Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.23 @ 15:55:17 Player: N.W.L Result: Smashed by cave-in Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (134) 670 Value Destroyed (4089) 4089 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (1992) 1992 TOTAL SCORE: 11371 Bonus ------- High Alert Combat Kills 426 Follower Combat Kills 533 Entered Garrisons 200 Aligned with FarCom 300 Met Imprinter 300 Acquired ECA 300 Friendly Fire -67 Cogmind --------- Core Integrity 0/700 Matter 186/300 Energy 2/150 System Corruption 3% Temperature Cool (32) Movement Rolling (130) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (5) --- Light Treads Armored Huge Wheel Armored Huge Wheel > --- UTILITY (5) ------ Huge Storage Unit Medium Armor Plating Layered Light Armor Plating Medium Reflective Plating > --- WEAPON (2) ------- Heavy Ion Cannon Advanced Assault Cannon > --- INVENTORY (25) --- Reinforced Deuterium Engine Advanced Heat Sink Cooling System Coolant Injector Encrypted Comm Array Matter Filter Improved Particle Charger Kinecellerator Insulated Plating Shock Absorption System Hardlight Generator Makeshift System Shield Authchip [R/Combat] System Restoration Module Trap Reconfigurator Gatling Laser Mini Assault Cannon Heavy Missile Launcher Heavy Missile Launcher Guided Missile Launcher Plasma Flamer Impact Mace CR-A16's Pointy Stick Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Coolant Injector Huge Storage Unit Medium Reflective Plating Hacking Suite System Restoration Module > --- WEAPON ----------- Plasma Cannon Plasma Flamer > --- INVENTORY -------- Improved Deuterium Engine Improved Heat Sink Cooling System Transport Network Coupler Matter Filter Matter Filter Kinecellerator Layered Light Armor Plating Insulated Plating Shock Absorption System Hardlight Generator Improved Shield Generator Authchip [R/Combat] System Restoration Module System Restoration Module Trap Reconfigurator Improved Spread Laser Mini Assault Cannon Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Improved Datajack [Rating: 58] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Armored Huge Wheel Utility Medium Reflective Plating Device Seismic Detector Storage Huge Storage Unit Processor 0b10 Alert Chip Hackware Hacking Suite Protection Medium Reflective Plating Weapon Advanced Assault Cannon Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Special Weapon Plasma Flamer Impact Weapon Heavy Flail Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . . . 4 . . 2 . . . . Power . | . . . . . . . . . . . . . Propulsion 3 | . . . . . 2 . . 1 . . . . Utility 3 | . . . . . 2 . . 1 . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 191 | 7 6 . 3 . 5 18 13 104 12 6 10 7 Power 9 | 1 . . . . . 2 1 4 . . 1 . Engine 8 | 1 . . . . . 2 . 4 . . 1 . Core 1 | . . . . . . . 1 . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 31 | 2 . . . . 2 1 4 21 . . 1 . Treads 9 | 2 . . . . . . . 6 . . 1 . Leg 15 | . . . . . 2 1 4 8 . . . . Wheel 7 | . . . . . . . . 7 . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 61 | 2 1 . 1 . 3 3 2 36 5 4 1 3 Device 30 | 1 . . 1 . 1 2 . 19 4 1 . 1 Storage 4 | 1 1 . . . . . . 2 . . . . Processor 3 | . . . . . 1 . . . . 2 . . Hackware 1 | . . . . . . . . 1 . . . . Protection 23 | . . . . . 