Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2024.12.13 @ 17:28:22

Player: H3-RMN

Result: Destroyed by Piercing Trap

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (58)      290
Value Destroyed (1013)     1013
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1943

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     198/200
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (140) Ox3
Location                   -10/Subcaves

 Parts 
-------
>              --- POWER (1) --------
    Subdweller Power Source
>              --- PROPULSION (2) ---
    Subdweller Monowheel
    Subdweller Monowheel
>              --- UTILITY (2) ------
               Cargo Storage Unit
>              --- WEAPON (2) -------
    Subdweller Beam Cannon
               Battle Cannon
>              --- INVENTORY (30) ---
    Subdweller Power Source
               Wheel
               Wheel
               Wheel
    Subdweller Monowheel
    Subdweller Monowheel
    Subdweller Monowheel
               Flight Unit
               Flight Unit
               Cargo Storage Unit
               Structural Scanner
  Experimental Sensor Array
               Transport Network Coupler
         Light Armor Plating
               Hacking Suite
     Makeshift System Shield
               EM Pulse Gun
    Subdweller Beam Cannon
               Autogun
    Subdweller Machine Gun
               Grenade Launcher
               Rocket Launcher
               Datajack
               Ripper
               Shock Trap
               Shock Trap
               Shock Trap
               Shock Trap
               Shock Trap

 Peak State 
------------
>              --- POWER ------------
    Subdweller Power Source
>              --- PROPULSION -------
    Subdweller Monowheel
    Subdweller Monowheel
>              --- UTILITY ----------
               Cargo Storage Unit
>              --- WEAPON -----------
    Subdweller Beam Cannon
      Improved Light Cannon
>              --- INVENTORY --------
    Subdweller Power Source
               Wheel
               Wheel
               Wheel
               Wheel
    Subdweller Monowheel
    Subdweller Monowheel
               Flight Unit
               Flight Unit
               Cargo Storage Unit
               Structural Scanner
  Experimental Sensor Array
               Transport Network Coupler
         Light Armor Plating
               Hacking Suite
     Makeshift System Shield
               EM Pulse Gun
    Subdweller Beam Cannon
               Autogun
               Autogun
    Subdweller Machine Gun
               Grenade Launcher
               Rocket Launcher
               Datajack
               Shock Trap
               Shock Trap
               Shock Trap
               Shock Trap
               Shock Trap
[Rating: 17]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Subdweller Monowheel
  Treads                   Light Treads
  Wheel                    Subdweller Monowheel
Utility                    Cargo Storage Unit
  Device                   Structural Scanner
  Storage                  Cargo Storage Unit
  Protection               Light Armor Plating
Weapon                     Autogun
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             36   | 7   12  2   15  
  Power                    3    | 1   .   .   2   
    Engine                 3    | 1   .   .   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               16   | 2   4   1   9   
    Treads                 2    | .   2   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  14   | 2   2   1   9   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | 2   3   .   .   
    Device                 2    | 1   1   .   .   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   1   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   12   | 2   5   1   4   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          3    | .   .   .   3   
    Ballistic Gun          4    | 2   2   .   .   
    Ballistic Cannon       3    | .   2   .   1   
    Launcher               2    | .   1   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 3    | .   .   1   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   1   1   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      1    | .   .   1   1   
  To Critical Strikes      .    | .   .   .   .   
Average Backups            20   | 3   12  24  23  
  Power                    .    | .   .   1   1   
  Propulsion               7    | 2   3   9   8   
  Utility                  5    | .   3   6   6   
  Weapon                   5    | .   4   5   6   
  Tool/Special             .    | .   .   .   .   
Unused Backups             29   | .   6   1   22  
  Power                    3    | .   1   .   2   
  Propulsion               10   | .   2   1   7   
  Utility                  8    | .   2   .   6   
  Weapon                   7    | .   1   .   6   
  Tool/Special             1    | .   .   .   1   
Average Slot Usage (%)     87   | .   93  84  84  
  Engine                   14   | .   14  14  14  
  Treads                   2    | .   8   .   .   
  Wheel                    25   | .   19  27  27  
  Device                   1    | .   5   .   .   
  Storage                  14   | .   14  14  14  
  Energy Cannon            6    | .   .   .   14  
  Ballistic Gun            15   | .   21  27  3   
  Ballistic Cannon         6    | .   6   .   9   
Peak Build Rating          17   | 9   12  13  17  
  Average Rating           13   | 5   10  12  15  
  On Entrance              8    | .   9   12  13  
Naked Turns                .    | .   .   .   .   
Heaviest Build             161  | 14  151 151 161 
  Greatest Support         40   | 26  26  26  40  
  Greatest Overweight (x)  15   | .   15  9   15  
  Average Overweight (x)   3    | .   2   5   3   
Largest Inventory Capacity 30   | 8   30  30  30  
  Average Capacity         26   | 7   17  30  30  
  Most Carried             30   | 7   24  30  30  
  Average Carried          23   | 3   12  26  29  
  Final Capacity           30   | 8   30  30  30  
  Final Carried            30   | 7   24  30  30  

