Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.02 @ 00:24:40

Player: Nebula avali

Result: Destroyed by H-88 Terminator with KE Penetrator

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (12)       2400
Robots Destroyed (0)       0
Value Destroyed (0)        0
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (8906)               8906
              TOTAL SCORE: 15806

 Bonus
-------
Pacifist                   7906
Entered DSFs               1000

 Cogmind 
---------
Core Integrity             0/1600
Matter                     221/300
Energy                     99/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (20) -----
               (None)
>          --- WEAPON (2) -------
           Axe
>          --- INVENTORY (5) ----
           Axe
           Axe
           Axe
  Enhanced Force Lance

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
               (None)
>          --- UTILITY ----------
  Advanced Visual Processing Unit
>          --- WEAPON -----------
               (None)
>          --- INVENTORY --------
           Axe
           Axe
           Axe
           Axe
[Rating: 4]

 Favorites 
-----------
Power                      None
Propulsion                 None
Utility                    Advanced Visual Processing Unit
  Processor                Advanced Visual Processing Unit
Weapon                     Axe
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Slots Evolved              18   | .   .   2   2   2   .   2   2   2   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  18   | .   .   2   2   2   .   2   2   2   .   2   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             8    | .   .   .   2   1   .   .   1   .   .   1   .   3   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   7    | .   .   .   2   .   .   .   1   .   .   1   .   3   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   2   .   .   .   1   .   .   1   .   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     1    | .   .   .   5   3   3   .   2   .   .   .   .   2   
  Slashing Weapon          1    | .   .   .   5   .   .   .   2   .   .   .   .   2   
Naked Turns                399  | .   17  45  36  7   7   8   28  25  37  100 30  59  
Heaviest Build             3    | .   .   .   3   .   .   .   3   .   .   3   .   3   
  Greatest Support         3    | 3   3   3   3   3   3   3   3   3   3   3   3   3   
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   .   4   4   4   4   4   4   4   4   5   5   5   
  Average Carried          3    | .   .   2   3   4   4   4   3   4   4   3   5   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   .   4   4   4   4   4   4   4   4   5   5   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/DSF
 Mutant | -6/Factory
 Mutant | -5/Factory
 Mutant | -4/Factory
 Mutant | -4/DSF
 Mutant | -3/Research
 Mutant | -2/Research
 Mutant | -1/Access

