Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.05 @ 17:55:22 Player: Minty Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (24) 120 Value Destroyed (526) 526 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1546 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 164/300 Energy 95/100 System Corruption 0% Temperature Critical (543) Movement Treading (240) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit Light Armor Plating Light Armor Plating Light Armor Plating > --- WEAPON (2) ------- Beam Rifle Improved Light Cannon > --- INVENTORY (15) --- Light Treads Large Matter Pod (0) Large Matter Pod (0) Large Matter Pod (0) Large Matter Pod (0) Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Terrain Scan Processor Light Armor Plating Light Armor Plating > --- WEAPON ----------- Beam Rifle Assault Rifle > --- INVENTORY -------- Light Treads Large Matter Pod Large Matter Pod Large Matter Pod Large Matter Pod Medium Laser Light Assault Rifle [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Small Storage Unit Device Terrain Scanner Storage Small Storage Unit Processor Terrain Scan Processor Protection Light Armor Plating Weapon Grenade Launcher Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 23 | . 5 18 Power 3 | . . 3 Engine 3 | . . 3 Core . | . . . Reactor . | . . . Propulsion 5 | . 3 2 Treads 2 | . . 2 Leg . | . . . Wheel 2 | . 2 . Hover 1 | . 1 . Flight . | . . . Utility 7 | . 1 6 Device 1 | . 1 . Storage 1 | . . 1 Processor 2 | . . 2 Hackware . | . . . Protection 3 | . . 3 Artifact . | . . . Weapon 8 | . 1 7 Energy Gun 5 | . . 5 Energy Cannon . | . . . Ballistic Gun 1 | . . 1 Ballistic Cannon 1 | . . 1 Launcher 1 | . 1 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 10 | . . 10 Power 2 | . . 2 Propulsion 2 | . . 2 Utility 2 | . . 2 Weapon 4 | . . 4 Highest Loss Streak 10 | . . 10 To Critical Strikes . | . . . Average Backups 6 | . 7 6 Power . | . 1 . Propulsion 1 | . 2 . Utility 3 | . 2 4 Weapon 1 | . 1 1 Tool/Special . | . . . Unused Backups 9 | . 2 7 Power . | . . . Propulsion 1 | . . 1 Utility 6 | . . 6 Weapon 2 | . 2 . Tool/Special . | . . . Average Slot Usage (%) 79 | . 81 78 Engine 10 | . 14 8 Treads 6 | . . 11 Leg 6 | . 17 . Wheel 5 | . 9 3 Device 6 | . 10 3 Storage 12 | . 14 11 Processor 5 | . . 8 Protection 8 | . . 13 Energy Gun 5 | . . 9 Ballistic Gun 3 | . 4 3 Ballistic Cannon 1 | . . 2 Launcher 5 | . 11 2 Peak Build Rating 11 | . 6 11 Average Rating 7 | . 5 8 On Entrance 6 | 6 6 6 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 39 | 13 14 39 Greatest Support 40 | 20 20 40 Greatest Overweight (x) 4 | . 1 4 Average Overweight (x) . | . . . Largest Inventory Capacity 15 | . 8 15 Average Capacity 8 | . 8 9 Most Carried 8 | . 8 8 Average Carried 6 | . 7 6 Final Capacity 15 | 8 8 15 Final Carried 8 | 6 8 6 Class Distribution -------------------- 65% | Mutant 34% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 534 | 190 83 261 Remotely . | . . . Salvage Created 518 | . 105 413 Parts 38 | . 10 28 Haulers Intercepted . | . . . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 17 | . 5 12 Guns 7 | . . 7 Cannons 1 | . . 1 AOE 8 | . 5 3 Classes Destroyed 7 | . 5 2 Builder 2 | . 1 1 Recycler 2 | . 1 1 Operator 1 | . 1 . Watcher 2 | . . 2 Swarmer 9 | . 3 6 Grunt 4 | . 2 2 Sentry 4 | . . 4 Best Kill Streak 6 | . 4 6 Combat Bots Only 5 | . 3 5 Max Kills in Single Turn 3 | . 1 3 Gunslinging . | . . . Exploded 3 | . 1 3 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 147 | . 19 128 Missed 34 | . 5 29 Hits 113 | . 14 99 Projectile 113 | . 14 99 Critical Strikes 2 | . . 2 Damage Taken 1504 | . 165 1339 Core 513 | . 60 453 Absorbed by Shields . | . . . Core Remaining (%) 88 | 100 76 . Volleys Fired 51 | . 15 36 Largest 2 | . 1 2 Hottest 100 | . 30 100 Shots Fired 80 | . 15 65 Gun 48 | . . 48 Cannon 13 | . . 13 Launcher 19 | . 15 4 Special . | . . . Kinetic 16 | . . 16 Thermal 45 | . . 45 Explosive 19 | . 15 4 Electromagnetic . | . . . Robot Hit Streak 9 | . 5 9 Robot Miss Streak 4 | . 2 4 Penetration Max . | . . . Secondary Targets 1 | . . 1 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 47 | . 8 39 Core Hits 36 | . 14 22 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 6 | . . 6 Burn 6 | . . 6 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1421 | . 