Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.18 @ 10:44:16

Player: naththebg

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (14)       2800
Robots Destroyed (225)     1125
Value Destroyed (8688)     8688
Prototype IDs (38)         760
Alien Tech Used (2)        400
Bonus (1732)               1732
              TOTAL SCORE: 19005

 Bonus
-------
High Alert Combat Kills    528
Follower Combat Kills      142
Entered DSFs               500
Acquired ECA               300
Met Zhirov                 300
Friendly Fire              -38

 Cogmind 
---------
Core Integrity             0/1300
Matter                     212/300
Energy                     100/100
System Corruption          36%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -3/Research

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (5) ---
                   (None)
>              --- UTILITY (10) -----
               0b10 Decoder Chip [Generic]
               Graphene Brace
>              --- WEAPON (4) -------
               Dispersion Rifle
>              --- INVENTORY (5) ----
               Huge Storage Unit
               Matter Compressor (250)
               Encrypted Comm Array
  Experimental Weapon Shielding
      Advanced System Restoration Module

 Peak State 
------------
>              --- POWER ------------
         Heavy Antimatter Reactor
               Graviton Reactor
>              --- PROPULSION -------
               Myomer Leg
               Myomer Leg
      Advanced Myomer Leg
      Advanced Myomer Leg
      Advanced Myomer Leg
>              --- UTILITY ----------
  Experimental Heat Sink
      Improved Cooling System
               Huge Storage Unit
      Improved Signal Interpreter
               0b10 Decoder Chip [Generic]
       Layered Light Armor Plating
       Layered Light Armor Plating
       Layered Light Armor Plating
               Graphene Brace
      Improved Shield Generator
>              --- WEAPON -----------
               Gamma Rifle
               Nova Cannon
               Nova Cannon
      Advanced Remote Datajack
>              --- INVENTORY --------
         Light Angular Momentum Engine
               Biometal Medium Treads
               Myomer Leg
               Power Amplifier
      Advanced Heat Sink
      Advanced Heat Sink
      Improved Cooling System
               Coolant Injector
      Improved Coolant Injector
               Matter Compressor
      Advanced Sensor Array
               Encrypted Comm Array
      Advanced Target Analyzer
               Matter Filter
      Improved Kinecellerator
      Improved Reaction Control System
               Phase Shifter
  Experimental Weapon Shielding
       Layered Light Armor Plating
      Advanced System Shield
      Improved Recalibrator
               Splice Drone Bay
               Gamma Rifle
               Powered Hammer
[Rating: 143]

