Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.15 @ 21:02:42 Player: Demise Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (81) 405 Value Destroyed (1965) 1965 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (155) 155 TOTAL SCORE: 3745 Bonus ------- High Alert Combat Kills 186 Follower Combat Kills 25 Friendly Fire -56 Cogmind --------- Core Integrity 113/400 Matter 300/300 Energy 280/280 System Corruption 5% Temperature Cool (0) Movement Treading (180) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ High-capacity Storage Unit High-capacity Storage Unit Core Shielding Light Armor Plating > --- WEAPON (2) ------- Heavy EM Pulse Gun > --- INVENTORY (20) --- Improved Ion Engine Large Storage Unit Large Storage Unit Large Matter Pod (150) Improved Signal Interpreter Salvage Targeting Computer Improved Targeting Computer Light Armor Plating Faulty Improved Assault Rifle Faulty Improved Assault Rifle Grenade Launcher Explosive Trap Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Core Shielding Utility Shielding > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Large Storage Unit Large Storage Unit Large Matter Pod Improved Signal Interpreter Salvage Targeting Computer Improved Targeting Computer Light Armor Plating Light Armor Plating Light Armor Plating Heavy EM Pulse Gun Heavy EM Pulse Gun Light Assault Rifle Light Assault Rifle Improved Assault Rifle Improved Assault Rifle Grenade Launcher Explosive Trap [Rating: 16] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Field Recycling Unit Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Utility Shielding Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 99 | 6 19 7 67 Power 10 | . 4 2 4 Engine 9 | . 4 1 4 Core 1 | . . 1 . Reactor . | . . . . Propulsion 20 | 2 3 . 15 Treads 20 | 2 3 . 15 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 24 | 2 9 . 13 Device 2 | 1 . . 1 Storage 9 | 1 6 . 2 Processor 4 | . 2 . 2 Hackware . | . . . . Protection 9 | . 1 . 8 Artifact . | . . . . Weapon 45 | 2 3 5 35 Energy Gun 7 | 2 1 . 4 Energy Cannon . | . . . . Ballistic Gun 29 | . 2 3 24 Ballistic Cannon . | . . . . Launcher 6 | . . 2 4 Special Weapon 3 | . . . 3 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Parts Lost 17 | . 1 2 14 Power 1 | . . 1 . Propulsion 4 | . . . 4 Utility 2 | . . . 2 Weapon 10 | . 1 1 8 Highest Loss Streak 7 | . 1 2 7 Average Slot Usage (%) 98 | . 95 100 99 Engine 10 | . 11 9 11 Treads 24 | . 27 28 21 Storage 23 | . 23 28 22 Protection 12 | . 3 . 21 Energy Gun 3 | . 10 . . Ballistic Gun 20 | . 17 27 19 Naked Turns . | . . . . Heaviest Build 84 | 7 39 39 84 Greatest Support 40 | 3 40 40 40 Greatest Overweight (x) 8 | 2 8 . 3 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 20 | 6 16 16 20 Average Capacity 17 | 5 13 16 19 Most Carried 20 | 6 16 16 20 Average Carried 16 | 3 11 15 18 Final Capacity 20 | 6 16 16 20 Final Carried 16 | 6 16 15 12 Class Distribution -------------------- 54% | Mutant 22% | Hauler-Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 2029 | 260 302 114 1353 Remotely 85 | 85 . . . Salvage Created 2607 | 93 422 161 1931 Parts 185 | 5 42 9 129 Haulers Intercepted 4 | . 1 . 3 Recyclers Shooed 2 | . . 1 1 Parts Field Recycled 7 | . . . 7 Retrieved Matter 19 | . . . 19 Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 62 | . 13 5 44 Guns 49 | . 13 2 34 AOE 12 | . . 3 9 Classes Destroyed 13 | 2 5 . 6 Worker 1 | . . . 1 Builder 3 | . 1 . 2 Tunneler 1 | 1 . . . Hauler 4 | . 1 . 3 Recycler 2 | 1 . . 1 Watcher 7 | . 3 . 4 Swarmer 20 | . 9 . 11 Grunt 29 | . 4 5 20 Brawler 2 | . . . 2 Duelist 1 | . . . 1 Protector 1 | . . . 1 Sentry 9 | . . . 9 Zionite 1 | . . . 1 Best Kill Streak 5 | 1 5 2 5 Combat Bots Only 5 | . 4 2 5 Max Kills in Single Turn 3 | 1 2 2 3 Gunslinging 1 | . 1 . . Exploded 3 | . . 2 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 3184 | . 234 266 2684 Core 430 | . 67 76 287 Absorbed by Shields . | . . . . Core Remaining (%) 71 | 100 . 42 . Volleys Fired 248 | 5 32 15 196 Largest 2 | 2 2 2 2 Hottest 100 | 80 90 40 100 Shots Fired 425 | 10 64 27 324 Gun 381 | 10 64 24 283 Cannon . | . . . . Launcher 10 | . . 3 7 Special 34 | . . . 34 Kinetic 284 | . 14 24 246 Thermal 94 | 10 50 . 34 Explosive 10 | . . 3 7 Electromagnetic 37 | . . . 37 Robot Hit Streak 19 | 7 18 7 19 Robot Miss Streak 4 | 2 4 4 3 Penetration Max . | . . . . Secondary Targets 2 | . 1 . 