Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.09 @ 17:23:27 Player: Jamuson Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (181) 905 Value Destroyed (5679) 5679 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1377) 1377 TOTAL SCORE: 10361 Bonus ------- High Alert Combat Kills 731 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -54 Cogmind --------- Core Integrity 0/550 Matter 252/300 Energy 211/265 System Corruption 5% Temperature Warm (190) Movement Rolling (105) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Armored Wheel Armored Wheel > --- UTILITY (3) ------ Improved Heat Sink Large Storage Unit Layered Light Armor Plating > --- WEAPON (4) ------- Pulse Rifle Pulse Rifle Heavy Assault Rifle Axe > --- INVENTORY (15) --- Improved Ion Engine Light Treads Light Treads Armored Wheel Armored Wheel Hardened Medium Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Hacking Suite Drone Bay (1/2) Pulse Rifle Advanced EMP Blaster Rocket Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Drone Bay > --- WEAPON ----------- Pulse Rifle Pulse Rifle Heavy Assault Rifle Axe > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Armored Wheel Armored Wheel Hardened Medium Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Hacking Suite Pulse Rifle Advanced EMP Blaster Rocket Launcher Remote Datajack [Rating: 31] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Cryofiber Web Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Field Laser Ballistic Gun Assault Rifle Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Sto Slots Evolved 4 | . . 2 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . 1 . . . . Weapon 2 | . . 1 1 . . . Parts Attached 122 | . 11 22 31 4 48 6 Power 10 | . 1 4 2 . 2 1 Engine 9 | . . 4 2 . 2 1 Core 1 | . 1 . . . . . Reactor . | . . . . . . . Propulsion 25 | . 4 2 7 . 10 2 Treads 16 | . . . 6 . 10 . Leg 4 | . 4 . . . . . Wheel 5 | . . 2 1 . . 2 Hover . | . . . . . . . Flight . | . . . . . . . Utility 29 | . 3 5 8 . 11 2 Device 10 | . . 1 6 . 2 1 Storage 5 | . 1 1 . . 3 . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 13 | . 2 3 2 . 5 1 Artifact . | . . . . . . . Weapon 58 | . 3 11 14 4 25 1 Energy Gun 26 | . . 6 7 . 13 . Energy Cannon . | . . . . . . . Ballistic Gun 15 | . 3 . 2 2 8 . Ballistic Cannon . | . . . . . . . Launcher 12 | . . 4 4 2 2 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 5 | . . 1 1 . 2 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . 2 1 . 3 . Parts Lost 31 | . 4 5 13 1 8 . Power 1 | . . . 1 . . . Propulsion 6 | . . 2 4 . . . Utility 7 | . 1 1 2 . 3 . Weapon 17 | . 3 2 6 1 5 . Highest Loss Streak 9 | . 2 2 9 1 3 . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 95 97 89 97 98 96 Engine 8 | . 7 8 8 9 9 9 Core 1 | . 6 2 . . . . Treads 12 | . . . 18 27 27 10 Leg 7 | . 28 7 . . . . Wheel 4 | . . 13 3 . . 16 Device 7 | . . 10 9 9 6 11 Storage 10 | . 14 11 9 9 9 9 Protection 9 | . 9 10 7 9 9 6 Energy Gun 13 | . . 13 26 24 13 18 Ballistic Gun 16 | . 27 12 5 8 20 9 Launcher 1 | . . 6 . 1 . . Naked Turns . | . . . . . . . Heaviest Build 48 | 14 32 47 47 44 48 46 Greatest Support 60 | 20 20 26 60 60 60 60 Greatest Overweight (x) 10 | . 1 3 10 . 1 3 Average Overweight (x) . | . . 1 1 . . . Largest Inventory Capacity 20 | . 15 15 15 15 20 15 Average Capacity 14 | . 14 15 15 15 15 15 Most Carried 15 | . 13 14 15 15 15 15 Average Carried 11 | . 8 10 13 13 13 13 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 6 8 13 15 13 10 15 Class Distribution -------------------- 35% | Tank 30% | Scavenger-Tank 23% | Mutant 5% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Tank | -8/Storage Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Sto Matter Collected 3350 | 200 513 629 616 91 1257 44 Remotely . | . . . . . . . Salvage Created 6780 | . 