Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.28 @ 17:32:19 Player: JuustuToug Result: Destroyed by B-86 Titan with Hardcell Cannon Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (1) 5 Value Destroyed (44) 44 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (3580) 3580 TOTAL SCORE: 8469 Bonus ------- Pacifist 2880 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Faulty Precision Matter Filter Advanced Reaction Control System Hypervelocity Coil Gun Hypervelocity Coil Gun Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Antigrav System Linear Gravjet Linear Gravjet Improved Gyrokinetic Inverter Surge Thruster Surge Thruster Surge Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Advanced Weight Redist. System Enhanced Optical Array Improved Signal Interpreter Active Sensor Suite Long-range Terrain Scanner Targeting Computer > --- WEAPON ----------- Axe > --- INVENTORY -------- Light Nuclear Core Advanced Reaction Control System Hypervelocity Coil Gun Hypervelocity Coil Gun [Rating: 94] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Linear Gravjet Hover Unit Linear Gravjet Flight Unit Surge Thruster Utility Active Sensor Suite Device Active Sensor Suite Processor Enhanced Optical Array Hackware System Shield Weapon Axe Launcher Concussive RPG Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Gar Slots Evolved 12 | . . 2 2 2 2 . 2 2 . Power . | . . . . . . . . . . Propulsion 6 | . . 1 1 2 . . 2 . . Utility 6 | . . 1 1 . 2 . . 2 . Weapon . | . . . . . . . . . . Parts Attached 35 | . 1 . 4 1 1 14 1 13 . Power 5 | . . . 2 . . 2 . 1 . Engine 3 | . . . 2 . . 1 . . . Core 2 | . . . . . . 1 . 1 . Reactor . | . . . . . . . . . . Propulsion 14 | . . . 2 . . 9 . 3 . Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover 7 | . . . . . . 5 . 2 . Flight 7 | . . . 2 . . 4 . 1 . Utility 14 | . 1 . . 1 1 2 1 8 . Device 6 | . 1 . . . . 1 . 4 . Storage . | . . . . . . . . . . Processor 7 | . . . . 1 1 1 1 3 . Hackware 1 | . . . . . . . . 1 . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 2 | . . . . . . 1 . 1 . Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 . 1 . Parts Lost 23 | . . 1 3 . . 5 . 14 . Power 2 | . . . 1 . . . . 1 . Propulsion 13 | . . . 2 . . 3 . 8 . Utility 7 | . . 1 . . . 2 . 4 . Weapon 1 | . . . . . . . . 1 . Highest Loss Streak 10 | . . 1 3 . . 4 . 10 . To Critical Strikes 2 | . . . . . . 2 . . . Average Backups 2 | . . . . . 1 2 5 4 5 Power . | . . . . . 1 1 1 1 1 Propulsion . | . . . . . . . . . . Utility . | . . . . . . . . 1 2 Weapon 1 | . . . . . . 1 4 2 2 Tool/Special . | . . . . . . . . . . Unused Backups 7 | . . . . . . 4 . 1 2 Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 1 | . . . . . . 1 . . . Weapon 6 | . . . . . . 3 . 1 2 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 28 | . 10 11 4 1 10 40 53 54 15 Core 1 | . . . . . . 2 5 2 . Hover 8 | . . . . . . 21 17 13 . Flight 5 | . . . 4 . . 6 17 11 . Device 4 | . 10 11 . . . 2 5 9 . Processor 6 | . . . . 1 10 6 6 11 15 Slashing Weapon 1 | . . . . . . . . 3 . Peak Build Rating 94 | . 1 1 3 4 5 60 65 94 16 Average Rating 31 | . . . . . 4 39 61 68 16 On Entrance 15 | . . 1 . . 4 5 60 65 16 Avg Prop Armor Cover (%) 20 | . . . . . . 26 16 19 . Naked Turns 230 | . 18 5 54 153 . . . . . Heaviest Build 15 | . 1 1 3 . . 9 9 15 . Greatest Support 45 | 3 3 3 4 3 3 45 9 18 3 Greatest Overweight (x) . | . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . . . 1 1 5 5 5 5 Average Carried 2 | . . . . . 1 2 5 4 5 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . . . 1 1 5 5 5 5 Class Distribution -------------------- 62% | Mutant 23% | Scavenger-Scout 13% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Scout | -4/Factory Mutant | -4/Garrison Resources | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Gar Matter Collected 434 | . . . . . . 283 . 151 . Remotely . | . . . . . . . . . . Salvage Created 36 | . . . . . . . . 36 . Parts 2 | . . . . . . . . 2 . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Gar Combat Hostiles Destroyed . | . . . . . . . . . . Classes Destroyed 1 | . . . . . . . . 1 . Watcher 1 | . . . . . . . . 1 . Best Kill Streak 1 | . . . . . . . . 