Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.08 @ 22:25:29 // Winter2019/RPGLIKE Player: Demise Result: Destroyed self via exploding Compression Vault Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (31) 155 Value Destroyed (1128) 1128 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3923 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 128/150 System Corruption 1% Temperature Cool (0) Movement Flying (29) Location -7/Storage Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY (5) ------ Long-range Sensor Array Improved Signal Interpreter Improved Terrain Scanner Actuator Array Improved Light Armor Plating > --- WEAPON (2) ------- Gauss Rifle Impact Mace > --- INVENTORY (3) ---- Flak Gun Rocket Array Scythe Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Long-range Sensor Array Improved Signal Interpreter Improved Terrain Scanner Actuator Array Transmission Jammer > --- WEAPON ----------- Gauss Rifle Impact Mace > --- INVENTORY -------- Flak Gun Rocket Array Scythe [Rating: 37] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Flight Unit Wheel Wheel Flight Unit Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher EMP Blaster Impact Weapon Impact Mace Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Slots Evolved 7 | . 3 2 . 1 1 Power . | . . . . . . Propulsion 2 | . . 1 . . 1 Utility 4 | . 2 1 . 1 . Weapon 1 | . 1 . . . . Parts Attached 45 | 2 6 7 13 8 9 Power 1 | . . . . 1 . Engine . | . . . . . . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 9 | . 2 1 3 2 1 Treads . | . . . . . . Leg . | . . . . . . Wheel 1 | . 1 . . . . Hover . | . . . . . . Flight 8 | . 1 1 3 2 1 Utility 10 | 1 2 2 1 3 1 Device 7 | 1 1 2 1 2 . Storage . | . . . . . . Processor 2 | . 1 . . 1 . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 25 | 1 2 4 9 2 7 Energy Gun 2 | 1 . . 1 . . Energy Cannon . | . . . . . . Ballistic Gun 10 | . 1 2 3 1 3 Ballistic Cannon . | . . . . . . Launcher 3 | . . . 1 1 1 Special Weapon . | . . . . . . Impact Weapon 4 | . . . 2 . 2 Slashing Weapon 6 | . 1 2 2 . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 1 . 2 Parts Lost 1 | . . . . . 1 Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . . . 1 Weapon . | . . . . . . Highest Loss Streak 1 | . . . . . 1 Average Slot Usage (%) 97 | . 97 99 91 100 99 Engine 7 | . 14 11 11 . . Core 3 | . . . . 9 9 Wheel 1 | . 5 . . . . Flight 18 | . 8 21 13 20 26 Device 32 | . 26 32 33 40 30 Processor 10 | . 12 11 11 10 9 Protection 1 | . . . . . 5 Energy Gun 1 | . 7 . . . . Ballistic Gun 10 | . 7 11 12 9 9 Impact Weapon 1 | . . . 3 . 4 Slashing Weapon 8 | . 12 10 5 10 4 Naked Turns . | . . . . . . Heaviest Build 25 | 6 9 10 14 21 25 Greatest Support 28 | 3 9 13 18 22 28 Greatest Overweight (x) 1 | 1 1 . 1 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 3 | . 1 2 3 3 3 Average Capacity 2 | . . 1 2 3 3 Most Carried 3 | . 1 2 3 3 3 Average Carried 2 | . . 1 2 2 2 Final Capacity 3 | . 1 2 3 3 3 Final Carried 3 | . 1 2 3 3 3 Class Distribution -------------------- 32% | Ninja 21% | Scavenger-Ninja 17% | Scout 15% | Hacker-Scout 6% | Hacker-Ninja 5% | Assassin Dominant Class ---------------- Scout | -10/Materials Scavenger-Ninja | -9/Materials Ninja | -8/Materials Ninja | -7/Factory Hacker-Scout | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Sto Matter Collected 848 | 220 63 60 270 104 131 Remotely . | . . . . . . Salvage Created 1063 | 103 225 58 200 164 313 Parts 76 | 3 16 9 16 15 17 Haulers Intercepted 2 | . 