Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.17 @ 22:56:25 Player: Terminus Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (387) 1935 Value Destroyed (21268) 21268 Prototype IDs (68) 1360 Alien Tech Used (11) 2200 Bonus (26205) 26205 TOTAL SCORE: 63868 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 6443 Follower Combat Kills 4646 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2606 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Win 3000 Friendly Fire -2190 Cogmind --------- Core Integrity 482/1850 Matter 200/300 Energy 279/2150 System Corruption 28% Temperature Cool (0) Movement Walking (170) Ox1 Location To Fleet Rendezvous Parts ------- > --- POWER (4) -------- Vortex Chain Reactor Vortex Chain Reactor > --- PROPULSION (6) --- Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg > --- UTILITY (14) ----- Advanced Power Amplifier Large Storage Unit Experimental Energy Well Advanced Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Quantum Capacitor AEGIS Remote Shield Experimental System Purifier Spacefold Activator Microwarp Drive > --- WEAPON (2) ------- Improved Potential Cannon > --- INVENTORY (15) --- Quantum Reactor Quantum Reactor Quantum Reactor Quantum Reactor Flexi-carbon Leg High-density Centrium Leg Advanced Heat Sink Experimental Energy Well (600) Thermal Barrier Transdimensional Reconstructor High-powered Transdimensional Reconstructor Zionite Alpha Cannon Enhanced Nova Cannon Enhanced Nova Cannon CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Vortex Chain Reactor Vortex Chain Reactor > --- PROPULSION ------- Myomer Exoskeleton Myomer Exoskeleton > --- UTILITY ---------- Advanced Power Amplifier Large Storage Unit Experimental Energy Well Advanced Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Precision Energy Filter Quantum Capacitor AEGIS Remote Shield Experimental System Purifier Spacefold Activator Microwarp Drive > --- WEAPON ----------- Improved Potential Cannon > --- INVENTORY -------- Quantum Reactor Quantum Reactor Quantum Reactor Quantum Reactor Flexi-carbon Leg Advanced Heat Sink Experimental Energy Well Thermal Barrier Transdimensional Reconstructor High-powered Transdimensional Reconstructor Gamma Rifle Zionite Alpha Cannon Enhanced Nova Cannon Enhanced Nova Cannon CR-A16's Behemoth Slayer [Rating: 276] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Reactor Vortex Chain Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Experimental Signal Interpreter Hackware Hacking Suite Protection Centrium Heavy Armor Plating Artifact Microwarp Drive Weapon Advanced Beam Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Heavy Rocket Launcher Slashing Weapon Katana Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . Power 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . Propulsion 4 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . Utility 11 | . . . 1 . 2 2 . . . . . . . . . 2 . . . . 2 . . . . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 391 | 6 8 3 13 2 25 10 1 4 8 7 15 4 4 2 4 15 1 9 26 8 20 2 3 5 9 8 27 12 20 31 37 42 Power 30 | 1 . . 3 . . 2 . . . . 3 . . . . 2 . . 2 . 1 . . . . 1 2 . 1 1 1 10 Engine 11 | 1 . . 3 . . 2 . . . . 3 . . . . 1 . . . . . . . . . . . . . . . 1 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 19 | . . . . . . . . . . . . . . . . 1 . . 2 . 1 . . . . 1 2 . 1 1 1 9 Propulsion 51 | 2 2 1 4 1 10 . . . . 4 3 1 . . . 2 . . 5 1 . . . 1 . 2 1 2 2 1 2 4 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 51 | 2 2 1 4 1 10 . . . . 4 3 1 . . . 2 . . 5 1 . . . 1 . 2 1 2 2 1 2 4 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 225 | 1 2 1 4 . 9 5 . 2 6 3 7 3 . . 3 10 1 5 13 7 13 2 3 1 5 3 14 6 13 28 31 24 Device 146 | . 1 1 1 . 5 2 . 1 1 3 7 3 . . 3 8 1 5 8 6 6 1 3 . 3 2 10 5 10 20 19 11 Storage 12 | 1 1 . . . 1 . . . . . . . . . . . . . . . 1 . . . . . 3 1 2 . . 2 Processor 19 | . . . . . . 2 . . 4 . . . . . . 1 . . 2 . . . . . . . . . . . 7 3 Hackware 6 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 Protection 32 | . . . 3 . 2 1 . 1 1 . . . . . . 1 . . 3 1 6 1 . 1 2 1 1 . 1 1 2 3 Artifact 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 2 1 Weapon 85 | 2 4 1 2 1 6 3 1 2 2 . 2 . 4 2 1 1 . 4 6 . 6 . . 3 4 2 10 4 4 1 3 4 Energy Gun 9 | 2 1 . . . 1 . . . . . . . . . . . . . . . . . . . . 1 3 . . . . 1 Energy Cannon 55 | . . 1 1 1 3 2 1 1 2 . 2 . 2 2 1 1 . 2 4 . 6 . . 2 2 1 6 3 3 . 3 3 Ballistic Gun 4 | . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 10 | . . . . . 2 . . 1 . . . . 2 . . . . 2 1 . . . . . 1 . . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 6 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . 1 1 . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 50 | . 1 . 1 . 1 . . . 4 2 1 . . . . 1 . . 8 . 3 . . 1 . 2 11 . 1 3 2 8 Corrupted Parts 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 System Corruption 14 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 13 Parts Lost 24 | . . . 2 . 1 . . . . . . . . . 1 1 . . . 1 1 . 1 . 3 1 . . . 2 . 10 Power 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 3 Propulsion 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Utility 16 | . . . 1 . 1 . . . . . . . . . 1 . . . . 1 . . 1 . 3 . . . . 2 . 6 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Highest Loss Streak 8 | . . . 1 . 1 . . . . . . . . . 1 1 . . . 1 1 . 1 . 2 1 . . . 2 . 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 95 100 100 100 99 99 100 100 99 100 99 100 100 87 100 95 94 94 98 99 99 100 100 90 99 97 85 78 77 77 67 65 Engine 5 | . 14 14 11 11 9 7 7 7 7 7 12 13 13 13 13 8 5 5 1 . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . 1 5 5 9 11 10 10 10 10 10 13 10 8 8 8 11 10 Leg 21 | . 28 28 33 33 26 23 23 23 23 23 26 26 26 26 26 23 23 23 23 23 21 21 21 21 21 22 17 13 13 12 6 7 Device 18 | . 9 14 11 11 17 22 23 22 22 23 20 20 20 20 20 18 17 17 16 16 21 21 21 21 20 19 19 21 20 21 17 15 Storage 6 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 3 4 4 4 3 5 Processor 12 | . . . . . . 15 15 15 15 15 13 13 13 13 13 17 17 17 21 23 21 21 21 21 21 19 19 17 17 15 10 7 Hackware 1 | . . . . . 9 7 7 7 1 . . . . . . . . . . . . . . . . . . . . . . . Protection 5 | . . . 10 11 9 . . . 5 7 6 6 6 6 6 4 5 5 5 5 9 10 10 10 10 8 4 4 4 3 3 4 Energy Cannon 10 | . . 9 13 22 17 14 15 15 14 15 13 13 12 1 13 11 11 9 10 11 10 10 10 . 9 8 8 7 7 5 2 2 Ballistic Gun 1 | . 