Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.16 @ 18:57:56 Player: Inkie Result: Destroyed by Architect with Modified Sigix Sheargun Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (243) 1215 Value Destroyed (9290) 9290 Prototype IDs (318) 6360 Alien Tech Used (7) 1400 Bonus (35031) 35031 TOTAL SCORE: 64396 Bonus ------- High Alert Combat Kills 1504 Follower Combat Kills 6288 Network Hubs Disabled 200 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 A7 Reached Mainframe 300 Used Core Reset Matrix 3000 Pursued by Intercept 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Friendly Fire -2361 Cogmind --------- Core Integrity 0/1600 Matter 18/300 Energy 679/700 System Corruption 13% Temperature Cool (2) Movement Flying (29) Location -1/Access_0 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Cooled Nuclear Pulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY (12) ----- Experimental Energy Well Experimental Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Cooled Impulse Thruster Cooled Impulse Thruster Null Cannon Core Cannon Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Enhanced Armored Heavy Treads Enhanced Biometal Leg Centrium Leg High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg Experimental Biometal Leg > --- UTILITY ---------- Advanced Power Amplifier Coolant Network High-capacity Storage Unit Tactical Coordination Suite Experimental Core Analyzer Quantum Capacitor Experimental Phase Shifter Zionite Shade Armor AEGIS Remote Shield Mapping Drone Bay > --- WEAPON ----------- Null Cannon Core Cannon > --- INVENTORY -------- Zionite Heavy DM Reactor Enhanced Armored Heavy Treads Experimental Energy Well Experimental Energy Well Experimental Energy Well Precision Energy Filter Advanced Reaction Control System Experimental Reaction Control System Improved Utility Shielding Zionite Weapon Casing Zionite Weapon Casing Zionite Shade Armor Experimental System Purifier High-powered Disruptor Cannon Advanced Micro-nuke Launcher [Rating: 248] Favorites ----------- Power Zero-point Reactor Engine Deuterium Engine Power Core Improved Fusion Compressor Reactor Zero-point Reactor Propulsion Cooled Gravmag System Treads Light Treads Leg High-density Centrium Leg Wheel Wheel Hover Unit Cooled Gravmag System Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware Advanced Hacking Suite Protection Improved Utility Shielding Weapon Flak Cannon Energy Gun Particle Gun Energy Cannon Null Cannon Ballistic Gun Advanced KE Penetrator Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Core Stripper Slashing Weapon Katana Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 6 | . . . . . . . 2 2 . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Utility 10 | . . . 2 . . . . . . . . . 2 . . . . 2 . . . . 2 . . . . 1 . . 1 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Attached 368 | 8 11 . 10 . 1 1 30 29 2 6 4 7 13 6 1 2 2 11 2 7 6 4 6 23 4 15 3 11 8 3 3 101 28 Power 29 | 2 1 . 3 . . . 2 2 . . 1 . 1 . . . . 2 . . 1 . 2 1 . 2 . 1 . . 1 7 . Engine 8 | 2 . . 3 . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Core 8 | . 1 . . . . . . 2 . . . . 1 . . . . 2 . . . . . . . . . . . . . 2 . Reactor 13 | . . . . . . . . . . . . . . . . . . . . . 1 . 2 1 . 2 . 1 . . 1 5 . Propulsion 93 | 2 3 . 2 . . . 10 11 . 1 . 3 4 1 . . . 5 . 1 4 . . 8 . 1 3 1 2 1 . 23 7 Treads 16 | 2 . . 2 . . . 7 1 . . . . . . . . . . . . . . . . . . . . . . . 4 . Leg 16 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 4 Wheel 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 35 | . . . . . . . . . . . . . 3 . . . . 1 . 1 4 . . 8 . 1 3 1 2 1 . 10 . Flight 23 | . . . . . . . . 10 . 1 . 3 1 1 . . . 4 . . . . . . . . . . . . . . 3 Utility 172 | 1 2 . 3 . . . 11 9 1 4 1 4 8 2 1 2 . 4 2 3 1 3 4 10 4 7 . 9 4 . 1 54 17 Device 86 | . 1 . . . . . 3 1 1 1 . 3 4 1 1 1 . 1 . 2 . 2 2 6 3 5 . 3 2 . . 33 10 Storage 15 | 1 1 . 1 . . . 2 . . . . . . . . . . . . . 1 . . 1 . . . . 1 . 1 4 2 Processor 12 | . . . . . . . . 2 . . . 1 . . . 1 . . . . . . 1 . . . . 1 1 . . 5 . Hackware 15 | . . . . . . . . 4 . . . . 3 . . . . 3 . . . . 1 . . . . 1 . . . 3 . Protection 44 | . . . 2 . . . 6 2 . 3 1 . 1 1 . . . . 2 1 . 1 . 3 1 2 . 4 . . . 9 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 74 | 3 5 . 2 . 1 1 7 7 1 1 2 . . 3 . . 2 . . 3 . 1 . 4 . 5 . . 2 2 1 17 4 Energy Gun 10 | 2 3 . . . 1 . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . 1 . Energy Cannon 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 9 1 Ballistic Gun 5 | 1 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . Ballistic Cannon 8 | . . . 2 . . . 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 19 | . 1 . . . . . 1 3 . 1 . . . 1 . . 1 . . 1 . 1 . 1 . . . . 1 1 . 3 3 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Slashing Weapon 4 | . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . Piercing Weapon 14 | . . . . . . . . . 1 . 2 . . 2 . . 1 . . 2 . . . . . 2 . . 1 . . 3 . Special Melee Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 29 | . . . 1 . . . . 2 . . . . . . . . . . . . 1 . . 6 . 2 . 1 . . 1 15 . Corrupted Parts 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . 4 . System Corruption 40 | . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . . 28 . Parts Lost 72 | . 3 . . . . 1 7 5 . 6 . . 6 3 . . . 2 1 2 . 3 . 3 . . . 1 1 2 3 6 17 Power 6 | . 1 . . . . . 1 . . 1 . . . . . . . 1 . . . . . . . . . . . . 1 1 . Propulsion 24 | . 1 . . . . 1 3 4 . 3 . . 4 . . . . . . 1 . . . 1 . . . . . . 2 2 2 Utility 34 | . . . . . . . 3 1 . 1 . . 1 3 . . . 1 1 1 . 3 . 1 . . . 1 1 . . 2 14 Weapon 8 | . 1 . . . . . . . . 1 . . 1 . . . . . . . . . . 1 . . . . . 2 . 1 1 Highest Loss Streak 5 | . 1 . . . . 1 3 2 . 5 . . 2 3 . . . 2 1 2 . 2 . 1 . . . 1 1 1 3 5 4 To Critical Strikes 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 92 100 97 100 100 100 88 88 92 81 72 89 87 86 92 94 91 94 93 86 85 92 89 91 89 90 100 96 94 77 58 82 77 Engine 3 | . 3 . 10 11 11 11 8 5 . . 6 7 1 . . . . . . . . . . . . . . . . . . . . Core 1 | . 9 14 . . . . . 1 7 4 . . 4 6 6 6 6 5 5 5 1 . . . . . . . . . . 1 . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . 3 5 5 5 5 5 5 4 4 4 3 6 7 Treads 8 | . 18 . 15 22 22 22 23 28 . . . . . . . . . . . . . . . . . . . . . . . 1 3 Leg 3 | . 9 28 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 22 Hover 12 | . . . . . . . . . . . . . . 14 13 13 13 10 5 9 23 29 26 29 26 27 31 33 29 22 19 19 . Flight 4 | . . . . . . . . 6 46 38 23 35 29 24 26 26 26 23 29 24 10 5 5 . . . . . . . . . . Device 16 | . 8 14 11 11 11 11 12 8 12 8 7 12 15 12 19 17 13 8 11 15 17 15 12 22 31 30 31 22 21 17 11 15 21 Storage 6 | . 14 14 11 11 11 11 8 5 . . . . . . . . . . . . 2 5 5 5 5 5 5 4 6 8 8 6 6 Processor 4 | . . . . . . . . 1 15 15 15 15 8 6 6 10 13 11 11 11 11 11 14 6 . . . 3 7 8 8 6 4 Hackware 3 | . . . . . . . . 8 . . . . 9 1 . . . 13 8 . . . 3 5 5 5 5 4 4 4 4 6 . Protection 8 | . . . 19 22 22 22 12 4 1 5 7 1 3 5 6 6 6 5 12 9 5 6 5 6 5 5 10 11 8 4 4 5 3 Energy Gun 1 | . 17 28 1 . . 11 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Ballistic Gun 1 | . 8 . . . . . 1 . . . . . . . . . . . . . . . . 1 5 5 5 4 . . . . . Ballistic Cannon 4 | . . . 20 22 21 9 12 10 . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . 2 7 12 15 12 12 13 13 5 5 5 6 5 5 5 4 . 