Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.31 @ 19:31:32 Player: Somberlain Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (18) 90 Value Destroyed (622) 622 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1852 Bonus ------- None Cogmind --------- Core Integrity 388/400 Matter 269/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Storage Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Improved Aluminum Leg > --- UTILITY (2) ------ Disposable Heat Sink Small Storage Unit > --- WEAPON (3) ------- Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun > --- INVENTORY (8) ---- Improved Heat Sink Improved Medium Laser Improved Medium Laser Light Assault Rifle Grenade Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Improved Aluminum Leg > --- UTILITY ---------- Disposable Heat Sink Small Storage Unit > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun Improved Medium Laser > --- INVENTORY -------- Improved Heat Sink Improved EM Shotgun Light Assault Rifle Grenade Launcher Rocket Launcher [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Utility Small Storage Unit Device Disposable Heat Sink Storage Small Storage Unit Weapon Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility . | . . . . Weapon 1 | . . 1 . Parts Attached 16 | 6 . 10 . Power 2 | 1 . 1 . Engine 1 | 1 . . . Core 1 | . . 1 . Reactor . | . . . . Propulsion 5 | 2 . 3 . Treads 4 | 2 . 2 . Leg 1 | . . 1 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 2 | 1 . 1 . Device 1 | . . 1 . Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 7 | 2 . 5 . Energy Gun 4 | . . 4 . Energy Cannon . | . . . . Ballistic Gun 3 | 2 . 1 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 4 | . . 4 . Power 1 | . . 1 . Propulsion 2 | . . 2 . Utility . | . . . . Weapon 1 | . . 1 . Highest Loss Streak 3 | . . 3 . To Critical Strikes . | . . . . Average Backups 2 | . . 3 6 Power . | . . . . Propulsion . | . . . . Utility . | . . 1 1 Weapon 1 | . . 2 5 Tool/Special . | . . . . Unused Backups 4 | . . . 4 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 3 | . . . 3 Tool/Special . | . . . . Average Slot Usage (%) 81 | . 85 76 100 Engine 8 | . 14 3 . Core 4 | . . 7 11 Treads 21 | . 28 15 22 Leg 2 | . . 4 11 Device 2 | . . 4 11 Storage 12 | . 14 11 11 Energy Gun 2 | . . 2 33 Ballistic Gun 26 | . 28 27 . Peak Build Rating 20 | 6 6 20 20 Average Rating 7 | 4 6 9 20 On Entrance 8 | . 6 6 20 Avg Prop Armor Cover (%) 5 | . . 5 5 Naked Turns . | . . . . Heaviest Build 20 | 14 14 20 20 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 4 | . . 4 . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 6 8 8 8 Most Carried 7 | . 3 7 6 Average Carried 2 | . . 3 6 Final Capacity 8 | 8 8 8 8 Final Carried 6 | . 3 6 6 Class Distribution -------------------- 65% | Mutant 34% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Sto Matter Collected 708 | 217 220 271 . Remotely . | . . . . Salvage Created 803 | . 487 316 . Parts 33 | . 17 16 . Haulers Intercepted 1 | . . 1 . Recyclers Shooed 2 | . 1 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Combat Hostiles Destroyed 16 | . 11 5 . Guns 16 | . 11 5 . Classes Destroyed 4 | . 1 3 . Builder 1 | . . 1 . Hauler 1 | . . 1 . Grunt 14 | . 11 3 . Sentry 2 | . . 2 . Best Kill Streak 8 | . 8 3 . Combat Bots Only 8 | . 8 2 . Max Kills in Single Turn 2 | . 1 2 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Hostile Shots Fired 107 | . 75 32 . Missed 29 | . 22 7 . Hits 78 | . 53 25 . Projectile 78 | . 53 25 . Critical Strikes 1 | . . 1 . Damage Taken 947 | . 619 328 . Core 202 | . 190 12 . Absorbed by Shields . | . . . . Regen/Repaired (Parts) 87 | . . 87 . Core Remaining (%) 62 | 100 24 . . Volleys Fired 62 | . 36 26 . Largest 3 | . 2 3 . Hottest 60 | . 40 60 . Shots Fired 145 | . 72 73 . Gun 145 | . 72 73 . Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 145 | . 72 73 . Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 15 | . 15 5 . Robot Miss Streak 4 | . 4 3 . Penetration Max . | . . . . Secondary Targets 4 | . 4 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 93 | . 47 46 . Core Hits 39 | . 22 17 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1264 | 4 736 524 . Guns 1260 | . 736 524 . Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 4 | 4 . . . Kinetic 1260 | . 736 524 . Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 1 | 1 . . . Targets Rammed 1 | 1 . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 64 | . 22 64 . Average Temperature 20 | . 8 27 . Received Heat Transfer 549 | . 345 204 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 195 | . 195 78 7 Initial 78 | . . 78 7 Average 52 | . 81 41 5 Influence Increases 432 | . 275 150 7 Destroy 0b10 Robot/C 320 | . 220 100 . Destroy 0b10 Robot/NC 10 | . . 10 . Destroy Leader 72 | . 40 32 . Successful Hack 15 | . . 8 7 Disable Machine 15 | . 15 . . Influence Decreases 425 | . 90 317 18 Entered New Map 118 | . . 107 11 Time Decay 267 | . 90 170 7 Lost Part 40 | . . 40 . Squads Dispatched 2 | . 2 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . 2 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Distress Signals 3 | . 