Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.31 @ 14:41:49

Player: Demo

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (163)     815
Value Destroyed (7258)     7258
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (4406)               4406
              TOTAL SCORE: 15819

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    1867
Follower Combat Kills      256
Entered Garrisons          600
Used RIF Installer         1500
Friendly Fire              -17

 Cogmind 
---------
Core Integrity             0/700
Matter                     222/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Core (50)
Location                   -7/Garrison

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (7) ------
       Enhanced Optical Array
       Improved Signal Interpreter
                Relay Coupler [NC] (23)
                Relay Coupler [NC] (31)
                Relay Coupler [Grunt] (29)
                Relay Coupler [Grunt] (12)
>               --- WEAPON (2) -------
          Heavy Flail
>               --- INVENTORY (5) ----
  High-capacity Matter Pod (200)
                Relay Coupler [NC] (31)
      Precision Beam Rifle
       Improved Datajack
                Plasma Cutter

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Wheel
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
       Improved Heat Sink
                Huge Storage Unit
                Energy Well
       Improved Signal Interpreter
                Backup Plating III
       Hardened Medium Armor Plating
                Relay Coupler [Grunt]
>               --- WEAPON -----------
                Backup Laser III
      Precision Grenade Launcher
>               --- INVENTORY --------
          Light Nuclear Core
        Armored Wheel
        Armored Wheel
        Armored Wheel
       Improved Cooling System
  High-capacity Matter Pod
       Enhanced Optical Array
       Improved Sensor Array
                Backup Plating III
                Relay Coupler [NC]
                Relay Coupler [NC]
                Relay Coupler [NC]
                Relay Coupler [NC]
                Relay Coupler [NC]
                Relay Coupler [NC]
                Relay Coupler [NC]
                Relay Coupler [Grunt]
                Relay Coupler [Specialist]
      Precision Beam Rifle
                Gatling Laser
      Precision Grenade Launcher
       Improved Datajack
                Remote Datajack
                Plasma Cutter
          Heavy Flail
[Rating: 43]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
  Hover Unit               Cooled Airjet
Utility                    Improved Terrain Scan Processor
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Improved Terrain Scan Processor
  Hackware                 Relay Coupler [Grunt]
  Protection               Improved Propulsion Shielding
Weapon                     Precision Beam Rifle
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Precision Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Heavy Flail
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Gar Fac Gar 
Slots Evolved              6    | .   .   2   2   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   
  Utility                  5    | .   .   2   2   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             128  | 2   1   20  45  11  17  6   8   18  
  Power                    17   | .   .   2   4   .   4   3   1   3   
    Engine                 6    | .   .   2   1   .   2   1   .   .   
    Core                   11   | .   .   .   3   .   2   2   1   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               19   | 2   .   3   6   1   2   .   1   4   
    Treads                 2    | 2   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  16   | .   .   3   5   1   2   .   1   4   
    Hover                  1    | .   .   .   1   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  56   | .   .   9   17  8   5   3   5   9   
    Device                 21   | .   .   4   8   .   4   2   2   1   
    Storage                4    | .   .   2   1   1   .   .   .   .   
    Processor              4    | .   .   .   2   1   .   .   .   1   
    Hackware               6    | .   .   .   .   .   1   .   1   4   
    Protection             21   | .   .   3   6   6   .   1   2   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   36   | .   1   6   18  2   6   .   1   2   
    Energy Gun             20   | .   .   5   7   1   5   .   .   2   
    Energy Cannon          2    | .   .   .   2   .   .   .   .   .   
    Ballistic Gun          4    | .   1   1   2   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   5   .   .   .   .   .   
    Special Weapon         2    | .   .   .   1   .   .   .   1   .   
    Impact Weapon          2    | .   .   .   1   1   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   .   
  Unidentified Prototypes  12   | .   .   3   7   .   2   .   .   .   
