Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.27 @ 11:03:16 Player: leiavoia Result: Destroyed by Quarantine Guard with Hypercooled Linear Accelerator Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (74) 370 Value Destroyed (3272) 3272 Prototype IDs (6) 120 Alien Tech Used (2) 400 Bonus (1371) 1371 TOTAL SCORE: 11033 Bonus ------- High Alert Combat Kills 320 Follower Combat Kills 556 Met Imprinter 300 Was Imprinted 300 Friendly Fire -105 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 27/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (7) ------- (None) > --- INVENTORY (4) ---- Large Storage Unit Phase Armor Faulty Heavy Tesla Rifle Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Armored Heavy Treads Flexi-carbon Leg Centrium Wheel Centrium Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Matter Compressor Advanced Targeting Computer Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Compact HERF Cannon Matter Neutralizer Mass Driver Enhanced Gauss Cannon Hardcell Cannon Linear Accelerator Fusion Bomb Launcher > --- INVENTORY -------- Fission Core Zionite Heavy DM Reactor Zionite Heavy DM Reactor Improved Heavy Treads Advanced Heat Sink Medium Armor Plating Advanced Shield Generator High-powered Tractor Beam Improved Field Recycling Unit Quantum Rifle Neutron Cannon KE Penetrator Heavy Flak Cannon Improved Remote Datajack Katana [Rating: 122] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Reactor Zionite Heavy DM Reactor Propulsion Light Treads Treads Light Treads Leg Armored Leg Wheel Centrium Wheel Hover Unit Antigrav Array Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Arc Thrower Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Fusion Bomb Launcher Special Weapon Remote Datajack Slashing Weapon Axe Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Qua Slots Evolved 14 | . . 2 . . . 6 2 2 2 . Power . | . . . . . . . . . . . Propulsion 3 | . . . . . . 2 . 1 . . Utility 6 | . . 1 . . . 2 1 1 1 . Weapon 5 | . . 1 . . . 2 1 . 1 . Parts Attached 125 | 7 3 15 . . 9 13 17 23 13 25 Power 10 | 2 . 1 . . . . 1 2 2 2 Engine 3 | 2 . 1 . . . . . . . . Core 3 | . . . . . . . 1 1 . 1 Reactor 4 | . . . . . . . . 1 2 1 Propulsion 31 | 2 . 4 . . 4 3 3 5 3 7 Treads 9 | 2 . 4 . . 1 . . . 1 1 Leg 12 | . . . . . 3 2 3 2 1 1 Wheel 7 | . . . . . . 1 . 3 1 2 Hover 3 | . . . . . . . . . . 3 Flight . | . . . . . . . . . . . Utility 36 | 1 1 5 . . . 4 5 9 3 8 Device 13 | . . . . . . 1 2 3 2 5 Storage 6 | 1 1 2 . . . . . 1 1 . Processor 5 | . . 2 . . . . 2 . . 1 Hackware . | . . . . . . . . . . . Protection 12 | . . 1 . . . 3 1 5 . 2 Artifact . | . . . . . . . . . . . Weapon 48 | 2 2 5 . . 5 6 8 7 5 8 Energy Gun 6 | 1 . 1 . . . 2 . 1 . 1 Energy Cannon 8 | . . . . . . 1 1 2 1 3 Ballistic Gun 16 | 1 2 4 . . 4 1 3 . . 1 Ballistic Cannon 8 | . . . . . . . 2 3 2 1 Launcher 5 | . . . . . . . 1 . 2 2 Special Weapon 1 | . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 4 | . . . . . . 2 1 1 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . 3 . . . . . 3 . 2 Parts Lost 43 | . . 1 . . 1 . 3 . 5 33 Power 2 | . . . . . . . . . . 2 Propulsion 8 | . . 1 . . 1 . . . 1 5 Utility 14 | . . . . . . . 1 . 