19 18 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 182 | 14 32 35 44 43 42 42 45 45 53 54 72 72 71 71 72 89 89 89 89 94 106 107 108 107 109 120 126 137 139 139 182 175 Greatest Support 200 | 20 20 20 35 35 45 45 45 45 45 68 88 88 88 88 88 96 96 96 110 110 110 110 110 110 110 140 158 158 156 160 200 200 Greatest Overweight (x) 2 | 2 1 1 1 1 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 1 Average Overweight (x) . | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 15 15 15 15 15 Most Carried 15 | 2 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | 1 11 14 14 14 14 14 15 15 14 14 14 15 15 15 14 14 15 15 14 14 14 15 14 14 13 14 14 14 14 14 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 2 15 15 15 15 15 15 15 15 14 15 15 15 15 15 14 15 15 15 15 14 15 15 15 15 13 15 15 15 15 14 15 15 Class Distribution -------------------- 61% | Scavenger-Mutant 10% | Alien-Mutant 9% | Generator-Mutant 8% | Mutant 4% | Scavenger-Skirmisher 3% | Generator-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Mutant | -3/Proximity Caves Scavenger-Skirmisher | -3/Research Generator-Skirmisher | -3/Testing Generator-Mutant | -2/Research Generator-Mutant | -2/Quarantine Generator-Mutant | -2/Section 7 Alien-Mutant | -1/Access Alien-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Matter Collected 5128 | 213 210 58 285 30 253 127 37 76 101 88 143 56 83 . 200 154 17 165 316 75 225 32 25 56 169 75 253 150 206 469 438 343 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 22496 | . 505 41 1248 93 1184 259 . 158 . 45 362 116 248 . 182 789 10 213 1302 538 825 318 360 95 915 453 947 1484 1253 2322 3758 2473 Parts 989 | . 46 3 84 7 57 6 . 4 . 4 12 7 16 . 8 23 . 8 29 18 32 7 13 3 21 12 44 78 78 100 178 91 Haulers Intercepted 18 | . . . 5 . 4 1 . . . . 1 . . . . 1 . . . . 1 . . . . . 1 . . 2 2 . Recyclers Shooed 12 | . . 1 3 . 2 . . . . . . . . . . 2 . . . . 1 . . . . 2 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 118 | . . . . . . . . 4 1 18 . 8 11 . 8 . . 9 . 14 . 11 13 2 19 . . . . . . . Prevented 8 | . . . . . . . . . . 4 . 1 . . . . 3 . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 300 | . 12 1 18 2 16 3 . 4 . 1 4 2 9 . 3 8 . 9 21 10 11 4 5 . 14 2 8 15 12 26 42 38 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Guns 23 | . 12 1 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 186 | . . . 8 2 11 3 . . . 1 3 2 3 . 3 5 . 3 10 10 10 4 5 . 8 2 6 13 9 19 34 12 AOE 54 | . . . . . 4 . . 3 . . . . 6 . . . . 6 7 . . . . . 4 . . . . . . 24 Classes Destroyed 28 | . 5 . 4 . . . . 2 . 1 . . 2 . 1 . 1 . 3 . . . . . . . . 1 1 1 . 6 Worker 9 | . . . 1 . 1 . . . . . . . . . . 1 . . . . . . . . . . 1 2 . . 1 2 Builder 10 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . 1 2 . 1 3 . Hauler 18 | . . . 5 . 4 1 . . . . 1 . . . . 1 . . . . 1 . . . . . 1 . . 2 2 . Recycler 9 | . 1 . 2 . . 1 . . . . . . . . . 1 . . . . . . . . . 2 1 . . . . 1 Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Minesweeper 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Operator 6 | . 1 . 1 . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 2 . . . Watcher 25 | . 3 . 2 . 4 . . . . . 1 . . . . 1 . . . . . . . . . . 2 3 1 4 3 1 Swarmer 48 | . 6 . 6 . . . . . . . . . 4 . . . . 7 1 4 1 . . . 2 . . . . 4 7 6 Grunt 104 | . 6 1 5 2 12 3 . 2 . . 3 2 3 . . 5 . 1 5 2 5 . 4 . 5 . 2 2 2 9 13 10 Brawler 13 | . . . . . . . . . . . . . 1 . . 1 . . 4 . . . . . 4 . . . . . 2 1 Duelist 9 | . . . . . . . . 1 . . . . . . . . . . 2 . . 1 . . . . . 2 . 1 . 2 Protector 7 | . . . . . . . . . . . . . . . . . . . 3 . . . . . 1 . . . . . . 3 Sentry 21 | . . . 7 . 4 . . . . . 1 . . . . . . 1 1 1 2 . 1 . 1 . . . 1 1 . . Specialist 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 3 Hunter 20 | . . . . . . . . 1 . . . . . . 2 . . . . 2 1 2 . . . 2 . 1 . . 6 3 Programmer 57 | . . . . . . . . . . 1 . . . . . 2 . . 3 1 2 . . . . . 5 7 8 8 11 9 Behemoth 10 | . . . . . . . . . . . . . . . 1 . . . 1 . . 1 . . 1 . . 2 . 1 3 . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Executioner 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Protovariant Y 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Assembled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Thug 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Martyr 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Wizard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Mutant 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Best Kill Streak 25 | . 3 1 6 2 10 2 . 3 . 1 2 2 4 . 2 4 1 5 7 5 6 2 4 . 7 3 4 7 3 10 7 25 Combat Bots Only 20 | . 3 1 4 2 6 2 . 3 . 1 2 2 4 . 2 3 . 5 7 5 4 2 4 . 7 2 3 4 3 7 7 20 Max Kills in Single Turn 5 | . 2 1 1 1 2 1 . 1 . 1 1 1 1 . 1 1 1 3 5 1 1 1 1 . 2 1 2 2 1 1 1 4 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . 2 . . 1 . . . . 1 . . . . 3 5 . . . . . 2 . . . . . . 4 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Damage Taken 16266 | . 104 12 686 45 596 156 . 61 . 98 143 37 245 . 339 827 . 443 270 683 690 185 292 . 977 103 302 550 476 1596 1263 5087 Core 2815 | . . . 90 14 118 42 . . . 18 . . 12 . 62 31 . 35 54 70 43 . 22 . 74 18 49 . 27 668 139 1229 Absorbed by Shields 4843 | . . . . . . . . . . . . . . . . . . . 24 7 . . . . . . . 567 489 1078 1151 1527 Regen/Repaired (Parts) 578 | . . . . . 269 86 . . . . . . . . . . . . . . . . . . . . 223 . . . . . Core Remaining (%) 79 | 100 . 100 . 74 78 . . . . 91 . . . . 91 . . . . 81 . . . . 87 . 94 . . 53 . 26 Volleys Fired 1230 | . 36 3 67 4 77 23 . 9 . 16 27 8 20 . 21 39 10 12 46 23 28 11 20 . 31 23 54 94 80 188 188 72 Largest 2 | . 2 2 2 2 2 2 . 2 . 2 2 2 2 . 2 2 2 2 2 2 2 2 2 . 2 2 2 2 1 1 1 1 Hottest 200 | . 80 46 143 143 136 136 . 133 . 133 180 180 180 . 180 188 188 188 188 188 188 80 80 . 80 80 128 120 120 120 120 200 Shots Fired 1786 | . 72 6 134 8 150 46 . 12 . 20 54 16 32 . 41 75 20 21 87 46 55 22 41 . 58 45 103 97 81 189 186 69 Gun 143 | . 72 6 60 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 4 Cannon 1618 | . . . 74 8 146 46 . 9 . 20 54 16 24 . 41 75 20 18 84 46 55 22 41 . 54 45 102 97 81 189 186 65 Launcher 25 | . . . . . 4 . . 3 . . . . 8 . . . . 3 3 . . . . . 4 . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 110 | . 44 6 60 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 1628 | . 9 . 74 8 146 46 . 9 . 20 54 16 24 . 41 75 20 18 84 46 55 22 41 . 54 45 103 97 81 189 186 65 Explosive 25 | . . . . . 4 . . 3 . . . . 8 . . . . 3 3 . . . . . 4 . . . . . . . Electromagnetic 23 | . 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Robot Hit Streak 28 | . 11 4 12 2 10 28 . 3 . 5 11 4 5 . 10 14 18 15 17 8 25 16 15 . 18 21 14 12 21 22 17 15 Robot Miss Streak 4 | . 3 2 3 2 4 3 . 1 . 1 1 2 1 . 1 4 1 2 2 2 3 1 2 . 3 3 3 2 2 4 3 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 608 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93 81 180 186 68 Shots Hit Robots 1122 | . 43 3 89 3 84 40 . 5 . 5 32 4 6 . 26 50 5 16 63 34 39 17 18 3 44 22 38 67 57 127 127 55 Core Hits 590 | . 25 1 36 3 37 10 . 6 . 2 10 4 14 . 5 19 2 13 55 15 20 8 10 . 44 12 22 27 24 44 57 65 Critical Kills 27 | . 1 . . . 2 . . 1 . . . . . . . 1 . . 3 . 1 . . . 1 . 1 2 2 6 4 2 Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 33 | . 1 . . . 2 . . 1 . . . . . . . 1 . . 3 . 1 . . 1 1 . 3 2 2 8 4 3 Meltdown 26 | . . . . . 2 . . 1 . . . . . . . 1 . . 3 . 1 . . . 1 . 