Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.17 @ 22:56:25

Player: Terminus

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (32)       6400
Robots Destroyed (387)     1935
Value Destroyed (21268)    21268
Prototype IDs (68)         1360
Alien Tech Used (11)       2200
Bonus (26205)              26205
              TOTAL SCORE: 63868

 Bonus
-------
Triggered High Security    1000
High Alert Combat Kills    6443
Follower Combat Kills      4646
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      2606
Used Core Reset Matrix     3000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Win                        3000
Friendly Fire              -2190

 Cogmind 
---------
Core Integrity             482/1850
Matter                     200/300
Energy                     279/2150
System Corruption          28%
Temperature                Cool (0)
Movement                   Walking (170) Ox1
Location                   To Fleet Rendezvous

 Parts 
-------
>              --- POWER (4) --------
               Vortex Chain Reactor
               Vortex Chain Reactor
>              --- PROPULSION (6) ---
  Experimental Biometal Leg
  Experimental Biometal Leg
  Experimental Biometal Leg
>              --- UTILITY (14) -----
      Advanced Power Amplifier
         Large Storage Unit
  Experimental Energy Well
      Advanced Targeting Computer
  Experimental Targeting Computer
  Experimental Core Analyzer
               Quantum Capacitor
               AEGIS Remote Shield
  Experimental System Purifier
               Spacefold Activator
               Microwarp Drive
>              --- WEAPON (2) -------
      Improved Potential Cannon
>              --- INVENTORY (15) ---
               Quantum Reactor
               Quantum Reactor
               Quantum Reactor
               Quantum Reactor
               Flexi-carbon Leg
  High-density Centrium Leg
      Advanced Heat Sink
  Experimental Energy Well (600)
               Thermal Barrier
               Transdimensional Reconstructor
  High-powered Transdimensional Reconstructor
       Zionite Alpha Cannon
      Enhanced Nova Cannon
      Enhanced Nova Cannon
               CR-A16's Behemoth Slayer

 Peak State 
------------
>              --- POWER ------------
               Vortex Chain Reactor
               Vortex Chain Reactor
>              --- PROPULSION -------
               Myomer Exoskeleton
               Myomer Exoskeleton
>              --- UTILITY ----------
      Advanced Power Amplifier
         Large Storage Unit
  Experimental Energy Well
      Advanced Targeting Computer
  Experimental Targeting Computer
  Experimental Core Analyzer
     Precision Energy Filter
               Quantum Capacitor
               AEGIS Remote Shield
  Experimental System Purifier
               Spacefold Activator
               Microwarp Drive
>              --- WEAPON -----------
      Improved Potential Cannon
>              --- INVENTORY --------
               Quantum Reactor
               Quantum Reactor
               Quantum Reactor
               Quantum Reactor
               Flexi-carbon Leg
      Advanced Heat Sink
  Experimental Energy Well
               Thermal Barrier
               Transdimensional Reconstructor
  High-powered Transdimensional Reconstructor
               Gamma Rifle
       Zionite Alpha Cannon
      Enhanced Nova Cannon
      Enhanced Nova Cannon
               CR-A16's Behemoth Slayer
[Rating: 276]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Reactor                  Vortex Chain Reactor
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Experimental Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Centrium Heavy Armor Plating
  Artifact                 Microwarp Drive
Weapon                     Advanced Beam Cannon
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Heavy Rocket Launcher
  Slashing Weapon          Katana
  Piercing Weapon          CR-A16's Behemoth Slayer

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Slots Evolved              18   | .   .   .   2   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   .   2   .   
  Power                    3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Propulsion               4    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Utility                  11   | .   .   .   1   .   2   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             391  | 6   8   3   13  2   25  10  1   4   8   7   15  4   4   2   4   15  1   9   26  8   20  2   3   5   9   8   27  12  20  31  37  42  
  Power                    30   | 1   .   .   3   .   .   2   .   .   .   .   3   .   .   .   .   2   .   .   2   .   1   .   .   .   .   1   2   .   1   1   1   10  
    Engine                 11   | 1   .   .   3   .   .   2   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   1   .   .   .   .   1   2   .   1   1   1   9   
  Propulsion               51   | 2   2   1   4   1   10  .   .   .   .   4   3   1   .   .   .   2   .   .   5   1   .   .   .   1   .   2   1   2   2   1   2   4   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    51   | 2   2   1   4   1   10  .   .   .   .   4   3   1   .   .   .   2   .   .   5   1   .   .   .   1   .   2   1   2   2   1   2   4   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  225  | 1   2   1   4   .   9   5   .   2   6   3   7   3   .   .   3   10  1   5   13  7   13  2   3   1   5   3   14  6   13  28  31  24  
    Device                 146  | .   1   1   1   .   5   2   .   1   1   3   7   3   .   .   3   8   1   5   8   6   6   1   3   .   3   2   10  5   10  20  19  11  
    Storage                12   | 1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   1   2   .   .   2   
    Processor              19   | .   .   .   .   .   .   2   .   .   4   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   7   3   
    Hackware               6    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   
    Protection             32   | .   .   .   3   .   2   1   .   1   1   .   .   .   .   .   .   1   .   .   3   1   6   1   .   1   2   1   1   .   1   1   2   3   
    Artifact               10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   2   1   
  Weapon                   85   | 2   4   1   2   1   6   3   1   2   2   .   2   .   4   2   1   1   .   4   6   .   6   .   .   3   4   2   10  4   4   1   3   4   
    Energy Gun             9    | 2   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   1   
    Energy Cannon          55   | .   .   1   1   1   3   2   1   1   2   .   2   .   2   2   1   1   .   2   4   .   6   .   .   2   2   1   6   3   3   .   3   3   
    Ballistic Gun          4    | .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               10   | .   .   .   .   .   2   .   .   1   .   .   .   .   2   .   .   .   .   2   1   .   .   .   .   .   1   .   .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   1   1   .   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  50   | .   1   .   1   .   1   .   .   .   4   2   1   .   .   .   .   1   .   .   8   .   3   .   .   1   .   2   11  .   1   3   2   8   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   