 Class Distribution 
--------------------
 82% | Hauler-Mutant
 17% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
 Hauler-Mutant | -10/Mines
 Hauler-Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           1474 | 322 454 260 438 
  Remotely                 .    | .   .   .   .   
Salvage Created            1661 | 135 597 357 572 
  Parts                    136  | 7   60  31  38  
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           1    | .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      12   | .   .   .   12  
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  35   | .   13  8   14  
  Guns                     6    | .   3   2   1   
  Cannons                  13   | .   1   .   12  
  AOE                      15   | .   9   6   .   
Classes Destroyed          10   | 2   7   .   1   
  Worker                   4    | .   3   1   .   
  Builder                  5    | .   2   3   .   
  Tunneler                 3    | 2   .   1   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 6    | 1   3   2   .   
  Operator                 1    | .   1   .   .   
  Watcher                  3    | .   3   .   .   
  Swarmer                  18   | .   9   6   3   
  Grunt                    8    | .   4   2   2   
  Subdweller               9    | .   .   .   9   
Best Kill Streak           10   | 3   10  6   3   
  Combat Bots Only         6    | .   6   6   3   
Max Kills in Single Turn   6    | 1   6   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 5    | .   5   2   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        81   | .    20   18   43   
  Missed                   14   | .    4    .    10   
Damage Taken               1085 | .    186  220  679  
  Core                     256  | .    36   17   203  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              157  | 13   37   25   82   
  Largest                  2    | 2    2    2    2    
  Hottest                  160  | 40   66   46   160  
Shots Fired                280  | 26   70   44   140  
  Gun                      128  | 26   48   38   16   
  Cannon                   142  | .    18   .    124  
  Launcher                 10   | .    4    6    .    
  Special                  .    | .    .    .    .    
  Kinetic                  192  | 26   66   38   62   
  Thermal                  78   | .    .    .    78   
  Explosive                10   | .    4    6    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         17   | 8    8    8    17   
  Robot Miss Streak        4    | 1    4    1    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           158  | 18   41   26   73   
  Core Hits                74   | 4    33   17   20   
  Critical Kills           1    | .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         4    | .    1    .    3    
    Meltdown               1    | .    .    .    1    
    Destroy                1    | .    .    .    1    
    Blast                  2    | .    1    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3676 | 181  1023 796  1676 
  Guns                     1168 | 181  489  381  117  
  Cannons                  1756 | .    197  .    1559 
  Explosions               752  | .    337  415  .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1949 | 181  686  381  701  
  Thermal                  975  | .    .    .    975  
  Explosive                752  | .    337  415  .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            64   | .    .    50   14   
  Projectiles              14   | .    .    .    14   
  Explosions               50   | .    .    50   .    
  Melee                    .    | .    .    .    .    
Knockbacks                 9    | .    .    .    9    
  Impact                   .    | .    .    .    .    
  Kinetic                  9    | .    .    .    9    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      27   | .    .    27   .    
  Shots                    1    | .    .    1    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        93   | .    93   32   72   
  Average Temperature      17   | .    20   9    21   
  Received Heat Transfer   204  | .    78   57   69   
Siege Activations          .    | .    .    .    .    
Martial Activations        .    | .    .    .    .    
Shielding Activations      .    | .    .    .    .    
Robots Disrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    .    1    
  Combat Hostiles          1    | .    .    .    1    
  Parts Melted             3    | .    .    .    3    
  Heat Transferred         1295 | .    .    .    1295 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         98   | 100 96  100 .   
  Level 1                  1    | .   3   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Peak Influence             207  | 10  207 163 .   
  Initial                  34   | .   .   34  .   
  Average                  65   | 1   105 31  .   
Influence Increases        878  | 15  485 258 120 
  Destroy 0b10 Robot/C     520  | .   260 160 100 
  Destroy 0b10 Robot/NC    115  | 15  65  35  .   
  Destroy Leader           118  | .   68  30  20  
  Successful Hack          22   | .   22  .   .   
  Select Force Hacks       30   | .   30  .   .   
  Disable Machine          15   | .   15  .   .   
  Destroy Structure        58   | .   25  33  .   
Influence Decreases        823  | 15  396 292 120 
  Time Decay               803  | 15  396 282 110 
  Lost Part                20   | .   .   10  10  
Squads Dispatched          2    | .   2   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              40   | .   19  7   14  
  Peak Tracking Total      7    | .   7   3   3   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            2    | .   .   .   2   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
Most Traps Carried         5    | .   .   5   5   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          1    | .   1   .   .   
  Max in Single Turn       1    | .   1   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          10   | .   9   .   1   
  Terminals                7    | .   7   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                28   | .   25  .   3   
  Successful               17   | .   14  .   3   
  Failed                   10   | .   10  .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        1    | .   1   .   .   
  Manual                   12   | .   12  .   .   
  Terminals                19   | .   19  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          6    | .   6   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             9    | .   6   .   3   
  Record                   3    | .   .   .   3   
  Robot Analysis           2    | .   2   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   
  Report Inventory         2    | .   2   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         5    | .   5   .   .   
  Terminals                4    | .   4   .   .   
    Track                  1    | .   1   .   .   
    Botnet                 1    | .   1   .   .   
    Skim                   2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
    Tunnel                 1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   7   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     9    | .   9   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Active Infowar (turns)     472  | 32  440 .   .   
  Terrain                  105  | 32  73  .   .   
  Structural               367  | .   367 .   .   
Robot Analysis Total       2    | .   2   .   .   
Derelict Logs Recovered    3    | .   .   1   2   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               4782 | 113  1253 1281 2135 
Spaces Moved               2768 | 54   805  693  1216 
  Core                     4    | 4    .    .    .    
  Treads                   4    | .    4    .    .    
  Legs                     .    | .    .    .    .    
  Wheels                   2760 | 50   801  693  1216 
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   90   165  140  
  Average Speed            146  | 86   134  165  147  
  Slowest Speed            305  | 90   305  235  305  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       69   | 4    98   97   80   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     3    | .    1    .    2    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             8    | .    .    1    7    
Spaces Dug                 55   | .    .    47   8    
Terrain Destroyed          94   | .    24   54   16   
  Melee                    .    | .    .    .    .    
  Projectile               18   | .    2    .    16   
  AOE                      76   | .    22   54   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -10  
---------                  Run  | Yrd  Mat  Min  Sub  
Total                      3231 | 93   916  791  1431 
  Wait                     175  | 13   18   61   83   
  Move                     2765 | 53   804  692  1216 
  Hop                      .    | .    .    .    .    
  Pick Up                  51   | 7    27   7    10   
  Fast Attach              15   | 7    4    1    3    
  Attach                   2    | .    .    .    2    
  Detach                   .    | .    .    .    .    
  Swap                     29   | .    11   4    14   
  Drop                     37   | .    15   1    21   
  Fire                     157  | 13   37   25   82   
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub)
-10/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Sub)
-10/Subcaves (discovered 3 exits: [*Mat x2] / Rec)

