Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.29 @ 18:55:45 Player: Hunter104 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (39) 195 Value Destroyed (1491) 1491 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (508) 508 TOTAL SCORE: 5294 Bonus ------- Follower Combat Kills 208 Met Data Miner 300 Cogmind --------- Core Integrity 122/700 Matter 251/300 Energy 60/100 System Corruption 28% Temperature Cool (1) Movement Flying (35) Location -6/Proximity Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- VTOL Module > --- UTILITY (4) ------ 0b10 Decoder Chip [Generic] Recalibrator > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Disposable Heat Sink Shield Generator Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array 0b10 Decoder Chip [Generic] Improved Targeting Computer > --- WEAPON ----------- Lightning Gun Heavy Laser > --- INVENTORY -------- Aluminum Leg Carbon-fiber Leg Disposable Heat Sink Medium Reactive Plating Shield Generator Recalibrator Heavy Laser Heavy Ion Cannon High-powered Shotgun Proton Missile Launcher [Rating: 45] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Protection Powered Armor Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Launcher Proton Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . Power 2 | . . . . 2 . . . Propulsion 2 | . . 2 . . . . . Utility 2 | . . . 2 . . . . Weapon . | . . . . . . . . Parts Attached 58 | 6 3 11 20 2 1 . 15 Power 10 | 1 1 2 3 . . . 3 Engine 7 | 1 . 2 2 . . . 2 Core 3 | . 1 . 1 . . . 1 Reactor . | . . . . . . . . Propulsion 16 | 2 . 5 3 1 . . 5 Treads . | . . . . . . . . Leg 15 | 2 . 5 3 1 . . 4 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Utility 17 | 1 2 1 8 . . . 5 Device 5 | . . . 3 . . . 2 Storage 3 | 1 1 . 1 . . . . Processor 3 | . . . 2 . . . 1 Hackware . | . . . . . . . . Protection 6 | . 1 1 2 . . . 2 Artifact . | . . . . . . . . Weapon 15 | 2 . 3 6 1 1 . 2 Energy Gun 9 | 2 . 2 3 1 . . 1 Energy Cannon 1 | . . . 1 . . . . Ballistic Gun 3 | . . 1 1 . . . 1 Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . 1 . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Corrupted Parts 7 | . . . 2 . . . 5 System Corruption 32 | . . . 5 . . . 27 Parts Lost 30 | . . 2 3 . 2 . 23 Power 6 | . . 1 . . 1 . 4 Propulsion 10 | . . 1 . . 1 . 8 Utility 7 | . . . 2 . . . 5 Weapon 7 | . . . 1 . . . 6 Highest Loss Streak 12 | . . 1 1 . 2 . 12 To Critical Strikes . | . . . . . . . . Average Backups 8 | 3 6 9 9 9 10 10 6 Power . | . 1 1 1 . . . . Propulsion 1 | 1 2 3 2 2 2 2 . Utility 3 | . . 2 3 3 4 4 3 Weapon 2 | . 1 2 2 3 4 4 2 Tool/Special . | . . . . . . . . Unused Backups 9 | . . 5 3 . . . 1 Power . | . . . . . . . . Propulsion 5 | . . 3 2 . . . . Utility 3 | . . 2 . . . . 1 Weapon 1 | . . . 1 . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 81 | . 96 98 95 99 87 84 61 Engine 9 | . 6 9 7 15 15 15 9 Core 2 | . 7 1 1 6 1 . . Leg 26 | . 28 42 36 30 24 23 16 Device 4 | . . . 3 7 7 7 5 Storage 8 | . 14 11 14 7 7 7 3 Processor 7 | . . . 9 7 7 7 10 Protection 5 | . 10 11 3 7 7 7 3 Energy Gun 9 | . 28 13 13 7 1 . 6 Energy Cannon 1 | . . . . 7 . . . Ballistic Gun 2 | . . 8 2 . . . 1 Launcher 1 | . . . 1 . 13 15 1 Peak Build Rating 45 | 6 10 14 31 35 35 27 45 Average Rating 23 | 3 8 10 21 34 27 27 27 On Entrance 18 | . 6 10 11 31 35 27 27 Naked Turns . | . . . . . . . . Heaviest Build 50 | 14 20 22 42 50 44 44 49 Greatest Support 55 | 20 20 40 50 45 30 30 55 Greatest Overweight (x) 7 | . . . . 1 1 1 7 Average Overweight (x) . | . . . . 1 1 1 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 8 | 6 9 10 10 10 10 10 7 Most Carried 10 | 6 10 10 10 10 10 10 10 Average Carried 8 | 3 6 9 9 9 10 10 6 Final Capacity 10 | 8 10 10 10 10 10 10 5 Final Carried 10 | 4 10 10 10 10 10 10 4 Class Distribution -------------------- 56% | Scavenger-Mutant 37% | Mutant 5% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Matter Collected 1383 | 200 90 132 237 . 40 . 684 Remotely . | . . . . . . . . Salvage Created 1778 | . 