Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.30 @ 21:53:32 Player: Firely Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (87) 435 Value Destroyed (1972) 1972 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (241) 241 TOTAL SCORE: 4528 Bonus ------- Follower Combat Kills 64 Met Imprinter 300 Friendly Fire -123 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 273/280 System Corruption 0% Temperature Cool (39) Movement Rolling (270) Ox12 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Armored Wheel > --- UTILITY (4) ------ Cargo Storage Unit Sensor Array Signal Interpreter > --- WEAPON (2) ------- Improved EM Shotgun > --- INVENTORY (30) --- Improved Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Wheel Scrap Suit Improved Heat Sink High-capacity Storage Unit Medium Battery (150) Large Matter Pod (150) Structural Scanner Experimental Sensor Array Terrain Scanner Terrain Scan Processor Hardened Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Drone Bay Heavy Assault Rifle Heavy Machine Gun Mini Grenade Launcher Heavy Rocket Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Cargo Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Armored Wheel Scrap Suit High-capacity Storage Unit Medium Battery Large Matter Pod Structural Scanner Sensor Array Experimental Sensor Array Signal Interpreter Terrain Scanner Terrain Scan Processor Seismic Detector Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Improved EM Shotgun Heavy Assault Rifle Rocket Launcher Mini Grenade Launcher Heavy Hammer [Rating: 25] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Utility Cargo Storage Unit Device Seismic Detector Storage Cargo Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 46 | 2 14 1 23 5 . 1 Power 7 | . 3 1 3 . . . Engine 7 | . 3 1 3 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 13 | . 7 . 5 . . 1 Treads . | . . . . . . . Leg . | . . . . . . . Wheel 13 | . 7 . 5 . . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 1 1 . 6 4 . . Device 6 | 1 . . 4 1 . . Storage 1 | . 1 . . . . . Processor 2 | . . . . 2 . . Hackware . | . . . . . . . Protection 3 | . . . 2 1 . . Artifact . | . . . . . . . Weapon 14 | 1 3 . 9 1 . . Energy Gun 2 | . 1 . 1 . . . Energy Cannon 2 | . . . 2 . . . Ballistic Gun 7 | 1 2 . 3 1 . . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . 2 . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 3 . . . Parts Lost 8 | . 4 . 2 . . 2 Power 2 | . 1 . 1 . . . Propulsion 3 | . 1 . 1 . . 1 Utility . | . . . . . . . Weapon 3 | . 2 . . . . 1 Highest Loss Streak 3 | . 3 . 2 . . 1 To Critical Strikes . | . . . . . . . Average Backups 28 | 6 25 29 28 29 29 28 Power . | 1 . 1 . 1 1 1 Propulsion 9 | 4 11 12 10 7 7 6 Utility 13 | . 9 12 12 16 16 16 Weapon 4 | 1 3 4 4 5 4 4 Tool/Special . | . . . . . . . Unused Backups 48 | . 9 4 13 1 . 21 Power 5 | . 1 . 2 1 . 1 Propulsion 16 | . 6 . 4 . . 6 Utility 21 | . 2 3 4 . . 12 Weapon 6 | . . 1 3 . . 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 86 | . 84 85 87 88 88 87 Engine 11 | . 13 14 11 11 11 11 Wheel 23 | . 26 28 21 22 22 21 Device 7 | . . . 16 10 . 9 Storage 12 | . 14 14 11 11 11 11 Processor 2 | . . . . . 11 11 Protection 4 | . . . 4 11 11 1 Energy Gun 5 | . 13 14 . . . 9 Energy Cannon 6 | . . . 8 10 11 8 Ballistic Gun 11 | . 14 14 11 11 11 2 Peak Build Rating 25 | 7 11 12 24 25 24 25 Average Rating 18 | 6 10 11 21 23 23 23 On Entrance 15 | 6 7 11 12 22 23 24 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 161 | 13 150 150 161 161 160 160 Greatest Support 26 | 20 26 20 26 24 24 24 Greatest Overweight (x) 14 | . 14 7 7 6 6 12 Average Overweight (x) 6 | . 