 Favorites 
-----------
Power                      Neutrino Core
  Engine                   Light Angular Momentum Engine
  Power Core               Neutrino Core
  Reactor                  Heavy Antimatter Reactor
Propulsion                 Advanced Myomer Leg
  Treads                   Light Treads
  Leg                      Advanced Myomer Leg
  Wheel                    Wheel
  Flight Unit              VTOL Module
Utility                    Huge Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Layered Light Armor Plating
Weapon                     Heavy Laser
  Energy Gun               Heavy Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Powered Hammer
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -8  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Sub Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Res 
Slots Evolved              14   | .   .   .   .   4   2   2   .   2   .   .   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   
  Utility                  8    | .   .   .   .   3   1   1   .   1   .   .   .   .   1   1   
  Weapon                   2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
Parts Attached             268  | 7   14  7   15  23  30  2   6   21  34  5   10  7   10  77  
  Power                    27   | 1   3   1   1   .   .   1   1   4   4   1   1   .   .   9   
    Engine                 15   | 1   1   1   .   .   .   1   1   2   3   .   .   .   .   5   
    Core                   7    | .   2   .   1   .   .   .   .   2   1   1   .   .   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   
  Propulsion               49   | 2   1   1   3   4   9   .   3   2   5   1   3   1   .   14  
    Treads                 9    | .   .   .   .   .   3   .   .   .   2   1   .   .   .   3   
    Leg                    12   | .   .   .   .   .   .   .   .   .   .   .   3   .   .   9   
    Wheel                  26   | 2   1   1   3   4   6   .   3   2   3   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Utility                  88   | 2   1   1   1   8   11  1   1   8   9   2   4   3   6   30  
    Device                 49   | 1   .   .   .   6   4   .   1   2   7   1   2   3   3   19  
    Storage                4    | 1   1   .   .   .   .   .   .   .   .   1   1   .   .   .   
    Processor              10   | .   .   1   .   1   3   .   .   1   1   .   .   .   2   1   
    Hackware               5    | .   .   .   .   1   1   .   .   1   .   .   .   .   1   1   
    Protection             20   | .   .   .   1   .   3   1   .   4   1   .   1   .   .   9   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   104  | 2   9   4   10  11  10  .   1   7   16  1   2   3   4   24  
    Energy Gun             33   | 2   2   .   .   5   3   .   1   2   5   .   .   1   1   11  
    Energy Cannon          23   | .   3   1   1   3   4   .   .   4   4   .   .   .   .   3   
    Ballistic Gun          16   | .   2   2   4   2   2   .   .   .   2   .   .   .   .   2   
    Ballistic Cannon       7    | .   .   .   .   .   .   .   .   .   1   1   .   2   2   1   
    Launcher               9    | .   2   1   5   .   .   .   .   .   .   .   .   .   .   1   
    Special Weapon         6    | .   .   .   .   .   1   .   .   1   1   .   .   .   1   2   
    Impact Weapon          9    | .   .   .   .   .   .   .   .   .   3   .   2   .   .   4   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   .   2   .   .   .   1   .   .   6   .   .   1   
Parts Lost                 119  | .   2   1   2   5   12  .   2   5   24  3   .   1   .   62  
  Power                    12   | .   .   .   .   .   .   .   .   .   4   1   .   .   .   7   
  Propulsion               30   | .   1   1   .   3   5   .   .   1   7   .   .   1   .   11  
  Utility                  37   | .   .   .   .   .   3   .   1   3   6   1   .   .   .   23  
  Weapon                   40   | .   1   .   2   2   4   .   1   1   7   1   .   .   .   21  
  Highest Loss Streak      20   | .   1   1   1   1   3   .   1   2   20  3   .   1   .   12  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Average Slot Usage (%)     90   | .   98  99  100 99  96  100 99  91  72  87  78  99  99  83  
  Engine                   2    | .   4   11  8   .   .   6   6   3   3   5   2   .   .   .   
  Core                     4    | .   8   2   3   7   6   6   6   6   4   4   5   5   5   1   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   2   5   5   5   
  Treads                   2    | .   .   .   .   .   6   .   .   .   3   10  8   4   .   1   
  Leg                      4    | .   .   .   .   .   .   .   .   .   .   .   7   17  15  12  
  Wheel                    11   | .   28  27  28  19  14  20  20  22  3   .   .   .   .   .   
  Device                   18   | .   14  1   .   14  13  13  13  15  21  28  26  32  27  22  
  Storage                  6    | .   14  14  12  7   6   6   6   5   5   5   5   5   5   3   
  Processor                9    | .   .   12  12  7   10  20  20  9   9   11  11  7   9   8   
  Hackware                 1    | .   .   .   .   6   8   .   .   .   1   .   .   .   4   .   
  Protection               3    | .   .   .   3   7   7   6   5   6   1   .   1   .   .   4   
  Energy Gun               4    | .   3   .   .   9   3   6   6   5   3   5   .   5   5   3   
  Energy Cannon            5    | .   7   11  4   13  15  .   .   5   .   .   .   .   .   4   
  Ballistic Gun            3    | .   12  11  7   4   1   13  13  3   2   1   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   .   .   2   9   1   11  12  2   
  Launcher                 1    | .   4   4   16  .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             174  | 15  92  93  100 117 113 113 114 164 141 126 128 150 155 174 
  Greatest Support         140  | 20  20  20  40  46  62  36  36  48  70  99  99  99  90  140 
  Greatest Overweight (x)  15   | .   4   8   4   3   11  3   3   4   5   1   3   1   1   15  
  Average Overweight (x)   2    | .   2   4   2   2   2   3   3   2   1   .   .   1   1   2   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         23   | 7   18  25  25  25  25  25  25  25  25  21  24  25  25  23  
  Most Carried             25   | 8   13  22  25  25  25  24  25  25  25  22  25  25  25  25  
  Average Carried          20   | 6   9   16  23  22  23  23  24  24  18  19  23  23  23  20  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  25  20  25  25  25  5   
  Final Carried            25   | 8   13  22  21  22  25  23  25  24  18  19  25  24  25  5   

 Class Distribution 
--------------------
 25% | Scavenger-Tank
 19% | Mutant
  8% | Derelict-Skirmisher
  6% | Scavenger-Skirmisher
  6% | Commander-Mutant
  6% | Scavenger-Gunner
  5% | Derelict-Tank
  5% | Scavenger-Mutant
  4% | Derelict-Gunner
  3% | Tank
  3% | Derelict-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
     Commander-Mutant | -10/Mines
               Mutant | -10/Subcaves
       Scavenger-Tank | -8/Materials
       Scavenger-Tank | -7/Factory
     Scavenger-Gunner | -6/Factory
     Scavenger-Gunner | -6/DSF
 Scavenger-Skirmisher | -5/Factory
       Scavenger-Tank | -5/Upper Caves
        Derelict-Tank | -5/Upper Caves
               Mutant | -5/Zhirov
      Derelict-Gunner | -4/Proximity Caves
  Derelict-Skirmisher | -4/Factory
       Scavenger-Tank | -3/Research