1 1 2 14 1 1 1 2 Artifact . | . . . . . . . . . . . . . Weapon 90 | 2 5 . 2 . . 12 6 43 7 2 7 4 Energy Gun 19 | 1 3 . 2 . . . . 8 3 . 2 . Energy Cannon 8 | . . . . . . . . 5 . . 2 1 Ballistic Gun 2 | 1 . . . . . . . 1 . . . . Ballistic Cannon 25 | . 2 . . . . 5 3 13 . . . 2 Launcher 15 | . . . . . . 3 1 5 1 2 2 1 Special Weapon 5 | . . . . . . 1 . 2 2 . . . Impact Weapon 10 | . . . . . . 2 2 5 . . 1 . Slashing Weapon 4 | . . . . . . . . 4 . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . 1 . . 1 . . . Unidentified Prototypes 9 | . . . 1 . . . 1 6 . . 1 . Parts Lost 34 | . . . . . . 5 . 28 . . . 1 Power 2 | . . . . . . 1 . 1 . . . . Propulsion 14 | . . . . . . 3 . 11 . . . . Utility 15 | . . . . . . 1 . 13 . . . 1 Weapon 3 | . . . . . . . . 3 . . . . Highest Loss Streak 8 | . . . . . . 3 . 8 . . . 1 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 99 100 74 85 78 72 93 86 83 83 83 84 Engine 7 | . 14 14 14 14 9 6 1 5 7 7 7 7 Treads 10 | . 28 28 28 28 18 14 3 8 . . 1 7 Leg 7 | . . . . . 7 4 26 11 7 7 5 . Wheel 6 | . . . . . . . . 7 15 15 15 15 Device 11 | . 14 14 14 14 10 1 9 11 15 10 15 12 Storage 8 | . 14 14 14 14 9 9 9 7 7 7 7 7 Processor 1 | . . . . . 8 9 9 . . . . . Protection 11 | . . . . . 6 9 9 14 15 19 15 17 Energy Gun 4 | . 12 . 3 14 9 . . 3 1 6 6 5 Energy Cannon 1 | . . . . . . . . 1 . . 4 . Ballistic Cannon 4 | . 3 28 . . . 11 15 4 . . . 3 Impact Weapon 1 | . . . . . . 3 2 2 . . 2 4 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 130 | 12 30 30 32 32 33 41 48 130 119 124 124 125 Greatest Support 63 | 40 40 40 40 40 40 40 51 63 56 56 56 56 Greatest Overweight (x) 15 | . . . . . 3 3 2 15 2 2 2 2 Average Overweight (x) 1 | . . . . . . . . 3 1 2 1 2 Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 25 25 25 25 25 Average Capacity 19 | 7 10 15 15 15 15 15 15 21 25 25 25 25 Most Carried 25 | 3 15 15 15 15 15 15 15 25 25 25 25 25 Average Carried 18 | 2 6 15 14 14 14 14 14 20 24 24 24 25 Final Capacity 25 | 8 15 15 15 15 15 15 15 25 25 25 25 25 Final Carried 25 | 3 15 15 15 15 15 13 15 24 25 24 25 25 Class Distribution -------------------- 79% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Matter Collected 3359 | 294 105 1 . 35 50 283 326 1812 184 83 65 121 Remotely . | . . . . . . . . . . . . . Salvage Created 4207 | 265 209 . . . 212 241 251 2421 277 117 19 195 Parts 225 | 18 21 . . . 6 19 7 127 6 14 . 7 Haulers Intercepted 7 | . . . . . . . 2 5 . . . . Recyclers Shooed 2 | . 1 . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . . 5 7 3 6 Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 94 | . 8 . . . 4 13 1 50 5 9 . 4 Melee 5 | . . . . . . . . 5 . . . . Guns 20 | . 6 . . . 4 . . 10 . . . . Cannons 23 | . 2 . . . . 2 1 16 1 . . 1 AOE 36 | . . . . . . 11 . 12 2 8 . 3 Classes Destroyed 16 | 3 4 . . . . 1 2 6 . . . . Worker 10 | 2 . . . . . . . 8 . . . . Builder 3 | . . . . . . . . 3 . . . . Tunneler 8 | 4 . . . . . . . 4 . . . . Hauler 7 | . . . . . . . 2 5 . . . . Recycler 8 | 1 . . . . . . 1 6 . . . . Operator 1 | . 1 . . . . . . . . . . . Watcher 6 | . 2 . . . . . 4 . . . . . Swarmer 32 | . 6 . . . . 12 . 6 . 8 . . Grunt 38 | . 2 . . . 4 . . 25 3 . . 4 Brawler 5 | . . . . . . . . 3 2 . . . Duelist 2 | . . . . . . . . 2 . . . . Protector 1 | . . . . . . . . 1 . . . . Sentry 4 | . . . . . . . 