Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.01 @ 21:04:03

Player: SuperSwiss

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (72)      360
Value Destroyed (2246)     2246
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (133)                133
              TOTAL SCORE: 4559

 Bonus
-------
High Alert Combat Kills    133

 Cogmind 
---------
Core Integrity             0/550
Matter                     111/300
Energy                     160/160
System Corruption          6%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -8/Storage

 Parts 
-------
>            --- POWER (1) --------
       Light Nuclear Core
>            --- PROPULSION (4) ---
     Armored Treads
             Aluminum Leg
             Aluminum Leg
>            --- UTILITY (4) ------
    Improved Heat Sink
       Small Storage Unit
    Hardened Medium Armor Plating
>            --- WEAPON (2) -------
             Missile Launcher
>            --- INVENTORY (8) ----
    Improved Ion Engine
  Reinforced Ion Engine
             Deuterium Engine
       Light Treads
    Improved Sensor Array
    Advanced Beam Cannon
       Heavy Assault Rifle
       Heavy Assault Rifle

 Peak State 
------------
>            --- POWER ------------
             Deuterium Engine
>            --- PROPULSION -------
             Carbon-fiber Leg
             Carbon-fiber Leg
             VSS Leg
             VSS Leg
>            --- UTILITY ----------
    Improved Heat Sink
       Small Storage Unit
    Hardened Medium Armor Plating
    Hardened Medium Armor Plating
>            --- WEAPON -----------
    Advanced Beam Cannon
    Advanced Beam Cannon
>            --- INVENTORY --------
    Improved Ion Engine
  Reinforced Ion Engine
             Deuterium Engine
    Improved Sensor Array
    Advanced Beam Cannon
       Heavy Assault Rifle
             Missile Launcher
       Heavy Hammer
[Rating: 33]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Armored Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Missile Launcher
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   
  Utility                  2    | .   .   1   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             83   | 7   7   7   36  26  
  Power                    7    | 1   .   1   3   2   
    Engine                 6    | 1   .   1   3   1   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               25   | 2   .   3   11  9   
    Treads                 1    | .   .   .   .   1   
    Leg                    24   | 2   .   3   11  8   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  18   | 1   4   2   6   5   
    Device                 5    | .   .   .   2   3   
    Storage                4    | 1   3   .   .   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             8    | .   .   2   4   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   33   | 3   3   1   16  10  
    Energy Gun             3    | 1   1   .   1   .   
    Energy Cannon          12   | .   .   .   8   4   
    Ballistic Gun          6    | 2   .   1   1   2   
    Ballistic Cannon       5    | .   2   .   3   .   
    Launcher               6    | .   .   .   3   3   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
  Corrupted Parts          1    | .   .   .   1   .   
    System Corruption      2    | .   .   .   2   .   
Parts Lost                 22   | .   1   3   8   10  
  Power                    2    | .   .   1   .   1   
  Propulsion               10   | .   .   1   4   5   
  Utility                  8    | .   1   1   3   3   
  Weapon                   2    | .   .   .   1   1   
  Highest Loss Streak      5    | .   1   2   5   3   
  To Critical Strikes      1    | .   .   .   1   .   
Average Slot Usage (%)     91   | .   96  94  85  94  
  Engine                   9    | .   14  11  9   5   
  Core                     1    | .   .   .   .   3   
  Leg                      30   | .   28  32  31  30  
  Device                   5    | .   .   .   6   12  
  Storage                  12   | .   23  11  9   9   
  Processor                2    | .   .   11  .   .   
  Protection               7    | .   .   5   10  12  
  Energy Gun               3    | .   .   11  3   .   
  Energy Cannon            6    | .   .   .   10  12  
  Ballistic Gun            4    | .   12  4   1   2   
  Ballistic Cannon         4    | .   14  6   1   .   
Peak Build Rating          33   | 6   7   12  29  33  
  Average Rating           15   | 1   6   9   17  27  
  On Entrance              10   | .   6   7   12  26  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             41   | 14  18  20  29  41  
  Greatest Support         54   | 20  20  33  52  54  
  Greatest Overweight (x)  3    | 3   .   .   2   1   
  Average Overweight (x)   .    | 2   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  8   8   8   
  Average Capacity         7    | 7   7   8   8   8   
  Most Carried             8    | 6   8   8   8   8   
  Average Carried          6    | 5   5   6   6   7   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            8    | 2   7   8   8   8   

