Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.06 @ 21:27:43 Player: r0guemike Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (53) 265 Value Destroyed (2038) 2038 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4603 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Walking (125) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Titanium Leg Improved Carbon-fiber Leg > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Improved Heat Sink Improved Targeting Computer Advanced ECM Suite Improved Weapon Shielding Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit High-capacity Battery > --- WEAPON ----------- Particle Gun Pulse Rifle Heavy Laser Heavy Particle Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Micro Nuclear Core Aluminum Leg Improved Heat Sink Improved Heat Sink Weight Redist. System Improved Sensor Array Improved Sensor Array Improved Targeting Computer ECM Suite Improved Weapon Shielding Particle Gun Plasma Cannon Heavy Rocket Launcher [Rating: 33] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Improved Weapon Shielding Weapon Autogun Energy Gun Heavy Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 2 | . . 1 . 1 Weapon 2 | . . 1 . 1 Parts Attached 52 | . 4 6 27 15 Power 7 | . . . 5 2 Engine 4 | . . . 3 1 Core 3 | . . . 2 1 Reactor . | . . . . . Propulsion 18 | . 1 2 9 6 Treads 5 | . . 1 . 4 Leg 12 | . 1 . 9 2 Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . 1 . . Utility 9 | . 1 3 3 2 Device 5 | . 1 2 1 1 Storage 3 | . . 1 1 1 Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 18 | . 2 1 10 5 Energy Gun 7 | . . 1 5 1 Energy Cannon 4 | . . . 3 1 Ballistic Gun 3 | . 2 . 1 . Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon 3 | . . . 1 2 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 33 | . . . 12 21 Power 4 | . . . 1 3 Propulsion 12 | . . . 6 6 Utility 3 | . . . . 3 Weapon 14 | . . . 5 9 Highest Loss Streak 15 | . . . 9 15 To Critical Strikes . | . . . . . Average Backups 12 | . 7 8 13 12 Power 1 | . 1 1 1 2 Propulsion 2 | . 2 2 3 . Utility 4 | . 1 1 5 6 Weapon 3 | . 2 2 3 2 Tool/Special . | . . . . . Unused Backups 21 | . 7 . 8 6 Power 3 | . . . 2 1 Propulsion 3 | . 2 . 1 . Utility 8 | . 1 . 2 5 Weapon 7 | . 4 . 3 . Tool/Special . | . . . . . Average Slot Usage (%) 91 | . 97 87 96 86 Engine 4 | . 14 11 6 . Core 3 | . . . 2 6 Treads 8 | . . 1 . 20 Leg 19 | . 28 17 33 3 Device 8 | . 12 11 8 6 Storage 18 | . 14 16 18 20 Energy Gun 14 | . . 6 12 20 Energy Cannon 4 | . . . 3 6 Ballistic Gun 8 | . 26 22 9 . Peak Build Rating 33 | . 11 14 27 33 Average Rating 23 | . 10 12 22 29 On Entrance 12 | 6 6 11 13 25 Avg Prop Armor Cover (%) 4 | . . . . 4 Naked Turns 14 | . . . . 14 Heaviest Build 66 | 10 14 37 60 66 Greatest Support 80 | 20 26 26 55 80 Greatest Overweight (x) 19 | . . 4 3 19 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | . 8 15 15 15 Average Capacity 13 | . 8 11 15 14 Most Carried 15 | . 8 11 15 15 Average Carried 12 | . 7 8 13 12 Final Capacity 15 | 8 8 15 15 5 Final Carried 15 | 6 8 11 15 5 Class Distribution -------------------- 52% | Scavenger-Gunner 25% | Gunner 18% | Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1159 | 182 87 83 669 138 Remotely . | . . . . . Salvage Created 2157 | . 132 149 862 1014 Parts 99 | . 6 15 36 42 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 42 | . 3 5 17 17 Melee 1 | . . . . 1 Guns 32 | . 3 5 15 9 Cannons 7 | . . . 2 5 Classes Destroyed 10 | . 2 2 3 3 Worker 3 | . . . 1 2 Builder 2 | . . . 1 1 Recycler 2 | . . . . 2 Watcher 4 | . 1 . 1 2 Swarmer 3 | . . 3 . . Grunt 27 | . 3 . 14 10 Brawler 2 | . . . 1 1 Sentry 5 | . . 2 2 1 Hunter 1 | . . . . 1 Programmer 4 | . . . . 4 Best Kill Streak 5 | . 4 4 5 3 Combat Bots Only 4 | . 3 4 3 3 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 487 | . 11 34 150 292 Missed 147 | . 