Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.10 @ 21:16:06

Player: Hoebuh

Result: Destroyed by as-32915 with Assembled Blade

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (21)      105
Value Destroyed (527)      527
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-9)                 -9
              TOTAL SCORE: 1923

 Bonus
-------
Friendly Fire              -9

 Cogmind 
---------
Core Integrity             0/400
Matter                     144/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (1000) Ox19
Location                   -9/Mines

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (4) ------
  Medium Storage Unit
  Medium Storage Unit
   Large Storage Unit
   Large Storage Unit
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (15) ---
         Ion Engine
   Light Treads
         Aluminum Leg
         Wheel
   Small Storage Unit
         Visual Processing Unit

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
    Medium Storage Unit
    Medium Storage Unit
     Large Storage Unit
     Large Storage Unit
>          --- WEAPON -----------
           EM Pulse Gun
           Assault Rifle
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
     Light Treads
     Light Treads
           Wheel
  Improved Heat Sink
     Small Storage Unit
     Light Assault Rifle
           Grenade Launcher
[Rating: 12]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Medium Storage Unit
  Storage                  Medium Storage Unit
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             28   | 6   4   .   9   9   
  Power                    5    | 1   1   .   2   1   
    Engine                 4    | 1   .   .   2   1   
    Core                   1    | .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | 2   .   .   2   2   
    Treads                 2    | .   .   .   2   .   
    Leg                    2    | 2   .   .   .   .   
    Wheel                  2    | .   .   .   .   2   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  6    | 1   3   .   2   .   
    Device                 .    | .   .   .   .   .   
    Storage                6    | 1   3   .   2   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | 2   .   .   3   6   
    Energy Gun             1    | 1   .   .   .   .   
    Energy Cannon          4    | .   .   .   2   2   
    Ballistic Gun          2    | 1   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               4    | .   .   .   1   3   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 11   | .   .   .   3   8   
  Power                    2    | .   .   .   .   2   
  Propulsion               4    | .   .   .   1   3   
  Utility                  .    | .   .   .   .   .   
  Weapon                   5    | .   .   .   2   3   
  Highest Loss Streak      8    | .   .   .   2   8   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     95   | .   90  100 99  87  
  Engine                   6    | .   5   .   6   9   
  Core                     4    | .   8   14  4   .   
  Treads                   12   | .   .   .   16  14  
  Leg                      9    | .   28  28  5   .   
  Storage                  38   | .   19  28  44  44  
  Energy Gun               7    | .   14  14  7   .   
  Energy Cannon            6    | .   .   .   5   14  
  Ballistic Gun            5    | .   14  14  2   .   
  Launcher                 3    | .   .   .   5   1   
Peak Build Rating          12   | 6   10  10  12  10  
  Average Rating           9    | 4   8   10  10  8   
  On Entrance              7    | .   6   10  10  10  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             71   | 12  39  39  71  71  
  Greatest Support         40   | 20  20  20  40  40  
  Greatest Overweight (x)  22   | 3   1   1   3   22  
  Average Overweight (x)   1    | .   .   1   1   2   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         13   | 7   10  15  15  15  
  Most Carried             11   | 6   11  11  10  11  
  Average Carried          7    | 3   8   11  6   9   
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            11   | 5   11  11  9   6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Min 
Matter Collected           499  | 46  99  20  319 15  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            681  | 25  99  20  440 97  
  Parts                    37   | 3   7   1   26  .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           2    | .   1   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Combat Hostiles Destroyed  31   | .   2   1   13  15  
  Guns                     6    | .   2   1   3   .   
  Cannons                  9    | .   .   .   3   6   
  AOE                      15   | .   .   .   6   9   
Classes Destroyed          9    | 1   1   1   5   1   
  Worker                   1    | .   .   .   1   .   
  Builder                  1    | .   .   .   1   .   
  Tunneler                 1    | 1   .   .   .   .   
  Recycler                 2    | .   .   .   2   .   
  Swarmer                  5    | .   .   1   4   .   
  Grunt                    7    | .   2   .   5   .   
  Brawler                  1    | .   .   .   1   .   
  Sentry                   3    | .   .   .   3   .   
  Assembled                15   | .   .   .   .   15  
Best Kill Streak           15   | 1   2   1   4   15  
  Combat Bots Only         15   | .   2   1   4   15  
Max Kills in Single Turn   4    | 1   1   1   3   4   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 4    | .   .   .   3   4   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Min  
Hostile Shots Fired        178  | .    14   7    63   94   
  Missed                   50   | .    5    2    19   24   
Damage Taken               2222 | .    133  37   768  1284 
  Core                     463  | .    14   15   81   353  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         94   | 100  .    88   .    .    
Volleys Fired              69   | 1    8    2    31   27   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  120  | 60   60   60   120  120  
Shots Fired                115  | 2    16   4    54   39   
  Gun                      55   | 2    16   4    27   6    
  Cannon                   40   | .    .    .    18   22   
  Launcher                 20   | .    .    .    9    11   
  Special                  .    | .    .    .    .    .    
  Kinetic                  25   | 1    8    2    8    6    
  Thermal                  40   | .    .    .    18   22   
