Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.11 @ 22:38:53 Player: WitherScout Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (3) 15 Value Destroyed (128) 128 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3743 Bonus ------- None Cogmind --------- Core Integrity 185/850 Matter 290/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Nuclear Core Light Angular Momentum Engine Advanced Heat Sink Small Storage Unit Peak State ------------ > --- POWER ------------ Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- VTOL Module Xenon Bombardment Thruster Xenon Bombardment Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Advanced Weight Redist. System Improved Targeting Computer ECM Suite Hacking Suite Hacking Suite Improved Hacking Suite > --- WEAPON ----------- (None) > --- INVENTORY -------- Advanced Heat Sink Small Storage Unit [Rating: 40] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion VTOL Module Wheel Wheel Hover Unit Improved Gravmag System Flight Unit VTOL Module Utility Hacking Suite Device ECM Suite Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Slots Evolved 8 | . . 2 2 2 . . 2 . Power 1 | . . . . 1 . . . . Propulsion 2 | . . 2 . . . . . . Utility 4 | . . . 2 . . . 2 . Weapon 1 | . . . . 1 . . . . Parts Attached 23 | 6 . . 3 3 3 . 8 . Power 4 | 1 . . . . 1 . 2 . Engine 3 | 1 . . . . 1 . 1 . Core 1 | . . . . . . . 1 . Reactor . | . . . . . . . . . Propulsion 9 | 2 . . . 3 . . 4 . Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel 2 | 2 . . . . . . . . Hover 1 | . . . . . . . 1 . Flight 6 | . . . . 3 . . 3 . Utility 7 | 1 . . 2 . 2 . 2 . Device 2 | . . . . . 1 . 1 . Storage 1 | 1 . . . . . . . . Processor 1 | . . . . . 1 . . . Hackware 3 | . . . 2 . . . 1 . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 3 | 2 . . 1 . . . . . Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 3 | 2 . . 1 . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 18 | . . . 6 1 . 1 10 . Power 2 | . . . 1 . . . 1 . Propulsion 8 | . . . 2 1 . 1 4 . Utility 5 | . . . . . . . 5 . Weapon 3 | . . . 3 . . . . . Highest Loss Streak 7 | . . . 5 1 . 1 7 . To Critical Strikes . | . . . . . . . . . Average Backups 2 | . 1 1 1 3 2 3 3 4 Power 1 | . 1 1 1 1 1 1 1 2 Propulsion . | . . . . . . 1 . . Utility 1 | . . . . 1 1 1 2 2 Weapon . | . . . . . . . . . Tool/Special . | . . . . . . . . . Unused Backups 1 | . . . . . . . . 1 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 1 | . . . . . . . . 1 Weapon . | . . . . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 48 | . 85 66 34 25 50 50 45 6 Engine 5 | . 14 11 3 . 6 5 2 . Wheel 4 | . 28 22 5 . . . . . Flight 9 | . . . . 10 15 13 11 . Device 4 | . . . . . 7 7 8 . Storage 2 | . 14 11 4 . . . . . Processor 3 | . . . . . 4 7 6 6 Hackware 12 | . . . 13 15 15 15 11 . Ballistic Gun 4 | . 28 22 7 . . . . . Peak Build Rating 40 | 6 6 6 9 12 15 15 40 3 Average Rating 12 | 4 6 6 6 10 14 14 19 3 On Entrance 7 | . 6 6 6 6 11 15 11 3 Naked Turns . | . . . . . . . . . Heaviest Build 13 | 13 13 13 13 . 5 5 12 . Greatest Support 31 | 26 26 26 26 10 9 9 31 3 Greatest Overweight (x) 1 | . . . 1 . . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 Average Capacity 5 | 6 8 8 6 5 5 5 5 5 Most Carried 5 | 1 1 1 2 4 3 4 5 4 Average Carried 2 | . 1 1 1 3 2 3 3 4 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 Final Carried 4 | 1 1 1 2 4 3 4 4 4 Class Distribution -------------------- 57% | Hacker-Sprinter 27% | Mutant 15% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Matter Collected 473 | 260 16 . 62 . 55 . 80 . Remotely . | . . . . . . . . . Salvage Created 147 | . 45 . 102 . . . . . Parts 7 | . 3 . 4 . . . . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 1 | . . . . . 1 . . . Prevented 1 | . . . . . 1 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Combat Hostiles Destroyed 3 | . 1 . 2 . . . . . Guns 3 | . 1 . 2 . . . . . Classes Destroyed 1 | . 1 . . . . . . . Grunt 3 | . 1 . 2 . . . . . Best Kill Streak 1 | . 1 . 1 . . . . . Combat Bots Only 1 | . 1 . 1 . . . . . Max Kills in Single Turn 1 | . 1 . 1 . . . . . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Hostile Shots Fired 347 | . 4 19 66 33 20 9 196 . Missed 180 | . 