1 3 . . . . Demolisher 1 | . . . . . . 1 . . . . . . Hunter 2 | . . . . . . . . 2 . . . . Programmer 9 | . . . . . . . . 8 . 1 . . Best Kill Streak 5 | 3 3 . . . 2 4 2 5 3 4 . 3 Combat Bots Only 6 | . 3 . . . 2 4 1 6 3 4 . 3 Max Kills in Single Turn 4 | 1 1 . . . 1 4 1 3 2 3 . 2 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . . . . . 4 . 2 2 3 . 2 Melee 1 | . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Hostile Shots Fired 679 | . 42 . . . 7 24 6 528 41 20 . 11 Missed 211 | . 12 . . . 1 7 1 158 23 6 . 3 Damage Taken 6965 | . 265 . . . 95 432 153 5323 136 222 . 339 Core 822 | . 46 . . . . 23 23 595 13 23 . 99 Absorbed by Shields 128 | . . . . . . . . 36 . 19 . 73 Redirected to Shielding 10 | . . . . . . 5 5 . . . . . Ignored by Resistances 360 | . . . . . . . . 284 19 31 . 26 Core Remaining (%) 90 | 100 . . . 81 . . 91 . . . . . Volleys Fired 270 | 24 35 . . . . 21 13 147 13 7 . 10 Largest 2 | 2 2 . . . . 2 2 2 2 2 . 2 Hottest 180 | 60 75 . . . . 96 96 180 180 180 . 128 Shots Fired 457 | 37 67 . . . 19 25 22 246 18 12 . 11 Gun 196 | 37 63 . . . 19 . . 69 3 3 . 2 Cannon 203 | . 4 . . . . 21 22 146 4 . . 6 Launcher 27 | . . . . . . 4 . 13 1 6 . 3 Special 31 | . . . . . . . . 18 10 3 . . Kinetic 194 | 24 34 . . . . 21 22 92 . . . 1 Thermal 215 | . 25 . . . 19 . . 141 17 6 . 7 Explosive 27 | . . . . . . 4 . 13 1 6 . 3 Electromagnetic 21 | 13 8 . . . . . . . . . . . Robot Hit Streak 13 | 8 13 . . . 12 7 8 11 9 12 . 1 Robot Miss Streak 7 | 3 4 . . . 2 1 2 7 1 . . 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Autonomous 19 | . . . . . 19 . . . . . . . Shots Hit Robots 357 | 24 42 . . . 17 18 15 216 16 5 1 3 Core Hits 210 | 10 15 . . . 5 17 6 127 10 11 . 9 Critical Kills 2 | . . . . . . 1 . 1 . . . . Critical Parts Destroyed 5 | . . . . . . . . 5 . . . . Critical Strikes 20 | . 2 . . . . 1 1 16 . . . . Burn 4 | . 2 . . . . . . 2 . . . . Blast 8 | . . . . . . . 1 7 . . . . Smash 8 | . . . . . . 1 . 7 . . . . Melee Attacks 91 | . . . . . . 18 3 65 1 . 2 2 Impact 71 | . . . . . . 13 3 51 . . 2 2 Slashing 14 | . . . . . . . . 14 . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 14 | . . . . . . 6 1 6 1 . . . Combat Hostiles 2 | . . . . . . 1 . . 1 . . . Follow-up Attacks 2 | . . . . . . . . 2 . . . . Damage Inflicted 13398 | 257 483 . . . 485 1401 511 8507 434 778 130 412 Guns 2648 | 234 447 . . . 485 . . 1302 81 79 . 20 Cannons 3227 | . 36 . . . . 193 332 2588 50 . . 28 Explosions 4181 | 23 . . . . . 761 . 2195 186 652 . 364 Melee 3011 | . . . . . . 447 179 2255 . . 130 . Ramming . | . . . . . . . . . . . . . Kinetic 2391 | 124 176 . . . . 193 332 1538 . . . 28 Thermal 4100 | 23 264 . . . 485 . . 2934 248 126 . 20 Explosive 3743 | . . . . . . 761 . 1780 186 652 . 364 Electromagnetic 153 | 110 43 . . . . . . . . . . . Impact 2687 | . . . . . . 447 179 1931 . . 130 . Slashing 324 | . . . . . . . . 324 . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 14 | . 1 1 1 1 . . . 14 6 7 7 . Average Corruption 6 | . 1 1 1 1 . . . 8 6 6 7 . Corruption Purged 9 | . . . . . . . . 9 . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 179 | . 1 1 4 1 . . . 142 15 14 1 . Message Errors 46 | . 1 . . . . . . 38 3 4 . . Matter Fused 38 | . . 1 . . . . . 30 4 3 . . Heat Flow Errors 29 | . . . 1 . . . . 22 2 4 . . Energy Discharges 17 | . . . 