    System Corruption      14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   13  
Parts Lost                 24   | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   1   .   1   .   3   1   .   .   .   2   .   10  
  Power                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Propulsion               3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Utility                  16   | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   3   .   .   .   .   2   .   6   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      8    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   1   .   1   .   2   1   .   .   .   2   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   95  100 100 100 99  99  100 100 99  100 99  100 100 87  100 95  94  94  98  99  99  100 100 90  99  97  85  78  77  77  67  65  
  Engine                   5    | .   14  14  11  11  9   7   7   7   7   7   12  13  13  13  13  8   5   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   5   9   11  10  10  10  10  10  13  10  8   8   8   11  10  
  Leg                      21   | .   28  28  33  33  26  23  23  23  23  23  26  26  26  26  26  23  23  23  23  23  21  21  21  21  21  22  17  13  13  12  6   7   
  Device                   18   | .   9   14  11  11  17  22  23  22  22  23  20  20  20  20  20  18  17  17  16  16  21  21  21  21  20  19  19  21  20  21  17  15  
  Storage                  6    | .   14  14  11  11  9   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   3   4   4   4   3   5   
  Processor                12   | .   .   .   .   .   .   15  15  15  15  15  13  13  13  13  13  17  17  17  21  23  21  21  21  21  21  19  19  17  17  15  10  7   
  Hackware                 1    | .   .   .   .   .   9   7   7   7   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protection               5    | .   .   .   10  11  9   .   .   .   5   7   6   6   6   6   6   4   5   5   5   5   9   10  10  10  10  8   4   4   4   3   3   4   
  Energy Cannon            10   | .   .   9   13  22  17  14  15  15  14  15  13  13  12  1   13  11  11  9   10  11  10  10  10  .   9   8   8   7   7   5   2   2   
  Ballistic Gun            1    | .   19  18  8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             182  | 14  32  35  44  43  42  42  45  45  53  54  72  72  71  71  72  89  89  89  89  94  106 107 108 107 109 120 126 137 139 139 182 175 
  Greatest Support         200  | 20  20  20  35  35  45  45  45  45  45  68  88  88  88  88  88  96  96  96  110 110 110 110 110 110 110 140 158 158 156 160 200 200 
  Greatest Overweight (x)  2    | 2   1   1   1   1   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Average Overweight (x)   .    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 6   13  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  14  15  15  15  15  15  
  Most Carried             15   | 2   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Carried          14   | 1   11  14  14  14  14  14  15  15  14  14  14  15  15  15  14  14  15  15  14  14  14  15  14  14  13  14  14  14  14  14  14  12  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 2   15  15  15  15  15  15  15  15  14  15  15  15  15  15  14  15  15  15  15  14  15  15  15  15  13  15  15  15  15  14  15  15  

 Class Distribution 
--------------------
 61% | Scavenger-Mutant
 10% | Alien-Mutant
  9% | Generator-Mutant
  8% | Mutant
  4% | Scavenger-Skirmisher
  3% | Generator-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -8/Materials
     Scavenger-Mutant | -7/Factory
     Scavenger-Mutant | -7/Lower Caves
     Scavenger-Mutant | -7/Lower Caves
     Scavenger-Mutant | -7/Zion
     Scavenger-Mutant | -6/Proximity Caves
     Scavenger-Mutant | -6/Factory
     Scavenger-Mutant | -6/Lower Caves
     Scavenger-Mutant | -6/Lower Caves
     Scavenger-Mutant | -6/Data Miner
     Scavenger-Mutant | -5/Proximity Caves
     Scavenger-Mutant | -5/Factory
     Scavenger-Mutant | -5/Upper Caves
 Scavenger-Skirmisher | -5/Upper Caves
     Scavenger-Mutant | -5/Warlord
     Scavenger-Mutant | -4/Proximity Caves
     Scavenger-Mutant | -4/Factory
     Scavenger-Mutant | -4/Upper Caves
     Scavenger-Mutant | -4/Upper Caves
     Scavenger-Mutant | -4/Zhirov
     Scavenger-Mutant | -3/Proximity Caves
 Scavenger-Skirmisher | -3/Research
 Generator-Skirmisher | -3/Testing
     Generator-Mutant | -2/Research
     Generator-Mutant | -2/Quarantine
     Generator-Mutant | -2/Section 7
         Alien-Mutant | -1/Access
         Alien-Mutant | -1/Command

 Resources                       | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Matter Collected           5128  | 213  210  58   285  30   253  127  37   76   101  88   143  56   83   .    200  154  17   165  316  75   225  32   25   56   169  75   253  150  206  469  438  343  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            22496 | .    505  41   1248 93   1184 259  .    158  .    45   362  116  248  .    182  789  10   213  1302 538  825  318  360  95   915  453  947  1484 1253 2322 3758 2473 
  Parts                    989   | .    46   3    84   7    57   6    .    4    .    4    12   7    16   .    8    23   .    8    29   18   32   7    13   3    21   12   44   78   78   100  178  91   
Haulers Intercepted        18    | .    .    .    5    .    4    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    1    .    .    2    2    .    
Recyclers Shooed           12    | .    .    1    3    .    2    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    2    .    1    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      118   | .    .    .    .    .    .    .    .    4    1    18   .    8    11   .    8    .    .    9    .    14   .    11   13   2    19   .    .    .    .    .    .    .    
  Prevented                8     | .    .    .    .    .    .    .    .    .    .    4    .    1    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Combat Hostiles Destroyed  300  | .   12  1   18  2   16  3   .   4   .   1   4   2   9   .   3   8   .   9   21  10  11  4   5   .   14  2   8   15  12  26  42  38  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Guns                     23   | .   12  1   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  186  | .   .   .   8   2   11  3   .   .   .   1   3   2   3   .   3   5   .   3   10  10  10  4   5   .   8   2   6   13  9   19  34  12  
  AOE                      54   | .   .   .   .   .   4   .   .   3   .   .   .   .   6   .   .   .   .   6   7   .   .   .   .   .   4   .   .   .   .   .   .   24  
Classes Destroyed          28   | .   5   .   4   .   .   .   .   2   .   1   .   .   2   .   1   .   1   .   3   .   .   .   .   .   .   .   .   1   1   1   .   6   
  Worker                   9    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   2   .   .   1   2   
  Builder                  10   | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   1   3   .   