 Resources                      | -11  -10  -10  -10  -8   -7   -6   -6   -5   -5   -5   -5   -4   -4   -3   
-----------                Run  | Yrd  Mat  Min  Sub  Mat  Fac  Fac  DSF  Fac  Upp  Upp  Zhi  Pro  Fac  Res  
Matter Collected           4704 | 260  378  71   246  426  235  .    274  254  829  156  151  150  38   1236 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9900 | 364  795  55   142  1626 1475 .    519  613  814  83   .    170  31   3213 
  Parts                    519  | 28   52   4    8    100  73   .    20   23   19   6    .    11   .    175  
Haulers Intercepted        8    | .    1    .    .    4    1    .    .    1    .    .    .    .    .    1    
Recyclers Shooed           4    | .    1    .    .    .    .    .    .    1    .    .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      58   | .    .    .    8    .    .    .    .    .    32   8    .    10   .    .    
  Prevented                1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -8  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Sub Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Res 
Combat Hostiles Destroyed  157  | .   13  .   4   28  23  .   9   10  12  4   .   10  1   43  
  Melee                    5    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   3   
  Guns                     55   | .   13  .   1   15  1   .   9   3   2   1   .   1   .   9   
  Cannons                  80   | .   .   .   .   13  21  .   .   6   6   3   .   8   1   22  
  AOE                      10   | .   .   .   3   .   .   .   .   1   2   .   .   .   .   4   
Classes Destroyed          20   | 3   5   .   1   2   3   .   1   2   .   1   .   1   .   1   
  Worker                   15   | 2   1   .   .   2   4   .   .   .   .   .   .   .   .   6   
  Builder                  11   | .   1   .   .   1   3   .   .   2   .   .   .   .   .   4   
  Tunneler                 9    | 9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   8    | .   1   .   .   4   1   .   .   1   .   .   .   .   .   1   
  Recycler                 8    | 1   2   1   .   .   2   .   .   .   .   .   .   .   .   2   
  Mechanic                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Watcher                  14   | .   3   .   .   5   .   .   .   1   .   .   .   .   .   5   
  Swarmer                  37   | .   .   .   .   5   4   .   .   3   2   4   .   8   .   11  
  Grunt                    56   | .   13  .   .   16  9   .   4   .   7   .   .   .   1   6   
  Brawler                  3    | .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   12   | .   .   .   .   7   3   .   .   1   1   .   .   .   .   .   
  Specialist               4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Hunter                   12   | .   .   .   .   .   .   .   .   4   .   .   .   .   .   8   
  Programmer               24   | .   .   .   .   .   5   .   .   2   .   .   .   .   .   17  
  Subdweller               4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Surgeon                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           10   | 7   3   1   2   6   10  .   5   4   4   4   .   5   1   6   
  Combat Bots Only         5    | .   3   .   2   4   3   .   5   3   4   4   .   5   1   4   
Max Kills in Single Turn   7    | 3   3   1   2   1   7   .   2   2   1   1   .   3   1   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   2   .   .   .   .   1   1   .   .   .   .   4   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -10   -8    -7    -6    -6    -5    -5    -5    -5    -4    -4    -3    
--------                   Run   | Yrd   Mat   Min   Sub   Mat   Fac   Fac   DSF   Fac   Upp   Upp   Zhi   Pro   Fac   Res   
Hostile Shots Fired        1381  | .     46    .     22    122   129   .     60    105   197   18    .     54    10    618   
  Missed                   354   | .     8     .     6     33    37    .     12    21    36    6     .     22    4     169   
Damage Taken               19496 | 8     493   39    384   1302  1607  .     845   2261  3432  146   .     346   189   8444  
  Core                     2700  | 4     113   .     128   194   196   .     106   234   337   13    .     32    29    1314  
  Absorbed by Shields      1402  | .     .     .     .     .     .     .     54    .     31    56    .     136   68    1057  
  Reduced by Siege Mode    54    | .     .     .     .     .     .     .     .     .     54    .     .     .     .     .     
  Regen/Repaired (Parts)   749   | .     76    .     .     85    226   .     .     108   .     .     .     .     .     254   
Core Remaining (%)         64    | 98    .     .     2     64    72    .     87    .     .     .     .     34    97    .     
Volleys Fired              568   | 20    69    2     12    77    53    .     17    42    41    7     .     22    13    193   
  Largest                  4     | 2     2     2     3     4     4     .     3     3     3     3     .     3     4     4     
  Hottest                  376   | 80    80    83    120   266   266   .     125   242   219   179   .     179   254   376   
Shots Fired                1366  | 40    136   4     25    268   161   .     51    106   82    22    .     64    26    381   
  Gun                      711   | 40    125   2     15    156   18    .     51    51    46    8     .     22    4     173   
  Cannon                   619   | .     8     2     3     112   143   .     .     51    30    14    .     42    19    195   
  Launcher                 13    | .     3     .     7     .     .     .     .     .     .     .     .     .     .     3     
  Special                  23    | .     .     .     .     .     .     .     .     4     6     .     .     .     3     10    
  Kinetic                  410   | .     112   2     15    78    .     .     34    4     25    15    .     42    19    64    
  Thermal                  710   | .     9     2     3     190   152   .     12    73    27    7     .     22    4     209   
  Explosive                13    | .     3     .     7     .     .     .     .     .     .     .     .     .     .     3     
  Electromagnetic          210   | 40    12    .     .     .     9     .     5     25    24    .     .     .     .     95    
  Robot Hit Streak         23    | 9     12    2     6     17    14    .     19    23    22    15    .     7     3     20    
  Robot Miss Streak        22    | 1     4     2     1     5     2     .     5     3     5     5     .     22    5     7     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        6     | .     .     .     .     1     .     .     4     1     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     .     .     .     1     .     .     1     1     .     .     .     .     .     .     
Shots Hit Robots           888   | 31    83    2     14    151   96    .     48    78    81    12    .     23    6     263   
  Core Hits                453   | 13    48    1     6     67    54    .     50    30    39    11    .     20    2     112   
  Critical Kills           8     | .     1     .     .     1     .     .     .     1     .     2     .     1     .     2     
  Critical Parts Destroyed 4     | .     .     .     .     .     .     .     .     .     1     1     .     1     .     1     
  Critical Strikes         32    | .     1     .     .     6     1     .     2     1     3     3     .     2     .     13    
    Burn                   7     | .     .     .     .     5     1     .     1     .     .     .     .     .     .     .     
    Meltdown               3     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     2     
    Destroy                9     | .     1     .     .     1     .     .     .     .     1     3     .     2     .     1     
    Blast                  5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
    Corrupt                5     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     4     
