Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.14 @ 17:21:48 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (68) 340 Value Destroyed (1798) 1798 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (120) 120 TOTAL SCORE: 4898 Bonus ------- High Alert Combat Kills 120 Cogmind --------- Core Integrity 473/700 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Titanium Leg Enhanced Optical Array Advanced Terrain Scanner Improved Spread Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Advanced Sensor Array Improved Signal Interpreter Improved Light Armor Plating Hacking Suite System Shield Component Analysis Suite > --- WEAPON ----------- Gatling Laser Minigun Great Axe > --- INVENTORY -------- Light Nuclear Core Titanium Leg Advanced Weight Redist. System Improved Light Armor Plating Improved Spread Laser Gauss Rifle [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Terrain Scanner Storage Medium Storage Unit Processor Terrain Scan Processor Hackware System Shield Protection Improved Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 5 | . . 2 2 1 . Weapon 1 | . . . . 1 . Parts Attached 65 | 6 9 19 18 13 . Power 10 | 1 1 3 3 2 . Engine 5 | 1 1 3 . . . Core 5 | . . . 3 2 . Reactor . | . . . . . . Propulsion 17 | 2 . 7 6 2 . Treads . | . . . . . . Leg 17 | 2 . 7 6 2 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 20 | 1 3 5 4 7 . Device 7 | . 1 1 2 3 . Storage 3 | 1 2 . . . . Processor 5 | . . 2 . 3 . Hackware 2 | . . . 1 1 . Protection 3 | . . 2 1 . . Artifact . | . . . . . . Weapon 18 | 2 5 4 5 2 . Energy Gun 12 | 2 5 1 3 1 . Energy Cannon . | . . . . . . Ballistic Gun 5 | . . 3 2 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 16 | . 2 4 1 4 5 Power 4 | . 1 1 . 2 . Propulsion 2 | . . 1 . . 1 Utility 4 | . . . . 1 3 Weapon 6 | . 1 2 1 1 1 Highest Loss Streak 5 | . 2 1 1 2 5 Average Slot Usage (%) 97 | . 94 99 98 99 75 Engine 6 | . 14 10 1 . . Core 3 | . . . 7 6 4 Leg 20 | . 28 22 18 15 10 Device 10 | . 1 11 16 14 12 Storage 12 | . 21 12 9 7 5 Processor 7 | . . 11 9 8 5 Hackware 5 | . . . 9 13 12 Protection 6 | . . 9 9 7 4 Energy Gun 14 | . 28 13 9 6 4 Ballistic Gun 6 | . . 8 9 7 4 Slashing Weapon 1 | . . . . 7 5 Naked Turns 3 | . . . . . 3 Heaviest Build 29 | 11 16 24 23 29 29 Greatest Support 43 | 20 20 20 29 43 34 Greatest Overweight (x) 4 | 1 . 2 1 . 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 6 8 8 8 8 8 Average Capacity 7 | 5 6 8 8 8 7 Most Carried 8 | 5 8 8 8 8 7 Average Carried 7 | 3 5 7 7 7 6 Final Capacity 8 | 6 8 8 8 8 4 Final Carried 8 | 2 8 8 8 7 4 Class Distribution -------------------- 51% | Mutant 31% | Scavenger-Mutant 15% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Matter Collected 1176 | 177 173 304 332 190 . Remotely . | . . . . . . Salvage Created 2788 | . 423 1136 716 513 . Parts 155 | . 35 64 37 19 . Haulers Intercepted 7 | . 2 2 3 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Combat Hostiles Destroyed 47 | . 9 19 13 6 . Melee 2 | . . . . 2 . Guns 45 | . 9 19 13 4 . Classes Destroyed 11 | . 5 2 2 2 . Worker 1 | . . . . 1 . Builder 1 | . 1 . . . . Hauler 7 | . 2 2 3 . . Recycler 4 | . 1 1 . 2 . Watcher 8 | . 2 5 . 1 . Swarmer 15 | . 9 3 3 . . Grunt 19 | . . 12 5 2 . Duelist 1 | . . . 1 . . Sentry 8 | . . 4 3 1 . Hunter 3 | . . . 1 2 . Programmer 1 | . . . . 1 . Best Kill Streak 8 | . 5 4 8 6 . Combat Bots Only 5 | . 4 4 5 2 . Max Kills in Single Turn 2 | . 2 1 1 1 . Gunslinging 1 | . 1 . . . . Exploded . | . . . . . . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Damage Taken 2860 | . 298 822 832 675 233 Core 535 | . 56 69 183 77 150 Absorbed by Shields . | . . . . . . Core Remaining (%) 81 | 100 77 82 66 . . Volleys Fired 168 | . 38 58 53 19 . Largest 2 | . 2 2 2 2 . Hottest 105 | . 90 90 88 105 . Shots Fired 335 | . 75 116 106 38 . Gun 335 | . 75 116 106 38 . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 115 | . . 43 53 19 . Thermal 71 | . 2 15 35 19 . Explosive . | . . . . . . Electromagnetic 149 | . 73 58 18 . . Robot Hit Streak 11 | . 8 10 11 10 . Robot Miss Streak 7 | . 7 3 3 3 . Penetration Max . | . . . . . . Secondary Targets 4 | . 