Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.05 @ 21:09:00 Player: Byrnorthil Result: Destroyed self with Sigix Terminator Performance ------------- Evolutions (7) 3500 Regions Visited (20) 4000 Robots Destroyed (344) 1720 Value Destroyed (14577) 14577 Prototype IDs (23) 460 Alien Tech Used (4) 800 Bonus (8199) 8199 TOTAL SCORE: 33256 Bonus ------- High Alert Combat Kills 2300 Follower Combat Kills 151 Entered Garrisons 200 Met Imprinter 300 Acquired ECA 300 Used Core Reset Matrix 3000 Met Sigix 2000 Friendly Fire -52 Cogmind --------- Core Integrity 0/1300 Matter 107/300 Energy 35/100 System Corruption 20% Temperature Cool (0) Movement Hovering (80) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Combat Antigrav System > --- UTILITY (11) ----- Machine Analyzer Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Advanced Component Analysis Suite Sigix Containment Pod Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Medium Treads Biometal Heavy Treads Myomer Leg Myomer Leg Advanced VSS Leg > --- UTILITY ---------- Advanced Heat Sink Matter Compressor Machine Analyzer Improved Terrain Scanner Advanced Terrain Scan Processor Advanced Target Analyzer Advanced Target Analyzer Improved Phase Shifter Advanced Force Field Advanced Hacking Suite Experimental System Shield > --- WEAPON ----------- Nova Cannon Helical Railgun > --- INVENTORY -------- Micro Antimatter Reactor Coil Gun Railgun [Rating: 141] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Impulse Thruster Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Experimental System Shield Protection Hardened Medium Armor Plating Weapon Heavy Particle Cannon Energy Gun Dispersion Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Helical Railgun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Array Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Gar Sto Fac Low Low Zio Pro Fac Fac Was Fac Fac Upp Upp Res Qua Slots Evolved 14 | . . . 2 2 . . 2 . . . . 2 2 . . 2 . . 2 . Power 1 | . . . . . . . 1 . . . . . . . . . . . . . Propulsion 4 | . . . 1 1 . . . . . . . . . . . . . . 2 . Utility 9 | . . . 1 1 . . 1 . . . . 2 2 . . 2 . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 439 | 7 19 5 37 21 17 16 30 13 8 25 8 48 7 2 7 91 6 . 58 14 Power 42 | 1 3 . 5 3 1 2 1 1 1 2 . 4 . . 1 7 1 . 7 2 Engine 23 | 1 3 . 5 3 1 2 1 1 1 1 . 3 . . . . . . 1 . Core 6 | . . . . . . . . . . 1 . 1 . . . 2 1 . 1 . Reactor 13 | . . . . . . . . . . . . . . . 1 5 . . 5 2 Propulsion 106 | 2 5 1 20 10 5 4 3 2 . 4 . 9 . 1 2 16 1 . 17 4 Treads 82 | . 5 1 20 9 5 4 3 2 . 4 . 9 . 1 . 14 1 . 4 . Leg 7 | 2 . . . . . . . . . . . . . . . . . . 5 . Wheel 1 | . . . . 1 . . . . . . . . . . . . . . . . Hover 8 | . . . . . . . . . . . . . . . 2 . . . 3 3 Flight 8 | . . . . . . . . . . . . . . . . 2 . . 5 1 Utility 188 | 2 6 4 8 5 9 1 18 4 3 13 5 20 6 . 2 52 3 . 22 5 Device 121 | 1 2 3 3 3 5 1 17 4 2 2 5 14 5 . . 35 3 . 12 4 Storage 9 | 1 3 . 1 . . . . . . 1 . . . . . 2 . . 1 . Processor 28 | . 1 . . . 1 . . . . 8 . 1 . . 1 9 . . 6 1 Hackware 2 | . . . . . . . . . . . . . . . . . . . 2 . Protection 28 | . . 1 4 2 3 . 1 . 1 2 . 5 1 . 1 6 . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 103 | 2 5 . 4 3 2 9 8 6 4 6 3 15 1 1 2 16 1 . 12 3 Energy Gun 4 | . . . . . 1 . . . . . . . . . . 2 . . . 1 Energy Cannon 49 | . 4 . 2 3 1 7 7 3 2 . . 4 . . 2 9 1 . 3 1 Ballistic Gun 11 | 2 . . . . . . . . . 1 . . . . . . . . 8 . Ballistic Cannon 17 | . 1 . 2 . . . . . . 5 1 6 1 . . . . . 1 . Launcher 19 | . . . . . . 1 1 2 2 . 2 4 . 1 . 5 . . . 1 Special Weapon 3 | . . . . . . 1 . 1 . . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . . . . 2 1 . . 7 . 1 . . . 1 . . 3 1 Corrupted Parts 4 | . . . . . . . . . . . . 4 . . . . . . . . System Corruption 18 | . . . . . . . . . . . . 18 . . . . . . . . Parts Lost 106 | . 1 1 7 14 11 1 1 . . . . 9 1 6 1 9 13 . 20 11 Power 13 | . . . 1 2 1 . . . . . . 2 . 1 . 1 1 . 2 2 Propulsion 40 | . . 1 3 8 4 1 . . . . . 5 . 1 . 2 3 . 8 4 Utility 38 | . . . 2 2 4 . 1 . . . . 1 1 3 . 6 7 . 7 4 Weapon 15 | . 1 . 1 2 2 . . . . . . 1 . 1 1 . 2 . 3 1 Highest Loss Streak 7 | . 1 1 3 5 4 1 1 . . . . 4 1 5 1 5 7 . 6 7 To Critical Strikes 4 | . . . . . 1 . . . . . . . . . . 1 . . 2 . Average Slot Usage (%) 92 | . 99 100 99 97 96 99 99 100 100 96 100 93 99 58 4 89 54 . 53 76 Engine 9 | . 14 14 10 9 9 9 15 15 15 13 7 9 5 3 . . . . . . Core 1 | . . . . . . . . . . . 7 3 5 2 . 2 3 . . . Treads 25 | . 20 28 33 33 33 36 30 30 30 29 30 25 23 13 . 13 6 . 4 . Device 17 | . 13 9 10 17 15 18 22 23 23 20 11 13 22 12 . 25 18 . 7 15 Storage 7 | . 14 14 11 9 9 9 7 7 7 6 7 6 5 3 . 4 7 . . . Processor 5 | . . . . . . . . . . 2 10 13 11 7 . 15 7 . 12 23 Protection 6 | . . 4 11 9 11 9 6 7 7 6 7 6 11 6 . 4 . . . . Energy Cannon 10 | . 16 28 14 15 16 17 14 14 14 8 . 6 . . . 7 3 . 1 3 Ballistic Cannon 3 | . 9 . 7 2 . . . . . 6 11 4 11 2 . . . . . . Peak Build Rating 141 | 7 12 14 21 30 41 44 61 55 54 64 62 84 90 88 31 113 112 3 141 110 Average Rating 51 | 5 7 12 19 26 29 41 49 49 49 49 58 77 88 51 7 96 64 2 79 89 On Entrance 38 | . 7 12 14 21 30 41 40 54 50 50 61 58 82 84 2 31 112 3 . 66 Naked Turns 309 | . . . . . . . . . . 10 . . . 38 128 . 76 8 49 . Heaviest Build 109 | 13 52 40 64 71 78 78 87 88 88 88 88 109 107 107 22 105 78 . 81 25 Greatest Support 173 | 20 40 40 66 89 89 83 107 107 91 96 96 118 118 118 22 135 60 3 173 37 Greatest Overweight (x) 7 | 3 1 . 