1 . . . . 13 1 1 1 . Parts Rejected 2 | . . . . . . . . 2 . . . . Parts Fused 2 | . . . . . . . . 1 1 . . . Data Loss (minor) 22 | . . . 2 . . . . 17 3 . . . Data Loss (major) 10 | . . . . 1 . . . 9 . . . . Misfires 3 | . . . . . . . . 2 . 1 . . Alerts 3 | . . . . . . . . 3 . . . . Weapon Failures 7 | . . . . . . . . 5 1 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1356 | . . . . . . 73 129 1016 . 12 126 . Projectiles 70 | . . . . . . . 2 68 . . . . Explosions 305 | . . . . . . 32 . 261 . 12 . . Melee 981 | . . . . . . 41 127 687 . . 126 . Knockbacks 27 | . . . . . . 5 1 21 . . . . Impact 8 | . . . . . . 1 . 7 . . . . Kinetic 17 | . . . . . . 3 1 13 . . . . Secondary 2 | . . . . . . 1 . 1 . . . . Self-Inflicted Damage 726 | . . . . . . . . 653 . 47 . 26 Shots 15 | . . . . . . . . 13 . 1 . 1 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 418 | 40 134 . 167 . . 54 78 418 226 195 . 96 Average Temperature 77 | 17 43 . 91 . . 31 30 93 44 70 . 48 Received Heat Transfer 1579 | . 60 . . . 54 . 27 1311 57 31 . 39 Effects 5 | . . . . . . . . 5 . . . . Shutdowns 1 | . . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . Interference 1 | . . . . . . . . 1 . . . . Short Circuit 2 | . . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 15 | . . . . . . 3 2 9 . . 1 . Impact Corruptions 27 | . . . . . . 2 4 19 . . 2 . Robots Melted 5 | . . . . . . . . 2 2 1 . . Combat Hostiles 5 | . . . . . . . . 2 2 1 . . Parts Melted 13 | . 1 . . . 1 . . 9 . 2 . . Heat Transferred 8073 | 50 829 . . . 592 . . 5167 995 390 . 50 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Peak Influence 1110 | 35 179 7 . . 93 579 436 1110 . . . . Initial 282 | . 22 7 . . . . 282 135 . . . . Average 315 | 13 72 7 . . 38 256 325 436 . . . . Maximum Alert Level 4 | . . . . . . 2 2 4 . . . . Low Security (%) 39 | 100 100 100 . 100 100 32 . 22 . . . . Level 1 28 | . . . . . . 46 81 27 . . . . Level 2 23 | . . . . . . 21 18 34 . . . . Level 3 7 | . . . . . . . . 14 . . . . Level 4 . | . . . . . . . . 1 . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 33 | . 2 . . . 2 . 1 28 . . . . Investigation 8 | . . . . . 2 . 1 5 . . . . Extermination 7 | . . . . . . . . 7 . . . . Reinforcement 8 | . 2 . . . . . . 6 . . . . Assault 3 | . . . . . . . . 3 . . . . Garrison 7 | . . . . . . . . 7 . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . Haulers Reinforced 3 | . . . . . . . . 3 . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Distress Signals 4 | . . . . . . 1 1 2 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 149 | . 18 . . . 4 21 7 78 7 10 . 4 Peak Tracking Total 9 | . 4 . . . 2 9 2 7 4 5 . 4 Tactical Retreats 3 | . 1 . . . . . . 2 . . . . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Traps Triggered 10 | . 1 . . . 1 1 1 6 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Machines Disabled 30 | . . . . . 1 3 1 25 . . . . Max in Single Turn 10 | . . . . . 1 1 1 10 . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Machines Accessed 40 | . 4 . 2 . 5 1 4 22 1 1 . . Terminals 23 | . 4 . . . 4 1 3 10 . 1 . . Fabricators 4 | . . . . . . . . 4 . . . . Repair Stations 1 | . . . . . . . . 1 . . . . Recycling Units 3 | . . . . . . . . 3 . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . Garrison Access 5 | . . . . . 