Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.02 @ 22:09:04 Player: CONM Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (58) 290 Value Destroyed (2157) 2157 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4807 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 175/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (250) Ox4 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Small Storage Unit Hacking Suite > --- WEAPON (2) ------- Heavy Missile Launcher Chainsword > --- INVENTORY (8) ---- Light Nuclear Core Improved Cooling System Medium Reactive Plating Gatling Laser Remote Datajack Powered Hammer Katana Chainsword Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Treads Hover Unit Aerolev Unit > --- UTILITY ---------- Improved Cooling System Weight Redist. System Energy Filter Particle Charger Kinecellerator Transmission Jammer > --- WEAPON ----------- Pulse Rifle Gauss Rifle > --- INVENTORY -------- Hardened Heavy Armor Plating Hardened Heavy Armor Plating [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility Small Storage Unit Device Improved Cooling System Storage Small Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Power Shielding Weapon Subdweller Beam Cannon Energy Gun Gatling Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Launcher Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Katana Build | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Slots Evolved 6 | . . . 4 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 4 | . . . 2 2 Weapon . | . . . . . Parts Attached 75 | 8 3 7 14 43 Power 11 | 2 . 2 3 4 Engine 6 | 2 . 2 1 1 Core 5 | . . . 2 3 Reactor . | . . . . . Propulsion 16 | 2 2 . 5 7 Treads 3 | . . . 1 2 Leg 6 | 2 2 . 2 . Wheel 1 | . . . 1 . Hover 6 | . . . 1 5 Flight . | . . . . . Utility 28 | 2 . 2 2 22 Device 14 | 1 . . . 13 Storage 3 | 1 . . . 2 Processor 2 | . . . 1 1 Hackware 1 | . . . . 1 Protection 8 | . . 2 1 5 Artifact . | . . . . . Weapon 20 | 2 1 3 4 10 Energy Gun 3 | . . . 1 2 Energy Cannon 3 | . . 2 . 1 Ballistic Gun 4 | 2 . . 1 1 Ballistic Cannon 3 | . . 1 2 . Launcher 4 | . 1 . . 3 Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon 2 | . . . . 2 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 38 | . 3 3 10 22 Power 6 | . . . 2 4 Propulsion 11 | . . 1 4 6 Utility 11 | . 1 1 1 8 Weapon 10 | . 2 1 3 4 Highest Loss Streak 7 | . 2 2 5 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 71 | . 91 84 56 50 Engine 8 | . 14 14 4 . Core 1 | . . . 3 3 Treads 1 | . . . . 3 Leg 11 | . 28 16 7 . Hover 2 | . . . 1 6 Device 6 | . 8 . . 15 Storage 9 | . 14 14 6 1 Protection 7 | . . 12 13 4 Energy Gun 1 | . . . 1 2 Energy Cannon 8 | . . 18 7 . Ballistic Gun 5 | . 22 2 . . Ballistic Cannon 2 | . . 5 5 . Slashing Weapon 1 | . . . . 3 Naked Turns 14 | . . . 14 . Heaviest Build 36 | 13 14 26 31 36 Greatest Support 32 | 20 20 20 20 32 Greatest Overweight (x) 8 | . . 2 8 4 Average Overweight (x) . | . . 1 1 . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 7 5 Most Carried 8 | 4 8 8 8 8 Average Carried 6 | 2 6 7 6 5 Final Capacity 8 | 8 8 8 5 8 Final Carried 8 | 4 7 8 4 8 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -8 -7 ----------- Run | Yrd Mat Sub Mat Fac Matter Collected 1521 | 185 244 196 221 675 Remotely . | . . . . . Salvage Created 1937 | 14 265 276 370 1012 Parts 102 | 4 18 17 17 46 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 14 | . . 14 . . Prevented . | . . . . . Kills | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Combat Hostiles Destroyed 46 | . 