1 7 1 . 1 . . 2 . 2 1 2 3 2 1 . 6 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 15 20 20 20 20 20 20 20 20 20 20 20 20 5 10 10 5 5 5 Average Capacity 16 | 7 11 15 19 20 20 20 20 20 20 19 20 20 20 14 5 9 8 5 5 5 Most Carried 20 | 6 15 15 20 20 20 20 20 20 20 20 20 20 20 19 5 10 9 5 5 5 Average Carried 15 | 3 9 14 18 19 18 19 19 19 19 19 19 19 19 13 4 8 5 3 4 4 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 5 5 10 5 5 5 5 Final Carried 20 | 6 15 15 20 20 20 20 20 20 20 20 20 20 20 5 3 9 5 . 5 4 Class Distribution -------------------- 64% | Mutant 17% | Scavenger-Mutant 8% | Scavenger-Skirmisher 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Mutant | -5/Waste Mutant | -5/Factory Scavenger-Skirmisher | -4/Factory Skirmisher | -4/Upper Caves Skirmisher | -4/Upper Caves Mutant | -3/Research Scavenger-Sprinter | -3/Quarantine Resources | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Mat Gar Sto Fac Low Low Zio Pro Fac Fac Was Fac Fac Upp Upp Res Qua Matter Collected 7027 | 292 277 102 853 324 107 148 264 290 206 30 345 747 302 . 184 1129 215 . 1075 137 Remotely 536 | . . . . . . . . . . . 174 165 197 . . . . . . . Salvage Created 13833 | 94 709 373 1777 1883 940 796 941 465 532 . 120 1677 185 . 18 1858 284 . 1079 102 Parts 663 | 6 44 26 100 77 42 41 30 14 16 . 17 72 15 . 2 81 5 . 70 5 Haulers Intercepted 19 | . 2 . 3 6 . 2 2 . . . . 2 . . . . . . 2 . Recyclers Shooed 9 | . . . 2 2 . . 1 . . . . 3 . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . . 9 9 . 12 . . . . . 2 1 . . Prevented 4 | . . . . . . . . 2 . . 2 . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Gar Sto Fac Low Low Zio Pro Fac Fac Was Fac Fac Upp Upp Res Qua Combat Hostiles Destroyed 265 | . 15 14 39 24 18 9 17 10 13 . 10 31 3 . 1 34 8 . 13 6 Melee 3 | . . . 2 . . . . . . . . 1 . . . . . . . . Guns 11 | . . . . . 1 . . . . . . . . . . 1 . . 9 . Cannons 176 | . 15 13 36 22 17 7 15 5 3 . 3 15 3 . 1 17 . . 3 1 AOE 56 | . . 1 . . . . 2 5 9 . 7 11 . . . 9 7 . . 5 Classes Destroyed 19 | 2 5 . 3 3 1 1 . . 1 . 1 1 . . . . . . . 1 Worker 15 | . 1 . 1 2 . 2 . . . . . 5 . . . 2 . . 1 1 Builder 12 | . . . . 2 . 1 . . . . . 2 . . . 1 . . 1 5 Tunneler 3 | 1 . . . . . . 1 . . . . . . . . . . . 1 . Hauler 19 | . 2 . 3 6 . 2 2 . . . . 2 . . . . . . 2 . Recycler 10 | 1 1 . 2 3 . 2 . . . . . . . . . 1 . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . . . Operator 3 | . . . . . . 1 1 . . . . . 1 . . . . . . . Watcher 17 | . 2 . 3 5 . . . . . . . 3 . . . 2 . . 1 1 Swarmer 40 | . 2 8 6 . . . 1 3 1 . 9 1 . . . 4 2 . 3 . Grunt 127 | . 13 6 24 14 8 3 14 7 5 . . 17 . . . 10 5 . 1 . Brawler 9 | . . . 2 1 . . . . 4 . . . . . . 2 . . . . Duelist 3 | . . . . . . . . . 1 . . 1 . . . 1 . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . 1 Sentry 30 | . . . 7 6 2 5 1 . 1 . . 3 1 . . 3 1 . . . Specialist 2 | . . . . . . . . . . . . 2 . . . . . . . . Hunter 15 | . . . . 2 5 1 . . 1 . . 3 . . . 2 . . 1 . Programmer 30 | . . . . . 3 . 1 . . . . 2 2 . 1 12 . . 7 2 Heavy 2 | . . . . 1 . . . . . . . 1 . . . . . . . . Behemoth 3 | . . . . . . . . . . . 1 1 . . . . . . 1 . Lightning 3 | . . . . . . . . . . . . . . . . . . . . 3 Best Kill Streak 12 | 2 4 4 7 9 3 5 5 4 9 . 4 12 2 . 1 9 4 . 4 11 Combat Bots Only 9 | . 4 4 5 4 3 3 4 4 9 . 4 9 2 . 1 8 4 . 4 5 Max Kills in Single Turn 11 | 1 1 1 2 2 1 2 2 2 3 . 3 5 1 . 1 2 2 . 1 11 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . 1 . . . . 1 2 3 . 3 5 . . . 2 2 . . 5 Melee 1 | . . . 1 . . . . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Mat Gar Sto Fac Low Low Zio Pro Fac Fac Was Fac Fac Upp Upp Res Qua Hostile Shots Fired 2019 | . 47 68 181 193 174 49 115 31 21 . 40 262 6 8 48 198 122 10 404 42 Missed 621 | . 12 20 40 41 48 13 29 6 6 . 17 95 . . 25 49 47 3 154 16 Damage Taken 24194 | . 391 506 1657 2555 2020 485 811 359 217 . 502 2914 91 323 581 2586 1868 145 4869 1314 Core 4207 | . 42 92 184 192 304 28 35 35 32 . 21 235 26 229 342 182 653 145 850 580 Absorbed by Shields 2063 | . . . . . . 23 294 132 83 . 115 424 20 24 . 637 . . 311 . Reduced by Siege Mode 69 | . . . . . . . . . . . . . . . . 18 . . 51 . Ignored by Resistances 28 | . . . . . . . . . . . . . 17 . . . . . 11 . Regen/Repaired (Parts) 665 | . 85 . . . . 290 241 . . . . . . . . 49 . . . . Core Remaining (%) 51 | 100 . 46 54 . . 4 . . . . 82 72 . . 40 . . 14 . . Volleys Fired 903 | 11 45 35 104 121 80 37 56 21 27 1 15 93 11 6 4 97 18 . 87 34 Largest 2 | 2 2 2 2 2 2 2 2 2 2 1 2 2 2 1 1 2 1 . 2 1 Hottest 210 | 40 120 136 136 150 150 173 173 173 173 98 96 162 101 39 90 210 105 . 151 113 Shots Fired 1575 | 22 84 70 202 242 144 67 105 38 45 1 27 154 22 6 4 143 17 . 149 33 Gun 154 | 22 . . . . 3 . . . . . . . . . . 16 . . 113 . Cannon 1373 | . 84 70 202 242 141 67 104 34 36 1 24 147 22 . 4 118 9 . 36 32 Launcher 48 | . . . . . . . 1 4 9 . 3 7 . 6 . 9 8 . . 1 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 379 | 22 38 . 65 38 . . . . . . 24 51 22 . . . . . 119 . Thermal 1038 | . 46 70 137 204 141 55 104 34 36 1 . . . . 4 134 9 . 30 33 Explosive 45 | . . . . . . . . 3 9 . 3 7 . 6 . 9 8 . . . Electromagnetic 113 | . . . . . 3 12 1 1 . . . 96 . . . . . . . . Robot Hit Streak 18 | 4 7 6 18 15 10 10 9 10 13 . 6 12 4 10 3 8 6 . 7 3 Robot Miss Streak 5 | 3 3 3 5 4 4 4 3 4 2 . 3 3 3 . 1 4 1 . 5 3 Penetration Max 2 | . . . . . . . . . . . . 