1 6 21 17 15 3 117 . Hits 167 | . 3 13 45 16 5 6 79 . Projectile 167 | . 3 13 45 16 5 6 79 . AOE 1 | . . . 1 . . . . . Critical Strikes 4 | . . 1 2 . . . 1 . Damage Taken 2242 | . 33 193 775 145 59 43 994 . Core 1303 | . 22 29 431 97 32 27 665 . Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 76 | 100 91 92 21 . . 77 . . Volleys Fired 26 | . 4 . 22 . . . . . Largest 2 | . 2 . 2 . . . . . Hottest 40 | . 40 . 40 . . . . . Shots Fired 40 | . 8 . 32 . . . . . Gun 40 | . 8 . 32 . . . . . Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 40 | . 8 . 32 . . . . . Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 12 | . 5 . 12 . . . . . Robot Miss Streak 2 | . 1 . 2 . . . . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 31 | . 6 . 25 . . . . . Core Hits 14 | . 2 . 11 . . . 1 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 304 | . 63 . 235 . . . 6 . Guns 298 | . 63 . 235 . . . . . Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 6 | . . . . . . . 6 . Kinetic 298 | . 63 . 235 . . . . . Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . . 3 3 Average Corruption 1 | . . . . . . . 1 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 4 | . . . . . . . 4 . Message Errors 1 | . . . . . . . 1 . Matter Fused 1 | . . . . . . . 1 . Parts Rejected 2 | . . . . . . . 2 . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 2 | . . . . . . . 2 . Shots . | . . . . . . . . . Rammed 4 | . . . . . . . 4 . Targets Rammed 4 | . . . . . . . 4 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 6 | . 6 4 3 . . . 5 . Average Temperature 3 | . 6 4 3 . . . 3 . Received Heat Transfer 708 | . 18 81 396 57 27 12 117 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . 100 . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 150 | . 30 35 150 68 . . 30 . Initial 63 | . . 3 10 63 . . . . Average 23 | . 9 10 49 49 . . 5 . Influence Increases 475 | . 30 45 250 45 . . 105 . Destroy 0b10 Robot/C 60 | . 20 . 40 . . . . . Destroy Leader 10 | . 10 . . . . . . . Partial Spotted 30 | . . . . . . . 30 . Lose Combat Pursuer 375 | . . 45 210 45 . . 75 . Influence Decreases 463 | . 20 30 135 137 48 . 85 8 Entered New Map 126 | . . 7 15 77 19 . . 8 Time Decay 272 | . 20 23 100 50 29 . 50 . Lost Part 65 | . . . 20 10 . . 35 . Squads Dispatched 5 | . 1 . 1 1 . . 2 . Investigation 1 | . . . . 1 . . . . Extermination 1 | . . . . . . . 1 . Reinforcement 3 | . 1 . 1 . . . 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Distress Signals 5 | . . . 2 1 . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 91 | . 2 4 21 6 12 1 45 . Peak Tracking Total 16 | . 3 5 9 5 4 1 16 . Tactical Retreats 22 | . . 1 6 1 6 . 8 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Traps Triggered 3 | . . . . . . . 3 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Machines Accessed 3 | . 1 . . 1 1 . . . Terminals 3 | . 1 . . 1 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 6 | . 1 . . 4 1 . . . Successful 1 | . . . . . 1 . . . Failed 5 | . 1 . . 4 . . . . Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . 1 . . . . . . . Terminals 6 | . 1 . . 4 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 1 | . . . . . 1 . . . Record 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . 1 . . 1 1 . . . Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Active Infowar (turns) 831 | . . . . . 553 99 179 . ECM 831 | . . . . . 553 99 179 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Turns Passed 1512 | 47 101 82 240 101 553 99 285 4 Spaces Moved 3308 | 42 100 91 288 280 1640 303 558 6 Core 432 | 1 . . 261 16 . . 148 6 Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels 259 | 41 100 91 27 . . . . . Hover 42 | . . . . . . . 42 . Flight 2575 | . . . . 264 1640 303 368 . Fastest Speed 29 | 50 90 90 50 32 32 32 29 50 Average Speed 39 | 88 90 90 57 33 32 32 38 50 Slowest Speed 100 | 90 90 90 100 50 32 35 60 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 4 | . . . . 1 3 . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 3 36 14 34 10 98 23 23 6 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . 3 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed . | . . . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Total 3458 | 48 103 90 334 283 1664 303 627 6 Wait 88 | . . . 