  Hauler                   18   | .   .   .   5   .   4   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   2   2   .   
  Recycler                 9    | .   1   .   2   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   1   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 6    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   2   .   .   .   
  Watcher                  25   | .   3   .   2   .   4   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   3   1   4   3   1   
  Swarmer                  48   | .   6   .   6   .   .   .   .   .   .   .   .   .   4   .   .   .   .   7   1   4   1   .   .   .   2   .   .   .   .   4   7   6   
  Grunt                    104  | .   6   1   5   2   12  3   .   2   .   .   3   2   3   .   .   5   .   1   5   2   5   .   4   .   5   .   2   2   2   9   13  10  
  Brawler                  13   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   4   .   .   .   .   .   4   .   .   .   .   .   2   1   
  Duelist                  9    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   2   .   1   .   2   
  Protector                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   3   
  Sentry                   21   | .   .   .   7   .   4   .   .   .   .   .   1   .   .   .   .   .   .   1   1   1   2   .   1   .   1   .   .   .   1   1   .   .   
  Specialist               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Hunter                   20   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   2   1   2   .   .   .   2   .   1   .   .   6   3   
  Programmer               57   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   3   1   2   .   .   .   .   .   5   7   8   8   11  9   
  Behemoth                 10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   .   .   1   .   .   2   .   1   3   .   
  S7 Guard                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  M Guard                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Investigator             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Fortress                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Protovariant Y           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Z-Light                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Z-EX                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Assembled                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Thug                     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Martyr                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Wizard                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           25   | .   3   1   6   2   10  2   .   3   .   1   2   2   4   .   2   4   1   5   7   5   6   2   4   .   7   3   4   7   3   10  7   25  
  Combat Bots Only         20   | .   3   1   4   2   6   2   .   3   .   1   2   2   4   .   2   3   .   5   7   5   4   2   4   .   7   2   3   4   3   7   7   20  
Max Kills in Single Turn   5    | .   2   1   1   1   2   1   .   1   .   1   1   1   1   .   1   1   1   3   5   1   1   1   1   .   2   1   2   2   1   1   1   4   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   .   2   .   .   1   .   .   .   .   1   .   .   .   .   3   5   .   .   .   .   .   2   .   .   .   .   .   .   4   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    
--------                   Run   | Scr   Mat   Min   Mat   Min   Mat   Fac   Low   Low   Zio   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Tes   Res   Qua   Sec   Acc   Com   
Damage Taken               16266 | .     104   12    686   45    596   156   .     61    .     98    143   37    245   .     339   827   .     443   270   683   690   185   292   .     977   103   302   550   476   1596  1263  5087  
  Core                     2815  | .     .     .     90    14    118   42    .     .     .     18    .     .     12    .     62    31    .     35    54    70    43    .     22    .     74    18    49    .     27    668   139   1229  
  Absorbed by Shields      4843  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     24    7     .     .     .     .     .     .     .     567   489   1078  1151  1527  
  Regen/Repaired (Parts)   578   | .     .     .     .     .     269   86    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     223   .     .     .     .     .     
Core Remaining (%)         79    | 100   .     100   .     74    78    .     .     .     .     91    .     .     .     .     91    .     .     .     .     81    .     .     .     .     87    .     94    .     .     53    .     26    
Volleys Fired              1230  | .     36    3     67    4     77    23    .     9     .     16    27    8     20    .     21    39    10    12    46    23    28    11    20    .     31    23    54    94    80    188   188   72    
  Largest                  2     | .     2     2     2     2     2     2     .     2     .     2     2     2     2     .     2     2     2     2     2     2     2     2     2     .     2     2     2     2     1     1     1     1     
  Hottest                  200   | .     80    46    143   143   136   136   .     133   .     133   180   180   180   .     180   188   188   188   188   188   188   80    80    .     80    80    128   120   120   120   120   200   
Shots Fired                1786  | .     72    6     134   8     150   46    .     12    .     20    54    16    32    .     41    75    20    21    87    46    55    22    41    .     58    45    103   97    81    189   186   69    
  Gun                      143   | .     72    6     60    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     4     
  Cannon                   1618  | .     .     .     74    8     146   46    .     9     .     20    54    16    24    .     41    75    20    18    84    46    55    22    41    .     54    45    102   97    81    189   186   65    
  Launcher                 25    | .     .     .     .     .     4     .     .     3     .     .     .     .     8     .     .     .     .     3     3     .     .     .     .     .     4     .     .     .     .     .     .     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  110   | .     44    6     60    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  1628  | .     9     .     74    8     146   46    .     9     .     20    54    16    24    .     41    75    20    18    84    46    55    22    41    .     54    45    103   97    81    189   186   65    
  Explosive                25    | .     .     .     .     .     4     .     .     3     .     .     .     .     8     .     .     .     .     3     3     .     .     .     .     .     4     .     .     .     .     .     .     .     
  Electromagnetic          23    | .     19    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
  Robot Hit Streak         28    | .     11    4     12    2     10    28    .     3     .     5     11    4     5     .     10    14    18    15    17    8     25    16    15    .     18    21    14    12    21    22    17    15    
  Robot Miss Streak        4     | .     3     2     3     2     4     3     .     1     .     1     1     2     1     .     1     4     1     2     2     2     3     1     2     .     3     3     3     2     2     4     3     2     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        2     | .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Capacitor                608   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     93    81    180   186   68    
Shots Hit Robots           1122  | .     43    3     89    3     84    40    .     5     .     5     32    4     6     .     26    50    5     16    63    34    39    17    18    3     44    22    38    67    57    127   127   55    
  Core Hits                590   | .     25    1     36    3     37    10    .     6     .     2     10    4     14    .     5     19    2     13    55    15    20    8     10    .     44    12    22    27    24    44    57    65    
  Critical Kills           27    | .     1     .     .     .     2     .     .     1     .     .     .     .     .     .     .     1     .     .     3     .     1     .     .     .     1     .     1     2     2     6     4     2     
  Critical Parts Destroyed .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         33    | .     1     .     .     .     2     .     .     1     .     .     .     .     .     .     .     1     .     .     3     .     1     .     .     1     1     .     3     2     2     8     4     3     
    Meltdown               26    | .     .     .     .     .     2     .     .     1     .     .     .     .     .     .     .     1     .     .     3     .     1     .     .     .     1     .     1     2     2     6     4     2     
    Destroy                1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Corrupt                1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Impale                 5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     2     .     .     2     .     .     
