Cogmind - Beta 14 *** ADVENTURER MODE // 2024.12.07 @ 17:44:29

Player: fungoose

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (29)      145
Value Destroyed (846)      846
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2311

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             325/400
Matter                     300/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (34)
Location                   -7/Zion

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (3) ---
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
>          --- UTILITY (3) ------
           Heat Sink
           Weight Redist. System
           Shield Generator
>          --- WEAPON (2) -------
           Particle Cannon
  Improved Light Cannon
>          --- INVENTORY (5) ----
     Light Ion Engine
           Flight Unit
  Improved Flight Unit
     Light Armor Plating
    Medium Laser

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
>          --- UTILITY ----------
           Heat Sink
           Weight Redist. System
           Shield Generator
>          --- WEAPON -----------
           Particle Cannon
  Improved Light Cannon
>          --- INVENTORY --------
     Light Ion Engine
           Flight Unit
  Improved Flight Unit
    Medium Laser
[Rating: 21]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Flight Unit
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Targeting Computer
  Device                   Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Particle Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  -7  
-------                    Run  | Yrd Mat Mat Min Zio 
Slots Evolved              2    | .   .   2   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  1    | .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             48   | 6   19  20  3   .   
  Power                    7    | 2   4   1   .   .   
    Engine                 4    | 2   2   .   .   .   
    Core                   3    | .   2   1   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               10   | 2   5   3   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 8    | .   5   3   .   .   
  Utility                  12   | 1   3   6   2   .   
    Device                 7    | .   1   4   2   .   
    Storage                2    | 1   1   .   .   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   2   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   19   | 1   7   10  1   .   
    Energy Gun             11   | 1   4   6   .   .   
    Energy Cannon          5    | .   1   4   .   .   
    Ballistic Gun          1    | .   1   .   .   .   
    Ballistic Cannon       1    | .   .   .   1   .   
    Launcher               1    | .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 3    | .   2   1   .   .   
  Power                    1    | .   1   .   .   .   
  Propulsion               1    | .   1   .   .   .   
  Utility                  1    | .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      2    | .   2   1   .   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     93   | .   94  89  100 100 
  Engine                   3    | .   7   .   .   .   
  Core                     8    | .   5   10  11  11  
  Leg                      5    | .   12  .   .   .   
  Flight                   21   | .   13  24  33  33  
  Device                   15   | .   7   18  30  33  
  Storage                  5    | .   11  .   .   .   
  Processor                7    | .   7   11  1   .   
  Energy Gun               9    | .   12  9   1   .   
  Energy Cannon            9    | .   5   12  11  11  
  Ballistic Gun            1    | .   3   .   .   .   
  Ballistic Cannon         1    | .   .   .   9   11  
  Launcher                 2    | .   5   .   .   .   
Peak Build Rating          21   | 5   11  20  21  21  
  Average Rating           12   | 3   8   14  20  21  
  On Entrance              11   | .   5   11  18  21  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             18   | 9   18  15  17  16  
  Greatest Support         21   | 20  20  21  21  21  
  Greatest Overweight (x)  2    | .   2   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   5   
  Average Capacity         5    | 6   6   5   5   5   
  Most Carried             5    | 5   5   5   5   5   
  Average Carried          4    | 1   3   4   4   5   
  Final Capacity           8    | 8   5   5   5   5   
  Final Carried            5    | 1   5   5   5   5   

 Class Distribution 
--------------------
 71% | Mutant
 28% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion

 Resources                      | -11 -10 -9  -9  -7  
-----------                Run  | Yrd Mat Mat Min Zio 
Matter Collected           733  | 188 167 316 62  .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1051 | .   320 632 99  .   
  Parts                    65   | .   19  41  5   .   
Haulers Intercepted        1    | .   .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  
-------                    Run  | Yrd Mat Mat Min Zio 
Combat Hostiles Destroyed  21   | .   8   10  3   .   
  Guns                     8    | .   2   6   .   .   
  Cannons                  11   | .   4   4   3   .   
  AOE                      1    | .   1   .   .   .   
Classes Destroyed          6    | .   4   2   .   .   
  Worker                   1    | .   1   .   .   .   
  Hauler                   1    | .   .   1   .   .   
  Watcher                  6    | .   2   4   .   .   
  Swarmer                  3    | .   3   .   .   .   
  Grunt                    12   | .   5   4   3   .   
  Sentry                   6    | .   .   6   .   .   
Best Kill Streak           4    | .   4   4   3   .   
  Combat Bots Only         3    | .   3   3   3   .   
Max Kills in Single Turn   1    | .   1   1   1   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  
Hostile Shots Fired        123  | .    42   63   18   .    
  Missed                   55   | .    22   26   7    .    
Damage Taken               672  | .    187  348  137  .    
  Core                     81   | .    6    46   29   .    
  Absorbed by Shields      68   | .    .    36   32   .    
  Ignored by Resistances   217  | .    57   110  50   .    
  Regen/Repaired (Parts)   55   | .    14   41   .    .    
Core Remaining (%)         98   | 100  97   .    .    .    
Volleys Fired              89   | .    38   39   12   .    
  Largest                  2    | .    2    2    2    .    
  Hottest                  118  | .    100  118  118  .    
Shots Fired                155  | .    54   77   24   .    
  Gun                      79   | .    33   42   4    .    
  Cannon                   73   | .    18   35   20   .    
  Launcher                 3    | .    3    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  11   | .    2    1    8    .    
  Thermal                  124  | .    49   59   16   .    
  Explosive                3    | .    3    .    .    .    
  Electromagnetic          17   | .    .    17   .    .    
  Robot Hit Streak         19   | .    15   14   19   .    
  Robot Miss Streak        4    | .    1    4    1    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           118  | .    42   56   20   .    
  Core Hits                44   | .    13   25   6    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         7    | .    2    5    .    .    
    Burn                   5    | .    2    3    .    .    
    Corrupt                2    | .    .    2    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2119 | .    689  1000 430  .    
  Guns                     788  | .    284  466  38   .    
  Cannons                  1144 | .    280  472  392  .    
  Explosions               186  | .    124  62   .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  1    | .    1    .    .    .    
  Kinetic                  154  | .    8    .    146  .    
  Thermal                  1624 | .    556  784  284  .    
  Explosive                124  | .    124  .    .    .    
  Electromagnetic          216  | .    .    216  .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            4    | .    4    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               4    | .    4    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 4    | .    .    .    4    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  4    | .    .    .    4    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   1    | .    1    .    .    .    
Targets Rammed             1    | .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        545  | .    268  545  172  .    
  Average Temperature      160  | .    92   201  93   .    
  Received Heat Transfer   372  | .    114  182  76   .    
  Effects                  17   | .    1    16   .    .    
    Shutdowns              5    | .    .    5    .    .    
    Energy Bleed           3    | .    .    3    .    .    
    Interference           3    | .    1    2    .    .    
    Short Circuit          1    | .    .    1    .    .    
    Damage (minor)         2    | .    .    2    .    .    
    Damage (major)         3    | .    .    3    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              2    | .    .    2    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    1    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    
  Parts Melted             13   | .    6    7    .    .    
  Heat Transferred         3948 | .    1542 1851 555  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    

 Alert                          | -11 -10 -9  -9  -7  
-------                    Run  | Yrd Mat Mat Min Zio 
Peak Influence             303  | .   234 303 179 .   
  Initial                  94   | .   .   19  94  .   
  Average                  121  | .   66  198 140 .   
Maximum Alert Level        1    | .   1   1   .   .   
  Low Security (%)         72   | 100 94  34  100 .   
  Level 1                  27   | .   5   65  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   1   1   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  
---------                  Run  | Yrd Mat Mat Min Zio 
Distress Signals           1    | .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              40   | .   15  20  5   .   
  Peak Tracking Total      5    | .   5   5   3   .   
  Tactical Retreats        1    | .   1   .   .   .   