Parts Lost                 41   | .   .   4   4   2   3   5   3   20  
  Power                    7    | .   .   1   .   .   1   1   1   3   
  Propulsion               10   | .   .   1   1   .   .   1   .   7   
  Utility                  16   | .   .   1   3   2   1   3   .   6   
  Weapon                   8    | .   .   1   .   .   1   .   2   4   
  Highest Loss Streak      14   | .   .   3   2   1   1   2   3   14  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Backups            22   | .   2   15  19  23  23  24  23  23  
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   4   3   4   3   3   2   1   
  Utility                  10   | .   .   2   4   11  13  13  13  15  
  Weapon                   6    | .   .   7   9   6   4   5   4   3   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   
Unused Backups             31   | .   1   2   9   1   .   4   .   14  
  Power                    1    | .   .   .   .   .   .   1   .   .   
  Propulsion               6    | .   1   1   2   1   .   .   .   1   
  Utility                  17   | .   .   .   1   .   .   3   .   13  
  Weapon                   7    | .   .   1   6   .   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   31  86  98  99  99  99  97  94  
  Engine                   4    | .   .   8   2   9   4   3   .   .   
  Core                     3    | .   .   .   6   .   4   5   5   5   
  Wheel                    18   | .   .   19  18  18  18  17  23  21  
  Device                   12   | .   .   11  23  9   11  9   17  6   
  Storage                  9    | .   .   10  9   11  9   9   7   11  
  Processor                10   | .   .   .   8   9   18  18  8   7   
  Protection               16   | .   .   11  12  24  14  16  18  19  
  Energy Gun               11   | .   .   13  9   10  16  9   12  10  
  Energy Cannon            2    | .   .   .   6   1   .   5   .   .   
  Impact Weapon            2    | .   .   .   .   4   .   2   .   2   
Peak Build Rating          43   | 2   3   17  35  37  35  37  41  43  
  Average Rating           31   | 1   2   13  30  34  34  33  38  39  
  On Entrance              21   | .   2   3   17  35  32  33  33  41  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             112  | .   2   58  102 112 104 104 102 109 
  Greatest Support         38   | 3   3   20  24  22  22  22  38  38  
  Greatest Overweight (x)  5    | .   .   5   4   5   4   4   2   4   
  Average Overweight (x)   3    | .   .   1   2   4   4   4   2   2   
Largest Inventory Capacity 25   | 5   5   20  25  25  25  25  25  25  
  Average Capacity         23   | 5   5   18  20  25  25  25  25  24  
  Most Carried             25   | .   5   20  22  25  25  25  25  25  
  Average Carried          22   | .   2   15  19  24  24  24  23  23  
  Final Capacity           25   | 5   5   20  25  25  25  25  25  5   
  Final Carried            25   | .   5   20  22  25  25  25  25  5   

 Class Distribution 
--------------------
 47% | Bothacker-Mutant
 38% | Mutant
 13% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -8/Garrison
 Bothacker-Mutant | -8/Materials
 Bothacker-Mutant | -8/Garrison
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison

 Resources                      | -11  -10  -9   -8   -8   -8   -8   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Gar  Fac  Gar  
Matter Collected           3701 | 109  111  608  884  501  416  530  203  339  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            6019 | .    .    694  1783 869  1155 619  413  486  
  Parts                    300  | .    .    46   106  37   47   37   12   15   
Haulers Intercepted        8    | .    .    1    4    .    3    .    .    .    
Recyclers Shooed           4    | .    .    1    1    .    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Gar Fac Gar 
Combat Hostiles Destroyed  125  | .   .   15  32  24  14  22  8   10  
  Guns                     50   | .   .   14  5   8   11  2   7   3   
  Cannons                  15   | .   .   .   9   1   .   5   .   .   
  AOE                      58   | .   .   1   17  15  2   15  1   7   
Classes Destroyed          14   | .   .   7   4   .   2   1   .   .   
  Worker                   7    | .   .   2   3   .   2   .   .   .   
  Builder                  4    | .   .   .   2   .   1   .   1   .   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   
  Hauler                   8    | .   .   1   4   .   3   .   .   .   
  Recycler                 5    | .   .   .   3   .   2   .   .   .   
  Operator                 5    | .   .   .   3   .   2   .   .   .   
  Watcher                  8    | .   .   1   3   .   3   1   .   .   
  Swarmer                  26   | .   .   3   7   4   .   7   .   5   
  Grunt                    71   | .   .   9   16  14  10  12  7   3   
  Brawler                  2    | .   .   .   .   .   2   .   .   .   