4 5 4 3 1 . 1 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 158 | 13 31 31 65 65 65 61 112 116 19 14 14 15 16 16 17 20 19 27 29 31 41 52 50 72 77 70 67 80 80 85 88 158 147 Greatest Support 209 | 40 40 20 44 44 44 44 80 100 38 38 18 30 30 21 21 21 21 31 31 31 51 51 51 71 61 70 73 97 91 105 105 209 184 Greatest Overweight (x) 17 | . 1 1 6 1 1 1 17 1 . . . . . . . . . 3 . 1 . 1 . 1 1 1 . . . . 1 4 1 Average Overweight (x) . | . . 1 1 1 1 . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 20 20 20 20 25 25 5 5 5 5 5 5 5 5 5 5 5 5 15 15 15 15 15 15 15 15 15 15 20 20 20 Average Capacity 16 | 5 14 15 19 20 20 19 18 21 5 5 5 5 5 5 5 5 5 5 5 5 11 15 15 15 15 15 15 15 15 15 18 20 18 Most Carried 25 | 2 15 15 20 20 20 20 25 25 5 5 5 5 5 5 4 4 5 5 5 5 13 15 15 15 15 15 15 15 15 15 18 20 18 Average Carried 14 | 1 7 15 17 20 20 19 15 21 4 4 4 4 4 4 4 3 4 4 4 4 7 13 14 14 14 14 14 14 14 14 16 18 12 Final Capacity 25 | 8 15 15 20 20 20 5 25 5 5 5 5 5 5 5 5 5 5 5 5 5 15 15 15 15 15 15 15 15 15 15 20 20 5 Final Carried 25 | 2 15 15 20 20 20 5 25 5 5 5 5 5 5 4 4 4 4 5 5 5 13 14 15 15 15 14 15 15 15 15 18 17 5 Class Distribution -------------------- 53% | Scavenger-Mutant 22% | Mutant 5% | Sprinter 4% | Derelict-Sprinter 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Sprinter | -6/Lower Caves Derelict-Sprinter | -6/Lower Caves Derelict-Sprinter | -6/Data Miner Derelict-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Mutant | -5/Upper Caves Derelict-Sprinter | -5/Zhirov Sprinter | -4/Proximity Caves Sprinter | -4/Factory Scavenger-Mutant | -4/Extension Scavenger-Mutant | -4/Cetus Scavenger-Mutant | -4/Archives Scavenger-Mutant | -4/Hub_04(d) Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Quarantine Scavenger-Mutant | -2/Research Scavenger-Mutant | -1/Access Scavenger-Mutant | -1/Command Scavenger-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Acc Com Ac0 Matter Collected 7878 | 261 155 . 338 78 . . 1224 508 110 85 47 65 303 272 83 . 55 229 106 70 326 71 . 520 88 170 30 86 189 137 . 1987 285 Remotely 154 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154 . Salvage Created 9277 | . 435 . 462 26 . . 1555 464 64 54 . 30 327 8 117 . 34 255 68 50 423 160 . 564 150 415 389 457 390 252 . 1658 470 Parts 484 | . 24 . 26 4 . . 98 20 . 3 . 3 12 2 3 . 4 23 1 4 5 21 . 25 10 20 22 22 26 11 . 77 18 Haulers Intercepted 10 | . 1 . . . . . 4 3 . . . . . . . . . . . . . . . . . . . 2 . . . . . Recyclers Shooed 12 | . . . 1 . . . 3 4 . . . . . . . . . . . . . . . 2 . . . . . 1 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 47 | . . . . . . . . . 4 5 . 10 . 4 . . 4 . . 1 4 15 . . . . . . . . . . . Prevented 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Acc Com Ac0 Combat Hostiles Destroyed 168 | . 9 . 16 3 . . 41 5 . 2 . 1 . 1 . . . 5 . 5 . 18 . 11 2 1 1 3 13 5 . 11 15 Melee 20 | . . . . . . . 8 1 . . . 1 . . . . . 1 . . . . . 3 . . . 3 3 . . . . Guns 15 | . 9 . . . . . 3 . . . . . . . . . . . . . . . . 1 1 1 . . . . . . . Cannons 41 | . . . 13 3 . . 17 4 . . . . . . . . . . . . . . . . . . . . . . . . 4 AOE 84 | . . . 3 . . . 13 . . 2 . . . 1 . . . 4 . 5 . 18 . 6 1 . 1 . 10 5 . 10 5 Classes Destroyed 24 | . 4 . 3 . . . 4 2 . . . . . 1 1 . 1 . . . . 1 . 3 . . 1 . . . . 1 2 Worker 15 | . . . 1 . . . 3 3 . . . . . . . . . 1 . . . . . . . . 5 . . 1 . 1 . Builder 10 | . . . . . . . 3 1 . . . . 2 . . . . 2 . . . . . . . . 1 . . 1 . . . Tunneler 3 | . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . Hauler 10 | . 1 . . . . . 4 3 . . . . . . . . . . . . . . . . . . . 2 . . . . . Recycler 15 | . 1 . 3 . . . 2 2 . . . . 2 . . . . . . . . . . 1 . . 1 . . 1 . 2 . Minesweeper 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Operator 14 | . . . . . . . 1 1 . . . . 1 . . . . . . . . . . . . 9 . 1 1 . . . . Drone 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Watcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . 1 . Swarmer 76 | . 2 . 9 3 . . 7 . . 1 . 1 . . . . . 4 . 5 . 16 . 5 . . . . 8 5 . 10 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Grunt 40 | . 7 . 2 . . . 23 . . 1 . . . . . . . . . . . . . 4 . . . . 3 . . . . Brawler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 16 | . . . 4 . . . 8 2 . . . . . . . . . 1 . . . . . . . 1 . . . . . . . Hunter 5 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . 1 . 1 . . . . . . Programmer 7 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 3 2 . . . . Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Cetus Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Enhanced Grunt 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Enhanced Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Programmer 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Z-EX 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Decomposer 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Samaritan 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Thief 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Fireman 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Best Kill Streak 11 | . 3 . 5 3 . . 8 2 . 2 . 1 3 1 . . 1 5 . 5 . 11 . 5 1 8 8 3 5 7 . 9 5 Combat Bots Only 11 | . 2 . 4 3 . . 6 1 . 2 . 1 . 1 . . . 4 . 5 . 11 . 5 1 1 1 3 5 5 . 8 5 Max Kills in Single Turn 9 | . 1 . 3 1 . . 3 1 . 1 . 1 1 1 1 . 1 4 1 4 . 4 . 5 1 1 9 1 3 4 . 3 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . 3 . . . 3 . . 1 . . . 1 . . . 4 . 4 . 4 . 5 1 . 1 . 3 3 . 3 2 Melee 1 | . . . . . . . 1 1 . . . 1 . . . . . 1 . . . . . 1 . . . 1 1 . . . . Uniques/NPCs Destroyed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Acc Com Ac0 Damage Taken 16565 | . 617 . 283 32 77 334 1571 819 104 775 . 79 393 94 . 43 . 142 44 178 . 258 . 611 81 . 72 227 656 730 424 1469 6452 Core 2617 | . 112 . 41 18 12 126 187 50 18 211 . 34 99 . . 43 . . . 19 . 71 . 39 . . 36 . 72 54 49 257 1069 Absorbed by Shields 5589 | . . . . . . . 124 124 . . . . 5 . . . . . . . . 81 . 62 31 . 24 52 188 164 . 331 4403 Reduced by Siege Mode 93 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93 Redirected to Shielding 700 | . . . 24 . . . . . . 73 . . 95 16 . . . 8 13 31 . 49 . . . . . . 40 . . . 351 Regen/Repaired (Parts) 607 | . . . . . . . . . . . . . . . . . . 17 . . . . . . . . . . 70 102 . 418 . Core Remaining (%) 78 | 100 . 55 . . . 50 66 . . . . 55 . . . . 83 . . . . 91 . . . . 93 . 94 96 . . . Volleys Fired 458 | . 54 . 28 3 1 . 86 19 . 2 . . . 1 . . 1 1 . 2 . 13 . 37 7 5 4 . 35 3 1 14 141 Largest 3 | . 2 . 2 2 1 . 2 2 . 1 . . . 1 . . 1 1 . 1 . 1 . 1 1 1 1 . 1 1 1 3 1 Hottest 300 | . 105 . 105 88 40 . 88 92 . 39 . . . 39 . . 39 39 . 39 . 39 . 73 39 35 35 . 39 39 300 300 130 Shots Fired 594 | . 77 . 56 6 1 . 146 38 . 2 . . . 1 . . 1 1 . 2 . 13 . 37 7 5 4 . 35 3 1 17 141 Gun 171 | . 76 . 4 . 1 . 19 . . . . . . . . . . . . . . . . 32 5 5 4 . 24 . . 1 . Cannon 335 | . . . 52 6 . . 109 37 . . . . . . . . . . . . . . . . . . . . . . 1 9 121 Launcher 86 | . 1 . . . . . 18 1 . 2 . . . 1 . . 1 1 . 2 . 13 . 3 2 . . . 11 3 . 7 20 Special 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Kinetic 311 | . 40 . 52 6 . . 128 37 . . . . . . . . . . . . . . . 10 5 5 4 . 24 . . . . Thermal 159 | . 22 . 2 . . . . . . . . . . . . . . . . . . . . 24 . . . . . . 1 10 100 Explosive 86 | . 1 . . . . . 18 1 . 2 . . . 