Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.11 @ 22:17:52 Player: Great Strength True Martial Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (21) 105 Value Destroyed (411) 411 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2576 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 39/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (1500) Ox29 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Huge Storage Unit Seismic Detector Improved Targeting Computer > --- WEAPON (2) ------- Rocket Array > --- INVENTORY (25) --- Wheel Compact Wheel Medium Matter Pod (0) Terrain Scan Processor Advanced Terrain Scan Processor Hacking Drone Bay (1/1) Phasing AFG Light Assault Rifle Light Assault Rifle Light Assault Rifle EMP Blaster EMP Blaster Mining Laser Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit Improved Targeting Computer Phasing AFG > --- WEAPON ----------- Light Assault Rifle Heavy Battle Rifle > --- INVENTORY -------- Light Ion Engine Wheel Compact Wheel Medium Matter Pod Terrain Scan Processor Seismic Detector Hacking Drone Bay Assault Rifle Light Assault Rifle Light Assault Rifle EMP Blaster EMP Blaster Mining Laser [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Armored Wheel Wheel Armored Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Rocket Array Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 30 | 8 5 1 7 3 4 2 Power 4 | 1 1 . 1 . . 1 Engine 4 | 1 1 . 1 . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 6 | 2 3 . 1 . . . Treads . | . . . . . . . Leg . | . . . . . . . Wheel 6 | 2 3 . 1 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | 2 1 1 2 1 2 . Device 4 | 1 . . . 1 2 . Storage 3 | 1 1 . 1 . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 1 | . . 1 . . . . Artifact . | . . . . . . . Weapon 11 | 3 . . 3 2 2 1 Energy Gun 2 | 2 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 5 | 1 . . 1 2 1 . Ballistic Cannon . | . . . . . . . Launcher 3 | . . . 1 . 1 1 Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . . 3 . Parts Lost 15 | . 3 1 3 . . 8 Power 4 | . 1 . 1 . . 2 Propulsion 4 | . 1 . . . . 3 Utility 2 | . . 1 1 . . . Weapon 5 | . 1 . 1 . . 3 Highest Loss Streak 7 | . 3 1 2 . . 7 To Critical Strikes . | . . . . . . . Average Backups 10 | 3 6 7 7 10 12 15 Power . | . . . . 1 1 . Propulsion 1 | 1 1 1 1 2 2 2 Utility 2 | . 2 3 1 2 3 5 Weapon 4 | 1 1 2 4 5 6 7 Tool/Special . | . . . . . . . Unused Backups 9 | . 4 . . . . 5 Power . | . . . . . . . Propulsion 4 | . 2 . . . . 2 Utility 3 | . 1 . . . . 2 Weapon 2 | . 1 . . . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 98 | . 97 99 98 99 100 89 Engine 11 | . 13 14 11 11 11 8 Wheel 31 | . 27 28 33 33 33 27 Device 10 | . 14 11 . 10 11 11 Storage 11 | . 14 14 11 11 11 11 Processor 7 | . . . 10 11 11 11 Protection 1 | . . 2 10 . . . Energy Gun 5 | . 22 14 4 . . . Ballistic Gun 17 | . 4 14 16 22 22 18 Peak Build Rating 30 | 9 12 12 15 17 30 20 Average Rating 15 | 4 11 11 14 16 18 18 On Entrance 11 | . 9 11 9 13 17 20 Naked Turns . | . . . . . . . Heaviest Build 96 | 15 90 96 96 90 90 90 Greatest Support 36 | 20 24 24 36 36 36 36 Greatest Overweight (x) 3 | . 3 3 2 2 2 3 Average Overweight (x) 1 | . 1 3 2 2 2 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 23 | 6 18 25 25 25 25 25 Most Carried 17 | 6 8 9 11 11 17 16 Average Carried 10 | 3 6 7 7 10 12 15 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 16 | 5 5 9 11 11 16 13 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 545 | 251 30 66 156 42 . . Remotely . | . . . . . . . Salvage Created 362 | 18 90 66 183 5 . . Parts 33 | 3 8 7 15 . . . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 15 | . 4 3 6 1 . 1 Guns 10 | . 1 3 5 1 . . Cannons 1 | . . . 1 . . . AOE 4 | . 3 . . . . 1 Classes Destroyed 7 | 1 4 . 1 . . 1 Builder 1 | . . . 1 . . . Tunneler 2 | 1 . 1 . . . . Operator 1 | . 1 . . . . . Watcher 2 | . 1 . 1 . . . Swarmer 10 | . 3 3 3 1 . . Grunt 4 | . 1 . 3 . . . Behemoth 1 | . . . . . . 1 Best Kill Streak 5 | 1 5 3 5 1 . 1 Combat Bots Only 4 | . 4 3 3 1 . 1 Max Kills in Single Turn 3 | 1 3 1 2 1 . 1 Gunslinging . | . . . . . . . Exploded 2 | . 2 . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 176 | . 31 44 42 1 . 58 Missed 44 | . 4 11 11 . . 18 Hits 132 | . 27 33 31 1 . 40 Projectile 132 | . 27 33 31 1 . 