Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.24 @ 20:01:16 Player: JackZewap Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (93) 465 Value Destroyed (2423) 2423 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (109) 109 TOTAL SCORE: 4637 Bonus ------- High Alert Combat Kills 109 Cogmind --------- Core Integrity 30/550 Matter 103/300 Energy 240/240 System Corruption 17% Temperature Cool (0) Movement Walking (400) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (2) --- Light Treads Carbon-fiber Leg > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Visual Processing Unit Improved Sensor Array Advanced Targeting Computer Hardened Medium Armor Plating Remote Shield > --- WEAPON (2) ------- Enhanced Autogun Heavy Flail > --- INVENTORY (20) --- Improved Ion Engine Reinforced Ion Engine Heavy Ion Engine Improved Heat Sink Coolant Injector Melee Analysis Suite Makeshift Light Armor Plating Medium Reactive Plating Medium Reactive Plating Insulated Plating Hardlight Generator Long-range Tractor Beam Recalibrator Assault Cannon Heavy Missile Launcher Heavy Missile Launcher Remote Datajack Multitool Heavy Flail Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Improved Sensor Array Advanced Targeting Computer Hardened Medium Armor Plating Remote Shield > --- WEAPON ----------- Enhanced Autogun Heavy Flail > --- INVENTORY -------- Improved Ion Engine Reinforced Ion Engine Heavy Ion Engine Improved Heat Sink Coolant Injector Melee Analysis Suite Makeshift Light Armor Plating Medium Reactive Plating Medium Reactive Plating Insulated Plating Hardlight Generator Long-range Tractor Beam Recalibrator Assault Cannon Heavy Missile Launcher Heavy Missile Launcher Remote Datajack Multitool Heavy Flail [Rating: 38] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Remote Shield Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Makeshift Hacking Suite Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Small Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Multitool Impact Weapon Heavy Mace Build | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Slots Evolved 4 | . . . 4 Power . | . . . . Propulsion . | . . . . Utility 4 | . . . 4 Weapon . | . . . . Parts Attached 134 | 6 29 11 88 Power 14 | 1 5 . 8 Engine 11 | 1 5 . 5 Core 3 | . . . 3 Reactor . | . . . . Propulsion 22 | 2 6 . 14 Treads 6 | 2 1 . 3 Leg 9 | . 2 . 7 Wheel 7 | . 3 . 4 Hover . | . . . . Flight . | . . . . Utility 22 | 1 5 1 15 Device 3 | . . . 3 Storage 3 | 1 2 . . Processor 11 | . 3 . 8 Hackware 1 | . . . 1 Protection 4 | . . 1 3 Artifact . | . . . . Weapon 76 | 2 13 10 51 Energy Gun 3 | 2 1 . . Energy Cannon . | . . . . Ballistic Gun 23 | . 7 2 14 Ballistic Cannon 16 | . 1 5 10 Launcher 4 | . . . 4 Special Weapon 6 | . . 1 5 Impact Weapon 24 | . 4 2 18 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . 1 . 1 Parts Lost 23 | . 3 1 19 Power 4 | . 1 . 3 Propulsion 8 | . 1 . 7 Utility 6 | . 1 . 5 Weapon 5 | . . 1 4 Highest Loss Streak 6 | . 2 1 6 To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 98 99 96 Engine 8 | . 13 14 3 Core 2 | . . . 4 Treads 5 | . 14 . 1 Leg 3 | . 3 . 4 Wheel 13 | . 10 28 11 Device 1 | . . . 2 Storage 13 | . 14 25 9 Processor 21 | . 12 . 32 Hackware 4 | . . . 7 Protection 1 | . . 2 1 Energy Gun 2 | . 7 . . Ballistic Gun 10 | . 18 . 8 Ballistic Cannon 4 | . . 20 3 Impact Weapon 4 | . 1 7 5 Naked Turns . | . . . . Heaviest Build 67 | 12 57 59 67 Greatest Support 40 | 40 40 24 40 Greatest Overweight (x) 17 | 1 4 2 17 Average Overweight (x) 1 | . 