5 7 5 6 6 6 Largest Inventory Capacity 30 | 8 30 30 30 30 30 30 Average Capacity 29 | 8 29 30 30 30 30 30 Most Carried 30 | 6 30 30 30 30 30 30 Average Carried 29 | 6 26 29 29 30 29 29 Final Capacity 30 | 8 30 30 30 30 30 30 Final Carried 30 | 6 30 30 30 30 30 30 Class Distribution -------------------- 98% | Hauler-Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 2232 | 241 822 19 847 203 20 80 Remotely . | . . . . . . . Salvage Created 3133 | 86 973 41 1359 381 . 293 Parts 180 | 6 76 5 77 11 . 5 Haulers Intercepted 6 | . 2 . 4 . . . Recyclers Shooed 4 | 1 2 . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 4 | . . . . . 1 3 Prevented 1 | . . . . . . 1 Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 53 | . 15 3 21 9 . 5 Guns 32 | . 15 3 10 3 . 1 Cannons 16 | . . . 9 6 . 1 AOE 5 | . . . 2 . . 3 Classes Destroyed 12 | 2 7 . 2 1 . . Worker 3 | . 2 . 1 . . . Builder 7 | . 6 . 1 . . . Tunneler 2 | 1 1 . . . . . Hauler 6 | . 2 . 4 . . . Recycler 6 | 1 2 . 3 . . . Operator 2 | . 2 . . . . . Watcher 8 | . 3 . 5 . . . Swarmer 15 | . 6 3 4 . . 2 Grunt 24 | . 9 . 8 7 . . Brawler 2 | . . . 1 1 . . Duelist 3 | . . . . 1 . 2 Sentry 9 | . . . 8 . . 1 Best Kill Streak 6 | 2 6 3 3 3 . 2 Combat Bots Only 3 | . 3 3 3 3 . 2 Max Kills in Single Turn 2 | 1 1 1 2 1 . 2 Gunslinging . | . . . . . . . Exploded 1 | . . . 1 . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 277 | . 101 8 107 19 . 42 Missed 69 | . 22 2 27 5 . 13 Hits 208 | . 79 6 80 14 . 29 Melee 10 | . . . . 1 . 9 Projectile 198 | . 79 6 80 13 . 20 Critical Strikes 5 | . . . 3 . . 2 Damage Taken 2785 | . 801 47 1068 239 . 630 Core 576 | . 160 15 154 22 . 225 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 259 | . 68 . 148 . 43 . Core Remaining (%) 65 | 100 . 30 . . . . Volleys Fired 238 | 7 106 3 91 19 . 12 Largest 2 | 2 2 2 2 2 . 2 Hottest 113 | 70 85 85 91 91 . 113 Shots Fired 466 | 14 205 6 177 40 . 24 Gun 368 | 14 205 6 106 20 . 17 Cannon 93 | . . . 67 19 . 7 Launcher 5 | . . . 4 1 . . Special . | . . . . . . . Kinetic 259 | 7 124 3 100 20 . 5 Thermal 189 | 7 81 3 72 19 . 7 Explosive 5 | . . . 4 1 . . Electromagnetic 13 | . . . 1 . . 12 Robot Hit Streak 13 | 4 11 4 12 13 . 7 Robot Miss Streak 9 | 1 9 1 3 1 . 3 Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 1 1 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 295 | 8 112 4 118 30 . 23 Core Hits 132 | 3 49 3 51 14 . 12 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . 4 . . . . . Burn 4 | . 4 . . . . . Melee Attacks 5 | . . . 3 . . 2 Impact 5 | . . . 3 . . 2 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5384 | 125 1467 55 2405 656 . 676 Guns 3101 | 125 1467 55 1013 213 . 228 Cannons 1616 | . . . 1145 347 . 124 Explosions 578 | . . . 247 96 . 235 Melee 89 | . . . . . . 89 Ramming . | . . . . . . . Kinetic 2227 | 89 887 26 935 213 . 77 Thermal 2574 | 36 580 29 1223 347 . 359 Explosive 343 | . . . 247 96 . . Electromagnetic 151 | . . . . . . 151 Impact 89 | . . . . . . 89 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . 2 2 2 . Average Corruption 2 | . . . 2 2 2 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 52 | . . . 40 12 . . Message Errors 11 | . . . 11 . . . Matter Fused 10 | . . . 7 3 . . Heat Flow Errors 7 | . . . 6 1 . . Energy Discharges 4 | . . . 2 2 . . Parts Rejected 1 | . . . 1 . . . Data Loss (minor) 9 | . . . 6 3 . . Data Loss (major) 2 | . . . 1 1 . . Misfires 2 | . . . . 2 . . Alerts 2 | . . . 2 . . . Weapon Failures 4 | . . . 4 . . . Overload Shots . | . . . . . . . Overflow Damage 115 | . . . 8 16 . 91 Projectiles 24 | . . . 8 16 . . Explosions 52 | . . . . . . 52 Melee 39 | . . . . . . 39 Knockbacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 90 | . . . . 48 . 42 Shots 3 | . . . . 1 . 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 338 | 63 176 72 298 338 . 120 Average Temperature 58 | 32 39 38 72 81 . 45 Received Heat Transfer 714 | . 273 . 333 87 . 21 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried . | . . . . . . . Impact Corruptions 2 | . . . . . . 