40 Critical Strikes 1 | . . . . . . 1 Damage Taken 1944 | . 405 260 379 10 . 890 Core 603 | . 107 78 99 . . 319 Absorbed by Shields . | . . . . . . . Core Remaining (%) 63 | 100 . 26 . . . . Volleys Fired 50 | 2 5 11 21 1 . 10 Largest 2 | 2 2 2 2 2 . 2 Hottest 120 | 90 90 70 120 53 . 81 Shots Fired 93 | 4 10 22 38 2 . 17 Gun 84 | 4 10 22 35 2 . 11 Cannon . | . . . . . . . Launcher 7 | . . . 1 . . 6 Special 2 | . . . 2 . . . Kinetic 59 | . . 11 35 2 . 11 Thermal 20 | 2 5 11 2 . . . Explosive 6 | . . . . . . 6 Electromagnetic 8 | 2 5 . 1 . . . Robot Hit Streak 11 | 2 3 3 11 1 . 9 Robot Miss Streak 3 | 1 2 3 2 1 . 2 Penetration Max . | . . . . . . . Secondary Targets 3 | . . 2 1 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 57 | 2 5 11 24 1 . 14 Core Hits 30 | 1 6 4 11 1 . 7 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | 1 1 . . . . . Burn 2 | 1 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1463 | 39 336 136 354 20 . 578 Guns 657 | 39 58 136 230 20 . 174 Cannons . | . . . . . . . Explosions 758 | . 278 . 76 . . 404 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 497 | . . 73 230 20 . 174 Thermal 414 | 13 290 63 48 . . . Explosive 404 | . . . . . . 404 Electromagnetic 148 | 26 46 . 76 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . 2 2 . . . . Average Corruption 2 | . 2 2 . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 8 | . 3 5 . . . . Message Errors 2 | . 1 1 . . . . Matter Fused 2 | . . 2 . . . . Data Loss (minor) 3 | . 1 2 . . . . Data Loss (major) 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 97 | . 97 . . . . . Projectiles . | . . . . . . . Explosions 97 | . 97 . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 165 | . 165 . . . . . Shots 3 | . 3 . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 90 | 60 75 90 22 . . 4 Average Temperature 23 | 33 29 31 9 . . 2 Received Heat Transfer 303 | . 24 . 183 . . 96 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . 1 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . 1 . . . . Heat Transferred 807 | 111 411 185 100 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . 2 . 1 . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 130 | 5 130 109 130 39 . . Initial 39 | . . 39 . 39 . . Average 32 | . 42 47 41 10 . . Influence Increases 506 | 5 187 75 170 39 . 30 Destroy 0b10 Robot/C 300 | . 80 60 120 20 . 20 Destroy 0b10 Robot/NC 30 | 5 10 5 10 . . . Destroy Leader 54 | . 12 10 22 . . 10 Successful Hack 4 | . . . . 4 . . Disable Machine 30 | . 30 . . . . . Destroy Structure 28 | . 25 . 3 . . . Lose Combat Pursuer 60 | . 30 . 15 15 . . Influence Decreases 486 | 5 87 175 70 139 . 10 Entered New Map 122 | . . 61 . 61 . . Time Decay 314 | 5 57 114 60 78 . . Lost Part 50 | . 30 . 10 . . 10 Squads Dispatched 1 | . 1 . . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 27 | . 6 6 11 2 . 2 Peak Tracking Total 4 | . 4 3 4 1 . 2 Tactical Retreats 3 | . 1 . 1 1 . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 2 | . 2 . . . . . Max in Single Turn 2 | . 2 . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 2 | . 1 . . 1 . . Terminals 2 | . 1 . . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 2 | . 1 . . 1 . . Successful 2 | . 1 . . 1 . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 2 | . 1 . . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 1 . . 1 . . Record 1 | . . . . 1 . . Alert Level 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . 1 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 1652 | 3 259 227 . 297 750 116 Terrain 489 | 3 259 227 . . . . Seismic 1163 | . . . . 297 750 116 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 2001 | 66 259 266 237 299 758 116 Spaces Moved 1479 | 50 198 168 133 243 618 69 Core 2 | 2 . . . . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 1477 | 48 198 168 133 243 618 69 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 135 120 120 120 120 Average Speed 119 | 78 111 135 120 120 120 120 Slowest Speed 135 | 80 135 135 120 120 120 135 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 3 26 36 14 67 82 17 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 73 | . 25 . 2 . . 46 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 73 | . 25 . 2 . . 46 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 1616 | 71 227 184 169 247 636 82 Wait 2 | . 