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 16)
  114 | -11/Scrapyard | Entered Materials
  141 | -10/Materials | Central database locked down
  303 | -10/Materials | Build established: Mutant
  317 | -10/Materials | Discovered new exit (range 16)
  469 | -10/Materials | Discovered new exit (range 16)
  591 | -10/Materials | Discovered new exit (range 13)
  619 | -10/Materials | Discovered new exit (range 10)
  714 | -10/Materials | Derelicts attacked the area
  751 | -10/Materials | Discovered new exit (range 10)
 1114 | -10/Materials | Build established: Hauler-Mutant
 1367 | -10/Materials | Entered Mines
 1368 | -10/Mines     | Met a Derelict bent on vengeance
 1493 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1618 | -10/Mines     | Discovered new exit (range 15)
 1800 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1800 | -10/Mines     | Discovered new exit (range 5)
 1897 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1900 | -10/Mines     | Found Prototype Device
 1944 | -10/Mines     | Discovered new exit (range 13)
 2365 | -10/Mines     | Found a hidden stash of uninstalled traps
 2635 | -10/Mines     | Discovered new exit (range 10)
 2648 | -10/Mines     | Entered Subcaves
 2649 | -10/Subcaves  | Identified exit to Recycling
 2653 | -10/Subcaves  | Learned Materials garrison access intel
 2677 | -10/Subcaves  | Learned location of 1 exit from Materials
 2762 | -10/Subcaves  | Visited Clippyterm
 2767 | -10/Subcaves  | Learned location of Section 7 (-2)
 2994 | -10/Subcaves  | Core integrity fell below 50%
 3126 | -10/Subcaves  | Discovered new exit (range 8)
 3212 | -10/Subcaves  | Learned location of Zion (-7)
 3212 | -10/Subcaves  | Met a Zionite searching for "candidates"
 3446 | -10/Subcaves  | Shifting Twisted Machinery released Mak. System Shield
 3513 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Monowheel
 3627 | -10/Subcaves  | Disturbed a concealed Subdweller
 3909 | -10/Subcaves  | Disturbed a concealed Subdweller
 4092 | -10/Subcaves  | Discovered new exit (range 9)
 4190 | -10/Subcaves  | Shifting Twisted Machinery released Barrage Gun
 4192 | -10/Subcaves  | Shifting Twisted Machinery released Hvy. Battle Rifle
 4287 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Shrapnel Gun
 4298 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
 4420 | -10/Subcaves  | Core integrity fell below 20%
 4756 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 4783 | -10/Subcaves  | Destroyed by Piercing Trap