1 . 1 . . Recyclers Shooed 1 | 1 . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Combat Hostiles Destroyed 17 | . 4 2 6 1 4 Melee 1 | . . . . . 1 Guns 14 | . 2 2 6 1 3 AOE 2 | . 2 . . . . Classes Destroyed 10 | 2 5 1 1 . 1 Builder 3 | . . . 1 2 . Tunneler 1 | 1 . . . . . Hauler 2 | . 1 . 1 . . Recycler 1 | 1 . . . . . Operator 2 | . 2 . . . . Watcher 5 | . 2 . 1 1 1 Swarmer 8 | . 3 . 4 . 1 Grunt 3 | . 1 . 2 . . Sentry 5 | . . 2 . 1 2 Programmer 1 | . . . . . 1 Best Kill Streak 4 | 2 4 1 4 2 2 Combat Bots Only 4 | . 4 1 4 1 2 Max Kills in Single Turn 2 | 1 2 1 1 1 1 Gunslinging . | . . . . . . Exploded 2 | . 2 . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Damage Taken 1218 | 26 119 136 494 1 442 Core 974 | 20 100 110 424 . 320 Absorbed by Shields . | . . . . . . Redirected to Core 656 | 20 58 90 244 . 244 Core Remaining (%) 61 | 96 80 61 9 . . Volleys Fired 79 | 4 19 7 34 6 9 Largest 2 | 1 1 2 2 1 2 Hottest 56 | 40 40 45 45 33 56 Shots Fired 112 | 4 19 14 58 6 11 Gun 107 | 4 19 14 58 1 11 Cannon . | . . . . . . Launcher 5 | . . . . 5 . Special . | . . . . . . Kinetic 87 | . 3 14 58 1 11 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 25 | 4 16 . . 5 . Robot Hit Streak 14 | 4 7 9 14 5 10 Robot Miss Streak 4 | . 2 1 4 . 2 Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 101 | 4 11 16 42 8 20 Core Hits 48 | 2 11 6 13 5 11 Critical Hits 1 | . . . . 1 . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Melee Attacks 141 | . 19 33 35 22 32 Impact 33 | . . . 15 . 18 Slashing 108 | . 19 33 20 22 14 Piercing . | . . . . . . Sneak Attacks 10 | . 1 2 3 3 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2571 | 79 379 358 703 463 589 Guns 902 | 58 129 152 313 23 227 Cannons . | . . . . . . Explosions 208 | 21 152 . . 35 . Melee 1461 | . 98 206 390 405 362 Ramming . | . . . . . . Kinetic 722 | . 7 152 313 23 227 Thermal 104 | 21 83 . . . . Explosive . | . . . . . . Electromagnetic 284 | 58 191 . . 35 . Impact 558 | . . . 292 . 266 Slashing 903 | . 98 206 98 405 96 Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 364 | . 16 68 155 75 50 Projectiles . | . . . . . . Explosions 16 | . 16 . . . . Melee 348 | . . 68 155 75 50 Knockbacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 176 | 26 . . . 1 149 Shots 4 | 1 . . . 1 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 30 | 12 29 17 28 4 30 Average Temperature 9 | 12 8 10 8 3 12 Received Heat Transfer 366 | . 36 51 207 . 72 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 6 | . . . 5 . 1 Impact Corruptions 5 | . . . 4 . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 150 | 50 100 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | 1 2 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Peak Influence 465 | 10 359 344 465 355 209 Average Influence 179 | 6 213 188 192 210 116 Maximum Alert Level 2 | . 1 1 2 1 1 Low Security (%) 61 | 100 53 60 56 61 73 Level 1 37 | . 46 39 38 38 26 Level 2 . | . . . 4 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 1 3 2 1 2 Investigation 3 | . 1 1 . 1 . Extermination 1 | . . . . . 1 Reinforcement 5 | . . 2 2 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Distress Signals 8 | . 2 2 3 . 1 Communications Jammed 13 | . . 