1 . . 4 . . . . Total Hacks 105 | . 14 . 5 . 13 2 13 55 1 2 . . Successful 43 | . 9 . 5 . 3 . 8 15 1 2 . . Failed 61 | . 5 . . . 9 2 5 40 . . . . Catastrophic 17 | . . . . . . 2 1 14 . . . . Database Lockouts 1 | . . . . . 1 . . . . . . . Manual 36 | . 10 . 1 . 8 . . 17 . . . . Terminals 67 | . 14 . . . 12 2 7 30 . 2 . . Fabricators 11 | . . . . . . . . 11 . . . . Repair Stations 1 | . . . . . . . . 1 . . . . Recycling Units 5 | . . . . . . . . 5 . . . . Scanalyzers 6 | . . . . . . . 6 . . . . . Garrison Access 9 | . . . . . 1 . . 8 . . . . Terminal Hacks 29 | . 7 . 5 . 2 . 3 9 1 2 . . Record 6 | . . . 4 . . . . . . 2 . . Robot Analysis 7 | . 3 . . . 2 . 1 1 . . . . Prototype ID Bank 2 | . . . . . . . 2 . . . . . Open Door 1 | . . . . . . . . . 1 . . . Branch Access Points 1 | . . . . . . . . 1 . . . . Terminal Index 1 | . . . . . . . . 1 . . . . Alert Level 1 | . 1 . . . . . . . . . . . Unreport Threat 3 | . . . . . . . . 3 . . . . Locate Traps 2 | . 1 . . . . . . 1 . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Zone Layout 2 | . . . . . . . . 2 . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . 2 . . . . Retrieve Components 2 | . . . . . . . . 2 . . . . Scanalyzer 5 | . . . . . . . 5 . . . . . Insert Component 2 | . . . . . . . 2 . . . . . Analyze 3 | . . . . . . . 3 . . . . . Garrison Access Hacks 2 | . . . . . 1 . . 1 . . . . Unlock Access 1 | . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . Unauthorized Hacks 5 | . 2 . . . . . . 3 . . . . Terminals 2 | . 2 . . . . . . . . . . . Botnet 2 | . 2 . . . . . . . . . . . Fabricators 2 | . . . . . . . . 2 . . . . Fabnet 2 | . . . . . . . . 2 . . . . Repair Stations 1 | . . . . . . . . 1 . . . . Mechanics 1 | . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 32 | . 4 . . . 5 1 4 18 . . . . Full Trace Events 11 | . . . . . 3 1 2 5 . . . . Feedback Events 3 | . . . . . . . . 3 . . . . Corruption 2 | . . . . . . . . 2 . . . . Hackware Fried 1 | . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . . 2 . . . 15 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . 9 . . . . Parts Scanalyzed 2 | . . . . . . . 2 . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . 3 Robots Rewired 6 | . . . . . . 4 . 1 1 . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Total Allies 9 | . . . . . . 4 . 4 1 . . . Largest Group 4 | . . . . . . 4 3 3 2 . . . Highest-Rated Group 93 | . . . . . . 77 69 93 62 . . . Highest-Rated Ally 32 | . . . . . . 24 24 31 32 . . . Total Orders 6 | . . . . . . . 4 . 2 . . . STAY 2 | . . . . . . . 1 . 1 . . . FOLLOW 4 | . . . . . . . 3 . 1 . . . Ally Attacks 115 | . . . . . . 25 20 56 14 . . . Total Damage 1962 | . . . . . . 402 416 845 299 . . . Kills 27 | . . . . . . 9 6 11 1 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Robot Analysis Total 7 | . 3 . . . 2 . 1 1 . . . . Derelict Logs Recovered 5 | . . . . . . . . . 3 . 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Turns Passed 12574 | 180 833 278 698 216 402 1352 658 4892 715 581 1235 534 Spaces Moved 6793 | 71 369 168 430 131 184 464 397 2358 516 421 918 366 Core 5 | 2 . . . . . . . 3 . . . . Treads 1621 | 69 369 168 430 131 167 283 . 4 . . . . Legs 849 | . . . . . 17 181 397 254 . . . . Wheels 4318 | . . . . . . . . 