Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.30 @ 10:15:29 Player: Bulbasornado Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (75) 375 Value Destroyed (1488) 1488 Prototype IDs (44) 880 Alien Tech Used (0) 0 Bonus (9812) 9812 TOTAL SCORE: 20055 Bonus ------- Scavenger 9000 Follower Combat Kills 33 Entered DSFs 500 Aligned with FarCom 300 Friendly Fire -21 Cogmind --------- Core Integrity 0/1600 Matter 275/300 Energy 24/190 System Corruption 5% Temperature Cool (0) Movement Core (300) Ox5 Location -1/Access Parts ------- > --- POWER (2) -------- Backup Power III Light Quantum Reactor > --- PROPULSION (6) --- (None) > --- UTILITY (15) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Peak State ------------ > --- POWER ------------ Backup Power III Micro Antimatter Reactor > --- PROPULSION ------- Flight Unit Flight Unit Improved Flight Unit Q-thruster Q-thruster Cooled Q-thruster > --- UTILITY ---------- Advanced Weight Redist. System Advanced Visual Processing Unit Improved Signal Interpreter Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Power Shielding Light Armor Plating Graphene Brace Improved Hacking Suite > --- WEAPON ----------- Matter Neutralizer Power Sword > --- INVENTORY -------- Backup Power III Micro Antimatter Reactor Light Quantum Reactor Experimental Thermal Shield Matter Neutralizer [Rating: 91] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Flight Unit Flight Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Improved Hacking Suite Protection Medium Armor Plating Weapon High-powered Shotgun Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun High-powered Shotgun Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res DSF Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 2 2 2 . 2 2 Power 1 | . . . . . . . . . . . 1 . . . . Propulsion 4 | . . . . . . . 1 1 1 . 1 . . . . Utility 13 | . . . 2 . . . 1 1 1 2 . 2 . 2 2 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 77 | 7 1 1 10 7 . 1 13 14 5 1 4 4 2 . 7 Power 8 | 1 . . 1 . . . 2 . 1 . . . . . 3 Engine 4 | 1 . . 1 . . . 1 . . . . . . . 1 Core 2 | . . . . . . . 1 . 1 . . . . . . Reactor 2 | . . . . . . . . . . . . . . . 2 Propulsion 21 | 2 . . 1 2 . . 4 7 1 . . 2 . . 2 Treads 9 | 2 . . 1 2 . . 4 . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 12 | . . . . . . . . 7 1 . . 2 . . 2 Utility 34 | 2 1 . 4 4 . 1 5 6 2 1 4 2 1 . 1 Device 13 | 1 . . 2 1 . . 2 3 . . 2 1 . . 1 Storage 2 | 1 1 . . . . . . . . . . . . . . Processor 10 | . . . 1 . . 1 . 3 1 1 1 1 1 . . Hackware 1 | . . . . . . . . . 1 . . . . . . Protection 8 | . . . 1 3 . . 3 . . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 14 | 2 . 1 4 1 . . 2 1 1 . . . 1 . 1 Energy Gun 1 | 1 . . . . . . . . . . . . . . . Energy Cannon 3 | . . . . . . . 1 . . . . . 1 . 1 Ballistic Gun 8 | 1 . 1 4 1 . . 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . . . 1 . . 1 . . . 2 Parts Lost 25 | . . . 5 2 . . . . . . 3 . . 3 12 Power 1 | . . . 1 . . . . . . . . . . . . Propulsion 9 | . . . 1 . . . . . . . 1 . . 2 5 Utility 11 | . . . 2 1 . . . . . . 2 . . 1 5 Weapon 4 | . . . 1 1 . . . . . . . . . . 