  Protector                1    | .   .   .   .   .   1   .   .   .   
  Sentry                   19   | .   .   3   8   4   1   .   1   2   
  Hunter                   3    | .   .   .   1   2   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   3   .   .   
Best Kill Streak           9    | .   .   6   7   4   5   9   5   4   
  Combat Bots Only         9    | .   .   5   4   4   5   9   5   4   
Max Kills in Single Turn   4    | .   .   2   4   3   2   3   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   1   4   3   1   3   1   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -8   -8   -7   -7   
--------                   Run   | Yrd  Mat  Mat  Mat  Gar  Mat  Gar  Fac  Gar  
Hostile Shots Fired        813   | .    19   68   93   82   72   78   70   331  
  Missed                   286   | .    9    15   26   25   20   26   35   130  
  Hits                     527   | .    10   53   67   57   52   52   35   201  
    Melee                  2     | .    .    .    .    .    1    .    1    .    
    Projectile             525   | .    10   53   67   57   51   52   34   201  
  Critical Strikes         11    | .    .    1    1    1    2    4    1    1    
  Part Disruptions         1     | .    .    .    .    1    .    .    .    .    
Damage Taken               7053  | .    118  599  961  961  888  702  453  2371 
  Core                     1273  | .    46   41   103  52   170  161  106  594  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  326   | .    .    .    20   98   83   75   27   23   
  Regen/Repaired (Parts)   71    | .    .    .    .    .    .    .    71   .    
Core Remaining (%)         70    | 100  81   89   .    .    .    11   .    .    
Volleys Fired              471   | .    .    48   113  106  61   72   28   43   
  Largest                  2     | .    .    2    2    2    2    2    2    2    
  Hottest                  136   | .    .    126  136  120  130  130  130  135  
Shots Fired                776   | .    .    93   203  146  115  103  46   70   
  Gun                      525   | .    .    93   108  97   103  34   34   56   
  Cannon                   158   | .    .    .    74   17   8    55   4    .    
  Launcher                 79    | .    .    .    21   30   4    14   .    10   
  Special                  14    | .    .    .    .    2    .    .    8    4    
  Kinetic                  41    | .    .    41   .    .    .    .    .    .    
  Thermal                  544   | .    .    50   157  48   106  89   38   56   
  Explosive                73    | .    .    .    18   27   4    14   .    10   
  Electromagnetic          106   | .    .    2    28   71   5    .    .    .    
  Robot Hit Streak         35    | .    .    18   35   12   16   7    13   22   
  Robot Miss Streak        5     | .    .    5    2    3    4    5    1    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    .    .    .    .    3    .    1    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    .    1    .    
Shots Hit Robots           491   | .    .    64   139  61   86   49   36   56   
  Core Hits                299   | .    1    30   89   47   45   37   16   34   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    1    .    .    .    .    .    .    
  Critical Strikes         24    | .    .    6    8    1    7    .    2    .    
    Burn                   23    | .    .    5    8    1    7    .    2    .    
    Destroy                1     | .    .    1    .    .    .    .    .    .    
Melee Attacks              170   | .    .    .    3    81   1    59   .    26   
  Impact                   154   | .    .    .    3    81   .    44   .    26   
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            15    | .    .    .    .    .    .    15   .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           13928 | .    4    1070 3963 2439 1826 2260 551  1815 
  Guns                     6088  | .    .    987  1347 881  1381 274  476  742  
  Cannons                  1821  | .    .    .    1075 75   168  428  75   .    
  Explosions               5978  | .    .    83   1541 1483 277  1558 .    1036 
  Melee                    36    | .    .    .    .    .    .    .    .    36   
  Ramming                  5     | .    4    .    .    .    .    .    .    1    
  Kinetic                  386   | .    .    386  .    .    .    .    .    .    
  Thermal                  7031  | .    .    648  2227 678  1483 702  551  742  
  Explosive                5413  | .    .    .    1417 1125 277  1558 .    1036 
  Electromagnetic          1057  | .    .    36   319  636  66   .    .    .    
  Impact                   36    | .    .    .    .    .    .    .    .    36   
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    .    .    .    .    .    3    .    .    
  Average Corruption       2     | .    .    .    .    .    .    2    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  24    | .    .    .    .    .    .    24   .    .    
