Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.17 @ 06:13:14 Player: puppuppit Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (44) 220 Value Destroyed (666) 666 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (15) 15 TOTAL SCORE: 1381 Bonus ------- Follower Combat Kills 25 Friendly Fire -10 Cogmind --------- Core Integrity 0/250 Matter 237/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Hovering (120) Ox1 Location -10/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Hover Unit > --- UTILITY (2) ------ Small Storage Unit Core Shielding > --- WEAPON (2) ------- Assault Rifle Light Assault Rifle > --- INVENTORY (8) ---- Light Nuclear Core Light Angular Momentum Engine High-capacity Matter Pod (200) Experimental Sensor Array Improved Propulsion Shielding Hacking Suite Light Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Hover Unit Backup Propulsion I > --- UTILITY ---------- Small Storage Unit Hacking Suite > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- Backup Propulsion I High-capacity Matter Pod Core Shielding Improved Propulsion Shielding Hacking Suite Assault Rifle Light Assault Rifle Light Assault Rifle [Rating: 12] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Hover Unit Hover Unit Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Core Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 40 | 9 24 7 Power 7 | 1 5 1 Engine 6 | 1 5 . Core 1 | . . 1 Reactor . | . . . Propulsion 16 | 4 11 1 Treads . | . . . Leg . | . . . Wheel 10 | 4 6 . Hover 6 | . 5 1 Flight . | . . . Utility 6 | 2 3 1 Device 1 | 1 . . Storage 1 | 1 . . Processor 1 | . 1 . Hackware 1 | . 1 . Protection 2 | . 1 1 Artifact . | . . . Weapon 11 | 2 5 4 Energy Gun 1 | 1 . . Energy Cannon . | . . . Ballistic Gun 10 | 1 5 4 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 8 | . 6 2 Power 2 | . 2 . Propulsion 6 | . 4 2 Utility . | . . . Weapon . | . . . Highest Loss Streak 2 | . 2 1 To Critical Strikes . | . . . Average Slot Usage (%) 94 | . 98 87 Engine 8 | . 13 . Wheel 11 | . 18 . Hover 15 | . 9 27 Device 4 | . 6 . Storage 14 | . 14 14 Hackware 2 | . 2 2 Protection 6 | . 4 11 Energy Gun 6 | . 9 . Ballistic Gun 21 | . 18 28 Naked Turns . | . . . Heaviest Build 13 | 13 13 12 Greatest Support 32 | 32 20 12 Greatest Overweight (x) 4 | 3 4 . Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 7 8 8 Most Carried 8 | 4 8 8 Average Carried 6 | 1 6 7 Final Capacity 8 | 8 8 8 Final Carried 8 | 4 8 8 Class Distribution -------------------- 81% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 1213 | 307 667 239 Remotely . | . . . Salvage Created 1502 | 155 854 493 Parts 92 | 11 45 36 Haulers Intercepted 2 | . 2 . Recyclers Shooed 4 | . 2 2 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 20 | . 11 9 Guns 19 | . 10 9 Classes Destroyed 8 | 2 6 . Worker 8 | . 3 5 Tunneler 4 | 4 . . Hauler 2 | . 2 . Recycler 6 | 1 3 2 Operator 2 | . 2 . Watcher 2 | . 2 . Swarmer 9 | . 3 6 Grunt 11 | . 8 3 Best Kill Streak 4 | 3 4 4 Combat Bots Only 4 | . 3 4 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 117 | . 69 48 Missed 37 | . 16 21 Damage Taken 1021 | . 641 380 Core 255 | . 149 106 Absorbed by Shields . | . . . Redirected to Shielding 23 | . 6 17 Regen/Repaired (Parts) 68 | . 68 . Core Remaining (%) 100 | 100 . . Volleys Fired 163 | 10 83 70 Largest 2 | 2 2 2 Hottest 70 | 70 70 40 Shots Fired 325 | 20 165 140 Gun 325 | 20 165 140 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 258 | 10 108 140 Thermal 67 | 10 57 . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 15 | 6 15 8 Robot Miss Streak 4 | 4 3 4 Penetration Max . | . . . Secondary Targets 6 | . 2 4 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 202 | 11 107 84 Core Hits 81 | 6 38 37 Critical Kills 1 | . . 1 Critical Parts Destroyed 1 | 1 . . Critical Strikes 7 | 2 4 1 Burn 5 | 1 4 . Destroy 2 | 1 . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 2195 | 156 1321 718 Guns 2193 | 156 1321 716 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 2 | . . 2 Kinetic 1523 | 66 741 716 Thermal 670 | 90 580 . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 4 | . 3 4 Average Corruption 3 | . 2 3 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 22 | . 13 9 Message Errors 1 | . 1 . Matter Fused 5 | . 2 3 Heat Flow Errors 4 | . 2 2 Energy Discharges 4 | . 3 1 Data Loss (minor) 1 | . . 1 Data Loss (major) 2 | . 2 . Misfires 2 | . 1 1 Weapon Failures 3 | . 2 1 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 1 | . . 1 Shots . | . . . Rammed 1 | . . 1 Targets Rammed 1 | . . 1 Kicked . | . . . Crushed . | . . . Highest Temperature 315 | 54 315 101 Average Temperature 57 | 21 69 15 Received Heat Transfer 474 | . 258 216 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted 1 | . 1 . Combat Hostiles 1 | . 1 . Parts Melted 6 | . 4 2 Heat Transferred 2294 | 333 1961 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Peak Influence 291 | 25 231 291 Initial 23 | . 16 23 Average 123 | 9 100 185 Maximum Alert Level 1 | . 1 1 Low Security (%) 75 | 100 88 45 Level 1 24 | . 11 54 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 2 . Investigation . | . . . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals 4 | . 3 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 28 | . 16 12 Peak Tracking Total 4 | . 4 4 Tactical Retreats 1 | . . 1 Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered 4 | . 4 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 6 | . 4 2 Terminals 4 | . 3 1 Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 22 | . 19 3 Successful 11 | . 