    Smash                  3     | .     .     .     .     .     .     .     .     .     2     .     .     .     .     1     
Melee Attacks              69    | .     .     .     .     .     .     .     .     .     20    .     .     1     .     48    
  Impact                   69    | .     .     .     .     .     .     .     .     .     20    .     .     1     .     48    
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            3     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     
    Combat Hostiles        1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Follow-up Attacks        2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Damage Inflicted           24099 | 607   1145  34    401   2925  2795  .     960   1925  2178  289   .     648   98    10094 
  Guns                     8463  | 425   898   .     173   1597  226   .     960   666   560   96    .     75    .     2787  
  Cannons                  11355 | .     86    34    35    1328  2092  .     .     1119  706   193   .     447   98    5217  
  Explosions               2373  | 182   161   .     193   .     475   .     .     140   319   .     .     .     .     903   
  Melee                    1904  | .     .     .     .     .     .     .     .     .     593   .     .     126   .     1185  
  Ramming                  4     | .     .     .     .     .     2     .     .     .     .     .     .     .     .     2     
  Kinetic                  4889  | .     758   .     173   793   .     .     694   40    437   193   .     447   98    1256  
  Thermal                  13096 | 182   131   34    35    2132  2258  .     187   1616  912   96    .     75    .     5438  
  Explosive                1424  | .     116   .     193   .     212   .     .     .     .     .     .     .     .     903   
  Electromagnetic          2782  | 425   140   .     .     .     323   .     79    269   236   .     .     .     .     1310  
  Impact                   1904  | .     .     .     .     .     .     .     .     .     593   .     .     126   .     1185  
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         36    | .     .     .     .     3     10    .     1     3     11    11    11    11    .     36    
  Average Corruption       10    | .     .     .     .     2     4     .     1     2     9     11    11    11    .     17    
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       62    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     62    
  Effects                  295   | .     .     .     .     18    22    .     2     19    50    22    17    27    .     118   
    Message Errors         62    | .     .     .     .     4     6     .     .     3     16    4     3     6     .     20    
    Matter Fused           73    | .     .     .     .     2     5     .     1     5     13    6     6     6     .     29    
    Heat Flow Errors       31    | .     .     .     .     3     1     .     1     1     3     1     2     4     .     15    
    Energy Discharges      39    | .     .     .     .     3     3     .     .     4     4     5     2     2     .     16    
    Parts Rejected         2     | .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     
    Parts Fused            4     | .     .     .     .     .     1     .     .     .     1     .     .     1     .     1     
    Data Loss (minor)      24    | .     .     .     .     2     2     .     .     1     5     .     .     2     .     12    
    Data Loss (major)      18    | .     .     .     .     .     .     .     .     2     2     4     3     1     .     6     
    Misfires               14    | .     .     .     .     3     1     .     .     2     2     1     .     1     .     4     
    Alerts                 5     | .     .     .     .     .     1     .     .     .     1     1     1     .     .     1     
    Misdirections          2     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     
    Weapon Failures        21    | .     .     .     .     1     2     .     .     1     1     .     .     3     .     13    
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            792   | 29    32    .     .     29    38    .     .     53    166   5     .     2     .     438   
  Projectiles              355   | .     .     .     .     29    24    .     .     53    1     5     .     2     .     241   
  Explosions               153   | 29    32    .     .     .     14    .     .     .     66    .     .     .     .     12    
  Melee                    284   | .     .     .     .     .     .     .     .     .     99    .     .     .     .     185   
Knockbacks                 45    | .     .     .     .     .     .     .     .     .     8     4     .     11    2     20    
  Impact                   16    | .     .     .     .     .     .     .     .     .     4     .     .     .     .     12    
  Kinetic                  27    | .     .     .     .     .     .     .     .     .     4     4     .     10    2     7     
  Secondary                2     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     
Self-Inflicted Damage      234   | 9     .     .     62    .     69    .     .     .     93    .     .     .     .     1     
  Shots                    8     | 1     .     .     3     .     2     .     .     .     2     .     .     .     .     .     
  Rammed                   3     | .     .     .     .     .     2     .     .     .     .     .     .     .     .     1     
Targets Rammed             3     | .     .     .     .     .     2     .     .     .     .     .     .     .     .     1     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        366   | 108   122   44    15    366   327   .     177   144   267   199   273   330   323   336   
  Average Temperature      97    | 34    28    19    7     143   80    .     132   57    76    72    127   92    182   91    
  Received Heat Transfer   2582  | .     279   9     48    648   384   .     294   69    702   .     .     .     17    132   
  Effects                  11    | .     .     .     .     8     1     .     .     .     .     .     .     .     .     2     
    Shutdowns              2     | .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           3     | .     .     .     .     2     1     .     .     .     .     .     .     .     .     .     
    Interference           5     | .     .     .     .     4     .     .     .     .     .     .     .     .     .     1     
    Damage (minor)         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Siege Activations          4     | .     .     .     .     .     .     .     .     .     2     2     .     .     .     .     
  Total Turns              95    | .     .     .     .     .     .     .     .     .     29    66    .     .     .     .     
  Longest Duration         56    | .     .     .     .     .     .     .     .     .     20    56    .     .     .     .     
Robots Corrupted           3     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     2     
  Combat Hostiles          3     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     2     
  Parts Fried              20    | 1     .     .     .     .     2     .     .     1     1     .     .     .     .     15    
  Impact Corruptions       15    | .     .     .     .     .     .     .     .     .     4     .     .     .     .     11    
Robots Melted              4     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     3     
  Combat Hostiles          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
  Parts Melted             51    | .     .     .     .     7     13    .     .     19    3     .     .     .     .     9     
  Heat Transferred         17927 | 200   235   74    74    4736  3454  .     444   2354  1064  185   .     148   .     4959  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      10    | 4     1     .     .     .     2     .     .     1     2     .     .     .     .     .     

