Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.07.31 @ 19:25:31 Player: xerxia Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (56) 280 Value Destroyed (1993) 1993 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (110) 110 TOTAL SCORE: 5603 Bonus ------- High Alert Combat Kills 44 Follower Combat Kills 66 Cogmind --------- Core Integrity 816/850 Matter 300/300 Energy 325/325 System Corruption 1% Temperature Cool (0) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine Light Nuclear Core > --- PROPULSION (4) --- Medium Treads VTOL Module VTOL Module Xenon Bombardment Thruster > --- UTILITY (7) ------ Improved Heat Sink Small Storage Unit > --- WEAPON (2) ------- Cooled Pulse Rifle > --- INVENTORY (8) ---- Light Deuterium Engine Improved Deuterium Engine Reinforced Deuterium Engine Cryofiber Web Improved Heat Sink Cooled Pulse Rifle Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Improved Treads Medium Treads VTOL Module > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Improved Terrain Scanner Improved Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Cooled Pulse Rifle Particle Cannon > --- INVENTORY -------- Light Deuterium Engine Improved Deuterium Engine Reinforced Deuterium Engine Xenon Bombardment Thruster Heat Sink Improved Heat Sink Arc Projector Cooled Pulse Rifle [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit VTOL Module Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Protection Improved Light Armor Plating Weapon Particle Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 2 | . . . 1 1 . . Utility 5 | . . . 1 1 1 2 Weapon . | . . . . . . . Parts Attached 41 | 6 2 . 7 9 14 3 Power 8 | 1 . . 1 1 5 . Engine 5 | 1 . . 1 . 3 . Core 3 | . . . . 1 2 . Reactor . | . . . . . . . Propulsion 12 | 2 . . 2 3 3 2 Treads 8 | 2 . . 2 3 1 . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 4 | . . . . . 2 2 Utility 11 | 2 . . 1 4 3 1 Device 7 | 1 . . 1 2 2 1 Storage 1 | 1 . . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 3 | . . . . 2 1 . Artifact . | . . . . . . . Weapon 10 | 1 2 . 3 1 3 . Energy Gun 5 | 1 1 . 1 . 2 . Energy Cannon 3 | . . . 2 . 1 . Ballistic Gun 1 | . 1 . . . . . Ballistic Cannon 1 | . . . . 1 . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 14 | . 1 . . 3 6 4 Power 1 | . . . . . 1 . Propulsion 7 | . . . . 2 4 1 Utility 4 | . . . . 1 . 3 Weapon 2 | . 1 . . . 1 . Highest Loss Streak 4 | . 1 . . 2 4 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 93 100 93 93 93 74 Engine 8 | . 14 14 11 5 7 6 Core 4 | . . . . 3 6 6 Treads 22 | . 28 28 30 32 18 6 Flight 4 | . . . . . 5 13 Device 19 | . 14 14 18 15 22 19 Storage 8 | . 14 14 11 9 7 6 Protection 4 | . . . . 8 7 2 Energy Gun 7 | . 15 14 8 . 5 6 Energy Cannon 5 | . . . 3 14 5 4 Ballistic Gun 3 | . 6 14 9 . . . Ballistic Cannon 1 | . . . . 3 2 . Naked Turns . | . . . . . . . Heaviest Build 36 | 13 15 15 20 24 36 31 Greatest Support 83 | 40 40 40 60 83 83 28 Greatest Overweight (x) 1 | 1 . . . . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 Most Carried 8 | 7 4 4 8 8 8 8 Average Carried 6 | 3 3 4 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 4 4 4 8 8 7 7 Class Distribution -------------------- 65% | Scavenger-Mutant 34% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Matter Collected 820 | 247 63 21 95 179 185 30 Remotely . | . . . . . . . Salvage Created 2157 | 66 244 54 261 605 575 352 Parts 124 | 6 19 1 23 27 36 12 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . . 1 . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 49 | . 5 3 9 12 14 6 Guns 26 | . 5 3 9 . 8 1 Cannons 21 | . . . . 11 5 5 AOE 1 | . . . . . 1 . Classes Destroyed 10 | 2 3 1 1 . 3 . Worker 1 | . 1 . . . . . Tunneler 2 | 1 . . . . 1 . Recycler 2 | 1 . . . . . 1 Watcher 2 | . 1 . . . 1 . Swarmer 17 | . . 3 5 . 5 4 Grunt 20 | . 5 . 1 9 4 1 Brawler 1 | . . . . . 1 . Sentry 7 | . . . 3 3 1 . Hunter 1 | . . . . . 1 . Programmer 3 | . . . . . 2 1 Best Kill Streak 5 | 1 5 3 4 4 5 4 Combat Bots Only 5 | . 5 3 4 4 5 4 Max Kills in Single Turn 2 | 1 1 1 1 1 2 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Damage Taken 2551 | . 