2 11 Weapon 19 | . . . . . . . 2 . 2 15 Highest Loss Streak 17 | . . 1 . . 1 . 2 . 2 17 Average Slot Usage (%) 96 | . 98 98 100 100 100 99 96 99 95 59 Engine 6 | . 14 10 11 11 11 6 1 . . . Core 1 | . . . . . . . 4 3 . 2 Treads 10 | . 28 21 22 22 7 . . . . 2 Leg 7 | . . . . . 14 20 17 15 9 1 Wheel 3 | . . . . . . 5 5 9 12 5 Device 1 | . . . . . . 3 4 5 3 4 Storage 17 | . 26 15 22 22 22 13 11 10 14 9 Processor 9 | . . 10 11 11 11 6 10 10 9 10 Protection 3 | . . 6 . . . 8 5 9 7 1 Energy Cannon 2 | . . . . . . 3 4 5 6 3 Ballistic Gun 21 | . 28 30 33 33 32 17 13 6 . . Ballistic Cannon 4 | . . . . . . . 8 12 18 5 Slashing Weapon 1 | . . . . . . 3 2 5 . . Naked Turns 1 | . . . . . . . . . . 1 Heaviest Build 145 | 13 20 49 49 49 50 75 89 115 145 131 Greatest Support 72 | 40 40 43 43 43 43 12 15 32 42 72 Greatest Overweight (x) 7 | 1 . 1 1 1 1 6 7 7 4 5 Average Overweight (x) 2 | . . . 1 1 1 5 5 3 3 . Largest Inventory Capacity 16 | 6 10 16 16 16 16 16 16 16 16 16 Average Capacity 14 | 5 9 9 16 16 16 16 16 16 16 11 Most Carried 16 | 4 10 11 11 15 16 16 16 16 16 16 Average Carried 13 | 2 8 8 11 13 15 12 15 15 15 10 Final Capacity 16 | 6 10 16 16 16 16 16 16 16 16 4 Final Carried 16 | 4 10 11 11 14 16 16 16 16 16 4 Class Distribution -------------------- 47% | Gunner 16% | Mutant 15% | Scavenger-Executioner 6% | Scavenger-Mutant 4% | Derelict-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Derelict-Mutant | -6/Factory Scavenger-Executioner | -5/Factory Scavenger-Executioner | -4/Factory Scavenger-Gunner | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Qua Matter Collected 3311 | 173 171 329 . . 303 199 305 647 514 670 Remotely . | . . . . . . . . . . . Salvage Created 2528 | . 159 391 . . 309 199 383 225 548 314 Parts 112 | . 15 21 . . 16 4 23 7 22 4 Haulers Intercepted 4 | . . 4 . . . . . . . . Recyclers Shooed 2 | . . 1 . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . 19 . . . . . Prevented 7 | . . . . . 7 . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Qua Combat Hostiles Destroyed 59 | . 7 6 . . 7 3 10 3 13 10 Guns 27 | . 7 6 . . 7 3 2 1 . 1 Cannons 14 | . . . . . . . 3 2 5 4 AOE 18 | . . . . . . . 5 . 8 5 Classes Destroyed 11 | . 2 2 . . . 1 3 1 1 1 Worker 4 | . . . . . . . . 2 1 1 Builder 4 | . . . . . . . 1 1 1 1 Hauler 4 | . . 4 . . . . . . . . Recycler 1 | . . . . . . . . . 1 . Watcher 2 | . . . . . . . 1 . . 1 Swarmer 21 | . 5 2 . . 3 . 4 . 6 1 Grunt 16 | . 2 2 . . 3 2 2 . 3 2 Brawler 2 | . . . . . . 1 . . 1 . Sentry 9 | . . 2 . . 1 . 2 3 1 . Hunter 5 | . . . . . . . . . . 5 Programmer 6 | . . . . . . . 2 . 2 2 Best Kill Streak 6 | . 5 5 . . 4 2 6 3 5 6 Combat Bots Only 6 | . 5 4 . . 4 2 6 1 4 4 Max Kills in Single Turn 3 | . 2 1 . . 2 1 3 2 3 1 Gunslinging 1 | . 1 . . . 1 . . . . . Exploded 3 | . . . . . . . 3 . 2 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Qua Damage Taken 9683 | . 196 365 . . 766 332 586 237 1343 5858 Core 1580 | . 9 34 . . 89 20 97 . 450 881 Absorbed by Shields 27 | . . . . . . . . . . 27 Core Remaining (%) 92 | 100 96 . . . 69 97 90 100 . . Volleys Fired 151 | . 20 22 . . 20 12 16 11 17 33 Largest 7 | . 2 3 . . 3 5 6 5 7 5 Hottest 496 | . 40 99 . . 77 257 261 254 496 350 Shots Fired 440 | . 