768 1405 1655 270 2538 144 Parts 388 | . 65 88 78 16 128 13 Haulers Intercepted 9 | . . 1 2 . 5 1 Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Sto Combat Hostiles Destroyed 143 | . 20 32 33 11 45 2 Melee 3 | . . 1 2 . . . Guns 120 | . 20 29 23 5 41 2 AOE 17 | . . 2 6 6 3 . Classes Destroyed 15 | . 7 3 3 . 2 . Worker 10 | . 1 1 3 . 5 . Builder 2 | . 1 . 1 . . . Tunneler 4 | . 1 2 . . 1 . Hauler 9 | . . 1 2 . 5 1 Recycler 3 | . 1 1 1 . . . Mechanic 1 | . . . 1 . . . Operator 2 | . . . . . 1 1 Watcher 10 | . 2 2 2 . 4 . Swarmer 31 | . 6 8 8 6 3 . Grunt 77 | . 14 14 17 5 26 1 Brawler 4 | . . . 1 . 3 . Duelist 4 | . . 2 1 . 1 . Sentry 23 | . . 8 5 . 9 1 Specialist 2 | . . . . . 2 . Hunter 2 | . . . 1 . 1 . Best Kill Streak 8 | . 6 6 8 5 7 1 Combat Bots Only 6 | . 3 6 5 5 4 1 Max Kills in Single Turn 3 | . 2 2 3 3 3 1 Gunslinging 1 | . 1 . . . 1 . Exploded 3 | . . 1 2 3 2 . Melee 1 | . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Sto Damage Taken 6360 | . 923 1009 2075 294 1954 105 Core 895 | . 138 197 263 34 233 30 Absorbed by Shields . | . . . . . . . Core Remaining (%) 64 | 100 44 50 . . . . Volleys Fired 401 | . 71 89 106 15 111 9 Largest 4 | . 2 3 4 4 4 3 Hottest 251 | . 40 146 251 211 238 149 Shots Fired 1115 | . 141 256 280 33 382 23 Gun 1095 | . 141 247 274 30 380 23 Cannon . | . . . . . . . Launcher 20 | . . 9 6 3 2 . Special . | . . . . . . . Kinetic 568 | . 141 120 77 11 210 9 Thermal 527 | . . 127 197 19 170 14 Explosive 20 | . . 9 6 3 2 . Electromagnetic . | . . . . . . . Robot Hit Streak 26 | . 13 15 18 7 26 9 Robot Miss Streak 8 | . 8 4 6 3 3 2 Penetration Max 1 | . . . . . 1 . Secondary Targets 13 | . 2 1 1 2 6 1 Max Gunslinging Chain 1 | . 1 1 1 1 1 1 Shots Hit Robots 739 | . 92 160 180 21 267 19 Core Hits 305 | . 40 59 72 16 111 7 Critical Kills 3 | . 1 . 1 . 1 . Critical Parts Destroyed 2 | . . 1 . 1 . . Critical Strikes 38 | . 1 7 14 1 14 1 Burn 30 | . . 4 12 . 13 1 Destroy 5 | . 1 1 1 1 1 . Sever 3 | . . 2 1 . . . Melee Attacks 17 | . . 9 6 . . 2 Impact . | . . . . . . . Slashing 17 | . . 9 6 . . 2 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 13527 | . 1188 2706 3911 614 4777 331 Guns 11768 | . 1188 2329 3063 334 4523 331 Cannons . | . . . . . . . Explosions 1459 | . . 219 706 280 254 . Melee 297 | . . 158 139 . . . Ramming 3 | . . . 3 . . . Kinetic 5432 | . 1188 882 785 143 2321 113 Thermal 6336 | . . 1447 2278 191 2202 218 Explosive 1459 | . . 219 706 280 254 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 297 | . . 158 139 . . . Piercing . | . . . . . . . Highest Corruption 5 | . . 3 1 1 4 5 Average Corruption 1 | . . 2 1 1 1 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 53 | . . 28 1 2 17 5 Message Errors 19 | . . 7 . . 10 2 Matter Fused 12 | . . 5 1 1 4 1 Heat Flow Errors 7 | . . 5 . 1 1 . Energy Discharges 3 | . . 2 . . . 1 Parts Rejected 1 | . . 1 . . . . Data Loss (minor) 3 | . . 3 . . . . Data Loss (major) 3 | . . 1 . . 1 1 Misfires 1 | . . . . . 1 . Alerts 1 | . . 1 . . . . Weapon Failures 3 | . . 3 . . . . Overload Shots . | . . . . . . . Overflow Damage 60 | . . . 52 8 . . Projectiles . | . . . . . . . Explosions 60 | . . . 52 8 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 41 | . . . . 41 . . Shots 1 | . . . . 1 . . Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 600 | . 14 486 312 445 600 181 Average Temperature 132 | . 4 143 128 246 129 86 Received Heat Transfer 2583 | . 354 339 909 162 756 63 Effects 29 | . . 3 6 1 19 . Shutdowns 5 | . . . . 1 4 . Energy Bleed 5 | . . . 2 . 3 . Interference 13 | . . 1 4 . 8 . Short Circuit 2 | . . . . . 2 . Damage (minor) 3 | . . 2 . . 1 . Damage (core) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 3 | . . . 2 . 1 . Combat Hostiles 3 | . . . 