 Traps                          | -11 -10 -9  -9  -7  
-------                    Run  | Yrd Mat Mat Min Zio 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  
----------                 Run  | Yrd Mat Mat Min Zio 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  
---------                  Run  | Yrd Mat Mat Min Zio 
Machines Accessed          4    | .   1   3   .   .   
  Terminals                2    | .   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   1   1   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                9    | .   3   6   .   .   
  Successful               7    | .   3   4   .   .   
  Failed                   2    | .   .   2   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                4    | .   .   4   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          5    | .   3   2   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   .   2   .   .   
  Record                   1    | .   .   1   .   .   
  Recall Investigation     1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       5    | .   3   2   .   .   
  Scan Component           3    | .   2   1   .   .   
  Repair                   2    | .   1   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   1   1   .   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   11  
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   1   1   .   .   
  Time                     64   | .   26  38  .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  
------------               Run  | Yrd Mat Mat Min Zio 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  
--------                   Run  | Yrd Mat Mat Min Zio 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  
-------                    Run  | Yrd Mat Mat Min Zio 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   1   2   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -7  
-------------              Run  | Yrd Mat Mat Min Zio 
Turns Passed               1560 | 78  673 562 169 78  
Spaces Moved               2404 | 77  742 995 363 227 
  Core                     38   | 38  .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     240  | 39  201 .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   2126 | .   541 995 363 227 
  Fastest Speed            34   | 50  37  34  34  34  
  Average Speed            48   | 85  70  36  34  34  
  Slowest Speed            200  | 120 200 117 104 34  
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            17   | .   1   11  5   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       39   | 4   67  43  57  28  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             2    | .   .   .   1   1   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          13   | .   10  3   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      13   | .   10  3   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11  -10  -9   -9   -7   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  
Total                      2631 | 88   833  1105 378  227  
  Wait                     46   | .    9    37   .    .    
  Move                     2369 | 76   739  975  352  227  
  Hop                      14   | .    1    8    5    .    
  Pick Up                  40   | 6    17   14   3    .    
  Fast Attach              .    | .    .    .    .    .    
  Attach                   26   | 5    11   9    1    .    
  Detach                   4    | .    1    2    1    .    
  Swap                     22   | 1    8    11   2    .    
  Drop                     20   | .    8    10   2    .    
  Fire                     89   | .    38   39   12   .    
  Melee                    .    | .    .    .    .    .    
  Ram                      1    | .    1    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials
-9/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / [*Zio])
-7/Zion

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   79 | -11/Scrapyard | Entered Materials
  256 | -10/Materials | Discovered new exit (range 12)
  318 | -10/Materials | Build established: Mutant
  331 | -10/Materials | Discovered new exit (range 16)
  446 | -10/Materials | Discovered new exit (range 5)
  718 | -10/Materials | Repaired Flight Unit
  752 | -10/Materials | Entered another Materials area
  752 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1004 | -9/Materials  | Repaired Lgt. Nuclear Core
 1184 | -9/Materials  | Discovered new exit (range 7)
 1314 | -9/Materials  | Entered Mines
 1317 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 1354 | -9/Mines      | Learned 4 Materials zone layouts
 1395 | -9/Mines      | Met a Derelict bent on vengeance
 1418 | -9/Mines      | Discovered new exit (range 13)
 1467 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1467 | -9/Mines      | Discovered new exit (range 5)
 1479 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 1479 | -9/Mines      | Discovered new exit (range 12)
 1483 | -9/Mines      | Entered Zion
 1495 | -7/Zion       | Given A8's code to call for help
 1535 | -7/Zion       | Learned location of 1 exit from Factory
 1538 | -7/Zion       | Learned Factory garrison access intel
 1561 | -7/Zion       | Self-destructed