2 Highest Loss Streak 10 | . . . 2 2 . . . . . . 2 . . 3 10 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 10 | 3 7 12 14 14 14 15 14 5 4 5 4 4 5 5 4 Power . | . 1 1 1 . . . . . . 1 1 2 3 3 3 Propulsion 4 | . . 2 5 7 7 8 7 1 . . . . . . . Utility 3 | 1 5 6 4 4 5 5 4 3 3 3 2 1 1 1 1 Weapon 1 | . 1 2 2 2 2 2 3 1 1 1 1 1 1 1 . Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 20 | . . . 7 5 . . 3 2 . . 1 . . . 2 Power 4 | . . . . 1 . . . . . . 1 . . . 2 Propulsion 7 | . . . 3 2 . . 1 1 . . . . . . . Utility 3 | . . . 1 1 . . 1 . . . . . . . . Weapon 6 | . . . 3 1 . . 1 1 . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 99 100 88 100 99 100 98 90 92 88 90 96 100 89 61 Engine 8 | . 13 14 11 11 11 11 7 . 2 . 9 9 9 8 4 Core 1 | . . . . . . . 1 7 3 5 . . . . . Treads 16 | . 28 28 18 22 22 22 27 . . . . . . . . Flight 8 | . . . . . . . . 28 29 29 25 27 28 25 15 Device 10 | . 14 14 16 11 11 11 9 14 11 5 7 12 14 12 6 Storage 7 | . 14 14 11 11 11 11 9 1 . . . . . . . Processor 11 | . . . 4 11 11 11 9 21 17 17 21 22 23 21 16 Hackware 1 | . . . . . . . . . 3 5 5 4 4 4 3 Protection 10 | . . . 6 11 11 11 16 7 12 11 10 8 9 8 6 Energy Gun 1 | . 14 14 5 . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . 6 1 . . . . . 4 3 Ballistic Gun 11 | . 14 14 16 22 21 22 11 . . . . . . . . Slashing Weapon 2 | . . . . . . . . 5 9 11 10 9 8 4 3 Peak Build Rating 91 | 8 8 8 17 19 18 18 23 34 48 51 60 80 85 85 91 Average Rating 26 | 6 7 8 11 18 17 16 19 28 40 48 55 76 81 84 67 On Entrance 33 | . 8 8 8 17 18 18 16 23 31 48 51 52 80 85 71 Naked Turns 37 | . . . . . . . . . . . . . . . 37 Heaviest Build 48 | 14 29 29 35 39 39 39 48 19 25 24 24 16 23 23 29 Greatest Support 60 | 40 40 40 40 40 40 40 60 19 25 25 25 35 35 35 45 Greatest Overweight (x) 2 | 2 . . 1 . . . . . . . 1 . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 Average Capacity 11 | 7 14 15 15 15 15 15 15 5 5 5 5 5 5 5 5 Most Carried 15 | 6 8 15 15 15 15 15 15 15 5 5 5 5 5 5 5 Average Carried 11 | 3 7 12 14 14 14 15 14 5 4 4 4 4 4 5 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 Final Carried 15 | 6 8 15 15 15 15 15 15 5 5 4 5 5 5 5 1 Class Distribution -------------------- 47% | Scavenger-Mutant 23% | Mutant 16% | Hacker-Scout 10% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Scout | -7/Factory Scavenger-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -3/DSF Hacker-Scout | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res DSF Res Acc Matter Collected 1591 | 284 47 21 195 192 . 36 375 . 119 174 6 . 3 119 20 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 2665 | 241 90 177 685 73 . 48 1052 . 71 171 . . . 28 29 Parts 151 | 23 2 9 25 2 . 3 73 . 8 3 . . . 1 2 Haulers Intercepted 3 | . . . 1 . . . 2 . . . . . . . . Recyclers Shooed 3 | . . 1 1 . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res DSF Res Acc Combat Hostiles Destroyed 49 | . 2 5 10 8 . 1 23 . . . . . . . . Guns 39 | . 2 5 10 8 . 1 13 . . . . . . . . Cannons 9 | . . . . . . . 9 . . . . . . . . Classes Destroyed 11 | 2 1 1 3 1 . 1 2 . . . . . . . . Worker 5 | . . . 1 . . . . . 2 1 . . . 1 . Builder 2 | . . . . . . . 