40 66 . . 58 35 58 43 57 83 Gun 254 | . 40 66 . . 58 31 28 16 . 15 Cannon 164 | . . . . . . 4 27 27 48 58 Launcher 22 | . . . . . . . 3 . 9 10 Special . | . . . . . . . . . . . Kinetic 342 | . 40 55 . . 58 23 44 32 37 53 Thermal 54 | . . 11 . . . . 6 11 7 19 Explosive 22 | . . . . . . . 3 . 9 10 Electromagnetic 22 | . . . . . . 12 5 . 4 1 Robot Hit Streak 19 | . 6 10 . . 7 14 11 6 4 19 Robot Miss Streak 5 | . 3 4 . . 5 3 5 2 4 5 Penetration Max 1 | . . . . . . . . 1 1 1 Secondary Targets 6 | . 2 2 . . 2 . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . . Shots Hit Robots 273 | . 25 41 . . 40 27 39 29 21 51 Core Hits 180 | . 12 19 . . 25 11 27 20 34 32 Critical Hits 6 | . . . . . 1 . . 2 . 3 Critical Kills 1 | . . . . . 1 . . . . . Critical Parts Destroyed 4 | . . . . . . . . 1 . 3 Melee Attacks 25 | . . . . . . 14 8 3 . . Impact . | . . . . . . . . . . . Slashing 25 | . . . . . . 14 8 3 . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9033 | . 268 499 . . 647 511 1324 1025 2070 2689 Guns 2845 | . 268 499 . . 647 461 331 333 . 306 Cannons 3202 | . . . . . . 50 431 692 897 1132 Explosions 2860 | . . . . . . . 562 . 1173 1125 Melee . | . . . . . . . . . . . Ramming 126 | . . . . . . . . . . 126 Kinetic 4669 | . 268 360 . . 647 337 560 739 660 1098 Thermal 978 | . . 139 . . . . 57 286 156 340 Explosive 2860 | . . . . . . . 562 . 1173 1125 Electromagnetic 400 | . . . . . . 174 145 . 81 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 14 | . . . . . 1 . 3 . 4 14 Average Corruption 3 | . . . . . 1 . 2 . 3 9 Corruption Purged . | . . . . . . . . . . . Effects 39 | . . . . . 2 . 10 . 2 25 Message Errors 5 | . . . . . . . 1 . . 4 Matter Fused 7 | . . . . . . . 1 . . 6 Heat Flow Errors 3 | . . . . . . . 2 . . 1 Energy Discharges 5 | . . . . . 1 . 2 . 1 1 Parts Rejected 2 | . . . . . . . . . . 2 Data Loss (minor) 3 | . . . . . 1 . 2 . . . Data Loss (major) 1 | . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . 1 Misdirections 4 | . . . . . . . . . . 4 Targeting Errors 7 | . . . . . . . 2 . 1 4 Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 163 | . . . . . . . 50 . 15 98 Projectiles 15 | . . . . . . . . . 15 . Explosions 148 | . . . . . . . 50 . . 98 Melee . | . . . . . . . . . . . Knockbacks 27 | . . . . . . . 7 1 9 10 Impact . | . . . . . . . . . . . Kinetic 25 | . . . . . . . 7 1 7 10 Secondary 2 | . . . . . . . . . 2 . Self-Inflicted Damage 433 | . . . . . . . 84 . 32 317 Shots 7 | . . . . . . . 2 . 1 4 Rammed 1 | . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 649 | . 18 304 . . 102 452 252 266 649 465 Average Temperature 159 | . 10 106 . . 33 304 95 95 332 153 Received Heat Transfer 879 | . 57 87 . . 159 135 63 27 51 300 Effects 33 | . . . . . . 8 3 . 21 1 Shutdowns 4 | . . . . . . 1 . . 3 . Energy Bleed 5 | . . . . . . . 1 . 4 . Interference 14 | . . . . . . 6 2 . 5 1 Matter Decay 1 | . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . 1 . . . . Damage (major) 6 | . . . . . . . . . 6 . Damage (core) 2 | . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . . 1 1 . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . 3 Heat Transferred 1375 | . . 296 . . . . 