641 780 Guns 454 | . . 454 Cannons 121 | . . 121 Explosions 846 | . 641 205 Melee . | . . . Ramming . | . . . Kinetic 162 | . . 162 Thermal 413 | . . 413 Explosive 846 | . 641 205 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 28 | . 10 18 Projectiles . | . . . Explosions 28 | . 10 18 Melee . | . . . Knockbacks 2 | . . 2 Impact . | . . . Kinetic 2 | . . 2 Secondary . | . . . Self-Inflicted Damage 51 | . 42 9 Shots 4 | . 3 1 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 543 | . 7 543 Average Temperature 241 | . 3 249 Received Heat Transfer 462 | . 24 438 Effects 6 | . . 6 Energy Bleed 1 | . . 1 Interference 1 | . . 1 Matter Decay 1 | . . 1 Short Circuit 2 | . . 2 Damage (core) 1 | . . 1 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted 1 | . . 1 Combat Hostiles 1 | . . 1 Parts Melted 8 | . . 8 Heat Transferred 1628 | . . 1628 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | . 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 196 | . 190 196 Initial 79 | . . 79 Average 113 | . 99 121 Influence Increases 617 | . 260 357 Destroy 0b10 Robot/C 340 | . 100 240 Destroy 0b10 Robot/NC 35 | . 15 20 Destroy Leader 94 | . 20 74 Successful Hack 7 | . 7 . Disable Machine 75 | . 75 . Destroy Structure 66 | . 43 23 Influence Decreases 421 | . 70 351 Entered New Map 111 | . . 111 Time Decay 210 | . 70 140 Lost Part 100 | . . 100 Squads Dispatched 2 | . 1 1 Investigation 1 | . 1 . Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 2 | . 1 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 24 | . 8 16 Peak Tracking Total 6 | . 6 5 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 5 | . 5 . Max in Single Turn 2 | . 2 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 4 | . 4 . Terminals 4 | . 4 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 13 | . 13 . Successful 5 | . 5 . Failed 8 | . 8 . Catastrophic 2 | . 2 . Database Lockouts . | . . . Manual 6 | . 6 . Terminals 13 | . 13 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 5 | . 5 . Alert Level 2 | . 2 . Dispatch Records 1 | . 1 . Registered Components 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . 1 . Used 1 | . 1 . Hacking Detections 4 | . 4 . Full Trace Events 2 | . 2 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 235 | . 139 96 Terrain 235 | . 139 96 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 472 | . 178 294 Spaces Moved 250 | 1 128 121 Core 15 | . . 15 Treads 61 | . . 61 Legs 74 | 1 73 . Wheels 100 | . 55 45 Hover . | . . . Flight . | . . . Fastest Speed 80 | 120 80 80 Average Speed 119 | 120 103 136 Slowest Speed 250 | 120 120 250 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 15 | 2 28 15 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 8 | . 8 . Terrain Destroyed 75 | . 57 18 Melee . | . . . Projectile . | . . . AOE 75 | . 57 18 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 340 | . 160 180 Wait . | . . . Move 248 | . 127 121 Hop . | . . . Pick Up 6 | . 5 1 Fast Attach 13 | . 2 11 Attach 5 | . 2 3 Detach 3 | . 2 1 Swap 7 | . 2 5 Drop 7 | . 5 2 Fire 51 | . 15 36 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 11 | -10/Materials | Discovered new exit (range 16) 162 | -10/Materials | Discovered new exit (range 9) 179 | -10/Materials | Entered another Materials area 179 | -9/Materials | Evolved 2 slots: Utility x2 282 | -9/Materials | Core integrity fell below 50% 294 | -9/Materials | Core integrity fell below 20% 301 | -9/Materials | Build established: Mutant 333 | -9/Materials | Lost 10 parts (2p2n2u4w) 474 | -9/Materials | Core destroyed Last Messages --------------- 00397_ Acquired Imp. Light Cannon. 00417_ Dropped Sml. Storage Unit. 00420_ Dropped Med. Laser. 00436_ G-34 Mercenary knocked back. 00439_ G-34 Mercenary destroyed. 00442_ S-10 Pest suffers critical hit (Burn). 00445_ Lgt. Ion Engine melted. 00445_ S-10 Pest destroyed. 00454_ G-34 Mercenary destroyed. 00457_ S-10 Pest knocked back. 00459_ Lgt. Ion Engine broken. 00459_ Overheating: Short circuit. 00460_ W-16 Scout destroyed. 00463_ Lgt. Treads broken. 00463_ Overheating: Short circuit. 00465_ R-06 Scavenger collects Ion Engine. 00469_ S-10 Pest suffers critical hit (Burn). 00472_ S-10 Pest destroyed. 00473_ U-05 Engineer builds a Door. 00474_ Overheating: Core damaged (-56). 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