2 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 8 | . 5 . 2 1 . . Heat Transferred 5282 | 111 1850 74 2183 592 . 472 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . . . 3 Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 91 | 100 100 100 80 100 . . Level 1 8 | . . . 19 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 293 | 5 177 74 293 107 . . Initial 99 | . . 4 . 99 . . Average 62 | 2 44 7 101 39 . . Influence Increases 1940 | 10 560 74 868 263 . 165 Destroy 0b10 Robot/C 1140 | . 300 60 500 180 . 100 Destroy 0b10 Robot/NC 175 | 10 90 . 70 . . 5 Destroy Leader 248 | . 70 10 138 30 . . Allied During Kill 10 | . . 4 6 . . . Successful Hack 64 | . 24 . 40 . . . Disable Machine 60 | . . . 30 30 . . Destroy Structure 48 | . 1 . 39 8 . . Lose Combat Pursuer 195 | . 75 . 45 15 . 60 Influence Decreases 1940 | 10 549 85 612 488 31 165 Entered New Map 195 | . . 7 . 157 31 . Time Decay 1581 | 10 509 78 498 331 . 155 Lost Part 70 | . 40 . 20 . . 10 Lost Ally 18 | . . . 18 . . . Purge Threat 76 | . . . 76 . . . Squads Dispatched 4 | . 3 . . . . 1 Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 2 . . . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 5 | . 1 . 4 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 102 | . 29 3 41 14 . 15 Peak Tracking Total 7 | . 7 3 5 3 . 7 Tactical Retreats 9 | . 3 . 3 1 . 2 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 6 | . 5 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 4 | . . . 2 2 . . Max in Single Turn 1 | . . . 1 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 24 | . 8 1 15 . . . Terminals 18 | . 6 . 12 . . . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . 1 . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Total Hacks 79 | . 20 1 58 . . . Successful 50 | . 10 1 39 . . . Failed 27 | . 9 . 18 . . . Catastrophic 2 | . 1 . 1 . . . Database Lockouts 2 | . 1 . 1 . . . Manual 32 | . 14 . 18 . . . Terminals 59 | . 16 . 43 . . . Fabricators . | . . . . . . . Repair Stations 12 | . 2 . 10 . . . Recycling Units 2 | . 2 . . . . . Scanalyzers 5 | . . . 5 . . . Garrison Access . | . . . . . . . Terminal Hacks 26 | . 3 1 22 . . . Record 1 | . . . 1 . . . Robot Analysis 2 | . 1 . 1 . . . Prototype ID Bank 6 | . 1 . 5 . . . Open Door 1 | . . 1 . . . . Branch Access Points 1 | . . . 1 . . . Alert Level 6 | . . . 6 . . . Unreport Threat 1 | . . . 1 . . . Assault Status 1 | . . . 1 . . . Hauler Manifests 3 | . 1 . 2 . . . Zone Layout 4 | . . . 4 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 11 | . 2 . 9 . . . Scan Component 6 | . 1 . 5 . . . Repair 5 | . 1 . 4 . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer 5 | . . . 5 . . . Insert Component 3 | . . . 3 . . . Analyze 1 | . . . 1 . . . Retrieve Study 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 7 | . 4 . 3 . . . Terminals 6 | . 3 . 3 . . . Botnet 6 | . 3 . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Monitor 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 21 | . 7 . 14 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . 1 . 14 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . . 1 . . . Parts Repaired 5 | . 1 . 4 . . . Time 148 | . 26 . 122 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 5 | . . 2 . 3 . . Largest Group 3 | . . 2 1 3 . . Highest-Rated Group 58 | . . 58 31 40 . . Highest-Rated Ally 31 | . . 31 31 16 . . Total Orders . | . . . . . . . Ally Attacks 25 | . . . 13 12 . . Total Damage 257 | . . . 169 88 . . Kills 4 | . . . 4 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 4449 | 17 81 . 3266 777 . 308 Sensors 268 | . . . 2 . . 266 Terrain 137 | . . . 137 . . . Structural 1677 | . . . 1677 . . . Seismic 4183 | 17 81 . 3266 777 . 42 Robot Analysis Total 2 | . 1 . 1 . . . Derelict Logs Recovered 4 | . . 