100 461 148 370 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Qua Peak Influence 847 | . 190 233 90 . . 95 234 248 583 847 Initial 327 | . . 5 90 . . . 46 40 69 327 Average 204 | . 87 144 90 . . 44 96 101 375 693 Maximum Alert Level 3 | . . 1 . . . . 1 1 2 3 Low Security (%) 64 | 100 100 51 100 . . 100 83 85 9 . Level 1 18 | . . 48 . . . . 16 14 54 . Level 2 8 | . . . . . . . . . 36 32 Level 3 8 | . . . . . . . . . . 66 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 12 | . 1 . . . . . 4 4 2 1 Investigation 2 | . . . . . . . . 2 . . Extermination 1 | . . . . . . . . 1 . . Reinforcement 4 | . 1 . . . . . 1 1 . 1 Assault 2 | . . . . . . . . . 2 . Garrison 3 | . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Qua Distress Signals 6 | . 2 . . . . . 2 . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 107 | . 14 9 . . 15 3 13 8 14 31 Peak Tracking Total 14 | . 7 6 . . 5 3 6 4 4 14 Tactical Retreats 7 | . . 1 . . 1 . . . . 5 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Qua Traps Triggered 5 | . . . . . . . 3 1 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 2 | . . . . . . . 2 . . . Traps Extracted . | . . . . . . . . . . . Installed 6 | . . . . . . . 6 . . . Triggered 2 | . . . . . . . 2 . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Qua Machines Disabled 14 | . . 1 . . . 1 . 2 2 8 Max in Single Turn 1 | . . 1 . . . 1 . 1 1 1 Garrison Access 2 | . . . . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Qua Machines Accessed 12 | . 3 1 . 1 1 . 1 3 2 . Terminals 4 | . 2 1 . . 1 . . . . . Fabricators 3 | . . . . . . . 1 1 1 . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 1 . Total Hacks 23 | . 7 1 . 6 1 . 1 5 2 . Successful 12 | . 3 1 . 6 1 . . 1 . . Failed 11 | . 4 . . . . . 1 4 2 . Catastrophic 4 | . 2 . . . . . . 1 1 . Database Lockouts . | . . . . . . . . . . . Manual 19 | . . . . . . 7 9 2 . 1 Terminals 6 | . 4 1 . . 1 . . . . . Fabricators 4 | . . . . . . . 1 2 1 . Repair Stations . | . . . . . . . . . . . Recycling Units 5 | . 3 . . . . . . 2 . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 1 . Terminal Hacks 10 | . 2 1 . 6 1 . . . . . Record 1 | . . . . . 1 . . . . . Part Schematic 6 | . . . . 6 . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . Surveillance Status 1 | . . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 6 | . 2 . . . . . . 2 2 . Full Trace Events 1 | . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 6 | . . . . 6 . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Qua Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . 1 . Robots Rewired 1 | . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Qua Total Allies 11 | . . . . 4 . . 4 3 . . Largest Group 4 | . . . . 4 4 . 3 3 1 . Highest-Rated Group 255 | . . . . 152 152 . 210 255 103 . Highest-Rated Ally 103 | . . . . 39 39 . 70 103 103 . Zionite Dispatches 5 | . . . . . . 2 2 1 . . Heavy 1 | . . . . . . . . 1 . . Light 1 | . . . . . . . 1 . . . Recon 2 | . . . . . . 2 . . . . Trap Resupply 1 | . . . . . . . 1 . . . Total Orders 5 | . . . . . . 2 3 . . . DROP 1 | . . . . . . . 1 . . . EXPLORE 4 | . . . . . . 2 2 . . . Ally Attacks 66 | . . . . . 31 . 10 12 13 . Total Damage 2598 | . . . . . 