    Message Errors         4     | .    .    .    .    .    .    4    .    .    
    Matter Fused           9     | .    .    .    .    .    .    9    .    .    
    Energy Discharges      3     | .    .    .    .    .    .    3    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      2     | .    .    .    .    .    .    2    .    .    
    Data Loss (major)      3     | .    .    .    .    .    .    3    .    .    
    Alerts                 1     | .    .    .    .    .    .    1    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            305   | .    .    .    38   112  .    64   .    91   
  Projectiles              32    | .    .    .    13   .    .    19   .    .    
  Explosions               273   | .    .    .    25   112  .    45   .    91   
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      335   | .    .    .    2    190  .    .    .    143  
  Shots                    14    | .    .    .    1    6    .    .    .    7    
  Rammed                   3     | .    2    .    .    .    .    .    .    1    
Targets Rammed             3     | .    2    .    .    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        279   | .    .    167  246  279  195  258  19   180  
  Average Temperature      51    | .    .    34   51   70   45   52   14   60   
  Received Heat Transfer   2412  | .    66   225  342  189  495  315  225  555  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    .    .    1    3    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    1    .    1    .    .    1    
  Combat Hostiles          2     | .    .    .    1    .    1    .    .    .    
  Parts Melted             31    | .    .    2    7    .    7    4    5    6    
  Heat Transferred         15448 | .    .    1728 4958 1212 3552 1110 1221 1667 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      8     | .    .    1    1    6    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   -8   -8   -7   -7   
-------                    Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Gar  Fac  Gar  
Maximum Alert Level        5    | .    .    1    2    5    3    5    3    3    
  Low Security (%)         13   | 100  100  91   20   .    .    .    .    .    
  Level 1                  10   | .    .    8    37   6    .    .    .    .    
  Level 2                  17   | .    .    .    42   28   .    4    .    .    
  Level 3                  33   | .    .    .    .    28   100  15   100  100  
  Level 4                  16   | .    .    .    .    20   .    58   .    .    
  Level 5                  7    | .    .    .    .    15   .    21   .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Peak Influence             1938 | .    45   217  607  1909 1073 1938 1098 1060 
  Initial                  1017 | .    .    14   70   367  930  685  1017 761  
  Average                  817  | .    11   90   376  996  891  1385 1037 913  
Influence Increases        5874 | .    45   518  1128 1562 579  1363 261  418  
  Destroy 0b10 Robot/C     2800 | .    .    300  640  480  300  680  200  200  
  Destroy 0b10 Robot/NC    215  | .    .    25   100  .    70   5    5    10   
  Destroy Leader           440  | .    .    74   164  20   72   40   50   20   
  Allied During Kill       117  | .    .    .    .    .    3    111  3    .    
  Trap Triggered on 0b10   20   | .    .    .    .    .    20   .    .    .    
  Successful Hack          151  | .    .    55   15   44   7    16   .    14   
  Disable Machine          270  | .    .    .    75   120  60   15   .    .    
  Anti-Garrison Action     900  | .    .    .    .    550  .    300  .    50   
  Destroy Structure        616  | .    .    4    89   243  32   136  3    109  
  Partial Spotted          15   | .    15   .    .    .    .    .    .    .    
  Lose Combat Pursuer      330  | .    30   60   45   105  15   60   .    15   
Influence Decreases        4895 | .    10   384  731  219  1433 480  1111 527  
  Entered New Map          2916 | .    .    21   99   199  979  370  921  327  
  Time Decay               1429 | .    10   323  592  .    404  .    100  .    
  Lost Part                410  | .    .    40   40   20   30   50   30   200  
  Lost Ally                140  | .    .    .    .    .    20   60   60   .    
Squads Dispatched          14   | .    1    2    2    .    5    .    4    .    
  Investigation            6    | .    1    1    .    .    3    .    1    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    
  Reinforcement            4    | .    .    1    2    .    .    .    1    .    
  Assault                  1    | .    .    .    .    .    1    .    .    .    
  Garrison                 3    | .    .    .    .    .    1    .    2    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Gar Fac Gar 
Distress Signals           5    | .   .   2   3   .   .   .   .   .   
Communications Jammed      1    | .   .   .   1   .   .   .   .   .   