  Explosive                20   | .    .    .    9    11   
  Electromagnetic          30   | 1    8    2    19   .    
  Robot Hit Streak         9    | 1    9    1    7    9    
  Robot Miss Streak        3    | .    2    2    2    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           73   | 1    11   2    40   19   
  Core Hits                50   | 1    5    1    16   27   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         1    | .    .    .    1    .    
    Corrupt                1    | .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2231 | 15   145  22   1142 907  
  Guns                     431  | 15   136  22   234  24   
  Cannons                  491  | .    .    .    228  263  
  Explosions               1252 | .    .    .    642  610  
  Melee                    .    | .    .    .    .    .    
  Ramming                  57   | .    9    .    38   10   
  Kinetic                  207  | .    86   11   86   24   
  Thermal                  637  | .    .    .    374  263  
  Explosive                1106 | .    .    .    496  610  
  Electromagnetic          224  | 15   50   11   148  .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            74   | .    .    .    62   12   
  Projectiles              .    | .    .    .    .    .    
  Explosions               74   | .    .    .    62   12   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      186  | .    .    .    157  29   
  Shots                    5    | .    .    .    3    2    
  Rammed                   9    | .    .    .    7    2    
Targets Rammed             16   | .    4    .    10   2    
  Kicked                   4    | .    4    .    .    .    
  Crushed                  3    | .    .    .    3    .    
Highest Temperature        470  | .    63   6    391  470  
  Average Temperature      154  | .    23   4    96   285  
  Received Heat Transfer   436  | .    90   .    246  100  
  Effects                  6    | .    .    .    1    5    
    Shutdowns              2    | .    .    .    .    2    
    Interference           1    | .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    1    
    Damage (minor)         2    | .    .    .    1    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    1    .    
  Parts Melted             3    | .    .    .    3    .    
  Heat Transferred         1136 | .    .    .    581  555  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Peak Influence             290  | 5   83  76  290 136 
  Initial                  112  | .   3   31  29  112 
  Average                  128  | 1   51  63  184 110 
Maximum Alert Level        1    | .   .   .   1   .   
  Low Security (%)         71   | 100 100 100 45  100 
  Level 1                  28   | .   .   .   54  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   2   .   1   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   1   .   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Distress Signals           1    | .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              39   | .   3   3   14  19  
  Peak Tracking Total      10   | .   3   3   5   10  
  Tactical Retreats        3    | .   .   1   1   1   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Traps Triggered            1    | .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Min 
Machines Disabled          3    | .   1   .   2   .   
  Max in Single Turn       2    | .   1   .   2   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Machines Accessed          2    | .   1   .   1   .   
  Terminals                2    | .   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                2    | .   1   .   1   .   
  Successful               2    | .   1   .   1   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                2    | .   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   1   .   1   .   
  Locate Traps             1    | .   .   .   1   .   
  Hauler Manifests         1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Yrd  Mat  Min  Mat  Min  
Turns Passed               1212 | 104  188  62   630  228  
Spaces Moved               442  | 67   103  30   192  50   
  Core                     43   | 40   .    .    .    3    
  Treads                   199  | .    .    .    152  47   
  Legs                     200  | 27   103  30   40   .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  240  240  
  Average Speed            210  | 127  141  190  259  289  
  Slowest Speed            1150 | 200  190  190  400  1150 
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       15   | 5    29   13   16   12   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          154  | .    .    .    90   64   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      154  | .    .    .    90   64   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Total                      600  | 83  128 31  261 97  
  Wait                     6    | .   3   .   3   .   
  Move                     438  | 66  102 29  191 50  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  27   | 10  6   .   9   2   
  Fast Attach              2    | 1   1   .   .   .   
  Attach                   22   | 5   .   .   9   8   
  Detach                   8    | .   .   .   3   5   
  Swap                     4    | .   3   .   .   1   
  Drop                     8    | .   1   .   5   2   
  Fire                     69   | 1   8   2   31  27  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     4    | .   4   .   .   .   
  Crush                    12   | .   .   .   10  2   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
   37 | -11/Scrapyard | Discovered new exit (range 15)
  105 | -11/Scrapyard | Entered Materials
  258 | -10/Materials | Met 8R-AWN
  284 | -10/Materials | Discovered new exit (range 6)
  293 | -10/Materials | Entered Mines
  295 | -10/Mines     | Followed 8R-AWN into the Mines
  308 | -10/Mines     | Build established: Mutant
  349 | -10/Mines     | Discovered new exit (range 3)
  355 | -10/Mines     | Entered Materials
  355 | -9/Materials  | Evolved 2 slots: Utility x2
  578 | -9/Materials  | Discovered new exit (range 9)
  985 | -9/Materials  | Entered Mines
  991 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1079 | -9/Mines      | Assembled infested the area
 1171 | -9/Mines      | Core integrity fell below 50%
 1174 | -9/Mines      | Destroyed 15 combat bots
 1208 | -9/Mines      | Core integrity fell below 20%
 1213 | -9/Mines      | Destroyed by as-32915 with Assembled Blade