 Last Messages 
---------------
04063_ 6E-JG3(u) deconstructs Twisted Machinery. <x3>
04068_ S2-WOX(R) destroyed.
04070_ 6E-JG3(u) deconstructs Twisted Machinery. <x2>
04073_ Acquired 11 matter.
04076_ Acquired 4 matter.
04092_ EXIT=FOUND
04162_ 6E-JG3(u) deconstructs Twisted Machinery.
Barrage Gun falls loose from the Twisted Machinery.
Hvy. Battle Rifle falls loose from the Twisted Machinery.
Mak. Shrapnel Gun falls loose from the Twisted Machinery.
Sub. Machine Gun falls loose from the Twisted Machinery.
04413_ Dropped Autogun.
04414_ Acquired Ripper.
04419_ Triggered Shrapnel Trap.
04419_ An expanding cloud of shrapnel blasts out in all directions.
04682_ 6E-JG3(u) tweaks Twisted Machinery. <x3>
A swath of the cavern ceiling suddenly collapses.
04783_ Triggered Piercing Trap.
04783_ Spikes shoot up from the floor.
04783_ Critical hit (Impale). <x2>

 Map 
-----
+----------------------------------------------------+
| ??#     ##         ###???????????????????????????? |
| #### #######         ####????????????????????????? |
|  ##  ####               #????????????????????????? |
|                        ##????????????????????????? |
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|   ########## ########  ##????????????????????????? |
| ###????????###??????##  #????????????????????????? |
| ????????????????????#   ##???????????????????????? |
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| ?????????????????##" "  "      #?????????????????? |
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| ???????????????????## ""###    #?????????????????? |
| ????????????????????##"  ##    #?????????????????? |
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| ?????????????????????#""""#    #?????????????????? |
| ?????????????????????#"""##"" ##?????????????????? |
| ?????????????????????#    ##"  #?????????????????? |
| ?????????????????????#    #   ##?????????????????? |
| ?????????????????????##   ##  #??????????????????? |
| ####??????????????????#   #  ###?????????????????? |
| #  ##????????????????##   ###""#?????????????????? |
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|     #?????????????###    ####" "#       #????????? |
|     #?????????????#       ##;####          #?????? |
|     #?????????????#      @^;;;;#     ##      ????? |
|     #?????????????#         ;;#;;#    #??????????? |
|    ##?????????????##        ; ;###   ##??????????? |
| ####???????????????##        ;## ##   #??????????? |
| ????????????????????#        ##?##?####??????????? |
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| ??????????????????#     ##     #?????????????????? |
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| ?????????????????????????##       #??????????????? |
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| ???????######## ###             "#???????????????? |
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| ####?#      *             "      #???????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                42
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LinearDecoyDisintegrator
  Manual?         0
Play Time         00:25:34
  Cumulative      589.6 hours
  Start           2024.12.13 @ 17:03:42
  End             2024.12.13 @ 17:28:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          231
  Rogue           226
  Adventurer      4
  Explorer        1
Win Type          -
  Total           9
  Types           6/1/0/1/0/1/0/0/0
Lore%             91
Gallery%          93
Achievement%      87
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/CogNarrow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: aa852411-661a-40e2-b4fc-db2a8500af96