Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.06 @ 15:36:03 Player: korgoth Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (23) 115 Value Destroyed (563) 563 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1607) 1607 TOTAL SCORE: 7365 Bonus ------- Follower Combat Kills 1007 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1150 Matter 243/300 Energy 91/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Myomer Leg > --- UTILITY (11) ----- Machine Analyzer Improved Signal Interpreter Makeshift Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Reinforced Fission Core Advanced Reaction Control System Zionite Heavy Carapace Shock Maul Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Flexi-carbon Leg Flexi-carbon Leg Zionite Composite Leg II > --- UTILITY ---------- Machine Analyzer Triangulator Advanced Sensor Array Improved Signal Interpreter IFF Parser Makeshift Terrain Scan Processor Advanced Transmission Jammer Advanced Reaction Control System Improved Utility Shielding Improved Hacking Suite Improved System Shield > --- WEAPON ----------- Zionite Laser-M Improved Remote Datajack > --- INVENTORY -------- Zionite Light DM Reactor Armored Medium Treads Heavy Treads Zionite Glidesys II [Rating: 103] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Reinforced Fission Core Reactor Zionite Light DM Reactor Propulsion Flight Unit Treads Light Treads Leg Zionite Composite Leg I Hover Unit Gravmag Array Flight Unit Flight Unit Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Makeshift Terrain Scan Processor Hackware Improved System Shield Protection Improved Utility Shielding Weapon Light Assault Rifle Energy Gun Zionite Phaser-S Ballistic Gun Light Assault Rifle Special Weapon Improved Remote Datajack Impact Weapon Shock Maul Slashing Weapon Power Sword Build | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Slots Evolved 12 | . . 2 . . . 6 . 2 2 Power . | . . . . . . . . . . Propulsion 3 | . . 1 . . . 2 . . . Utility 9 | . . 1 . . . 4 . 2 2 Weapon . | . . . . . . . . . . Parts Attached 77 | 5 3 7 2 2 1 8 8 8 33 Power 12 | 1 1 . 1 . 1 . 2 . 6 Engine 5 | 1 1 . 1 . 1 . 1 . . Core 5 | . . . . . . . . . 5 Reactor 2 | . . . . . . . 1 . 1 Propulsion 20 | . 2 3 . . . 1 3 1 10 Treads 5 | . 2 . . . . . . . 3 Leg 7 | . . . . . . . 2 . 5 Wheel . | . . . . . . . . . . Hover 5 | . . . . . . 1 1 1 2 Flight 3 | . . 3 . . . . . . . Utility 29 | 2 . 1 1 1 . 5 1 4 14 Device 13 | 1 . . 1 . . 3 . . 8 Storage 2 | 1 . . . 1 . . . . . Processor 3 | . . . . . . 2 . . 1 Hackware 2 | . . . . . . . . 1 1 Protection 9 | . . 1 . . . . 1 3 4 Artifact . | . . . . . . . . . . Weapon 16 | 2 . 3 . 1 . 2 2 3 3 Energy Gun 5 | . . . . . . . 2 2 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 7 | 2 . 3 . . . 2 . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon 2 | . . . . 1 . . . . 1 Impact Weapon 1 | . . . . . . . . . 1 Slashing Weapon 1 | . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 14 | . . . . 1 . . 4 . 9 Parts Lost 44 | . . 1 . . 2 . 8 1 32 Power 7 | . . 1 . . 1 . 1 . 4 Propulsion 13 | . . . . . 1 . 2 . 10 Utility 17 | . . . . . . . 3 . 14 Weapon 7 | . . . . . . . 2 1 4 Highest Loss Streak 10 | . . 1 . . 2 . 5 1 10 To Critical Strikes . | . . . . . . . . . . Average Backups 6 | 4 7 7 6 7 8 7 6 5 5 Power . | 1 1 1 . . . . . . . Propulsion 1 | 1 1 2 2 . . . . 1 2 Utility 2 | . 2 2 2 2 3 2 3 1 1 Weapon 2 | . 