 Alert                          | -11 -10 -10 -10 -8  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Sub Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Res 
Peak Influence             763  | 60  385 98  .   648 570 236 375 268 .   .   .   .   763 692 
  Initial                  750  | .   39  83  .   .   243 231 165 196 .   .   .   .   750 151 
  Average                  275  | 19  221 33  .   401 365 231 239 140 .   .   .   .   556 289 
Maximum Alert Level        3    | .   1   .   .   2   2   1   1   1   .   .   .   .   3   2   
  Low Security (%)         39   | 100 38  100 .   12  .   .   29  78  .   .   .   .   .   42  
  Level 1                  33   | .   61  .   .   30  60  100 70  21  .   .   .   .   28  27  
  Level 2                  23   | .   .   .   .   56  39  .   .   .   .   .   .   .   29  29  
  Level 3                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   42  .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Squads Dispatched          30   | .   4   .   .   4   5   1   1   5   .   .   .   .   1   9   
  Investigation            3    | .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Extermination            12   | .   .   .   .   .   3   .   .   2   .   .   .   .   1   6   
  Reinforcement            14   | .   2   .   .   2   2   1   1   3   .   .   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Construction Impeded       3    | .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -10 -8  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Min Sub Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Res 
Distress Signals           14   | .   3   .   .   5   .   .   .   1   .   .   .   .   .   5   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              243  | .   23  2   6   45  28  .   14  14  19  5   .   16  5   66  
  Peak Tracking Total      9    | .   4   2   2   4   5   .   7   4   9   4   .   5   4   8   
  Tactical Retreats        15   | .   .   .   .   4   4   .   2   .   2   .   .   1   .   2   