Melee Attacks              26    | .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     .     10    1     .     4     3     1     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 3     | .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 23    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     .     10    1     .     4     3     1     
  Sneak Attacks            7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     2     1     1     
    Combat Hostiles        4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     1     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           56348 | .     714   44    1992  70    2176  883   .     308   .     139   929   129   884   .     960   1759  162   1174  3415  1139  1766  758   796   130   2300  935   1839  3170  1897  6503  7505  11872 
  Guns                     1507  | .     651   44    692   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     29    .     .     .     .     91    
  Cannons                  41974 | .     .     .     1280  70    1835  883   .     67    .     139   912   129   160   .     960   1693  162   520   2131  1139  1720  758   796   .     1480  935   1551  3107  1897  6329  7222  4099  
  Explosions               11708 | .     30    .     .     .     341   .     .     225   .     .     .     .     724   .     .     .     .     654   1284  .     .     .     .     .     820   .     .     .     .     .     .     7630  
  Melee                    560   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     130   .     .     204   .     .     174   .     52    
  Ramming                  599   | .     33    .     20    .     .     .     .     16    .     .     17    .     .     .     .     66    .     .     .     .     46    .     .     .     .     .     55    63    .     .     283   .     
  Kinetic                  1174  | .     438   44    692   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  49742 | .     109   .     1280  70    1835  883   .     67    .     139   912   129   160   .     960   1693  162   520   2131  1139  1720  758   796   .     1480  935   1580  3107  1897  6329  7222  11729 
  Explosive                4048  | .     .     .     .     .     341   .     .     225   .     .     .     .     724   .     .     .     .     654   1284  .     .     .     .     .     820   .     .     .     .     .     .     .     
  Electromagnetic          225   | .     134   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     91    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 560   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     130   .     .     204   .     .     174   .     52    
Highest Corruption         34    | .     1     1     .     .     .     2     2     2     2     1     5     5     5     5     5     6     6     6     6     3     5     5     5     5     5     .     1     5     6     4     5     34    
  Average Corruption       4     | .     1     1     .     .     .     2     2     2     2     1     2     5     5     5     5     3     6     6     1     2     3     5     5     5     5     .     1     2     3     2     3     20    
  Corruption Purged        11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    
  Corruption Blocked       66    | .     .     .     .     .     .     .     .     .     .     .     16    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     50    .     
  Effects                  258   | .     2     1     .     .     .     5     1     9     1     .     3     7     13    4     15    12    16    14    5     9     11    7     7     6     11    .     1     4     11    18    28    37    
    Message Errors         74    | .     .     .     .     .     .     1     1     2     .     .     2     4     3     .     5     2     6     5     1     2     4     3     1     2     5     .     .     .     1     6     8     10    
    Matter Fused           68    | .     .     .     .     .     .     2     .     4     .     .     1     2     4     2     2     3     1     3     2     3     2     2     1     1     2     .     1     1     4     6     9     10    
    Heat Flow Errors       33    | .     .     1     .     .     .     1     .     .     .     .     .     .     1     1     6     1     4     2     1     3     1     .     1     1     .     .     .     1     3     1     1     3     
    Energy Discharges      20    | .     1     .     .     .     .     .     .     .     1     .     .     .     1     1     .     1     2     1     .     .     2     .     1     .     .     .     .     .     1     3     3     2     
    Parts Rejected         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     .     
    Data Loss (minor)      26    | .     1     .     .     .     .     1     .     2     .     .     .     .     1     .     .     1     1     3     1     1     1     1     .     2     1     .     .     .     1     .     5     3     
    Data Loss (major)      11    | .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     1     .     2     .     .     .     .     .     1     .     .     .     .     .     .     1     .     3     
    Misfires               9     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     2     .     .     .     .     1     .     1     .     1     .     .     1     1     1     .     .     
    Alerts                 7     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     2     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     2     
    Misdirections          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Weapon Failures        7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     2     3     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            2486  | .     .     .     36    .     27    16    .     .     .     .     36    .     5     .     13    68    21    26    28    27    33    .     .     .     8     9     54    134   .     278   521   1146  
  Projectiles              1859  | .     .     .     36    .     13    16    .     .     .     .     36    .     .     .     13    48    21    11    28    27    17    .     .     .     .     9     54    134   .     278   481   637   
  Explosions               551   | .     .     .     .     .     14    .     .     .     .     .     .     .     5     .     .     .     .     15    .     .     .     .     .     .     8     .     .     .     .     .     .     509   
  Melee                    76    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     20    .     .     .     .     16    .     .     .     .     .     .     .     .     .     40    .     
Knockbacks                 7     | .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     1     .     .     2     .     
  Impact                   7     | .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     1     .     .     2     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      85    | .     .     .     .     .     5     .     .     .     .     .     .     .     20    .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     .     .     .     54    
  Shots                    4     | .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             32    | .     7     .     6     .     .     .     .     1     .     .     3     .     .     .     .     2     1     .     .     .     1     .     .     .     .     .     3     3     .     .     5     .     