1038 . 256 751 553 . Kills 14 | . . . . . 6 . 2 4 2 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Qua Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 1 1 . . . . . Drone Launches 4 | . . . . . . 2 2 . . . Drone Recoveries 3 | . . . . . . 2 1 . . . Zionite Intel Received 2 | . . . . . . 1 1 . . . Branch Access 1 | . . . . . . 1 . . . . Unaware Schematics 1 | . . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Qua Turns Passed 6528 | 89 486 381 69 1735 954 349 803 675 517 470 Spaces Moved 3803 | 49 237 176 39 962 549 174 451 463 338 365 Core 2 | 2 . . . . . . . . . . Treads 1600 | 47 237 176 39 962 139 . . . . . Legs 419 | . . . . . 410 . 4 . . 5 Wheels 1507 | . . . . . . 174 447 463 338 85 Hover 275 | . . . . . . . . . . 275 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 180 180 150 140 140 110 106 60 Average Speed 147 | 156 160 164 180 180 157 145 149 120 118 87 Slowest Speed 270 | 160 160 180 180 180 180 150 270 160 130 240 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 32 | 4 55 17 15 87 72 8 21 13 13 48 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . . 2 5 . . . . . Spaces Dug 21 | . . . . . . 10 8 3 . . Terrain Destroyed 399 | . . . . . . 10 38 18 139 194 Melee 21 | . . . . . . 10 8 3 . . Projectile 31 | . . . . . . . . 3 15 13 AOE 344 | . . . . . . . 30 12 124 178 Terrain Rammed 3 | . . . . . . . . . . 3 Walls Destroyed 3 | . . . . . . . . . . 3 Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Qua Total 4362 | 58 309 227 38 966 601 216 527 554 420 446 Wait 131 | . 43 1 . . 4 . 18 18 42 5 Move 3793 | 48 236 175 38 961 548 173 450 462 337 365 Hop . | . . . . . . . . . . . Pick Up 49 | 3 6 2 . 4 9 3 4 8 3 7 Fast Attach 55 | 6 1 7 . . 1 1 8 11 6 14 Attach 27 | . . 2 . . 1 6 1 2 3 12 Detach 3 | . . 1 . . . 1 . . 1 . Swap 45 | 1 2 6 . . 7 6 8 10 4 1 Drop 71 | . 1 11 . 1 11 . 8 27 7 5 Fire 151 | . 20 22 . . 20 12 16 11 17 33 Melee 25 | . . . . . . 14 8 3 . . Ram 4 | . . . . . . . . . . 4 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 2 | . . . . . . . . 2 . . Trap 6 | . . . . . . . 6 . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2) -5/Factory -4/Factory -3/Research -3/Quarantine History --------- Turn | Location | Event 64 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 16) 420 | -10/Materials | Discovered new exit (range 16) 552 | -10/Materials | Discovered new exit (range 16) 576 | -10/Materials | Entered another Materials area 576 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 879 | -9/Materials | Build established: Gunner 900 | -9/Materials | Discovered new exit (range 15) 957 | -9/Materials | Entered Mines 993 | -9/Mines | Learned Materials terminal intel 1018 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1026 | -9/Mines | Entered Zion 1052 | -7/Zion | Given A8's code to call for help 1167 | -7/Zion | Discovered new exit (range 16) 1241 | -7/Zion | Received a visual enhancement algorithm 1719 | -7/Zion | Found Prototype Device 1830 | -7/Zion | Learned location of Warlord (-4) 2422 | -7/Zion | Imprinted 2424 | -7/Zion | Declared Zion's savior 2761 | -7/Zion | Entered Proximity Caves 2761 | -6/Proximity Caves | Accompanied by 4 allies 3033 