Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.18 @ 10:44:16 Player: naththebg Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (225) 1125 Value Destroyed (8688) 8688 Prototype IDs (38) 760 Alien Tech Used (2) 400 Bonus (1732) 1732 TOTAL SCORE: 19005 Bonus ------- High Alert Combat Kills 528 Follower Combat Kills 142 Entered DSFs 500 Acquired ECA 300 Met Zhirov 300 Friendly Fire -38 Cogmind --------- Core Integrity 0/1300 Matter 212/300 Energy 100/100 System Corruption 36% Temperature Cool (0) Movement Core (150) Ox2 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- 0b10 Decoder Chip [Generic] Graphene Brace > --- WEAPON (4) ------- Dispersion Rifle > --- INVENTORY (5) ---- Huge Storage Unit Matter Compressor (250) Encrypted Comm Array Experimental Weapon Shielding Advanced System Restoration Module Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Graviton Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY ---------- Experimental Heat Sink Improved Cooling System Huge Storage Unit Improved Signal Interpreter 0b10 Decoder Chip [Generic] Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Graphene Brace Improved Shield Generator > --- WEAPON ----------- Gamma Rifle Nova Cannon Nova Cannon Advanced Remote Datajack > --- INVENTORY -------- Light Angular Momentum Engine Biometal Medium Treads Myomer Leg Power Amplifier Advanced Heat Sink Advanced Heat Sink Improved Cooling System Coolant Injector Improved Coolant Injector Matter Compressor Advanced Sensor Array Encrypted Comm Array Advanced Target Analyzer Matter Filter Improved Kinecellerator Improved Reaction Control System Phase Shifter Experimental Weapon Shielding Layered Light Armor Plating Advanced System Shield Improved Recalibrator Splice Drone Bay Gamma Rifle Powered Hammer [Rating: 143] Favorites ----------- Power Neutrino Core Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Heavy Antimatter Reactor Propulsion Advanced Myomer Leg Treads Light Treads Leg Advanced Myomer Leg Wheel Wheel Flight Unit VTOL Module Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Sub Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Res Slots Evolved 14 | . . . . 4 2 2 . 2 . . . . 2 2 Power 1 | . . . . . . 1 . . . . . . . . Propulsion 3 | . . . . . 1 . . 1 . . . . . 1 Utility 8 | . . . . 3 1 1 . 1 . . . . 1 1 Weapon 2 | . . . . 1 . . . . . . . . 1 . Parts Attached 268 | 7 14 7 15 23 30 2 6 21 34 5 10 7 10 77 Power 27 | 1 3 1 1 . . 1 1 4 4 1 1 . . 9 Engine 15 | 1 1 1 . . . 1 1 2 3 . . . . 5 Core 7 | . 2 . 1 . . . . 2 1 1 . . . . Reactor 5 | . . . . . . . . . . . 1 . . 4 Propulsion 49 | 2 1 1 3 4 9 . 3 2 5 1 3 1 . 14 Treads 9 | . . . . . 3 . . . 2 1 . . . 3 Leg 12 | . . . . . . . . . . . 3 . . 9 Wheel 26 | 2 1 1 3 4 6 . 3 2 3 . . . . 1 Hover . | . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . 1 . 1 Utility 88 | 2 1 1 1 8 11 1 1 8 9 2 4 3 6 30 Device 49 | 1 . . . 6 4 . 1 2 7 1 2 3 3 19 Storage 4 | 1 1 . . . . . . . . 1 1 . . . Processor 10 | . . 1 . 1 3 . . 1 1 . . . 2 1 Hackware 5 | . . . . 1 1 . . 1 . . . . 1 1 Protection 20 | . . . 1 . 3 1 . 4 1 . 1 . . 9 Artifact . | . . . . . . . . . . . . . . . Weapon 104 | 2 9 4 10 11 10 . 1 7 16 1 2 3 4 24 Energy Gun 33 | 2 2 . . 5 3 . 1 2 5 . . 1 1 11 Energy Cannon 23 | . 3 1 1 3 4 . . 4 4 . . . . 3 Ballistic Gun 16 | . 2 2 4 2 2 . . . 2 . . . . 2 Ballistic Cannon 7 | . . . . . . . . . 1 1 . 2 2 1 Launcher 9 | . 2 1 5 . . . . . . . . . . 1 Special Weapon 6 | . . . . . 1 . . 1 1 . . . 1 2 Impact Weapon 9 | . . . . . . . . . 3 . 2 . . 4 Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . . . . Unidentified Prototypes 10 | . . . . 2 . . . 1 . . 6 . . 1 Parts Lost 119 | . 2 1 2 5 12 . 2 5 24 3 . 1 . 62 Power 12 | . . . . . . . . . 4 1 . . . 7 Propulsion 30 | . 1 1 . 3 5 . . 1 7 . . 1 . 11 Utility 37 | . . . . . 3 . 1 3 6 1 . . . 23 Weapon 40 | . 1 . 2 2 4 . 1 1 7 1 . . . 21 Highest Loss Streak 20 | . 1 1 1 1 3 . 1 2 20 3 . 1 . 12 To Critical Strikes 1 | . . . . . . . . . 1 . . . . . Average Slot Usage (%) 90 | . 98 99 100 99 96 100 99 91 72 87 78 99 99 83 Engine 2 | . 4 11 8 . . 6 6 3 3 5 2 . . . Core 4 | . 8 2 3 7 6 6 6 6 4 4 5 5 5 1 Reactor 1 | . . . . . . . . . . . 