  Distress Signals         1    | .   .   .   1   .   .   .   .   .   
Times Spotted              179  | .   5   22  44  22  21  24  13  28  
  Peak Tracking Total      9    | .   4   6   4   5   5   8   4   9   
  Tactical Retreats        11   | .   1   2   1   3   1   2   .   1   

 Traps                          | -11 -10 -9  -8  -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Gar Fac Gar 
Traps Triggered            16   | .   .   .   1   6   1   5   .   3   
  Indirectly               1    | .   .   .   .   1   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   2   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   .   .   1   2   .   .   .   
  Triggered                2    | .   .   .   .   .   2   .   .   .   
Most Traps Carried         2    | .   .   .   .   2   2   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Gar Mat Gar Fac Gar 
Machines Disabled          27   | .   .   .   5   13  4   4   .   1   
  Max in Single Turn       2    | .   .   .   2   1   1   1   .   1   
  Garrison Relay           9    | .   .   .   .   5   .   3   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Gar Fac Gar 
Machines Accessed          28   | .   2   2   7   4   7   3   2   1   
  Terminals                21   | .   2   2   4   4   5   3   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   
  Recycling Units          2    | .   .   .   2   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   
  Garrison Access          3    | .   .   .   1   .   1   .   1   .   
Total Hacks                74   | .   8   7   18  6   22  7   4   2   
  Successful               31   | .   1   5   6   4   10  2   2   1   
  Failed                   42   | .   6   2   12  2   12  5   2   1   
    Catastrophic           10   | .   1   .   2   1   3   1   1   1   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   
  Manual                   47   | .   10  7   12  1   13  .   3   1   
  Terminals                56   | .   8   7   11  6   15  7   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   2   .   
  Recycling Units          5    | .   .   .   5   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   4   .   .   .   
  Garrison Access          7    | .   .   .   2   .   3   .   2   .   
Terminal Hacks             15   | .   1   3   1   4   3   2   .   1   
  Robot Analysis           3    | .   1   2   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   1   .   1   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   1   .   .   .   1   
  Locate Traps             4    | .   .   1   .   .   3   .   .   .   
  Patrol Navigation        1    | .   .   .   .   1   .   .   .   .   
  Security Stations        2    | .   .   .   .   1   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   3   .   .   .   
  Insert Component         2    | .   .   .   .   .   2   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      3    | .   .   .   1   .   1   .   1   .   
  Unlock Access            3    | .   .   .   1   .   1   .   1   .   
Unauthorized Hacks         9    | .   .   2   3   .   3   .   1   .   
  Terminals                7    | .   .   2   2   .   3   .   .   .   
    Track                  2    | .   .   .   1   .   1   .   .   .   
    Botnet                 4    | .   .   1   1   .   2   .   .   .   
    Disrupt                1    | .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   
    Patch                  1    | .   .   .   .   .   .   .   1   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   
    Mask                   1    | .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   1   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   
Hacking Detections         25   | .   2   2   6   3   7   2   2   1   
  Full Trace Events        6    | .   2   1   .   .   2   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     7    | .   .   .   7   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -8  -7  -7  
------------               Run  | Yrd Mat Mat Mat Gar Mat Gar Fac Gar 
Used RIF Installer         3    | .   .   .   .   1   .   1   .   1   
  Watcher Feeds            1    | .   .   .   .   .   .   1   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   1   
Robots Hacked              8    | .   .   .   .   .   .   .   5   3   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   8    | .   .   .   .   .   .   .   5   3   
Robot Hacks Applied        11   | .   .   .   .   .   .   .   8   3   
  parse_system             2    | .   .   .   .   .   .   .   2   .   
  find_shortcuts           1    | .   .   .   .   .   .   .   1   .   
  find_garrison            1    | .   .   .   .   .   .   .   1   .   
  scatter_targeting        2    | .   .   .   .   .   .   .   1   1   
  disrupt_area             2    | .   .   .   .   .   .   .   1   1   
  amplify_resonance        2    | .   .   .   .   .   .   .   1   1   
  overwrite_iff            1    | .   .   .   .   .   .   .   1   .   