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3467 | -6/Proximity Caves | Learned Factory security intel 3676 | -6/Proximity Caves | Discovered new exit (range 9) 3715 | -6/Proximity Caves | Entered Factory 3715 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x2, Weapon x2 3853 | -6/Factory | Retrieved Zion intel report: Branch Access 3853 | -6/Factory | Identified exit to Lower Caves 3853 | -6/Factory | Identified exit to Extension 3854 | -6/Factory | Zion Recon squad teleported in 3936 | -6/Factory | Discovered new exit (range 5) 3986 | -6/Factory | Zion Recon squad teleported in 4064 | -6/Factory | Entered another Factory area 4064 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4209 | -5/Factory | Garrison activated, responded to threat 4580 | -5/Factory | Build established: Scavenger-Executioner 4614 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 4615 | -5/Factory | Zion Light squad teleported in 4758 | -5/Factory | Zion Trap Resupply teleported in 4840 | -5/Factory | Discovered new exit (range 11) 4867 | -5/Factory | Entered another Factory area 4867 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4919 | -4/Factory | Found Unknown Device 4919 | -4/Factory | Identified Launcher Loader 5369 | -4/Factory | Zion Heavy squad teleported in 5534 | -4/Factory | Discovered new exit (range 6) 5542 | -4/Factory | Entered Research 5542 | -3/Research | Accompanied by 1 ally 5542 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 5716 | -3/Research | Found Fusion Bomb Launcher 5969 | -3/Research | Discovered new exit (range 9) 6042 | -3/Research | First assault squad dispatched 6059 | -3/Research | Entered Quarantine 6083 | -3/Quarantine | Cryocooling Duct disabled 6089 | -3/Quarantine | Cryocooling Duct disabled 6098 | -3/Quarantine | Ambient heat levels rising (+20) 6098 | -3/Quarantine | Non-combat units ordered to evacuate 6104 | -3/Quarantine | Ambient heat levels rising (+20) 6104 | -3/Quarantine | Combat units ordered to evacuate 6204 | -3/Quarantine | Quarantine Guard activated 6204 | -3/Quarantine | Spotted Quarantine Guard 6204 | -3/Quarantine | Spotted Quarantine Guard 6206 | -3/Quarantine | Spotted Quarantine Guard 6206 | -3/Quarantine | Spotted Quarantine Guard 6207 | -3/Quarantine | Spotted Quarantine Guard 6209 | -3/Quarantine | Spotted Quarantine Guard 6221 | -3/Quarantine | Core integrity fell below 50% 6228 | -3/Quarantine | Spotted Quarantine Guard 6273 | -3/Quarantine | Lost 17 parts (1p7u9w) 6314 | -3/Quarantine | Spotted Quarantine Guard 6369 | -3/Quarantine | System corruption reached 10% 6414 | -3/Quarantine | Lost 3 parts (1n2u) 6437 | -3/Quarantine | Core integrity fell below 20% 6455 | -3/Quarantine | Lost 5 parts (1n1u3w) 6476 | -3/Quarantine | Found Alien Artifact 6476 | -3/Quarantine | Identified Subatomic Replicator 6511 | -3/Quarantine | Found Alien Artifact 6511 | -3/Quarantine | Identified Terrabomb 6511 | -3/Quarantine | Used Terrabomb 6525 | -3/Quarantine | Spotted Quarantine Guard 6527 | -3/Quarantine | Found Alien Artifact 6528 | -3/Quarantine | Released all parts (4) 6529 | -3/Quarantine | Destroyed by Quarantine Guard with Hypercooled Linear Accelerator Last Messages --------------- 06511_ Acquired Alien Artifact. 