 Resources                      | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
-----------                Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Matter Collected           189  | 189 .   .   .   .   .   .   .   .   .   .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -6   -5   -4   -4   -3   -2   -1   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  Fac  Fac  DSF  Res  Res  Acc  
Hostile Shots Fired        190  | .    .    8    6    .    12   .    25   .    24   22   .    93   
  Missed                   62   | .    .    3    3    .    6    .    14   .    6    7    .    23   
Damage Taken               2809 | .    .    66   170  .    171  .    239  .    317  244  .    1602 
  Core                     2790 | .    .    66   170  .    171  .    220  .    317  244  .    1602 
  Absorbed by Shields      41   | .    .    .    .    .    .    .    .    .    41   .    .    .    
Core Remaining (%)         85   | 100  100  83   69   .    75   100  78   .    72   81   100  .    
Volleys Fired              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Largest                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hottest                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Fired                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Gun                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Core Hits                1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              35   | .    .    .    13   .    .    .    3    .    .    1    .    18   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 35   | .    .    .    13   .    .    .    3    .    .    1    .    18   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11   | .    .    .    5    .    .    .    .    .    .    .    .    6    
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  11   | .    .    .    5    .    .    .    .    .    .    .    .    6    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    .    .    .    .    .    .    3    
  Average Corruption       3    | .    .    .    .    .    .    .    .    .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Message Errors         1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      4    | .    .    .    2    .    .    .    .    .    .    .    .    2    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   4    | .    .    .    1    .    .    .    .    .    .    .    .    3    
Targets Rammed             4    | .    .    .    1    .    .    .    .    .    .    .    .    3    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        2    | .    .    .    .    .    .    .    .    .    .    2    .    .    
  Average Temperature      2    | .    .    .    .    .    .    .    .    .    .    2    .    .    
  Received Heat Transfer   293  | .    .    18   .    .    18   .    63   .    68   99   .    27   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Peak Influence             275  | .   15  35  102 51  35  18  14  6   7   5   17  275 
  Initial                  46   | .   .   5   14  46  35  18  8   6   7   3   2   9   
  Average                  31   | .   .   14  44  46  35  18  11  6   7   4   7   76  
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Low Security (%)         95   | 100 100 100 100 100 100 100 100 100 100 100 100 82  
  Level 1                  4    | .   .   .   .   .   .   .   .   .   .   .   .   17  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   .   .   .   .   1   .   .   .   .   .   .   3   
  Investigation            3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Distress Signals           3    | .   .   .   1   .   .   .   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              47   | .   1   2   8   .   5   .   5   .   2   5   .   19  
  Peak Tracking Total      12   | .   1   2   7   .   4   .   5   .   2   5   .   12  
  Tactical Retreats        5    | .   .   .   2   .   .   .   .   .   .   .   .   3   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Traps Triggered            2    | .   .   .   .   .   .   .   .   .   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Machines Accessed          6    | .   .   .   .   1   .   .   .   1   .   .   .   4   
  Terminals                6    | .   .   .   .   1   .   .   .   1   .   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                14   | .   .   .   .   1   .   .   .   2   .   .   .   11  
  Successful               4    | .   .   .   .   1   .   .   .   1   .   .   .   2   
  Failed                   10   | .   .   .   .   .   .   .   .   1   .   .   .   9   
    Catastrophic           2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   11   | .   .   .   .   .   .   .   .   .   .   .   .   11  
  Terminals                14   | .   .   .   .   1   .   .   .   2   .   .   .   11  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             2    | .   .   .   .   1   .   .   .   1   .   .   .   .   
  Open DSF                 2    | .   .   .   .   1   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Terminals                2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
    Botnet                 2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   .   .   .   1   .   .   .   1   .   .   .   4   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
------------               Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
-------------              Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Turns Passed               624  | 10  17  45  84  21  16  8   66  25  37  112 30  153 
Spaces Moved               977  | 20  34  82  79  38  31  16  113 49  53  213 59  190 
  Core                     977  | 20  34  82  79  38  31  16  113 49  53  213 59  190 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  50  50  50  50  50  50  50  50  50  50  50  50  
  Average Speed            50   | 50  50  50  50  50  50  50  50  50  50  50  50  50  
  Slowest Speed            50   | 50  50  50  50  50  50  50  50  50  50  50  50  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       15   | 3   15  14  16  2   46  1   5   2   80  9   1   10  
  Regions Visited          12
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   .   1   .   .   .   1   .   .   .   .   
  Unknown Exits Taken      8    | 1   1   1   1   .   .   1   1   .   .   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 31   | .   .   .   13  .   .   .   3   .   .   1   .   14  
Terrain Destroyed          31   | .   .   .   13  .   .   .   3   .   .   1   .   14  
  Melee                    31   | .   .   .   13  .   .   .   3   .   .   1   .   14  
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Total                      1039 | 19  33  85  101 38  30  15  117 48  62  216 58  217 
  Wait                     6    | .   .   .   5   .   .   .   .   .   .   .   .   1   
  Move                     966  | 19  33  81  79  37  30  15  112 48  52  212 58  190 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  5    | .   .   4   .   .   .   .   .   .   .   1   .   .   
  Fast Attach              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Attach                   7    | .   .   .   2   .   .   .   1   .   .   1   .   3   
  Detach                   6    | .   .   .   2   .   .   .   1   .   .   1   .   2   
  Swap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drop                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fire                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    35   | .   .   .   13  .   .   .   3   .   .   1   .   18  
  Ram                      3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            9    | .   .   .   .   .   .   .   .   .   9   .   .   .   
  Rewire                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-5/Factory
-4/Factory
-4/DSF
-3/Research
-2/Research
-1/Access

