Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.04 @ 14:15:22

Player: HMaeght

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (18)      90
Value Destroyed (381)      381
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1371

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (6)
Movement                   Core (1350) Ox26
Location                   -9/Materials

 Parts 
-------
>        --- POWER (2) --------
             (None)
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (3) ------
         Huge Storage Unit
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (25) ---
   Light Ion Engine
   Light Treads
   Light Treads
         Airjet
         Airjet
         Heat Sink
         Heat Sink
  Medium Storage Unit
   Large Storage Unit
         Huge Storage Unit
         Sensor Array
         Signal Interpreter
         Signal Interpreter
         Targeting Computer
         Core Shielding
         Power Shielding
         Beam Rifle
         Assault Cannon
         Assault Cannon
         Assault Cannon
         Assault Cannon
         Grenade Launcher
         Mining Laser
         Mace
         Mace

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
  Improved Ion Engine
>          --- PROPULSION -------
           Airjet
           Airjet
>          --- UTILITY ----------
           Huge Storage Unit
           Reflective Plating
           Reflective Plating
>          --- WEAPON -----------
           Mace
           Mace
>          --- INVENTORY --------
     Light Ion Engine
     Light Treads
     Light Treads
           Airjet
           Airjet
           Heat Sink
           Heat Sink
    Medium Storage Unit
     Large Storage Unit
           Huge Storage Unit
           Sensor Array
           Signal Interpreter
           Signal Interpreter
           Targeting Computer
           Core Shielding
           Power Shielding
           Beam Rifle
           Assault Cannon
           Assault Cannon
           Assault Cannon
           Assault Cannon
           Grenade Launcher
           Mining Laser
           Mace
           Mace
[Rating: 24]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Airjet
Utility                    Huge Storage Unit
  Storage                  Huge Storage Unit
  Protection               Reflective Plating
Weapon                     Mining Claw
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Mace
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             23   | 5   10  8   
  Power                    5    | 1   2   2   
    Engine                 5    | 1   2   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   2   2   
    Treads                 4    | 2   2   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  2    | .   .   2   
    Flight                 .    | .   .   .   
  Utility                  6    | 1   3   2   
    Device                 .    | .   .   .   
    Storage                4    | 1   3   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   .   2   
    Artifact               .    | .   .   .   
  Weapon                   6    | 1   3   2   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   1   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          2    | .   .   2   
    Slashing Weapon        2    | .   2   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 12   | .   3   9   
  Power                    4    | .   2   2   
  Propulsion               3    | .   1   2   
  Utility                  2    | .   .   2   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      6    | .   1   6   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     83   | .   87  66  
  Engine                   11   | .   11  14  
  Treads                   17   | .   19  3   
  Hover                    1    | .   .   8   
  Storage                  24   | .   27  11  
  Protection               2    | .   .   12  
  Impact Weapon            1    | .   .   8   
  Slashing Weapon          24   | .   27  7   
Peak Build Rating          24   | 5   9   24  
  Average Rating           8    | 3   7   14  
  On Entrance              4    | .   5   9   
Naked Turns                .    | .   .   .   
Heaviest Build             170  | 11  169 170 
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  31   | .   8   31  
  Average Overweight (x)   4    | .   4   8   
Largest Inventory Capacity 25   | 8   25  25  
  Average Capacity         23   | 7   23  25  
  Most Carried             25   | 8   25  25  
  Average Carried          20   | 5   20  24  
  Final Capacity           25   | 8   25  25  
  Final Carried            25   | 7   23  25  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           404  | 215 130 59  
  Remotely                 .    | .   .   .   
Salvage Created            528  | .   273 255 
  Parts                    27   | .   18  9   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  13   | .   8   5   
  Melee                    13   | .   8   5   
Classes Destroyed          8    | .   6   2   
  Builder                  1    | .   1   .   
  Recycler                 1    | .   1   .   
  Operator                 1    | .   1   .   
  Watcher                  2    | .   1   1   
  Swarmer                  6    | .   6   .   
  Grunt                    4    | .   2   2   
  Brawler                  1    | .   .   1   
  Sentry                   2    | .   .   2   
Best Kill Streak           3    | .   3   1   
  Combat Bots Only         3    | .   3   1   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        217  | .    91   126  
  Missed                   54   | .    25   29   
Damage Taken               1943 | .    665  1278 
  Core                     629  | .    229  400  
  Absorbed by Shields      .    | .    .    .    
  Ignored by Resistances   45   | .    .    45   
Core Remaining (%)         54   | 100  8    .    
Volleys Fired              .    | .    .    .    
  Largest                  .    | .    .    .    
  Hottest                  .    | .    .    .    
Shots Fired                .    | .    .    .    
  Gun                      .    | .    .    .    
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Thermal                  .    | .    .    .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         .    | .    .    .    
  Robot Miss Streak        .    | .    .    .    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           49   | .    33   16   
  Core Hits                15   | .    11   4    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              71   | .    47   24   
  Impact                   16   | .    .    16   
  Slashing                 55   | .    47   8    