  Kicked                   32    | .     7     .     6     .     .     .     .     1     .     .     3     .     .     .     .     2     1     .     .     .     1     .     .     .     .     .     3     3     .     .     5     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        361   | .     90    195   84    174   90    142   .     .     .     .     361   54    170   85    278   222   195   177   45    153   180   .     94    157   .     .     48    147   62    181   138   138   
  Average Temperature      67    | .     28    112   23    91    23    20    .     .     .     .     41    16    21    60    84    44    38    48    24    39    37    .     27    89    .     .     26    69    20    106   100   85    
  Received Heat Transfer   2156  | .     36    6     246   15    333   99    .     .     .     9     72    18    54    .     24    135   .     63    9     145   179   .     81    .     180   .     21    32    36    124   151   88    
  Effects                  3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Impact Corruptions       4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     2     .     
Robots Melted              32    | .     .     .     .     .     2     .     .     1     .     .     1     .     .     .     .     3     .     .     4     .     1     .     .     .     1     .     1     2     3     6     5     2     
  Combat Hostiles          30    | .     .     .     .     .     1     .     .     1     .     .     1     .     .     .     .     3     .     .     4     .     1     .     .     .     1     .     1     1     3     6     5     2     
  Parts Melted             154   | .     .     .     .     .     9     5     .     1     .     1     5     .     .     .     .     14    .     1     25    9     7     2     1     .     1     2     7     15    8     20    12    9     
  Heat Transferred         47711 | .     175   .     1887  111   3293  1517  .     111   .     185   1418  200   250   .     1400  2500  250   800   3114  1750  1779  629   666   .     1517  962   1480  2516  1712  4588  4847  8054  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Peak Influence             3250 | .    222  62   382  216  524  172  .    .    .    .    371  .    .    .    .    193  .    .    .    .    408  .    .    .    .    385  387  787  631  1015 1996 3250 
  Initial                  1276 | .    .    42   .    148  33   39   .    .    .    .    268  .    .    .    .    .    .    .    .    .    18   .    .    .    .    43   216  140  396  272  608  1276 
  Average                  411  | .    79   32   196  104  309  41   .    .    .    .    304  .    .    .    .    80   .    .    .    .    224  .    .    .    .    257  279  452  472  535  1138 2153 
Maximum Alert Level        5    | .    1    .    1    1    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    1    3    2    3    5    5    
  Low Security (%)         39   | 100  98   100  52   66   28   100  .    .    .    .    10   .    .    .    .    100  .    .    .    .    35   .    .    .    .    25   4    15   .    .    .    .    
  Level 1                  28   | .    1    .    47   33   44   .    .    .    .    .    89   .    .    .    .    .    .    .    .    .    56   .    .    .    .    75   95   39   8    20   .    .    
  Level 2                  16   | .    .    .    .    .    26   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    26   91   62   13   .    
  Level 3                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    16   46   .    
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   34   
  Level 5                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   27   
  High Security            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    38   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          77   | .    5    1    4    .    4    1    .    .    .    1    3    .    .    .    .    4    .    .    .    .    3    .    .    .    1    .    4    5    5    11   13   12   
  Investigation            15   | .    3    1    2    .    1    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    .    1    
  Extermination            19   | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    2    2    3    3    4    1    
  Reinforcement            17   | .    2    .    2    .    2    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    2    .    1    5    .    .    
  Assault                  23   | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    9    10   
  Garrison                 3    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    6    2    
Construction Impeded       1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Distress Signals           19   | .   1   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   3   .   1   1   7   
Communications Jammed      81   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  .   .   .   5   3   1   16  .   37  2   .   
  Distress Signals         80   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  .   .   .   5   3   1   16  .   36  2   .   
Times Spotted              614  | .   20  3   22  7   34  11  .   3   .   18  15  4   7   .   3   16  .   8   98  10  17  6   5   .   16  8   14  28  18  47  66  110 
  Peak Tracking Total      27   | .   3   3   5   3   5   6   .   3   .   5   4   3   4   .   2   3   .   5   20  4   4   3   2   .   7   3   4   7   3   6   9   27  
  Tactical Retreats        27   | .   .   .   2   .   2   .   .   .   .   2   1   1   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   2   5   6   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Traps Triggered            22   | .   1   .   1   .   1   1   .   .   .   .   1   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   2   6   .   4   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   18  .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Machines Disabled          45   | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   2   .   .   1   .   1   .   .   .   1   .   11  2   4   13  3   5   
  Max in Single Turn       2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   1   .   2   .   1   1   1   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Machines Accessed          54   | .   8   1   7   .   7   7   .   1   .   .   3   .   1   4   .   1   .   .   .   .   1   .   1   4   .   .   2   1   .   1   2   2   
  Terminals                22   | .   6   .   5   .   5   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Fabricators              7    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   
  Repair Stations          4    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Recycling Units          3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
Total Hacks                163  | .   30  1   15  .   28  16  .   1   .   .   6   .   1   29  .   2   .   .   .   .   4   .   1   17  .   .   3   2   .   1   2   4   
  Successful               114  | .   20  1   6   .   20  7   .   1   .   .   1   .   1   29  .   2   .   .   .   .   1   .   1   17  .   .   2   2   .   1   .   2   
  Failed                   48   | .   9   .   9   .   8   9   .   .   .   .   5   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   2   2   
    Catastrophic           9    | .   2   .   1   .   1   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   176  | .   23  .   12  .   15  10  .   .   1   .   8   .   .   .   .   27  .   .   1   .   8   .   .   .   .   3   11  19  8   14  16  .   
  Terminals                68   | .   28  .   12  .   17  9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Fabricators              15   | .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   2   .   .   1   .   