1 1 2 3 4 3 3 1 . Tool/Special . | . . . . . . . . . . Unused Backups 10 | . 1 . . 1 1 3 3 . 1 Power . | . . . . . . . . . . Propulsion 3 | . 1 . . . . 1 . . 1 Utility 3 | . . . . . . . 3 . . Weapon 4 | . . . . 1 1 2 . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 87 | . 99 87 98 100 98 59 85 86 78 Engine 6 | . 14 10 11 11 11 . 6 5 . Treads 5 | . 27 19 . . . . . . 5 Leg 4 | . . . . . . . 6 11 8 Hover 3 | . . . . . . 4 10 6 3 Flight 9 | . . 2 33 33 33 13 3 . . Device 18 | . 14 11 20 22 22 16 23 11 17 Storage 7 | . 14 11 11 11 11 6 6 5 3 Processor 7 | . . . . . . 9 13 11 12 Hackware 2 | . . . . . . . . 4 6 Protection 4 | . . 10 . . . . 2 14 7 Energy Gun 2 | . . . . . . . 3 10 3 Ballistic Gun 10 | . 28 22 22 22 21 6 6 . . Peak Build Rating 103 | 7 9 12 11 19 16 47 69 72 103 Average Rating 41 | 3 8 10 10 12 13 27 58 66 72 On Entrance 22 | . 7 9 9 11 13 10 45 45 72 Naked Turns . | . . . . . . . . . . Heaviest Build 42 | 14 14 17 12 12 12 18 31 31 42 Greatest Support 68 | 3 40 40 12 12 12 20 30 48 68 Greatest Overweight (x) 8 | 4 . . . . . 1 1 . 8 Average Overweight (x) . | 3 . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 7 Most Carried 8 | 7 8 8 7 8 8 8 8 8 8 Average Carried 6 | 4 7 7 6 7 7 7 6 5 5 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 6 8 8 6 8 8 6 7 8 5 Class Distribution -------------------- 29% | Messiah-Mutant 28% | Scavenger-Mutant 18% | Mutant 10% | Scavenger-Scout 3% | Messiah-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Messiah-Mutant | -6/Extension Messiah-Mutant | -5/Factory Messiah-Mutant | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Matter Collected 1107 | 266 59 69 . 79 40 . 222 90 282 Remotely . | . . . . . . . . . . Salvage Created 852 | 109 97 75 . . 15 . 183 256 117 Parts 46 | 9 12 3 . . 2 . 9 3 8 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 11 | . . . . . 11 . . . . Prevented 6 | . . . . . 6 . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Combat Hostiles Destroyed 18 | . 6 2 . . 1 . 3 1 5 Melee 1 | . . . . . . . . . 1 Guns 16 | . 6 2 . . 1 . 3 . 4 Classes Destroyed 6 | 2 1 1 . . . . 1 1 . Tunneler 2 | 2 . . . . . . . . . Recycler 2 | 1 . . . . . . . 1 . Watcher 1 | . . . . . . . . 1 . Swarmer 12 | . 6 . . . 1 . . . 5 Grunt 4 | . . 2 . . . . 2 . . Sentry 2 | . . . . . . . 1 1 . Best Kill Streak 3 | 3 3 1 . . 1 . 1 1 3 Combat Bots Only 3 | . 3 1 . . 1 . 1 1 3 Max Kills in Single Turn 2 | 2 2 1 . . 1 . 1 1 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Hostile Shots Fired 690 | . 31 53 . . 29 . 152 13 412 Missed 294 | . 7 23 . . 20 . 84 3 157 Hits 396 | . 24 30 . . 9 . 68 10 255 Melee 3 | . . . . . . . . . 3 Projectile 393 | . 24 30 . . 9 . 68 10 252 Critical Strikes 18 | . . 1 . . . . 4 1 12 Damage Taken 6574 | . 182 397 . . 157 . 1183 251 4404 Core 1614 | . 45 84 . . 35 . 284 3 1163 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 215 | . . . . . . . . 15 200 Core Remaining (%) 83 | 100 82 . . . 70 . 66 99 . Volleys Fired 61 | 4 12 7 . . 2 . 10 12 14 Largest 2 | 2 2 2 . . 2 . 2 2 2 Hottest 125 | 40 40 43 . . 40 . 120 125 125 Shots Fired 107 | 8 24 14 . . 4 . 15 20 22 Gun 105 | 8 24 14 . . 4 . 15 20 20 Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special 2 | . . . . . . . . . 2 Kinetic 56 | 8 24 14 . . 4 . 6 . . Thermal 36 | . . . . . . . 1 15 20 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Phasic 13 | . . . . . . . 8 5 . Robot Hit Streak 6 | 4 4 6 . . 