1 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 286 | 7 42 18 219 Core Hits 140 | 3 27 14 96 Critical Hits 1 | . . . 1 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4226 | 75 476 309 3366 Guns 3611 | 75 476 145 2915 Cannons . | . . . . Explosions 596 | . . 164 432 Melee . | . . . . Ramming 19 | . . . 19 Kinetic 2670 | . 65 145 2460 Thermal 574 | 75 411 . 88 Explosive 508 | . . 164 344 Electromagnetic 455 | . . . 455 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . . . 5 Average Corruption 4 | . . . 4 Corruption Purged . | . . . . Effects 10 | . . . 10 Message Errors 1 | . . . 1 Heat Flow Errors 2 | . . . 2 Energy Discharges 1 | . . . 1 Data Loss (minor) 1 | . . . 1 Targeting Errors 4 | . . . 4 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 103 | . . . 103 Shots 3 | . . . 3 Rammed 4 | . 1 . 3 Targets Rammed 6 | . 1 . 5 Kicked . | . . . . Crushed 2 | . . . 2 Highest Temperature 177 | 37 120 24 177 Average Temperature 24 | 21 27 7 26 Received Heat Transfer 1038 | . 66 153 819 Siege Activations . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried 3 | . . . 3 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . 3 . . Heat Transferred 1223 | 175 948 . 100 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . . 2 Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 715 | 10 226 130 715 Initial 6 | . 6 . . Average 179 | 4 81 40 276 Maximum Alert Level 3 | . 1 . 3 Low Security (%) 64 | 100 83 100 43 Level 1 19 | . 16 . 26 Level 2 13 | . . . 25 Level 3 3 | . . . 5 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 1 . 7 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 4 | . . . 4 Assault 2 | . . . 2 Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 3 | . 2 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 93 | . 21 6 66 Peak Tracking Total 6 | . 3 2 6 Tactical Retreats 7 | . 1 . 6 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 4 | . 2 . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 19 | . 10 . 9 Terminals 15 | . 7 . 8 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 3 | . 2 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 66 | . 37 . 29 Successful 39 | . 25 . 14 Failed 26 | . 11 . 15 Catastrophic 1 | . 1 . . Database Lockouts 1 | . 1 . . Manual 47 | . 21 . 26 Terminals 56 | . 30 . 26 Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units 8 | . 5 . 3 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 19 | . 14 . 5 Part Schematic 1 | . 1 . . Robot Analysis 5 | . 3 . 2 Prototype ID Bank 2 | . 2 . . Terminal Index 2 | . 1 . 1 Unreport Threat 3 | . 1 . 2 Locate Traps 2 | . 2 . . Hauler Manifests 2 | . 2 . . Registered Prototypes 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks 4 | . 3 . 1 Retrieve Components 4 | . 3 . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 14 | . 6 . 8 Terminals 11 | . 4 . 7 Assimilate 2 | . 1 . 1 Botnet 6 | . 2 . 4 Disrupt 1 | . . . 1 Operators 2 | . 1 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 2 . 1 Reject 3 | . 2 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 14 | . 6 . 8 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . 1 . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 8 | . 1 . 7 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies 3 | . 1 2 . Largest Group 3 | . 1 3 2 Highest-Rated Group 49 | . 10 49 18 Highest-Rated Ally 31 | . 10 31 10 Total Orders 3 | . . 2 1 STAY 2 | . . 1 1 FOLLOW 1 | . . 1 . Ally Attacks 7 | . . 7 . Total Damage 126 | . . 126 . Kills 1 | . . 1 . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total 5 | . 3 . 2 Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 5501 | 69 1638 823 2971 Spaces Moved 2516 | 46 831 475 1164 Core 125 | 46 79 . . Treads 2391 | . 752 475 1164 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 160 160 Average Speed 166 | 85 154 160 180 Slowest Speed 450 | 150 450 160 220 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 67 | 4 99 93 74 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched 1 | . . 1 . Spaces Dug 21 | . . 9 12 Terrain Destroyed 96 | . . 19 77 Melee . | . . . . Projectile 27 | . . . 27 AOE 69 | . . 19 50 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 3371 | 63 1126 515 1667 Wait 371 | . 193 13 165 Move 2513 | 45 830 474 1164 Hop . | . . . . Pick Up 71 | 6 34 3 28 Fast Attach 20 | 5 8 1 6 Attach 28 | 1 6 2 19 Detach 8 | 1 3 . 4 Swap 51 | . 5 4 42 Drop 55 | . 14 3 38 Fire 248 | 5 32 15 196 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 6 | . 1 . 