  Repair Stations          18   | .   .   .   .   .   9   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   
  Recycling Units          3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
Terminal Hacks             72   | .   12  1   1   .   7   .   .   1   .   .   .   .   1   29  .   .   .   .   .   .   .   .   1   17  .   .   .   .   .   1   .   1   
  Record                   18   | .   2   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Part Schematic           14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Terminal Index           2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           6    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Network Status           5    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       14   | .   .   .   .   .   8   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   
  Scan Component           8    | .   .   .   .   .   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Repair                   6    | .   .   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         17   | .   8   .   3   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Terminals                12   | .   6   .   2   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 9    | .   4   .   2   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Haulers                2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         35   | .   6   .   6   .   6   6   .   .   .   .   3   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   2   .   .   1   2   1   
  Full Trace Events        4    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  12   | .   .   .   .   .   .   .   .   .   2   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   47   | .   .   .   1   .   1   .   .   .   15  .   .   .   .   10  .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   16  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             6    | .   .   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Time                     229  | .   .   .   .   .   152 51  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   26  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
------------               Run  | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Programmers              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             9    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   4   .   .   .   .   .   2   .   1   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11   -10   -10   -9    -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    
--------                   Run   | Scr   Mat   Min   Mat   Min   Mat   Fac   Low   Low   Zio   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Tes   Res   Qua   Sec   Acc   Com   
Total Allies               83    | .     .     .     .     5     .     .     .     .     6     2     3     .     .     .     1     6     .     .     4     .     4     .     .     .     2     2     1     8     .     .     8     31    
  Largest Group            18    | .     .     .     .     4     4     .     .     .     6     7     5     1     .     .     1     6     .     .     4     1     4     3     .     .     2     4     1     5     .     .     4     18    
  Highest-Rated Group      1849  | .     .     .     .     65    65    .     .     .     345   358   242   35    .     .     96    290   .     .     231   65    316   220   .     .     95    301   146   589   .     .     318   1849  
  Highest-Rated Ally       192   | .     .     .     .     31    31    .     .     .     96    96    96    35    .     .     96    85    .     .     68    65    96    96    .     .     48    103   146   122   .     .     81    192   
Zionite Dispatches         13    | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     2     .     .     .     .     2     .     .     .     .     1     .     4     .     .     3     .     
  Heavy                    3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     
  Light                    2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     
  Hacker                   5     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     3     .     
  Thermal Resupply         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Offense Resupply         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
  Defense Resupply         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Total Orders               4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     2     
  STAY                     1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  FOLLOW                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  AID                      1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
  DROP                     1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Ally Attacks               648   | .     .     .     .     21    40    .     .     .     .     88    53    2     .     .     20    32    .     .     43    .     22    18    1     .     .     24    3     35    .     .     34    212   
  Total Damage             27335 | .     .     .     .     219   567   .     .     .     .     2243  1387  25    .     .     614   875   .     .     1795  .     1046  744   .     .     .     1609  216   3163  .     .     1528  11304 
  Kills                    135   | .     .     .     .     4     9     .     .     .     .     16    10    1     .     .     .     7     .     .     11    .     8     3     .     .     .     8     .     13    .     .     10    35    
Allies Corrupted           5     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     2     
Allies Melted              3     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     .     .     .     

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Robot Analysis Total       7    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    11   | .   .   1   .   1   .   .   2   1   2   .   .   .   .   .   1   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     18   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   3   2   2   4   2   .   
  Main Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guard Positions          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Component Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Component Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unaware Schematics       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unaware Analyses         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Trap Installations       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Active Terminals         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Active Garrisons         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Turns Passed               24758 | 69   1217 636  1124 968  1719 1007 279  712  1694 644  727  375  437  116  556  1189 497  441  1428 424  550  291  276  148  469  168  1207 837  1040 1126 1625 762  
Spaces Moved               15806 | 54   576  325  445  474  801  625  231  545  1021 378  484  258  315  94   391  828  367  281  892  296  343  251  197  132  328  62   777  568  617  877  1231 742  
  Core                     23    | 23   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     15174 | 31   576  325  445  474  801  625  231  545  1021 378  484  258  315  94   391  828  367  281  892  296  343  251  197  132  328  62   777  568  617  637  1178 426  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  190  190  190  120  120  120  120  120  120  120  120  120  120  120  115  115  115  95   95   95   95   95   95   95   96   98   103  106  106  100  92   
  Average Speed            123   | 109  174  190  190  190  137  120  120  120  164  135  120  120  120  120  120  116  115  115  104  95   95   95   95   95   95   96   100  104  106  108  100  100  
  Slowest Speed            190   | 150  190  190  190  190  190  120  120  120  190  190  120  120  120  120  120  120  115  115  117  95   95   95   95   95   95   98   103  106  106  110  160  170  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Spacefolds               10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    8    
  Microwarps               40    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   6    19   
Exploration Rate (%)       51    | 3    80   92   49   98   69   21   52   72   87   46   20   45   59   69   59   25   59   47   82   54   10   47   49   60   43   2    84   26   69   59   34   20   
  Regions Visited          32
    Branch Regions         22
  Pre-discovered Areas     15    | .    2    .    1    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    3    .    .    4    .    .    2    .    .    
  Known Exits Taken        26    | .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             17    | .    .    1    .    1    .    .    1    1    1    2    .    .    .    .    2    .    3    2    .    .    .    1    1    .    1    .    .    .    .    .    .    .    