  Piercing                 .    | .    .    .    
  Sneak Attacks            9    | .    9    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        9    | .    6    3    
Damage Inflicted           1460 | .    1000 460  
  Guns                     .    | .    .    .    
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    1460 | .    1000 460  
  Ramming                  .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Thermal                  .    | .    .    .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   344  | .    .    344  
  Slashing                 1116 | .    1000 116  
  Piercing                 .    | .    .    .    
Highest Corruption         1    | .    .    1    
  Average Corruption       1    | .    .    1    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  3    | .    .    3    
    Matter Fused           1    | .    .    1    
    Energy Discharges      1    | .    .    1    
    Data Loss (minor)      1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            139  | .    97   42   
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    139  | .    97   42   
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        15   | .    .    15   
  Average Temperature      9    | .    .    9    
  Received Heat Transfer   525  | .    48   477  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              2    | .    .    2    
  Impact Corruptions       2    | .    .    2    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         .    | .    .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             129  | .   110 129 
  Initial                  34   | .   .   34  
  Average                  23   | .   23  25  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   2   1   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   1   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           4    | .   .   4   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              43   | .   29  14  
  Peak Tracking Total      6    | .   6   5   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          6    | .   6   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                21   | .   21  .   
  Successful               16   | .   16  .   
  Failed                   5    | .   5   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   4    | .   4   .   
  Terminals                14   | .   14  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          7    | .   7   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             11   | .   11  .   
  Record                   2    | .   2   .   
  Alert Level              2    | .   2   .   
  Locate Traps             1    | .   1   .   
  Dispatch Records         1    | .   1   .   
  Transport Status         1    | .   1   .   
  Investigation Status     1    | .   1   .   
  Assault Status           1    | .   1   .   
  Zone Layout              2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       5    | .   5   .   
  Process                  1    | .   1   .   
  Report Inventory         2    | .   2   .   
  Retrieve Matter          1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   5   .   
  Full Trace Events        4    | .   4   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     1    | .   1   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Yrd  Mat  Mat  
Turns Passed               5699 | 149  4546 1004 
Spaces Moved               1147 | 87   907  153  
  Core                     29   | 5    .    24   
  Treads                   1034 | 82   907  45   
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    84   | .    .    84   
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  356  
  Average Speed            469  | 153  480  579  
  Slowest Speed            1600 | 160  800  1600 
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       34   | 5    87   10   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -9   
---------                  Run  | Yrd  Mat  Mat  
Total                      1352 | 100  1015 237  
  Wait                     53   | .    25   28   
  Move                     1145 | 86   906  153  
  Hop                      .    | .    .    .    
  Pick Up                  43   | 8    23   12   
  Fast Attach              15   | 5    6    4    
  Attach                   4    | .    2    2    
  Detach                   5    | .    2    3    
  Swap                     4    | .    2    2    
  Drop                     22   | 1    9    12   
  Fire                     .    | .    .    .    
  Melee                    61   | .    40   21   
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 16)
  150 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  577 | -10/Materials | Discovered new exit (range 15)
  899 | -10/Materials | Discovered new exit (range 15)
 1068 | -10/Materials | Core integrity fell below 50%
 1679 | -10/Materials | Discovered new exit (range 11)
 2014 | -10/Materials | Discovered new exit (range 4)
 2760 | -10/Materials | Core integrity fell below 20%
 3856 | -10/Materials | Discovered new exit (range 15)
 4696 | -10/Materials | Entered another Materials area
 4696 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 5368 | -9/Materials  | Core integrity fell below 50%
 5388 | -9/Materials  | Lost 6 parts (2p2n2u)
 5425 | -9/Materials  | Core integrity fell below 20%
 5548 | -9/Materials  | Discovered new exit (range 12)
 5700 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
05414_ Mace destroyed.
05431_ K-01 Serf cleans the Processing Tank.
  <x4>
05444_ Destroyed Ion Engine.
05444_ G-34 Mercenary system corrupted by
  crushing effect.
05444_ G-34 Mercenary destroyed.
05445_ K-01 Serf collects debris. <x4>
05454_ K-01 Serf cleans the Processing Tank.
05458_ R-06 Scavenger collects Hammer.
05462_ K-01 Serf cleans the Processing Tank.
05474_ K-01 Serf cleans the Matter Pump.
05475_ K-01 Serf cleans the Processing Tank.
05477_ K-01 Serf cleans the Matter Pump. <x*>
05548_ EXIT=FOUND
05550_ K-01 Serf cleans the Matter Pump. <x5>
05611_ System corrupted: Component data lost.
05673_ W-16 Scout sends out distress signal.
  <x2>
05692_ Mace destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          17
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Resistance: TH             10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MatterNeutrinoDrive
  Manual?         0
Play Time         00:32:26
  Cumulative      1.8 hours
  Start           2025.04.04 @ 13:41:36
  End             2025.04.04 @ 14:15:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          2
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1a03111d-96c4-41ac-ad59-84809edf128a