287 72 163 754 933 342 Core 326 | . 66 21 31 79 95 34 Absorbed by Shields 130 | . . . . . 130 . Core Remaining (%) 85 | 100 . 65 92 85 86 . Volleys Fired 145 | 7 20 7 18 35 40 18 Largest 2 | 1 2 2 2 2 2 2 Hottest 136 | 50 90 70 70 136 88 88 Shots Fired 253 | 7 30 14 36 70 65 31 Gun 137 | 7 30 14 36 . 32 18 Cannon 116 | . . . . 70 33 13 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 63 | . 10 7 18 14 14 . Thermal 180 | 7 13 7 15 56 51 31 Explosive . | . . . . . . . Electromagnetic 10 | . 7 . 3 . . . Robot Hit Streak 19 | 7 14 9 17 19 17 16 Robot Miss Streak 3 | . 2 1 1 2 2 3 Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 1 1 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 198 | 7 25 10 29 53 51 23 Core Hits 91 | 3 12 3 14 20 28 11 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . . . 2 . 2 . Burn 4 | . . . 2 . 2 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3846 | 88 311 128 372 1188 1298 461 Guns 1733 | 88 311 128 372 . 574 260 Cannons 1883 | . . . . 1188 494 201 Explosions 230 | . . . . . 230 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 806 | . 100 41 162 245 258 . Thermal 2701 | 88 135 87 177 943 810 461 Explosive 230 | . . . . . 230 . Electromagnetic 109 | . 76 . 33 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . 1 . 2 1 Average Corruption 1 | . . . 1 . 2 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 10 | . . . . . 9 1 Message Errors 1 | . . . . . 1 . Heat Flow Errors 3 | . . . . . 3 . Energy Discharges 3 | . . . . . 2 1 Data Loss (minor) 1 | . . . . . 1 . Data Loss (major) 1 | . . . . . 1 . Misfires 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 57 | . . . . 12 45 . Projectiles 12 | . . . . 12 . . Explosions 45 | . . . . . 45 . Melee . | . . . . . . . Knockbacks 2 | . . . . 2 . . Impact . | . . . . . . . Kinetic 2 | . . . . 2 . . Secondary . | . . . . . . . Self-Inflicted Damage 57 | . . . . . 57 . Shots 1 | . . . . . 1 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 336 | 40 336 63 12 312 204 . Average Temperature 113 | 19 149 32 7 143 46 . Received Heat Transfer 1114 | . 210 . 48 558 271 27 Effects 3 | . 3 . . . . . Energy Bleed 1 | . 1 . . . . . Interference 2 | . 2 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 16 | 1 1 . 2 2 7 3 Heat Transferred 5772 | 259 407 259 666 1702 1628 851 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Peak Influence 502 | 10 127 126 395 419 502 284 Initial 163 | . 5 41 41 142 163 144 Average 223 | 3 62 123 238 245 291 203 Maximum Alert Level 2 | . . . 1 2 2 1 Low Security (%) 50 | 100 100 100 37 45 33 45 Level 1 38 | . . . 62 45 43 54 Level 2 10 | . . . . 9 23 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 1 . 1 1 3 3 Investigation 2 | . 1 . . 1 . . Extermination 3 | . . . . . 2 1 Reinforcement 2 | . . . 1 . . 1 Assault 1 | . . . . . 1 . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Distress Signals 3 | . 1 . . 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 71 | . 8 3 16 14 20 10 Peak Tracking Total 7 | . 6 2 5 6 7 4 Tactical Retreats 5 | . . . 3 . 1 1 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Traps Triggered 6 | . 1 . 1 1 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Machines Disabled 2 | . . . . . 2 . Max in Single Turn 1 | . . . . . 1 . Garrison Access 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Machines Accessed 2 | . 1 . . 1 . . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 5 | . 2 . . 3 . . Successful 2 | . 1 . . 1 . . Failed 3 | . 1 . . 2 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . . . . 3 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . Retrieve Components 1 | . . . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . 1 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . . . . 2 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . . 1 . Machine Destruction 1 | . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 3 . . . Highest-Rated Group 40 | . . 40 40 . . . Highest-Rated Ally 16 | . . 16 16 . . . Total Orders . | . . . . . . . Ally Attacks 15 | . . . 