1 . . . . . . . 1 Tunneler 10 | 9 . . . . . . . . . . . . . . 1 Hauler 3 | . . . 1 . . . 2 . . . . . . . . Recycler 8 | 1 . 1 5 . . . . . . 1 . . . . . Watcher 5 | . . . . . . . 3 . 1 1 . . . . . Swarmer 20 | . . 3 7 . . . 10 . . . . . . . . Grunt 11 | . 2 2 . 1 . . 6 . . . . . . . . Sentry 10 | . . . 3 . . . 7 . . . . . . . . Hunter 1 | . . . . . . 1 . . . . . . . . . Assembled 7 | . . . . 7 . . . . . . . . . . . Best Kill Streak 9 | 4 2 4 4 5 . 1 9 . 2 2 . . . 1 1 Combat Bots Only 7 | . 2 3 4 5 . 1 7 . . . . . . . . Max Kills in Single Turn 2 | 1 1 2 2 1 . 1 2 . 1 1 . . . 1 1 Gunslinging 1 | . . 1 1 . . . 1 . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res DSF Res Acc Hostile Shots Fired 423 | . 8 19 63 19 . 2 80 . . . 21 . 3 49 159 Missed 133 | . . 8 18 7 . 1 20 . . . 10 . 1 22 46 Hits 290 | . 8 11 45 12 . 1 60 . . . 11 . 2 27 113 Melee 18 | . . . . 1 . . . . . . . . . . 17 Projectile 272 | . 8 11 45 11 . 1 60 . . . 11 . 2 27 96 AOE 10 | . . . . 7 . . . . . . 1 . . . 2 Critical Strikes 15 | . . 1 . 1 . . 3 . . . 1 . 1 . 8 Actively Blocked 3 | . . . . . . . . . . . 1 . 1 . 1 Damage Taken 4545 | . 65 96 358 398 . 9 601 . . . 274 . 65 541 2138 Core 2082 | . . 10 68 30 . . 69 . . . 24 . 65 210 1606 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 62 | . . . . . . . . . . . . . . 51 11 Ignored by Resistances 1277 | . 22 30 111 111 . 3 171 . . . 74 . 17 147 591 Regen/Repaired (Parts) 142 | . . . . . . . 74 . . . . 68 . . . Core Remaining (%) 93 | 100 . 96 . . . 75 87 100 100 100 97 . 95 85 . Volleys Fired 187 | 14 7 11 36 17 . 2 77 1 . . . . . 8 14 Largest 2 | 2 2 2 2 2 . 2 2 1 . . . . . 1 1 Hottest 105 | 70 70 70 70 50 . 50 105 80 . . . . . 105 105 Shots Fired 324 | 28 14 22 68 34 . 4 131 1 . . . . . 8 14 Gun 230 | 28 14 22 68 34 . 4 60 . . . . . . . . Cannon 94 | . . . . . . . 71 1 . . . . . 8 14 Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 179 | 14 7 11 49 34 . 4 60 . . . . . . . . Thermal 145 | 14 7 11 19 . . . 71 1 . . . . . 8 14 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 34 | 10 15 11 24 10 . 3 34 . . . . . . . 3 Robot Miss Streak 4 | 1 1 2 2 4 . 1 2 . . . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 7 | . 1 2 2 1 . . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 . . . . . . . . Shots Hit Robots 238 | 16 12 20 54 28 . 3 90 . 5 4 . . . 1 5 Core Hits 124 | 13 4 11 28 20 . 3 41 . 2 1 . . . . 1 Critical Kills 2 | . . . . 1 . . 1 . . . . . . . . Critical Parts Destroyed 2 | . . . . 1 . . 1 . . . . . . . . Critical Strikes 10 | 2 . 3 1 2 . . 2 . . . . . . . . Burn 6 | 2 . 3 1 . . . . . . . . . . . . Meltdown 1 | . . . . . . . 1 . . . . . . . . Destroy 3 | . . . . 2 . . 1 . . . . . . . . Melee Attacks 75 | . . . . . . . . 14 13 8 16 7 . 3 14 Impact . | . . . . . . . . . . . . . . . . Slashing 75 | . . . . . . . . 14 13 8 16 7 . 3 14 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . . . 3 3 . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 4810 | 194 143 205 690 566 . 51 2082 . 300 292 . . . 81 206 Guns 2602 | 182 140 205 675 554 . 46 800 . . . . . . . . Cannons 1376 | . . . . . . . 1230 . . . . . . . 