1 . . . . . . 2 . Secondary Targets 3 | . . . . . . . . . . . . . . . . . . . 3 . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . . 1 . Capacitor 22 | . . . . . . . . . . . . . . . . 13 9 . . . Shots Hit Robots 947 | 13 47 38 117 164 80 43 65 23 28 . 20 102 10 6 3 88 11 . 80 9 Core Hits 541 | 5 23 17 53 57 32 17 30 17 27 . 16 105 5 1 1 56 28 . 40 11 Critical Kills 17 | . . . 2 1 . 1 . . . . . . . . . 8 1 . 4 . Critical Parts Destroyed 6 | . . . . . . . . . . . . . . . . 2 . . 4 . Critical Strikes 36 | . 3 . 6 2 . 1 . . . . 1 4 . . . 10 1 . 8 . Meltdown 13 | . . . 2 1 . 1 . . . . . . . . . 7 1 . 1 . Destroy 10 | . . . . . . . . . . . . . . . . 3 . . 7 . Blast 12 | . 3 . 4 1 . . . . . . 1 3 . . . . . . . . Corrupt 1 | . . . . . . . . . . . . 1 . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 45069 | 97 867 942 3060 4446 2193 1373 2299 1172 2023 . 834 4854 356 598 131 5219 1376 . 2898 10331 Guns 2557 | 97 . . . . 37 . . . . . . . . . . 324 . . 2099 . Cannons 23978 | . 851 883 2976 4324 2156 1308 1947 636 683 . 437 2572 356 . 126 3236 256 . 783 448 Explosions 18205 | . . 59 . 79 . . 348 536 1340 . 397 2218 . 598 . 1629 1118 . . 9883 Melee . | . . . . . . . . . . . . . . . . . . . . . Ramming 329 | . 16 . 84 43 . 65 4 . . . . 64 . . 5 30 2 . 16 . Kinetic 5880 | 97 417 . 964 529 . . . . . . 437 981 356 . . . . . 2099 . Thermal 29431 | . 434 942 2012 3795 2156 1149 2086 732 683 . . 248 . . 126 3698 256 . 783 10331 Explosive 7507 | . . . . 79 . . 186 328 1340 . 397 1970 . 598 . 1491 1118 . . . Electromagnetic 1922 | . . . . . 37 159 23 112 . . . 1591 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 21 | . . . 5 . 1 1 5 6 . . . 20 . . . 13 21 21 10 20 Average Corruption 5 | . . . 4 . 1 1 2 4 . . . 6 . . . 6 15 21 3 10 Corruption Purged 10 | . . . . . . . . 6 . . . . . . . . 2 . . 2 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 190 | . . . 42 . 3 7 9 8 . . . 23 . . . 52 20 1 18 7 Message Errors 39 | . . . 7 . 1 . 1 1 . . . 7 . . . 12 4 . 5 1 Matter Fused 45 | . . . 10 . 1 2 3 4 . . . 4 . . . 11 5 1 3 1 Heat Flow Errors 21 | . . . 8 . . . 3 . . . . 3 . . . 3 . . 3 1 Energy Discharges 17 | . . . 2 . . . 2 . . . . 2 . . . 8 1 . 2 . Parts Rejected 6 | . . . 1 . . . . . . . . . . . . 1 . . 2 2 Parts Fused 3 | . . . 1 . . . . . . . . . . . . 1 1 . . . Data Loss (minor) 23 | . . . 5 . . 1 . 3 . . . 2 . . . 8 3 . . 1 Data Loss (major) 11 | . . . 3 . 1 2 . . . . . 3 . . . 1 1 . . . Misfires 7 | . . . 3 . . 2 . . . . . 1 . . . 1 . . . . Alerts 3 | . . . . . . . . . . . . . . . . 1 1 . 1 . Misdirections 4 | . . . . . . . . . . . . . . . . . 3 . 1 . Weapon Failures 11 | . . . 2 . . . . . . . . 1 . . . 5 1 . 1 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1575 | . . 22 49 125 27 42 22 108 21 . . 41 14 . 38 149 73 . . 844 Projectiles 529 | . . 22 49 125 27 42 22 29 21 . . 33 14 . 38 98 . . . 9 Explosions 1046 | . . . . . . . . 79 . . . 8 . . . 51 73 . . 835 Melee . | . . . . . . . . . . . . . . . . . . . . . Knockbacks 21 | . 3 . 6 3 . . . . . . . 8 1 . . . . . . . Impact 4 | . . . 3 . . . . . . . . 1 . . . . . . . . Kinetic 17 | . 3 . 3 3 . . . . . . . 7 1 . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1970 | . . . . 49 . . 20 70 . . 73 347 . . 2 260 329 . . 820 Shots 38 | . . . . 1 . . 1 2 . . 3 18 . . . 5 7 . . 1 Rammed 58 | . 1 . 14 5 . 8 1 . . . . 10 . . 1 6 1 . 11 . Targets Rammed 69 | . 2 . 16 5 . 10 1 . . . . 12 . . 1 7 1 . 14 . Kicked 3 | . 1 . . . . . . . . . . . . . . . . . 2 . Crushed 8 | . . . 2 . . 2 . . . . . 2 . . . 1 . . 1 . Highest Temperature 396 | . 333 381 396 275 372 173 278 126 69 269 271 372 264 59 302 382 376 . 227 57 Average Temperature 99 | . 81 185 106 60 100 44 82 43 22 150 104 81 94 31 87 126 130 . 78 40 Received Heat Transfer 5128 | . 210 180 732 1116 396 174 380 114 36 . 36 642 6 . 378 237 457 21 13 . Effects 27 | . . 1 8 1 5 . . . . . . 5 3 . . 4 . . . . Shutdowns 1 | . . 1 . . . . . . . . . . . . . . . . . . Energy Bleed 4 | . . . 1 1 1 . . . . . . . 1 . . . . . . . Interference 20 | . . . 6 . 3 . . . . . . 5 2 . . 4 . . . . Short Circuit 1 | . . . . . 1 . . . . . . . . . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . . . . . . . . . Siege Activations 4 | . . . . . . . . . . . . . . . . 1 . . 3 . Total Turns 41 | . . . . . . . . . . . . . . . . 11 . . 30 . Longest Duration 20 | . . . . . . . . . . . . . . . . 11 . . 20 . Robots Corrupted 6 | . . . . . . 1 . . . . . 5 . . . . . . . . Combat Hostiles 5 | . . . . . . 1 . . . . . 4 . . . . . . . . Parts Fried 12 | . . . . . . . . . . . . 12 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 16 | . . . 2 3 . 1 . . 1 . . . . . . 7 1 . 1 . Combat Hostiles 14 | . . . 1 2 . 1 . . 1 . . . . . . 7 1 . 1 . Parts Melted 68 | . 2 5 4 19 6 5 5 4 1 . . . . . . 13 2 . 2 . Heat Transferred 26147 | . 888 1617 3293 5513 3108 1666 2971 1109 1020 . . 200 . . 111 3356 259 . 666 370 Parts Sabotaged 5 | . . . . . . . . . . . . . . . . 5 . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . 1 . . . 2 . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Gar Sto Fac Low Low Zio Pro Fac Fac Was Fac Fac Upp Upp Res Qua Peak Influence 1115 | 10 208 255 777 779 1065 852 618 . . . . 1115 578 222 203 852 . . 442 416 Initial 518 | . 6 24 37 328 506 518 319 . . . . 56 504 150 120 99 . . 353 248 Average 413 | 2 98 146 458 581 879 684 404 . . . . 596 499 188 153 272 . . 