1 . Combat Bots Only . | . . . . . . . . . . Max Kills in Single Turn 1 | . . . . . . . . 1 . Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Gar Hostile Shots Fired 387 | . 4 5 89 50 . 46 2 189 2 Missed 185 | . 2 2 47 22 . 19 2 91 . Hits 202 | . 2 3 42 28 . 27 . 98 2 Melee 1 | . . . . 1 . . . . . Projectile 201 | . 2 3 42 27 . 27 . 98 2 AOE 2 | . . . 1 . . . . 1 . Critical Strikes 7 | . . . . . . 4 . 3 . Damage Taken 3653 | . 24 34 599 450 . 668 . 1846 32 Core 2551 | . 24 12 512 449 . 381 . 1141 32 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 69 | 100 90 97 6 35 . 55 100 . . Volleys Fired . | . . . . . . . . . . Largest . | . . . . . . . . . . Hottest . | . . . . . . . . . . Shots Fired . | . . . . . . . . . . Gun . | . . . . . . . . . . Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 3 | . . . . . . . . 3 . Core Hits 3 | . . . . 1 . . . 2 . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes . | . . . . . . . . . . Melee Attacks 9 | . . . . . . . . 9 . Impact . | . . . . . . . . . . Slashing 9 | . . . . . . . . 9 . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 143 | . . . . 8 . 2 . 133 . Guns . | . . . . . . . . . . Cannons . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 124 | . . . . . . . . 124 . Ramming 19 | . . . . 8 . 2 . 9 . Kinetic . | . . . . . . . . . . Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 124 | . . . . . . . . 124 . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . . 1 . . . Average Corruption 1 | . . . . . . 1 . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 2 | . . . . . . 2 . . . Matter Fused 1 | . . . . . . 1 . . . Data Loss (major) 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 7 | . . . . 3 . 1 . 3 . Shots . | . . . . . . . . . . Rammed 8 | . . . . 3 . 1 . 4 . Targets Rammed 8 | . . . . 3 . 1 . 4 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 406 | . . . . . . . . 406 . Average Temperature 190 | . . . . . . . . 190 . Received Heat Transfer 451 | . 12 18 135 54 . . . 232 . Effects 2 | . . . . . . . . 2 . Damage (major) 2 | . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Gar Maximum Alert Level 1 | . . . . . . . . 1 1 Low Security (%) 86 | 100 100 100 100 100 100 100 100 66 56 Level 1 13 | . . . . . . . . 33 43 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . . Peak Influence 296 | . . . 50 185 70 43 25 296 200 Initial 185 | . . . . 22 70 38 9 7 185 Average 79 | . . . 7 83 62 20 16 144 191 Influence Increases 985 | . . . 60 195 5 30 16 664 15 Destroy 0b10 Robot/NC 5 | . . . . . . . . 5 . Destroy Leader 2 | . . . . . . . . 2 . Successful Hack 25 | . . . . . 5 . 16 4 . Destroy Structure 8 | . . . . . . . . 8 . Partial Spotted 45 | . . . . . . 15 . 15 15 Lose Combat Pursuer 600 | . . . 60 195 . 15 . 330 . Active Sensor Use 300 | . . . . . . . . 300 . Influence Decreases 785 | . . . 10 100 95 67 19 414 80 Entered New Map 217 | . . . . 28 75 17 9 8 80 Time Decay 258 | . . . 10 72 20 . 10 146 . Search Patrol Dispatched 100 | . . . . . . . . 100 . Lost Part 190 | . . . . . . 50 . 140 . Lost Ally 20 | . . . . . . . . 20 . Squads Dispatched 15 | . . 1 . . . 2 . 12 . Investigation 4 | . . . . . . . . 4 . Extermination 1 | . . . . . . . . 1 . Reinforcement 10 | . . 1 . . . 2 . 7 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered 1 | . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses 3 | . . . . . . . . 3 . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Gar Distress Signals 4 | . . 1 1 . . . . 2 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 106 | . 2 4 23 14 . 17 2 43 1 Peak Tracking Total 16 | . 2 3 16 14 . 14 2 12 1 Tactical Retreats 17 | . . . 1 2 . 4 . 10 . Traps | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Gar Traps Triggered 3 | . . . . 1 . 1 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Gar Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Gar Machines Accessed 6 | . . . . 2 1 . 1 2 . Terminals 3 | . . . . 2 1 . . . . Fabricators 1 | . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 16 | . . . . 4 2 . 5 5 . Successful 6 | . . . . . 1 . 3 2 . Failed 10 | . . . . 4 1 . 2 3 . Catastrophic 1 | . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual 8 | . . . . 4 . . 