 Traps                          | -11 -10 -10 -10 -8  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Sub Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Res 
Traps Triggered            11   | .   1   .   .   2   3   .   3   2   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   

 Machines                       | -11 -10 -10 -10 -8  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  
----------                 Run  | Yrd Mat Min Sub Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Res 
Machines Disabled          17   | .   2   .   1   1   7   .   1   3   .   .   .   .   .   2   
  Max in Single Turn       4    | .   1   .   1   1   4   .   1   2   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Min Sub Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Res 
Machines Accessed          46   | .   9   1   1   8   6   2   .   5   .   .   9   .   3   2   
  Terminals                19   | .   6   .   .   4   3   2   .   2   .   .   .   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   1   .   .   1   2   .   .   1   .   .   .   .   .   .   
  Recycling Units          9    | .   2   .   .   1   1   .   .   2   .   .   .   .   2   1   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Total Hacks                150  | .   30  1   9   18  18  3   .   9   .   .   48  .   11  3   
  Successful               109  | .   19  1   9   13  7   1   .   6   .   .   48  .   5   .   
  Failed                   40   | .   11  .   .   4   11  2   .   3   .   .   .   .   6   3   
    Catastrophic           3    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Database Lockouts        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Manual                   31   | .   13  .   .   13  .   .   .   2   .   .   1   .   2   .   
  Terminals                49   | .   18  .   .   12  6   3   .   3   .   .   .   .   5   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          21   | .   7   .   .   2   10  .   .   2   .   .   .   .   .   .   
  Recycling Units          19   | .   5   .   .   1   2   .   .   4   .   .   .   .   6   1   
  Scanalyzers              2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             70   | .   5   1   9   5   .   1   .   1   .   .   48  .   .   .   
  Record                   44   | .   .   .   8   .   .   .   .   .   .   .   36  .   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Prototype ID Bank        11   | .   4   .   .   3   .   .   .   .   .   .   4   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       17   | .   7   .   .   2   6   .   .   2   .   .   .   .   .   .   
  Scan Component           8    | .   3   .   .   1   3   .   .   1   .   .   .   .   .   .   
  Repair                   8    | .   3   .   .   1   3   .   .   1   .   .   .   .   .   .   
  Refit                    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       11   | .   2   .   .   1   1   .   .   3   .   .   .   .   4   .   
  Process                  2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Report Inventory         5    | .   1   .   .   1   1   .   .   1   .   .   .   .   1   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Retrieve Components      3    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   
Scanalyzer                 2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   5   .   .   2   .   .   .   .   .   .   .   .   1   .   
  Terminals                8    | .   5   .   .   2   .   .   .   .   .   .   .   .   1   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 6    | .   3   .   .   2   .   .   .   .   .   .   .   .   1   .   
    Disrupt                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   8   .   .   5   4   1   .   3   .   .   .   .   2   2   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   1   .   .   .   .   .   .   4   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             8    | .   3   .   .   1   3   .   .   1   .   .   .   .   .   .   
  Time                     286  | .   90  .   .   32  126 .   .   38  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          280  | .   216 .   .   .   .   .   .   .   .   .   .   .   64  .   
  Retrieved Matter         64   | .   .   .   .   .   .   .   .   .   .   .   .   .   64  .   
  Retrieved Components     14   | .   .   .   .   .   .   .   .   11  .   .   .   .   3   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  
------------               Run  | Yrd Mat Min Sub Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  
--------                   Run  | Yrd Mat Min Sub Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Res 
Total Allies               8    | .   1   3   .   .   .   .   .   2   2   .   .   .   .   .   
  Largest Group            4    | .   1   4   4   1   .   .   .   1   2   .   .   .   .   .   
  Highest-Rated Group      58   | .   10  50  50  10  .   .   .   49  58  .   .   .   .   .   
  Highest-Rated Ally       49   | .   10  16  16  10  .   .   .   49  49  .   .   .   .   .   
Warlord Squad Rendezvous   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Geek                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Ghost                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Total Orders               8    | .   .   3   3   1   .   .   .   1   .   .   .   .   .   .   
  STAY                     2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  ROAM                     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  FOLLOW                   4    | .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   
  RETURN                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               53   | .   .   5   8   10  .   .   .   9   21  .   .   .   .   .   
  Total Damage             771  | .   .   52  82  38  .   .   .   103 496 .   .   .   .   .   
  Kills                    4    | .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Sub Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Res 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Derelict Logs Recovered    8    | .   .   2   2   .   .   .   .   .   2   .   .   2   .   .   
Drone Launches             11   | .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         10   | .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         98   | .   .   .   .   .   .   .   .   .   .   .   .   .   13  85  
  Traps                    8    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   7   
  Emergency Access         10   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   9   
  Items                    69   | .   .   .   .   .   .   .   .   .   .   .   .   .   8   61  
  Machines                 9    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   7   
  Patrols                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Exits                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Exploration                     | -11  -10  -10  -10  -8   -7   -6   -6   -5   -5   -5   -5   -4   -4   -3   
-------------              Run   | Yrd  Mat  Min  Sub  Mat  Fac  Fac  DSF  Fac  Upp  Upp  Zhi  Pro  Fac  Res  
Turns Passed               14288 | 230  1100 1039 456  1345 1363 124  224  1085 1563 687  486  841  702  3043 
Spaces Moved               6602  | 172  575  665  317  611  636  94   90   569  635  334  225  380  337  962  
  Core                     65    | 9    .    .    .    .    .    .    .    .    .    .    .    .    .    56   
  Treads                   1140  | .    .    .    .    .    110  .    .    .    455  334  112  .    .    129  
  Legs                     1412  | .    .    .    .    .    .    .    .    .    .    .    113  380  337  582  
  Wheels                   3985  | 163  575  665  317  611  526  94   90   569  180  .    .    .    .    195  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   140  116  116  116  131  128  120  120  160  160  190  190  50   
  Average Speed            158   | 78   116  140  124  124  144  131  133  124  211  175  203  190  190  200  
  Slowest Speed            800   | 80   140  200  140  145  320  131  135  150  240  240  330  190  190  800  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       43    | 7    76   99   26   53   22   4    67   14   75   47   62   60   6    27   
  Regions Visited          14
    Branch Regions         6
  Pre-discovered Areas     7     | .    .    1    .    .    .    .    .    .    2    .    3    1    .    .    
  Known Exits Taken        11    | .    .    1    1    1    1    1    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      2     | 1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             10    | .    .    3    1    .    .    .    .    .    4    2    .    .    .    .    
Spaces Dug                 64    | .    18   .    15   .    .    .    .    1    .    .    .    .    7    23   
Terrain Destroyed          266   | 18   33   .    31   18   13   .    .    25   7    5    .    13   9    94   
  Melee                    6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Projectile               95    | .    .    .    .    18   .    .    .    4    .    5    .    13   9    46   
  AOE                      165   | 18   33   .    31   .    13   .    .    21   7    .    .    .    .    42   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -8   -7   -6   -6   -5   -5   -5   -5   -4   -4   -3   
---------                  Run  | Yrd  Mat  Min  Sub  Mat  Fac  Fac  DSF  Fac  Upp  Upp  Zhi  Pro  Fac  Res  
Total                      9272 | 227  880  765  349  1020 955  95   158  864  765  418  254  447  378  1697 
  Wait                     1464 | 11   206  80   1    268  205  .    12   199  10   68   2    35   11   356  
  Move                     6588 | 171  574  664  316  610  635  93   89   568  634  333  224  379  336  962  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  189  | 16   12   11   4    24   21   .    7    17   21   5    5    2    6    38   
  Fast Attach              29   | 1    .    .    1    2    5    .    .    3    2    .    8    .    .    7    
  Attach                   139  | 6    4    1    5    10   13   2    1    9    24   4    2    3    2    53   
  Detach                   19   | .    1    .    .    .    .    .    .    1    1    .    6    .    .    10   
  Swap                     102  | .    10   6    9    11   12   .    5    9    8    1    2    4    8    17   
  Drop                     87   | 2    4    1    1    18   9    .    7    16   4    .    5    1    2    17   
  Fire                     568  | 20   69   2    12   77   53   .    17   42   41   7    .    22   13   193  
  Melee                    64   | .    .    .    .    .    .    .    .    .    20   .    .    1    .    43   
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Escape Stasis            20   | .    .    .    .    .    .    .    20   .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / *Sub)
-10/Subcaves
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-6/Factory
-6/DSF
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory
-3/Research