269 348 Maximum Alert Level 4 | . 1 1 3 3 3 3 2 . . . . 4 2 1 1 3 . . 2 2 Low Security (%) 31 | 100 97 81 18 . . . . . . . . 13 . 50 87 54 . . 36 . Level 1 24 | . 2 18 23 9 . . 61 . . . . 20 12 49 12 22 . . 62 89 Level 2 28 | . . . 43 73 26 50 38 . . . . 29 87 . . 17 . . 1 10 Level 3 15 | . . . 14 17 73 49 . . . . . 34 . . . 4 . . . . Level 4 . | . . . . . . . . . . . . 2 . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 53 | . 4 . 10 6 . 1 6 . 1 . . 9 . . . 8 . . 5 3 Investigation 26 | . 4 . 8 3 . . 4 . . . . 1 . . . 2 . . 3 1 Extermination 8 | . . . . . . . 1 . . . . 1 . . . 4 . . 1 1 Reinforcement 11 | . . . 1 2 . . 1 . . . . 5 . . . . . . 1 1 Assault 6 | . . . 1 . . . . . 1 . . 2 . . . 2 . . . . Garrison 2 | . . . . 1 . 1 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . 2 . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . 1 . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Gar Sto Fac Low Low Zio Pro Fac Fac Was Fac Fac Upp Upp Res Qua Distress Signals 17 | . . . 4 4 . 2 1 . . . . 3 . . . 1 . . 2 . Communications Jammed 5 | . . . . . . . . . . . . . . . . 5 . . . . Distress Signals 5 | . . . . . . . . . . . . . . . . 5 . . . . Times Spotted 377 | . 18 17 51 37 21 13 21 11 13 . 10 48 4 6 5 48 13 3 32 6 Peak Tracking Total 12 | . 3 3 6 6 5 3 4 4 9 . 4 12 1 6 5 5 7 3 8 3 Tactical Retreats 21 | . . . 1 . 1 2 3 . 2 . . 7 . . . . 2 . 3 . Traps | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Gar Sto Fac Low Low Zio Pro Fac Fac Was Fac Fac Upp Upp Res Qua Traps Triggered 19 | . 1 . 3 1 1 . . . . . . 2 1 . . 6 . . 4 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . 6 . . . . . . . . . . . . . . . . . Reused 1 | . . . 1 . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . 1 . . . . . 1 . . 1 . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Mat Gar Sto Fac Low Low Zio Pro Fac Fac Was Fac Fac Upp Upp Res Qua Machines Disabled 59 | . 2 2 4 4 4 5 4 1 2 . . 11 1 . . 6 2 . . 11 Max in Single Turn 9 | . 1 1 1 2 1 1 2 1 1 . . 7 1 . . 1 1 . . 9 Garrison Access 4 | . . . . . . 1 . . . . . 2 . . . . . . 1 . Garrison Relay 2 | . . . . . 2 . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 3 | . . . . . . 1 . 1 . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Gar Sto Fac Low Low Zio Pro Fac Fac Was Fac Fac Upp Upp Res Qua Machines Accessed 89 | . 9 . 11 5 2 10 9 2 . . . 9 3 . 2 14 1 . 5 7 Terminals 58 | . 7 . 9 3 2 7 6 1 . . . 4 2 . 1 6 1 . 3 6 Fabricators 2 | . . . . . . . . . . . . . . . . 1 . . 1 . Repair Stations 9 | . 1 . . . . 2 2 . . . . 1 . . . 3 . . . . Recycling Units 7 | . 1 . 1 1 . . . . . . . 2 . . 1 1 . . . . Scanalyzers 7 | . . . 1 . . . 1 . . . . . 1 . . 3 . . . 1 Garrison Access 5 | . . . . 1 . 1 . . . . . 2 . . . . . . 1 . Total Hacks 252 | . 37 . 37 12 4 24 31 2 . . . 19 12 . 4 33 5 . 12 20 Successful 133 | . 21 . 23 6 1 17 15 2 . . . 5 7 . 1 17 5 . 6 7 Failed 118 | . 16 . 13 6 3 7 16 . . . . 14 5 . 3 16 . . 6 13 Catastrophic 22 | . . . 5 . 2 . 3 . . . . 3 . . . 4 . . . 5 Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . Manual 97 | . 29 . 17 6 . 9 13 . . . . 2 2 . . 9 . . 3 7 Terminals 172 | . 33 . 32 9 4 15 20 1 . . . 7 5 . 2 14 5 . 8 17 Fabricators 6 | . . . . . . . . . . . . . . . . 3 . . 3 . Repair Stations 26 | . 2 . . . . 8 5 . . . . 3 . . . 8 . . . . Recycling Units 16 | . 2 . 2 2 . . . . . . . 5 . . 2 3 . . . . Scanalyzers 24 | . . . 3 . . . 6 . . . . . 7 . . 5 . . . 3 Garrison Access 7 | . . . . 1 . 1 . . . . . 4 . . . . . . 1 . Terminal Hacks 49 | . 9 . 13 1 1 4 3 2 . . . 1 1 . 1 2 5 . 3 3 Record 9 | . . . . . . . . 2 . . . . . . . . 5 . . 2 Part Schematic 1 | . . . . . . 1 . . . . . . . . . . . . . . Robot Analysis 8 | . 6 . 2 . . . . . . . . . . . . . . . . . Prototype ID Bank 5 | . 2 . 2 1 . . . . . . . . . . . . . . . . Open Door 4 | . . . . . . 2 . . . . . . . . . . . . 1 1 Level Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . Branch Access Points 4 | . . . . . . . 1 . . . . . . . 1 1 . . 1 . Emergency Access Points 2 | . . . . . 1 . . . . . . . . . . . . . 1 . Terminal Index 4 | . 1 . 1 . . . 1 . . . . 1 . . . . . . . . Alert Level 2 | . . . . . . . . . . . . . 1 . . 1 . . . . Locate Traps 3 | . . . 3 . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . 1 . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . . . 2 . . 1 . Load Schematic 1 | . . . . . . . . . . . . . . . . 1 . . . . Build 2 | . . . . . . . . . . . . . . . . 1 . . 1 . Repair Station Hacks 19 | . 2 . . . . 8 4 . . . . 1 . . . 4 . . . . Scan Component 11 | . 1 . . . . 4 2 . . . . 1 . . . 3 . . . . Repair 8 | . 1 . . . . 4 2 . . . . . . . . 1 . . . . Recycling Unit Hacks 8 | . 2 . 1 2 . . . . . . . 2 . . . 1 . . . . Report Inventory 6 | . 1 . 1 1 . . . . . . . 2 . . . 1 . . . . Retrieve Components 2 | . 1 . . 1 . . . . . . . . . . . . . . . . Scanalyzer 17 | . . . 3 . . . 4 . . . . . 5 . . 4 . . . 1 Insert Component 10 | . . . 2 . . . 2 . . . . . 3 . . 2 . . . 1 Analyze 7 | . . . 1 . . . 2 . . . . . 2 . . 2 . . . . Garrison Access Hacks 4 | . . . . 1 . 1 . . . . . 1 . . . . . . 1 . Unlock Access 1 | . . . . 1 . . . . . . . . . . . . . . . . Seal Access 3 | . . . . . . 1 . . . . . 1 . . . . . . 1 . Unauthorized Hacks 33 | . 8 . 6 2 . 4 4 . . . . . 1 . . 4 . . 1 3 Terminals 31 | . 8 . 5 2 . 4 4 . . . . . 1 . . 3 . . 1 3 Track 5 | . 2 . 1 . . . . . . . . . . . . 1 . . . 1 Assimilate 2 | . 