 Class Distribution 
--------------------
 65% | Mutant
 34% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage

 Resources                      | -11  -10  -9   -8   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  Sto  
Matter Collected           1830 | 268  243  174  603  542  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2710 | .    234  376  1222 878  
  Parts                    142  | .    9    24   60   49   
Haulers Intercepted        4    | .    1    .    2    1    
Recyclers Shooed           2    | .    1    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Combat Hostiles Destroyed  57   | .   7   10  21  19  
  Guns                     16   | .   2   7   6   1   
  Cannons                  31   | .   5   2   11  13  
  AOE                      8    | .   .   1   2   5   
Classes Destroyed          11   | .   3   2   4   2   
  Worker                   3    | .   .   .   1   2   
  Builder                  1    | .   .   .   .   1   
  Hauler                   4    | .   1   .   2   1   
  Recycler                 5    | .   .   .   3   2   
  Mechanic                 1    | .   .   .   .   1   
  Operator                 1    | .   .   1   .   .   
  Swarmer                  12   | .   3   3   3   3   
  Grunt                    31   | .   4   5   11  11  
  Brawler                  2    | .   .   .   2   .   
  Sentry                   11   | .   .   2   4   5   
  Hunter                   1    | .   .   .   1   .   
Best Kill Streak           6    | .   3   4   5   6   
  Combat Bots Only         5    | .   3   4   4   5   
Max Kills in Single Turn   2    | .   2   2   2   2   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 2    | .   .   1   2   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  
Hostile Shots Fired        319  | .    42   57   103  117  
  Missed                   96   | .    14   22   30   30   
Damage Taken               3566 | .    268  468  1414 1416 
  Core                     700  | .    57   79   393  171  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         85   | 100  77   80   .    .    
Volleys Fired              193  | .    29   29   79   56   
  Largest                  2    | .    2    2    2    2    
  Hottest                  136  | .    70   75   136  136  
Shots Fired                363  | .    56   59   140  108  
  Gun                      148  | .    28   47   57   16   
  Cannon                   200  | .    28   12   81   79   
  Launcher                 15   | .    .    .    2    13   
  Special                  .    | .    .    .    .    .    
  Kinetic                  147  | .    56   29   46   16   
  Thermal                  134  | .    .    .    55   79   
  Explosive                15   | .    .    .    2    13   
  Electromagnetic          67   | .    .    30   37   .    
  Robot Hit Streak         9    | .    8    9    9    7    
  Robot Miss Streak        6    | .    4    5    2    6    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           222  | .    33   37   90   62   
  Core Hits                109  | .    11   14   39   45   
  Critical Kills           3    | .    .    .    3    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         4    | .    .    .    4    .    
    Meltdown               3    | .    .    .    3    .    
    Corrupt                1    | .    .    .    1    .    
Melee Attacks              3    | .    .    .    .    3    
  Impact                   3    | .    .    .    .    3    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5215 | .    460  545  1780 2430 
  Guns                     1364 | .    239  350  572  203  
  Cannons                  2271 | .    221  161  991  898  
  Explosions               1553 | .    .    34   203  1316 
  Melee                    .    | .    .    .    .    .    
  Ramming                  27   | .    .    .    14   13   
  Kinetic                  1474 | .    460  239  572  203  
  Thermal                  1612 | .    .    34   680  898  
  Explosive                1519 | .    .    .    203  1316 
  Electromagnetic          583  | .    .    272  311  .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         8    | .    .    8    6    6    
  Average Corruption       5    | .    .    4    4    6    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  51   | .    .    1    25   25   
    Message Errors         13   | .    .    .    7    6    
    Matter Fused           19   | .    .    .    9    10   
    Heat Flow Errors       3    | .    .    .    2    1    
    Parts Rejected         3    | .    .    .    2    1    
    Data Loss (minor)      7    | .    .    .    2    5    
    Data Loss (major)      1    | .    .    .    1    .    
    Misfires               2    | .    .    1    .    1    
    Alerts                 1    | .    .    .    1    .    
    Weapon Failures        2    | .    .    .    1    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            91   | .    .    2    .    89   
  Projectiles              23   | .    .    .    .    23   