96 541 509 . 122 . 510 Parts 89 | . 4 29 27 . 4 . 25 Haulers Intercepted 2 | . . 2 . . . . . Recyclers Shooed 1 | . . 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 25 | . . . . . 3 . 22 Prevented 12 | . . . . . . . 12 Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Combat Hostiles Destroyed 33 | . 2 9 8 . 3 . 11 Guns 18 | . 2 7 5 . . . 4 Cannons 1 | . . . 1 . . . . AOE 13 | . . 1 2 . 3 . 7 Classes Destroyed 11 | . 1 3 5 . . . 2 Worker 1 | . . . 1 . . . . Tunneler 1 | . . . 1 . . . . Hauler 2 | . . 2 . . . . . Recycler 1 | . . . 1 . . . . Watcher 1 | . . . 1 . . . . Swarmer 4 | . . . . . . . 4 Grunt 20 | . 2 6 5 . 2 . 5 Brawler 3 | . . 1 . . 1 . 1 Duelist 1 | . . . . . . . 1 Sentry 3 | . . 2 1 . . . . Hunter 2 | . . . 2 . . . . Best Kill Streak 5 | . 2 5 4 . 3 . 3 Combat Bots Only 4 | . 2 4 3 . 3 . 3 Max Kills in Single Turn 3 | . 1 2 3 . 2 . 3 Gunslinging . | . . . . . . . . Exploded 3 | . . 1 2 . 2 . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Hostile Shots Fired 276 | . 7 60 72 . 8 . 129 Missed 82 | . 2 19 27 . 2 . 32 Hits 194 | . 5 41 45 . 6 . 97 Melee 8 | . . 2 . . 1 . 5 Projectile 186 | . 5 39 45 . 5 . 92 Critical Strikes 11 | . 1 4 2 . . . 4 Part Disruptions 1 | . . . . . 1 . . Damage Taken 3805 | . 69 582 771 . 220 . 2163 Core 940 | . 25 126 211 . 17 . 561 Absorbed by Shields 127 | . . . . . . . 127 Redirected to Shielding 113 | . . . 100 . . . 13 Ignored by Resistances 57 | . . . . . . . 57 Core Remaining (%) 79 | 100 90 68 61 . . . . Volleys Fired 104 | . 8 31 31 . 3 . 31 Largest 2 | . 2 2 2 . 2 . 2 Hottest 134 | . 100 100 114 . 72 . 134 Shots Fired 207 | . 16 62 59 . 6 . 64 Gun 172 | . 16 62 47 . . . 47 Cannon 11 | . . . 1 . . . 10 Launcher 24 | . . . 11 . 6 . 7 Special . | . . . . . . . . Kinetic 39 | . . 22 . . . . 17 Thermal 79 | . 16 2 28 . . . 33 Explosive 15 | . . . 11 . 3 . 1 Electromagnetic 74 | . . 38 20 . 3 . 13 Robot Hit Streak 21 | . 5 21 17 . 4 . 13 Robot Miss Streak 4 | . 1 4 4 . 1 . 3 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 141 | . 12 40 43 . 4 . 42 Core Hits 83 | . 5 17 25 . 8 . 28 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 2 | . . . 1 . . . 1 Burn 1 | . . . . . . . 1 Corrupt 1 | . . . 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3542 | . 126 633 1114 . 394 . 1275 Guns 1869 | . 126 542 617 . . . 584 Cannons 216 | . . . 27 . . . 189 Explosions 1446 | . . 80 470 . 394 . 502 Melee . | . . . . . . . . Ramming 11 | . . 11 . . . . . Kinetic 411 | . . 116 . . . . 295 Thermal 1150 | . 126 104 373 . 36 . 511 Explosive 746 | . . . 470 . 246 . 30 Electromagnetic 1224 | . . 402 271 . 112 . 439 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 28 | . . . 6 . . . 28 Average Corruption 15 | . . . 4 . . . 19 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 56 | . . . 4 . . . 52 Message Errors 14 | . . . . . . . 14 Matter Fused 12 | . . . . . . . 12 Heat Flow Errors 5 | . . . . . . . 5 Energy Discharges 9 | . . . 1 . . . 8 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 7 | . . . 2 . . . 5 Data Loss (major) 3 | . . . . . . . 3 Misfires 5 | . . . 1 . . . 4 Overload Shots . | . . . . . . . . Overflow Damage 31 | . . . 13 . 9 . 9 Projectiles . | . . . . . . . . Explosions 31 | . . . 13 . 9 . 9 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 224 | . . 35 23 . 109 . 57 Shots 12 | . . 1 1 . 6 . 4 Rammed . | . . . . . . . . Targets Rammed 3 | . . 2 1 . . . . Kicked 3 | . . 2 1 . . . . Crushed . | . . . . . . . . Highest Temperature 643 | . 339 273 213 . 43 . 643 Average Temperature 154 | . 164 116 69 . 24 . 238 Received Heat Transfer 1148 | . 60 273 243 . 45 . 527 Effects 39 | . 2 2 . . . . 35 Shutdowns 7 | . 1 . . . . . 6 Energy Bleed 8 | . . 2 . . . . 6 Interference 2 | . . . . . . . 2 Matter Decay 3 | . . . . . . . 3 Short Circuit 5 | . . . . . . . 5 Damage (minor) 2 | . 1 . . . . . 1 Damage (major) 11 | . . . . . . . 11 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Robots Corrupted 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Fried 2 | . . 