 History 
---------
  Turn | Location           | Event
    14 | -11/Scrapyard      | Discovered new exit (range 16)
   231 | -11/Scrapyard      | Entered Materials
   317 | -10/Materials      | Build established: Mutant
   329 | -10/Materials      | Discovered new exit (range 16)
   838 | -10/Materials      | Discovered new exit (range 16)
   976 | -10/Materials      | Discovered new exit (range 11)
  1219 | -10/Materials      | Repaired Lgt. Nuclear Core
  1247 | -10/Materials      | Repaired Beam Cannon
  1274 | -10/Materials      | Repaired Ion Engine
  1331 | -10/Materials      | Entered Mines
  1331 | -10/Mines          | Accompanied by 1 ally
  1395 | -10/Mines          | Learned Materials terminal intel
  1438 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1452 | -10/Mines          | Discovered new exit (range 15)
  1479 | -10/Mines          | Identified exit to Materials
  1490 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
  1605 | -10/Mines          | Discovered exit to Materials (range 7)
  1741 | -10/Mines          | Build established: Commander-Mutant
  1743 | -10/Mines          | Found the Drone Emporium
  1754 | -10/Mines          | Found Prototype Device
  1984 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  1987 | -10/Mines          | Found Prototype Device
  2279 | -10/Mines          | Learned location of Zion (-7)
  2351 | -10/Mines          | Discovered new exit (range 10)
  2362 | -10/Mines          | Identified exit to Subcaves
  2370 | -10/Mines          | Entered Subcaves
  2370 | -10/Subcaves       | Accompanied by 4 allies
  2391 | -10/Subcaves       | Learned 2 Materials zone layouts
  2415 | -10/Subcaves       | Core integrity fell below 50%
  2444 | -10/Subcaves       | Lost 3 allies
  2506 | -10/Subcaves       | Shifting Twisted Machinery released Mak. Light Armor Plating
  2516 | -10/Subcaves       | Shifting Twisted Machinery released Flamer
  2633 | -10/Subcaves       | Visited 4L-MR0's lab
  2651 | -10/Subcaves       | Found Meta Core
  2653 | -10/Subcaves       | Attached Meta Core, gained temporary slots: Propulsion, Utility, Weapon
  2699 | -10/Subcaves       | Core integrity fell below 20%
  2752 | -10/Subcaves       | Learned 2 Materials zone layouts
  2781 | -10/Subcaves       | Ambushed by Subdwellers from Twisted Machinery
  2817 | -10/Subcaves       | Discovered new exit (range 9)
  2825 | -10/Subcaves       | Identified exit to Materials
  2826 | -10/Subcaves       | Entered Materials
  2826 | -8/Materials       | Accompanied by 1 ally
  2826 | -8/Materials       | Evolved 4 slots: Utility x3, Weapon x1
  2826 | -8/Materials       | Identified Exp. Sensor Array
  2827 | -8/Materials       | Identified Splice Drone Bay
  2828 | -8/Materials       | Loaded intel: 12 terminal locations
  2875 | -8/Materials       | Repaired Sub. Machine Gun
  3103 | -8/Materials       | Garrison activated, responded to threat
  3315 | -8/Materials       | Build established: Scavenger-Tank
  3422 | -8/Materials       | Discovered new exit (range 12)
  3435 | -8/Materials       | Identified exit to Factory
  3661 | -8/Materials       | Discovered exit to Factory (range 5)
  3873 | -8/Materials       | Central database locked down
  4171 | -8/Materials       | Entered Factory
  4171 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4700 | -7/Factory         | Repaired Hvy. Particle Cannon
  4793 | -7/Factory         | Repaired Hvy. Particle Cannon
  4845 | -7/Factory         | Repaired Adv. Heat Sink
  5141 | -7/Factory         | Build established: Hacker-Tank
  5202 | -7/Factory         | System corruption reached 10%
  5232 | -7/Factory         | Lost 3 parts (1n2u)
  5310 | -7/Factory         | Lost 3 parts (1u2w)
  5490 | -7/Factory         | Discovered new exit (range 16)
  5527 | -7/Factory         | Identified exit to Factory
  5534 | -7/Factory         | Entered another Factory area
  5534 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  5648 | -6/Factory         | Identified exit to DSF
  5658 | -6/Factory         | Entered DSF
  5704 | -6/DSF             | Additional patrols routed to DSF
  5815 | -6/DSF             | Discovered new exit (range 15)
  5868 | -6/DSF             | Sterilization system engaged
  5878 | -6/DSF             | Identified exit to Factory
  5882 | -6/DSF             | Entered Factory
  5882 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5959 | -5/Factory         | Repaired Hvy. Particle Cannon
  6207 | -5/Factory         | Build established: Scavenger-Skirmisher
  6890 | -5/Factory         | Discovered new exit (range 14)
  6941 | -5/Factory         | Identified exit to Upper Caves
  6967 | -5/Factory         | Entered Upper Caves
  6967 | -5/Upper Caves     | Accompanied by 1 ally
  6969 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  6976 | -5/Upper Caves     | Met a Warlord Commander
  6977 | -5/Upper Caves     | Learned location of Warlord (-4)
  6978 | -5/Upper Caves     | Warlord Commander delivered Encrypted Comm Array
  6982 | -5/Upper Caves     | Found Encrypted Comm Array
  6994 | -5/Upper Caves     | Learned Factory stockpile data
  7078 | -5/Upper Caves     | Lost 3 parts (2n1w)
  7259 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
  7304 | -5/Upper Caves     | System corruption reached 10%
  7355 | -5/Upper Caves     | Core integrity fell below 50%
  7368 | -5/Upper Caves     | Lost 20 parts (4p5n5u6w)
  7582 | -5/Upper Caves     | Build established: Mutant
  8005 | -5/Upper Caves     | Learned location of Armory (-3)
  8205 | -5/Upper Caves     | Build established: Scavenger-Tank
  8499 | -5/Upper Caves     | Discovered new exit (range 14)
  8528 | -5/Upper Caves     | Identified exit to Upper Caves
  8530 | -5/Upper Caves     | Entered another Upper Caves area
  8797 | -5/Upper Caves     | Lost 3 parts (1p1u1w)
  9061 | -5/Upper Caves     | Build established: Derelict-Tank
  9204 | -5/Upper Caves     | Discovered new exit (range 5)
  9209 | -5/Upper Caves     | Identified exit to Zhirov
  9217 | -5/Upper Caves     | Entered Zhirov
  9217 | -5/Zhirov          | Discovered new exit (range 3)
  9229 | -5/Zhirov          | Identified exit to Proximity Caves
  9267 | -5/Zhirov          | Met Zhirov
  9316 | -5/Zhirov          | Learned location of Quarantine (-3)
  9316 | -5/Zhirov          | Learned location of Testing (-2)
  9316 | -5/Zhirov          | Learned location of Command (-1)
  9368 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  9414 | -5/Zhirov          | Found Alien Artifact
  9416 | -5/Zhirov          | Identified Integrated Reactor
  9416 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
  9507 | -5/Zhirov          | Found Alien Artifact
  9507 | -5/Zhirov          | Identified Transdimensional Reconstructor
  9507 | -5/Zhirov          | Warped through subspace
  9592 | -5/Zhirov          | Build established: Mutant
  9703 | -5/Zhirov          | Entered Proximity Caves
  9706 | -4/Proximity Caves | Spotter reported a threat
  9834 | -4/Proximity Caves | Spotter reported a threat
  9935 | -4/Proximity Caves | Identified exit to Factory
  9973 | -4/Proximity Caves | Spotter reported a threat
 10026 | -4/Proximity Caves | Spotter reported a threat
 10078 | -4/Proximity Caves | Spotter reported a threat
 10088 | -4/Proximity Caves | Build established: Derelict-Gunner
 10165 | -4/Proximity Caves | Spotted B-86 Titan
 10544 | -4/Proximity Caves | Entered Factory
 10544 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 10587 | -4/Factory         | Joined by Warlord Ghost squad
 10741 | -4/Factory         | Identified exit to Research
 10839 | -4/Factory         | Search patrols dispatched
 10989 | -4/Factory         | Build established: Derelict-Skirmisher
 11044 | -4/Factory         | Search patrols dispatched
 11246 | -4/Factory         | Entered Research
 11246 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 11561 | -3/Research        | Spotted B-86 Titan
 11782 | -3/Research        | Lost 9 parts (3n4u2w)
 12014 | -3/Research        | Build established: Derelict-Mutant
 12177 | -3/Research        | System corruption reached 10%
 12382 | -3/Research        | Cargo convoy interrupted
 12499 | -3/Research        | Lost 3 parts (1p1u1w)
 12700 | -3/Research        | Joined by Warlord Geek squad
 12901 | -3/Research        | Build established: Scavenger-Tank
 13492 | -3/Research        | Lost 4 parts (2u2w)
 13652 | -3/Research        | Lost 7 parts (2p1n1u3w)
 13726 | -3/Research        | Lost 5 parts (3n2u)
 13855 | -3/Research        | Lost 7 parts (1n3u3w)
 14035 | -3/Research        | Lost 9 parts (2p3n1u3w)
 14188 | -3/Research        | Core integrity fell below 50%
 14203 | -3/Research        | System corruption reached 30%
 14255 | -3/Research        | Core integrity fell below 20%
 14289 | -3/Research        | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
Imp. Coolant Injector destroyed.
Destroyed Unknown Storage.
Destroyed Imp. Antigrav System.
P-80 Master system corrupted by crushing effect.
  <x2>
P-80 Master resets P-80 Master, system
  corruption cleaned.
U-05 Engineer builds a Wall.
FB3J3<5 BUEMYW=LE5WEW
Powered Hammer destroyed.
Slammed into P-80 Master.
Acquired 38 matter.
>> DECODED: Prototype Device location.
Adv. System Shield destroyed.
Acquired Dispersion Rifle.
QTBB%FEW|X:X<4PJABBHIPO&CPNM
Destroyed Imp. Antigrav System.
Q L7M62NVSIFNWVFNFV7GMBKY4
[Achievement: This Is Interesting...]
[Achievement: Tester]