  Explosions               68   | .    .    2    .    66   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 9    | .    6    1    2    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  9    | .    6    1    2    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      190  | .    .    32   .    158  
  Shots                    6    | .    .    1    .    5    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             6    | .    .    .    2    4    
  Kicked                   6    | .    .    .    2    4    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        874  | .    132  108  534  874  
  Average Temperature      136  | .    54   30   111  263  
  Received Heat Transfer   1410 | .    84   183  540  603  
  Effects                  42   | .    .    .    10   32   
    Shutdowns              8    | .    .    .    1    7    
    Energy Bleed           5    | .    .    .    1    4    
    Interference           6    | .    .    .    4    2    
    Matter Decay           7    | .    .    .    1    6    
    Short Circuit          4    | .    .    .    .    4    
    Damage (minor)         5    | .    .    .    .    5    
    Damage (major)         4    | .    .    .    .    4    
    Damage (core)          3    | .    .    .    3    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    .    1    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              6    | .    .    4    2    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              3    | .    .    .    3    .    
  Combat Hostiles          2    | .    .    .    2    .    
  Parts Melted             5    | .    .    .    3    2    
  Heat Transferred         2899 | .    .    50   1221 1628 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Peak Influence             591  | .   132 198 417 591 
  Initial                  176  | .   .   30  83  176 
  Average                  207  | .   34  72  239 437 
Maximum Alert Level        2    | .   .   .   2   2   
  Low Security (%)         52   | 100 100 100 27  3   
  Level 1                  26   | .   .   .   70  18  
  Level 2                  20   | .   .   .   2   78  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   1   2   .   3   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   1   2   .   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Distress Signals           6    | .   .   .   2   4   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              86   | .   9   12  37  28  
  Peak Tracking Total      6    | .   3   4   6   5   
  Tactical Retreats        6    | .   1   1   3   1   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Traps Triggered            4    | .   .   4   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Sto 
Machines Disabled          7    | .   1   1   2   3   
  Max in Single Turn       1    | .   1   1   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Machines Accessed          1    | .   .   .   .   1   
  Terminals                1    | .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                1    | .   .   .   .   1   
  Successful               1    | .   .   .   .   1   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                1    | .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   .   .   .   1   
  Open Door                1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Yrd Mat Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  
Turns Passed               3501 | 76   701  744  1101 879  
Spaces Moved               1914 | 41   423  447  543  460  
  Core                     40   | 40   .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     1874 | 1    423  447  543  460  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  97   105  
  Average Speed            121  | 152  120  120  124  118  
  Slowest Speed            260  | 200  120  120  260  190  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       35   | 3    39   30   49   58   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    .    
  Unknown Exits Taken      2    | 1    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 3    | .    .    .    .    3    
Terrain Destroyed          141  | .    .    2    22   117  
  Melee                    3    | .    .    .    .    3    
  Projectile               2    | .    .    .    .    2    
  AOE                      136  | .    .    2    22   112  
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Total                      2704 | 54  560 597 819 674 
  Wait                     433  | .   90  103 133 107 
  Move                     1910 | 40  422 446 542 460 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  47   | 6   9   9   16  7   
  Fast Attach              11   | 2   .   .   2   7   
  Attach                   33   | 5   4   5   11  8   
  Detach                   3    | 1   1   .   .   1   
  Swap                     39   | .   3   2   23  11  
  Drop                     26   | .   2   3   11  10  
  Fire                     193  | .   29  29  79  56  
  Melee                    3    | .   .   .   .   3   
  Ram                      .    | .   .   .   .   .   
  Kick                     6    | .   .   .   2   4   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 2 exits: [*Fac] / *Sto)
-8/Storage