1 2 1 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 19 | 6 19 20 20 Most Carried 20 | . 20 20 20 Average Carried 17 | . 12 19 19 Final Capacity 20 | 8 20 20 20 Final Carried 20 | . 19 20 19 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Resources | -11 -10 -10 -8 ----------- Run | Yrd Mat Sub Mat Matter Collected 2931 | 235 649 381 1666 Remotely 178 | . . . 178 Salvage Created 2478 | . 697 110 1671 Parts 134 | . 45 5 84 Haulers Intercepted 7 | . 2 . 5 Recyclers Shooed 3 | . 2 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 3 | . . 3 . Prevented . | . . . . Kills | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Combat Hostiles Destroyed 65 | . 14 7 44 Melee 3 | . . . 3 Guns 27 | . 14 . 13 Cannons 17 | . . 7 10 AOE 14 | . . . 14 Classes Destroyed 15 | . 8 1 6 Worker 4 | . 1 . 3 Builder 2 | . 1 . 1 Tunneler 1 | . . . 1 Hauler 7 | . 2 . 5 Recycler 3 | . 1 . 2 Operator 5 | . 2 . 3 Watcher 6 | . 2 . 4 Swarmer 20 | . 6 . 14 Grunt 26 | . 8 . 18 Brawler 2 | . . . 2 Duelist 1 | . . . 1 Protector 1 | . . . 1 Sentry 6 | . . . 6 Hunter 2 | . . . 2 Subdweller 7 | . . 7 . Best Kill Streak 11 | . 3 2 11 Combat Bots Only 9 | . 2 2 9 Max Kills in Single Turn 4 | . 1 1 4 Gunslinging . | . . . . Exploded 4 | . . . 4 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Hostile Shots Fired 355 | . 63 39 253 Missed 96 | . 8 17 71 Damage Taken 4273 | . 578 565 3130 Core 736 | . 113 103 520 Absorbed by Shields 2 | . . . 2 Core Remaining (%) 56 | 100 . 13 . Volleys Fired 241 | . 80 37 124 Largest 2 | . 2 2 2 Hottest 90 | . 90 78 78 Shots Fired 404 | . 156 66 182 Gun 253 | . 156 . 97 Cannon 122 | . . 61 61 Launcher 15 | . . . 15 Special 14 | . . 5 9 Kinetic 338 | . 113 61 164 Thermal 50 | . 43 5 2 Explosive 9 | . . . 9 Electromagnetic . | . . . . Robot Hit Streak 16 | . 7 10 16 Robot Miss Streak 5 | . 5 1 4 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 299 | . 95 49 155 Core Hits 138 | . 39 13 86 Critical Kills 1 | . . . 1 Critical Parts Destroyed 7 | . . . 7 Critical Strikes 15 | . 1 2 12 Burn 1 | . 1 . . Destroy 2 | . . . 2 Blast 6 | . . 2 4 Smash 6 | . . . 6 Melee Attacks 76 | . 14 10 52 Impact 76 | . 14 10 52 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 15 | . 4 2 9 Combat Hostiles . | . . . . Follow-up Attacks 2 | . . . 2 Damage Inflicted 8288 | . 1276 955 6057 Guns 2263 | . 1027 . 1236 Cannons 2155 | . . 955 1200 Explosions 2031 | . . . 2031 Melee 1768 | . 215 . 1553 Ramming 61 | . 34 . 27 Kinetic 5406 | . 771 955 3680 Thermal 266 | . 256 . 10 Explosive 787 | . . . 787 Electromagnetic . | . . . . Impact 1768 | . 215 . 1553 Slashing . | . . . . Piercing . | . . . . Highest Corruption 17 | . . . 17 Average Corruption 7 | . . . 7 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 42 | . . . 42 Message Errors 14 | . . . 14 Matter Fused 12 | . . . 12 Heat Flow Errors 9 | . . . 9 Energy Discharges 1 | . . . 1 Data Loss (minor) 3 | . . . 3 Data Loss (major) 2 | . . . 2 Misfires 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 1068 | . 120 . 948 Projectiles 4 | . . . 4 Explosions 67 | . . . 67 Melee 997 | . 120 . 877 Knockbacks 20 | . 1 10 9 Impact 5 | . 1 . 4 Kinetic 14 | . . 10 4 Secondary 1 | . . . 1 Self-Inflicted Damage 183 | . 15 . 168 Shots 4 | . . . 4 Rammed 11 | . 5 . 6 Targets Rammed 11 | . 5 . 6 Kicked . | . . . . Crushed . | . . . . Highest Temperature 433 | . 150 . 433 Average Temperature 61 | . 24 . 81 Received Heat Transfer 1590 | . 240 102 1248 Effects 5 | . . . 5 Interference 3 | . . . 3 Matter Decay 1 | . . . 