2 5 5 5 Treads 2 | . . . . . 6 . . . 3 10 8 4 . 1 Leg 4 | . . . . . . . . . . . 7 17 15 12 Wheel 11 | . 28 27 28 19 14 20 20 22 3 . . . . . Device 18 | . 14 1 . 14 13 13 13 15 21 28 26 32 27 22 Storage 6 | . 14 14 12 7 6 6 6 5 5 5 5 5 5 3 Processor 9 | . . 12 12 7 10 20 20 9 9 11 11 7 9 8 Hackware 1 | . . . . 6 8 . . . 1 . . . 4 . Protection 3 | . . . 3 7 7 6 5 6 1 . 1 . . 4 Energy Gun 4 | . 3 . . 9 3 6 6 5 3 5 . 5 5 3 Energy Cannon 5 | . 7 11 4 13 15 . . 5 . . . . . 4 Ballistic Gun 3 | . 12 11 7 4 1 13 13 3 2 1 . . . . Ballistic Cannon 2 | . . . . . . . . . 2 9 1 11 12 2 Launcher 1 | . 4 4 16 . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 174 | 15 92 93 100 117 113 113 114 164 141 126 128 150 155 174 Greatest Support 140 | 20 20 20 40 46 62 36 36 48 70 99 99 99 90 140 Greatest Overweight (x) 15 | . 4 8 4 3 11 3 3 4 5 1 3 1 1 15 Average Overweight (x) 2 | . 2 4 2 2 2 3 3 2 1 . . 1 1 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 18 25 25 25 25 25 25 25 25 21 24 25 25 23 Most Carried 25 | 8 13 22 25 25 25 24 25 25 25 22 25 25 25 25 Average Carried 20 | 6 9 16 23 22 23 23 24 24 18 19 23 23 23 20 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 20 25 25 25 5 Final Carried 25 | 8 13 22 21 22 25 23 25 24 18 19 25 24 25 5 Class Distribution -------------------- 25% | Scavenger-Tank 19% | Mutant 8% | Derelict-Skirmisher 6% | Scavenger-Skirmisher 6% | Commander-Mutant 6% | Scavenger-Gunner 5% | Derelict-Tank 5% | Scavenger-Mutant 4% | Derelict-Gunner 3% | Tank 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Commander-Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/DSF Scavenger-Skirmisher | -5/Factory Scavenger-Tank | -5/Upper Caves Derelict-Tank | -5/Upper Caves Mutant | -5/Zhirov Derelict-Gunner | -4/Proximity Caves Derelict-Skirmisher | -4/Factory Scavenger-Tank | -3/Research Resources | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ----------- Run | Yrd Mat Min Sub Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Res Matter Collected 4704 | 260 378 71 246 426 235 . 274 254 829 156 151 150 38 1236 Remotely . | . . . . . . . . . . . . . . . Salvage Created 9900 | 364 795 55 142 1626 1475 . 519 613 814 83 . 170 31 3213 Parts 519 | 28 52 4 8 100 73 . 20 23 19 6 . 11 . 175 Haulers Intercepted 8 | . 1 . . 4 1 . . 1 . . . . . 1 Recyclers Shooed 4 | . 1 . . . . . . 1 . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 58 | . . . 8 . . . . . 32 8 . 10 . . Prevented 1 | . . . . . . . . . 1 . . . . . Kills | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Sub Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Res Combat Hostiles Destroyed 157 | . 13 . 4 28 23 . 9 10 12 4 . 10 1 43 Melee 5 | . . . . . . . . . 1 . . 1 . 3 Guns 55 | . 13 . 1 15 1 . 9 3 2 1 . 1 . 9 Cannons 80 | . . . . 13 21 . . 6 6 3 . 8 1 22 AOE 10 | . . . 3 . . . . 1 2 . . . . 4 Classes Destroyed 20 | 3 5 . 1 2 3 . 1 2 . 1 . 1 . 1 Worker 15 | 2 1 . . 2 4 . . . . . . . . 6 Builder 11 | . 1 . . 1 3 . . 2 . . . . . 4 Tunneler 9 | 9 . . . . . . . . . . . . . . Hauler 8 | . 1 . . 4 1 . . 1 . . . . . 1 Recycler 8 | 1 2 1 . . 2 . . . . . . . . 2 Mechanic 1 | . . . . . . . . 1 . . . . . . Operator 1 | . 1 . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . 2 . . Watcher 14 | . 3 . . 5 . . . 1 . . . . . 5 Swarmer 37 | . . . . 5 4 . . 3 2 4 . 8 . 11 Grunt 56 | . 13 . . 16 9 . 4 . 7 . . . 1 6 Brawler 3 | . . . . . 1 . 1 . 1 . . . . . Duelist 2 | . . . . . 1 . . . 1 . . . . . Protector 1 | . . . . . . . . . . . . . . 1 Sentry 12 | . . . . 7 3 . . 1 1 . . . . . Specialist 4 | . . . . . . . 4 . . . . . . . Hunter 12 | . . . . . . . . 4 . . . . . 8 Programmer 24 | . . . . . 5 . . 2 . . . . . 17 Subdweller 4 | . . . 4 . . . . . . . . . . . Samaritan 2 | . . . . . . . . . . 1 . 1 . . Surgeon 1 | . . . . . . . . . . . . . . 1 Best Kill Streak 10 | 7 3 1 2 6 10 . 5 4 4 4 . 5 1 6 Combat Bots Only 5 | . 3 . 2 4 3 . 5 3 4 4 . 5 1 4 Max Kills in Single Turn 7 | 3 3 1 2 1 7 . 2 2 1 1 . 3 1 5 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . . . 2 . . . . 1 1 . . . . 4 Melee 1 | . . . . . . . . . 1 . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Min Sub Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Res Hostile Shots Fired 1381 | . 46 . 22 122 129 . 60 105 197 18 . 54 10 618 Missed 354 | . 8 . 6 33 37 . 12 21 36 6 . 22 4 169 Damage Taken 19496 | 8 493 39 384 1302 1607 . 845 2261 3432 146 . 346 189 8444 Core 2700 | 4 113 . 128 194 196 . 106 234 337 13 . 32 29 1314 Absorbed by Shields 1402 | . . . . . . . 54 . 31 56 . 136 68 1057 Reduced by Siege Mode 54 | . . . . . . . . . 54 . . . . . Regen/Repaired (Parts) 749 | . 76 . . 85 226 . . 108 . . . . . 254 Core Remaining (%) 64 | 98 . . 2 64 72 . 87 . . . . 34 97 . Volleys Fired 568 | 20 69 2 12 77 53 . 17 42 41 7 . 22 13 193 Largest 4 | 2 2 2 3 4 4 . 3 3 3 3 . 3 4 4 Hottest 376 | 80 80 83 120 266 266 . 125 242 219 179 . 179 254 376 Shots Fired 1366 | 40 136 4 25 268 161 . 51 106 82 22 . 64 26 381 Gun 711 | 40 125 2 15 156 18 . 51 51 46 8 . 22 4 173 Cannon 619 | . 8 2 3 112 143 . . 51 30 14 . 42 19 195 Launcher 13 | . 3 . 7 . . . . . . . . . . 3 Special 23 | . . . . . . . . 4 6 . . . 3 10 Kinetic 410 | . 112 2 15 78 . . 34 4 25 15 . 42 19 64 Thermal 710 | . 9 2 3 190 152 . 12 73 27 7 . 22 4 209 Explosive 13 | . 3 . 7 . . . . . . . . . . 3 Electromagnetic 210 | 40 12 . . . 9 . 5 25 24 . . . . 95 Robot Hit Streak 23 | 9 12 2 6 17 14 . 19 23 22 15 . 7 3 20 Robot Miss Streak 22 | 1 4 2 1 5 2 . 5 3 5 5 . 22 5 7 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 6 | . . . . 1 . . 4 1 . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . 1 1 . . . . . . Shots Hit Robots 888 | 31 83 2 14 151 96 . 48 78 81 12 . 23 6 263 Core Hits 453 | 13 48 1 6 67 54 . 50 30 39 11 . 20 2 112 Critical Kills 8 | . 1 . . 1 . . . 1 . 2 . 1 . 2 Critical Parts Destroyed 4 | . . . . . . . . . 1 1 . 1 . 1 Critical Strikes 32 | . 1 . . 6 1 . 2 1 3 3 . 2 . 13 Burn 7 | . . . . 5 1 . 1 . . . . . . . Meltdown 3 | . . . . . . . . 1 . . . . . 2 Destroy 9 | . 1 . . 1 . . . . 1 3 . 2 . 1 Blast 5 | . . . . . . . . . . . . . . 5 Corrupt 5 | . . . . . . . 1 . . . . . . 4 Smash 3 | . . . . . . . . . 2 . . . . 1 Melee Attacks 69 | . . . . . . . . . 20 . . 1 . 48 Impact 69 | . . . . . . . . . 20 . . 1 . 48 Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . . 1 . 2 Combat Hostiles 1 | . . . . . . . . . . . . 1 . . Follow-up Attacks 2 | . . . . . . . . . . . . . . 2 Damage Inflicted 24099 | 607 1145 34 401 2925 2795 . 960 1925 2178 289 . 648 98 10094 Guns 8463 | 425 898 . 173 1597 226 . 960 666 560 96 . 75 . 2787 Cannons 11355 | . 86 34 35 1328 2092 . . 1119 706 193 . 447 98 5217 Explosions 2373 | 182 161 . 193 . 475 . . 140 319 . . . . 903 Melee 1904 | . . . . . . . . . 593 . . 126 . 1185 Ramming 4 | . . . . . 2 . . . . . . . . 2 Kinetic 4889 | . 758 . 173 793 . . 694 40 437 193 . 447 98 1256 Thermal 13096 | 182 131 34 35 2132 2258 . 187 1616 912 96 . 75 . 5438 Explosive 1424 | . 116 . 193 . 212 . . . . . . . . 903 Electromagnetic 2782 | 425 140 . . . 323 . 79 269 236 . . . . 1310 Impact 1904 | . . . . . . . . . 593 . . 126 . 1185 Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 36 | . . . . 3 10 . 1 3 11 11 11 11 . 36 Average Corruption 10 | . . . . 2 4 . 1 2 9 11 11 11 . 17 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked 62 | . . . . . . . . . . . . . . 62 Effects 295 | . . . . 18 22 . 2 19 50 22 17 27 . 118 Message Errors 62 | . . . . 4 6 . . 3 16 4 3 6 . 20 Matter Fused 73 | . . . . 2 5 . 1 5 13 6 6 6 . 29 Heat Flow Errors 31 | . . . . 3 1 . 1 1 3 1 2 4 . 15 Energy Discharges 39 | . . . . 3 3 . . 4 4 5 2 2 . 16 Parts Rejected 2 | . . . . . . . . . 2 . . . . . Parts Fused 4 | . . . . . 1 . . . 1 . . 1 . 1 Data Loss (minor) 24 | . . . . 2 2 . . 1 5 . . 2 . 12 Data Loss (major) 18 | . . . . . . . . 2 2 4 3 1 . 6 Misfires 14 | . . . . 3 1 . . 2 2 1 . 1 . 4 Alerts 5 | . . . . . 1 . . . 1 1 1 . . 1 Misdirections 2 | . . . . . . . . . . . . 1 . 1 Weapon Failures 21 | . . . . 1 2 . . 1 1 . . 3 . 13 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 792 | 29 32 . . 29 38 . . 53 166 5 . 2 . 438 Projectiles 355 | . . . . 29 24 . . 53 1 5 . 2 . 241 Explosions 153 | 29 32 . . . 14 . . . 66 . . . . 12 Melee 284 | . . . . . . . . . 99 . . . . 185 Knockbacks 45 | . . . . . . . . . 8 4 . 