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   77 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  763 | -10/Materials | Discovered new exit (range 11)
  774 | -10/Materials | Identified exit to Materials
  778 | -10/Materials | Entered another Materials area
  778 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1034 | -9/Materials  | Discovered new exit (range 16)
 1508 | -9/Materials  | Discovered new exit (range 10)
 1521 | -9/Materials  | Identified exit to Materials
 1522 | -9/Materials  | Entered another Materials area
 1522 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1679 | -8/Materials  | Lost 5 parts (2n2u1w)
 1767 | -8/Materials  | Discovered new exit (range 11)
 1913 | -8/Materials  | Core integrity fell below 50%
 2172 | -8/Materials  | Build established: Scavenger-Mutant
 2296 | -8/Materials  | Discovered new exit (range 4)
 2623 | -8/Materials  | Entered Storage
 2696 | -8/Storage    | Lost 3 parts (1n2u)
 2900 | -8/Storage    | Core integrity fell below 20%
 2953 | -8/Storage    | Build established: Mutant
 3353 | -8/Storage    | Build established: Scavenger-Mutant
 3410 | -8/Storage    | Garrison activated, responded to threat
 3502 | -8/Storage    | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
G-47 Trooper destroyed.
System corrupted: Matter fused (-6).
The unstable cave ceiling collapses.
R-06 Scavenger collects Lgt. Ion Engine.
R-06 Scavenger collects Com. Wheel.
The unstable cave ceiling collapses.
K-01 Serf collects debris.
The unstable cave ceiling collapses.
R-06 Scavenger collects Com. Wheel.
K-01 Serf collects debris.
The unstable cave ceiling collapses.
System corrupted: Matter fused (-10).
K-01 Serf cleans the Component Storage. <x4>
Kicked K-01 Serf.
Destroyed Heat Sink.
Imp. Grenade Launcher destroyed.
Destroyed Imp. Grenade Launcher.
The unstable cave ceiling collapses.
R-06 Scavenger destroyed.
Component Storage disabled.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ???????????????#######????????????????????? |
|        ??????????????##     #????????????????????? |
|        ??????????????       #????????????????????? |
|        ???????????????      #????????????????????? |
|        ???????????????      #????????????????????? |
|        ??????????????##     ##???????????????????? |
|        ??????????????#   a   #???????????????????? |
|        ???????????????       ##??????????????????? |
|        ??????????????##  Y  Y ?    ??????????????? |
|        ??????????????#   %* #??     ?????????????? |
|        ????????????###      ####   #????????????## |
|        ????????????#     @     #   #????????????#  |
|        ????????????#!  "    "  #   #????????????   |
|        ????????????#   """ "G" #   #???????????    |
|        ????????????#   """ " " +   +?????????#     |
|        ????????????#   """     #   #?????????#     |
|        ???????????##   """     #   #?????????? """ |
|        ???????????#            #   #?????????# "R  |
|        ????##########+##########   #?????????# """ |
|        ????#        # ####????##   ##????????#     |
|        ????#       !#    ######     ############## |
|        ????# !                                     |
|        ????#                     T                 |
|        ????# !      #    %                         |
|        ????#              #####     ############## |
|        ????#              ###########??????????#   |
|        ????#!                  #???????????????#   |
|        ????#                   #???????????????# " |
|        ????####### #     ^"""  #???????????????# " |
|        ?????#             """  #???????????????# " |
|        ?????#   /    %  # """  #???????????????#   |
|        ?????#/     #    #      #???????????????#   |
|        ?????#            #######???????????????#   |
|        ?????#      #    ##?????????????????????### |
|        ?????#    * # ##+#????????????????????????? |
|        ?????######## #?   ???????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          14
Energy Capacity            275
Matter Stores              328
Matter Capacity            400
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ProcessingWardroneGuard
  Manual?         0
Play Time         01:05:37
  Cumulative      6.0 hours
  Start           2025.01.01 @ 15:56:48
  End             2025.01.01 @ 21:04:03
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           8
  Adventurer      0
  Explorer        3
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          8
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5f8d6443-d5cd-416a-bdfa-97f819ee40ee