Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.08 @ 13:39:53 Player: Cookie Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (27) 135 Value Destroyed (786) 786 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (21) 21 TOTAL SCORE: 3702 Bonus ------- Follower Combat Kills 21 Cogmind --------- Core Integrity 653/700 Matter 250/300 Energy 415/415 System Corruption 0% Temperature Cool (18) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (2) -------- Ion Engine Improved Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Improved Heat Sink Medium Storage Unit Improved Targeting Computer > --- WEAPON (4) ------- Beam Rifle Shotgun Assault Cannon Force Lance > --- INVENTORY (10) --- Micro Nuclear Core Advanced Treads Advanced Treads Aluminum Leg Aluminum Leg Improved Heat Sink Beam Rifle Particle Gun Autogun High-powered Shotgun Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Targeting Computer > --- WEAPON ----------- Beam Rifle Shotgun Assault Cannon Force Lance > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Beam Rifle Autogun High-powered Shotgun Mining Laser [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Signal Interpreter Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Mining Laser Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . 2 . . . Utility 1 | . . . . . 1 . Weapon 2 | . . . . . 1 1 Parts Attached 51 | 6 4 6 3 . 18 14 Power 5 | 1 . 1 . . 1 2 Engine 4 | 1 . . . . 1 2 Core 1 | . . 1 . . . . Reactor . | . . . . . . . Propulsion 23 | 2 . 3 . . 11 7 Treads 9 | . . . . . 6 3 Leg 12 | 2 . 3 . . 3 4 Wheel 1 | . . . . . 1 . Hover 1 | . . . . . 1 . Flight . | . . . . . . . Utility 6 | 1 1 . 1 . 2 1 Device 2 | . . . . . 1 1 Storage 2 | 1 . . . . 1 . Processor 2 | . 1 . 1 . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 17 | 2 3 2 2 . 4 4 Energy Gun 8 | . 1 2 1 . 3 1 Energy Cannon . | . . . . . . . Ballistic Gun 4 | 2 1 . . . 1 . Ballistic Cannon 1 | . . . . . . 1 Launcher . | . . . . . . . Special Weapon 3 | . 1 . 1 . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 7 | . . 5 . . 2 . Power 2 | . . 1 . . 1 . Propulsion 2 | . . 2 . . . . Utility . | . . . . . . . Weapon 3 | . . 2 . . 1 . Highest Loss Streak 5 | . . 5 . . 2 . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 98 98 77 77 92 98 Engine 7 | . 14 9 . . 1 15 Core 4 | . . 4 11 11 7 . Treads 7 | . . . . . 16 23 Leg 18 | . 28 27 22 22 8 6 Wheel 1 | . . . . . 4 . Hover 1 | . . . . . 4 . Device 3 | . . . . . 8 7 Storage 11 | . 14 14 11 11 9 7 Processor 10 | . 12 14 11 11 9 7 Energy Gun 16 | . 6 17 19 22 21 10 Ballistic Gun 7 | . 21 9 . . 1 7 Ballistic Cannon 1 | . . . . . . 6 Naked Turns . | . . . . . . . Heaviest Build 40 | 14 15 15 16 16 27 40 Greatest Support 88 | 20 20 25 25 25 88 88 Greatest Overweight (x) 5 | 1 . 1 . . 5 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 Average Capacity 8 | 7 8 8 8 8 9 10 Most Carried 10 | 4 3 8 7 6 10 10 Average Carried 6 | 1 2 5 5 5 7 9 Final Capacity 10 | 8 8 8 8 8 10 10 Final Carried 10 | 1 3 5 6 6 10 10 Class Distribution -------------------- 45% | Mutant 24% | Scavenger-Mutant 17% | Gunner 11% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Jun Mat Min Mat Min Mat Fac Matter Collected 912 | 188 156 129 . 30 211 198 Remotely . | . . . . . . . Salvage Created 979 | . 153 162 . 30 443 191 Parts 50 | . 12 9 . 5 13 11 Haulers Intercepted 3 | . . . . . 3 . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 23 | . 4 7 . 2 5 5 Guns 18 | . 4 6 . 2 5 1 Cannons 4 | . . . . . . 4 AOE 1 | . . 1 . . . . Classes Destroyed 8 | . 4 1 . . 2 1 Builder 1 | . 