4 . . Terminals 6 | . . . . 4 2 . . . . Fabricators 5 | . . . . . . . 5 . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . . . . . . . 3 . Garrison Access 2 | . . . . . . . . 2 . Terminal Hacks 1 | . . . . . 1 . . . . Open DSF 1 | . . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . 1 . . Network Status 1 | . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 1 | . . . . . . . . 1 . Retrieve Study 1 | . . . . . . . . 1 . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks 1 | . . . . . . . 1 . . Terminals . | . . . . . . . . . . Fabricators 1 | . . . . . . . 1 . . Fabnet 1 | . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 4 | . . . . 2 . . 1 1 . Full Trace Events 1 | . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . 1 . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . . 1 . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . 3 3 Autooverrided 1 | . . . . . . . . 1 . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Gar Total Allies 1 | . . . . . . . . 1 . Largest Group 1 | . . . . . . . . 1 . Highest-Rated Group 56 | . . . . . . . . 56 . Highest-Rated Ally 56 | . . . . . . . . 56 . Initial Warlord ECA Mod 9 | . . . . . . . 9 8 8 Total Orders . | . . . . . . . . . . Ally Attacks 2 | . . . . . . . . 2 . Total Damage 48 | . . . . . . . . 48 . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Gar Active Infowar (turns) 569 | . 42 50 . . . 72 22 330 53 Optics 391 | . . . . . . . 8 330 53 A.S.S. 328 | . . . . . . 72 22 234 . Terrain 4 | . . . . . . . . 4 . Seismic 92 | . 42 50 . . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Gar Turns Passed 1040 | 9 60 55 91 192 45 175 22 338 53 Spaces Moved 2008 | 18 111 110 195 343 86 256 71 712 106 Core 921 | 18 111 110 108 343 86 27 . 12 106 Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover 462 | . . . . . . 202 . 260 . Flight 625 | . . . 87 . . 27 71 440 . Fastest Speed 24 | 50 50 50 35 50 50 24 29 27 50 Average Speed 42 | 50 50 50 43 50 50 38 29 38 50 Slowest Speed 70 | 50 50 50 50 50 50 50 29 70 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 10 | . . . 8 . . . 1 1 . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 24 | 3 34 17 26 15 4 97 2 31 13 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . . . 1 . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 4 | . . . . . . . . 4 . Terrain Destroyed 4 | . . . . . . . . 4 . Melee 4 | . . . . . . . . 4 . Projectile . | . . . . . . . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Gar Total 2142 | 17 114 109 191 362 87 327 70 759 106 Wait 55 | . 3 . . . . 38 . 14 . Move 1983 | 17 110 109 180 342 86 255 68 710 106 Hop 8 | . . . 6 . . . 1 1 . Pick Up 9 | . . . . 1 . 8 . . . Fast Attach 32 | . 1 . 4 1 1 13 1 11 . Attach 3 | . . . . . . 1 . 2 . Detach 5 | . . . . . . 1 . 4 . Swap 2 | . . . . . . 1 . 1 . Drop 9 | . . . 1 . . 5 . 3 . Fire . | . . . . . . . . . . Melee 9 | . . . . . . . . 9 . Ram 8 | . . . . 3 . 1 . 4 . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 19 | . . . . 15 . 4 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory -4/Factory -4/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 10 | -11/Scrapyard | Entered Materials 63 | -10/Materials | Discovered new exit (range 16) 70 | -10/Materials | Entered another Materials area 70 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 117 | -9/Materials | Discovered new exit (range 16) 125 | -9/Materials | Entered another Materials area 125 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 189 | -8/Materials | Core integrity fell below 50% 206 | -8/Materials | Core integrity fell below 20% 209 | -8/Materials | Discovered new exit (range 15) 216 | -8/Materials | Entered Factory 216 | -7/Factory | Evolved 2 slots: Propulsion x2 225 | -7/Factory | Lost 3 parts (1p2n) 295 | -7/Factory | Core integrity fell below 50% 306 | -7/Factory | Build established: Mutant 402 | -7/Factory | Discovered new exit (range 11) 408 | -7/Factory | Entered another Factory area 408 | -6/Factory | Evolved 2 slots: Utility x2 453 | -6/Factory | Identified exit to DSF 453 | -6/Factory | Entered DSF 459 | -6/DSF | Wild Derelicts raided the area 462 | -6/DSF | Discovered new exit (range 13) 475 | -6/DSF | Additional patrols routed to DSF 556 | -6/DSF | Found Prototype Device 556 | -6/DSF | Identified Active Sensor Suite 581 | -6/DSF | Lost 4 parts (3n1u) 609 | -6/DSF | Sterilization system engaged 628 | -6/DSF | Identified exit to Factory 628 | -6/DSF | Entered Factory 628 | -5/Factory | Evolved 2 slots: Propulsion x2 636 | -5/Factory | Discovered new exit (range 11) 640 | -5/Factory | Identified exit to Factory 650 | -5/Factory | Entered another Factory area 650 | -4/Factory | Evolved 2 slots: Utility x2 900 | -4/Factory | Search patrols dispatched 939 | -4/Factory | Lost 10 parts (1p7n2u) 958 | -4/Factory | Spotted B-86 Titan 960 | -4/Factory | Core integrity fell below 50% 978 | -4/Factory | Core integrity fell below 20% 984 | -4/Factory | Identified exit to Garrison 988 | -4/Factory | Entered Garrison 1009 | -4/Garrison | Lost 4 parts (1n2u1w) 1018 | -4/Garrison | Triggered checkpoint 1041 | -4/Garrison | Spotted B-86 Titan 1041 | -4/Garrison | Destroyed by B-86 Titan with Hardcell Cannon Last Messages --------------- 00968_ Active Sensor Suite destroyed. 00971_ Slug penetrates Matter Pump. 00976_ Slammed into G-67 Veteran. 00976_ Destabilizing: System interference. 00976_ Enh. Optical Array temporarily disabled. 00976_ Adv. Signal Interpreter temporarily disabled. 00976_ Axe destroyed. 00977_ Slammed into G-67 Veteran. 00977_ Destabilizing: Core damaged (-34). 00978_ Slammed into G-67 Veteran. 00978_ Imp. Gyrokinetic Inverter destroyed. 00984_ Connecting with Garrison Access... >>Unlock Access door unlocked. 00984_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 01018_ Beams of light sweep through the air. An alarm sounds. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????????????# #? | | ???????????????????????????????????????????### #? | | ???????????????????????????????????????????# #? | | ???????????????????????????????????????????# #? | | ???????????????????????????????????????????# #? | | ???????????????????????????????????????????### #? | | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????????????# #? | | ????????????????????????###################### #? | | ????????????????????????# #? | | ????????????????????????# #? | | ????????????????????????# ################### #? | | ????????????????????????# #??????????????#### ## | | ????????????????????????# #??????????????# | | ????????????????????????# #??????????????# | | ????????????????????????# #??????????????# | | ????????????????????????# #??????????????#!!!!!!! | | ????????????????????????# #??????????????######## | | ????????????????????????#@ #?????????????????????? | | ??????????????????????? #????????????????????? | | ????????????????????? %#????????????????????? | | ??????????????????? #????????????????????? | | ??????????????????# ;# #????????????????????? | | ??????????????????# ## #????????????????????? | | ????????????????? ? "????????????????????? | | ???????????????? BB?? "????????????????????? | | ??????????????? BB?? "????????????????????? | | ?????????????" ??? "????????????????????? | | ?????????????# ## ???# #????????????????????? | | ?????????????# ?# ????# #????????????????????? | | ?????????????# ?? ???? ????????????????????? | | ?????????????# ?? ????? ????????????????????? | | ?????????????#??? ????? #????????????????????? | | ???????????????? #??????# ##????????????????????? | | ???????????????? ???????? #?????????????????????? | | ??????????????? ????????? #?????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 18 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Evasion (%) 64 Targeting Accuracy 5 Melee Accuracy 6 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Nuclear Pulse Thruster | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TitaniumTitaniumAutocannon Manual? 0 Play Time 00:21:41 Cumulative 200.0 hours Start 2025.11.28 @ 17:07:01 End 2025.11.28 @ 17:32:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 140 Rogue 140 Adventurer 0 Explorer 0 Win Type - Total 7 Types 5/0/1/1/0/0/0/0/0/0 Lore% 83 Gallery% 75 Achievement% 58 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 50x35 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ff959e15-6f24-458c-82a0-67c64b23172f