15 . . . Total Damage 174 | . . . 174 . . . Kills 2 | . . . 2 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Turns Passed 2647 | 85 217 247 355 353 1063 327 Spaces Moved 1208 | 41 84 142 175 127 499 140 Core 15 | 15 . . . . . . Treads 1193 | 26 84 142 175 127 499 140 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 Average Speed 172 | 136 160 160 160 160 183 191 Slowest Speed 240 | 160 160 160 160 160 240 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 20 | 4 27 44 21 21 23 4 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 22 | . . . . 2 20 . Melee . | . . . . . . . Projectile 2 | . . . . 2 . . AOE 20 | . . . . . 20 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Total 1531 | 63 137 148 220 206 588 169 Wait 78 | . 30 . 3 28 14 3 Move 1202 | 40 83 141 174 126 498 140 Hop . | . . . . . . . Pick Up 39 | 10 2 . 10 4 10 3 Fast Attach 14 | . . . 3 5 6 . Attach 23 | 6 2 . 3 2 7 3 Detach . | . . . . . . . Swap 4 | . . . 1 2 1 . Drop 24 | . . . 8 4 10 2 Fire 145 | 7 20 7 18 35 40 18 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 2 | . . . . . 2 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 86 | -11/Scrapyard | Entered Materials 287 | -10/Materials | Discovered new exit (range 11) 301 | -10/Materials | Build established: Mutant 303 | -10/Materials | Entered Mines 393 | -10/Mines | Learned location of Zion (-7) 492 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 540 | -10/Mines | Discovered new exit (range 7) 550 | -10/Mines | Entered Materials 550 | -9/Materials | Accompanied by 3 allies 550 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 883 | -9/Materials | Discovered new exit (range 14) 905 | -9/Materials | Entered another Materials area 905 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1213 | -8/Materials | Build established: Scavenger-Mutant 1244 | -8/Materials | Discovered new exit (range 10) 1258 | -8/Materials | Entered Factory 1258 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1676 | -7/Factory | Lost 4 parts (1p2n1w) 2285 | -7/Factory | Discovered new exit (range 15) 2321 | -7/Factory | Entered another Factory area 2321 | -6/Factory | Evolved 2 slots: Utility x2 2484 | -6/Factory | Garrison activated, responded to threat 2648 | -6/Factory | Self-destructed Last Messages --------------- 02516_ Acquired VTOL Module. 02518_ Acquired 10 matter. 02557_ Acquired VTOL Module. 02559_ Dropped Particle Cannon. 02559_ Acquired 10 matter. 02571_ ALERT: Rogue bot located, Programmers report to Factory Zone 1P. 02594_ Mic. Nuclear Core melted. 02594_ P-60 Hacker destroyed. 02602_ Acquired Imp. Heat Sink. 02603_ Dropped Imp. Heat Sink. 02605_ Acquired 10 matter. 02609_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02616_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F008. 02620_ System corrupted: Energy discharge (-117). 02623_ Triggered Proton Bomb Trap. 02623_ A bubble of electromagnetic force engulfs the area. 02625_ Triggered Proton Bomb Trap. 02625_ A bubble of electromagnetic force engulfs the area. 02625_ Imp. Heat Sink destroyed. 02645_ Imp. Terrain Scanner destroyed. Map ----- +----------------------------------------------------+ | ?####+##### #############????#? | | ?# # ## #?????? | | ?# ! / # ## = ####### | | ## # ## + | | ?# # ## """ """ # ##### | | ?# """""" + #? 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""" """ #? | | ?????#????????????? ?? ??? #? | | ????????????????????????" ??? ?? | | ?#??#?????????? ????????" ??????? | | ????????????????????????? ??????? | | ????????????????????????? ??????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 50 Energy Generation 21 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrackerSlugBuckler Manual? 0 Play Time 00:31:20 Cumulative 55.4 hours Start 2022.07.31 @ 08:30:53 End 2022.07.31 @ 19:25:31 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 68 Rogue 12 Adventurer 14 Explorer 42 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 43 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eb325d30-ea09-42b7-97ad-bfb41d6c9d82