1 Short Circuit 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 9 | . 3 . 6 Impact Corruptions 27 | . 4 . 23 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 698 | . 673 . 25 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Peak Influence 720 | . 134 . 720 Initial . | . . . . Average 232 | . 45 . 333 Maximum Alert Level 3 | . . . 3 Low Security (%) 46 | 100 100 . 17 Level 1 41 | . . . 63 Level 2 4 | . . . 7 Level 3 7 | . . . 12 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 12 | . 3 . 9 Investigation 3 | . . . 3 Extermination . | . . . . Reinforcement 7 | . 3 . 4 Assault 2 | . . . 2 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Distress Signals 5 | . 2 . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 114 | . 38 7 69 Peak Tracking Total 8 | . 3 2 8 Tactical Retreats 7 | . 2 . 5 Traps | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . . 1 . Machines | -11 -10 -10 -8 ---------- Run | Yrd Mat Sub Mat Machines Disabled 2 | . 1 . 1 Max in Single Turn 1 | . 1 . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Machines Accessed 15 | . 7 . 8 Terminals 12 | . 6 . 6 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 . 1 Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 53 | . 23 . 30 Successful 30 | . 11 . 19 Failed 22 | . 11 . 11 Catastrophic 1 | . 1 . . Database Lockouts 1 | . 1 . . Manual 39 | . 22 . 17 Terminals 36 | . 18 . 18 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 7 | . 5 . 2 Scanalyzers 10 | . . . 10 Garrison Access . | . . . . Terminal Hacks 8 | . 5 . 3 Robot Analysis 3 | . 1 . 2 Branch Access Points 1 | . 1 . . Terminal Index 2 | . 1 . 1 Recycling Unit Index 1 | . 1 . . Locate Traps 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . 1 . 2 Report Inventory 1 | . . . 1 Retrieve Matter 1 | . . . 1 Retrieve Components 1 | . 1 . . Scanalyzer 10 | . . . 10 Insert Component 4 | . . . 4 Analyze 6 | . . . 6 Garrison Access Hacks . | . . . . Unauthorized Hacks 8 | . 5 . 3 Terminals 8 | . 5 . 3 Assimilate 1 | . 1 . . Botnet 7 | . 4 . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 13 | . 6 . 7 Full Trace Events 4 | . 1 . 3 Feedback Events 1 | . . . 1 Corruption 1 | . . . 1 Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 4 | . . . 4 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter 152 | . . . 152 Retrieved Components 10 | . 10 . . Parts Scanalyzed 4 | . . . 4 Part Schematics Acquired 4 | . . . 4 Parts Damaged . | . . . . Bothacking | -11 -10 -10 -8 ------------ Run | Yrd Mat Sub Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Robot Analysis Total 3 | . 1 . 2 Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -8 ------------- Run | Yrd Mat Sub Mat Turns Passed 10301 | 61 3001 1564 5675 Spaces Moved 4330 | 38 1419 956 1917 Core 15 | 12 . . 3 Treads 581 | 26 545 . 10 Legs 632 | . 104 . 528 Wheels 3102 | . 770 956 1376 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 105 Average Speed 158 | 139 176 120 163 Slowest Speed 900 | 160 320 120 900 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 59 | 3 98 54 81 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched 7 | . . 7 . Spaces Dug 26 | . 5 1 20 Terrain Destroyed 178 | . 5 2 171 Melee 26 | . 5 1 20 Projectile 4 | . . 1 3 AOE 148 | . . . 148 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Total 7279 | 43 1740 1288 4208 Wait 2342 | . 147 262 1933 Move 4327 | 37 1418 955 1917 Hop . | . . . . Pick Up 75 | . 26 7 42 Fast Attach 36 | 6 15 1 14 Attach 22 | . 3 . 19 Detach 9 | . 6 . 3 Swap 76 | . 11 10 55 Drop 62 | . 15 6 41 Fire 241 | . 