5 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min / [*Sto]) History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 574 | -10/Materials | Discovered new exit (range 8) 757 | -10/Materials | Discovered new exit (range 16) 816 | -10/Materials | Central database locked down 945 | -10/Materials | Identified exit to Materials 1051 | -10/Materials | Identified exit to Mines 1156 | -10/Materials | Discovered exit to Materials (range 15) 1516 | -10/Materials | Discovered exit to Materials (range 13) 1608 | -10/Materials | Repaired Lgt. Treads 1708 | -10/Materials | Entered Mines 1708 | -10/Mines | Accompanied by 1 ally 2021 | -10/Mines | Core integrity fell below 50% 2167 | -10/Mines | Found a hidden stash of uninstalled traps 2246 | -10/Mines | Discovered exit to Materials (range 9) 2430 | -10/Mines | Met a Derelict testing a Signal Generator 2437 | -10/Mines | Found Signal Generator 2531 | -10/Mines | Entered Materials 2531 | -9/Materials | Accompanied by 2 allies 2531 | -9/Materials | Evolved 2 slots: Utility x2 2613 | -9/Materials | Discovered new exit (range 14) 2793 | -9/Materials | Discovered new exit (range 4) 2851 | -9/Materials | Identified exit to Mines 3106 | -9/Materials | Discovered new exit (range 16) 3319 | -9/Materials | Build established: Hauler-Mutant 4256 | -9/Materials | Identified exit to Materials 4278 | -9/Materials | Build established: Scavenger-Mutant 4903 | -9/Materials | Discovered exit to Materials (range 8) 4931 | -9/Materials | First assault squad dispatched 5344 | -9/Materials | Core integrity fell below 50% 5449 | -9/Materials | Lost 7 parts (1n2u4w) 5502 | -9/Materials | Self-destructed Last Messages --------------- 05453_ U-05 Engineer builds a Wall. 05455_ G-34 Mercenary destroyed. 05457_ R-06 Scavenger collects Ion Engine. 05461_ System corrupted: Hvy. EM Pulse Gun targeting data glitched. 05462_ Lgt. Treads destroyed. 05462_ System corrupted by crushing effect (+1). 05464_ R-06 Scavenger collects Katana. 05469_ B-36 Bruiser destroyed. 05469_ R-06 Scavenger collects Lgt. Treads. 05471_ Acquired 60 matter. 05472_ R-06 Scavenger collects Lgt. Treads. 05477_ Chain reaction triggered in Ion Engine. 05477_ G-34 Mercenary destroyed. 05479_ U-05 Engineer lays Concrete. 05480_ Acquired 32 matter. 05481_ U-05 Engineer builds a Wall. 05484_ U-05 Engineer destroyed. 05485_ Acquired 17 matter. 05486_ Acquired 47 matter. 05499_ Acquired 21 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ####???????????????????????????????##############? | | / #???????????????????????????????# #? | | #???????????????????????????????#""" !!! #? | | #?????????????######????????????#"Y !!! ## | | #????????????##!!!!##????########""" !! # | | #????????????#! !#????# [ # %* #? | | ####?????????#! [ !#????# #######+####### | | # #?#########!![ [ ###### """ ###### = [ | | #######?# %[ + """ + =%! | | #??????# ##### #### """ ###### = | | #??????# #???# #??# #????# ###### | | ##?????# ############ #??##+#####???##% ##???" | | ##?????# ## # #??## #######?#[= #? "" | | #??????# ## """ T #*##### ####""###*% ## "" | | #?????## ## """"" #[@%! |! !/ *%% ## | | ####### # """"" #+#########=""###% ## | | #*""""" # #####?#[ ## = | | < %"! """ "+% """ #?????### ###?### | | #[ # "T" #???????# #?????? | | ######## # # ######### #?????? | | ???????## ### ################### # #?????? | | ????????# #?#######??# ## """ # ####### | | ????????# #??? #??# ## """ + | | ?######## o#? """ #??## ## """ # ####### | | ?# #?""""" #??## ## # #?????? | | ?# # """"" ##### ## # #?##### | | ?# # """"" # # ######### #?# | | ?# """ # """ # + #??######+### | | ?# """"" # + # #??# # | | ?# """"" # # # #??# !!] # | | ## """"" ######### ! ##+#######??# !]] # | | # """ =*! ######## !] # | | # + + | | # ######## """ # | | # ########## ######## #??????# """ # | | # #????????# #??????# #??????# """ # !%* | | # #????????# #??????# #??????# # !# | | # #????????# ? #??????# #??????##+##+#### # | | # #????????#???#??????+ +?????????? ???# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Utility Shielding 33 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExplosiveShrapnelPod Manual? 0 Play Time 00:42:10 Cumulative 209.8 hours Start 2021.01.15 @ 20:20:48 End 2021.01.15 @ 21:02:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 193 Rogue 193 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 69 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fff36887-034f-4c58-bf51-1385833ad36c