146 Explosions 11 | . . . . 11 . . . . . . . . . . . Melee 733 | . . . . . . . . . 300 292 . . . 81 60 Ramming 88 | 12 3 . 15 1 . 5 52 . . . . . . . . Kinetic 1989 | 23 46 74 446 554 . 46 800 . . . . . . . . Thermal 2000 | 159 94 131 229 11 . . 1230 . . . . . . . 146 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 733 | . . . . . . . . . 300 292 . . . 81 60 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . . . 1 . . 1 5 Average Corruption 2 | . . . . . . . . . . . 1 . . 1 3 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 1 | . . . . . . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 256 | . . . . . . . 7 . 77 83 . . . 66 23 Projectiles 30 | . . . . . . . 7 . . . . . . . 23 Explosions . | . . . . . . . . . . . . . . . . Melee 226 | . . . . . . . . . 77 83 . . . 66 . Knockbacks 1 | . . . . . . . 1 . . . . . . . . Impact 1 | . . . . . . . 1 . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 24 | . . . . 24 . . . . . . . . . . . Shots 1 | . . . . 1 . . . . . . . . . . . Rammed 18 | 3 1 . 1 1 . 2 10 . . . . . . . . Targets Rammed 18 | 3 1 . 1 1 . 2 10 . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 467 | 80 158 142 101 6 . . 276 46 34 6 467 6 . 163 110 Average Temperature 44 | 24 84 60 38 4 . . 60 21 10 1 148 6 . 87 42 Received Heat Transfer 524 | . 48 72 81 26 . . 270 . . . 9 . . 18 . Effects 3 | . . . . . . . 1 . . . 2 . . . . Shutdowns 1 | . . . . . . . . . . . 1 . . . . Interference 1 | . . . . . . . 1 . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . Parts Melted 20 | 1 2 2 4 . . . 9 . . . . . . . 2 Heat Transferred 4818 | 629 259 592 740 50 . . 2400 . . . . . . . 148 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res DSF Res Acc Maximum Alert Level 1 | . . . . . . . 1 . . . . . . . . Low Security (%) 92 | 100 100 100 100 100 . 100 65 100 100 100 100 100 100 100 100 Level 1 7 | . . . . . . . 34 . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 377 | 15 40 109 100 33 . 30 377 111 39 40 94 28 8 65 151 Initial 111 | . . 9 10 13 . . . 111 27 . 3 28 8 3 28 Average 47 | 2 6 65 48 2 . 2 121 93 6 15 17 18 8 7 95 Influence Increases 2173 | 50 50 125 302 69 . 30 696 85 42 73 154 35 . 110 352 Destroy 0b10 Robot/C 860 | . 40 100 200 40 . 20 460 . . . . . . . . Destroy 0b10 Robot/NC 165 | 50 . 5 35 . . . 30 . 15 15 . . . 5 10 Destroy Leader 216 | . 10 20 52 . . 10 120 . 2 2 . . . . . Allied During Kill 1 | . . . . 1 . . . . . . . . . . . Successful Hack 238 | . . . . . . . 8 47 19 50 40 8 . . 66 Disable Machine 45 | . . . . 9 . . . 27 . . . . . . 9 Destroy Structure 168 | . . . . 4 . . 18 11 6 6 24 12 . 30 57 Partial Spotted 15 | . . . . . . . . . . . . 15 . . . Lose Combat Pursuer 465 | . . . 15 15 . . 60 . . . 90 . . 75 210 Influence Decreases 2053 | 50 20 121 294 111 . 30 411 304 108 65 98 86 5 63 287 Entered New Map 365 | . . 21 24 29 . . . 174 39 . 5 36 5 5 27 Time Decay 1466 | 50 20 100 220 73 . 30 411 130 69 65 63 50 . 45 140 Lost Part 222 | . . . 50 9 . . . . . . 30 . . 13 120 Squads Dispatched 24 | . 1 . 2 . . . 5 3 3 . . 1 . 1 8 Investigation 10 | . 1 . . . . . 1 3 2 . . 1 . . 2 Extermination 4 | . . . . . . . . . 1 . . . . 