1 2 2 6 4 2 Destroy 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Impale 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . 2 . . Melee Attacks 26 | . . . . . . 3 . . . . . . . . . . . . . . . . . 3 1 . 10 1 . 4 3 1 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 23 | . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . 10 1 . 4 3 1 Sneak Attacks 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 2 1 1 Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 56348 | . 714 44 1992 70 2176 883 . 308 . 139 929 129 884 . 960 1759 162 1174 3415 1139 1766 758 796 130 2300 935 1839 3170 1897 6503 7505 11872 Guns 1507 | . 651 44 692 . . . . . . . . . . . . . . . . . . . . . . . 29 . . . . 91 Cannons 41974 | . . . 1280 70 1835 883 . 67 . 139 912 129 160 . 960 1693 162 520 2131 1139 1720 758 796 . 1480 935 1551 3107 1897 6329 7222 4099 Explosions 11708 | . 30 . . . 341 . . 225 . . . . 724 . . . . 654 1284 . . . . . 820 . . . . . . 7630 Melee 560 | . . . . . . . . . . . . . . . . . . . . . . . . 130 . . 204 . . 174 . 52 Ramming 599 | . 33 . 20 . . . . 16 . . 17 . . . . 66 . . . . 46 . . . . . 55 63 . . 283 . Kinetic 1174 | . 438 44 692 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 49742 | . 109 . 1280 70 1835 883 . 67 . 139 912 129 160 . 960 1693 162 520 2131 1139 1720 758 796 . 1480 935 1580 3107 1897 6329 7222 11729 Explosive 4048 | . . . . . 341 . . 225 . . . . 724 . . . . 654 1284 . . . . . 820 . . . . . . . Electromagnetic 225 | . 134 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 560 | . . . . . . . . . . . . . . . . . . . . . . . . 130 . . 204 . . 174 . 52 Highest Corruption 34 | . 1 1 . . . 2 2 2 2 1 5 5 5 5 5 6 6 6 6 3 5 5 5 5 5 . 1 5 6 4 5 34 Average Corruption 4 | . 1 1 . . . 2 2 2 2 1 2 5 5 5 5 3 6 6 1 2 3 5 5 5 5 . 1 2 3 2 3 20 Corruption Purged 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Corruption Blocked 66 | . . . . . . . . . . . 16 . . . . . . . . . . . . . . . . . . . 50 . Effects 258 | . 2 1 . . . 5 1 9 1 . 3 7 13 4 15 12 16 14 5 9 11 7 7 6 11 . 1 4 11 18 28 37 Message Errors 74 | . . . . . . 1 1 2 . . 2 4 3 . 5 2 6 5 1 2 4 3 1 2 5 . . . 1 6 8 10 Matter Fused 68 | . . . . . . 2 . 4 . . 1 2 4 2 2 3 1 3 2 3 2 2 1 1 2 . 1 1 4 6 9 10 Heat Flow Errors 33 | . . 1 . . . 1 . . . . . . 1 1 6 1 4 2 1 3 1 . 1 1 . . . 1 3 1 1 3 Energy Discharges 20 | . 1 . . . . . . . 1 . . . 1 1 . 1 2 1 . . 2 . 1 . . . . . 1 3 3 2 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . Data Loss (minor) 26 | . 1 . . . . 1 . 2 . . . . 1 . . 1 1 3 1 1 1 1 . 2 1 . . . 1 . 5 3 Data Loss (major) 11 | . . . . . . . . . . . . . 3 . 1 . 2 . . . . . 1 . . . . . . 1 . 3 Misfires 9 | . . . . . . . . 1 . . . . . . . 2 . . . . 1 . 1 . 1 . . 1 1 1 . . Alerts 7 | . . . . . . . . . . . . 1 . . . 2 . . . . . . 1 . 1 . . . . . . 2 Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 7 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . 2 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2486 | . . . 36 . 27 16 . . . . 36 . 5 . 13 68 21 26 28 27 33 . . . 8 9 54 134 . 278 521 1146 Projectiles 1859 | . . . 36 . 13 16 . . . . 36 . . . 13 48 21 11 28 27 17 . . . . 9 54 134 . 278 481 637 Explosions 551 | . . . . . 14 . . . . . . . 5 . . . . 15 . . . . . . 8 . . . . . . 509 Melee 76 | . . . . . . . . . . . . . . . . 20 . . . . 16 . . . . . . . . . 40 . Knockbacks 7 | . 1 . 1 . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . 2 . Impact 7 | . 1 . 1 . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . 2 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 85 | . . . . . 5 . . . . . . . 20 . . . . . . . . . . . 6 . . . . . . 54 Shots 4 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 32 | . 7 . 6 . . . . 1 . . 3 . . . . 2 1 . . . 1 . . . . . 3 3 . . 5 . Kicked 32 | . 7 . 6 . . . . 1 . . 3 . . . . 2 1 . . . 1 . . . . . 3 3 . . 5 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 361 | . 90 195 84 174 90 142 . . . . 361 54 170 85 278 222 195 177 45 153 180 . 94 157 . . 48 147 62 181 138 138 Average Temperature 67 | . 28 112 23 91 23 20 . . . . 41 16 21 60 84 44 38 48 24 39 37 . 27 89 . . 26 69 20 106 100 85 Received Heat Transfer 2156 | . 36 6 246 15 333 99 . . . 9 72 18 54 . 24 135 . 63 9 145 179 . 81 . 180 . 21 32 36 124 151 88 Effects 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Interference 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . 1 Impact Corruptions 4 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 2 . Robots Melted 32 | . . . . . 2 . . 1 . . 1 . . . . 3 . . 4 . 1 . . . 1 . 1 2 3 6 5 2 Combat Hostiles 30 | . . . . . 1 . . 1 . . 1 . . . . 3 . . 4 . 1 . . . 1 . 1 1 3 6 5 2 Parts Melted 154 | . . . . . 9 5 . 1 . 1 5 . . . . 14 . 1 25 9 7 2 1 . 1 2 7 15 8 20 12 9 Heat Transferred 47711 | . 175 . 1887 111 3293 1517 . 111 . 185 1418 200 250 . 1400 2500 250 800 3114 1750 1779 629 666 . 1517 962 1480 2516 1712 4588 4847 8054 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Peak Influence 3250 | . 222 62 382 216 524 172 . . . . 371 . . . . 193 . . . . 408 . . . . 385 387 787 631 1015 1996 3250 Initial 1276 | . . 42 . 148 33 39 . . . . 268 . . . . . . . . . 18 . . . . 43 216 140 396 272 608 1276 Average 411 | . 79 32 196 104 309 41 . . . . 304 . . . . 80 . . . . 224 . . . . 257 279 452 472 535 1138 2153 Maximum Alert Level 5 | . 1 . 1 1 2 . . . . . 1 . . . . . . . . . 2 . . . . 1 1 3 2 3 5 5 Low Security (%) 39 | 100 98 100 52 66 28 100 . . . . 10 . . . . 100 . . . . 35 . . . . 25 4 15 . . . . Level 1 28 | . 1 . 47 33 44 . . . . . 89 . . . . . . . . . 56 . . . . 75 95 39 8 20 . . Level 2 16 | . . . . . 26 . . . . . . . . . . . . . . . 8 . . . . . . 26 91 62 13 . Level 3 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . 16 46 . Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 34 Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 27 High Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 38 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 77 | . 5 1 4 . 4 1 . . . 1 3 . . . . 4 . . . . 3 . . . 1 . 4 5 5 11 13 12 Investigation 15 | . 3 1 2 . 1 1 . . . . 2 . . . . . . . . . . . . . . . . 3 . 1 . 1 Extermination 19 | . . . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . . 2 2 3 3 4 1 Reinforcement 17 | . 2 . 2 . 2 . . . . . . . . . . 2 . . . . 1 . . . . . 2 . 1 5 . . Assault 23 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 2 9 10 Garrison 3 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 6 2 Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Distress Signals 19 | . 1 . . . 4 . . . . . . . . . . . . . . . 1 . . . . 1 . 3 . 1 1 7 Communications Jammed 81 | . . . . . . . . . . . . . . . . . . . . . 17 . . . 5 3 1 16 . 37 2 . Distress Signals 80 | . . . . . . . . . . . . . . . . . . . . . 17 . . . 5 3 1 16 . 36 2 . Times Spotted 614 | . 20 3 22 7 34 11 . 3 . 18 15 4 7 . 3 16 . 8 98 10 17 6 5 . 16 8 14 28 18 47 66 110 Peak Tracking Total 27 | . 3 3 5 3 5 6 . 3 . 5 4 3 4 . 2 3 . 5 20 4 4 3 2 . 7 3 4 7 3 6 9 27 Tactical Retreats 27 | . . . 