1 11 40 95 Hits 340 | . 10 23 110 197 Melee 2 | . . . 1 1 Projectile 338 | . 10 23 109 196 Critical Strikes 7 | . . . 3 4 Part Disruptions 1 | . . . . 1 Damage Taken 4850 | . 110 216 1891 2633 Core 1049 | . . 38 310 701 Absorbed by Shields . | . . . . . Redirected to Shielding 77 | . . . 77 . Core Remaining (%) 83 | 100 100 90 43 . Volleys Fired 126 | . 9 10 55 52 Largest 4 | . 2 3 3 4 Hottest 272 | . 46 111 209 272 Shots Fired 362 | . 18 26 151 167 Gun 284 | . 18 26 121 119 Cannon 76 | . . . 30 46 Launcher . | . . . . . Special 2 | . . . . 2 Kinetic 87 | . 18 20 49 . Thermal 266 | . . 6 95 165 Explosive . | . . . . . Electromagnetic 7 | . . . 7 . Robot Hit Streak 17 | . 10 6 17 15 Robot Miss Streak 11 | . 2 11 5 4 Penetration Max . | . . . . . Secondary Targets 3 | . . . 3 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 227 | . 13 15 93 106 Core Hits 114 | . 7 10 51 46 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 8 | . . 1 1 6 Burn 7 | . . . 1 6 Destroy 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4554 | . 179 232 1846 2297 Guns 3119 | . 179 232 1206 1502 Cannons 1174 | . . . 481 693 Explosions 130 | . . . 130 . Melee . | . . . . . Ramming 131 | . . . 29 102 Kinetic 823 | . 179 199 445 . Thermal 3469 | . . 33 1241 2195 Explosive . | . . . . . Electromagnetic 131 | . . . 131 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . . 5 Average Corruption 3 | . . . . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 17 | . . . . 17 Message Errors 6 | . . . . 6 Matter Fused 2 | . . . . 2 Heat Flow Errors 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Data Loss (minor) 3 | . . . . 3 Misfires 2 | . . . . 2 Alerts 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 23 | . . . . 23 Projectiles 21 | . . . . 21 Explosions . | . . . . . Melee 2 | . . . . 2 Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 50 | . . . 49 1 Shots 1 | . . . 1 . Rammed 10 | . . . . 10 Targets Rammed 35 | . 1 . 11 23 Kicked 23 | . 1 . 11 11 Crushed 2 | . . . . 2 Highest Temperature 786 | . 34 187 786 597 Average Temperature 202 | . 16 85 222 211 Received Heat Transfer 2190 | . 60 18 981 1131 Effects 65 | . . . 32 33 Shutdowns 11 | . . . 6 5 Energy Bleed 9 | . . . 5 4 Interference 12 | . . . . 12 Matter Decay 6 | . . . 5 1 Short Circuit 1 | . . . 1 . Damage (minor) 4 | . . . 4 . Damage (major) 20 | . . . 10 10 Damage (core) 2 | . . . 1 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . . . . 1 Robots Melted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Melted 17 | . . . 2 15 Heat Transferred 6909 | . . 40 2355 4514 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . . 1 . Low Security (%) 93 | . 100 100 83 100 Level 1 6 | . . . 16 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 229 | . 70 91 229 154 Initial 70 | . . 15 25 70 Average 65 | . 18 24 83 65 Influence Increases 1493 | . 77 131 628 657 Destroy 0b10 Robot/C 840 | . 60 100 340 340 Destroy 0b10 Robot/NC 55 | . 5 . 15 35 Destroy Leader 188 | . 12 30 62 84 Disable Machine 60 | . . . 30 30 Destroy Structure 20 | . . 1 16 3 Lose Combat Pursuer 330 | . . . 165 165 Influence Decreases 1369 | . 40 107 534 688 Entered New Map 143 | . . 22 36 85 Time Decay 877 | . 40 85 352 400 Lost Part 313 | . . . 110 203 Purge Threat 36 | . . . 36 . Squads Dispatched 7 | . 1 . . 6 Investigation 1 | . 1 . . . Extermination 2 | . . . . 2 Reinforcement 4 | . . . . 4 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 8 | . . 1 4 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 84 | . 3 7 30 44 Peak Tracking Total 12 | . 3 5 10 12 Tactical Retreats 10 | . . . 6 4 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . . . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 4 | . . . 2 2 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 9 | . 2 2 5 . Terminals 9 | . 