20 . 24 . 44 . Move 3292 | 41 99 90 287 277 1633 302 557 6 Hop 4 | . . . . 1 3 . . . Pick Up 7 | 1 . . . 2 1 . 3 . Fast Attach 17 | 6 . . 2 3 1 . 5 . Attach 10 | . . . 1 . 2 . 7 . Detach 6 | . . . 1 . . 1 4 . Swap 4 | . . . 1 . . . 3 . Drop . | . . . . . . . . . Fire 26 | . 4 . 22 . . . . . Melee . | . . . . . . . . . Ram 4 | . . . . . . . 4 . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: Fac / [*Low]) -6/Lower Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 131 | -10/Materials | Discovered new exit (range 3) 149 | -10/Materials | Entered another Materials area 149 | -9/Materials | Evolved 2 slots: Propulsion x2 227 | -9/Materials | Discovered new exit (range 4) 231 | -9/Materials | Entered another Materials area 231 | -8/Materials | Evolved 2 slots: Utility x2 300 | -8/Materials | Build established: Mutant 343 | -8/Materials | Lost 5 parts (1p2n2w) 389 | -8/Materials | Core integrity fell below 50% 462 | -8/Materials | Discovered new exit (range 5) 471 | -8/Materials | Entered Factory 471 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 564 | -7/Factory | Discovered new exit (range 14) 572 | -7/Factory | Entered Lower Caves 655 | -7/Lower Caves | Encountered a Warlord checkpoint 817 | -7/Lower Caves | Build established: Hacker-Sprinter 855 | -7/Lower Caves | Learned location of 1 exit from Factory 1020 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1124 | -7/Lower Caves | Discovered new exit (range 6) 1125 | -7/Lower Caves | Entered another Lower Caves area 1130 | -7/Lower Caves | Learned location of Zion (-6) 1136 | -7/Lower Caves | Discovered new exit (range 14) 1207 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1224 | -7/Lower Caves | Entered Factory 1224 | -6/Factory | Evolved 2 slots: Utility x2 1225 | -6/Factory | Identified exit to Factory 1451 | -6/Factory | Lost 7 parts (4n3u) 1486 | -6/Factory | Core integrity fell below 50% 1504 | -6/Factory | Discovered new exit (range 10) 1509 | -6/Factory | Entered Lower Caves 1513 | -6/Lower Caves | Self-destructed Last Messages --------------- U-05 Engineer works on Assembly Bed. M-28 Smith repairs R-10 Processor Hpw. Tractor Beam. Penetrated by Slug. Slug penetrates Wall. Triggered Ambush Trap. B-48 Gladiator emerges from a hatch in the floor. S-27 Virus emerges from a hatch in the floor. G-50 Soldier emerges from a hatch in the floor. U-05 Engineer lays Concrete. T-07 Excavator suffers critical hit (Burn). T-07 Excavator destroyed. U-05 Engineer lays Concrete. System corrupted: Matter fused (-5). ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 1D. EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????????????#??????????????? | | ?????????????????????#????????? #??????????????? | | ?????????????????????# ####### #??????????????? | | ?????????????????????# #??????????????? | | ????????????????????## ##?# #????????????????? | | ????????????????????# ## #????????????????? | | ??????????????# ????# ## #????????????????? | | ???????????????# ## ## ##????????????????? | | ???????????????# #?????????????????? | | ???????????????# @ #?????????????????? | | ??????????# #####?????????????????? | | ??????????s ??????????????????????? | | ??????????? ???????????????????????? | | ???????????s ## #???????????????????????? | | ??????????????# ????????????????????????? | | ??????????????# ?????????????????????????? | | ??????????????# #?????????????????????????? | | ?????????????# ??????????????????????????? | | ?????????????## ???????????????????????????? | | ??????????????## ???????????????????????????? | | ???????????????# ????????????????????????????? | | ???????????????? ?????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 19 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Evasion (%) 64 Targeting Accuracy 6 Offensive Hacking 32 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThiefPulseFrame Manual? 0 Play Time 00:35:03 Cumulative 10.2 hours Start 2025.08.11 @ 22:03:43 End 2025.08.11 @ 22:38:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 14 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Cog Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 6d472f49-fbd8-48c0-b1fe-afab796959a4