1 . . 1 1 . 2 . 13 . 3 2 . . . 11 3 . 7 20 Electromagnetic 38 | . 14 . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Robot Hit Streak 26 | . 26 . 6 3 . . 9 7 . 3 . . . . . . . . . 4 . 7 . 12 8 4 . . 6 1 . 2 25 Robot Miss Streak 17 | . 3 . 9 5 . . 17 4 . . . . . . . . . . . . . 1 . 2 1 2 . . 1 1 . 2 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . 1 . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 121 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121 Shots Hit Robots 565 | . 58 . 48 6 . 1 148 46 1 1 . 1 7 . 4 1 1 8 3 1 11 6 . 37 5 17 3 14 18 2 . 30 87 Core Hits 513 | . 21 . 51 6 . . 136 26 . 3 . 1 4 1 3 . . 12 . 5 3 19 . 27 4 10 21 7 26 11 . 38 78 Critical Kills 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Critical Parts Destroyed 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Critical Strikes 38 | . 1 . . . . . 2 1 . . . 1 . . . . . 1 1 . 4 . . 4 . 6 1 2 4 . . 4 6 Meltdown 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Destroy 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Blast 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Corrupt 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Sever 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Impale 26 | . . . . . . . . . . . . 1 . . . . . 1 1 . 4 . . 4 . 5 1 2 4 . . 3 . Melee Attacks 326 | . . . . . . 1 33 32 3 9 . 11 25 2 11 4 13 17 3 1 11 . 8 25 . 13 6 25 26 5 . 42 . Kinetic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 69 | . . . . . . . 33 32 . . . . . . . . . . . . . . . . . . . . . 4 . . . Piercing 254 | . . . . . . . . . 3 9 . 11 25 2 11 4 13 17 3 1 11 . 8 25 . 13 6 25 26 1 . 40 . Sneak Attacks 55 | . . . . . . . 4 9 . . . 1 5 . 4 1 1 5 3 . . . . 4 . 10 . 4 . 1 . 3 . Combat Hostiles 7 | . . . . . . . . 1 . . . 1 . . . . . . . . . . . 3 . . . 2 . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Damage Inflicted 33351 | 2 634 1 868 62 . . 3945 1751 43 279 . 69 469 63 326 86 97 766 258 389 851 1549 . 2222 321 1041 1077 966 2419 1004 . 3743 8050 Guns 1706 | . 611 . 11 . . . 210 . . . . . . . . . . . . . . . . 524 210 140 . . . . . . . Cannons 8612 | . . . 735 51 . . 1608 700 . . . . . . . . . . . . . . . . . . . . . . . 500 5018 Explosions 12808 | . 23 . 88 . . . 1239 37 . 279 . . . 63 . . . 248 . 389 . 1549 . 641 111 . 932 . 1790 747 . 1640 3032 Melee 10061 | . . . . . . . 873 985 43 . . 69 469 . 326 86 97 518 258 . 851 . . 1013 . 901 145 966 629 229 . 1603 . Ramming 152 | 2 . 1 34 11 . . 15 29 . . . . . . . . . . . . . . . 32 . . . . . 28 . . . Kinetic 4316 | . 281 . 735 51 . . 1818 700 . . . . . . . . . . . . . . . 303 210 140 . . . . . 78 . Thermal 5994 | . 233 . 88 . . . . . . . . . . . . . . . . . . . . 233 . . 297 . . . . 500 4643 Explosive 11707 | . 23 . . . . . 1239 37 . 279 . . . 63 . . . 248 . 389 . 1549 . 641 111 . . . 1790 747 . 1640 2951 Electromagnetic 1199 | . 97 . 11 . . . . . . . . . . . . . . . . . . . . . . . 635 . . . . . 456 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2087 | . . . . . . . 873 985 . . . . . . . . . . . . . . . . . . . . . 229 . . . Piercing 7896 | . . . . . . . . . 43 . . 69 469 . 326 86 97 518 258 . 851 . . 1013 . 901 145 966 629 . . 1525 . Highest Corruption 13 | . . . . . . . . 6 6 6 6 . 1 . . . . 3 3 3 3 3 . . . 7 . . 2 . 1 11 13 Average Corruption 4 | . . . . . . . . 5 6 6 6 . 1 . . . . 3 3 3 3 3 . . . 3 . . 1 . 1 3 8 Corruption Purged 46 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . . 12 . . . . . 32 . Corruption Blocked 29 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 . Effects 96 | . . . . . . . . 27 5 10 . . . . . . . . 2 8 3 4 . . . 2 . . 2 . . 17 16 Message Errors 24 | . . . . . . . . 6 1 3 . . . . . . . . . 1 . . . . . 1 . . . . . 9 3 Matter Fused 26 | . . . . . . . . 11 1 3 . . . . . . . . . 4 1 1 . . . . . . . . . 1 4 Heat Flow Errors 12 | . . . . . . . . 4 1 1 . . . . . . . . 1 1 1 . . . . 1 . . . . . 1 1 Energy Discharges 11 | . . . . . . . . 3 1 . . . . . . . . . . 1 . 1 . . . . . . 1 . . 2 2 Parts Rejected 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . 1 Parts Fused 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 11 | . . . . . . . . 2 . 1 . . . . . . . . . 1 1 1 . . . . . . . . . 2 3 Data Loss (major) 4 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . 1 1 Misfires 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Overflow Damage 2677 | . . . . . . . 55 167 30 . . . 113 . 32 . 57 . 341 . 282 30 . 43 . 411 113 165 177 50 . 403 208 Projectiles 121 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121 Explosions 310 | . . . . . . . 14 . . . . . . . . . . . . . . 30 . 18 . . 18 . 93 50 . . 87 Melee 2246 | . . . . . . . 41 167 30 . . . 113 . 32 . 57 . 341 . 282 . . 25 . 411 95 165 84 . . 403 . Knockbacks 41 | . . . 10 1 . . 21 9 . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 37 | . . . 9 1 . . 21 6 . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 523 | . . . . . . . 45 . . 5 . . . 48 . . . . . . . 2 . 15 . . 97 . . 14 . 98 199 Shots 11 | . . . . . . . 1 . . 1 . . . 1 . . . . . . . 1 . . . . 1 . . . . 2 4 Rammed 23 | 1 1 . 4 2 . . 11 1 . . . . . . . . . . . . . . . 2 . . . . . 1 . . . Targets Rammed 26 | 1 1 1 5 2 . . 11 2 . . . . . . . . . . . . . . . 2 . . . . . 1 . . . Kicked 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 392 | . 270 . 20 . . . 48 238 223 294 . 211 206 . . . . . 99 250 200 6 . 11 . 241 . . 10 82 230 392 270 Average Temperature 93 | . 92 . 6 . . . 22 65 120 83 . 50 78 . . . . . 49 124 104 3 . 3 . 139 . . 10 39 124 125 135 Received Heat Transfer 2174 | . 375 . 75 . 100 18 661 145 18 129 . . 87 . . . . 18 18 48 . 12 . 72 6 . . 24 101 39 18 24 186 Effects 11 | . 2 . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . 7 . Shutdowns 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Energy Bleed 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Interference 6 | . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 3 . Siege Activations 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Total Turns 55 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 Longest Duration 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Fried 8 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . 4 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Parts Melted 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . 2 Heat Transferred 3218 | . 533 . 200 . . . . . . . . . . . . . . . . . . . . 259 . . 350 . . . . . 1876 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Acc Com Ac0 Peak Influence 2191 | . 190 . 263 70 . . 856 425 . . . . 321 . . . . 232 . . . . 606 1408 1118 638 876 1002 1192 1043 743 2191 . Initial 782 | . . . . 58 . . . 389 . . . . 9 . . . . 12 . . . . 545 296 782 447 2 459 447 664 613 475 . Average 396 | . 86 . 153 47 . . 468 289 . . . . 105 . . . . 116 . . . . 567 1004 972 215 59 776 845 828 650 1314 . Maximum Alert Level 5 | . . . 1 . . . 3 2 . . . . 1 . . . . 1 . . . . 2 4 4 2 3 3 4 3 3 5 . Low Security (%) 33 | 100 100 100 70 100 . 100 23 12 . . . . 85 . . . . 75 . . . . . . . 60 98 . . . . . . Level 1 14 | . . . 29 . . . 13 86 . . . . 14 . . . . 25 . . . . . 4 . 13 . . . . . . . Level 2 12 | . . . . . . . 34 1 . . . . . . . . . . . . . . 100 5 . 26 . 30 37 35 76 1 . Level 3 12 | . . . . . . . 28 . . . . . . . . . . . . . . . . 53 94 . . 69 46 64 23 4 . Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . 37 5 . . . 16 . . 1 . Level 5 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 41 | . 2 . . . . . 7 3 . 1 . . 6 . . . . 1 . . . . 1 5 . . 2 4 3 2 . 4 . Investigation 15 | . 1 . . . . . 4 1 . . . . 5 . . . . . . . . . 1 . . . . 1 1 1 . . . Extermination 7 | . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . 1 1 . . 1 . Reinforcement 9 | . 1 . . . . . 3 . . . . . . . . . . . . . . . . . . . 2 1 1 . . 1 . Assault 9 | . . . . . . . . . . 1 . . . . . . . . . . . . . 5 . . . 1 . . . 2 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Acc Com Ac0 Distress Signals 39 | . . . 6 . . . 9 1 . . . . 2 . . . . . . . . . . 2 1 . 1 3 2 . . 12 . Communications Jammed 19 | . . . . . . . . . . . . . . . . . . . . . . . . 19 . . . . . . . . . Distress Signals 19 | . . . . . . . . . . . . . . . . . . . . . . . . 19 . . . . . . . . . Times Spotted 521 | . 15 . 32 3 6 4 61 21 15 28 . 7 19 6 . 4 1 5 2 9 . 23 1 53 7 6 9 25 26 27 8 50 48 Peak Tracking Total 18 | . 3 . 5 2 8 4 7 7 7 10 . 3 14 4 . 4 1 4 1 5 . 7 1 11 5 2 4 9 10 18 5 11 7 Tactical Retreats 54 | . 4 . 1 . . . . 5 5 8 . 1 7 1 . . 1 . 2 1 . 2 . 5 . . 1 4 2 2 . 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Acc Com Ac0 Traps Triggered 20 | . . . . . . . 3 2 . . . . 5 . . . . 3 . . . . . 4 . . . . 1 1 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 8 | . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . . . . 2 . 3 . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Acc Com Ac0 Machines Disabled 41 | . . . . . 1 . 2 3 . . . . 1 . . . . . . . . . . 3 . 1 14 . 9 . 2 3 2 Max in Single Turn 14 | . . . . . 1 . 1 1 . . . . 1 . . . . . . . . . . . . 1 14 . 1 . 2 1 1 Garrison Access 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Network Hub 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Acc Com Ac0 Machines Accessed 68 | . 4 . 4 . 2 . 9 11 1 1 . 1 4 2 . 4 . 3 1 1 4 . 1 6 1 . . 3 1 1 . 3 . Terminals 34 | . 4 . 3 . . . 9 6 1 . . 1 . . . . . . . . . . . 6 1 . . . . . . 3 . Fabricators 10 | . . . . . . . . 3 . . . . 4 . . . . 1 . . . . 1 . . . . 1 . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Recycling Units 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . Garrison Access 3 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Total Hacks 193 | . 12 . 9 . 2 . 20 33 3 1 . 4 11 8 . 25 . 14 1 1 13 . 2 13 1 . . 7 3 5 . 5 . Successful 110 | . 3 . 4 . 2 . . 14 3 1 . 4 4 8 . 25 . 3 1 1 13 . 2 6 1 . . 5 2 5 . 3 . Failed 83 | . 9 . 5 . . . 20 19 . . . . 7 . . . . 11 . . . . . 7 . . . 2 1 . . 2 . Catastrophic 20 | . . . . . . . 6 6 . . . . 1 . . . . 4 . . . . . . . . . 1 1 . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 179 | . 10 . 5 . 1 . 20 25 . . . . 31 . . . . 6 . . . . 7 16 1 . 16 15 15 6 5 . . Terminals 82 | . 12 . 6 . . . 20 18 3 . . 4 . . . . . . . . . . . 13 1 . . . . . . 5 . Fabricators 30 | . . . . . . . . 8 . . . . 11 . . . . 5 . . . . 2 . . . . 4 . . . . . Repair Stations 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Recycling Units 8 | . . . 3 . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 5 . . . Garrison Access 9 | . . . . . . . . 2 . . . . . . . . . 6 . . . . . . . . . 1 . . . . . Terminal Hacks 77 | . 3 . 2 . 2 . . 4 3 1 . 4 . 8 . 25 . . 1 1 13 . . 6 1 . . . . . . 3 . Record 31 | . . . . . 1 . . . 3 . . 4 . 7 . 11 . . . . 5 . . . . . . . . . . . . Part Schematic 14 | . . . . . . . . . . . . . . . . 10 . . . . 4 . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Robot Analysis 3 | . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Open Door 12 | . . . . . . . . . . 1 . . . 1 . . . . 1 1 . . . 6 1 . . . . . . 1 . Branch Access Points 3 | . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricator Hacks 7 | . . . . . . . . 1 . . . . 3 . . . . . . . . . 1 . . . . 2 . . . . . Load Schematic 4 | . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . 1 . . . . . Build 3 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Scan Component 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Repair 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Process 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 5 . . . Insert Component 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 3 . . . Analyze 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Garrison Access Hacks 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Seal Access 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Unauthorized Hacks 13 | . . . 1 . . . . 8 . . . . 1 . . . . . . . . . 1 . . . . 2 . . . . . Terminals 6 | . . . 1 . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . Track 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 5 | . . . 1 . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . 2 . . . . . Prioritize 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Fabnet 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . Recompile 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Reject 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 43 | . 4 . 4 . . . 9 10 1 . . 1 4 . . . . 2 . . . . . 5 . . . 1 1 1 . . . Full Trace Events 7 | . 1 . . . . . 2 . 1 . . . 3 . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 38 | . . . . . . . . . . . . . 23 . . 10 . . . . 4 . . . . . . . . 1 . . . Parts Built 4 | . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Authchips 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Time 218 | . . . . . . . . 117 . . . . 76 . . . . . . . . . . . . . . 25 . . . . . Total Part Build Rating 24 | . . . . . . . . 14 . . . . 5 . . . . . . . . . . . . . . 5 . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Time 40 | . . . . . . . . . . . . . . . . . . 40 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 239 | . . . 239 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 8 | . . . . . . 1 . . . . . 1 1 . . . . . . . . . . . . . . . . . . 5 . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 8 | . . . . . . 1 . . . . . 1 1 . . . . . . . . . . . . . . . . . . 5 . Robot Hacks Applied 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . parse_system 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . 3 3 3 3 3 1 1 1 1 1 . . . . . . . . 3 1 1 1 Autooverrided 7 | . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . 5 . Robots Rewired 14 | . . . . . . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . Allies Hacked 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . 2 . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Acc Com Ac0 Total Allies 119 | . . . . 1 . . . . . . 4 1 4 . . . . . . . . . . 33 3 . 8 5 . 1 1 58 . Largest Group 38 | . . . . 1 . . . . . . 4 5 3 . . . . . . . . . . 14 7 6 11 8 . 1 1 38 7 Highest-Rated Group 3445 | . . . . 31 . . . . . . 152 164 84 . . . . . . . . . . 710 609 513 1008 774 . 28 269 3445 829 Highest-Rated Ally 269 | . . . . 31 . . . . . . 40 40 29 . . . . . . . . . . 159 159 153 103 103 . 28 269 269 228 Zionite Dispatches 15 | . . . . . . . . . . . . . 1 . . . . . . . . . . 7 . . 3 2 . 1 1 . . Heavy 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 1 . . . . . Light 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 1 . . . . . Fire 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hover Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Total Orders 10 | . . . . . . . . . . . . . . . . . . . . . . 