1 2 Reinforcement 7 | . . . 2 . . . 1 . . . . . . . 4 Assault . | . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res DSF Res Acc Distress Signals 9 | . . . 1 . . . 4 . . . 2 . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 140 | . 3 5 19 16 . 1 31 . 6 1 9 . 1 18 30 Peak Tracking Total 17 | . 1 2 4 5 . . 9 . 3 1 10 . 1 17 17 Tactical Retreats 12 | . . . 1 2 . . 2 . . . 3 . . 1 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res DSF Res Acc Traps Triggered 7 | . 3 . . . . . 1 . 1 . . . 2 . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res DSF Res Acc Machines Disabled 5 | . . . . 1 . . . 3 . . . . . . 1 Max in Single Turn 1 | . . . . 1 . . . 1 . . . . . . 1 Garrison Access 4 | . . . . . . . . . 1 1 1 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res DSF Res Acc Machines Accessed 62 | . 4 . 2 . 2 . 4 8 8 11 5 8 . 2 8 Terminals 33 | . 3 . 2 . . . 3 3 4 4 3 3 . 1 7 Fabricators 5 | . . . . . . . . 1 1 2 . 1 . . . Repair Stations 7 | . . . . . . . 1 1 1 . 1 3 . . . Recycling Units 8 | . 1 . . . . . . 2 1 3 . . . . 1 Scanalyzers 1 | . . . . . . . . 1 . . . . . . . Garrison Access 6 | . . . . . . . . . 1 2 1 1 . 1 . Total Hacks 159 | . 11 . 5 . 2 . 11 30 23 26 11 18 . 5 17 Successful 84 | . 5 . . . 2 . 7 19 12 17 8 6 . 1 7 Failed 74 | . 5 . 5 . . . 4 11 11 9 3 12 . 4 10 Catastrophic 12 | . . . . . . . . 4 1 1 . 3 . 1 2 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . Manual 67 | . 10 . 2 . 1 . 7 12 8 9 5 3 . 3 7 Terminals 86 | . 9 . 5 . . . 8 12 12 9 7 7 . 3 14 Fabricators 7 | . . . . . . . . 2 2 2 . 1 . . . Repair Stations 19 | . . . . . . . 3 2 3 . 3 8 . . . Recycling Units 29 | . 2 . . . . . . 7 5 12 . . . . 3 Scanalyzers 7 | . . . . . . . . 7 . . . . . . . Garrison Access 9 | . . . . . . . . . 1 3 1 2 . 2 . Terminal Hacks 25 | . 5 . . . 2 . 3 4 4 3 2 1 . . 1 Record 1 | . . . . . 1 . . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . 2 1 3 1 . . . . . Open DSF 1 | . . . . . . . . . . . . 1 . . . Level Access Points 4 | . . . . . . . 1 1 . . 1 . . . 1 Branch Access Points 2 | . 1 . . . . . . . . 1 . . . . . Locate Traps 7 | . 2 . . . . . . 2 1 1 1 . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 1 1 . . . . . . Network Status 2 | . . . . . . . . 1 1 . . . . . . Repair Station Hacks 10 | . . . . . . . 3 . 1 . 2 4 . . . Scan Component 6 | . . . . . . . 2 . . . 1 3 . . . Repair 2 | . . . . . . . 1 . . . . 1 . . . Refit 2 | . . . . . . . . . 1 . 1 . . . . Recycling Unit Hacks 14 | . . . . . . . . 3 2 7 . . . . 2 Process 1 | . . . . . . . . . . 1 . . . . . Report Inventory 2 | . . . . . . . . . . 2 . . . . . Retrieve Matter 6 | . . . . . . . . 1 1 3 . . . . 1 Retrieve Components 5 | . . . . . . . . 2 1 1 . . . . 1 Scanalyzer 6 | . . . . . . . . 6 . . . . . . . Insert Component 3 | . . . . . . . . 3 . . . . . . . Analyze 3 | . . . . . . . . 3 . . . . . . . Garrison Access Hacks 4 | . . . . . . . . . 1 1 1 1 . . . Seal Access 4 | . . . . . . . . . 1 1 1 1 . . . Unauthorized Hacks 23 | . . . . . . . 1 5 3 6 3 . . 1 4 Terminals 18 | . . . . . . . 1 4 3 2 3 . . 1 4 Botnet 16 | . . . . . . . 1 3 3 2 2 . . 1 4 Disrupt 1 | . . . . . . . . . . . 