9 2 Failed 10 | . 9 1 Catastrophic 1 | . 1 . Database Lockouts 1 | . 1 . Manual 12 | . 11 1 Terminals 18 | . 16 2 Fabricators . | . . . Repair Stations 3 | . 3 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 8 | . 6 2 Robot Analysis 4 | . 4 . Prototype ID Bank 2 | . 2 . Open Door 1 | . . 1 Zone Layout 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks 3 | . 3 . Scan Component 1 | . 1 . Repair 1 | . 1 . Refit 1 | . 1 . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 5 | . 4 1 Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 26 | . 26 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies 2 | . . 2 Largest Group 2 | . . 2 Highest-Rated Group 45 | . . 45 Highest-Rated Ally 31 | . . 31 Total Orders . | . . . Ally Attacks 16 | . . 16 Total Damage 169 | . . 169 Kills 1 | . . 1 Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Robot Analysis Total 4 | . 4 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 1488 | 98 888 502 Spaces Moved 1247 | 50 749 448 Core 13 | 11 2 . Treads . | . . . Legs . | . . . Wheels 492 | 39 453 . Hover 742 | . 294 448 Flight . | . . . Fastest Speed 50 | 50 56 66 Average Speed 70 | 100 71 66 Slowest Speed 250 | 200 250 66 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 55 | 4 89 72 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched 1 | . . 1 Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 1555 | 74 938 543 Wait 56 | . 50 6 Move 1245 | 49 748 448 Hop . | . . . Pick Up 24 | 4 16 4 Fast Attach 15 | 7 8 . Attach 6 | . 5 1 Detach 4 | . 3 1 Swap 19 | 2 11 6 Drop 22 | 2 14 6 Fire 163 | 10 83 70 Melee . | . . . Ram 1 | . . 1 Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Discovered new exit (range 14) 303 | -10/Materials | Build established: Mutant 465 | -10/Materials | Discovered new exit (range 5) 580 | -10/Materials | Central database locked down 601 | -10/Materials | Discovered new exit (range 8) 646 | -10/Materials | Discovered new exit (range 12) 748 | -10/Materials | Discovered new exit (range 12) 832 | -10/Materials | Identified exit to Materials 948 | -10/Materials | Repaired Assault Rifle 959 | -10/Materials | Core integrity fell below 50% 987 | -10/Materials | Entered Mines 989 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1000 | -10/Mines | Discovered exit to Materials (range 3) 1314 | -10/Mines | Discovered exit to Materials (range 5) 1430 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1433 | -10/Mines | Found Prototype Device 1456 | -10/Mines | Core integrity fell below 20% 1489 | -10/Mines | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- that's where patrols are more likely to show up, but that doesn't do us much good if we can't spot those areas until they're on top of us... With this we can! Deliver it to Megawrench for repairs then we'll never be afraid of an ambush while sneaking around Materials again, ha." 01432_ Dropped Lgt. Assault Rifle. 01433_ Acquired Prototype Device. 01442_ An audio recording is triggered: "If you're looking for Megawrench, sorry but we're not in our cave right now, after essentially being evicted by all these Unaware tunnelers." 01445_ "Blame H1-IDC, who apparently didn't care about the consequences of repeatedly making a mess in Materials. Shooting at robots and generally destroying stuff raised the alert level high enough to trigger assault squads over in the main complex, and they later decided the best way to defend their interests would be to start expanding in this direction." 01450_ T-07 Excavator sends out distress signal. 01454_ System corrupted: Lgt. Assault Rifle jammed. 01461_ Backup Propulsion I destroyed. 01469_ Critical hit (Burn: +37). 01473_ System corrupted: FCS attempts to trigger Assault Rifle. 01473_ System corrupted: Assault Rifle misfires. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????####?????????????????????????????????? | | ?????????## ################## #??????????????? | | ?????????# z@ g / ????????? | | ?????????# ########## $ [ ????????? | | ?????????## ##????????????????????????????? | | ?????????## ###?????????????????????????????? | | ?????##### ##???????????????????????????????? | | ?????# ##????????????????????????????????? | | ?????# ## #?????????????????????????????????# | | ?????# ### ##?????????????????????????????????# | | ?????# #?####??????????????????????????????????# | | ????## ##??????????????????????????????????????# | | ???## ##???????????????????? ???????????????? | | ???# #???????????????????? ?????????????? | | ???# #??????????????????? ??????????????? | | ??##[ #??????????????????# ??????????????? | | ??# #?????????????????# ???????????????? | | ?## #???????##???????? ????????????????? | | ?# #??????## ???????# #????????????????? | | ?# ##?????## ?????? ##???????????????? | | ?## ##??????# ????# ##??????????????? | | ??## ##???????# #?## ##?????????????? | | ???## #?????????# ## ##????????????? | | ????# #???????????# ?????????????? | | ????# #????????????# ?????????????????? | | ????# #???????####??# #????????????????????? | | ????# #??????## ##?#### ##????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 53 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VortexAssaultBarrier Manual? 0 Play Time 00:17:28 Cumulative 157.2 hours Start 2024.03.16 @ 09:20:30 End 2024.03.17 @ 06:13:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 85 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 63 Achievement% 53 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Proggy Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 04815ad7-ffdc-4237-b29c-98a520c59a68