2097 516 421 918 366 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 90 90 115 130 115 130 Average Speed 148 | 156 160 160 160 160 175 195 129 155 118 130 129 130 Slowest Speed 800 | 160 160 160 160 160 330 330 260 800 130 130 130 130 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 Exploration Rate (%) 48 | 5 54 23 87 42 20 46 38 56 69 66 84 38 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 3 | . . . 1 . . . . . 1 . 1 . Known Exits Taken 2 | . . . . . 1 . . 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . . 1 . 1 1 1 . Scrap Searched 12 | . . . . 1 . . . . 5 3 2 1 Spaces Dug 33 | . . . . . . 3 1 8 . 16 . 5 Terrain Destroyed 432 | . . . . . 2 28 6 272 6 69 . 49 Melee 12 | . . . . . . 3 1 6 . . . 2 Projectile 26 | . . . . . 2 . 5 15 . . . 4 AOE 394 | . . . . . . 25 . 251 6 69 . 43 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Total 8645 | 104 551 177 442 138 265 856 512 3205 592 439 959 405 Wait 1099 | . 124 10 . 6 58 320 78 431 37 . 14 21 Move 6781 | 70 368 167 429 130 184 463 396 2357 515 420 917 365 Hop . | . . . . . . . . . . . . . Pick Up 93 | 3 14 . 3 1 10 5 2 45 3 2 5 . Fast Attach 73 | 7 1 . 3 . 2 1 9 39 5 1 5 . Attach 30 | . 3 . . . 2 4 . 18 . 1 2 . Detach 7 | . . . . . . . 2 5 . . . . Swap 88 | . 2 . . . 1 13 4 47 7 4 3 7 Drop 101 | . 4 . 7 1 8 5 5 48 8 4 11 . Fire 270 | 24 35 . . . . 21 13 147 13 7 . 10 Melee 89 | . . . . . . 18 3 63 1 . 2 2 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . 4 . . . . Rewire 10 | . . . . . . 6 . 1 3 . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison -8/Materials -7/Factory (discovered 5 exits: [*Fac x3] / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 69 | -11/Scrapyard | Discovered new exit (range 15) 181 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 457 | -10/Materials | Discovered new exit (range 5) 534 | -10/Materials | Discovered new exit (range 3) 878 | -10/Materials | Discovered new exit (range 10) 1014 | -10/Materials | Entered Mines 1039 | -10/Mines | Met a Derelict bent on vengeance 1099 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1099 | -10/Mines | Discovered new exit (range 5) 1159 | -10/Mines | Discovered new exit (range 5) 1256 | -10/Mines | Assembled infested the area 1292 | -10/Mines | Entered Exiles 1333 | -10/Exiles | Met 8R-AWN 1428 | -10/Exiles | Met EX-HEX 1479 | -10/Exiles | Met EX-BIN 1501 | -10/Exiles | Met EX-DEC 1513 | -10/Exiles | Learned location of Zion (-7) 1576 | -10/Exiles | Visited The Gauntlet 1770 | -10/Exiles | Aligned with FarCom system 1772 | -10/Exiles | Given EX-Vault access code 1809 | -10/Exiles | Opened EX-Vault 1815 | -10/Exiles | Found Prototype Energy Gun 1815 | -10/Exiles | Identified AWS/Thermal 1822 | -10/Exiles | Found 0b10 Alert Chip 1832 | -10/Exiles | Found Trap Reconfigurator 1868 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1971 | -10/Exiles | Discovered new exit (range 14) 1990 | -10/Exiles | Stole three prototypes: Trap Reconfigurator, AWS/Thermal, 0b10 Alert Chip 1990 | -10/Exiles | Entered Mines 2011 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2185 | -9/Mines | Discovered new exit (range 9) 2206 | -9/Mines | Entered Materials 2206 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2253 | -8/Materials | Discovered new exit (range 15) 2496 | -8/Materials | Central database locked