1 . . . . . Hauler 3 | . . . . . 3 . Watcher 2 | . 1 . . . 1 . Swarmer 7 | . 2 3 . 2 . . Grunt 11 | . 2 2 . . 3 4 Sentry 2 | . . . . . 2 . Programmer 1 | . . . . . . 1 Assembled 2 | . . 2 . . . . Best Kill Streak 4 | . 3 2 . 2 3 4 Combat Bots Only 4 | . 2 2 . 2 3 4 Max Kills in Single Turn 2 | . 1 2 . 1 1 1 Gunslinging 1 | . . 1 . . . . Exploded 1 | . . 1 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Jun Mat Min Mat Min Mat Fac Damage Taken 1409 | . 185 576 . 31 308 309 Core 219 | . 20 94 . 8 50 47 Absorbed by Shields . | . . . . . . . Core Remaining (%) 85 | 100 . 54 . 98 90 . Volleys Fired 85 | . 17 20 2 2 27 17 Largest 3 | . 2 2 2 2 3 3 Hottest 186 | . 100 85 110 110 186 123 Shots Fired 193 | . 31 38 3 4 76 41 Gun 172 | . 28 38 2 4 76 24 Cannon 12 | . . . . . . 12 Launcher . | . . . . . . . Special 9 | . 3 . 1 . . 5 Kinetic 79 | . 26 20 . . 9 24 Thermal 105 | . 5 18 2 2 61 17 Explosive . | . . . . . . . Electromagnetic 9 | . . . 1 2 6 . Robot Hit Streak 17 | . 8 4 1 1 17 15 Robot Miss Streak 3 | . 2 3 1 1 3 3 Penetration Max . | . . . . . . . Secondary Targets 6 | . 1 2 . . 3 . Max Gunslinging Chain 1 | . 1 1 . . 1 . Shots Hit Robots 121 | . 15 19 1 2 57 27 Core Hits 53 | . 9 9 . 2 18 15 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 8 | . 1 . . . 6 1 Burn 6 | . . . . . 5 1 Destroy 1 | . 1 . . . . . Corrupt 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1913 | . 210 294 13 28 854 514 Guns 1712 | . 210 294 13 28 854 313 Cannons 201 | . . . . . . 201 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 829 | . 195 146 . . 92 396 Thermal 991 | . 15 148 13 14 683 118 Explosive . | . . . . . . . Electromagnetic 93 | . . . . 14 79 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 306 | . 48 198 45 90 306 149 Average Temperature 70 | . 19 67 18 48 95 60 Received Heat Transfer 404 | . 18 98 . . 135 153 Effects 1 | . . . . . 1 . Interference 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 8 | . . . . . 8 . Heat Transferred 2849 | . 37 333 37 37 2035 370 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Peak Influence 259 | . 129 259 16 86 145 126 Initial 49 | . . 49 . 6 33 42 Average 70 | . 79 106 3 44 74 56 Maximum Alert Level 1 | . . 1 . . . . Low Security (%) 94 | 100 100 79 100 100 100 100 Level 1 5 | . . 20 . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 1 . 1 . 1 1 Investigation 2 | . 1 . . . 1 . Extermination 1 | . . . . . . 1 Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 46 | . 7 12 2 3 12 10 Peak Tracking Total 5 | . 3 5 1 3 3 4 Tactical Retreats 5 | . . 3 . 1 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Traps Triggered 3 | . 2 . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Jun Mat Min Mat Min Mat Fac Machines Disabled 2 | . 1 1 . . . . Max in Single Turn 1 | . 1 1 . . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Machines Accessed 13 | . 3 1 3 . 3 3 Terminals 12 | . 3 1 3 . 3 2 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 24 | . 5 1 7 . 7 4 Successful 9 | . 1 1 3 . 3 1 Failed 15 | . 4 . 4 . 4 3 Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 2 | . . . 2 . . . Terminals 23 | . 5 1 7 . 7 3 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 1 1 3 . 3 . Record 1 | . . 1 . . . . Prototype ID Bank 1 | . . . 1 . . . Branch Access Points 1 | . . . . . 1 . Emergency Access Points 1 | . . . . . 1 . Locate Traps 2 | . 1 . . . 1 . Dispatch Records 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 2 . 3 . 3 3 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 1 | . . . . . . 1 Authchips . | . . . . . . . Time 58 | . . . . . . 