2 . . . . . . . . . . . . . . . . . . . Botnet 20 | . 3 . 3 2 . 3 3 . . . . . 1 . . 2 . . 1 2 Disrupt 2 | . . . 1 . . 1 . . . . . . . . . . . . . . Operators 2 | . 1 . . . . . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . 1 . . . . . . . . . . . . 1 . . . . Mask 2 | . . . 1 . . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . . . . . 1 . . . . . . . Used 2 | . . . . . . . 1 . . . . . 1 . . . . . . . Hacking Detections 77 | . 8 . 11 4 2 7 9 . . . . 8 3 . 2 14 . . 3 6 Full Trace Events 28 | . 6 . 8 3 2 . 4 . . . . . . . . 2 . . 2 1 Feedback Events 2 | . . . 1 . . . 1 . . . . . . . . . . . . . Corruption 2 | . . . 1 . . . 1 . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 22 | . . . 1 . . 1 2 . . 14 . . 2 . . 2 . . . . Parts Built 3 | . . . . . . . . . . . . . . . . 2 . . 1 . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 116 | . . . . . . . . . . . . . . . . 47 . . 69 . Total Part Build Rating 19 | . . . . . . . . . . . . . . . . 10 . . 9 . Parts Repaired 8 | . 1 . . . . 4 2 . . . . . . . . 1 . . . . Time 297 | . 13 . . . . 194 47 . . . . . . . . 43 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 12 | . 3 . . 9 . . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . 1 . . . 2 . . . . . 2 . . 2 . . . . Part Schematics Acquired 7 | . . . 1 . . . 2 . . . . . 2 . . 2 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Mat Gar Sto Fac Low Low Zio Pro Fac Fac Was Fac Fac Upp Upp Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 11 | . . . . . 9 . . . . . . 2 . . . . . . . . Machine Destruction 11 | . . . . . 9 . . . . . . 2 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Mat Gar Sto Fac Low Low Zio Pro Fac Fac Was Fac Fac Upp Upp Res Qua Total Allies 5 | . . 2 . . . . . . 2 . . . . . . . . 1 . . Largest Group 2 | . . 2 2 . . . . . 2 2 2 . . . . . . 1 . . Highest-Rated Group 167 | . . 53 53 . . . . . 32 32 32 . . . . . . 167 . . Highest-Rated Ally 167 | . . 31 31 . . . . . 16 16 16 . . . . . . 167 . . Total Orders 7 | . . . . . . . . . . . . . . . . . . . 7 . EXPLORE 3 | . . . . . . . . . . . . . . . . . . . 3 . RETURN 4 | . . . . . . . . . . . . . . . . . . . 4 . Ally Attacks 42 | . . . 14 . . . . . . . 24 . . . . . . 4 . . Total Damage 675 | . . . 190 . . . . . . . 302 . . . . . . 183 . . Kills 6 | . . . 4 . . . . . . . 1 . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Gar Sto Fac Low Low Zio Pro Fac Fac Was Fac Fac Upp Upp Res Qua Robot Analysis Total 8 | . 6 . 2 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . . . . . 2 1 1 2 . . . . . 1 . . . Drone Launches 6 | . . . . . . . . . . . . . . . . . . . 6 . Drone Recoveries 6 | . . . . . . . . . . . . . . . . . . . 6 . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Mat Gar Sto Fac Low Low Zio Pro Fac Fac Was Fac Fac Upp Upp Res Qua Turns Passed 21195 | 122 1244 854 1657 1051 913 869 1380 1588 1559 2049 1149 1765 469 196 180 2222 393 8 1177 350 Spaces Moved 11824 | 62 664 454 698 351 325 332 665 913 899 1251 650 780 258 184 258 1248 331 12 901 588 Core 795 | 13 . . . . . . . . . 41 . . . 125 209 . 229 12 122 44 Treads 9078 | . 423 454 698 342 325 332 665 913 899 1210 650 780 258 59 . 878 102 . 90 . Legs 573 | 49 241 . . . . . . . . . . . . . . . . . 283 . Wheels 9 | . . . . 9 . . . . . . . . . . . . . . . . Hover 486 | . . . . . . . . . . . . . . . 49 364 . . 11 62 Flight 883 | . . . . . . . . . . . . . . . . 6 . . 395 482 Fastest Speed 31 | 50 120 160 160 160 160 160 160 160 160 50 160 160 160 50 50 56 50 50 31 32 Average Speed 139 | 122 148 160 173 169 176 160 161 160 160 156 160 165 160 88 52 129 106 50 74 38 Slowest Speed 400 | 200 240 160 240 400 240 160 240 160 160 320 160 320 240 320 200 240 232 50 350 119 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 27 | . . . . . . . . . . . . . . . . . . . 24 3 Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . 2 Exploration Rate (%) 49 | 6 83 94 80 33 51 44 19 92 89 87 79 25 10 82 10 27 59 6 27 45 Regions Visited 20 Branch Regions 9 Pre-discovered Areas 2 | . . . . . . . . 2 . . . . . . . . . . . . Known Exits Taken 8 | . . 1 . 1 . 1 1 . . . 1 . . . . 1 1 . 1 . Unknown Exits Taken 9 | 1 1 . 1 . . . . 1 1 1 . 1 . . 1 . . 1 . . Scrap Searched 15 | . . 1 . . . . . 5 3 3 2 . . . . . 1 . . . Spaces Dug 21 | . . . . . . . 5 . . . . . . . . 4 . . 2 10 Terrain Destroyed 917 | . . 16 10 68 . 13 69 40 107 . 110 127 7 50 1 91 58 . 37 113 Melee . | . . . . . . . . . . . . . . . . . . . . . Projectile 194 | . . . 10 41 . 13 19 3 4 . 5 7 7 . 1 30 1 . 37 16 AOE 723 | . . 16 . 27 . . 50 37 103 . 105 120 . 50 . 61 57 . . 97 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Gar Sto Fac Low Low Zio Pro Fac Fac Was Fac Fac Upp Upp Res Qua Total 14751 | 87 845 510 937 562 519 585 855 985 973 1337 728 1063 294 209 298 1700 357 15 1210 682 Wait 1061 | 2 68 17 45 37 78 161 93 21 4 24 48 89 11 14 24 172 1 . 136 16 Move 11754 | 61 663 453 697 350 324 331 664 912 898 1250 649 779 258 183 257 1247 330 11 857 580 Hop 22 | . . . . . . . . . . . . . . . . . . . 19 3 Pick Up 221 | 6 23 . 14 18 14 11 5 6 1 22 4 18 4 1 2 41 1 . 19 11 Fast Attach 139 | 7 2 . 3 6 2 1 3 . . 20 . 6 . . 4 32 1 . 40 12 Attach 109 | . 3 1 10 12 10 1 4 1 . 2 1 14 3 1 3 19 5 . 15 4 Detach 40 | . 1 . 2 . 1 . . . . 6 1 2 1 . 1 11 . . 10 4 Swap 195 | . 14 4 24 3 5 14 23 12 8 3 7 28 4 2 . 40 . . 3 1 Drop 180 | . 24 . 22 10 5 11 6 5 3 9 3 14 2 2 2 33 . 