down 2608 | -8/Materials | Identified exit to Garrison 2608 | -8/Materials | Entered Garrison 2717 | -8/Garrison | Lost 3 parts (2n1u) 2850 | -8/Garrison | Triggered checkpoint 2873 | -8/Garrison | Triggered checkpoint 2901 | -8/Garrison | Triggered checkpoint 2949 | -8/Garrison | Discovered new exit (range 9) 2966 | -8/Garrison | Triggered checkpoint 3356 | -8/Garrison | Triggered checkpoint 3617 | -8/Garrison | Build established: Commander-Mutant 3658 | -8/Garrison | Triggered checkpoint 3960 | -8/Garrison | Entered Materials 3960 | -8/Materials | Accompanied by 3 allies 4111 | -8/Materials | Build established: Mutant 4301 | -8/Materials | Lost 3 allies 4540 | -8/Materials | Build established: Scavenger-Mutant 4565 | -8/Materials | Discovered new exit (range 8) 4618 | -8/Materials | Entered Factory 4618 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4620 | -7/Factory | FarCom data flow suspended 5064 | -7/Factory | Lost 8 parts (4n3u1w) 5191 | -7/Factory | Garrison activated, responded to threat 5284 | -7/Factory | Build established: Mutant 5391 | -7/Factory | Lost 4 parts (2n2u) 6964 | -7/Factory | Lost 3 parts (1n1u1w) 7222 | -7/Factory | Build established: Scavenger-Mutant 7418 | -7/Factory | First assault squad dispatched 7624 | -7/Factory | Garrison activated, responded to threat 7761 | -7/Factory | Core integrity fell below 50% 7984 | -7/Factory | System corruption reached 10% 8022 | -7/Factory | Garrison activated, responded to threat 8208 | -7/Factory | Identified exit to Lower Caves 8509 | -7/Factory | Build established: Mutant 8656 | -7/Factory | Discovered new exit (range 6) 8743 | -7/Factory | Core integrity fell below 20% 8879 | -7/Factory | Allied Derelicts emerged from ambush trap array 9280 | -7/Factory | Discovered new exit (range 15) 9444 | -7/Factory | Hacking Suite fried by hacking feedback 9510 | -7/Factory | Discovered new exit (range 10) 9510 | -7/Factory | Entered Lower Caves 9510 | -7/Lower Caves | Accompanied by 2 allies 9512 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9547 | -7/Lower Caves | Met a Warlord Commander 9548 | -7/Lower Caves | Learned location of Warlord (-5) 9549 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 9550 | -7/Lower Caves | Found Encrypted Comm Array 9586 | -7/Lower Caves | Learned Factory garrison access intel 10001 | -7/Lower Caves | Learned Factory stockpile data 10047 | -7/Lower Caves | Learned 8 Factory zone layouts 10213 | -7/Lower Caves | Discovered new exit (range 10) 10225 | -7/Lower Caves | Entered another Lower Caves area 10418 | -7/Lower Caves | Encountered a Warlord checkpoint 10795 | -7/Lower Caves | Discovered new exit (range 9) 10806 | -7/Lower Caves | Entered Zion 10858 | -7/Zion | System corruption cleaned by Quarantine Array 10932 | -7/Zion | Given A8's code to call for help 11026 | -7/Zion | Discovered new exit (range 13) 11128 | -7/Zion | Learned location of 1 exit from Factory 11148 | -7/Zion | Found Prototype Launcher 11148 | -7/Zion | Identified Gui. Missile Launcher 11260 | -7/Zion | Identified exit to Deep Caves 11603 | -7/Zion | Found CR-A16's Pointy Stick 12041 | -7/Zion | Entered Proximity Caves 12575 | -6/Proximity Caves | Crushed by falling debris 12575 | -6/Proximity Caves | Smashed by cave-in Last Messages --------------- 12323_ Searching scrap... 