1 . 6 . . . . . . . . 3 STAY 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . DROP 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . EXPLORE 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 RETURN 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Ally Attacks 734 | . . . . . . . . . . . . 31 8 . . . . . . . . . . 179 26 19 34 37 . . 1 316 83 Total Damage 42218 | . . . . . . . . . . . . 672 151 . . . . . . . . . . 7811 1641 1408 1650 2203 . . 168 20560 5954 Kills 144 | . . . . . . . . . . . . 9 1 . . . . . . . . . . 35 8 3 8 8 . . . 60 12 Allies Corrupted 13 | . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . 1 . . . 8 . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Acc Com Ac0 Robot Analysis Total 134 | . 2 . . . . . . 1 . . . . . . . 131 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 16 | . . 1 . 1 . . . . 2 2 1 2 . 2 . . 1 . 1 3 . . . . . . . . . . . . . Drone Launches 6 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 5 Drone Recoveries 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 Zionite Intel Received 18 | . . . . . . . . . . . . . 7 . . . . 1 . . . . 1 . . . 2 2 4 1 . . . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Branch Access 3 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . Emergency Access 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Component Schematics 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Active Terminals 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Active Garrisons 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Acc Com Ac0 Turns Passed 23877 | 83 820 109 1418 969 802 105 2688 1771 180 297 546 423 392 179 133 52 185 336 167 392 115 339 132 1000 249 3045 215 561 399 182 132 4830 631 Spaces Moved 20035 | 48 341 55 548 420 355 49 1173 1237 523 763 1016 571 1081 261 369 112 342 411 522 758 179 570 313 969 177 414 393 445 574 335 231 4174 306 Core 109 | 6 . . . . . 9 17 . . . . . . . . . . . . . . . . . . . . . . . . 77 . Treads 2905 | 42 252 . 408 420 355 40 770 576 . . . . . . . . . . . . . . . . . . . . . . . 10 32 Legs 1776 | . 89 55 140 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1251 241 Wheels 386 | . . . . . . . 386 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 7421 | . . . . . . . . . . . . . . . . . . 73 . . 91 570 313 969 177 414 393 445 574 335 231 2836 . Flight 7438 | . . . . . . . . 661 523 763 1016 571 1081 261 369 112 342 338 522 758 88 . . . . . . . . . . . 33 Fastest Speed 17 | 50 160 190 190 225 225 50 50 25 25 25 34 22 22 28 28 28 28 28 29 29 30 30 30 25 100 38 38 17 34 42 42 35 32 Average Speed 76 | 146 180 190 233 225 225 192 189 120 28 30 34 25 26 29 28 28 28 48 29 47 31 36 30 50 100 64 38 33 38 44 48 73 120 Slowest Speed 900 | 160 240 190 540 225 225 225 900 242 31 37 37 34 32 32 28 28 28 280 29 108 35 92 30 100 100 100 38 38 46 46 121 250 240 Overloaded Moves 10 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . 5 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 16 | . . . . . . . . 5 2 2 . . 5 . . 1 . . . . . . . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 53 | 4 63 19 62 80 69 17 91 40 69 85 84 55 27 59 57 82 55 12 83 87 60 75 11 77 59 89 36 18 75 13 8 72 24 Regions Visited 33 Branch Regions 23 Pre-discovered Areas 34 | . . . . . 1 . . . . . 2 . . 1 . 23 . . . . 3 . . . . . . . 4 . . . . Known Exits Taken 15 | . 1 . 1 . . . . 1 . . . 1 1 1 1 . 1 1 1 . . 1 . . . . 1 . 1 1 1 . . Unknown Exits Taken 18 | 1 . 1 . 1 1 1 1 . 1 1 1 . . . . 1 . . . 1 1 . 1 1 1 1 . 1 . . . 1 . Scrap Searched 22 | . . . . 2 . . . . 2 3 3 1 . 4 1 . 1 . 1 2 . 2 . . . . . . . . . . . Spaces Dug 334 | . . . . . . . 8 10 2 25 . 8 12 20 5 . 29 17 . 14 . 26 8 18 19 . 5 7 2 10 22 28 39 Terrain Destroyed 1524 | . 6 . 2 . . . 121 25 2 40 . 8 12 20 5 . 29 17 . 25 . 198 8 79 38 5 187 7 96 30 22 144 398 Melee 96 | . . . . . . . . 10 2 6 . 8 12 . 5 . 12 9 . 1 . . 8 . . . 3 7 2 3 . 8 . Projectile 95 | . . . . . . . . 3 . . . . . . . . . . . . . . . 18 2 5 5 . 1 . 22 14 25 AOE 1333 | . 6 . 2 . . . 121 12 . 34 . . . 20 . . 17 8 . 24 . 198 . 61 36 . 179 . 93 27 . 122 373 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Acc Com Ac0 Total 27564 | 57 472 59 638 436 358 60 1425 1425 547 814 1212 827 1153 357 378 122 403 510 530 784 212 689 334 1390 242 3161 444 814 682 356 251 5868 554 Wait 5708 | . 48 4 10 12 2 5 54 65 19 34 190 236 11 87 . 5 37 51 1 6 2 97 . 137 51 2703 37 322 5 8 13 1420 36 Move 19973 | 47 340 54 547 419 354 48 1172 1226 518 758 1015 570 1071 260 368 109 341 410 521 757 178 569 312 969 176 413 392 444 573 335 230 4173 304 Hop 15 | . . . . . . . . 5 2 2 . . 4 . . 1 . . . . . . . . . . . . . . . . 1 Pick Up 188 | . 14 . 18 . . . 27 16 1 2 1 2 2 1 . . . 2 . 5 9 4 5 7 2 2 . 6 14 2 . 30 16 Fast Attach 188 | 7 6 . 8 . . . 13 18 1 1 3 4 12 3 1 . . 6 1 2 4 1 2 12 1 10 1 2 4 1 2 52 10 Attach 86 | . 1 . . . . . 6 2 . 2 1 1 1 2 . 1 1 1 1 3 1 3 3 3 2 1 . 3 2 1 1 30 13 Detach 33 | 1 . . . . . . . 1 . . . . . . . 1 1 . 1 . . 1 . 4 . . . . 1 . 4 15 3 Swap 98 | 1 4 . 2 . 1 1 11 9 1 3 . 2 . 1 . 1 1 4 . 2 2 . 1 8 1 4 2 6 2 1 . 22 5 Drop 263 | . 4 . 20 . . 5 12 30 2 1 2 3 8 1 . . . 5 2 6 5 1 3 19 2 10 2 6 20 1 . 68 25 Fire 458 | . 54 . 28 3 1 . 86 19 . 2 . . . 1 . . 1 1 . 2 . 13 . 37 7 5 4 . 35 3 1 14 141 Melee 319 | . . . . . . 1 33 32 3 9 . 9 24 1 9 4 13 17 3 1 11 . 8 25 . 13 6 25 26 4 . 42 . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Kick 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 22 | 1 1 . 5 2 . . 11 2 . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 78 | . . . . . . . . . . . . . 20 . . . . 13 . . . . . 45 . . . . . . . . . Rewire 125 | . . . . . . . . . . . . . . . . . . . . . . . . 123 . . . . . . . 2 . Trap 8 | . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 4 exits: *Fac x2 / [*Sto x2]) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: Res x4 / *Ext) -4/Extension (discovered 2 exits: *Res / *Cet) -4/Cetus -4/Archives (discovered 3 exits: *Res / *Hub x2) -4/Hub_04(d) -3/Research -3/Quarantine -2/Research (discovered 3 exits: *Acc / Tes x2) -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 History --------- Turn | Location | Event 22 | -11/Junkyard | Discovered new exit (range 15) 84 | -11/Junkyard | Entered Materials 317 | -10/Materials | Build established: Mutant 444 | -10/Materials | Identified exit to Mines 859 | -10/Materials | Build established: Scavenger-Mutant 904 | -10/Materials | Entered Mines 983 | -10/Mines | Learned Materials stockpile data 984 | -10/Mines | Discovered new exit (range 10) 1013 | -10/Mines | Entered Materials 1013 | -9/Materials | Evolved 2 slots: Utility x2 1429 | -9/Materials | Build established: Mutant 1963 | -9/Materials | Discovered new exit (range 15) 2200 | -9/Materials | Discovered new exit (range 10) 2249 | -9/Materials | Identified exit to Mines 2431 | -9/Materials | Entered Mines 2548 | -9/Mines | Discovered new exit (range 5) 2765 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2906 | -9/Mines | Escorted by a lone wolf Derelict 3379 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3379 | -9/Mines | Discovered new exit (range 5) 3400 | -9/Mines | Entered Exiles 3400 | -9/Exiles | Accompanied by 1 ally 3457 | -9/Exiles | Met 8R-AWN 3495 | -9/Exiles | Met EX-HEX 3592 | -9/Exiles | Met