06511_ Identified Terrabomb. 06511_ Terrabomb activated. 06512_ Broken Fission Core destroyed. 06512_ Knocked back. 06515_ Suspension Chamber breached. 06519_ Neutron Cannon destroyed. 06519_ Centrium Wheel destroyed. 06521_ UK>7K,KL0XVFTGQBYXVXA&IJRGSI%:YOSR 06522_ Knocked back. 06527_ Hvy. Shock Bomb Launcher destroyed. 06527_ Imp. Heavy Treads destroyed. 06527_ Acquired Alien Artifact. 06528_ Antigrav Array destroyed. 06528_ Adv. Focal Shield destroyed. 06528_ Released Adv. Targeting Computer. 06528_ Released Lrg. Storage Unit. 06528_ Released Broken Imp. Signal Interpreter. 06528_ Dropped Imp. Remote Datajack. 06529_ Acquired Lrg. Storage Unit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????? ?????????????? | | ?????????????????????????????????? "????????????? | | ????????????????????????????????? Y"????????????? | | ???????????????????????????????? ""???????????? | | ???? ?????????????????????????" """??????????? | | ??? ????????????????????????"" ?????????? | | ?? ? ?????????????????????? % ??????????? | | ?" """????????????########## % ??????????? | | G """ #????????# ; ;;;###?????????? | | "" """ ##?????### ; ; # ????????? | | ""]] #######;; ! ; " " ???????? | | ]] = ; """!| + ; ; ???????? | | # ; ""@![ ; ; ; "???????? | | ; """=[ ; % ; ; "???????? | | % ; " ; ; ; ???????? | | # #+#"; ; ; ; ;;;""##?????? | | # # " ; ; ; ; ?????? | | # # """ " ;;;;;;;;;; % ;;;; ??????? | | ""R"" [" ??????? | | ## ## ???"" " ??????? | | ??####???? " % "??????? | | ???????????""" " " ?????? | | ????????????"" """;;;;;;;;;;;;;;;;;;;" ""?????? | | ????????????"" " ; Y " " ????? | | ?????????? " " YY " " "????? | | ???????????""""" " Y " " "????? | | ??????????? " """"" " " " "????? | | ???????????? " "!"" " " " ???? | | ???????????? " """""" [ " " = ???? | | ???????????? " """""""" [ [ " """"???? | | ????????????? " """""""%$ [ " " ????? | | ????????????? " %% [ " " ????? | | ?????????????? """"#####"""""/"""""" " ?????? | | ?????????????? " " " " " ?????? | | ???????????????? " " " " " " ?????? | | ?????????????????# T " " " " "??????? | | ?????????????????# """ " """""" "??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 35 Energy Capacity 325 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 52 Targeting Accuracy 16 Recoil Reduction 2 Item Schematics ----------------- Hvy. Battle Rifle | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Phasing Sabre | -7/Zion | Free Robot Schematics ------------------ B-60 Warrior | -5/Factory | Z-intel R-06 Scavenger | -5/Factory | Z-intel B-48 Gladiator | -5/Factory | Z-intel L-41 Fighter | -5/Factory | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- Subatomic Replicator Terrabomb Achievements -------------- None Challenges ------------ None Game ------ Seed WaveGrenadeShielding Manual? 0 Play Time 01:28:57 Cumulative 364.3 hours Start 2021.02.26 @ 22:03:58 End 2021.02.27 @ 11:03:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 7 Adventurer 31 Explorer 0 Win Type - Total 20 Types 15/0/2/3/0/0/0/0/0 Lore% 57 Gallery% 72 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 30573268-2e8e-4615-bdb1-676a9a551d1f