Spaces Dug                 238   | .    .    .    .    .    7    2    .    1    .    2    8    10   12   .    5    7    6    12   2    .    2    .    7    .    15   7    26   12   5    12   12   66   
Terrain Destroyed          829   | .    6    .    16   3    34   2    .    25   .    7    19   12   97   .    13   17   14   48   31   6    11   1    20   .    39   16   55   25   17   40   48   207  
  Melee                    2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               379   | .    .    .    16   3    1    .    .    3    .    7    19   12   18   .    13   17   14   2    9    6    11   1    20   .    7    16   46   25   17   40   48   8    
  AOE                      448   | .    6    .    .    .    33   .    .    22   .    .    .    .    79   .    .    .    .    46   22   .    .    .    .    .    32   .    9    .    .    .    .    199  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Total                      19982 | 61   718  344  596  536  1272 831  233  591  1042 493  580  307  340  97   434  988  421  373  1298 389  510  280  244  148  423  126  1083 806  997  1050 1621 750  
  Wait                     2493  | .    61   3    32   50   344  163  1    31   2    73   31   36   2    .    19   77   43   72   240  61   107  16   24   .    18   23   131  117  268  137  162  149  
  Move                     15214 | 53   575  324  444  473  800  624  230  544  1020 377  483  257  314  93   390  827  366  280  891  295  342  250  196  131  327  61   776  567  616  653  1183 452  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  150   | 2    20   4    15   3    9    5    .    1    2    4    8    .    .    .    .    11   .    .    5    1    2    .    1    2    1    4    17   2    4    11   9    7    
  Fast Attach              167   | 6    3    1    2    .    6    1    .    .    7    2    4    .    .    2    .    3    .    .    17   .    8    2    .    4    1    4    15   5    6    18   21   29   
  Attach                   58    | .    .    .    4    .    3    2    .    .    1    .    2    .    .    .    1    3    .    .    .    1    3    .    1    1    2    2    4    2    .    9    8    9    
  Detach                   20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    1    .    2    3    2    .    .    3    6    
  Swap                     177   | .    5    2    7    2    16   7    1    4    .    5    9    4    4    .    3    9    1    9    9    7    9    .    2    1    6    2    8    5    15   12   9    4    
  Drop                     268   | .    11   7    19   4    17   3    1    1    10   8    13   2    .    2    .    15   .    .    25   1    9    1    .    5    2    5    25   5    8    18   30   21   
  Fire                     1230  | .    36   3    67   4    77   23   .    9    .    16   27   8    20   .    21   39   10   12   46   23   28   11   20   .    31   23   54   94   80   188  188  72   
  Melee                    26    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    10   1    .    4    3    1    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     32    | .    7    .    6    .    .    .    .    1    .    .    3    .    .    .    .    2    1    .    .    .    1    .    .    .    .    .    3    3    .    .    5    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Rewire                   144   | .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    65   .    .    .    .    .    34   .    37   .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat / [*Min x2] / [*Sto])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion (discovered 2 exits: Dee / *Pro)
-6/Proximity Caves
-6/Factory (discovered 3 exits: Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac x2 / *Upp)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 6 exits: Res x3 / *Upp x2 / Ext)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 2 exits: Arm / *Tes)
-3/Testing
-2/Research (discovered 2 exits: *Qua x2)
-2/Quarantine (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access
-1/Command
To Fleet Rendezvous

 History 
---------
  Turn | Location           | Event
     3 | -11/Scrapyard      | Discovered new exit (range 16)
    70 | -11/Scrapyard      | Entered Materials
   184 | -10/Materials      | Discovered new exit (range 16)
   305 | -10/Materials      | Build established: Mutant
   307 | -10/Materials      | Central database locked down
   440 | -10/Materials      | Discovered new exit (range 12)
   662 | -10/Materials      | Discovered new exit (range 13)
  1146 | -10/Materials      | Discovered new exit (range 7)
  1287 | -10/Materials      | Entered Mines
  1305 | -10/Mines          | Learned Materials non-interactive machine intel
  1441 | -10/Mines          | Discovered new exit (range 15)
  1471 | -10/Mines          | Met a Derelict shopkeep closing up shop
  1699 | -10/Mines          | Found a hidden stash of uninstalled traps
  1910 | -10/Mines          | Discovered new exit (range 8)
  1923 | -10/Mines          | Entered Materials
  1923 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1924 | -9/Materials       | Loaded intel: 47 non-interactive machine locations
  2049 | -9/Materials       | Discovered new exit (range 15)
  2486 | -9/Materials       | Build established: Scavenger-Mutant
  2526 | -9/Materials       | Discovered new exit (range 16)
  2758 | -9/Materials       | Discovered new exit (range 16)
  2984 | -9/Materials       | Discovered new exit (range 16)
  3047 | -9/Materials       | Entered Mines
  3061 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  3082 | -9/Mines           | Learned location of 1 exit from Materials
  3337 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
  3547 | -9/Mines           | Learned location of Storage (-9)
  3822 | -9/Mines           | Discovered new exit (range 5)
  3966 | -9/Mines           | Discovered new exit (range 5)
  4015 | -9/Mines           | Entered Materials
  4015 | -8/Materials       | Accompanied by 4 allies
  4015 | -8/Materials       | Evolved 2 slots: Utility x2
  4016 | -8/Materials       | Identified exit to Factory
  4020 | -8/Materials       | Led the pair of lost Derelicts to an unsafe place
  4358 | -8/Materials       | Discovered exit to Factory (range 10)
  5035 | -8/Materials       | Garrison activated, responded to threat
  5510 | -8/Materials       | Repaired Carbon-fiber Leg
  5550 | -8/Materials       | Repaired Carbon-fiber Leg
  5589 | -8/Materials       | Repaired Carbon-fiber Leg
  5629 | -8/Materials       | Repaired Carbon-fiber Leg
  5703 | -8/Materials       | Discovered exit to Factory (range 3)
  5734 | -8/Materials       | Entered Factory
  5734 | -7/Factory         | Evolved 2 slots: Utility x2
  6156 | -7/Factory         | Repaired Adv. Beam Cannon
  6681 | -7/Factory         | Discovered new exit (range 13)
  6698 | -7/Factory         | Identified exit to Lower Caves