EX-DEC 3628 | -9/Exiles | Learned location of Zion (-7) 3666 | -9/Exiles | Met EX-BIN 3697 | -9/Exiles | Aligned with FarCom system 3700 | -9/Exiles | Given EX-Vault access code 3751 | -9/Exiles | Opened EX-Vault 3940 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4089 | -9/Exiles | Discovered new exit (range 14) 4150 | -9/Exiles | Attacked by the Exiles 4202 | -9/Exiles | Entered Mines 4290 | -8/Mines | CL-ANK came to Exiles' defense 4306 | -8/Mines | Discovered new exit (range 3) 4307 | -8/Mines | Entered Materials 4307 | -8/Materials | Evolved 2 slots: Propulsion x2 4460 | -8/Materials | Discovered new exit (range 7) 5121 | -8/Materials | Discovered new exit (range 12) 5143 | -8/Materials | Discovered new exit (range 16) 5334 | -8/Materials | Lost 3 parts (1p1n1u) 5506 | -8/Materials | Discovered new exit (range 16) 5855 | -8/Materials | Build established: Scavenger-Mutant 6995 | -8/Materials | Entered Factory 6995 | -7/Factory | Evolved 2 slots: Propulsion x2 8173 | -7/Factory | Build established: Hacker-Mutant 8198 | -7/Factory | Identified exit to Lower Caves 8684 | -7/Factory | Discovered new exit (range 14) 8693 | -7/Factory | Fabricated Impulse Thruster? 8766 | -7/Factory | Entered Lower Caves 8778 | -7/Lower Caves | Spotted B-75 Beast 8817 | -7/Lower Caves | Learned 8 Factory zone layouts 8834 | -7/Lower Caves | Learned location of 1 exit from Factory 8843 | -7/Lower Caves | Encountered a Warlord checkpoint 8901 | -7/Lower Caves | Discovered new exit (range 11) 8945 | -7/Lower Caves | Attracted the attention of an 0b10 base 8946 | -7/Lower Caves | Entered another Lower Caves area 8951 | -7/Lower Caves | Discovered new exit (range 12) 8973 | -7/Lower Caves | Learned 4 Factory zone layouts 8982 | -7/Lower Caves | Spotted B-75 Beast 9014 | -7/Lower Caves | Build established: Sprinter 9096 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9122 | -7/Lower Caves | Learned location of 1 exit from Factory 9147 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9198 | -7/Lower Caves | Lost 5 parts (1p3n1w) 9240 | -7/Lower Caves | Discovered new exit (range 3) 9243 | -7/Lower Caves | Entered Zion 9256 | -7/Zion | System corruption cleaned by Quarantine Array 9266 | -7/Zion | Given the Hacking Drone Bay 9321 | -7/Zion | Learned location of Warlord (-4) 9437 | -7/Zion | Found CR-A16's Pointy Stick 9525 | -7/Zion | Imprinted 9527 | -7/Zion | Declared Zion's savior 9595 | -7/Zion | Discovered new exit (range 15) 9789 | -7/Zion | Entered Proximity Caves 9789 | -6/Proximity Caves | Accompanied by 4 allies 9849 | -6/Proximity Caves | Build established: Mutant 9920 | -6/Proximity Caves | Spotted B-75 Beast 10004 | -6/Proximity Caves | Learned Factory terminal intel 10044 | -6/Proximity Caves | Attracted the attention of an 0b10 base 10062 | -6/Proximity Caves | Identified exit to Factory 10062 | -6/Proximity Caves | Learned location of 2 exits from Lower Caves 10062 | -6/Proximity Caves | Learned location of 2 exits from Upper Caves 10187 | -6/Proximity Caves | Learned Factory security intel 10212 | -6/Proximity Caves | Entered Factory 10212 | -6/Factory | Evolved 2 slots: Utility x2 10213 | -6/Factory | Identified exit to Factory 10214 | -6/Factory | Identified exit to Lower Caves 10217 | -6/Factory | Loaded intel: 26 terminal locations 10239 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 10243 | -6/Factory | Retrieved Zion intel report: Component Schematics 10303 | -6/Factory | Retrieved Zion intel report: Active Garrisons 10304 | -6/Factory | Zion Fire squad teleported in 10357 | -6/Factory | Retrieved Zion intel report: Emergency Access 10360 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 10368 | -6/Factory | Retrieved Zion intel report: Active Terminals 10374 | -6/Factory | Retrieved Zion intel report: Branch Access 10501 | -6/Factory | Fabricated Biomechanical Wings? 10604 | -6/Factory | Entered Lower Caves 10605 | -6/Lower Caves | Identified exit to Lower Caves 10661 | -6/Lower Caves | Learned Factory terminal intel 10671 | -6/Lower Caves | Lost 3 parts (3u) 10678 | -6/Lower Caves | Learned location of Extension (-4) 10678 | -6/Lower Caves | Learned location of 1 exit from Factory 10678 | -6/Lower Caves | Learned Extension emergency access door positions 10678 | -6/Lower Caves | Learned Research garrison access intel 10783 | -6/Lower Caves | Entered another Lower Caves area 10784 | -6/Lower Caves | Identified exit to Data Miner 10790 | -6/Lower Caves | Discovered exit to Factory (range 4) 10802 | -6/Lower Caves | Spotted B-75 Beast 10841 | -6/Lower Caves | Encountered a Warlord checkpoint 10916 | -6/Lower Caves | Entered Data Miner 10916 | -6/Data Miner | Discovered new exit (range 6) 10921 | -6/Data Miner | Met Data Miner 10928 | -6/Data Miner | Learned location of Section 7 (-2) 10928 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10932 | -6/Data Miner | Received God Mode back door access code from Data Miner 10946 | -6/Data Miner | Interfaced with the Data Conduit 10968 | -6/Data Miner | Entered Proximity Caves 11078 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11115 | -5/Proximity Caves | Learned Factory stockpile data 11148 | -5/Proximity Caves | Discovered exit to Factory (range 13) 11153 | -5/Proximity Caves | Entered Factory 11153 | -5/Factory | Evolved 2 slots: Utility x2 11154 | -5/Factory | Identified exit to Factory 11156 | -5/Factory | Loaded intel: 299 machine locations 11157 | -5/Factory | Loaded intel: 26 terminal locations 11350 | -5/Factory | Retrieved Zion intel report: Branch Access 11350 | -5/Factory | Identified exit to Upper Caves 11456 | -5/Factory | Repaired Biomechanical Wings 11489 | -5/Factory | Entered Upper Caves 11490 | -5/Upper Caves | Identified exit to Upper Caves 11524 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11656 | -5/Upper Caves | Entered another Upper Caves area 11779 | -5/Upper Caves | Learned Factory stockpile data 11799 | -5/Upper Caves | Learned Factory garrison access intel 11885 | -5/Upper Caves | Spotted B-75 Beast 12017 | -5/Upper Caves | Learned Factory stockpile data 12042 | -5/Upper Caves | Discovered new exit (range 13) 12043 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12048 | -5/Upper Caves | Entered Zhirov 12048 | -5/Zhirov | Discovered new exit (range 3) 12054 | -5/Zhirov | Met Zhirov 12063 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12068 | -5/Zhirov | Found Alien Artifact 12068 | -5/Zhirov | Identified Integrated Reactor 12068 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 12151 | -5/Zhirov | Found Alien Artifact 12163 | -5/Zhirov | Entered Proximity Caves 12282 | -4/Proximity Caves | Spotter reported a threat 12382 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12390 | -4/Proximity Caves | Spotter reported a threat 12410 | -4/Proximity Caves | Spotted B-86 Titan 12498 | -4/Proximity Caves | Discovered exit to Factory (range 12) 12502 | -4/Proximity Caves | Entered Factory 12502 | -4/Factory | Evolved 2 slots: Utility x2 12503 | -4/Factory | Destroyed 11 combat bots 12504 | -4/Factory | Loaded intel: 302 machine locations 12505 | -4/Factory | Loaded intel: 4 garrison access locations 12563 | -4/Factory | Spotted B-86 Titan 12605 | -4/Factory | Retrieved Zion intel report: Main Access 12605 | -4/Factory | Identified exit to Research 12631 | -4/Factory | Discovered new exit (range 12) 12634 | -4/Factory | Entered Extension 12636 | -4/Extension | Loaded intel: 37 machine locations 12665 | -4/Extension | Zion Light squad teleported in 12670 | -4/Extension | Zion Hover Resupply teleported in 12703 | -4/Extension | Zion Hover Resupply teleported in 12796 | -4/Extension | Found Prototype Protection 12796 | -4/Extension | Identified Zio. Weapon Casing 12821 | -4/Extension | Found Zio. Weapon Casing 12884 | -4/Extension | First assault squad dispatched 12979 | -4/Extension | Rescued a captive Derelict 12979 | -4/Extension | Rescued a captive Derelict 13068 | -4/Extension | Zion Heavy squad teleported in 13071 | -4/Extension | Rescued a captive Derelict 13140 | -4/Extension | Spotted B-86 Titan 13150 | -4/Extension | Spotted B-86 Titan 13152 | -4/Extension | Revealed the true nature of CR-A16's Pointy Stick 13155 | -4/Extension | Allies destroyed B-86 Titan 13157 | -4/Extension | Destroyed B-86 Titan 13177 | -4/Extension | Zion Hacking Resupply teleported in 13185 | -4/Extension | Zion Offense Resupply teleported in 13337 | -4/Extension | Rescued a captive Derelict 13338 | -4/Extension | Rescued a captive Derelict 13352 | -4/Extension | Rescued a captive Derelict 13518 | -4/Extension | Build established: Scavenger-Mutant 13524 | -4/Extension | Zion Heavy squad teleported in 13530 | -4/Extension | Rescued a captive Derelict 13550 | -4/Extension | Rescued A7 13611 | -4/Extension | Discovered exit to Research (range 10) 13612 | -4/Extension | Discovered new exit (range 6) 13634 | -4/Extension | Entered Cetus 13634 | -4/Cetus | Accompanied by 7 allies (A7) 13635 | -4/Cetus | Loaded intel: 24 machine locations 13639 | -4/Cetus | Acquired a Cetus Manufacturing Module code from A7 13644 | -4/Cetus | Spotted Cetus Guard 13644 | -4/Cetus | Spotted Cetus Guard 13651 | -4/Cetus | Allies destroyed Cetus Guard 13652 | -4/Cetus | Spotted Cetus Guard 13652 | -4/Cetus | Destroyed Cetus Guard 13656 | -4/Cetus | Spotted Cetus Guard 13664 | -4/Cetus | Allies destroyed Cetus Guard 13667 | -4/Cetus | Allies destroyed Cetus Guard 13741 | -4/Cetus | Escorted A7 to Cetus Mainframe 13754 | -4/Cetus | Started Cetus Manufacturing Module 13779 | -4/Cetus | Manufactured an Enhanced Grunt 13779 | -4/Cetus | Discovered new exit (range 16) 13804 | -4/Cetus | Manufactured an Enhanced Grunt 13829 | -4/Cetus | Manufactured an Enhanced Grunt 13835 | -4/Cetus | Cetus Manufacturing Module disabled 13883 | -4/Cetus | Entered Archives 13883 | -4/Archives | Accompanied by 6 allies (A7) 13884 | -4/Archives | Loaded intel: 8 machine locations 13888 | -4/Archives | Received a hacking code to weaken MAIN.C 13944 | -4/Archives | Discovered exit to Research (range 14) 13970 | -4/Archives | Discovered new exit (range 13) 14034 | -4/Archives | Discovered new exit (range 16) 14311 | -4/Archives | Unable to access archive contents 16928 | -4/Archives | Entered Hub_04(d) 16928 | -4/Hub_04(d) | Accompanied by 3 allies 16929 | -4/Hub_04(d) | Loaded intel: 118 machine locations 16933 | -4/Hub_04(d) | Zion Light squad teleported in 16945 | -4/Hub_04(d) | Zion Heavy squad teleported in 16953 | -4/Hub_04(d) | Zion Light squad teleported in 16980 | -4/Hub_04(d) | Retrieved Zion intel report: Guard Positions 16983 | -4/Hub_04(d) | Retrieved Zion intel report: Emergency Access 17117 | -4/Hub_04(d) | Discovered exit to Research (range 14) 17141 | -4/Hub_04(d) | Network Hub disabled 17143 | -4/Hub_04(d) | Entered Research 17143 | -3/Research | Accompanied by 5 allies 17143 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 17144 | -3/Research | Loaded intel: 109 machine locations 17145 | -3/Research | Loaded intel: 4 garrison access locations 17187 | -3/Research | Found Quantum Capacitor 17194 | -3/Research | Retrieved Zion intel report: Guard Positions 17198 | -3/Research | Retrieved Zion intel report: Trap Installations 17199 | -3/Research | Zion Light squad teleported in 17276 | -3/Research | Identified Transdimensional Reconstructor 17348 | -3/Research | Zion Heavy squad teleported in 17358 | -3/Research | Fabricated Lgt. Regenerative Plating? 17408 | -3/Research | Discovered new exit (range 10) 17672 | -3/Research | First assault squad dispatched 17704 | -3/Research | Entered Quarantine 17705 | -3/Quarantine | Loaded intel: 86 machine locations 17712 | -3/Quarantine | Found Alien Slashing Weapon 17800 | -3/Quarantine | Cryocooling Duct disabled 17815 | -3/Quarantine | Ambient heat levels rising (+20) 17815 | -3/Quarantine | Non-combat units ordered to evacuate 17824 | -3/Quarantine | Found Alien Artifact 17839 | -3/Quarantine | Found Alien Impact Weapon 17853 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 17867 | -3/Quarantine | Found Alien Energy Cannon 17918 | -3/Quarantine | Found Alien Artifact 17922 | -3/Quarantine | Found Alien Artifact 17937 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 17951 | -3/Quarantine | Identified Dimensional Node Initializer (x2) 17951 | -3/Quarantine | Identified Sigix Broadsword 17953 | -3/Quarantine | Found Antimissile System 17985 | -3/Quarantine | Found Alien Artifact 18065 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 18082 | -3/Quarantine | Discovered new exit (range 15) 18085 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 18091 | -3/Quarantine | Found Alien Artifact 18102 | -3/Quarantine | Identified exit to Research 18103 | -3/Quarantine | Entered Research 18103 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 18104 | -2/Research | Loaded intel: 124 machine locations 18146 | -2/Research | Identified Core Reset Matrix 18146 | -2/Research | Identified Subatomic Replicator 18148 | -2/Research | Spotted B-90 Cyclops 18252 | -2/Research | Found Fusion Bomb Launcher 18266 | -2/Research | Intercept squad dispatched 18268 | -2/Research | Retrieved Zion intel report: Branch Access 18268 | -2/Research | Identified exit to Testing 18269 | -2/Research | Zion Trap Resupply teleported in 18276 | -2/Research | Discovered new exit (range 17) 18283 | -2/Research | Identified exit to Access 18285 | -2/Research | Entered Access 18285 | -1/Access | Evolved 2 slots: Power x1, Utility x1 18286 | -1/Access | Loaded intel: 104 machine locations 18368 | -1/Access | Zion Experimental squad teleported in 18385 | -1/Access | Identified Core Cannon 18395 | -1/Access | Lost 3 parts (1p2n) 18405 | -1/Access | Discovered new exit (range 5) 18407 | -1/Access | Identified exit to Command 18417 | -1/Access | Entered Command 18417 | -1/Command | Accompanied by 1 ally 18418 | -1/Command | Loaded intel: 58 machine locations 18499 | -1/Command | Used Subatomic Replicator to create Alien Artifact 18530 | -1/Command | Destroyed 8 combat bots 18598 | -1/Command | Identified Core Stripper 18598 | -1/Command | Identified Supercharged TR 18598 | -1/Command | Used Core Reset Matrix 18604 | -1/Command | Disengaged cave seal 18604 | -1/Command | Zionites emerged from the dark tunnel 18667 | -1/Command | First assault squad dispatched 18719 | -1/Command | Disengaged cave seal 18806 | -1/Command | Spotted B-99 Colossus 18826 | -1/Command | Destroyed B-99 Colossus 18854 | -1/Command | Lost 5 parts (1p2n1u1w) 18952 | -1/Command | Spotted M Guard 18952 | -1/Command | Spotted M Guard 18952 | -1/Command | Spotted Combat Programmer 18967 | -1/Command | Spotted Combat Programmer 18979 | -1/Command | Allies destroyed Combat Programmer 18983 | -1/Command | Allies destroyed M Guard 18987 | -1/Command | Allies destroyed Combat Programmer 18989 | -1/Command | Allies destroyed M Guard 18989 | -1/Command | All MAIN.C guards destroyed 18995 | -1/Command | Found Prototype Processor 18995 | -1/Command | Identified Exp. Targeting Computer 18997 | -1/Command | Found Prototype Device 18997 | -1/Command | Identified Thermal Barrier 19003 | -1/Command | Found Prototype Device 19003 | -1/Command | Identified AEGIS Remote Shield 19006 | -1/Command | Found Prototype Reactor 19006 | -1/Command | Identified Zero-point Reactor 19010 | -1/Command | Found Prototype Protection 19010 | -1/Command | Identified Hvy. Regenerative Plating 19029 | -1/Command | Found Prototype Launcher 19029 | -1/Command | Identified Adv. Micro-nuke Launcher 19033 | -1/Command | Found Prototype Energy Cannon 19033 | -1/Command | Identified Cld. Nova Cannon 19058 | -1/Command | Met MAIN.C 19061 | -1/Command | 0b10 Conduit disabled 19078 | -1/Command | Allies destroyed MAIN.C Shell 19078 | -1/Command | MAIN.C activated Command garrisons 19087 | -1/Command | Allies destroyed MAIN.C 19087 | -1/Command | Discovered new exit (range 39) 19087 | -1/Command | Discovered new exit (range 90) 19087 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 20184 | -1/Command | Found Exp. System Purifier 20435 | -1/Command | Found Zero-point Reactor 20437 | -1/Command | Found Zero-point Reactor 20987 | -1/Command | Found Exp. Core Analyzer 21203 | -1/Command | Found Prototype Protection 21203 | -1/Command | Identified Zio. Weapon Casing 21205 | -1/Command | Found Zio. Weapon Casing 21212 | -1/Command | Found Prototype Protection 21212 | -1/Command | Identified Zio. Shade Armor 21222 | -1/Command | Found Prototype Protection 21222 | -1/Command | Identified Zio. Shade Carapace 21226 | -1/Command | Found Zio. Shade Armor 21540 | -1/Command | Found Null Cannon 21574 | -1/Command | Found Exp. Phase Shifter 22402 | -1/Command | Found Quantum Capacitor 22412 | -1/Command | System corruption reached 10% 22826 | -1/Command | Found Hpw. Disruptor Cannon 22921 | -1/Command | Build established: Scavenger-Tank 23230 | -1/Command | Warped through subspace to slip node 23230 | -1/Command | Discovered new exit (range 4) 23247 | -1/Command | Entered Access_0 23247 | -1/Access_0 | Accompanied by 9 allies 23248 | -1/Access_0 | Sensed 2 artifacts in vicinity 23249 | -1/Access_0 | Met Architect 23250 | -1/Access_0 | Architect warped through subspace 23252 | -1/Access_0 | Allies destroyed A8 23264 | -1/Access_0 | Spotted Enhanced Programmer 23268 | -1/Access_0 | Allies destroyed Enhanced Programmer 23295 | -1/Access_0 | Architect warped through subspace 23333 | -1/Access_0 | Architect warped through subspace 23380 | -1/Access_0 | Architect warped through subspace 23382 | -1/Access_0 | Spotted Enhanced Programmer 23382 | -1/Access_0 | Destroyed Enhanced Programmer 23412 | -1/Access_0 | Architect warped through subspace 23426 | -1/Access_0 | Spotted Enhanced Programmer 23442 | -1/Access_0 | Allies destroyed Enhanced Programmer 23446 | -1/Access_0 | Architect warped through subspace 23477 | -1/Access_0 | Architect warped through subspace 23484 | -1/Access_0 | Spotted Enhanced Programmer 23504 | -1/Access_0 | Spotted Enhanced Programmer 23505 | -1/Access_0 | Destroyed Enhanced Programmer 23510 | -1/Access_0 | A6 warped into view 23520 | -1/Access_0 | Architect warped through subspace 23522 | -1/Access_0 | Destroyed Enhanced Programmer 23526 | -1/Access_0 | Destroyed A6 23535 | -1/Access_0 | Build established: Scavenger-Mutant 23537 | -1/Access_0 | Architect warped through subspace 23543 | -1/Access_0 | Lost 3 parts (3u) 23562 | -1/Access_0 | Core integrity fell below 50% 23565 | -1/Access_0 | Spotted Enhanced Programmer 23630 | -1/Access_0 | Destroyed Enhanced Programmer 23633 | -1/Access_0 | Architect warped through subspace 23658 | -1/Access_0 | Lost 4 parts (4u) 23664 | -1/Access_0 | Spotted Enhanced Programmer 23677 | -1/Access_0 | Destroyed Enhanced Programmer 23698 | -1/Access_0 | Subspace Access Node disabled 23723 | -1/Access_0 | Architect warped through subspace 23738 | -1/Access_0 | Lost 3 parts (3u) 23816 | -1/Access_0 | Architect warped through subspace 23844 | -1/Access_0 | Lost 4 parts (2n2u) 23852 | -1/Access_0 | Core integrity fell below 20% 23868 | -1/Access_0 | Spotted Enhanced Programmer 23878 | -1/Access_0 | Destroyed by Architect with Modified Sigix Sheargun Last Messages --------------- 23861_ Quantum Shear penetrates Wall. 23861_ Adv. Micro-nuke Launcher destroyed. 23863_ Dropped Zero-point Reactor. 23863_ Dropped AEGIS Remote Shield. 23864_ Dropped Zero-point Reactor. 23864_ Quantum Shear penetrates Wall. 23866_ Quantum Shear penetrates Earth. 23869_ Penetrated by Quantum Shear. 23869_ Acquired 18 matter. 23870_ The unstable cave ceiling collapses. 23870_ Dropped Centrium Leg. 23870_ Dropped Hdn. Centrium Leg. 23871_ Quantum Shear penetrates Earth. 23872_ XOQGM TP NVI5/ FMUFLBJ%=X9PELLU5 MC 23872_ Critical hit (Burn: +37). 23872_ Quantum Capacitor destroyed. 23873_ System corrupted: Slammed into wall. 23874_ Quantum Shear penetrates Wall. 23877_ HV Slug penetrates Wall. 23878_ Acquired Cld. Nuclear Pulse Thruster. 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"";; !! ==!**! #??##???????? | | ?????????????????????## == [[] ==*;;;#???????????? | | ??????????????????????# =@ [[ ! ; #???????????? | | ??????????????????????# = ; ###???????????? | | ????????????????????# ; # #?????????????? | | ??????????????????# ####;##;;;;#; #?????????????? | | ??????????????????##????#### #####?????????????? | | ???????????????????????????### #?????????????????? | | ??????????????????????????????##?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Coolant Potential 100 Energy Generation 90 Energy Capacity 1580 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 14 Cloak Strength 3 Power Amplification 30 Additional Mass Support 20 Armor Coverage 1000 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Power Shielding 90 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 240 Phase Shifting 20 Evasion (%) 82 Targeting Accuracy 18 Melee Accuracy 8 Launcher Accuracy 20 Core Analysis 9 Recoil Reduction 5 Energy Filtering 50 Kinecelleration 40 Offensive Hacking 32 Defensive Hacking 30 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Impulse Thruster | x2 | -7/Factory | Preloaded Biomechanical Wings | x1 | -6/Factory Lgt. Regenerative Plating | x1 | -3/Research | Authchip Alien Tech Used ----------------- Integrated Reactor Sigix Broadsword Core Cannon Subatomic Replicator Core Reset Matrix Core Stripper Supercharged TR Achievements -------------- None Challenges ------------ None Game ------ Seed SpectralGreatGun Manual? 0 Play Time 05:00:23 Cumulative 421.1 hours Start 2023.03.16 @ 11:53:36 End 2023.03.16 @ 18:57:56 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 456 Rogue 447 Adventurer 8 Explorer 1 Win Type - Total 7 Types 4/1/2/0/0/0/0/0/0 Lore% 78 Gallery% 90 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2fbf526d-14f4-4ad1-bcf1-ef47a8132322