1 . . . . Operators 1 | . . . . . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . . 1 . 4 . . . . . Reject 1 | . . . . . . . . . . 1 . . . . . Recyclers 1 | . . . . . . . . . . 1 . . . . . Mask 3 | . . . . . . . . 1 . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 54 | . 3 . 2 . . . 4 7 7 9 4 8 . 2 8 Full Trace Events 8 | . . . . . . . . 3 2 . . 1 . . 2 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . 3 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . 1 . . . . 1 . . . Time 45 | . . . . . . . 32 . . . . 13 . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter 2 | . . . . . . . . . . 2 . . . . . Retrieved Matter 2 | . . . . . . . . . . 2 . . . . . Retrieved Components 5 | . . . . . . . . 2 . 1 . . . . 2 Parts Scanalyzed 3 | . . . . . . . . 3 . . . . . . . Part Schematics Acquired 3 | . . . . . . . . 3 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res DSF Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res DSF Res Acc Total Allies 4 | . . . . 2 . . . . 2 . . . . . . Largest Group 2 | . . . . 2 2 . . . 2 . . . . . . Highest-Rated Group 55 | . . . . 55 55 . . . 50 . . . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . 30 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 8 | . . . . 7 . . . . 1 . . . . . . Total Damage 168 | . . . . 131 . . . . 37 . . . . . . Kills 3 | . . . . 3 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res DSF Res Acc Active Infowar (turns) 2989 | 114 192 207 464 491 . . . 261 393 196 185 106 35 107 238 Optics 947 | . . . . . . . . . 80 196 185 106 35 107 238 Terrain 934 | . . . . . . . . 261 393 196 84 . . . . Seismic 1468 | 114 192 207 464 491 . . . . . . . . . . . Machine Analysis 1344 | . . . . . . . . 136 393 196 185 106 35 107 186 Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res DSF Res Acc Turns Passed 5384 | 258 192 207 464 879 355 370 1078 272 393 196 185 106 35 107 287 Spaces Moved 5591 | 131 99 106 183 458 219 225 462 481 893 623 394 263 77 313 664 Core 83 | 14 . . . . . . . . . . . . . . 69 Treads 1869 | 117 99 106 183 458 219 225 462 . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 3639 | . . . . . . . . 481 893 623 394 263 77 313 595 Fastest Speed 23 | 50 160 160 160 160 160 160 160 31 28 28 28 25 25 25 23 Average Speed 73 | 151 160 160 183 160 160 160 160 31 29 28 28 25 25 25 29 Slowest Speed 240 | 160 160 160 240 160 160 160 160 31 31 28 108 31 25 108 100 Overloaded Moves 37 | . . . . . . . . . . . . . . . 37 Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 53 | . . . . . . . . 4 10 4 3 7 1 11 13 Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 5 30 26 23 87 61 46 38 16 30 24 19 10 87 12 26 Regions Visited 15 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . . . Known Exits Taken 11 | . 1 . 1 1 1 1 1 1 . 1 1 1 . 1 . Unknown Exits Taken 3 | 1 . 1 . . . . . . 1 . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . Spaces Dug 84 | . . . . . . . 19 11 6 3 12 6 . 10 17 Terrain Destroyed 94 | . . . . 4 . . 23 11 6 3 12 6 . 10 19 Melee 52 | . . . . . . . . 10 6 3 12 6 . 2 13 Projectile 38 | . . . . . . . 23 1 . . . . . 8 6 AOE 4 | . . . . 