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????!]??????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????????????????????????###### |
| ????????????????????????????????????????????#      |
| ????????????????????????????????????????????#      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           126
Coolant Potential          80
Energy Generation          59
Energy Capacity            580
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              12
Power Amplification        20
Additional Mass Support    9
Armor Coverage             1200
Weapon Shielding           90
Phase Shifting             5
Evasion (%)                55
Targeting Accuracy         8
Melee Accuracy             6
Armor Integrity Analysis   40
Recoil Reduction           6
Matter Filtering           50
Kinecelleration            40
Offensive Hacking          10
Defensive Hacking          14

 Item Schematics 
-----------------
         Beam Rifle | -8/Materials | Scanalyzed
  Assault Drone Bay | -5/Zhirov    | Free
     Exp. Heat Sink | -5/Zhirov    | Free
 Exp. Optical Array | -5/Zhirov    | Free
   Imp. Arc Thrower | -5/Zhirov    | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
Armchair Analyst
Decoder Ring
Error 47
I Spy
Quantum Hacking
Release The Drones!
Subspace Traveler
Tester
The Science Guy
This Is Interesting...

 Challenges 
------------
None

 Game 
------
Seed              EnhancedOpticalLauncher
  Manual?         0
Play Time         02:53:13
  Cumulative      65.3 hours
  Start           2024.05.16 @ 01:35:01
  End             2024.05.18 @ 10:44:16
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           35
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          50
Achievement%      43
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bacab657-039a-4054-9886-b091aa55bce8