4 10 15 Fire 903 | 11 45 35 104 121 80 37 56 21 27 1 15 93 11 6 4 97 18 . 87 34 Melee . | . . . . . . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . 1 . . . . . Kick 3 | . 1 . . . . . . . . . . . . . . . . . 2 . Crush 65 | . 1 . 16 5 . 10 1 . . . . 12 . . . 7 1 . 12 . Escape Stasis 2 | . . . . . . . . . . . . . . . . . . . . 2 Rewire 33 | . . . . . . . . . 32 . . . . . . 1 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous 23 | . . . . . . 8 . 7 . . . 8 . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials (discovered 3 exits: *Fac / *Sto / Gar) -8/Garrison -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Waste -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res x2) -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 123 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 444 | -10/Materials | Discovered new exit (range 16) 521 | -10/Materials | Identified exit to Materials 1003 | -10/Materials | Discovered exit to Materials (range 8) 1167 | -10/Materials | Repaired Lgt. Treads 1227 | -10/Materials | Discovered exit to Materials (range 14) 1280 | -10/Materials | Discovered new exit (range 16) 1367 | -10/Materials | Entered Mines 1501 | -10/Mines | Learned Materials terminal intel 2024 | -10/Mines | Discovered exit to Materials (range 6) 2091 | -10/Mines | Core integrity fell below 50% 2144 | -10/Mines | Discovered exit to Materials (range 5) 2221 | -10/Mines | Entered Materials 2221 | -9/Materials | Accompanied by 2 allies 2221 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2222 | -9/Materials | Loaded intel: 12 terminal locations 2226 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2498 | -9/Materials | Lost 3 parts (3n) 2939 | -9/Materials | Discovered new exit (range 13) 3148 | -9/Materials | Discovered new exit (range 15) 3453 | -9/Materials | Discovered new exit (range 6) 3618 | -9/Materials | Central database locked down 3679 | -9/Materials | Discovered new exit (range 6) 3821 | -9/Materials | First assault squad dispatched 3878 | -9/Materials | Entered another Materials area 3878 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3987 | -8/Materials | Discovered new exit (range 16) 4041 | -8/Materials | Lost 5 parts (2p2n1u) 4081 | -8/Materials | Build established: Scavenger-Mutant 4612 | -8/Materials | Lost 5 parts (3n1u1w) 4795 | -8/Materials | Garrison activated, responded to threat 4809 | -8/Materials | Discovered new exit (range 14) 4921 | -8/Materials | Identified exit to Garrison 4929 | -8/Materials | Entered Garrison 4973 | -8/Garrison | Triggered checkpoint 4998 | -8/Garrison | Build established: Mutant 5005 | -8/Garrison | Garrison Relay disabled 5235 | -8/Garrison | Triggered checkpoint 5239 | -8/Garrison | Core integrity fell below 50% 5279 | -8/Garrison | Lost 4 parts (1p1n1u1w) 5383 | -8/Garrison | Garrison Relay disabled 5515 | -8/Garrison | Discovered new exit (range 9) 5682 | -8/Garrison | Core integrity fell below 20% 5689 | -8/Garrison | Lost 3 parts (2n1u) 5751 | -8/Garrison | Lost 3 parts (1n1u1w) 5842 | -8/Garrison | Entered Storage 5982 | -8/Storage | Build established: Scavenger-Mutant 6051 | -8/Storage | Garrison activated, responded to threat 6228 | -8/Storage | Identified exit to Factory 6292 | -8/Storage | Repaired Disruptor Cannon 6331 | -8/Storage | Repaired Hrd. Medium Armor Plating 6507 | -8/Storage | Repaired Hvy. Particle Cannon 6571 | -8/Storage | Repaired Graphene Brace? 6684 | -8/Storage | Met 01-MTF 6696 | -8/Storage | Build established: Mutant 6711 | -8/Storage | Entered Factory 6711 | -7/Factory | Accompanied by 1 ally (01-MTF) 6711 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6714 | -7/Factory | 01-MTF left 7144 | -7/Factory | Repaired Hrd. Medium Armor Plating 7184 | -7/Factory | Build established: Scavenger-Mutant 7307 | -7/Factory | Discovered new exit (range 7) 7720 | -7/Factory | Build established: Mutant 7778 | -7/Factory | Identified exit to Lower Caves 8064 | -7/Factory | Repaired Adv. Shield Generator 8091 | -7/Factory | Entered Lower Caves 8121 | -7/Lower Caves | Met a Warlord Commander 8122 | -7/Lower Caves | Learned location of Warlord (-5) 8123 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 8127 | -7/Lower Caves | Found Unknown Device 8128 | -7/Lower Caves | Identified Encrypted Comm Array 8504 | -7/Lower Caves | Found Alien Artifact 8994 | -7/Lower Caves | Encountered a Warlord checkpoint 9150 | -7/Lower Caves | Discovered new exit (range 9) 9203 | -7/Lower Caves | Learned location of Extension (-6) 9466 | -7/Lower Caves | Learned Factory emergency access door positions 9679 | -7/Lower Caves | Entered another Lower Caves area 9960 | -7/Lower Caves | Discovered new exit (range 5) 10485 | -7/Lower Caves | Learned 4 Factory zone layouts 10536 | -7/Lower Caves | Found DCF Scrap (9 items) 10550 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 10598 | -7/Lower Caves | Destroyed 9 combat bots 10945 | -7/Lower Caves | Discovered new exit (range 10) 11238 | -7/Lower Caves | Entered Zion 11238 | -7/Zion | Accompanied by 2 allies 11368 | -7/Zion | Received a hallucinogenic algorithm 11421 | -7/Zion | Discovered new exit (range 14) 12122 | -7/Zion | Learned Factory emergency access door positions 12302 | -7/Zion | Found Rocket Array 12812 | -7/Zion | Met Imprinter 13011 | -7/Zion | Released all parts (13) 13021 | -7/Zion | Found