1 1 2 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 223 | . 35 75 73 40 . Core Hits 107 | . 16 41 28 22 . Critical Hits 1 | . . . 1 . . Critical Kills 1 | . . . 1 . . Critical Parts Destroyed . | . . . . . . Melee Attacks 5 | . . . . 5 . Impact . | . . . . . . Slashing 5 | . . . . 5 . Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3863 | . 621 1252 1157 833 . Guns 3412 | . 428 1221 1157 606 . Cannons . | . . . . . . Explosions 224 | . 193 31 . . . Melee 227 | . . . . 227 . Ramming . | . . . . . . Kinetic 1102 | . . 381 499 222 . Thermal 1191 | . 207 120 480 384 . Explosive . | . . . . . . Electromagnetic 1343 | . 414 751 178 . . Impact . | . . . . . . Slashing 227 | . . . . 227 . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 4 | . 4 . . . . Projectiles . | . . . . . . Explosions 4 | . 4 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 250 | . 211 141 250 150 . Average Temperature 65 | . 78 45 80 52 . Received Heat Transfer 747 | . . 327 315 105 . Effects 1 | . . . 1 . . Interference 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . 1 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . 2 1 . 3 . Heat Transferred 2414 | . 237 309 1073 795 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . 5 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Peak Influence 531 | . 352 531 509 266 68 Initial 151 | . . 80 151 129 53 Average 248 | . 147 360 338 137 51 Maximum Alert Level 2 | . 1 2 2 1 . Low Security (%) 49 | 100 90 16 10 89 100 Level 1 33 | . 9 37 73 10 . Level 2 16 | . . 45 16 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . . . 1 2 . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . . . 1 1 . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Distress Signals 4 | . 1 1 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 83 | . 15 30 23 12 3 Peak Tracking Total 6 | . 5 6 5 3 3 Tactical Retreats 4 | . . 3 1 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Machines Disabled 5 | . 4 1 . . . Max in Single Turn 1 | . 1 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Machines Accessed 18 | . 8 3 4 3 . Terminals 14 | . 6 3 3 2 . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 51 | . 21 8 14 8 . Successful 24 | . 10 4 7 3 . Failed 27 | . 11 4 7 5 . Catastrophic 8 | . 3 1 3 1 . Database Lockouts . | . . . . . . Manual 32 | . 13 5 9 5 . Terminals 38 | . 15 8 9 6 . Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units 4 | . 4 . . . . Scanalyzers 5 | . . . 5 . . Garrison Access 2 | . . . . 2 . Terminal Hacks 9 | . 5 2 1 1 . Robot Analysis 5 | . 3 . 1 1 . Prototype ID Bank 1 | . . 1 . . . Level Access Points 1 | . 1 . . . . Locate Traps 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer 4 | . . . 4 . . Insert Component 4 | . . . 4 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 8 | . 2 2 2 2 . Terminals 8 | . 2 2 2 2 . Track 1 | . . . . 1 . Botnet 7 | . 2 2 2 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 17 | . 7 3 4 3 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Robot Analysis Total 5 | . 3 . 1 1 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Turns Passed 3320 | 54 797 870 889 653 57 Spaces Moved 1989 | 42 522 440 524 416 45 Core 50 | 40 . . . . 10 Treads . | . . . . . . Legs 1939 | 2 522 440 524 416 35 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 Average Speed 126 | 98 120 140 123 124 125 Slowest Speed 250 | 120 120 180 150 130 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 3 62 35 39 12 29 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 3 | 1 . 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 10 | . 7 3 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 10 | . 7 3 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Total 2476 | 53 617 585 669 507 45 Wait 157 | 1 35 39 45 37 . Move 1985 | 41 521 439 523 416 45 Hop . | . . . . . . Pick Up 45 | 5 10 12 9 9 . Fast Attach 12 | 3 1 3 2 3 . Attach 20 | 3 3 5 3 6 . Detach 3 | . . 1 . 2 . Swap 33 | . 5 11 13 4 . Drop 48 | . 4 17 21 6 . Fire 168 | . 38 58 53 19 . Melee 5 | . . . . 