2 . . . . . Move 1473 | 49 197 167 132 242 617 69 Hop . | . . . . . . . Pick Up 39 | 12 10 4 7 1 5 . Fast Attach . | . . . . . . . Attach 25 | 7 3 . 5 1 6 3 Detach 6 | . . . . . 6 . Swap 14 | 1 3 2 4 2 2 . Drop 7 | . 7 . . . . . Fire 50 | 2 5 11 21 1 . 10 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Lost 3 parts (1p1n1w) 296 | -10/Materials | Discovered new exit (range 11) 307 | -10/Materials | Build established: Mutant 326 | -10/Materials | Entered Mines 335 | -10/Mines | Core integrity fell below 50% 568 | -10/Mines | Discovered new exit (range 10) 572 | -10/Mines | Learned location of 1 exit from Materials 592 | -10/Mines | Entered Materials 592 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 593 | -9/Materials | Identified exit to Materials 811 | -9/Materials | Discovered new exit (range 7) 829 | -9/Materials | Entered Mines 891 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 922 | -9/Mines | Learned Materials trap positions 978 | -9/Mines | Discovered exit to Materials (range 10) 1033 | -9/Mines | Discovered exit to Materials (range 6) 1126 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1128 | -9/Mines | Entered Zion 1206 | -7/Zion | Learned Factory terminal intel 1230 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1266 | -7/Zion | Identified exit to Deep Caves 1330 | -7/Zion | Learned location of Armory (-4) 1352 | -7/Zion | Given the Hacking Drone Bay 1361 | -7/Zion | Found Prototype Device 1363 | -7/Zion | Identified Hacking Drone Bay 1412 | -7/Zion | Given A8's code to call for help 1453 | -7/Zion | Met Imprinter 1580 | -7/Zion | Found Prototype Device 1582 | -7/Zion | Identified Phasing AFG 1859 | -7/Zion | Found Prototype Launcher 1865 | -7/Zion | Identified Rocket Array 1875 | -7/Zion | Discovered new exit (range 10) 1886 | -7/Zion | Entered Proximity Caves 1967 | -6/Proximity Caves | Spotted B-75 Beast 1978 | -6/Proximity Caves | Core integrity fell below 50% 1992 | -6/Proximity Caves | Core integrity fell below 20% 1999 | -6/Proximity Caves | Destroyed B-75 Beast 2002 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 01980_ Assault Rifle destroyed. 01980_ Knocked back. 01981_ Slug penetrates Wall. 01985_ Penetrated by Slug. 01985_ Arm. Wheel destroyed. 01988_ Hvy. Battle Rifle destroyed. 01988_ Arm. Wheel destroyed. 01989_ Penetrated by Slug. 01995_ The unstable cave ceiling collapses. 01996_ Penetrated by Slug. 01999_ B-75 Beast destroyed. 01999_ Penetrated by Slug. 01999_ Imp. Grenade Launcher destroyed. Want a larger map view with more modal windows? Or have a large enough display to fit a bigger map in exchange for smaller text? Consider selecting a different UI Layout in the option menu. 02000_ The unstable cave ceiling collapses. 02002_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ? #???????# ###?????????? ????????????????? | | ##?????# ## ##????????? ??????????????? | | ?????# # ##??????## ????????????? | | ????## ##????# ????????????? | | ##??# ##??# #???????????? | | #?## #??# ???????????? | | ### ##? #??????????? | | ## # ??????????? | | ?? ??????????? | | ???# ## ## ?????????? | | ??## ## ## ?????????? | | ??# ## ????????? | | ?## $ % ????????? | | ?# h %@ ????????? | | ?# ## ##;###; #?????????? | | ?## ###### ##?????## #?????????? | | ??### #????# #????????### ????????? | | ???## #????## ##??????????# ????????? | | ???# #?????### #??????????? ????????? | | ???# ##???????# #??????????# ?????????? | | ???# #???##???# ##???????## ?????????? | | ???# #???# #### ##??????# ??????????? | | #### ###?# ## #??????# ##???????????? | | # #### ## #????### #????????????? | | # # #???## ##???????????? | | #??## #???????????? | | ### #### #???????????? | | #?# # #????????????? | | ##?## #?????????????? | | ####### #???#### ### ##### ##?????????????? | | ??????###??????## #?###????# ##??????????????? | | ????????????????######?????????###???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 286 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 44 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlakDisassembledNetwork Manual? 0 Play Time 01:08:33 Cumulative 4.9 hours Start 2025.10.10 @ 21:03:28 End 2025.10.11 @ 22:17:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4046a82d-e688-4d1a-b008-d7cf8905a688