Relay Couplers Released    40   | .   .   .   .   19  .   17  .   4   
  Machine Destruction      37   | .   .   .   .   19  .   14  .   4   
  Programmers              3    | .   .   .   .   .   .   3   .   .   
  Attached                 6    | .   .   .   .   .   1   .   1   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   6   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Gar Mat Gar Fac Gar 
Total Allies               8    | .   .   .   .   1   .   6   1   .   
  Largest Group            3    | .   .   .   .   1   1   3   3   .   
  Highest-Rated Group      87   | .   .   .   .   20  20  87  72  .   
  Highest-Rated Ally       31   | .   .   .   .   20  20  31  24  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               56   | .   .   .   .   .   6   37  13  .   
  Total Damage             850  | .   .   .   .   .   124 453 273 .   
  Kills                    16   | .   .   .   .   .   2   12  2   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11  -10  -9   -8   -8   -8   -8   -7   -7   
-------                    Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Gar  Fac  Gar  
Active Infowar (turns)     3454 | .    .    316  1833 678  396  .    217  14   
  Optics                   12   | .    .    .    .    .    .    .    .    12   
  Sensors                  615  | .    .    .    .    .    396  .    217  2    
  Terrain                  1054 | .    .    .    1054 .    .    .    .    .    
  Seismic                  1395 | .    .    316  1079 .    .    .    .    .    
  Jamming                  1432 | .    .    .    754  678  .    .    .    .    
Robot Analysis Total       3    | .    1    2    .    .    .    .    .    .    
Derelict Logs Recovered    .    | .    .    .    .    .    .    .    .    .    
Drone Launches             .    | .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    .    .    

 Exploration                    | -11  -10  -9   -8   -8   -8   -8   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Gar  Fac  Gar  
Turns Passed               8288 | 15   72   740  1861 2134 972  1503 219  772  
Spaces Moved               4324 | 23   120  393  1136 953  501  723  86   389  
  Core                     172  | 23   120  7    .    .    .    .    .    22   
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   4152 | .    .    386  1136 953  501  723  86   367  
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   50   50   110  145  145  145  120  50   
  Average Speed            128  | 50   50   105  115  146  145  145  120  122  
  Slowest Speed            160  | 50   50   155  150  160  145  145  120  150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 3    28   28   86   89   50   74   2    40   
  Regions Visited          8
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    1    .    1    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 158  | .    .    .    25   54   .    49   .    30   
Terrain Destroyed          507  | .    .    2    106  169  28   81   .    121  
  Melee                    93   | .    .    .    3    40   .    31   .    19   
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      414  | .    .    2    103  129  28   50   .    102  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   -8   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Gar  Fac  Gar  
Total                      6026 | 24   130  628  1474 1403 630  1005 156  576  
  Wait                     486  | .    1    127  80   165  22   54   15   22   
  Move                     4318 | 22   119  392  1136 952  500  722  86   389  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  97   | .    6    22   20   13   4    9    6    17   
  Fast Attach              52   | 2    1    15   21   2    5    3    2    1    
  Attach                   38   | .    .    3    3    4    2    4    5    17   
  Detach                   6    | .    .    2    1    .    1    .    .    2    
  Swap                     140  | .    .    5    43   25   19   19   10   19   
  Drop                     119  | .    1    14   50   13   13   9    4    15   
  Fire                     471  | .    .    48   113  106  61   72   28   43   
  Melee                    170  | .    .    .    3    81   1    59   .    26   
  Ram                      1    | .    .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    2    | .    2    .    .    .    .    .    .    .    
  Escape Stasis            97   | .    .    .    .    41   .    32   .    24   
  Rewire                   22   | .    .    .    .    .    .    22   .    .    
  Trap                     3    | .    .    .    .    1    2    .    .    .    