2 . 1 . Parts Melted 39 | . . 9 20 1 6 3 Heat Transferred 15910 | . . 3330 5809 444 5809 518 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Sto Peak Influence 797 | . 287 579 570 657 797 351 Initial 370 | . . 42 167 370 319 259 Average 344 | . 113 274 347 470 548 301 Maximum Alert Level 3 | . 1 2 2 2 3 1 Low Security (%) 28 | . 93 33 6 . . . Level 1 31 | . 6 45 56 25 19 100 Level 2 34 | . . 21 37 74 63 . Level 3 5 | . . . . . 17 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 28 | . 8 4 7 . 8 1 Investigation 11 | . 6 1 . . 4 . Extermination . | . . . . . . . Reinforcement 11 | . 2 3 3 . 2 1 Assault 3 | . . . 1 . 2 . Garrison 3 | . . . 3 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . 2 . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Sto Distress Signals 16 | . 1 3 1 . 10 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 216 | . 32 51 47 8 74 4 Peak Tracking Total 9 | . 4 4 9 3 7 2 Tactical Retreats 18 | . 3 8 2 . 5 . Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Sto Traps Triggered 12 | . 4 2 . . 5 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Sto Machines Disabled 10 | . . 3 2 1 3 1 Max in Single Turn 1 | . . 1 1 1 1 1 Garrison Relay 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Sto Machines Accessed 36 | . 7 8 6 . 13 2 Terminals 33 | . 6 8 5 . 12 2 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 105 | . 22 27 17 . 35 4 Successful 54 | . 14 16 10 . 12 2 Failed 50 | . 7 11 7 . 23 2 Catastrophic 10 | . . 2 1 . 7 . Database Lockouts 1 | . 1 . . . . . Manual 88 | . 19 22 17 . 27 3 Terminals 100 | . 21 27 16 . 32 4 Fabricators . | . . . . . . . Repair Stations 3 | . . . . . 3 . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Terminal Hacks 28 | . 7 10 4 . 6 1 Robot Analysis 7 | . 3 3 1 . . . Prototype ID Bank 2 | . . 2 . . . . Open Door 1 | . . . . . . 1 Level Access Points 1 | . . 1 . . . . Terminal Index 4 | . 1 1 1 . 1 . Garrison Index 1 | . . . 1 . . . Alert Level 1 | . 1 . . . . . Unreport Threat 9 | . 2 2 1 . 4 . Hauler Manifests 1 | . . 1 . . . . Zone Layout 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . 2 . Scan Component 1 | . . . . . 1 . Repair 1 | . . . . . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Unlock Access 1 | . . . 1 . . . Unauthorized Hacks 23 | . 7 6 5 . 4 1 Terminals 22 | . 6 6 5 . 4 1 Track 1 | . . . . . . 1 Assimilate 2 | . 1 1 . . . . Botnet 16 | . 4 4 4 . 4 . Operators 3 | . 1 1 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Tunnel 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used 1 | . . . . . 1 . Hacking Detections 33 | . 6 7 6 . 13 1 Full Trace Events 6 | . 2 2 . . 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 26 | . . . . . 26 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Sto Used RIF Installer 1 | . . . . 1 . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . 4 . . Machine Destruction 4 | . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Sto Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 1 . . . Highest-Rated Group 10 | . . 10 10 . . . Highest-Rated Ally 10 | . . 10 10 . . . Total Orders 2 | . . . . . . 2 EXPLORE 2 | . . . . . . 2 Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Sto Robot Analysis Total 7 | . 3 3 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 2 | . . . . . . 2 Drone Recoveries 1 | . . . . . . 1 Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Sto Turns Passed 7292 | . 1526 1802 1290 301 2185 188 Spaces Moved 3397 | 1 664 1004 458 159 1002 109 Core 1 | . . . 1 . . . Treads 1480 | . . . 308 159 1002 11 Legs 928 | 1 664 263 . . . . Wheels 988 | . . 741 149 . . 98 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 105 | 120 120 105 130 160 160 105 Average Speed 155 | 120 179 129 178 160 160 110 Slowest Speed 550 | 120 190 330 550 160 240 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 56 | 2 96 90 47 46 84 28 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . 1 . . . . . Known Exits Taken 2 | . . 1 1 . . . Unknown Exits Taken 3 | 1 1 . . . 1 . Scrap Searched . | . . . . . . . Spaces Dug 11 | . . 2 9 . . . Terrain Destroyed 135 | . . 43 67 15 10 . Melee 2 | . . 2 . . . . Projectile 1 | . . . . . 1 . AOE 132 | . . 41 67 15 9 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Sto Total 4541 | . 856 1294 708 183 1344 156 Wait 494 | . 98 151 88 6 129 22 Move 3392 | . 663 1003 458 158 1001 109 Hop . | . . . . . . . Pick Up 37 | . 6 8 7 . 12 4 Fast Attach 50 | . 4 9 16 . 17 4 Attach 26 | . 3 8 8 2 5 . Detach 12 | . . 5 5 . 1 1 Swap 46 | . 4 5 7 2 26 2 Drop 65 | . 7 7 6 . 42 3 Fire 401 | . 71 89 106 15 111 9 Melee 17 | . . 9 6 . . 2 Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . 1 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials -8/Garrison -8/Materials (discovered 3 exits: [*Fac x2] / *Sto) -8/Storage History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 519 | -10/Materials | Discovered new exit (range 4) 839 | -10/Materials | Discovered new exit (range 15) 980 | -10/Materials | Central database locked down 1235 | -10/Materials | Core integrity fell below 50% 1280 | -10/Materials | Discovered new exit (range 12) 1527 | -10/Materials | Entered another Materials area 1527 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1846 | -9/Materials | Build established: Tank 2293 | -9/Materials | Discovered new exit (range 16) 2475 | -9/Materials | Discovered new exit (range 9) 2752 | -9/Materials | Discovered new exit (range 16) 3009 | -9/Materials | Discovered new exit (range 10) 3080 | -9/Materials | Discovered new exit (range 15) 3162 | -9/Materials | Identified exit to Materials 3329 | -9/Materials | Entered another Materials area 3329 | -8/Materials | Accompanied by 1 ally 3329 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4248 | -8/Materials | Garrison activated, responded to threat 4421 | -8/Materials | Lost 9 parts (1p3n1u4w) 4529 | -8/Materials | First assault squad dispatched 4619 | -8/Materials | Identified exit to Garrison 4619 | -8/Materials | Entered Garrison 4627 | -8/Garrison | Installed Relay Interface Framework 4660 | -8/Garrison | Build established: Scavenger-Tank 4688 | -8/Garrison | Triggered checkpoint 4802 | -8/Garrison | Triggered checkpoint 4809 | -8/Garrison | Core integrity fell below 50% 4814 | -8/Garrison | Triggered checkpoint 4884 | -8/Garrison | Triggered checkpoint 4907 | -8/Garrison | Discovered new exit (range 8) 4920 | -8/Garrison | Entered Materials 5209 | -8/Materials | Discovered new exit (range 5) 5320 | -8/Materials | First assault squad dispatched 5602 | -8/Materials | Discovered new exit (range 15) 6121 | -8/Materials | Discovered new exit (range 16) 6554 | -8/Materials | Lost 3 parts (2u1w) 6833 | -8/Materials | Build established: Scavenger-Gunner 6951 | -8/Materials | Core integrity fell below 20% 7051 | -8/Materials | Repaired Broken Pulse Rifle 7105 | -8/Materials | Entered Storage 7293 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- >>Open(Door) Sealed Heavy Doors opened. 07233_ Acquired Drone Bay. 07235_ Drone released from Drone Bay. 07255_ Triggered Shock Trap. 07255_ The floor emits a surge of raw power. 07255_ System corrupted (+1). 07267_ K-01 Serf collects debris. 07269_ Drone retrieved by Drone Bay. 07271_ U-05 Engineer lays Concrete. 07275_ K-01 Serf collects debris. 07277_ W-25 Informer sends out distress signal. 07279_ Drone destroyed. 07286_ 2|4CNJ 07289_ Aluminum Leg melted. 07289_ G-47 Trooper destroyed. 07289_ Switching to secondary target: G-47 Trooper. 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