2 2 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 12 | . 3 2 7 . Successful 5 | . 1 1 3 . Failed 7 | . 2 1 4 . Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 9 | . 4 2 3 . Terminals 12 | . 3 2 7 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 1 1 3 . Emergency Access Points 1 | . . . 1 . Unreport Threat 1 | . . . 1 . Zone Layout 3 | . 1 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 2 1 1 . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat . | . . . . . Combat 1 | . . . . 1 Robot Hacks Applied 1 | . . . . 1 parse_system 1 | . . . . 1 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 13 | . . 13 . . ECM 13 | . . 13 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2943 | . 227 286 1212 1218 Spaces Moved 1329 | 1 156 160 511 501 Core 37 | . . 2 . 35 Treads 405 | . . 20 . 385 Legs 887 | 1 156 138 511 81 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 120 120 120 112 50 Average Speed 177 | 120 120 154 184 195 Slowest Speed 1000 | 120 120 250 330 1000 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 19 | 2 26 18 38 12 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 10 | . . . 10 . Melee . | . . . . . Projectile 5 | . . . 5 . AOE 5 | . . . 5 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1655 | . 187 182 672 614 Wait 36 | . . . 30 6 Move 1325 | . 155 159 510 501 Hop . | . . . . . Pick Up 39 | . 8 3 20 8 Fast Attach 13 | . 2 2 5 4 Attach 25 | . . 2 12 11 Detach 6 | . 1 3 1 1 Swap 17 | . 2 2 12 1 Drop 33 | . 9 1 16 7 Fire 126 | . 9 10 55 52 Melee . | . . . . . Ram 1 | . . . . 1 Kick 23 | . 1 . 11 11 Crush 11 | . . . . 11 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 13) 228 | -10/Materials | Entered another Materials area 228 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 298 | -9/Materials | Discovered new exit (range 6) 310 | -9/Materials | Build established: Mutant 492 | -9/Materials | Discovered new exit (range 10) 514 | -9/Materials | Entered another Materials area 514 | -8/Materials | Evolved 2 slots: Propulsion x2 643 | -8/Materials | Build established: Gunner 1277 | -8/Materials | Lost 9 parts (1p4n4w) 1398 | -8/Materials | Core integrity fell below 50% 1581 | -8/Materials | Build established: Scavenger-Gunner 1709 | -8/Materials | Discovered new exit (range 10) 1726 | -8/Materials | Entered Factory 1726 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2838 | -7/Factory | Core integrity fell below 50% 2873 | -7/Factory | Released all parts (1) 2900 | -7/Factory | Lost 15 parts (2p2n3u8w) 2933 | -7/Factory | Core integrity fell below 20% 2944 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02867_ M-28 Smith repairs G-47 Trooper. 02869_ Broken Rnf. Deuterium Engine destroyed. 02873_ Released Hcp. Battery. [Achievement: Live, Flee, And Rebuild] 02887_ Acquired Imp. Carbon-fiber Leg. 02899_ Acquired Titanium Leg. 02912_ FX8R%EB%UV8V4B=/P 02927_ Kicked G-47 Trooper out of the way. 02928_ Kicked G-47 Trooper. 02930_ Kicked G-47 Trooper out of the way. 02931_ D0WNTV1%X0UJ LYYVTD0&MX 02931_ Kicked G-47 Trooper. 02932_ Kicked G-47 Trooper out of the way. 02941_ Kicked G-47 Trooper. 02943_ M-13 Machinist repairs G-47 Trooper. 02943_ Kicked G-47 Trooper out of the way. 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""""?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Weapon Shielding 66 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% Everything Is Under Control It's Just You Live, Flee, And Rebuild Made in Tau Ceti IV One Hack Too Far Well Done Challenges ------------ None Game ------ Seed GrapheneGhostShockpuncher Manual? 0 Play Time 00:46:18 Cumulative 1.0 hours Start 2026.08.03 @ 16:55:50 End 2026.08.06 @ 21:27:43 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 59x39 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: c577d2a7-929c-431a-a5df-104ec1554253