 Last Messages 
---------------
01544_ Extracted schematic archive: Neutrino
  Core.
01545_ Extracted schematic archive: Shock
  Absorption System.
01545_ Extracted schematic archive: Hvy. Plasma
  Cannon.
01546_ Extracted schematic archive: Adv. Assault
  Cannon.
01546_ Extracted schematic archive: Thermal
  Shield.
01546_ Extracted schematic archive: Imp.
  Carbon-fiber Leg.
22-J14(c): You can borrow any of these you like,
  just promise to bring back two different
  archives in return.
Some schematics sure are hard to get, especially
  the newer 0b10 combat variants, but one day
  I'll have seen them all!
01550_ Extracted schematic archive: Cloaking
  Device.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????      |
| ????????????????????????????????????????????"      |
| ?????????????????????????????????????????  ?"      |
| ????????????????????????????????????????   ""      |
| ?????????????????????????????????????????   "      |
| ??????????????????????????????????????????         |
| ?????????????????????????????????????????##        |
| ?????????????????????????????????????????#         |
| ??????????????????????????????????????????"        |
| ???????????????????????????????????????????#       |
| ???????????????????????????????????????????#"      |
| ??????????????????????????????????????????###"     |
| ???????????????????????????????????????####"""     |
| ?????????????????????#?##?###?#"##?###"#""""""     |
| ?????????????"""???###"#"##"##"#"#""""#""""  "     |
| ?????????  """   ""#"""#"""""#""""<c< ""           |
| ????????   ""     """"""""""""""       ""        " |
| ????????                                        "" |
| ????????   z                                    "" |
| ???????           z      @                      "" |
| ??????           """##""""  ""  """"""     """  "" |
| ??????           """""""""  ""  """"""     ""   "" |
| ??????            """""  "      """#"" """""    "" |
| ???????         """""           """""" """""    "" |
| ???????????  """"                """"   """     "" |
| ???????????  """#     <<<   ""  """                |
| ????????????????#     <$< """"  ""            ""   |
| ????????????????#     <<< """"  "            """   |
| ????????????""#"#         """"               ""    |
| ????????????#"""" $     $                    ""    |
| ????????????##""" $                          ""    |
| ????????????""""  $ $ $ $               """ """""" |
| ????????????##"""           """        """"""""#"" |
| ?????????????#"#"""      """"""       ""#"#"""#""" |
| ?????????????#####""      """""       ""##"####??? |
| ?????????????????#""""""" "##""""""   "##?##?????? |
| ?????????????????"#"#"""""""#"""#""""""#?????????? |
| ????????????????##########"#######""#"#"#????????? |
| ??????????????????????????##?????####""##????????? |
| ?????????????????????????????????????###?????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            375
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                63
Targeting Accuracy         5
Offensive Hacking          10

 Item Schematics 
-----------------
         Imp. Target Analyzer | -7/Zion | Archive
                Matter Filter | -7/Zion | Archive
          Transmission Jammer | -7/Zion | Archive
 Imp. Shock Absorption System | -7/Zion | Archive
                Neutrino Core | -7/Zion | Archive
      Shock Absorption System | -7/Zion | Archive
           Hvy. Plasma Cannon | -7/Zion | Archive
          Adv. Assault Cannon | -7/Zion | Archive
               Thermal Shield | -7/Zion | Archive
        Imp. Carbon-fiber Leg | -7/Zion | Archive
              Cloaking Device | -7/Zion | Archive

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Robot Respite

 Challenges 
------------
None

 Game 
------
Seed              EnhancedVariableThrower
  Manual?         0
Play Time         00:28:15
  Cumulative      3.6 hours
  Start           2024.08.28 @ 21:57:21
  End             2024.12.07 @ 17:44:29
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          6
  Rogue           0
  Adventurer      6
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          7
Achievement%      6
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 15760d28-a91f-4cb3-b7d3-b2bdeed3f26c