1 . 1 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 10364 | 58 2363 1116 3329 1036 2089 373 Spaces Moved 5000 | 29 1086 583 1466 508 1152 176 Core . | . . . . . . . Treads . | . . . . . . . Legs 85 | 29 56 . . . . . Wheels 4915 | . 1030 583 1466 508 1152 176 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 90 | 120 90 185 165 180 180 180 Average Speed 178 | 120 171 185 179 180 180 181 Slowest Speed 290 | 120 290 185 185 180 180 270 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 69 | 3 99 99 95 92 87 13 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 9 | . . 3 . 2 3 1 Spaces Dug 1 | . . . 1 . . . Terrain Destroyed 66 | . . . 33 6 . 27 Melee 1 | . . . 1 . . . Projectile . | . . . . . . . AOE 65 | . . . 32 6 . 27 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 5968 | 37 1378 617 1975 592 1168 201 Wait 519 | . 116 23 320 48 12 . Move 4994 | 28 1085 582 1465 507 1151 176 Hop . | . . . . . . . Pick Up 63 | . 34 3 20 1 2 3 Fast Attach 20 | 1 9 . 8 2 . . Attach 10 | . 4 . 4 . . 2 Detach 2 | . 1 . 1 . . . Swap 61 | 1 9 1 35 9 1 5 Drop 56 | . 14 5 28 6 2 1 Fire 238 | 7 106 3 91 19 . 12 Melee 5 | . . . 3 . . 2 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -9/Mines (discovered 3 exits: [*Mat] / [*Exi] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 2) 59 | -11/Scrapyard | Entered Materials 344 | -10/Materials | Central database locked down 421 | -10/Materials | Build established: Hauler-Mutant 471 | -10/Materials | Discovered new exit (range 9) 602 | -10/Materials | Lost 3 parts (1p1n1w) 646 | -10/Materials | Core integrity fell below 50% 699 | -10/Materials | Discovered new exit (range 13) 821 | -10/Materials | Repaired Assault Rifle 967 | -10/Materials | Discovered new exit (range 10) 1460 | -10/Materials | Discovered new exit (range 16) 1813 | -10/Materials | Discovered new exit (range 14) 1975 | -10/Materials | Discovered new exit (range 10) 2422 | -10/Materials | Entered Mines 2482 | -10/Mines | Discovered new exit (range 10) 2742 | -10/Mines | Discovered new exit (range 8) 2864 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2887 | -10/Mines | Discovered new exit (range 6) 3022 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 3038 | -10/Mines | Found Scrap Suit 3159 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 3163 | -10/Mines | Found Prototype Device 3400 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3538 | -10/Mines | Entered Materials 3538 | -9/Materials | Accompanied by 1 ally 3538 | -9/Materials | Evolved 2 slots: Utility x2 3543 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 4362 | -9/Materials | Discovered new exit (range 4) 4554 | -9/Materials | Identified Exp. Sensor Array 5070 | -9/Materials | Identified exit to Mines 5532 | -9/Materials | Repaired Structural Scanner 5566 | -9/Materials | Repaired Hvy. Assault Rifle 5601 | -9/Materials | Repaired Hvy. Assault Rifle 5638 | -9/Materials | Repaired Arm. Wheel 5713 | -9/Materials | Discovered new exit (range 14) 6134 | -9/Materials | Central database locked down 6153 | -9/Materials | Discovered new exit (range 10) 6867 | -9/Materials | Entered Mines 6878 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 7022 | -9/Mines | Learned 2 Materials zone layouts 7186 | -9/Mines | Discovered new exit (range 9) 7285 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 7286 | -9/Mines | Discovered new exit (range 5) 7410 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 7560 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 7666 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 7725 | -9/Mines | Lost 3 allies 7903 | -9/Mines | Identified exit to Zion 7903 | -9/Mines | Entered Zion 7972 | -7/Zion | System corruption cleaned by Quarantine Array 8069 | -7/Zion | Discovered new exit (range 15) 8092 | -7/Zion | Identified exit to Proximity Caves 8595 | -7/Zion | Learned location of Warlord (-5) 8605 | -7/Zion | Given the Hacking Drone Bay 8611 | -7/Zion | Found Prototype Device 9304 | -7/Zion | Learned location of 1 exit from Factory 9334 | -7/Zion | Learned location of 1 exit from Lower Caves 9449 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 9635 | -7/Zion | Met Imprinter 9992 | -7/Zion | Entered Proximity Caves 10032 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10063 | -6/Proximity Caves | Core integrity fell below 50% 10352 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 10363 | -6/Proximity Caves | Core integrity fell below 20% 10365 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 10304_ Found Mak. Light Armor Plating. 10304_ Found Adv. ECM Suite. 10304_ Found Hvy. Machine Gun. 10304_ Found Wheel. 10304_ Found 58 Matter. 10305_ Dropped Seismic Detector. 10308_ Acquired Wheel. 10311_ Acquired Hvy. Machine Gun. 10349_ S-27 Virus springs to life. 10349_ L-41 Fighter springs to life. 10349_ B-48 Gladiator springs to life. 10350_ L-41 Fighter springs to life. 10350_ S-27 Virus springs to life. 10350_ Arm. Wheel severed. 10352_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 10356_ Y-64 Sentinel: "REQUESTING BACKUP." 10361_ L-41 Fighter suffers critical hit (Burn). 10361_ Slug penetrates Wall. 10365_ Adv. Beam Cannon destroyed. Map ----- +----------------------------------------------------+ | ?### ##### # ##????????????????????? | | ?# ## #?????????????????????? | | ## ### ####?? ???????????????????? | | ## ########### #?????? ????????????????? | | # ##??????# #??????? ???????????????? | | ##????# #??????? ???????????????? | | % ##??# #####???????? ##????????????????? | | #??# ##?????????????#?????????????????? | | #### #??####???????#?????????????????????????? | | ???### ##??????????? ??????????????????????????? | | ?????# #??????????? ???????????????????????????? | | ?????# #??????????? #???????????????????????????? | | ?????# #?????????? #???????????????????????????? | | ?????# #????????## ##??????????????????????????? | | ?????# ###?????# #??????????????????????????? | | ????## ###?## #??????????????????????????? | | ????# ### #####??????????????????????? | | ????# ## #??????????????????????? | | ????# ## ## ## #??????????????????????? | | ????## ### # ?????# #??????????????????????? | | ?????# #?# #??????#l##?????????????????????? | | ?????# #?# ###//### #?????????????????????? | | ?????# #?# # bbY##????????????????????? | | ?????## #?## !# #ss #????????????????????? | | ??????###??#####!#""""??#l ##????????????????????? | | ???????????????# ########@##?????????????????????? | | ???????????????#% ! #??????????????????????? | | ???????????????############??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Salvage Targeting 1 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Adv. Recoil Stabilizer | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Matter Filter | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Flak Gun | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Remote Shield | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive I-36 Angel | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 32% | -10/Materials Structural Scanner | 25% | -9/Materials Hvy. Assault Rifle | 47% | -9/Materials Hvy. Assault Rifle | 70% | -9/Materials Arm. Wheel | 61% | -9/Materials Studied --------- Rocket Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Packrat Tank Challenges ------------ None Game ------ Seed SixDimensionalPit Manual? 0 Play Time 01:36:31 Cumulative 101.8 hours Start 2026.10.21 @ 22:16:53 End 2026.10.30 @ 21:53:32 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 51 Gallery% 33 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e4206288-4cf8-49ce-8b15-a82610dd77d6