4 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res DSF Res Acc Total 6409 | 160 118 125 257 573 225 230 682 581 992 627 441 283 92 315 708 Wait 337 | . 7 . 4 74 . . 97 40 57 . 25 13 3 3 14 Move 5474 | 130 98 105 182 457 218 224 461 472 873 614 388 248 74 291 639 Hop 49 | . . . . . . . . 4 9 4 2 7 1 10 12 Pick Up 54 | 6 1 7 12 7 1 . 5 4 1 . 2 2 2 . 4 Fast Attach 43 | 7 3 . 4 2 2 1 2 5 6 . 4 5 . . 2 Attach 27 | . . . 4 2 . . 2 10 1 1 . 1 1 . 5 Detach 16 | . . . . 1 1 1 1 9 2 . 1 . . . . Swap 31 | . 1 1 3 3 . . 13 5 1 . 2 . 1 . 1 Drop 69 | . . 1 11 9 3 . 14 17 4 . 4 1 2 . 3 Fire 187 | 14 7 11 36 17 . 2 77 1 . . . . . 8 14 Melee 70 | . . . . . . . . 14 12 8 13 6 . 3 14 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 18 | 3 1 . 1 1 . 2 10 . . . . . . . . Escape Stasis 26 | . . . . . . . . . 18 . . . 8 . . Rewire 8 | . . . . . . . . . 8 . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 4 exits: *Fac x3 / Sto) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory (discovered 5 exits: *Res x4 / *Upp) -3/Research -3/DSF -2/Research -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 13) 259 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 16) 382 | -10/Materials | Central database locked down 437 | -10/Materials | Identified exit to Mines 451 | -10/Materials | Entered Mines 488 | -10/Mines | Discovered new exit (range 10) 658 | -10/Mines | Entered Materials 658 | -9/Materials | Evolved 2 slots: Utility x2 853 | -9/Materials | Discovered new exit (range 16) 1065 | -9/Materials | Discovered new exit (range 6) 1121 | -9/Materials | Identified exit to Mines 1122 | -9/Materials | Entered Mines 1186 | -9/Mines | Discovered new exit (range 9) 1235 | -9/Mines | Assembled infested the area 1240 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1335 | -9/Mines | Learned Materials security intel 1424 | -9/Mines | Learned Materials terminal intel 1649 | -9/Mines | Discovered new exit (range 6) 1654 | -9/Mines | Identified exit to Materials 1678 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1757 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1757 | -9/Mines | Discovered new exit (range 5) 1965 | -9/Mines | Identified exit to Exiles 1982 | -9/Mines | Build established: Scavenger-Mutant 2001 | -9/Mines | Entered Exiles 2001 | -9/Exiles | Accompanied by 2 allies 2031 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2040 | -9/Exiles | Met 8R-AWN 2069 | -9/Exiles | Met EX-HEX 2126 | -9/Exiles | Met EX-BIN 2144 | -9/Exiles | Aligned with FarCom system 2145 | -9/Exiles | Given EX-Vault access code 2182 | -9/Exiles | Opened EX-Vault 2239 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2287 | -9/Exiles | Met EX-DEC 2294 | -9/Exiles | Learned location of Zion (-7) 2343 | -9/Exiles | Discovered new exit (range 10) 2355 | -9/Exiles | Identified exit to Mines 2356 | -9/Exiles | Entered Mines 2694 | -8/Mines | Discovered exit to Materials (range 10) 2726 | -8/Mines | Entered Materials 2726 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2727 | -8/Materials | Identified exit to Storage 2729 | -8/Materials | Loaded intel: 12 terminal