Prototype Processor 13021 | -7/Zion | Identified Exp. Armor Integrity Analyzer 13025 | -7/Zion | Found Prototype Processor 13025 | -7/Zion | Identified Exp. Target Analyzer 13027 | -7/Zion | Found Prototype Processor 13027 | -7/Zion | Identified Exp. Signal Interpreter 13030 | -7/Zion | Found Prototype Processor 13030 | -7/Zion | Identified Exp. Melee Analysis Suite 13032 | -7/Zion | Found Prototype Processor 13032 | -7/Zion | Identified Exp. Core Analyzer 13043 | -7/Zion | Found Prototype Processor 13043 | -7/Zion | Identified Spectral Analyzer 13287 | -7/Zion | Entered Proximity Caves 13287 | -6/Proximity Caves | Accompanied by 2 allies 13375 | -6/Proximity Caves | Spotted B-75 Beast 13405 | -6/Proximity Caves | Destroyed B-75 Beast 13430 | -6/Proximity Caves | Learned Factory emergency access door positions 13775 | -6/Proximity Caves | Identified exit to Factory 14436 | -6/Proximity Caves | Entered Factory 14436 | -6/Factory | Evolved 2 slots: Utility x2 14639 | -6/Factory | Spotted B-75 Beast 14740 | -6/Factory | Build established: Skirmisher 14778 | -6/Factory | Destroyed B-75 Beast 15057 | -6/Factory | Destroyed 9 combat bots 15190 | -6/Factory | Build established: Mutant 15929 | -6/Factory | Lost 4 parts (2n1u1w) 15948 | -6/Factory | System corruption reached 10% 15985 | -6/Factory | Discovered new exit (range 18) 16186 | -6/Factory | First assault squad dispatched 16201 | -6/Factory | Entered another Factory area 16201 | -5/Factory | Evolved 2 slots: Utility x2 16202 | -5/Factory | Identified exit to Upper Caves 16254 | -5/Factory | Build established: Scavenger-Skirmisher 16670 | -5/Factory | Identified Dimensional Node Initializer 16670 | -5/Factory | Sucked down chute 16670 | -5/Factory | Entered Waste 16677 | -5/Waste | Spotted C-40 Crusher 16700 | -5/Waste | Spotted C-40 Crusher 16701 | -5/Waste | Initialized slip node 16759 | -5/Waste | Spotted C-40 Crusher 16760 | -5/Waste | Spotted C-40 Crusher 16771 | -5/Waste | Spotted C-40 Crusher 16777 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 16780 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 16785 | -5/Waste | Spotted C-40 Crusher 16785 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 16791 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 16792 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 16823 | -5/Waste | Lost 5 parts (1p1n2u1w) 16828 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 16860 | -5/Waste | Discovered new exit (range 13) 16866 | -5/Waste | Entered Factory 16942 | -5/Factory | Spotted B-75 Beast 16977 | -5/Factory | Core integrity fell below 50% 17035 | -5/Factory | Discovered new exit (range 11) 17046 | -5/Factory | Entered another Factory area 17046 | -4/Factory | Evolved 2 slots: Utility x2 17102 | -4/Factory | Build established: Mutant 17451 | -4/Factory | Found Prototype Launcher 17451 | -4/Factory | Identified Mni. Smartbomb Launcher 17455 | -4/Factory | Found Mni. Smartbomb Launcher 17667 | -4/Factory | Identified exit to Upper Caves 18054 | -4/Factory | Build established: Scavenger-Skirmisher 18502 | -4/Factory | Fabricated Imp. Medium Treads (x2) 18694 | -4/Factory | Repaired Broken Adv. Medium Treads 18782 | -4/Factory | Destroyed 8 combat bots 18825 | -4/Factory | First assault squad dispatched 18929 | -4/Factory | System corruption reached 10% 18974 | -4/Factory | Lost 5 parts (1n4u) 19029 | -4/Factory | Build established: Scavenger-Mutant 19109 | -4/Factory | Found Unknown Device 19167 | -4/Factory | Identified Quantum Capacitor 19193 | -4/Factory | Found Quantum Capacitor 19268 | -4/Factory | Entered Upper Caves 19302 | -4/Upper Caves | Lost 5 parts (1p1n3u) 19315 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 19522 | -4/Upper Caves | Attracted the attention of an 0b10 base 19544 | -4/Upper Caves | Released all parts (9) 19554 | -4/Upper Caves | Learned Extension trap positions 19554 | -4/Upper Caves | Learned Research security intel 19554 | -4/Upper Caves | Learned Research terminal intel 19564 | -4/Upper Caves | Core integrity fell below 50% 19573 | -4/Upper Caves | Lost 7 parts (2n3u2w) 19618 | -4/Upper Caves | Identified exit to Upper Caves 19661 | -4/Upper Caves | Entered another Upper Caves area 19661 | -4/Upper Caves | Discovered new exit (range 10) 19663 | -4/Upper Caves | P1-3CE showed up to help 19663 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 19665 | -4/Upper Caves | P1-3CE revealed a hidden path 19665 | -4/Upper Caves | Core integrity fell below 20% 19669 | -4/Upper Caves | Entered Research 19669 | -3/Research | Evolved 2 slots: Propulsion x2 19671 | -3/Research | Loaded intel: 22 terminal locations 19691 | -3/Research | Found Quantum Capacitor 19846 | -3/Research | Found Prototype Hackware 19846 | -3/Research | Identified Exp. System Shield 19890 | -3/Research | Build established: Mutant 20153 | -3/Research | Fabricated Biometal Heavy Treads? 