11 2 20 Impact 16 | . . . . . . . . . 4 . . . . 12 Kinetic 27 | . . . . . . . . . 4 4 . 10 2 7 Secondary 2 | . . . . . . . . . . . . 1 . 1 Self-Inflicted Damage 234 | 9 . . 62 . 69 . . . 93 . . . . 1 Shots 8 | 1 . . 3 . 2 . . . 2 . . . . . Rammed 3 | . . . . . 2 . . . . . . . . 1 Targets Rammed 3 | . . . . . 2 . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 366 | 108 122 44 15 366 327 . 177 144 267 199 273 330 323 336 Average Temperature 97 | 34 28 19 7 143 80 . 132 57 76 72 127 92 182 91 Received Heat Transfer 2582 | . 279 9 48 648 384 . 294 69 702 . . . 17 132 Effects 11 | . . . . 8 1 . . . . . . . . 2 Shutdowns 2 | . . . . 2 . . . . . . . . . . Energy Bleed 3 | . . . . 2 1 . . . . . . . . . Interference 5 | . . . . 4 . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . . 1 Siege Activations 4 | . . . . . . . . . 2 2 . . . . Total Turns 95 | . . . . . . . . . 29 66 . . . . Longest Duration 56 | . . . . . . . . . 20 56 . . . . Robots Corrupted 3 | . . . . . 1 . . . . . . . . 2 Combat Hostiles 3 | . . . . . 1 . . . . . . . . 2 Parts Fried 20 | 1 . . . . 2 . . 1 1 . . . . 15 Impact Corruptions 15 | . . . . . . . . . 4 . . . . 11 Robots Melted 4 | . . . . . . . . 1 . . . . . 3 Combat Hostiles 3 | . . . . . . . . . . . . . . 3 Parts Melted 51 | . . . . 7 13 . . 19 3 . . . . 9 Heat Transferred 17927 | 200 235 74 74 4736 3454 . 444 2354 1064 185 . 148 . 4959 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 10 | 4 1 . . . 2 . . 1 2 . . . . . Alert | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Sub Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Res Peak Influence 763 | 60 385 98 . 648 570 236 375 268 . . . . 763 692 Initial 750 | . 39 83 . . 243 231 165 196 . . . . 750 151 Average 275 | 19 221 33 . 401 365 231 239 140 . . . . 556 289 Maximum Alert Level 3 | . 1 . . 2 2 1 1 1 . . . . 3 2 Low Security (%) 39 | 100 38 100 . 12 . . 29 78 . . . . . 42 Level 1 33 | . 61 . . 30 60 100 70 21 . . . . 28 27 Level 2 23 | . . . . 56 39 . . . . . . . 29 29 Level 3 2 | . . . . . . . . . . . . . 42 . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . . . . Squads Dispatched 30 | . 4 . . 4 5 1 1 5 . . . . 1 9 Investigation 3 | . 2 . . 1 . . . . . . . . . . Extermination 12 | . . . . . 3 . . 2 . . . . 1 6 Reinforcement 14 | . 2 . . 2 2 1 1 3 . . . . . 3 Assault . | . . . . . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . 2 . Construction Impeded 3 | . . . . 1 . . . 2 . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Sub Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Res Distress Signals 14 | . 3 . . 5 . . . 1 . . . . . 5 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 243 | . 23 2 6 45 28 . 14 14 19 5 . 16 5 66 Peak Tracking Total 9 | . 4 2 2 4 5 . 7 4 9 4 . 5 4 8 Tactical Retreats 15 | . . . . 4 4 . 2 . 2 . . 1 . 2 Traps | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Sub Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Res Traps Triggered 11 | . 1 . . 2 3 . 3 2 . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . 2 Machines | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ---------- Run | Yrd Mat Min Sub Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Res Machines Disabled 17 | . 2 . 1 1 7 . 1 3 . . . . . 2 Max in Single Turn 4 | . 1 . 1 1 4 . 1 2 . . . . . 1 Garrison Access 1 | . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Sub Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Res Machines Accessed 46 | . 9 1 1 8 6 2 . 5 . . 9 . 3 2 Terminals 19 | . 6 . . 4 3 2 . 2 . . . . 1 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 5 | . 1 . . 1 2 . . 1 . . . . . . Recycling Units 9 | . 2 . . 1 1 . . 2 . . . . 2 1 Scanalyzers 1 | . . . . 1 . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . Total Hacks 150 | . 30 1 9 18 18 3 . 9 . . 48 . 11 3 Successful 109 | . 19 1 9 13 7 1 . 6 . . 48 . 5 . Failed 40 | . 11 . . 4 11 2 . 3 . . . . 6 3 Catastrophic 3 | . 1 . . . 1 1 . . . . . . . . Database Lockouts 1 | . . . . 1 . . . . . . . . . . Manual 31 | . 13 . . 13 . . . 2 . . 1 . 2 . Terminals 49 | . 18 . . 12 6 3 . 3 . . . . 5 2 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 21 | . 7 . . 2 10 . . 2 . . . . . . Recycling Units 19 | . 