -4/Waste | Entered Factory 8817 | -4/Factory | Accompanied by 8 allies 8858 | -4/Factory | Build established: Scavenger-Mutant 8918 | -4/Factory | P-70 Sage assimilated allied XD-09C(l) 8928 | -4/Factory | System corruption reached 10% 8997 | -4/Factory | Lost 5 parts (2n1u2w) 9011 | -4/Factory | Assembled infested ambush trap array 9028 | -4/Factory | Incoming assault squad redirected 9056 | -4/Factory | Core integrity fell below 50% 9096 | -4/Factory | Core integrity fell below 20% 9101 | -4/Factory | Destroyed by exploding Fusion Modulator Last Messages --------------- 09083_ Penetrated by Slug. 09088_ Lgt. Antimatter Reactor destroyed. 09091_ Acquired HERF Cannon. 09095_ as-94383 misfires. 09095_ Slammed into as-25519. 09095_ Destabilizing: Core damaged (-23). 09097_ Penetrated by Slug. 09098_ HERF Cannon destroyed. 09098_ System corrupted by crushing effect (+3). 09099_ Penetrated by Slug. 09101_ Fusion Modulator explodes. 09101_ as-94383 destroyed. 09101_ as-25519 destroyed. 09101_ Fusion Modulator explodes. 09101_ as-54372 destroyed. 09101_ as-35632 destroyed. 09101_ Fusion Modulator explodes. 09101_ as-43156 destroyed. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????##########; ;;;; #????????????? | | ????????????????# ; #????????????? | | ????????????????# "" @ ; #???????????? | | ????????????????#""" a ; #???????????? | | ????????????????#"F ; ##???????????? | | ????????????????#""" ; #????????????? | | ????????????????# "" ; #???????????? | | ????????????????# ; ##???????????? | | ????????????????#+######;;; ;;;##???????????? | | ???????????????? #???# #???????????? | | ??????????????? #???# # """" #???????????? | | ?????????????? #???# # """" #???????????? | | ##???????##### ##### ; """" #???????????? | | ???????+ # """" #???????????? | | ???????# ?####### %# """" #???????????? | | ######## ##+######## # """" #???????????? | | + # # #???????????? | | ## ####### # # #???????????? | | ?# #?????# ^ # ##########???????????? | | ?# #?????# + #????????????????????? | | ?# #?????# # ??????????????? | | ## #?????# # ???????????? | | "" #?????#! # ???????????? | | T #?????# # ????????????? | | ## ####??########### #########????????????? | | ?# #????????????# #????????????????????? | | ?# ##### #????????????# #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 34 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Core Shielding 30 Power Shielding 66 Evasion (%) 50 Targeting Accuracy 14 Launcher Accuracy 30 Core Analysis 8 Recoil Reduction 5 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Lgt. Regenerative Plating | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club I'm Back, Baby! It's Just You Just What I Needed Leap Before You Look Let's See Who's Tougher Librarian Loot Pinata Made in Tau Ceti IV More Dakka Please Novice Programmer One Hack Too Far Please Form A Line Power Corrupts Serviceable Loadout Shopping List System Compromised The More The Merrier The Oracle Challenges ------------ None Game ------ Seed CryofiberNovaPit Manual? 0 Play Time 03:01:31 Cumulative 7.7 hours Start 2020.10.02 @ 12:06:31 End 2020.10.02 @ 16:03:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f0fe6539-1d9b-46f4-a8e3-933a02dbfc02