10 7 7 22 Melee 8 | . . . . 8 Guns 14 | . 8 . . 6 Cannons 14 | . . 7 6 1 AOE 9 | . 2 . . 7 Classes Destroyed 14 | 1 3 3 2 5 Worker 1 | . . . . 1 Builder 2 | . . . . 2 Tunneler 1 | 1 . . . . Recycler 5 | . . . 1 4 Operator 1 | . . . . 1 Watcher 2 | . 1 . . 1 Swarmer 10 | . 6 . . 4 Grunt 22 | . 4 1 5 12 Brawler 1 | . . . . 1 Sentry 3 | . . 1 1 1 Hunter 2 | . . . 1 1 Programmer 3 | . . . . 3 Artisan 1 | . . 1 . . Subdweller 5 | . . 5 . . Best Kill Streak 5 | 1 3 2 3 5 Combat Bots Only 4 | . 3 2 3 4 Max Kills in Single Turn 3 | 1 1 1 1 3 Gunslinging . | . . . . . Exploded 2 | . 1 . . 2 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Hostile Shots Fired 514 | . 59 43 131 281 Missed 162 | . 10 15 40 97 Damage Taken 5724 | . 550 551 1602 3021 Core 1321 | . 143 103 365 710 Absorbed by Shields 127 | . . . . 127 Redirected to Shielding 157 | . . 12 34 111 Ignored by Resistances 37 | . . 37 . . Core Remaining (%) 44 | 100 . 1 33 . Volleys Fired 215 | 2 71 33 28 81 Largest 2 | 2 2 2 2 2 Hottest 160 | 40 50 160 160 96 Shots Fired 295 | 4 103 52 50 86 Gun 173 | 4 100 15 2 52 Cannon 89 | . . 37 48 4 Launcher 33 | . 3 . . 30 Special . | . . . . . Kinetic 177 | 4 100 36 35 2 Thermal 85 | . . 16 15 54 Explosive 33 | . 3 . . 30 Electromagnetic . | . . . . . Robot Hit Streak 14 | 3 6 6 6 14 Robot Miss Streak 9 | . 9 3 5 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 196 | 3 48 30 27 88 Core Hits 98 | 2 23 11 12 50 Critical Kills 5 | . 2 1 2 . Critical Parts Destroyed 4 | . 1 2 1 . Critical Strikes 17 | . 3 5 6 3 Burn 1 | . . . . 1 Meltdown 1 | . . . 1 . Destroy 10 | . 3 5 2 . Blast 3 | . . . 3 . Sever 2 | . . . . 2 Melee Attacks 26 | . . . . 26 Impact . | . . . . . Slashing 26 | . . . . 26 Piercing . | . . . . . Sneak Attacks 6 | . . . . 6 Combat Hostiles . | . . . . . Follow-up Attacks 2 | . . . . 2 Damage Inflicted 4933 | 23 514 625 653 3118 Guns 1284 | 23 388 91 13 769 Cannons 1274 | . . 534 639 101 Explosions 1405 | . 126 . . 1279 Melee 957 | . . . . 957 Ramming 13 | . . . 1 12 Kinetic 1214 | 23 388 412 372 19 Thermal 1480 | . . 213 280 987 Explosive 1269 | . 126 . . 1143 Electromagnetic . | . . . . . Impact . | . . . . . Slashing 957 | . . . . 957 Piercing . | . . . . . Highest Corruption 9 | . . . 9 7 Average Corruption 5 | . . . 8 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 34 | . . . 5 29 Message Errors 8 | . . . 1 7 Matter Fused 10 | . . . . 10 Heat Flow Errors 5 | . . . 3 2 Energy Discharges 3 | . . . . 3 Parts Rejected 2 | . . . . 2 Data Loss (minor) 5 | . . . 1 4 Data Loss (major) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 250 | . 6 . . 244 Projectiles 10 | . . . . 10 Explosions 113 | . 6 . . 107 Melee 127 | . . . . 127 Knockbacks 7 | . . 5 2 . Impact . | . . . . . Kinetic 7 | . . 5 2 . Secondary . | . . . . . Self-Inflicted Damage 653 | . 24 . . 629 Shots 21 | . 2 . . 19 Rammed 8 | . . . 1 7 Targets Rammed 9 | . . . 1 8 Kicked . | . . . . . Crushed 1 | . . . . 1 Highest Temperature 366 | . 12 129 366 238 Average Temperature 92 | . 7 27 136 39 Received Heat Transfer 1359 | . 135 135 666 423 Effects 2 | . . . 2 . Shutdowns 1 | . . . 1 . Energy Bleed 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 3 | . . . . 3 Heat Transferred 2570 | . . 296 370 1904 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Peak Influence 412 | 5 156 . 265 412 Initial 67 | . 3 . . 67 Average 106 | 2 60 . 129 130 Maximum Alert Level 2 | . . . 1 2 Low Security (%) 89 | 100 100 . 64 90 Level 1 5 | . . . 35 . Level 2 5 | . . . . 