6 7 . . Distress Signals 13 | . . 6 7 . . Times Spotted 92 | . 11 24 46 3 8 Peak Tracking Total 18 | . 6 6 18 1 4 Tactical Retreats 17 | . 1 6 8 . 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Traps Triggered 4 | . 1 1 . . 2 Indirectly 1 | . 1 . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Sto Machines Disabled 42 | . 15 10 6 6 5 Max in Single Turn 2 | . 2 1 1 1 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Machines Accessed 29 | . 6 9 5 4 5 Terminals 21 | . 6 7 3 2 3 Fabricators 1 | . . . . 1 . Repair Stations 3 | . . 1 1 . 1 Recycling Units 4 | . . 1 1 1 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 89 | . 24 35 13 8 9 Successful 53 | . 15 22 7 3 6 Failed 36 | . 9 13 6 5 3 Catastrophic 6 | . 2 2 . 2 . Database Lockouts . | . . . . . . Manual 45 | . 12 16 7 3 7 Terminals 69 | . 24 28 7 3 7 Fabricators 4 | . . . . 4 . Repair Stations 8 | . . 3 4 . 1 Recycling Units 8 | . . 4 2 1 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 14 | . 5 7 1 . 1 Record 1 | . 1 . . . . Part Schematic 1 | . . . 1 . . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 2 | . 1 1 . . . Branch Access Points 3 | . 1 1 . . 1 Unreport Threat 2 | . . 2 . . . Hauler Manifests 1 | . 1 . . . . Registered Components 2 | . 1 1 . . . Registered Prototypes 1 | . . 1 . . . Fabricator Hacks 3 | . . . . 3 . Load Schematic 1 | . . . . 1 . Build 2 | . . . . 2 . Repair Station Hacks 3 | . . 1 2 . . Scan Component 2 | . . 1 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 5 | . . 3 2 . . Process 1 | . . 1 . . . Report Inventory 2 | . . 1 1 . . Retrieve Matter 1 | . . 1 . . . Retrieve Components 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 28 | . 10 11 2 . 5 Terminals 28 | . 10 11 2 . 5 Track 12 | . 5 4 1 . 2 Botnet 16 | . 5 7 1 . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . 2 . . . . Used 2 | . 2 . . . . Hacking Detections 25 | . 6 7 4 4 4 Full Trace Events 2 | . . 1 . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built 2 | . . . . 2 . Matter 372 | . . . . 372 . Time 98 | . . . . 98 . Total Part Build Rating 4 | . . . . 4 . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter 187 | . . 187 . . . Retrieved Matter 187 | . . 187 . . . Retrieved Components 3 | . . . 3 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Sto Turns Passed 2765 | 33 535 649 493 436 619 Spaces Moved 2944 | 23 510 819 583 661 348 Core 204 | 23 181 . . . . Treads . | . . . . . . Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 2740 | . 329 819 583 661 348 Fastest Speed 29 | 50 40 37 37 32 29 Average Speed 38 | 93 49 37 38 33 29 Slowest Speed 120 | 100 100 40 120 37 32 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 4 | . . . 1 2 1 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 2 82 56 60 15 34 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug 59 | . 6 11 18 9 15 Terrain Destroyed 65 | . 12 11 18 9 15 Melee 59 | . 6 11 18 9 15 Projectile . | . . . . . . AOE 6 | . 6 . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Total 4212 | 30 732 1082 730 835 803 Wait 933 | . 174 212 53 129 365 Move 2931 | 22 509 818 580 656 346 Hop 4 | . . . 1 2 1 Pick Up 13 | . 2 3 2 4 2 Fast Attach 18 | 2 6 1 6 1 2 Attach 3 | . . 2 . 1 . Detach 1 | . . . . 1 . Swap 24 | . . 4 7 6 7 Drop 24 | 2 3 2 7 7 3 Fire 79 | 4 19 7 34 6 9 Melee 141 | . 19 33 35 22 32 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 36 | . . . . . 