2 . 2 . . . . 2 1 1 . . . . . . 6 . . . . . . . . . . 2 5 6 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Traps Triggered 22 | . 1 . 1 . 1 1 . . . . 1 . . . . 3 . . . . 2 . . . . . . 2 6 . 4 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 21 | . . . . . . . . . . . . . . . . . 3 . 18 . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Machines Disabled 45 | . . . . . 1 1 . . . . . . . . . 2 . . 1 . 1 . . . 1 . 11 2 4 13 3 5 Max in Single Turn 2 | . . . . . 1 1 . . . . . . . . . 1 . . 1 . 1 . . . 1 . 2 . 1 1 1 . Garrison Access 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Machines Accessed 54 | . 8 1 7 . 7 7 . 1 . . 3 . 1 4 . 1 . . . . 1 . 1 4 . . 2 1 . 1 2 2 Terminals 22 | . 6 . 5 . 5 4 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Fabricators 7 | . . . . . . 1 . . . . 2 . . . . 1 . . . . 1 . . . . . . 1 . . 1 . Repair Stations 4 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Recycling Units 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . . 1 . Total Hacks 163 | . 30 1 15 . 28 16 . 1 . . 6 . 1 29 . 2 . . . . 4 . 1 17 . . 3 2 . 1 2 4 Successful 114 | . 20 1 6 . 20 7 . 1 . . 1 . 1 29 . 2 . . . . 1 . 1 17 . . 2 2 . 1 . 2 Failed 48 | . 9 . 9 . 8 9 . . . . 5 . . . . . . . . . 3 . . . . . 1 . . . 2 2 Catastrophic 9 | . 2 . 1 . 1 1 . . . . 3 . . . . . . . . . . . . . . . . . . . 1 . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 176 | . 23 . 12 . 15 10 . . 1 . 8 . . . . 27 . . 1 . 8 . . . . 3 11 19 8 14 16 . Terminals 68 | . 28 . 12 . 17 9 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Fabricators 15 | . . . . . . 2 . . . . 4 . . . . 2 . . . . 4 . . . . . . 2 . . 1 . Repair Stations 18 | . . . . . 9 4 . . . . . . . . . . . . . . . . . . . . 2 . . . . 3 Recycling Units 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . 1 . . . 1 . Terminal Hacks 72 | . 12 1 1 . 7 . . 1 . . . . 1 29 . . . . . . . . 1 17 . . . . . 1 . 1 Record 18 | . 2 . . . . . . . . . . . . 11 . . . . . . . . . 5 . . . . . . . . Part Schematic 14 | . . . . . . . . . . . . . . 10 . . . . . . . . . 4 . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 8 | . 1 . . . . . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . . Open Door 5 | . . 1 . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . Terminal Index 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 6 | . . . . . . 1 . . . . 1 . . . . 2 . . . . 1 . . . . . . 1 . . . . Network Status 5 | . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Repair Station Hacks 14 | . . . . . 8 3 . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 Scan Component 8 | . . . . . 4 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Repair 6 | . . . . . 4 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 17 | . 8 . 3 . 3 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Terminals 12 | . 6 . 2 . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 9 | . 4 . 2 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Haulers 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 35 | . 6 . 6 . 6 6 . . . . 3 . . . . 1 . . . . 1 . . . . . 2 . . 1 2 1 Full Trace Events 4 | . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . . . . 2 . . . . 5 . . . . . . . . . . . . 5 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 47 | . . . 1 . 1 . . . 15 . . . . 10 . . . . . . . . . 4 . . . . . 16 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 6 | . . . . . 4 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Time 229 | . . . . . 152 51 . . . . . . . . . . . . . . . . . . . . 26 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 9 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . 4 2 . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Programmers 7 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . . . . . . 2 . . . . . . . . 4 . . . . . 2 . 1 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Total Allies 83 | . . . . 5 . . . . 6 2 3 . . . 1 6 . . 4 . 4 . . . 2 2 1 8 . . 8 31 Largest Group 18 | . . . . 4 4 . . . 6 7 5 1 . . 1 6 . . 4 1 4 3 . . 2 4 1 5 . . 4 18 Highest-Rated Group 1849 | . . . . 65 65 . . . 345 358 242 35 . . 96 290 . . 231 65 316 220 . . 95 301 146 589 . . 318 1849 Highest-Rated Ally 192 | . . . . 31 31 . . . 96 96 96 35 . . 96 85 . . 68 65 96 96 . . 48 103 146 122 . . 81 192 Zionite Dispatches 13 | . . . . . . . . . . . 1 . . . . 2 . . . . 2 . . . . 1 . 4 . . 3 . Heavy 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . . Light 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Hacker 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . 3 . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Total Orders 4 | . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . 2 STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 AID 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Ally Attacks 648 | . . . . 21 40 . . . . 88 53 2 . . 20 32 . . 43 . 22 18 1 . . 24 3 35 . . 34 212 Total Damage 27335 | . . . . 219 567 . . . . 2243 1387 25 . . 614 875 . . 1795 . 1046 744 . . . 1609 216 3163 . . 1528 11304 Kills 135 | . . . . 4 9 . . . . 16 10 1 . . . 7 . . 11 . 8 3 . . . 8 . 13 . . 10 35 Allies Corrupted 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 . . . . 2 Allies Melted 3 | . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . 1 . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Robot Analysis Total 7 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 11 | . . 1 . 1 . . 2 1 2 . . . . . 1 . 1 1 . 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 18 | . . . . . . . . . . . 1 . . . . 4 . . . . . . . . . . 3 2 2 4 2 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Turns Passed 24758 | 69 1217 636 1124 968 1719 1007 279 712 1694 644 727 375 437 116 556 1189 497 441 1428 424 550 291 276 148 469 168 1207 837 1040 1126 1625 762 Spaces Moved 15806 | 54 576 325 445 474 801 625 231 545 1021 378 484 258 315 94 391 828 367 281 892 296 343 251 197 132 328 62 777 568 617 877 1231 742 Core 23 | 23 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 15174 | 31 576 325 445 474 801 625 231 545 1021 378 484 258 315 94 391 828 367 281 892 296 343 251 197 132 328 62 777 568 617 637 1178 426 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 120 120 120 120 120 120 120 120 120 120 120 115 115 115 95 95 95 95 95 95 95 96 98 103 106 106 100 92 Average Speed 123 | 109 174 190 190 190 137 120 120 120 164 135 120 120 120 120 120 116 115 115 104 95 95 95 95 95 95 96 100 104 106 108 100 100 Slowest Speed 190 | 150 190 190 190 190 190 120 120 120 190 190 120 120 120 120 120 120 115 115 117 95 95 95 95 95 95 98 103 106 106 110 160 170 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Spacefolds 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 8 Microwarps 40 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 6 19 Exploration Rate (%) 51 | 3 80 92 49 98 69 21 52 72 87 46 20 45 59 69 59 25 59 47 82 54 10 47 49 60 43 2 84 26 69 59 34 20 Regions Visited 32 Branch Regions 22 Pre-discovered Areas 15 | . 