5 . . 1 2 . . 4 . . . . 6 1 Scanalyzers 2 | . . . . 2 . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . Terminal Hacks 70 | . 5 1 9 5 . 1 . 1 . . 48 . . . Record 44 | . . . 8 . . . . . . . 36 . . . Part Schematic 4 | . . . . . . . . . . . 4 . . . Robot Analysis 4 | . . . . . . . . . . . 4 . . . Prototype ID Bank 11 | . 4 . . 3 . . . . . . 4 . . . Open Door 1 | . . 1 . . . . . . . . . . . . Open DSF 2 | . . . . . . 1 . 1 . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . Alert Level 2 | . 1 . . 1 . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 17 | . 7 . . 2 6 . . 2 . . . . . . Scan Component 8 | . 3 . . 1 3 . . 1 . . . . . . Repair 8 | . 3 . . 1 3 . . 1 . . . . . . Refit 1 | . 1 . . . . . . . . . . . . . Recycling Unit Hacks 11 | . 2 . . 1 1 . . 3 . . . . 4 . Process 2 | . 1 . . . . . . . . . . . 1 . Report Inventory 5 | . 1 . . 1 1 . . 1 . . . . 1 . Retrieve Matter 1 | . . . . . . . . . . . . . 1 . Retrieve Components 3 | . . . . . . . . 2 . . . . 1 . Scanalyzer 2 | . . . . 2 . . . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . Unauthorized Hacks 8 | . 5 . . 2 . . . . . . . . 1 . Terminals 8 | . 5 . . 2 . . . . . . . . 1 . Assimilate 1 | . 1 . . . . . . . . . . . . . Botnet 6 | . 3 . . 2 . . . . . . . . 1 . Disrupt 1 | . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 25 | . 8 . . 5 4 1 . 3 . . . . 2 2 Full Trace Events 1 | . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . 1 . . . . . . 4 . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 8 | . 3 . . 1 3 . . 1 . . . . . . Time 286 | . 90 . . 32 126 . . 38 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 280 | . 216 . . . . . . . . . . . 64 . Retrieved Matter 64 | . . . . . . . . . . . . . 64 . Retrieved Components 14 | . . . . . . . . 11 . . . . 3 . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------------ Run | Yrd Mat Min Sub Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . . . . . . . 1 . parse_system 1 | . . . . . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . 2 2 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Min Sub Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Res Total Allies 8 | . 1 3 . . . . . 2 2 . . . . . Largest Group 4 | . 1 4 4 1 . . . 1 2 . . . . . Highest-Rated Group 58 | . 10 50 50 10 . . . 49 58 . . . . . Highest-Rated Ally 49 | . 10 16 16 10 . . . 49 49 . . . . . Warlord Squad Rendezvous 2 | . . . . . . . . . . . . . 1 1 Geek 1 | . . . . . . . . . . . . . . 1 Ghost 1 | . . . . . . . . . . . . . 1 . Total Orders 8 | . . 3 3 1 . . . 1 . . . . . . STAY 2 | . . . 2 . . . . . . . . . . . ROAM 1 | . . . . . . . . 1 . . . . . . FOLLOW 4 | . . 3 1 . . . . . . . . . . . RETURN 1 | . . . . 1 . . . . . . . . . . Ally Attacks 53 | . . 5 8 10 . . . 9 21 . . . . . Total Damage 771 | . . 52 82 38 . . . 103 496 . . . . . Kills 4 | . . . . 1 . . . . 3 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . . . . . Intel | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Sub Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Res Robot Analysis Total 4 | . . . . . . . . . . . 4 . . . Derelict Logs Recovered 8 | . . 2 2 . . . . . 2 . . 2 . . Drone Launches 11 | . . . . 11 . . . . . . . . . . Drone Recoveries 10 | . . . . 10 . . . . . . . . . . Decoded 0b10 Intel 98 | . . . . . . . . . . . . . 13 85 Traps 8 | . . . . . . . . . . . . . 1 7 Emergency Access 10 | . . . . . . . . . . . . . 1 9 Items 69 | . . . . . . . . . . . . . 8 61 Machines 9 | . . . . . . . . . . . . . 2 7 Patrols 1 | . . . . . . . . . . . . . . 1 Exits 1 | . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------------- Run | Yrd Mat Min Sub Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Res Turns Passed 14288 | 230 1100 1039 456 1345 1363 124 224 1085 1563 687 486 841 702 3043 Spaces Moved 6602 | 172 575 665 317 611 636 94 90 569 635 334 225 380 337 962 Core 65 | 9 . . . . . . . . . . . . . 56 Treads 1140 | . . . . . 110 . . . 455 334 112 . . 129 Legs 1412 | . . . . . . . . . . . 113 380 337 582 Wheels 3985 | 163 575 665 317 611 526 94 90 569 180 . . . . 