5 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Waste History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 450 | -10/Materials | Identified exit to Materials 578 | -10/Materials | Repaired EM Pulse Gun 795 | -10/Materials | Discovered new exit (range 8) 852 | -10/Materials | Entered another Materials area 852 | -9/Materials | Evolved 2 slots: Utility x2 1521 | -9/Materials | Build established: Scavenger-Mutant 1530 | -9/Materials | Discovered new exit (range 12) 1722 | -9/Materials | Entered another Materials area 1722 | -8/Materials | Evolved 2 slots: Utility x2 2000 | -8/Materials | Discovered new exit (range 15) 2464 | -8/Materials | Build established: Mutant 2551 | -8/Materials | Discovered new exit (range 4) 2611 | -8/Materials | Entered Factory 2611 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3252 | -7/Factory | Garrison activated, responded to threat 3264 | -7/Factory | Sucked down chute 3264 | -7/Factory | Entered Waste 3272 | -7/Waste | Build established: Hacker-Mutant 3296 | -7/Waste | Spotted C-40 Crusher 3304 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3307 | -7/Waste | Spotted C-40 Crusher 3309 | -7/Waste | Spotted C-40 Crusher 3309 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3317 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3318 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3318 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3321 | -7/Waste | Self-destructed Last Messages --------------- 03264_ Triggered Chute Trap. 03264_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 03304_ Gatling Laser crushed. 03304_ Minigun crushed. 03304_ Imp. Light Armor Plating crushed. 03309_ Titanium Leg crushed. 03309_ Lgt. Nuclear Core crushed. 03309_ Titanium Leg crushed. 03315_ Lgt. Nuclear Core crushed. 03317_ Med. Storage Unit crushed. 03317_ Adv. Sensor Array crushed. 03317_ Great Axe crushed. 03318_ Imp. Light Armor Plating crushed. 03318_ System Shield crushed. 03318_ Component Analysis Suite crushed. 03318_ Imp. Signal Interpreter crushed. 03318_ Hacking Suite crushed. 03320_ Adv. Weight Redist. System crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????######????????????????????????????? | | ???????????????# #????????????????????????????? | | ???????????????# #????????????????????????????? | | ???????????????# #????????????????????????????? | | ???????????????# #????????????????????????????? | | ?????????????### #????????????????????????????? | | ?????????????# #????????????????????????????? | | ?????????????# #????????????????????????????? | | ?????????????# #????????????????????????????? | | ?????????????# #????????????????????????????? | | ?????????????### #????????????????????????????? | | ?############??# #????????????????????????????? | | ?# #??# #????????????????????????????? | | ?#! #??# #????????????????????????????? | | ?# = #### #????????????????????????????? | | ?# #????????????? ?????????????? | | ?# ] #???????????? ??????????????? | | ?# #???????????? ???????????????? | | ?# #??????????? ????????????????? | | ?# #### #?????????? #????????????????? | | ?# #??# [! #????????? #????????????????? | | ?# #??# #???????? #????????????????? | | ?############??# #??????? #????????????????? | | ?????????????### ######## #????????????????? | | ?????????????# CCCCCC@ #????????????????? | | ?????????????# = CCCCCC #????????????????? | | ?????????????# / ! #????????????????? | | ?????????????# #????????????????? | | ?????????????### ######## #????????????????? | | ???????????????# #??????? #????????????????? | | ???????????????# #????????= #????????????????? | | ???????????????# #???????? #????????????????? | | ???????????????# #????????? #????????????????? | | ???????????????######??????????##????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 110 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 5 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RagnarokInertialBoomstick Manual? 0 Play Time 01:08:20 Cumulative 105.3 hours Start 2022.01.14 @ 09:42:53 End 2022.01.14 @ 17:21:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 113 Rogue 113 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 44 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6a204963-f47b-4ba2-bd1c-ceaad549bc7e