 Last Messages 
---------------
as-69220 destroyed.
as-83787 destroyed.
as-80286 destroyed.
as-38853 destroyed.
[Achievement: Exterminator]
The unstable cave ceiling collapses. <x3>
Overheating: System interference.
Grenade Launcher temporarily disabled.
Ion Engine destroyed.
The unstable cave ceiling collapses.
Dropped Lgt. Assault Rifle.
Acquired Lgt. Assault Rifle.
Com. Wheel destroyed. <x2>
The unstable cave ceiling collapses. <x2>
Lgt. Assault Rifle destroyed.
The unstable cave ceiling collapses.
Grenade Launcher destroyed.
Dropped Broken Beam Cannon.
The unstable cave ceiling collapses.
Imp. Ion Engine destroyed.

 Map 
-----
+----------------------------------------------------+
|   ???????????????????????????????????????????????? |
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|   ?????????????????????????? #?     ###??????????? |
|   ??????????????????????????            ?????????? |
|   ??????????????????????????           ??????????? |
|   ?????????????????????????? #  #    #???????????? |
|   ??????????????????????????   #     #???????????? |
|   ??????????????????????????     #   ###?????????? |
|   ??????????????????????????           #  ???????? |
|   ????????????????????????##              ???????? |
|   ????????????????????????#              ????????? |
|   ??????????????????????### %  #    #????????????? |
|   ??????????????????????#%a     ###??????????????? |
|   ??????????????????????#a#   #   ##?????????????? |
|   ??????????????????????#@#####    ##????????????? |
|   ??????????????????????#a####      #????????????? |
|   ??????????????????????#           #????????????? |
|   ??????????????????????# ###      ##????????????? |
|   ??????????????????????# #?##    ##?????????????? |
|   ??????????????????????# #??#    #??????????????? |
|   ??????????????????????# #??#    #??????????????? |
|   ??????????????????????# #??##  ##??????????????? |
|   ?????????????########?# #???####???????????????? |
|   ?????????????#      #?# #??????????????????????? |
|   ???????????###  """ #?# #??????????????????????? |
|   ??????????      """ ### #??????????????????????? |
|   ??????????      """     #??????????????????????? |
|   ???????????###      #####??????????????????????? |
|   ?????????????########??????????????????????????? |
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|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Exterminator
Shopping List

 Challenges 
------------
None

 Game 
------
Seed              FocalDisruptionPit
  Manual?         0
Play Time         00:22:55
  Cumulative      3.8 hours
  Start           2024.08.10 @ 20:52:01
  End             2024.08.10 @ 21:16:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          7
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 058301d1-6e52-4b31-8685-0dd7a23a99ef