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   11 | -11/Scrapyard | Entered Materials
   27 | -10/Materials | Discovered new exit (range 3)
   28 | -10/Materials | Entered another Materials area
   28 | -9/Materials  | Evolved 2 slots: Utility x2
   69 | -9/Materials  | Discovered new exit (range 8)
   73 | -9/Materials  | Entered another Materials area
   73 | -8/Materials  | Evolved 2 slots: Utility x2
  149 | -8/Materials  | Discovered new exit (range 16)
  157 | -8/Materials  | Entered Factory
  157 | -7/Factory    | Evolved 2 slots: Utility x2
  177 | -7/Factory    | Identified exit to DSF
  178 | -7/Factory    | Entered DSF
  184 | -7/DSF        | Discovered new exit (range 19)
  194 | -7/DSF        | Entered Factory
  194 | -6/Factory    | Evolved 2 slots: Utility x2
  197 | -6/Factory    | Discovered new exit (range 10)
  202 | -6/Factory    | Entered another Factory area
  202 | -5/Factory    | Evolved 2 slots: Utility x2
  266 | -5/Factory    | Discovered new exit (range 5)
  268 | -5/Factory    | Entered another Factory area
  268 | -4/Factory    | Evolved 2 slots: Utility x2
  293 | -4/Factory    | Identified exit to DSF
  293 | -4/Factory    | Entered DSF
  317 | -4/DSF        | Build established: Mutant
  323 | -4/DSF        | Discovered new exit (range 14)
  327 | -4/DSF        | Additional patrols routed to DSF
  330 | -4/DSF        | Entered Research
  330 | -3/Research   | Evolved 2 slots: Utility x2
  436 | -3/Research   | Discovered new exit (range 4)
  440 | -3/Research   | Found Enh. Force Lance
  442 | -3/Research   | Entered another Research area
  442 | -2/Research   | Evolved 2 slots: Utility x2
  464 | -2/Research   | Discovered new exit (range 15)
  472 | -2/Research   | Entered Access
  472 | -1/Access     | Evolved 2 slots: Utility x2
  558 | -1/Access     | Core integrity fell below 50%
  579 | -1/Access     | Core integrity fell below 20%
  625 | -1/Access     | Destroyed by H-88 Terminator with KE Penetrator

 Last Messages 
---------------
00556_ Slammed into S-43 Plague. <x3>
00577_ J IYK,KH0G8PYYOTJYM:
00587_ The unstable cave ceiling collapses.
00594_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
00598_ Connecting with Terminal...
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 0 systems.
  Awaiting botnet instructions.
00614_ Connecting with Terminal...
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 1 system.
  Awaiting botnet instructions.
00614_ ALERT: Suspicious activity at Terminal A015. Dispatching
  Investigation squad.
00618_ W-44 Eye sends out distress signal.
00618_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????     ?????????????????????? |
| ???????????????????????     ?????????????????????? |
| ???????????????????????     ?????????????????????? |
| ???????????????????????     ?????????????????????? |
| ???????????????????????     ?????????????????????? |
| ???????????????????????     ?????????????????????? |
| ????????????????????????   ??????????????????????? |
| ????????????????????????   ??????????????????????? |
| ????????????????????????h  ??????????????????????? |
| ????????????????????????   ??????????????????????? |
| ????????????????????????   ??????????????????????? |
| ???????????????????????? h ??????????????????????? |
| ????????????????????????#/#??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ???????????????????????##/###########????????????? |
| ???????????????????????# @          #????????????? |
| ???????????????????????#            #????????????? |
| ???????????????????????#            #????????????? |
| ???????????????????????#            #????????????? |
| ???????????????????????#   ""       #????????????? |
| ???????????????????????#  """       #????????????? |
| ???????????????????????#  "F        #????????????? |
| ???????????????????????#  """       #????????????? |
| ???????????????????????#  """       #????????????? |
| ???????????????????????#  """       #????????????? |
| ???????????????????????#  g         #????????????? |
| ???????????????????????#  b         #????????????? |
| ?????????????????????#T###/##/##########?????????? |
| ?????????????????????"                     ??????? |
| ?????????????????????"                     ??????? |
| ?????????????????????#######+##############??????? |
| ???????????????????????#                  #??????? |
| ???????????????????????#                  #??????? |
| ???????????????????????#                  #??????? |
| ???????????????????????#                  #??????? |
| ???????????????????????#                  #??????? |
| ???????????????????????#                  #??????? |
| ???????????????????????#      """"T""""   #??????? |
| ????????#"""#??????????#     """""""""""  #??????? |
| ????????#   #########################"#"###??????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          5
Energy Capacity            100
Matter Stores              289
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Streaker

 Challenges 
------------
None

 Game 
------
Seed              soup
  Manual?         1
Play Time         00:12:19
  Cumulative      63.5 hours
  Start           2024.05.02 @ 00:13:20
  End             2024.05.02 @ 00:24:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          90
  Rogue           89
  Adventurer      1
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          56
Achievement%      46
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 35ff088f-1d96-48cc-ae0d-b9b136ee81c2