locations 2799 | -8/Materials | Identified exit to Factory 3421 | -8/Materials | Garrison activated, responded to threat 3462 | -8/Materials | Destroyed 7 combat bots 3731 | -8/Materials | Repaired Med. Armor Plating 3804 | -8/Materials | Entered Factory 3804 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3874 | -7/Factory | Identified exit to Factory 4076 | -7/Factory | Entered another Factory area 4076 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4100 | -6/Factory | Build established: Scavenger-Scout 4406 | -6/Factory | Discovered new exit (range 5) 4469 | -6/Factory | Entered another Factory area 4469 | -5/Factory | Evolved 2 slots: Utility x2 4476 | -5/Factory | Identified exit to Upper Caves 4635 | -5/Factory | Discovered new exit (range 11) 4665 | -5/Factory | Identified exit to Factory 4665 | -5/Factory | Entered another Factory area 4665 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 4695 | -4/Factory | Build established: Hacker-Scout 4745 | -4/Factory | Discovered new exit (range 5) 4746 | -4/Factory | Identified exit to Upper Caves 4749 | -4/Factory | Spotted B-86 Titan 4831 | -4/Factory | Discovered new exit (range 18) 4831 | -4/Factory | Identified exit to Research 4850 | -4/Factory | Entered Research 4850 | -3/Research | Evolved 2 slots: Utility x2 4905 | -3/Research | Repaired Lgt. Armor Plating 4924 | -3/Research | Found Prototype Device 4952 | -3/Research | Identified exit to DSF 4956 | -3/Research | Entered DSF 4983 | -3/DSF | Discovered new exit (range 15) 4984 | -3/DSF | Additional patrols routed to DSF 4991 | -3/DSF | Identified exit to Research 4991 | -3/DSF | Entered Research 4991 | -2/Research | Evolved 2 slots: Utility x2 5082 | -2/Research | Discovered new exit (range 11) 5085 | -2/Research | Identified exit to Access 5098 | -2/Research | Entered Access 5098 | -1/Access | Evolved 2 slots: Utility x2 5129 | -1/Access | Lost 3 parts (2n1u) 5278 | -1/Access | Identified exit to Surface 5336 | -1/Access | Released all parts (10) 5354 | -1/Access | Spotted B-99 Colossus 5355 | -1/Access | Spotted B-99 Colossus 5366 | -1/Access | Lost 10 parts (5n4u1w) 5366 | -1/Access | Core integrity fell below 50% 5374 | -1/Access | Core integrity fell below 20% 5381 | -1/Access | Identified Exp. Thermal Shield 5385 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 05372_ System corrupted: Matter Neutralizer rejected. 05372_ B-99 Colossus activates siege mode. 05372_ Knocked back. 05372_ Penetrated by Slug. 05373_ Acquired Matter Neutralizer. 05373_ Knocked back. 05373_ Penetrated by Slug. 05373_ Slug penetrates Reinforced Barrier. 05373_ Penetrated by Slug. 05373_ Slug penetrates Reinforced Barrier. 05373_ U-05 Engineer builds a Wall. 05375_ Matter Neutralizer destroyed. 05375_ Slug penetrates Sealed Heavy Doors. 05375_ Penetrated by Slug. 05375_ Slug penetrates Sealed Heavy Doors. 05375_ Penetrated by Slug. 05377_ Acquired 5 matter. 05380_ P-80 Master resets B-99 Colossus, system corruption cleaned. 05381_ Identified Exp. Thermal Shield. 05382_ Exp. Thermal Shield destroyed. 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