195 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 140 116 116 116 131 128 120 120 160 160 190 190 50 Average Speed 158 | 78 116 140 124 124 144 131 133 124 211 175 203 190 190 200 Slowest Speed 800 | 80 140 200 140 145 320 131 135 150 240 240 330 190 190 800 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . 1 . . . Exploration Rate (%) 43 | 7 76 99 26 53 22 4 67 14 75 47 62 60 6 27 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 7 | . . 1 . . . . . . 2 . 3 1 . . Known Exits Taken 11 | . . 1 1 1 1 1 . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . Scrap Searched 10 | . . 3 1 . . . . . 4 2 . . . . Spaces Dug 64 | . 18 . 15 . . . . 1 . . . . 7 23 Terrain Destroyed 266 | 18 33 . 31 18 13 . . 25 7 5 . 13 9 94 Melee 6 | . . . . . . . . . . . . . . 6 Projectile 95 | . . . . 18 . . . 4 . 5 . 13 9 46 AOE 165 | 18 33 . 31 . 13 . . 21 7 . . . . 42 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Sub Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Res Total 9272 | 227 880 765 349 1020 955 95 158 864 765 418 254 447 378 1697 Wait 1464 | 11 206 80 1 268 205 . 12 199 10 68 2 35 11 356 Move 6588 | 171 574 664 316 610 635 93 89 568 634 333 224 379 336 962 Hop . | . . . . . . . . . . . . . . . Pick Up 189 | 16 12 11 4 24 21 . 7 17 21 5 5 2 6 38 Fast Attach 29 | 1 . . 1 2 5 . . 3 2 . 8 . . 7 Attach 139 | 6 4 1 5 10 13 2 1 9 24 4 2 3 2 53 Detach 19 | . 1 . . . . . . 1 1 . 6 . . 10 Swap 102 | . 10 6 9 11 12 . 5 9 8 1 2 4 8 17 Drop 87 | 2 4 1 1 18 9 . 7 16 4 . 5 1 2 17 Fire 568 | 20 69 2 12 77 53 . 17 42 41 7 . 22 13 193 Melee 64 | . . . . . . . . . 20 . . 1 . 43 Ram 1 | . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . Crush 2 | . . . . . 2 . . . . . . . . . Escape Stasis 20 | . . . . . . . 20 . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/DSF -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -3/Research History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 231 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 16) 838 | -10/Materials | Discovered new exit (range 16) 976 | -10/Materials | Discovered new exit (range 11) 1219 | -10/Materials | Repaired Lgt. Nuclear Core 1247 | -10/Materials | Repaired Beam Cannon 1274 | -10/Materials | Repaired Ion Engine 1331 | -10/Materials | Entered Mines 1331 | -10/Mines | Accompanied by 1 ally 1395 | -10/Mines | Learned Materials terminal intel 1438 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1452 | -10/Mines | Discovered new exit (range 15) 1479 | -10/Mines | Identified exit to Materials 1490 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1605 | -10/Mines | Discovered exit to Materials (range 7) 1741 | -10/Mines | Build established: Commander-Mutant 1743 | -10/Mines | Found the Drone Emporium 1754 | -10/Mines | Found Prototype Device 1984 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1987 | -10/Mines | Found Prototype Device 2279 | -10/Mines | Learned location of Zion (-7) 2351 | -10/Mines | Discovered new exit (range 10) 2362 | -10/Mines | Identified exit to Subcaves 2370 | -10/Mines | Entered Subcaves 2370 | -10/Subcaves | Accompanied by 4 allies 2391 | -10/Subcaves | Learned 2 Materials zone layouts 2415 | -10/Subcaves | Core integrity fell below 50% 2444 | -10/Subcaves | Lost 3 allies 2506 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 2516 | -10/Subcaves | Shifting Twisted Machinery released Flamer 2633 | -10/Subcaves | Visited 4L-MR0's lab 2651 | -10/Subcaves | Found Meta Core 2653 | -10/Subcaves | Attached Meta Core, gained temporary slots: Propulsion, Utility, Weapon 2699 | -10/Subcaves | Core integrity fell below 20% 2752 | -10/Subcaves | Learned 2 Materials zone layouts 2781 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2817 | -10/Subcaves | Discovered new exit (range 9) 2825 | -10/Subcaves | Identified exit to Materials 2826 | -10/Subcaves | Entered Materials 2826 | -8/Materials | Accompanied by 1 ally 2826 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 2826 | -8/Materials | Identified Exp. Sensor Array 2827 | -8/Materials | Identified Splice Drone Bay 2828 | -8/Materials | Loaded intel: 12 terminal locations 2875 | -8/Materials | Repaired Sub. Machine Gun 3103 | -8/Materials | Garrison activated, responded to threat 3315 | -8/Materials | Build established: Scavenger-Tank 3422 | -8/Materials | Discovered new exit (range 12) 3435 | -8/Materials | Identified exit to Factory 3661 | -8/Materials | Discovered exit to Factory (range 5) 3873 | -8/Materials | Central database locked down 4171 | -8/Materials | Entered Factory 4171 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4700 | -7/Factory | Repaired Hvy. Particle Cannon 4793 | -7/Factory | Repaired Hvy. Particle Cannon 4845 | -7/Factory | Repaired Adv. Heat Sink 5141 | -7/Factory | Build established: Hacker-Tank 5202 | -7/Factory | System corruption reached 10% 5232 | -7/Factory | Lost 3 parts (1n2u) 5310 | -7/Factory | Lost 3 parts (1u2w) 5490 | -7/Factory | Discovered new exit (range 16) 5527 | -7/Factory | Identified exit to Factory 5534 | -7/Factory | Entered another Factory area 5534 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5648 | -6/Factory | Identified exit to DSF 5658 | -6/Factory | Entered DSF 5704 | -6/DSF | Additional patrols routed to DSF 5815 | -6/DSF | Discovered new exit (range 15) 5868 | -6/DSF | Sterilization system engaged 5878 | -6/DSF | Identified exit to Factory 5882 | -6/DSF | Entered Factory 5882 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5959 | -5/Factory | Repaired Hvy. Particle Cannon 6207 | -5/Factory | Build established: Scavenger-Skirmisher 6890 | -5/Factory | Discovered new exit (range 14) 6941 | -5/Factory | Identified exit to Upper Caves 6967 | -5/Factory | Entered Upper Caves 6967 | -5/Upper Caves | Accompanied by 1 ally 6969 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6976 | -5/Upper Caves | Met a Warlord Commander 6977 | -5/Upper Caves | Learned location of Warlord (-4) 6978 | -5/Upper Caves | Warlord Commander delivered Encrypted Comm Array 6982 | -5/Upper Caves | Found Encrypted Comm Array 6994 | -5/Upper Caves | Learned Factory stockpile data 7078 | -5/Upper Caves | Lost 3 parts (2n1w) 7259 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7304 | -5/Upper Caves | System corruption reached 10% 7355 | -5/Upper Caves | Core integrity fell below 50% 7368 | -5/Upper Caves | Lost 20 parts (4p5n5u6w) 7582 | -5/Upper Caves | Build established: Mutant 8005 | -5/Upper Caves | Learned location of Armory (-3) 8205 | -5/Upper Caves | Build established: Scavenger-Tank 8499 | -5/Upper Caves | Discovered new exit (range 14) 8528 | -5/Upper Caves | Identified exit to Upper Caves 8530 | -5/Upper Caves | Entered another Upper Caves area 8797 | -5/Upper Caves | Lost 3 parts (1p1u1w) 9061 | -5/Upper Caves | Build established: Derelict-Tank 9204 | -5/Upper Caves | Discovered new exit (range 5) 9209 | -5/Upper Caves | Identified exit to Zhirov 9217 | -5/Upper Caves | Entered Zhirov 9217 | -5/Zhirov | Discovered new exit (range 3) 9229 | -5/Zhirov | Identified exit to Proximity Caves 9267 | -5/Zhirov | Met Zhirov 9316 | -5/Zhirov | Learned location of Quarantine (-3) 9316 | -5/Zhirov | Learned location of Testing (-2) 9316 | -5/Zhirov | Learned location of Command (-1) 9368 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9414 | -5/Zhirov | Found Alien Artifact 9416 | -5/Zhirov | Identified Integrated Reactor 9416 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 9507 | -5/Zhirov | Found Alien Artifact 9507 | -5/Zhirov | Identified Transdimensional Reconstructor 9507 | -5/Zhirov | Warped through subspace 9592 | -5/Zhirov | Build established: Mutant 9703 | -5/Zhirov | Entered Proximity Caves 9706 | -4/Proximity Caves | Spotter reported a threat 9834 | -4/Proximity Caves | Spotter reported a threat 9935 | -4/Proximity Caves | Identified exit to Factory 9973 | -4/Proximity Caves | Spotter reported a threat 10026 | -4/Proximity Caves | Spotter reported a threat 10078 | -4/Proximity Caves | Spotter reported a threat 10088 | -4/Proximity Caves | Build established: Derelict-Gunner 10165 | -4/Proximity Caves | Spotted B-86 Titan 10544 | -4/Proximity Caves | Entered Factory 10544 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 10587 | -4/Factory | Joined by Warlord Ghost squad 10741 | -4/Factory | Identified exit to Research 10839 | -4/Factory | Search patrols dispatched 10989 | -4/Factory | Build established: Derelict-Skirmisher 11044 | -4/Factory | Search patrols dispatched 11246 | -4/Factory | Entered Research 11246 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11561 | -3/Research | Spotted B-86 Titan 11782 | -3/Research | Lost 9 parts (3n4u2w) 12014 | -3/Research | Build established: Derelict-Mutant 12177 | -3/Research | System corruption reached 10% 12382 | -3/Research | Cargo convoy interrupted 12499 | -3/Research | Lost 3 parts (1p1u1w) 12700 | -3/Research | Joined by Warlord Geek squad 12901 | -3/Research | Build established: Scavenger-Tank 13492 | -3/Research | Lost 4 parts (2u2w) 13652 | -3/Research | Lost 7 parts (2p1n1u3w) 13726 | -3/Research | Lost 5 parts (3n2u) 13855 | -3/Research | Lost 7 parts (1n3u3w) 14035 | -3/Research | Lost 9 parts (2p3n1u3w) 14188 | -3/Research | Core integrity fell below 50% 14203 | -3/Research | System corruption reached 30% 14255 | -3/Research | Core integrity fell below 20% 14289 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- Imp. Coolant Injector destroyed. Destroyed Unknown Storage. Destroyed Imp. Antigrav System. P-80 Master system corrupted by crushing effect. P-80 Master resets P-80 Master, system corruption cleaned. U-05 Engineer builds a Wall. FB3J3<5 BUEMYW=LE5WEW Powered Hammer destroyed. Slammed into P-80 Master. Acquired 38 matter. >> DECODED: Prototype Device location. Adv. System Shield destroyed. Acquired Dispersion Rifle. QTBB%FEW|X:X<4PJABBHIPO&CPNM Destroyed Imp. Antigrav System. Q L7M62NVSIFNWVFNFV7GMBKY4 [Achievement: This Is Interesting...] [Achievement: Tester] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????###########?????? | | ?????????????????????????????????+ ## #?????? | | ?????????????????????????????????# ^+ #?????? | | ?????????????????????????????????# ## #?????? | | ?????????????????????????????????# ## ! #?????? | | ????????????????######+######+#### ## #?????? | | ???????????????? # #?????? | | ??????????????? # | #?????? | | ??????????????? # #?????? | | ??????????????? + #?????? | | ??????????????????????#######+### # #?????? | | ???????????????????????# # # #?????? | | ???????????????????????# ! pp # # = #????## | | ???????????????????????# # ###/###?#### | | ???????????????????????# @ !!!# # ####### | | ???????????????????????# !!!# # ! # | | ???????????????????????# !!!# # ! +% | | ???????????????????????########## #!! # | | ????????????????????????????????# # # | | ????????????????????????????????# # # | | ????????????????????????????????# # # | | ????????????????????????????????# # # | | ????????????????????????????????# # # | | ????????????????????????????????+ + ## #### | | ????????????????????????????????? # ### # | | ??????????????????????????????????? # ## # # | | ?????????????????????????????????? ?############# | | ????????????????????????????????? ????? | | ???????????????????????????????? ?????? | | ????????????????????????????????? ??????? | | ????????????????????????????????????????? | | ??????????????????????????????????????????######## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????!]??????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????###### | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 126 Coolant Potential 80 Energy Generation 59 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Power Amplification 20 Additional Mass Support 9 Armor Coverage 1200 Weapon Shielding 90 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 6 Armor Integrity Analysis 40 Recoil Reduction 6 Matter Filtering 50 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Beam Rifle | -8/Materials | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Armchair Analyst Decoder Ring Error 47 I Spy Quantum Hacking Release The Drones! Subspace Traveler Tester The Science Guy This Is Interesting... Challenges ------------ None Game ------ Seed EnhancedOpticalLauncher Manual? 0 Play Time 02:53:13 Cumulative 65.3 hours Start 2024.05.16 @ 01:35:01 End 2024.05.18 @ 10:44:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 50 Achievement% 43 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bacab657-039a-4054-9886-b091aa55bce8