  Miscellaneous            4    | .    .    .    4    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 5 exits: *Fac x2 / *Sto x2 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 3 exits: *Fac x2 / *Mat)
-7/Factory
-7/Garrison

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
   16 | -11/Scrapyard | Entered Materials
   60 | -10/Materials | Central database locked down
   86 | -10/Materials | Discovered new exit (range 5)
   88 | -10/Materials | Entered another Materials area
   88 | -9/Materials  | Evolved 2 slots: Utility x2
  311 | -9/Materials  | Build established: Mutant
  463 | -9/Materials  | Lost 3 parts (1p1u1w)
  618 | -9/Materials  | Discovered new exit (range 15)
  765 | -9/Materials  | Build established: Scavenger-Mutant
  828 | -9/Materials  | Entered another Materials area
  828 | -8/Materials  | Evolved 2 slots: Utility x2
 1092 | -8/Materials  | Discovered new exit (range 15)
 1171 | -8/Materials  | Discovered new exit (range 16)
 1568 | -8/Materials  | Build established: Mutant
 1743 | -8/Materials  | Identified exit to Storage
 1967 | -8/Materials  | Discovered new exit (range 10)
 2689 | -8/Materials  | Identified exit to Garrison
 2689 | -8/Materials  | Entered Garrison
 3132 | -8/Garrison   | Triggered checkpoint
 3199 | -8/Garrison   | Triggered checkpoint
 3344 | -8/Garrison   | Triggered checkpoint
 3363 | -8/Garrison   | Triggered checkpoint
 3400 | -8/Garrison   | Triggered checkpoint
 3437 | -8/Garrison   | Garrison Relay disabled
 3465 | -8/Garrison   | Installed Relay Interface Framework
 3647 | -8/Garrison   | Triggered checkpoint
 3681 | -8/Garrison   | Garrison Relay disabled
 3749 | -8/Garrison   | Discovered new exit (range 9)
 4040 | -8/Garrison   | Triggered checkpoint
 4090 | -8/Garrison   | Triggered checkpoint
 4269 | -8/Garrison   | Triggered checkpoint
 4356 | -8/Garrison   | Garrison Relay disabled
 4369 | -8/Garrison   | Rescued a captive Derelict
 4423 | -8/Garrison   | Discovered new exit (range 12)
 4657 | -8/Garrison   | Build established: Bothacker-Mutant
 4657 | -8/Garrison   | Learned Materials security intel
 4679 | -8/Garrison   | Triggered checkpoint
 4692 | -8/Garrison   | Garrison Relay disabled
 4791 | -8/Garrison   | Discovered new exit (range 12)
 4816 | -8/Garrison   | Identified exit to Materials
 4823 | -8/Garrison   | Entered Materials
 4823 | -8/Materials  | Accompanied by 1 ally
 5257 | -8/Materials  | Discovered new exit (range 5)
 5266 | -8/Materials  | Identified exit to Factory
 5498 | -8/Materials  | Discovered exit to Factory (range 16)
 5623 | -8/Materials  | First assault squad dispatched
 5669 | -8/Materials  | Core integrity fell below 50%
 5709 | -8/Materials  | Garrison activated, responded to threat
 5763 | -8/Materials  | Identified exit to Garrison
 5795 | -8/Materials  | Entered Garrison
 5856 | -8/Garrison   | Learned Factory security intel
 5877 | -8/Garrison   | Triggered checkpoint
 5973 | -8/Garrison   | Garrison Relay disabled
 5993 | -8/Garrison   | Triggered checkpoint
 6121 | -8/Garrison   | Destroyed 9 combat bots
 6326 | -8/Garrison   | Core integrity fell below 20%
 6369 | -8/Garrison   | Triggered checkpoint
 6399 | -8/Garrison   | Garrison Relay disabled
 6454 | -8/Garrison   | Expanded RIF knowledge: Watcher Feeds
 6487 | -8/Garrison   | Discovered exit to Factory (range 12)
 6527 | -8/Garrison   | Triggered checkpoint
 6652 | -8/Garrison   | Discovered new exit (range 6)
 6660 | -8/Garrison   | Identified exit to Materials
 6975 | -8/Garrison   | Triggered checkpoint
 7162 | -8/Garrison   | Garrison Relay disabled
 7237 | -8/Garrison   | Discovered exit to Factory (range 11)
 7298 | -8/Garrison   | Entered Factory
 7298 | -7/Factory    | Accompanied by 3 allies
 7298 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 7339 | -7/Factory    | Garrison activated, responded to threat
 7360 | -7/Factory    | Lost 3 allies
 7394 | -7/Factory    | Lost 3 parts (1p2w)
 7517 | -7/Factory    | Identified exit to Garrison
 7517 | -7/Factory    | Entered Garrison
 7621 | -7/Garrison   | Triggered checkpoint
 7673 | -7/Garrison   | Garrison Relay disabled
 7830 | -7/Garrison   | Lost 3 parts (1n1u1w)
 8200 | -7/Garrison   | Spotted B-75 Beast
 8244 | -7/Garrison   | Core integrity fell below 50%
 8267 | -7/Garrison   | Core integrity fell below 20%
 8283 | -7/Garrison   | Expanded RIF knowledge: Alert ID Control
 8289 | -7/Garrison   | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
08251_ Backup Laser III destroyed.