1 . 6 6 6 Robot Miss Streak 5 | 1 4 3 . . 2 . 5 2 3 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 69 | 6 13 8 . . 1 . 10 12 19 Core Hits 32 | 4 7 4 . . 1 . 6 5 5 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 4 | . . . . . . . . 3 1 Burn 4 | . . . . . . . . 3 1 Melee Attacks 13 | . . . . . . . . . 13 Impact 5 | . . . . . . . . . 5 Slashing 8 | . . . . . . . . . 8 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 1363 | 70 159 88 . . 7 . 292 247 500 Guns 1181 | 70 159 88 . . 7 . 292 247 318 Cannons . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 182 | . . . . . . . . . 182 Ramming . | . . . . . . . . . . Kinetic 390 | 70 159 88 . . 7 . 66 . . Thermal 494 | . . . . . . . 28 148 318 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact 52 | . . . . . . . . . 52 Slashing 130 | . . . . . . . . . 130 Piercing . | . . . . . . . . . . Phasic 297 | . . . . . . . 198 99 . Highest Corruption 1 | . . . . . . . . . 1 Average Corruption 1 | . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 2 | . . . . . . . . . 2 Matter Fused 1 | . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 4 | . . . . . . . . . 4 Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 4 | . . . . . . . . . 4 Knockbacks 1 | . . . . . . . . . 1 Impact 1 | . . . . . . . . . 1 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 302 | . . 13 . . 12 . 184 156 302 Average Temperature 79 | . . 6 . . 6 . 73 47 135 Received Heat Transfer 959 | . . 144 . . 63 . 306 27 419 Effects 2 | . . . . . . . . . 2 Interference 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Melted 4 | . . . . . . . . 2 2 Heat Transferred 1184 | . . . . . . . 37 555 592 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Maximum Alert Level 1 | . . . . . . . . . 1 Low Security (%) 85 | 100 100 100 100 . . 100 100 100 57 Level 1 14 | . . . . . . . . . 42 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 370 | 10 70 30 45 . . 65 69 152 370 Initial 65 | . . 18 . . . 65 . . 60 Average 65 | 1 16 9 8 . . 27 18 58 144 Influence Increases 2260 | 15 140 40 45 . 338 . 294 417 971 Destroy 0b10 Robot/C 880 | . 120 40 . . 120 . 100 200 300 Destroy 0b10 Robot/NC 35 | 15 . . . . . . . 10 10 Destroy Leader 164 | . 20 . . . 10 . 20 52 62 Allied During Kill 193 | . . . . . 43 . 8 82 60 Successful Hack 23 | . . . . . . . 7 16 . Destroy Structure 125 | . . . . . . . 9 42 74 Partial Spotted 15 | . . . . . . . 15 . . Lose Combat Pursuer 825 | . . . 45 . 165 . 135 15 465 Influence Decreases 1993 | 15 94 86 10 35 233 105 294 292 829 Entered New Map 168 | . . 28 . 35 . 40 . . 65 Time Decay 1180 | 15 94 58 10 . 150 65 234 172 382 Lost Part 239 | . . . . . 10 . 7 10 212 Lost Ally 406 | . . . . . 73 . 53 110 170 Squads Dispatched 13 | . . 2 . . 1 . 1 1 8 Investigation 2 | . . . . . . . 1 . 1 Extermination 4 | . . . . . . . . 1 3 Reinforcement 3 | . . 2 . . . . . . 1 Assault 1 | . . . . . 1 . . . . Garrison 3 | . . . . . . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Distress Signals 8 | . . 1 . . . . 1 1 5 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 130 | . 8 11 3 . 19 1 16 11 61 Peak Tracking Total 12 | . 3 8 3 . 12 1 5 3 9 Tactical Retreats 24 | . . . 1 . 3 . 5 1 14 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Traps Triggered 3 | . . . . . . . 2 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Machines Accessed 8 | . . . . . . 2 2 1 3 Terminals 5 | . . . . . . 