2 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 21 | . 16 5 . Peak Tracking Total 8 | . 8 3 . Tactical Retreats . | . . . . Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Sto Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Machines Accessed 5 | . 2 2 1 Terminals 4 | . 2 1 1 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 16 | . 5 9 2 Successful 6 | . 2 3 1 Failed 9 | . 2 6 1 Catastrophic 1 | . . 1 . Database Lockouts 1 | . 1 . . Manual 10 | . 6 4 . Terminals 11 | . 5 4 2 Fabricators . | . . . . Repair Stations 5 | . . 5 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 2 1 1 Robot Analysis 2 | . 2 . . Open Door 1 | . . . 1 Branch Access Points 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 1 2 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Active Infowar (turns) . | . . . . Robot Analysis Total 2 | . 2 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Sto Turns Passed 780 | 84 330 342 24 Spaces Moved 323 | 50 128 130 15 Core 15 | 6 . 9 . Treads 307 | 44 128 120 15 Legs 1 | . . 1 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 160 | 146 160 166 160 Slowest Speed 250 | 160 160 250 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 14 | 5 33 13 5 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Total 451 | 57 181 198 15 Wait 42 | 1 15 26 . Move 320 | 49 127 129 15 Hop . | . . . . Pick Up 8 | . 3 5 . Fast Attach 13 | 6 . 7 . Attach 1 | . . 1 . Detach . | . . . . Swap 3 | . . 3 . Drop 1 | . . 1 . Fire 62 | . 36 26 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 1 | 1 . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -9/Materials (discovered 5 exits: [*Mat] / Min x2 / *Sto x2) -9/Storage History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 122 | -10/Materials | Discovered new exit (range 7) 197 | -10/Materials | Discovered new exit (range 6) 258 | -10/Materials | Core integrity fell below 50% 311 | -10/Materials | Destroyed 8 combat bots 314 | -10/Materials | Build established: Mutant 371 | -10/Materials | Central database locked down 399 | -10/Materials | Discovered new exit (range 10) 415 | -10/Materials | Entered another Materials area 415 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 486 | -9/Materials | Repaired Assault Rifle 569 | -9/Materials | Lost 3 parts (1p2n) 659 | -9/Materials | Identified exit to Mines 659 | -9/Materials | Identified exit to Storage 710 | -9/Materials | Discovered new exit (range 10) 757 | -9/Materials | Entered Storage 781 | -9/Storage | Self-destructed Last Messages --------------- 00705_ R-06 Scavenger collects Imp. Ion Engine. 00710_ EXIT=FOUND 00722_ A-02 Transporter destroyed. 00725_ Acquired 45 matter. 00728_ Acquired Prototype Energy Gun. 00728_ Identified Imp. Medium Laser. 00731_ Acquired Prototype Energy Gun. 00731_ Identified Imp. EM Shotgun. 00734_ Acquired Imp. EM Shotgun. 00736_ Acquired 9 matter. 00739_ Acquired Faulty Imp. EM Shotgun. 00743_ Acquired Imp. Medium Laser. 00746_ Acquired Imp. EM Shotgun. 00747_ Dropped Faulty Imp. EM Shotgun. LOCATION=STORAGE GOAL=ESCAPE 00777_ K-01 Serf collects debris. 00781_ Connecting with Door Terminal... >>Open(Door) Sealed Heavy Doors opened. Map ----- +----------------------------------------------------+ | | | | | | | | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ?????#####????????????????????????? | | ?????# #????????????????????????? | | ?????# #????????????????????????? | | ?????# #????????????????????????? | | ?????# #????????????????????????? | | ?????# #????????????????????????? | | ?????# #????????????????????????? | | ?????# #????????????????????????? | | ?????# #????????????????????????? | | ?????# #????????????????????????? | | ?????# #????????????????????????? | | ?????# #????????????????????????? | | ?????# #????????????????????????? | | ?????# #?##????#????????????????? | | ?????# ##T# ]]]#????????????????? | | ?????# #@ #????????????????? | | ?????# + [[#????????????????? | | ?????# # [[#????????????????? | | ?????# # #!![[#????????????????? | | ?????# #########????????????????? | | ?????# #????????????????????????? | | ?????# #????????????????????????? | | ?????# #????????????????????????? | | ?????# #????????????????????????? | | ?????# #????????????????????????? | | ?????# #????????????????????????? | | ?????# #????????????????????????? | | ?????# ?????????????????????????? | | ?????# ?????????????????????????? | | ?????# ?????????????????????????? | | ?????? ?????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Coolant Potential 50 Energy Generation 14 Energy Capacity 250 Matter Stores 290 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 13% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulatedFireCharger Manual? 0 Play Time 00:03:49 Cumulative 383.9 hours Start 2026.10.31 @ 19:27:52 End 2026.10.31 @ 19:31:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 365 Rogue 365 Adventurer 0 Explorer 0 Win Type - Total 9 Types 6/0/1/1/0/0/0/1/0/0 Lore% 80 Gallery% 75 Achievement% 68 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4a6520f2-b8a6-4a2d-9f15-79815325f98e