08251_ Knocked back.
08252_ Acquired 4 matter.
08254_ The unstable cave ceiling collapses.
08255_ Connecting with Garrison Terminal...
>>Access(Emergency)
  Found 40 emergency access points.
  Map updated.
08261_ Detecting nearby RIF Installer.
08261_ G-47 Trooper destroyed.
08262_ Lgt. Nuclear Core destroyed.
08266_ Arm. Wheel destroyed. <x3>
08273_ Dropped Huge Storage Unit.
08273_ Dropped Energy Well.
08276_ Acquired Imp. Datajack.
Initiating installation procedure...
08283_ Expanded RIF knowledge: Alert ID Control.
08284_ Arm. Wheel destroyed.
08289_ Slammed into Y-54 Guardian.
08289_ Destabilizing: Core damaged (-28).

 Map 
-----
+----------------------------------------------------+
|   ??????????????????+???????????????    ?#   ????? |
|   ??????????????????????????????????    ?#  #????? |
|   ????????????????+???????+?????????    ?#  #????? |
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|   ???????????????????????????????????   ?#  #????? |
|   ???????????????????????????????????  #?#  #????? |
|   ???????????????????????????????????# ###  #????? |
|   ???????????????????????????????????# ##"  #????? |
|   ???????????????????????????????#+#?# ###  #????? |
|   ???????????????????????????????# ###  %"^ #????? |
|   ???????????????????###???###???#       #  ####?? |
|   ????????##+######### #####T#####       #"+##"### |
|   ????????#           !   %         %      !    "# |
|   ????????#          %!!                    !   ## |
|   ????????#          =[!                   %    #? |
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|   ???????????????????#!#?????????#     # ####   #? |
|   ???????????????????#!#?????????# ### ###??#   #? |
|   ???????????????????# #?????????# #?# ######   ## |
|   ???????????????????#!#?????????#  ?+          "# |
|   ???????????????????# #?????????# #?########   ## |
|   ???????????????????# #???#+###?# ?????????#   #? |
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|   ????????????######## #??]] !!#?# ?????????#   ## |
|   ????????????#"""" ## ###     #?# ?????????#   ## |
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|   ????????????#"""" ######     #?? ?????????#      |
|   ????????????#######?????!Y !!#?? ?????????+      |
|   ?????????????????????????! !!#????????????#      |
|   ?????????????????????????#+###????????????#   ## |
|   ??????????????????????????????????????????#   ## |
|   ????????????????????????????????????????+?"      |
|   ??????????????????????????????????????????"      |
|   ??????????????????????????????????????????"      |
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|   ??????????????????????????????????????????#   ## |
|   ?????????????????????????????????+????????+      |
|   ?????????????????????????????????+????????+      |
|   ??????????????????????????????????????????#      |
|   ??????????????????????????????????????????#   ## |
|   ???????????????????????????????????????????   ?? |
|   ???????????????????????????????????????????????? |
|   ??????????????????????????????????????????+????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ??????????????+???????????????????++???????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          18
Energy Capacity            625
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       110
Jamming Range              12
Armor Coverage             535
Propulsion Shielding       66
Evasion (%)                50
Relay Coupler Types        2
Relay Coupler Value        95

 Item Schematics 
-----------------
 Imp. Datajack | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ControlAutogunRedistributor
  Manual?         0
Play Time         01:13:02
  Cumulative      217.0 hours
  Start           2025.05.31 @ 13:28:37
  End             2025.05.31 @ 14:41:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          229
  Rogue           229
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0/0
Lore%             74
Gallery%          73
Achievement%      64
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bf0d4c12-acdc-41db-99aa-0e5fa0d68486