1 2 . 2 Fabricators 2 | . . . . . . 1 . 1 . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 9 | . . . . . . 2 2 1 4 Successful 8 | . . . . . . 2 2 1 3 Failed 1 | . . . . . . . . . 1 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 33 | . . . . . . 6 3 9 15 Terminals 5 | . . . . . . 1 2 . 2 Fabricators 2 | . . . . . . 1 . 1 . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . . . . . 2 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 4 | . . . . . . 1 2 . 1 Open Door 3 | . . . . . . 1 2 . . Open DSF 1 | . . . . . . . . . 1 Fabricator Hacks 2 | . . . . . . 1 . 1 . Network Status 1 | . . . . . . 1 . . . Build 1 | . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . 2 Report Inventory 1 | . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 2 | . . . . . . 1 1 . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 3 | . . . . . . . . 3 . Authchips . | . . . . . . . . . . Time 84 | . . . . . . . . 84 . Total Robot Build Rating 18 | . . . . . . . . 18 . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 9 | . . . . . . . . . 9 Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Total Allies 28 | . . . . 4 . . 3 12 9 Largest Group 7 | . . . . 4 4 . 2 7 5 Highest-Rated Group 494 | . . . . 156 156 . 170 194 494 Highest-Rated Ally 103 | . . . . 39 39 . 85 42 103 Zionite Dispatches 10 | . . . . . . 1 1 3 5 Heavy 2 | . . . . . . . 1 . 1 Light 1 | . . . . . . . . . 1 Recon 1 | . . . . . . 1 . . . Fire 2 | . . . . . . . . 2 . Demo 1 | . . . . . . . . . 1 Melee Resupply 1 | . . . . . . . . 1 . Offense Resupply 1 | . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . . 1 Total Orders . | . . . . . . . . . . Ally Attacks 102 | . . . . . 13 . 13 26 50 Total Damage 5085 | . . . . . 452 . 444 790 3399 Kills 29 | . . . . . 5 . 2 9 13 Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Active Infowar (turns) 4350 | 8 445 199 43 763 324 177 823 523 1045 Sensors 1385 | . . . . . . 28 809 . 548 IFF 335 | . . . . . . . . . 335 Terrain 2275 | 8 445 199 43 763 324 30 463 . . Seismic 2991 | . . . 42 763 324 156 823 523 360 Machine Analysis 2489 | . . . . . . 108 823 523 1035 Triangulation 2231 | . . . . . . 29 823 523 856 Jamming 11 | . . . . . . . . . 11 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Zionite Intel Received 3 | . . . . . . 1 . 1 1 Branch Access 1 | . . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Turns Passed 4608 | 132 445 199 43 763 324 177 823 523 1179 Spaces Moved 4761 | 51 222 131 119 1324 537 324 731 334 988 Core 258 | 51 . . . . . . . . 207 Treads 317 | . 222 95 . . . . . . . Legs 963 | . . . . . . . 5 334 624 Wheels . | . . . . . . . . . . Hover 920 | . . . . . . 37 726 . 157 Flight 2303 | . . 36 119 1324 537 287 . . . Fastest Speed 34 | 50 160 34 34 34 34 37 56 110 50 Average Speed 70 | 209 160 125 34 34 34 39 80 110 97 Slowest Speed 450 | 250 160 160 34 34 37 117 126 110 450 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 2 | . . . . . . 2 . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 32 | 5 31 22 29 88 58 10 50 8 28 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 10 | . . . . 1 . 4 . . 5 Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 5 | . . . . . . . 2 3 . Melee . | . . . . . . . . . . Projectile 5 | . . . . . . . 2 3 . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Total 5906 | 70 292 151 120 1639 675 375 953 471 1160 Wait 811 | . 48 . . 