9 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 13 | . 2 . 5 6 Investigation 1 | . . . . 1 Extermination 3 | . . . . 3 Reinforcement 6 | . 2 . 2 2 Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Distress Signals 4 | . . . 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 83 | . 20 7 25 31 Peak Tracking Total 11 | . 4 2 11 5 Tactical Retreats 7 | . 1 . 6 . Traps | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -7 ---------- Run | Yrd Mat Sub Mat Fac Machines Disabled 22 | . 1 . 1 20 Max in Single Turn 16 | . 1 . 1 16 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Machines Accessed 8 | . 3 . 2 3 Terminals 6 | . 3 . 1 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . . 1 1 Garrison Access . | . . . . . Total Hacks 20 | . 9 . 5 6 Successful 10 | . 4 . 5 1 Failed 10 | . 5 . . 5 Catastrophic 2 | . . . . 2 Database Lockouts . | . . . . . Manual 5 | . 1 . . 4 Terminals 14 | . 9 . 1 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 6 | . . . 4 2 Garrison Access . | . . . . . Terminal Hacks 5 | . 4 . 1 . Record 1 | . 1 . . . Prototype ID Bank 1 | . . . 1 . Alert Level 2 | . 2 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 4 | . . . 4 . Insert Component 2 | . . . 2 . Analyze 2 | . . . 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . . . . 1 Terminals 1 | . . . . 1 Botnet 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 3 . . 3 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 2 | . . . 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -7 ------------ Run | Yrd Mat Sub Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -7 ------------- Run | Yrd Mat Sub Mat Fac Turns Passed 5496 | 128 903 2171 467 1827 Spaces Moved 3010 | 93 593 908 247 1169 Core 205 | 6 . . 52 147 Treads 367 | . . . . 367 Legs 1668 | 87 593 908 80 . Wheels 33 | . . . 33 . Hover 737 | . . . 82 655 Flight . | . . . . . Fastest Speed 48 | 50 120 120 50 48 Average Speed 155 | 115 120 228 143 122 Slowest Speed 450 | 120 120 260 450 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . 1 . Exploration Rate (%) 32 | 5 64 44 26 23 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 4 | . . 4 . . Spaces Dug 10 | . 4 . . 6 Terrain Destroyed 137 | . 17 9 8 103 Melee . | . . . . . Projectile 18 | . . 9 8 1 AOE 119 | . 17 . . 102 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Total 3493 | 107 702 955 305 1424 Wait 102 | . 28 . 11 63 Move 3006 | 92 592 907 246 1169 Hop . | . . . . . Pick Up 34 | 4 5 4 2 19 Fast Attach 41 | 7 . 3 6 25 Attach 24 | . 1 3 6 14 Detach 6 | . . 1 1 4 Swap 10 | 1 2 1 2 4 Drop 22 | 1 3 3 2 13 Fire 215 | 2 71 33 28 81 Melee 24 | . . . . 24 Ram 1 | . . . 1 . Kick . | . . . . . Crush 8 | . . . . 8 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / [*Sub]) -10/Subcaves -8/Materials -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 129 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 8) 301 | -10/Materials | Build established: Mutant 521 | -10/Materials | Discovered new exit (range 11) 558 | -10/Materials | Discovered new exit (range 11) 627 | -10/Materials | Discovered new exit (range 7) 816 | -10/Materials | Core integrity fell below 50% 1022 | -10/Materials | Discovered new exit (range 7) 1032 | -10/Materials | Entered Subcaves 1527 | -10/Subcaves | Core integrity fell below 20% 3163 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 3167 | -10/Subcaves | Discovered new exit (range 6) 3176 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 3203 | -10/Subcaves | Entered Materials 3203 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3397 | -8/Materials | Garrison activated, responded to threat 3467 | -8/Materials | Lost 3 parts (2n1w) 3554 | -8/Materials | Crushed by falling debris 3559 | -8/Materials | Released all parts (5) 3573 | -8/Materials | Core integrity fell below 50% 3586 | -8/Materials | Lost 5 parts (1p1n1u2w) 3599 | -8/Materials | Discovered new exit (range 7) 3670 | -8/Materials | Entered Factory 3670 | -7/Factory | Evolved 2 slots: Utility x2 4339 | -7/Factory | Lost 3 parts (1p1u1w) 5214 | -7/Factory | Build established: Scavenger-Mutant 5243 | -7/Factory | Core integrity fell below 50% 5322 | -7/Factory | Core integrity fell below 20% 5352 | -7/Factory | Lost 7 parts (1p2n3u1w) 5497 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05334_ The unstable cave ceiling collapses. 05346_ Acquired Unknown Storage. 05346_ Identified Sml. Matter Pod. 05347_ Dropped Sml. Matter Pod. 05353_ ZHX%>NDP|EGTUBK&Q7BIMX9HP8F9P5WSF4QN 05355_ Acquired Hvy. Missile Launcher. 05377_ System corrupted: Matter fused (-6). 05399_ ZRZ0E 05433_ K-01 Serf collects debris. 05437_ Acquired Powered Hammer. 05444_ Connecting with Fabricator... 05463_ JQYMRYES4|WA5=VDH0K1&2<|PV1YSL VCIRNB 05477_ U-05 Engineer lays Concrete. 05488_ System corrupted: Substantial component data lost. 05488_ Structural Scanner destroyed. 05489_ U-05 Engineer lays Concrete. 05495_ Destroyed Gravmag System. Map ----- +----------------------------------------------------+ | ?????????????## " " " # # ! | | ?????????????## " " " # % # ! | | ?????????????## " " " # ############# | | ?????????????## " ############# | | ?????????########""" "" [ ####????????? | | ?????????#######" % ####????????? | | ?????????## " ##????????? | | ??######### ""##????###?? | | ??######### ##?? | | ??## ## # ##?? | | ??## ##! ##?? | | ??## ## ???? | | ??## ##! ????? | | #### ## ????? | | ###### #### ????? | | # # #### ?????? | | # # #### ?????? | | # # #### ??????? | | # # #####+####"" ??????? | | # # ##### #### " ????????? | | # + ######### # ????????? | | # # ########### ???????? | | # # ########### ???????? | | # + ??????? | | ###+########+##] ??????? | | ### #### # @ ??????? | | ?## #### # ?????? | | ?## #### """ # ?????? | | ?## + """ # "" "" ?????? | | ?####### """ # ""F"" p ?????? | | ?####### # """ ?????? | | ??????######### ??????? | | ??????######### ??????? | | ?????????????###### #;## ???????? | | ?????????????######## # ? ???????? | | ???????????????????## ### ?????????? | | ???????????????????## #### ?????????? | | ???????????????????## ####???????????? | | ??????????????????? ###????????????? | | ???????????????????######## ##?????????????? | | ???????????????????########+##?????????????? | | ?????????????????????????? ##?????????????? | | ??????????????????????????? ##?????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 6 Armor Coverage 600 Resistance: TH 10 Power Shielding 33 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 1 Energy Filtering 30 Particle Charging 15 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Battle Cannon | -8/Materials | Scanalyzed Mak. Light Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwarmBarrageChip Manual? 0 Play Time 00:55:51 Cumulative 54.7 hours Start 2024.08.02 @ 20:25:22 End 2024.08.02 @ 22:09:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 80 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 33 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 8% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 294f849f-c79c-4e8d-b4bd-816f2123356c