20233 | -3/Research | Lost 4 parts (1n2u1w) 20397 | -3/Research | Spotted B-86 Titan 20457 | -3/Research | Destroyed B-86 Titan 20487 | -3/Research | Found Hvy. Reflective Plating 20646 | -3/Research | Lost 5 parts (1p2n2u) 20663 | -3/Research | Core integrity fell below 50% 20676 | -3/Research | System corruption reached 10% 20712 | -3/Research | Lost 6 parts (1p2n2u1w) 20787 | -3/Research | Identified exit to Armory 20787 | -3/Research | Identified exit to Quarantine 20846 | -3/Research | Entered Quarantine 20894 | -3/Quarantine | Found Alien Artifact 20900 | -3/Quarantine | Found Alien Artifact 20912 | -3/Quarantine | Found Alien Artifact 20912 | -3/Quarantine | Identified Core Reset Matrix 20912 | -3/Quarantine | Identified Terrabomb (x2) 20912 | -3/Quarantine | Used Core Reset Matrix 20916 | -3/Quarantine | Detected hypermatrix surge 20916 | -3/Quarantine | Sensed 12 artifacts in vicinity 20924 | -3/Quarantine | Found Sigix Corpse 21083 | -3/Quarantine | Used Terrabomb 21088 | -3/Quarantine | Met incapacitated Sigix Warrior 21088 | -3/Quarantine | Lockdown squad dispatched 21090 | -3/Quarantine | Crushed by falling debris 21092 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 21093 | -3/Quarantine | Unlocked Sigix quarantine chamber 21098 | -3/Quarantine | Found Sigix Containment Pod 21121 | -3/Quarantine | Lost 4 parts (1p2n1u) 21159 | -3/Quarantine | Core integrity fell below 20% 21177 | -3/Quarantine | Spotted Lightning 21186 | -3/Quarantine | Used Terrabomb 21189 | -3/Quarantine | Spotted Alpha 7 21192 | -3/Quarantine | Crushed by falling debris 21194 | -3/Quarantine | Found Sigix Terminator 21196 | -3/Quarantine | Fired Sigix Terminator 21196 | -3/Quarantine | Destroyed Lightning 21196 | -3/Quarantine | Destroyed Lightning 21196 | -3/Quarantine | Destroyed Lightning 21196 | -3/Quarantine | Destroyed self with Sigix Terminator Last Messages --------------- 21176_ U-05 Engineer builds a Wall. 21177_ L,XFZLXPMJSHHP,BO74IT%#> 21186_ Terminal disabled. 21186_ Terrabomb activated. 21187_ U-05 Engineer builds a Wall. 21192_ The unstable cave ceiling collapses. 21192_ Crushed by falling debris. 21192_ Seismic Detector destroyed. 21192_ System corrupted by crushing effect (+2). 21192_ Exp. System Shield destroyed. 21192_ System corrupted by crushing effect (+4). 21194_ System corrupted: Component data lost. 21194_ Acquired Sigix Terminator. 21196_ Sigix Terminator expended. [Achievement: Hard Hitter] 21196_ Destroyed Unknown Energy Gun. 21196_ P-80 Master destroyed. 21196_ Field Manipulator disabled. 21196_ Suspension Chamber breached. [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | #???????????????????? | | ###+#############+###### #????"""""""????????? | | #?????????????# =## #????"""""""????????? | | #?????????????# """ ## #????"""""""????????? | | #?"""""""?????# """" ## #???????????????????? | | #?"""""""?????# """ ## #????"""""""????????? | | #?"""""""?????# " ## #????"""""""????????? | | #?????????????# ## #????"""""""????????? | | #?????????????# ## #???????????????????? | | #?????????????# "" ## #???????????????????? | | #?????????? " S"" "" #???????????????????? | | #?????????? " "" "" #???????????????????? | | #????????? " #???????????????????? | | #??? #####""" " " ???????????????????? | | #? ?" " #???????????????????? | | """""" "" ##??????????????????? | | + "" ;#??????????????????? | | " "" ;######?????????????? | | " " ; ?????????????? | | " " #????????????? | | / T ?????????????? | | "#" "" ?????????????? | | """"+"" ;;;;;;; ???????????????? | | "" ;;;;;""?????????????????? | | "" "" "" "????????????????????? | | "" "" @" "????????????????????? | | "" ""! " "????????????????????? | | S """"" ;;; "" ???????????????? | | "" " ;;T ;; ?????????????? | | "" " """ + #????????????? | | "" " ""7 ; ?????????????? | | " ;""" ; #????????????? | | " ;;;;;;;; ?????????????? | | " ;"";;;;# ?????????????? | | " # ?????????????? | | """#"" " ?#?? ??????????????? | | ; T "????????????????????? | | ; ""????????????????????? | | " ""?!????????????????????? | | " ??????????????????????? | | " ???????????????????????? | | ???? " ????????????????????????? | | ???????????????????????????????????????? | | ?????????????????????????????????????""" | | ??????????????????????????????????????""" | | ??????????????????????????????????????""" | | ????????????????????????????????????????? | | ?????????????????????????????????????""T"" | | ?????????????????????????????????????""""" | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 80 Energy Generation 39 Energy Capacity 890 Matter Stores 307 Matter Capacity 550 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 12 Base Temperature (-) 200 Corruption Containment 8 Armor Coverage 900 Resistance: KI 25 Resistance: TH 25 Resistance: EM 25 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 6 Melee Accuracy 12 Target Analysis 12 Armor Integrity Analysis 30 Recoil Reduction 5 Energy Filtering 30 Particle Charging 25 Kinecelleration 40 Offensive Hacking 14 Defensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Medium Treads | x2 | -4/Factory Biometal Heavy Treads | x1 | -3/Research | Preloaded Alien Tech Used ----------------- Dimensional Node Initializer Core Reset Matrix Terrabomb Sigix Terminator Achievements -------------- Alien Roots Cannon Specialist Cya! Desperate Times Hard Hitter I Think I Know What's Going On Streaker What Is This Thing? Challenges ------------ None Game ------ Seed GhostGuidedFlail Manual? 0 Play Time 05:55:37 Cumulative 146.5 hours Start 2025.01.04 @ 20:56:02 End 2025.01.05 @ 21:09:00 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 64 Achievement% 54 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 36/Terminus++ Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ef497eac-8756-43ab-a8ee-dfb145961509