291 133 19 166 100 54 Move 4749 | 50 221 130 118 1323 536 320 730 333 988 Hop 1 | . . . . . . 1 . . . Pick Up 100 | 11 6 3 . 12 . 12 12 13 31 Fast Attach . | . . . . . . . . . . Attach 69 | 5 2 2 2 . 1 10 8 8 31 Detach 11 | . . 1 . . 2 4 . . 4 Swap 26 | . 1 6 . 3 . 1 3 1 11 Drop 47 | . 2 2 . 10 1 8 6 4 14 Fire 61 | 4 12 7 . . 2 . 10 12 14 Melee 13 | . . . . . . . . . 13 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 13 | . . . . . . . 13 . . Rewire 5 | . . . . . . . 5 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: [*Low] / *Ext) -6/Extension -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 133 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 565 | -10/Materials | Discovered new exit (range 5) 578 | -10/Materials | Entered another Materials area 578 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 775 | -9/Materials | Discovered new exit (range 5) 777 | -9/Materials | Entered Mines 800 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 820 | -9/Mines | Entered Zion 840 | -7/Zion | Learned location of Extension (-6) 949 | -7/Zion | Found CR-A16's Pointy Stick 1053 | -7/Zion | Build established: Scavenger-Mutant 1069 | -7/Zion | Met Imprinter 1076 | -7/Zion | Imprinted 1078 | -7/Zion | Declared Zion's savior 1330 | -7/Zion | Found Prototype Special Weapon 1331 | -7/Zion | Identified RU-N14's Throwing Claymores 1532 | -7/Zion | Discovered new exit (range 15) 1583 | -7/Zion | Entered Proximity Caves 1583 | -6/Proximity Caves | Accompanied by 4 allies 1856 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 1871 | -6/Proximity Caves | Learned Factory trap positions 1905 | -6/Proximity Caves | Discovered new exit (range 4) 1907 | -6/Proximity Caves | Entered Factory 1907 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 1908 | -6/Factory | Loaded intel: 101 trap records 2015 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 2016 | -6/Factory | Zion Recon squad teleported in 2028 | -6/Factory | Discovered new exit (range 6) 2030 | -6/Factory | Discovered new exit (range 5) 2084 | -6/Factory | Entered Extension 2148 | -6/Extension | Spotted B-75 Beast 2274 | -6/Extension | Zion Heavy squad teleported in 2284 | -6/Extension | Build established: Scavenger-Scout 2452 | -6/Extension | Found Prototype Protection 2590 | -6/Extension | Rescued a captive Derelict 2863 | -6/Extension | Build established: Messiah-Mutant 2893 | -6/Extension | Spotted B-75 Beast 2905 | -6/Extension | Discovered new exit (range 3) 2907 | -6/Extension | Entered Factory 2907 | -5/Factory | Evolved 2 slots: Utility x2 2937 | -5/Factory | Lost 5 parts (1p1n2u1w) 3049 | -5/Factory | Fabricated C-35 Carver (x3) 3145 | -5/Factory | Retrieved Zion intel report: Branch Access 3145 | -5/Factory | Identified exit to Upper Caves 3146 | -5/Factory | Zion Melee Resupply teleported in 3293 | -5/Factory | Discovered new exit (range 13) 3319 | -5/Factory | Zion Fire squad teleported in 3353 | -5/Factory | Zion Fire squad teleported in 3430 | -5/Factory | Entered another Factory area 3430 | -4/Factory | Accompanied by 4 allies 3430 | -4/Factory | Evolved 2 slots: Utility x2 3526 | -4/Factory | Lost 4 allies 3821 | -4/Factory | Lost 9 parts (1p3n4u1w) 3882 | -4/Factory | Spotted B-86 Titan 3929 | -4/Factory | Lost 4 parts (1p2n1w) 3947 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 3948 | -4/Factory | Zion Light squad teleported in 3969 | -4/Factory | Zion Heavy squad teleported in 4005 | -4/Factory | Allies destroyed B-86 Titan 4187 | -4/Factory | Found Prototype Protection 4188 | -4/Factory | Identified Zio. Weapon Casing 4209 | -4/Factory | Found Prototype Protection 4370 | -4/Factory | Zion Demo squad teleported in 4378 | -4/Factory | Garrison activated, responded to threat 4451 | -4/Factory | Core integrity fell below 50% 4510 | -4/Factory | Lost 4 parts (4n) 4549 | -4/Factory | Zion Offense Resupply teleported in 4560 | -4/Factory | Zion Infowar Resupply teleported in 4582 | -4/Factory | Core integrity fell below 20% 4597 | -4/Factory | Identified Zio. Heavy Carapace 4609 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Mic. Fission Core destroyed. Imp. System Shield destroyed. System corrupted: Matter fused (-10). Antigrav System destroyed. Imp. Hacking Suite destroyed. Dropped Shock Maul. Dropped Imp. Medium Treads. Acquired Shock Maul. C-30 ARC bursts open, deploying its payload. G-73 Enforcer unfolds itself. G-67 Veteran unfolds itself. IFF Parser destroyed. Penetrated by Slug. 1U-36Y(A) destroyed. Adv. Transmission Jammer destroyed. Identified Zio. Heavy Carapace. Acquired Myomer Leg. System corrupted: Heat flow error (+203). Triangulator destroyed. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ??????????"Y"?"""???????????? | | ??????????"""?"""???????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ??????????????????????????????# | | ??????????????????????######### | | ??????????????????????# | | ??????????????????????# | | ??????????????????????# | | ??????????????????????# | | ??????????????????????+ | | ???????????????######## ### | | ???????????????# ## #?# | | ???????????????# ###= | | ???????????????# " #""!! | | ???????????????# #*!%! | | ???????????????# ###### !!! | | ???????????????## ##????# !! | | ????????????????# #?????#"" | | ????????????????# #?????### | | ?????????######## #???????# | | ?????????# #???????# | | ?????????# s #???????# | | ???#+##### s +???????# | | ???# @ #????# | | ???# ^ #????# ## | | ???# ######????# ?? | | ???# """ ????? ?? | | ???# """ ?? | | ???# """ ?? | | ???# ?? | | ???# """ ?? | | ???# """ ???????? | | ???# """ ????????? | | ???# ## ? ????????? | | ???# ?# """ ?????????? | | ???# ?# """ ????????????? | | ???#+?# """? ????????????????? | | ??????# ????????????????????? | | ??????? ?????????????????????? | | ??????????????????????????????? | | ??????????""??????????????????? | | ?????????"""??????????????????? | | ?????????"F???????????????????? | | ?????????"""??????????????????? | | ??????????""??????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 27 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 135 Jamming Range 16 Armor Coverage 1200 Utility Shielding 66 Weapon Shielding 100 Evasion (%) 67 Recoil Reduction 2 Offensive Hacking 12 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ C-35 Carver | x3 | -5/Factory | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Friend Of Zion This Is Interesting... Challenges ------------ None Game ------ Seed PartitionConstructBoregun Manual? 0 Play Time 01:54:50 Cumulative 50.2 hours Start 2025.07.06 @ 08:25:59 End 2025.07.06 @ 15:36:03 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 41 Adventurer 10 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 34 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0a79e1a8-8a5b-4f30-b069-737b35a1948b