2 . 1 1 . . . . 1 . . . . 1 . . . . . . . . . 3 . . 4 . . 2 . . Known Exits Taken 26 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 17 | . . 1 . 1 . . 1 1 1 2 . . . . 2 . 3 2 . . . 1 1 . 1 . . . . . . . Spaces Dug 238 | . . . . . 7 2 . 1 . 2 8 10 12 . 5 7 6 12 2 . 2 . 7 . 15 7 26 12 5 12 12 66 Terrain Destroyed 829 | . 6 . 16 3 34 2 . 25 . 7 19 12 97 . 13 17 14 48 31 6 11 1 20 . 39 16 55 25 17 40 48 207 Melee 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 379 | . . . 16 3 1 . . 3 . 7 19 12 18 . 13 17 14 2 9 6 11 1 20 . 7 16 46 25 17 40 48 8 AOE 448 | . 6 . . . 33 . . 22 . . . . 79 . . . . 46 22 . . . . . 32 . 9 . . . . 199 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Total 19982 | 61 718 344 596 536 1272 831 233 591 1042 493 580 307 340 97 434 988 421 373 1298 389 510 280 244 148 423 126 1083 806 997 1050 1621 750 Wait 2493 | . 61 3 32 50 344 163 1 31 2 73 31 36 2 . 19 77 43 72 240 61 107 16 24 . 18 23 131 117 268 137 162 149 Move 15214 | 53 575 324 444 473 800 624 230 544 1020 377 483 257 314 93 390 827 366 280 891 295 342 250 196 131 327 61 776 567 616 653 1183 452 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 150 | 2 20 4 15 3 9 5 . 1 2 4 8 . . . . 11 . . 5 1 2 . 1 2 1 4 17 2 4 11 9 7 Fast Attach 167 | 6 3 1 2 . 6 1 . . 7 2 4 . . 2 . 3 . . 17 . 8 2 . 4 1 4 15 5 6 18 21 29 Attach 58 | . . . 4 . 3 2 . . 1 . 2 . . . 1 3 . . . 1 3 . 1 1 2 2 4 2 . 9 8 9 Detach 20 | . . . . . . . . . . . . . . . . 2 . . . . 1 . . 1 . 2 3 2 . . 3 6 Swap 177 | . 5 2 7 2 16 7 1 4 . 5 9 4 4 . 3 9 1 9 9 7 9 . 2 1 6 2 8 5 15 12 9 4 Drop 268 | . 11 7 19 4 17 3 1 1 10 8 13 2 . 2 . 15 . . 25 1 9 1 . 5 2 5 25 5 8 18 30 21 Fire 1230 | . 36 3 67 4 77 23 . 9 . 16 27 8 20 . 21 39 10 12 46 23 28 11 20 . 31 23 54 94 80 188 188 72 Melee 26 | . . . . . . 3 . . . . . . . . . . . . . . . . . 3 1 . 10 1 . 4 3 1 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 32 | . 7 . 6 . . . . 1 . . 3 . . . . 2 1 . . . 1 . . . . . 3 3 . . 5 . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Rewire 144 | . . . . . . . . . . 8 . . . . . . . . 65 . . . . . 34 . 37 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat / [*Min x2] / [*Sto]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 6 exits: Res x3 / *Upp x2 / Ext) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: Arm / *Tes) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 307 | -10/Materials | Central database locked down 440 | -10/Materials | Discovered new exit (range 12) 662 | -10/Materials | Discovered new exit (range 13) 1146 | -10/Materials | Discovered new exit (range 7) 1287 | -10/Materials | Entered Mines 1305 | -10/Mines | Learned Materials non-interactive machine intel 1441 | -10/Mines | Discovered new exit (range 15) 1471 | -10/Mines | Met a Derelict shopkeep closing up shop 1699 | -10/Mines | Found a hidden stash of uninstalled traps 1910 | -10/Mines | Discovered new exit (range 8) 1923 | -10/Mines | Entered Materials 1923 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1924 | -9/Materials | Loaded intel: 47 non-interactive machine locations 2049 | -9/Materials | Discovered new exit (range 15) 2486 | -9/Materials | Build established: Scavenger-Mutant 2526 | -9/Materials | Discovered new exit (range 16) 2758 | -9/Materials | Discovered new exit (range 16) 2984 | -9/Materials | Discovered new exit (range 16) 3047 | -9/Materials | Entered Mines 3061 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3082 | -9/Mines | Learned location of 1 exit from Materials 3337 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3547 | -9/Mines | Learned location of Storage (-9) 3822 | -9/Mines | Discovered new exit (range 5) 3966 | -9/Mines | Discovered new exit (range 5) 4015 | -9/Mines | Entered Materials 4015 | -8/Materials | Accompanied by 4 allies 4015 | -8/Materials | Evolved 2 slots: Utility x2 4016 | -8/Materials | Identified exit to Factory 4020 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 4358 | -8/Materials | Discovered exit to Factory (range 10) 5035 | -8/Materials | Garrison activated, responded to threat 5510 | -8/Materials | Repaired Carbon-fiber Leg 5550 | -8/Materials | Repaired Carbon-fiber Leg 5589 | -8/Materials | Repaired Carbon-fiber Leg 5629 | -8/Materials | Repaired Carbon-fiber Leg 5703 | -8/Materials | Discovered exit to Factory (range 3) 5734 | -8/Materials | Entered Factory 5734 | -7/Factory | Evolved 2 slots: Utility x2 6156 | -7/Factory | Repaired Adv. Beam Cannon 6681 | -7/Factory | Discovered new exit (range 13) 6698 | -7/Factory | Identified exit to Lower Caves 6741 | -7/Factory | Entered Lower Caves 6780 | -7/Lower Caves | Identified exit to Lower Caves 6837 | -7/Lower Caves | Encountered a Warlord checkpoint 7020 | -7/Lower Caves | Entered another Lower Caves area 7053 | -7/Lower Caves | Discovered new exit (range 7) 7061 | -7/Lower Caves | Identified exit to Factory 7251 | -7/Lower Caves | Learned 4 Factory zone layouts 7605 | -7/Lower Caves | Discovered new exit (range 11) 7616 | -7/Lower Caves | Identified exit to Zion 7732 | -7/Lower Caves | Entered Zion 7784 | -7/Zion | System corruption cleaned by Quarantine Array 7874 | -7/Zion | Received a hallucinogenic algorithm 7910 | -7/Zion | Discovered new exit (range 16) 7931 | -7/Zion | Found Prototype Processor 7931 | -7/Zion | Identified Exp. Armor Integrity Analyzer 7935 | -7/Zion | Found Prototype Processor 7935 | -7/Zion | Identified Exp. Terrain Scan Processor 7939 | -7/Zion | Found Prototype Processor 7939 | -7/Zion | Identified Exp. Target Analyzer 7945 | -7/Zion | Found Prototype Processor 7945 | -7/Zion | Identified Exp. Signal Interpreter 7955 | -7/Zion | Found Exp. Terrain Scan Processor 8024 | -7/Zion | Learned location of Quarantine (-2) 8167 | -7/Zion | Found CR-A16's Pointy Stick 8419 | -7/Zion | Identified exit to Deep Caves 8832 | -7/Zion | Given A8's code to call for help 9010 | -7/Zion | Imprinted 9012 | -7/Zion | Declared Zion's savior 9346 | -7/Zion | Enhanced Grunt warped into view, answering call for help 9346 | -7/Zion | Enhanced Grunt warped into view, answering call for help 9419 | -7/Zion | Identified exit to Proximity Caves 9426 | -7/Zion | Entered Proximity Caves 9426 | -6/Proximity Caves | Accompanied by 6 allies 9793 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 9869 | -6/Proximity Caves | Found Prototype Device 9870 | -6/Proximity Caves | Identified Exp. Thermal Shield 9985 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9988 | -6/Proximity Caves | Discovered exit to Factory (range 8) 10070 | -6/Proximity Caves | Entered Factory 10070 | -6/Factory | Accompanied by 5 allies 10070 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 10071 | -6/Factory | Identified exit to Lower Caves 10072 | -6/Factory | Identified exit to Factory 10472 | -6/Factory | Retrieved Zion intel report: Branch Access 10473 | -6/Factory | Zion Hacker squad teleported in 10797 | -6/Factory | Entered Lower Caves 10797 | -6/Lower Caves | Accompanied by 1 ally 11138 | -6/Lower Caves | Discovered new exit (range 12) 11171 | -6/Lower Caves | Identified exit to Lower Caves 11172 | -6/Lower Caves | Entered another Lower Caves area 11216 | -6/Lower Caves | Discovered exit to Factory (range 13) 11570 | -6/Lower Caves | Discovered new exit (range 14) 11584 | -6/Lower Caves | Identified exit to Data Miner 11609 | -6/Lower Caves | Entered Data Miner 11610 | -6/Data Miner | Discovered new exit (range 6) 11633 | -6/Data Miner | Met Data Miner 11657 | -6/Data Miner | Learned location of Section 7 (-2) 11657 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11673 | -6/Data Miner | Received God Mode back door access code from Data Miner 11724 | -6/Data Miner | Identified exit to Proximity Caves 11725 | -6/Data Miner | Entered Proximity Caves 11975 | -5/Proximity Caves | Spotted B-75 Beast 11977 | -5/Proximity Caves | Escorted by Enhanced Grunt 12033 | -5/Proximity Caves | Destroyed B-75 Beast 12195 | -5/Proximity Caves | Learned Factory security intel 12275 | -5/Proximity Caves | Discovered exit to Factory (range 5) 12281 | -5/Proximity Caves | Entered Factory 12281 | -5/Factory | Evolved 2 slots: Utility x2 12282 | -5/Factory | Identified exit to Upper Caves 12299 | -5/Factory | Zion Heavy squad teleported in 12412 | -5/Factory | Zion Defense Resupply teleported in 12497 | -5/Factory | Allied Derelicts emerged from ambush trap array 12697 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 12759 | -5/Factory | Retrieved Zion intel report: Emergency Access 12915 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 13013 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 13029 | -5/Factory | Discovered new exit (range 18) 13196 | -5/Factory | Discovered new exit (range 17) 13214 | -5/Factory | Identified exit to Factory 13470 | -5/Factory | Entered Upper Caves 13688 | -5/Upper Caves | Learned 12 Factory zone layouts 13862 | -5/Upper Caves | Encountered a Warlord checkpoint 13884 | -5/Upper Caves | Discovered new exit (range 15) 13924 | -5/Upper Caves | Identified exit to Upper Caves 13967 | -5/Upper Caves | Entered another Upper Caves area 13969 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14374 | -5/Upper Caves | Discovered new exit (range 19) 14374 | -5/Upper Caves | Learned Factory stockpile data 14393 | -5/Upper Caves | Identified exit to Warlord 14408 | -5/Upper Caves | Entered Warlord 14446 | -5/Warlord | System corruption cleaned by Quarantine Array 14824 | -5/Warlord | Rebuked by Warlord 14835 | -5/Warlord | Opened Warlord's prototype stash 14841 | -5/Warlord | Found Prototype Reactor 14847 | -5/Warlord | Found Prototype Device 14847 | -5/Warlord | Identified Exp. Phase Shifter 14849 | -5/Warlord | Warlord's base attacked by MAIN.C 14858 | -5/Warlord | Found Prototype Device 14858 | -5/Warlord | Identified System Purifier 14872 | -5/Warlord | Found Prototype Processor 14872 | -5/Warlord | Identified Exp. Core Analyzer 15041 | -5/Warlord | Spotted B-86 Titan 15112 | -5/Warlord | Warlord forces counterattacked 15152 | -5/Warlord | Spotted B-86 Titan 15154 | -5/Warlord | Spotted Executioner 15155 | -5/Warlord | Spotted Executioner 15162 | -5/Warlord | Destroyed B-86 Titan 15250 | -5/Warlord | P-80 Master assimilated allied M6-NCR(g) 15252 | -5/Warlord | Spotted Executioner 15252 | -5/Warlord | Spotted Striker 15252 | -5/Warlord | Spotted Executioner 15284 | -5/Warlord | Destroyed Executioner 15397 | -5/Warlord | Spotted Executioner 15397 | -5/Warlord | Spotted Striker 15398 | -5/Warlord | Spotted Executioner 15444 | -5/Warlord | Found Prototype Processor 15444 | -5/Warlord | Identified Exp. Targeting Computer 15524 | -5/Warlord | Warlord base infiltrated, sounded retreat 15715 | -5/Warlord | P-70 Sage assimilated allied O9-5CX(g) 15760 | -5/Warlord | Spotted Executioner 15761 | -5/Warlord | Spotted Striker 15785 | -5/Warlord | Destroyed 7 combat bots 15799 | -5/Warlord | Discovered new exit (range 14) 15809 | -5/Warlord | Identified exit to Proximity Caves 15836 | -5/Warlord | Entered Proximity Caves 15836 | -4/Proximity Caves | Accompanied by 1 ally 16085 | -4/Proximity Caves | Learned 4 Research zone layouts 16136 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16241 | -4/Proximity Caves | Discovered exit to Factory (range 11) 16260 | -4/Proximity Caves | Entered Factory 16260 | -4/Factory | Evolved 2 slots: Utility x2 16261 | -4/Factory | Identified exit to Upper Caves 16261 | -4/Factory | Identified exit to Research 16261 | -4/Factory | Identified exit to Extension 16562 | -4/Factory | Discovered exit to Upper Caves (range 18) 16567 | -4/Factory | Zion Light squad teleported in 16676 | -4/Factory | Garrison activated, responded to threat 16693 | -4/Factory | Zion Offense Resupply teleported in 16810 | -4/Factory | Entered Upper Caves 16810 | -4/Upper Caves | Accompanied by 3 allies 16927 | -4/Upper Caves | Spotted B-86 Titan 16940 | -4/Upper Caves | Destroyed B-86 Titan 16942 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 17085 | -4/Upper Caves | Discovered new exit (range 14) 17098 | -4/Upper Caves | Identified exit to Upper Caves 17101 | -4/Upper Caves | Entered another Upper Caves area 17101 | -4/Upper Caves | Accompanied by 1 ally 17313 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 17357 | -4/Upper Caves | Discovered new exit (range 15) 17376 | -4/Upper Caves | Identified exit to Zhirov 17377 | -4/Upper Caves | Entered Zhirov 17377 | -4/Zhirov | Discovered new exit (range 3) 17396 | -4/Zhirov | Met Zhirov 17413 | -4/Zhirov | Learned location of Testing (-3) 17421 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17436 | -4/Zhirov | Found Alien Artifact 17436 | -4/Zhirov | Identified Integrated Reactor 17436 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 17452 | -4/Zhirov | Found Alien Artifact 17473 | -4/Zhirov | Revealed the true nature of CR-A16's Pointy Stick 17524 | -4/Zhirov | Identified exit to Proximity Caves 17525 | -4/Zhirov | Entered Proximity Caves 17666 | -3/Proximity Caves | Spotted B-86 Titan 17672 | -3/Proximity Caves | Destroyed B-86 Titan 17715 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 17787 | -3/Proximity Caves | Destroyed 7 combat bots 17970 | -3/Proximity Caves | Discovered exit to Research (range 18) 17994 | -3/Proximity Caves | Entered Research 17994 | -3/Research | Accompanied by 2 allies 17994 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 17995 | -3/Research | Identified exit to Armory 18002 | -3/Research | Discovered new exit (range 17) 18012 | -3/Research | Zion Heavy squad teleported in 18161 | -3/Research | Identified exit to Testing 18162 | -3/Research | Entered Testing 18200 | -3/Testing | Repaired Lrg. Storage Unit 18293 | -3/Testing | Build established: Scavenger-Skirmisher 18379 | -3/Testing | Found Prototype Energy Gun 18379 | -3/Testing | Identified Warp Gun 18407 | -3/Testing | Discovered new exit (range 16) 18409 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 18459 | -3/Testing | Found Prototype Energy Cannon 18459 | -3/Testing | Identified Imp. Potential Cannon 18468 | -3/Testing | Identified exit to Research 18477 | -3/Testing | Retrieved Zion intel report: Active Garrisons 18486 | -3/Testing | Identified Vortex Chain Reactor 18554 | -3/Testing | Found Prototype Protection 18554 | -3/Testing | Identified Centrium Heavy Armor Plating 18567 | -3/Testing | Spotted PY-REE1F9JI4Q 18613 | -3/Testing | Destroyed PY-REE1F9JI4Q 18665 | -3/Testing | Found Prototype Leg 18665 | -3/Testing | Identified Myomer Exoskeleton 18769 | -3/Testing | Spotted PG-UM90SS3KC8 18808 | -3/Testing | Rewired PG-UM90SS3KC8 18885 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/0 19029 | -3/Testing | Build established: Generator-Skirmisher 19098 | -3/Testing | Spotted Striker 19099 | -3/Testing | Spotted Striker 19369 | -3/Testing | Entered Research 19369 | -2/Research | Evolved 2 slots: Utility x2 19420 | -2/Research | Retrieved Zion intel report: Active Terminals 19421 | -2/Research | Zion Heavy squad teleported in 19428 | -2/Research | Spotted B-90 Cyclops 19442 | -2/Research | Destroyed B-90 Cyclops 19456 | -2/Research | Found Quantum Capacitor 19502 | -2/Research | Incoming investigation squad redirected 19577 | -2/Research | Discovered new exit (range 16) 19668 | -2/Research | Zion Light squad teleported in 19729 | -2/Research | P-80 Master assimilated allied IP-9NI(z) 19732 | -2/Research | P-80 Master assimilated allied 3Q-SSG(z) 19744 | -2/Research | Build established: Generator-Mutant 20107 | -2/Research | Retrieved Zion intel report: Active Garrisons 20108 | -2/Research | Zion Hacker squad teleported in 20114 | -2/Research | Zion Thermal Resupply teleported in 20128 | -2/Research | Discovered new exit (range 18) 20133 | -2/Research | Spotted B-90 Cyclops 20176 | -2/Research | Destroyed B-90 Cyclops 20205 | -2/Research | Identified exit to Quarantine 20206 | -2/Research | Entered Quarantine 20218 | -2/Quarantine | Cryocooling Duct disabled 20233 | -2/Quarantine | Ambient heat levels rising (+20) 20233 | -2/Quarantine | Non-combat units ordered to evacuate 20430 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 20498 | -2/Quarantine | Found Alien Artifact 20498 | -2/Quarantine | Identified Core Reset Matrix 20498 | -2/Quarantine | Identified Transdimensional Reconstructor 20498 | -2/Quarantine | Used Core Reset Matrix 20502 | -2/Quarantine | Detected hypermatrix surge 20502 | -2/Quarantine | Sensed 10 artifacts in vicinity 20663 | -2/Quarantine | Garrison activated, responded to threat 20733 | -2/Quarantine | Found Transdimensional Reconstructor 20739 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 20803 | -2/Quarantine | Discovered new exit (range 18) 20816 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 20847 | -2/Quarantine | Found Subatomic Replicator 20855 | -2/Quarantine | Identified exit to Access 20913 | -2/Quarantine | Spotted Fortress 20944 | -2/Quarantine | Destroyed Fortress 20959 | -2/Quarantine | Found Centrium Heavy Armor Plating 21055 | -2/Quarantine | Discovered new exit (range 14) 21066 | -2/Quarantine | Identified exit to Section 7 21246 | -2/Quarantine | Entered Section 7 21247 | -2/Section 7 | Sensed 23 artifacts in vicinity 21284 | -2/Section 7 | Found Integrated Dissipator 21284 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 21308 | -2/Section 7 | Retrieved Zion intel report: Main Access 21316 | -2/Section 7 | Retrieved Zion intel report: Guard Positions 21370 | -2/Section 7 | Found Microwarp Drive 21380 | -2/Section 7 | Spotted S7 Guard 21389 | -2/Section 7 | Found Integrated Thermoelectric Network 21389 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 21410 | -2/Section 7 | Destroyed S7 Guard 21448 | -2/Section 7 | Found Integrated Dissipator 21448 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 21533 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-1 21536 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 21551 | -2/Section 7 | Found Spacefold Activator 21647 | -2/Section 7 | Spotted B-99 Colossus 21650 | -2/Section 7 | Spotted Alpha 7 21662 | -2/Section 7 | Destroyed B-99 Colossus 21670 | -2/Section 7 | Destroyed Alpha 7 21752 | -2/Section 7 | Found Core Expander 21752 | -2/Section 7 | Installed Core Expander, added new Utility slot 21796 | -2/Section 7 | Found LRC Energy Well 21796 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 21799 | -2/Section 7 | Found LRC Armor 21799 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 22043 | -2/Section 7 | First assault squad dispatched 22061 | -2/Section 7 | Found Prototype Device 22061 | -2/Section 7 | Identified Thermal Barrier 22086 | -2/Section 7 | Incoming assault squad redirected 22133 | -2/Section 7 | Found Integrated Dissipator 22133 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 22282 | -2/Section 7 | Destroyed 7 combat bots 22296 | -2/Section 7 | Warped through subspace 22324 | -2/Section 7 | Incoming assault squad redirected 22337 | -2/Section 7 | Build established: Alien-Mutant 22372 | -2/Section 7 | Entered Access 22372 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 22375 | -1/Access | Used Subatomic Replicator to replicate Myomer Exoskeleton 22845 | -1/Access | Spotted B-99 Colossus 22848 | -1/Access | Destroyed B-99 Colossus 22914 | -1/Access | First assault squad dispatched 23132 | -1/Access | Spotted B-99 Colossus 23135 | -1/Access | Destroyed B-99 Colossus 23143 | -1/Access | Incoming assault squad redirected 23181 | -1/Access | Incoming assault squad redirected 23269 | -1/Access | Retrieved Zion intel report: Active Terminals 23302 | -1/Access | Spotted B-99 Colossus 23304 | -1/Access | Destroyed B-99 Colossus 23411 | -1/Access | Incoming assault squad redirected 23427 | -1/Access | Incoming assault squad redirected 23437 | -1/Access | Retrieved Zion intel report: Trap Installations 23438 | -1/Access | Zion Hacker squad teleported in 23652 | -1/Access | Incoming assault squad redirected 23661 | -1/Access | Zion Hacker squad teleported in 23719 | -1/Access | Zion Hacker squad teleported in 23743 | -1/Access | Destroyed 7 combat bots 23892 | -1/Access | Incoming assault squad redirected 23901 | -1/Access | High security lockdown imminent 23919 | -1/Access | Terminal network hard line cut 23981 | -1/Access | High security lockdown engaged 23988 | -1/Access | Discovered new exit (range 7) 23997 | -1/Access | Entered Command 24020 | -1/Command | Disengaged cave seal 24020 | -1/Command | Zionites emerged from the dark tunnel 24120 | -1/Command | Zionites emerged from the dark tunnel 24222 | -1/Command | Found Corrupted Prototype Energy Cannon 24222 | -1/Command | Identified Zio. Alpha Cannon 24223 | -1/Command | System corruption reached 10% 24226 | -1/Command | Found Corrupted Exp. Targeting Computer 24238 | -1/Command | Found Prototype Protection 24238 | -1/Command | Identified Zio. Shade Carapace 24250 | -1/Command | Zionites emerged from the dark tunnel 24287 | -1/Command | First assault squad dispatched 24302 | -1/Command | Incoming assault squad redirected 24309 | -1/Command | Incoming assault squad redirected 24336 | -1/Command | High security lockdown imminent 24412 | -1/Command | Spotted M Guard 24413 | -1/Command | Spotted Combat Programmer 24414 | -1/Command | Spotted Combat Programmer 24416 | -1/Command | High security lockdown engaged 24419 | -1/Command | Spotted M Guard 24428 | -1/Command | Destroyed M Guard 24431 | -1/Command | System corruption reached 30% 24439 | -1/Command | Allies destroyed Combat Programmer 24454 | -1/Command | Allies destroyed M Guard 24467 | -1/Command | Found Prototype Device 24467 | -1/Command | Identified AEGIS Remote Shield 24470 | -1/Command | Allies destroyed Combat Programmer 24470 | -1/Command | All MAIN.C guards destroyed 24480 | -1/Command | Destroyed 11 combat bots 24489 | -1/Command | Found Quantum Capacitor 24499 | -1/Command | Lost 8 parts (3p5u) 24592 | -1/Command | Spotted Striker 24592 | -1/Command | Spotted Striker 24621 | -1/Command | Core integrity fell below 50% 24621 | -1/Command | 0b10 Conduit disabled 24621 | -1/Command | Met MAIN.C 24628 | -1/Command | MAIN.C activated Command garrisons 24665 | -1/Command | Found Exp. Core Analyzer 24669 | -1/Command | Found Prototype Device 24669 | -1/Command | Identified Exp. System Purifier 24675 | -1/Command | Found Prototype Device 24675 | -1/Command | Identified Exp. Hardlight Generator 24683 | -1/Command | Found Vortex Chain Reactor 24687 | -1/Command | Found Vortex Chain Reactor 24738 | -1/Command | Spotted Investigator 24741 | -1/Command | Destroyed Investigator 24746 | -1/Command | Emitted hypermatrix ping 24751 | -1/Command | Assembled emerged from beneath the floor 24757 | -1/Command | Discovered new exit (range 3) 24759 | *** | Heading to fleet! Last Messages --------------- 24753_ Penetrated by Slug. 24754_ Slug penetrates P-80 Master. 24754_ as-49293 destroyed. 24754_ Slug penetrates P-80 Master. 24755_ Exp. System Purifier purges 1% system corruption (28%). 24755_ Penetrated by Slug. 24756_ K-01 Serf collects debris. 24756_ Penetrated by Slug. 24756_ Microwarped (distance 8). 24756_ C-30 ARC bursts open, deploying its payload. 24756_ S-43 Plague unfolds itself. 24757_ EXIT=FOUND 24757_ Spacefolded through Wall. 24757_ C-30 ARC bursts open, deploying its payload. 24757_ H-88 Terminator unfolds itself. 24757_ Slug penetrates Wall. 24757_ Penetrated by Slug. 24757_ Slug penetrates I-47 Archangel. 24758_ as-94185 destroyed. 24758_ Slug penetrates Reinforced Barrier. Map ----- +----------------------------------------------------+ | ????????????????????????????? #??? | | ??????????????????????????? != #??? | | ???????????????????????????"*%?####+###### ##??? | | ???????????????????????????" %?# #### ##??? | | ???????????????????????????"=%?# #][[] #??? | | ???????????????????????????" *?# #]] *= #??? | | ???????????????????????????" ?+ #!!!**[ #??? | | ??????????????????????????##= ## #! !* ==#??? | | ?????????????????????????##=% "# #########??? | | ??????????????????? ??##""! "" #??????????? | | ?????????????????" ??? *"" #??????????? | | ?????????????????" ???#"" "" #??????????? | | ?????????????????T ???# " "" #??????????? | | ?????????????????" ???# " "" #??????????? | | ?????????????????" ????#" "# #??????????? | | ?????????????? ###### ## #??????##### | | ?????????????? / %" #????""""""" | | ?????????????? ####;;" "#####???#"" | | ?????????????# "" ### #?????#""""" | | ?????????????# """" " %* #?????#""""""" | | ?????????????# """" " %| #?????#" " | | ?????????????# "" " * | #?????#"" """ | | ?????????????# " *%] #?????#"" """ | | ?????????????# " ## ##%%[ ##?????# " "" | | ?????????????# "%" "# #%= #??????# " | | ?????????????######/#### @ # % #??????# " | | ???????? " # #??????#""""""" | | ???????? "%" i # %% ??????#"" | | ???????????########+######## [ % ??????# | | ????????????????? ????????? ?????# | | ??????????????? ?????????## % ######### | | ????????????? ???????# | | ???????????? ????????+ " | | ??????????????????????## " | | ???????????????????????# ######## """" | | ???????????????????????# "" #??????# " "" | | ???????????????????????# """" #??????# "" | | ??????????????????????/ """" #??????######## | | ????????????????????? ## "" #?????????????? | | ???????????????????? ??# #?????????????? | | ??????????????????? ???# #?????????????? | | ???????????????????????# #?????????????? | | ???????????????????????# "" #?????????????? | | ???????????????????????# """" #?????????????? | | ??????????????????????????????"" #?????????????? | | ??????????????????????????????? ??????????????? | | ???????????????????????????????? ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 169 Coolant Potential 65 Energy Generation 145 Energy Capacity 2150 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 1010 Jamming Range 16 Power Amplification 30 Armor Coverage 1600 Resistance: KI 20 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 56 Targeting Accuracy 24 Core Analysis 8 Energy Filtering 50 Particle Charging 25 Offensive Hacking 10 Item Schematics ----------------- Graphene Brace | -2/Section 7 | Z-intel Adv. Datajack | -2/Section 7 | Z-intel Hvy. Disruptor Cannon | -2/Section 7 | Z-intel Adv. Force Field | -2/Section 7 | Z-intel Imp. Core Shielding | -2/Section 7 | Z-intel Impulse Thruster Array | -2/Section 7 | Z-intel Hvy. Gauss Cannon | -2/Section 7 | Z-intel Imp. Focal Shield | -2/Section 7 | Z-intel Hardlight Generator | -2/Section 7 | Z-intel Imp. Gyrokinetic Inverter | -2/Section 7 | Z-intel Imp. Propulsion Shielding | -2/Section 7 | Z-intel Adv. ECM Suite | -2/Section 7 | Z-intel Gamma Rifle | -2/Section 7 | Z-intel Imp. Thermal Shield | -2/Section 7 | Z-intel Imp. Launcher Guidance Computer | -2/Section 7 | Z-intel Adv. Component Analysis Suite | -2/Section 7 | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Integrated Dissipator Integrated Thermoelectric Network Microwarp Drive Spacefold Activator Core Expander LRC Energy Well LRC Armor Transdimensional Reconstructor Subatomic Replicator Achievements -------------- None Challenges ------------ None Game ------ Seed ArmageddonHelicalPick Manual? 0 Play Time 03:30:17 Cumulative 1507.3 hours Start 2022.06.16 @ 19:37:28 End 2022.06.17 @ 22:56:25 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 531 Rogue 531 Adventurer 0 Explorer 0 Win Type 2 Total 107 Types 22/12/45/6/1/2/17/1/1 Lore% 97 Gallery% 96 Achievement% 86 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 04e0df7a-6c36-4f82-a694-efb0a8762e6f