36 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 5 | . . . 5 . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Sto) -7/Storage (discovered 1 exit: *Rec) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 1) 34 | -11/Scrapyard | Entered Materials 36 | -10/Materials | Upgraded with Weapon slot (x1) 68 | -10/Materials | Discovered new exit (range 13) 87 | -10/Materials | Identified exit to Mines 101 | -10/Materials | Upgraded with Utility slot (x1) 120 | -10/Materials | Upgraded with Utility slot (x1) 254 | -10/Materials | Discovered new exit (range 18) 284 | -10/Materials | Discovered new exit (range 17) 297 | -10/Materials | Identified exit to Materials 535 | -10/Materials | Build established: Scout 539 | -10/Materials | Reached level 2 554 | -10/Materials | Discovered exit to Materials (range 13) 569 | -10/Materials | Entered another Materials area 569 | -9/Materials | Upgraded with Propulsion slot (x1) 571 | -9/Materials | Reached level 3 575 | -9/Materials | Identified exit to Mines 579 | -9/Materials | Upgraded with Utility slot (x1) 1020 | -9/Materials | Build established: Scavenger-Ninja 1098 | -9/Materials | Discovered new exit (range 18) 1217 | -9/Materials | Identified exit to Materials 1218 | -9/Materials | Entered another Materials area 1220 | -8/Materials | Reached level 4 1228 | -8/Materials | Reached level 5 1274 | -8/Materials | Repaired Flight Unit 1363 | -8/Materials | Core integrity fell below 50% 1559 | -8/Materials | Discovered new exit (range 17) 1575 | -8/Materials | Identified exit to Factory 1628 | -8/Materials | Core integrity fell below 20% 1697 | -8/Materials | Discovered exit to Factory (range 17) 1711 | -8/Materials | Entered Factory 1712 | -7/Factory | Core integrity fell below 50% 1712 | -7/Factory | Core integrity fell below 20% 1713 | -7/Factory | Reached level 6 1716 | -7/Factory | Upgraded with Utility slot (x1) 1742 | -7/Factory | Discovered new exit (range 17) 1752 | -7/Factory | Identified exit to Factory 1834 | -7/Factory | Fabricated Imp. Flight Unit (x1) 1855 | -7/Factory | Build established: Ninja 1884 | -7/Factory | Fabricated Imp. Flight Unit (x1) 1950 | -7/Factory | Reached level 7 1982 | -7/Factory | Discovered new exit (range 14) 2115 | -7/Factory | Identified exit to Storage 2147 | -7/Factory | Entered Storage 2149 | -7/Storage | Reached level 8 2180 | -7/Storage | Found Prototype Launcher 2181 | -7/Storage | Identified Rocket Array 2193 | -7/Storage | Upgraded with Propulsion slot (x1) 2250 | -7/Storage | Discovered new exit (range 7) 2258 | -7/Storage | Used back door to open Recycling access 2408 | -7/Storage | Identified exit to Recycling 2645 | -7/Storage | Build established: Hacker-Scout 2766 | -7/Storage | Destroyed self via exploding Compression Vault Last Messages --------------- 02725_ Field strength at 60. 02726_ Field strength at 55. 02726_ U-05 Engineer lays Concrete. 02727_ Field strength at 50. 02728_ Field strength at 45. 02729_ Field strength at 40. 02730_ Field strength at 35. 02731_ Field strength at 30. 02732_ Field strength at 25. 02733_ Field strength at 20. 02734_ Field strength at 15. 02735_ Field strength at 10. 02736_ Field strength at 5. 02737_ Stasis field depleted. 02738_ U-05 Engineer lays Concrete. 02745_ Recycling unit begins recycling process. 02751_ Slug penetrates W-25 Informer. 