80 37 124 Melee 73 | . 14 10 49 Ram 9 | . 3 . 6 Kick . | . . . . Crush 2 | . 2 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous 5 | . . . 5 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Subcaves -8/Materials (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Build established: Mutant 344 | -10/Materials | Central database locked down 483 | -10/Materials | Discovered new exit (range 7) 757 | -10/Materials | Discovered new exit (range 8) 1596 | -10/Materials | Discovered new exit (range 17) 1910 | -10/Materials | Discovered new exit (range 18) 2300 | -10/Materials | Identified exit to Materials 2618 | -10/Materials | Identified exit to Mines 2938 | -10/Materials | Discovered new exit (range 7) 2944 | -10/Materials | Identified exit to Subcaves 3063 | -10/Materials | Entered Subcaves 3117 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3258 | -10/Subcaves | Core integrity fell below 50% 3359 | -10/Subcaves | Disturbed a concealed Subdweller 4263 | -10/Subcaves | Disturbed a concealed Subdweller 4273 | -10/Subcaves | Core integrity fell below 20% 4454 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 4609 | -10/Subcaves | Discovered new exit (range 15) 4627 | -10/Subcaves | Entered Materials 4627 | -8/Materials | Evolved 4 slots: Utility x4 4803 | -8/Materials | Lost 3 parts (1p1u1w) 5337 | -8/Materials | Discovered new exit (range 10) 5400 | -8/Materials | Destroyed 9 combat bots 6606 | -8/Materials | Discovered new exit (range 15) 8418 | -8/Materials | Core integrity fell below 50% 8466 | -8/Materials | Lost 5 parts (1p2n2w) 9427 | -8/Materials | First assault squad dispatched 9549 | -8/Materials | Crushed by falling debris 9549 | -8/Materials | Core integrity fell below 20% 9549 | -8/Materials | System corruption reached 10% 9580 | -8/Materials | Lost 6 parts (2n3u1w) 10302 | -8/Materials | Self-destructed Last Messages --------------- 10204_ Acquired 25 matter. 10209_ System corrupted: Matter fused (-7). 10218_ R-06 Scavenger inserts Lgt. Armor Plating into recycling unit. 10219_ Recycling unit begins recycling process. 10221_ R-06 Scavenger inserts Imp. Grenade Launcher into recycling unit. 10224_ System corrupted: Heat flow error (+268). 10224_ R-06 Scavenger inserts Imp. Grenade Launcher into recycling unit. 10225_ Recycling unit begins recycling process. 10225_ Overheating: System interference. 10225_ Imp. Sensor Array temporarily disabled. 10225_ Adv. Visual Processing Unit temporarily disabled. 10225_ Adv. Targeting Computer temporarily disabled. 10227_ ALERT: Significant disruption in Zone 1K, assault force dispatched. 10227_ R-06 Scavenger inserts Imp. Ion Engine into recycling unit. 10232_ K-01 Serf cleans the Recycling Unit. 10273_ P/GON1T3|8VHYBGGXSLB|UXZ 10290_ System corrupted: Matter fused (-7). 10300_ C-30 ARC bursts open, deploying its payload. 10300_ G-50 Soldier unfolds itself. 10300_ G-47 Trooper unfolds itself. 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Light Armor Plating | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Mak. Kinetic Plating | -8/Materials | Scanalyzed Huge Storage Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ForcePrecisionGuard Manual? 0 Play Time 01:09:13 Cumulative 51.3 hours Start 2024.04.22 @ 20:01:24 End 2024.04.24 @ 20:01:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 52 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 39 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 12/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a534cad1-eedd-42fa-b146-0a03cf3994d4