58 Total Part Build Rating 7 | . . . . . . 7 Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Jun Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Jun Mat Min Mat Min Mat Fac Total Allies 2 | . . 2 . . . . Largest Group 2 | . . 2 . . . . Highest-Rated Group 46 | . . 46 . . . . Highest-Rated Ally 31 | . . 31 . . . . Total Orders . | . . . . . . . Ally Attacks 14 | . . 14 . . . . Total Damage 170 | . . 170 . . . . Kills 3 | . . 3 . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Jun Mat Min Mat Min Mat Fac Turns Passed 2796 | 65 357 796 261 178 685 454 Spaces Moved 1636 | 51 226 552 115 109 364 219 Core 16 | 15 . . . . 1 . Treads 371 | . . . . . 199 172 Legs 1244 | 36 226 552 115 109 159 47 Wheels 5 | . . . . . 5 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 100 120 Average Speed 126 | 103 120 120 120 120 139 139 Slowest Speed 300 | 120 120 190 120 120 300 145 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 3 33 91 15 21 29 6 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 1 1 . . . Unknown Exits Taken 3 | 1 . . . 1 1 . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug 3 | . 2 . 1 . . . Terrain Destroyed 3 | . 2 . 1 . . . Melee . | . . . . . . . Projectile 3 | . 2 . 1 . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Total 2178 | 63 276 646 232 152 486 323 Wait 335 | . 22 60 110 40 42 61 Move 1630 | 50 225 551 114 108 363 219 Hop . | . . . . . . . Pick Up 50 | 7 5 8 2 1 20 7 Fast Attach 3 | . . . . . 3 . Attach 35 | 6 3 6 1 . 14 5 Detach 4 | . 1 . . . 3 . Swap 13 | . 1 . 2 . 1 9 Drop 23 | . 2 1 1 1 13 5 Fire 85 | . 17 20 2 2 27 17 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 15) 66 | -11/Junkyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 405 | -10/Materials | Discovered new exit (range 15) 422 | -10/Materials | Identified exit to Mines 423 | -10/Materials | Entered Mines 456 | -10/Mines | Discovered new exit (range 16) 491 | -10/Mines | Identified exit to Materials 592 | -10/Mines | Learned Materials emergency access door positions 599 | -10/Mines | Discovered exit to Materials (range 10) 877 | -10/Mines | Assembled infested the area 1000 | -10/Mines | Lost 5 parts (1p2n2w) 1219 | -10/Mines | Entered Materials 1219 | -9/Materials | Evolved 2 slots: Propulsion x2 1220 | -9/Materials | Identified exit to Mines 1267 | -9/Materials | Build established: Scavenger-Mutant 1480 | -9/Materials | Entered Mines 1514 | -9/Mines | Met a Derelict bent on vengeance 1603 | -9/Mines | Discovered new exit (range 13) 1658 | -9/Mines | Entered Materials 1658 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2318 | -8/Materials | Discovered new exit (range 16) 2343 | -8/Materials | Entered Factory 2343 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2597 | -7/Factory | Fabricated Force Lance (x1) 2797 | -7/Factory | Self-destructed Last Messages --------------- 02708_ Dropped Adv. Treads. 02709_ Acquired Particle Gun. 02733_ C-30 ARC bursts open, deploying its payload. 02733_ G-50 Soldier unfolds itself. 02733_ G-47 Trooper unfolds itself. 02736_ G-47 Trooper destroyed. 02742_ G-50 Soldier suffers critical hit (Burn). 02749_ G-50 Soldier destroyed. 02750_ Acquired 28 matter. 02753_ Critical hit (Burn: +37). 02755_ G-47 Trooper destroyed. 02756_ Acquired 39 matter. 02760_ Acquired 36 matter. 02761_ P-60 Hacker destroyed. 02766_ Acquired Aluminum Leg. 02767_ Acquired 2 matter. 02769_ Acquired 38 matter. 02771_ Dropped Ion Engine. 02773_ Acquired Mic. Nuclear Core. 02788_ Connecting with Terminal... 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