12323_ Found Proton Cannon. 12323_ Found Assault Cannon. 12323_ Found 28 Matter. 12324_ Acquired 28 matter. 12416_ G-50 Soldier destroyed. 12418_ G-67 Veteran destroyed. 12422_ Plasma Rifle fries itself beyond repair. 12424_ Lgt. Antimatter Reactor fries itself beyond repair. 12442_ G-50 Soldier destroyed. 12445_ Acquired 39 matter. 12446_ Acquired 3 matter. 12452_ Hvy. Laser fries itself beyond repair. 12463_ The unstable cave ceiling collapses. 12466_ Acquired 51 matter. 12471_ The unstable cave ceiling collapses. 12575_ Crushed by falling debris. 12575_ Imp. Shield Generator destroyed. 12575_ System corrupted by crushing effect (+3). Map ----- +----------------------------------------------------+ | #??????####?????????????????????????????????????? | | ##??????# ##?????????????????????????????????##? | | #????????# ####?????????????????????????????# | | #?????????# #?????????????????????????????# | | #??????????# #???###???????????????????????# | | #########??#### ##??# ##????????????????####??### | | ####### #### ##???????????????# ##???? | | ## ## ## ######??????????# ##??? | | ### #????#####?# #??? | | #?# #??### #?# #??? | | ##?## ##### #??# #?## #??? | | ###### ##??# ##?# #### ##??? | | ## ## #??# ### ### #???? | | ### ####??# ##??? | | #?##]] #?????## ## #### | | ??## #??????# ##### | | ?## #??????## ###+#### #???# | | ?# ########???????## #? #??# #???###### | | ## ####????????????#### #? #?? #????????? | | # ####????????????# #" +?? ????????? | | ###????##????# #" +?? ????????? | | ## #####"#????# #" #? #????????? | | ### #????## #" #? # #????????? | | ### "##?### ######## #????????? | | ### ## ### #????????? | | #?####### @ #### ?????? | | ## #???????##### #;#????? ??????? | | ?## ##???????????######?????? ?? ?????? | | ??# ##????????????????????????#?????????? | | ??## ###???????????????????????????????????? | | ???### ##?????????????????????????????????????? | | ?????## ##??????????????????????????????????????? | | ??????####???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 65 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 825 Resistance: TH 15 Resistance: EX 25 Resistance: EM 15 Core Shielding 20 Evasion (%) 57 Recoil Reduction 2 Matter Filtering 30 Offensive Hacking 10 Authchip Count 4 Item Schematics ----------------- Hvy. Missile Launcher | -8/Materials | Scanalyzed Plasma Flamer | -8/Materials | Scanalyzed Imp. Shield Generator | -7/Zion | Archive Power Sword | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Med. Treads | -7/Zion | Archive Microactuators | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Recoil Nullifier | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Energy Filter | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Recalibrator | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Tiamat Missile Launcher | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive S-27 Virus | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChainRestorationLink Manual? 0 Play Time 01:57:34 Cumulative 108.3 hours Start 2024.05.22 @ 20:51:32 End 2024.05.23 @ 15:55:17 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 57 Gallery% 70 Achievement% 52 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e6320126-948d-4d3f-8b29-90811fac32d8