1 1 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . 1 . . . . Heat Transferred 2198 | . 370 174 703 . 50 . 901 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . 1 . . 1 . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Maximum Alert Level 1 | . . . 1 . . . . Low Security (%) 97 | 100 100 100 92 100 . . . Level 1 2 | . . . 7 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 219 | . 40 93 219 95 . . . Initial 95 | . . . 24 95 . . . Average 46 | . 12 53 64 29 . . . Influence Increases 1223 | . 50 250 416 . 70 . 437 Destroy 0b10 Robot/C 760 | . 40 180 160 . 60 . 320 Destroy 0b10 Robot/NC 30 | . . 10 20 . . . . Destroy Leader 156 | . 10 54 52 . 10 . 30 Allied During Kill 27 | . . . . . . . 27 Disable Machine 45 | . . . 45 . . . . Destroy Structure 55 | . . 6 49 . . . . Partial Spotted 15 | . . . 15 . . . . Lose Combat Pursuer 135 | . . . 75 . . . 60 Influence Decreases 1223 | . 50 193 262 211 30 40 437 Entered New Map 189 | . . . 33 116 . 40 . Time Decay 809 | . 50 183 199 95 20 . 262 Lost Part 225 | . . 10 30 . 10 . 175 Squads Dispatched 2 | . . 1 . . . . 1 Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 1 | . . 1 . . . . . Assault 1 | . . . . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Distress Signals 1 | . . . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 63 | . 2 15 19 . 3 . 24 Peak Tracking Total 7 | . 2 4 6 . 3 . 7 Tactical Retreats 5 | . . . 2 . . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Traps Triggered 1 | . . . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Machines Disabled 4 | . . . 3 . . . 1 Max in Single Turn 2 | . . . 2 . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Machines Accessed 4 | . . . . . . 4 . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 31 | . . . . . . 31 . Successful 31 | . . . . . . 31 . Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 31 | . . . . . . 31 . Record 11 | . . . . . . 11 . Part Schematic 11 | . . . . . . 11 . Robot Schematic 6 | . . . . . . 6 . Prototype ID Bank 3 | . . . . . . 3 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections . | . . . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 6 | . . . . . . 6 . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 11 | . . . . . . 11 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Dat Pro Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . 96 Total Orders . | . . . . . . . . Ally Attacks 25 | . . . . . . . 25 Total Damage 1412 | . . . . . . . 1412 Kills 5 | . . . . . . . 5 Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Active Infowar (turns) 1408 | . . . 50 340 40 160 818 Sensors 1072 | . . . 50 340 40 160 482 Decoding 627 | . . . . . . . 627 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Turns Passed 3073 | 56 167 430 588 340 40 160 1292 Spaces Moved 1747 | 46 107 237 358 175 15 85 724 Core 322 | 18 . . . . . . 304 Treads . | . . . . . . . . Legs 1422 | 28 107 237 358 175 15 85 417 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 3 | . . . . . . . 3 Fastest Speed 35 | 50 120 120 120 190 190 190 35 Average Speed 139 | 92 120 120 120 190 190 190 142 Slowest Speed 400 | 120 120 120 120 190 190 190 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 3 24 23 33 5 4 69 61 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . . 2 Spaces Dug . | . . . . . . . . Terrain Destroyed 111 | . . 6 55 . 32 . 18 Melee . | . . . . . . . . Projectile 2 | . . . . . . . 2 AOE 109 | . . 6 55 . 32 . 16 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Total 2170 | 57 129 329 457 182 19 84 913 Wait 145 | . 3 23 15 . . . 104 Move 1740 | 45 106 236 357 174 14 84 724 Hop . | . . . . . . . . Pick Up 53 | 6 8 12 13 3 . . 11 Fast Attach 14 | 4 . 1 2 . . . 7 Attach 26 | 2 1 3 3 2 . . 15 Detach . | . . . . . . . . Swap 48 | . 2 8 21 2 2 . 13 Drop 37 | . 1 13 14 1 . . 8 Fire 104 | . 8 31 31 . 3 . 31 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 3 | . . 2 1 . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Discovered new exit (range 12) 224 | -10/Materials | Entered another Materials area 224 | -9/Materials | Evolved 2 slots: Propulsion x2 328 | -9/Materials | Build established: Mutant 627 | -9/Materials | Discovered new exit (range 8) 654 | -9/Materials | Entered another Materials area 654 | -8/Materials | Evolved 2 slots: Utility x2 889 | -8/Materials | Build established: Scavenger-Mutant 1181 | -8/Materials | Discovered new exit (range 16) 1218 | -8/Materials | Found Powered Armor 1242 | -8/Materials | Entered Factory 1242 | -7/Factory | Evolved 2 slots: Power x2 1410 | -7/Factory | Discovered new exit (range 9) 1582 | -7/Factory | Entered Lower Caves 1606 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 1622 | -7/Lower Caves | Entered Data Miner 1622 | -7/Data Miner | Discovered new exit (range 6) 1659 | -7/Data Miner | Met Data Miner 1697 | -7/Data Miner | Learned location of Section 7 (-3) 1697 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1742 | -7/Data Miner | Received God Mode back door access code from Data Miner 1782 | -7/Data Miner | Entered Proximity Caves 1889 | -6/Proximity Caves | Lost 5 parts (1p2n1u1w) 1892 | -6/Proximity Caves | System corruption reached 10% 2257 | -6/Proximity Caves | Spotted B-75 Beast 2295 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 2374 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2465 | -6/Proximity Caves | Core integrity fell below 50% 2484 | -6/Proximity Caves | Lost 12 parts (3p5n1u3w) 2539 | -6/Proximity Caves | Escorted by Enhanced Grunt 3061 | -6/Proximity Caves | Core integrity fell below 20% 3074 | -6/Proximity Caves | Self-destructed Last Messages --------------- System corrupted: Matter fused (-7). AX4 System corrupted: Energy discharge (-30). System corrupted: Substantial component data lost. Acquired Broken Lgt. Angular Momentum Engine. ,GJXXMWGD1ZJUTJORTB4 Acquired 4 matter. System corrupted: Energy discharge (-10). Enhanced Grunt suffers critical hit (Meltdown). S>LDNZ2:FHVHW MLZWW4W6YAY%HG Acquired 6 matter. Acquired Corrupted VTOL Module. Integrated Corrupted VTOL Module (+6). Imp. Hardlight Generator destroyed. Dropped Broken Lgt. Angular Momentum Engine. Dropped Power Shielding. Dropped Hvy. Laser. 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"""??????????????? | | #?# ####??????## ?????????????? | | ##?###### # ##??????### ???????????? | | ########### #?????????# #?????????? | | #### # #??????????# #????????? | | # # #?# #?????????????#"" ##????????? | | #### ##?# ?????????????#" ????????? | | ##?## ##?? # ?????????????? ???????? | | #??# #??? ????????????? #?????? | | ####??## # ###?? # ?????????????? #?????? | | ???????#####????# ?#####?????????????? ??????? | | ????????????????## #????????????????????? ??????? | | ????????????????? #??????????????????????????????? | | ????????????????? ???????????????????????????????? | | ????????????????? ???????????????????????????????? | | ?????????????????#???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 40 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 400 Resistance: KI 30 Power Shielding 33 Propulsion Shielding 66 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Thunder Leg | -7/Data Miner | Free Imp. Focal Shield | -7/Data Miner | Free Hvy. Shock Bomb Launcher | -7/Data Miner | Free Imp. Particle Charger | -7/Data Miner | Free Hyp. Coil Gun | -7/Data Miner | Free Field Propulsion Array | -7/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free P-60 Hacker | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free X-62 Marksman | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- The Oracle Challenges ------------ None Game ------ Seed TerrainDeliveryPower Manual? 0 Play Time 00:28:52 Cumulative 11.6 hours Start 2025.08.29 @ 18:27:31 End 2025.08.29 @ 18:55:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 21 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4083c9ea-0b9c-4d88-ba3b-10be461e5331