02751_ W-25 Informer destroyed. 02753_ Acquired 12 matter. 02766_ Compression Vault explodes. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????Y???????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????Y???????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ????????o??????????Y?????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ????????????????????????????#k???????? | | ??????????????Y??????? ??????????????? | | ????????????????????#???????? ???????? | | ???????????????? ?????????????????##?? | | ???????a???????????????#?????????????? | | ?????????????????????????? ???? ??? | | ????????????????????+??? ???? ?? Y ?? | | ????????????????o??????? ???? ?? ## | | ???????????????? ?? ? #####????? ?# | | ???????????????"? #+#"T"###### ##? | | ??????????#? ?????k?# ## #?# | | ???????g????????##?/# ## C ### | | ? ?????a?????#?## # ## #?# | | ? #??????? ?? ?? # ## ##? | | # #??? ? ? ? ? ? + @ ## ##? | | # u?????a? u?? # ## ### | | o #???+???##?+#?### ! ## ### | | # # ? # k ## ## ### | | # # """ # ########;#### #?# | | # u#t?"" ?? # ! ! ! ### ### | | # # """ # # ! %] #?# ### | | # # ? # ### ### | | # # """ # # ### * ##? | | # # """ # ####+########!%=##? | | # # """ # #### #?#"""## r ### | | # # # #### #?#"Y"## #?? | | + #Y######## #### ###" "## ### | | # ########## #### ### | | # #### #### r ### | | # ##### ############# """"" ####? | | + u#####u### C ^ / """" ###?? | | ##k###### / T # """"" ##### | | ## ### # ##### | | "" "" ## ### # ###?# | | "=|[" ## #######"Y"### ############## | | ""!"" ## #######"""### ## ? ###?# | | "%""" ## ############ # ##### | | "=]*" ## + ####? | | """"" ############### # ??##? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 20 Energy Capacity 150 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 28 Terrain Scan Range 16 Terrain Scan Density 410 Jamming Range 8 Armor Coverage 150 Resistance: KI 10 Resistance: TH 10 Resistance: EX 5 Evasion (%) 64 Offensive Hacking 15 Defensive Hacking 10 Item Schematics ----------------- Imp. Flight Unit | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Flight Unit | x1 | -7/Factory Imp. Flight Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Levels Raised 7 | . 1 1 2 2 1 XP Earned 14400 | 3000 1715 2670 2800 2255 1960 XP Spent 12765 | . 2690 2850 2080 2845 2300 Upgrades 39 | . 9 7 6 13 4 Propulsion Slot 2 | . . 1 . . 1 Utility Slot 4 | . 2 1 . 1 . Weapon Slot 1 | . 1 . . . . Core Integrity 5 | . . . . 5 . Energy Generation 1 | . . 1 . . . Mass Support 2 | . 1 . 1 . . Inventory Capacity 3 | . 1 1 1 . . Sight Range 2 | . 2 . . . . Sensor Range 4 | . . . . 4 . Terrain Scan Density 4 | . 2 . 1 1 . Hack Attack % 3 | . . . 1 . 2 Hack Defense % 2 | . . . 1 . 1 KI Resistance % 2 | . . 1 . 1 . TH Resistance % 2 | . . 1 . 1 . EX Resistance % 1 | . . 1 . . . KI Damage % 1 | . . . 1 . . Protomatter Created 106 | . 17 44 45 . . Integrity Restored 108 | . . . 108 . . Core 108 | . . . 108 . . Protomatter Decayed 64 | . 11 44 9 . . Game ------ Seed GatlingSpreadGuard Manual? 0 Play Time 00:55:56 Cumulative 191.0 hours Start 2020.05.08 @ 21:28:54 End 2020.05.08 @ 22:25:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 246 Rogue 235 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 49 Gallery% 63 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 4625fbb1-bd6a-4e47-8ec4-33cee822ccb5