  6741 | -7/Factory         | Entered Lower Caves
  6780 | -7/Lower Caves     | Identified exit to Lower Caves
  6837 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7020 | -7/Lower Caves     | Entered another Lower Caves area
  7053 | -7/Lower Caves     | Discovered new exit (range 7)
  7061 | -7/Lower Caves     | Identified exit to Factory
  7251 | -7/Lower Caves     | Learned 4 Factory zone layouts
  7605 | -7/Lower Caves     | Discovered new exit (range 11)
  7616 | -7/Lower Caves     | Identified exit to Zion
  7732 | -7/Lower Caves     | Entered Zion
  7784 | -7/Zion            | System corruption cleaned by Quarantine Array
  7874 | -7/Zion            | Received a hallucinogenic algorithm
  7910 | -7/Zion            | Discovered new exit (range 16)
  7931 | -7/Zion            | Found Prototype Processor
  7931 | -7/Zion            | Identified Exp. Armor Integrity Analyzer
  7935 | -7/Zion            | Found Prototype Processor
  7935 | -7/Zion            | Identified Exp. Terrain Scan Processor
  7939 | -7/Zion            | Found Prototype Processor
  7939 | -7/Zion            | Identified Exp. Target Analyzer
  7945 | -7/Zion            | Found Prototype Processor
  7945 | -7/Zion            | Identified Exp. Signal Interpreter
  7955 | -7/Zion            | Found Exp. Terrain Scan Processor
  8024 | -7/Zion            | Learned location of Quarantine (-2)
  8167 | -7/Zion            | Found CR-A16's Pointy Stick
  8419 | -7/Zion            | Identified exit to Deep Caves
  8832 | -7/Zion            | Given A8's code to call for help
  9010 | -7/Zion            | Imprinted
  9012 | -7/Zion            | Declared Zion's savior
  9346 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
  9346 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
  9419 | -7/Zion            | Identified exit to Proximity Caves
  9426 | -7/Zion            | Entered Proximity Caves
  9426 | -6/Proximity Caves | Accompanied by 6 allies
  9793 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
  9869 | -6/Proximity Caves | Found Prototype Device
  9870 | -6/Proximity Caves | Identified Exp. Thermal Shield
  9985 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  9988 | -6/Proximity Caves | Discovered exit to Factory (range 8)
 10070 | -6/Proximity Caves | Entered Factory
 10070 | -6/Factory         | Accompanied by 5 allies
 10070 | -6/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 10071 | -6/Factory         | Identified exit to Lower Caves
 10072 | -6/Factory         | Identified exit to Factory
 10472 | -6/Factory         | Retrieved Zion intel report: Branch Access
 10473 | -6/Factory         | Zion Hacker squad teleported in
 10797 | -6/Factory         | Entered Lower Caves
 10797 | -6/Lower Caves     | Accompanied by 1 ally
 11138 | -6/Lower Caves     | Discovered new exit (range 12)
 11171 | -6/Lower Caves     | Identified exit to Lower Caves
 11172 | -6/Lower Caves     | Entered another Lower Caves area
 11216 | -6/Lower Caves     | Discovered exit to Factory (range 13)
 11570 | -6/Lower Caves     | Discovered new exit (range 14)
 11584 | -6/Lower Caves     | Identified exit to Data Miner
 11609 | -6/Lower Caves     | Entered Data Miner
 11610 | -6/Data Miner      | Discovered new exit (range 6)
 11633 | -6/Data Miner      | Met Data Miner
 11657 | -6/Data Miner      | Learned location of Section 7 (-2)
 11657 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 11673 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 11724 | -6/Data Miner      | Identified exit to Proximity Caves
 11725 | -6/Data Miner      | Entered Proximity Caves
 11975 | -5/Proximity Caves | Spotted B-75 Beast
 11977 | -5/Proximity Caves | Escorted by Enhanced Grunt
 12033 | -5/Proximity Caves | Destroyed B-75 Beast
 12195 | -5/Proximity Caves | Learned Factory security intel
 12275 | -5/Proximity Caves | Discovered exit to Factory (range 5)
 12281 | -5/Proximity Caves | Entered Factory
 12281 | -5/Factory         | Evolved 2 slots: Utility x2
 12282 | -5/Factory         | Identified exit to Upper Caves
 12299 | -5/Factory         | Zion Heavy squad teleported in
 12412 | -5/Factory         | Zion Defense Resupply teleported in
 12497 | -5/Factory         | Allied Derelicts emerged from ambush trap array
 12697 | -5/Factory         | Retrieved Zion intel report: Unaware Analyses
 12759 | -5/Factory         | Retrieved Zion intel report: Emergency Access
 12915 | -5/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 13013 | -5/Factory         | Retrieved Zion intel report: Component Stockpiles
 13029 | -5/Factory         | Discovered new exit (range 18)
 13196 | -5/Factory         | Discovered new exit (range 17)
 13214 | -5/Factory         | Identified exit to Factory
 13470 | -5/Factory         | Entered Upper Caves
 13688 | -5/Upper Caves     | Learned 12 Factory zone layouts
 13862 | -5/Upper Caves     | Encountered a Warlord checkpoint
 13884 | -5/Upper Caves     | Discovered new exit (range 15)
 13924 | -5/Upper Caves     | Identified exit to Upper Caves
 13967 | -5/Upper Caves     | Entered another Upper Caves area
 13969 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 14374 | -5/Upper Caves     | Discovered new exit (range 19)
 14374 | -5/Upper Caves     | Learned Factory stockpile data
 14393 | -5/Upper Caves     | Identified exit to Warlord
 14408 | -5/Upper Caves     | Entered Warlord
 14446 | -5/Warlord         | System corruption cleaned by Quarantine Array
 14824 | -5/Warlord         | Rebuked by Warlord
 14835 | -5/Warlord         | Opened Warlord's prototype stash
 14841 | -5/Warlord         | Found Prototype Reactor
 14847 | -5/Warlord         | Found Prototype Device
 14847 | -5/Warlord         | Identified Exp. Phase Shifter
 14849 | -5/Warlord         | Warlord's base attacked by MAIN.C
 14858 | -5/Warlord         | Found Prototype Device
 14858 | -5/Warlord         | Identified System Purifier
 14872 | -5/Warlord         | Found Prototype Processor
 14872 | -5/Warlord         | Identified Exp. Core Analyzer
 15041 | -5/Warlord         | Spotted B-86 Titan
 15112 | -5/Warlord         | Warlord forces counterattacked
 15152 | -5/Warlord         | Spotted B-86 Titan
 15154 | -5/Warlord         | Spotted Executioner
 15155 | -5/Warlord         | Spotted Executioner
 15162 | -5/Warlord         | Destroyed B-86 Titan
 15250 | -5/Warlord         | P-80 Master assimilated allied M6-NCR(g)
 15252 | -5/Warlord         | Spotted Executioner
 15252 | -5/Warlord         | Spotted Striker
 15252 | -5/Warlord         | Spotted Executioner
 15284 | -5/Warlord         | Destroyed Executioner
 15397 | -5/Warlord         | Spotted Executioner
 15397 | -5/Warlord         | Spotted Striker
 15398 | -5/Warlord         | Spotted Executioner
 15444 | -5/Warlord         | Found Prototype Processor
 15444 | -5/Warlord         | Identified Exp. Targeting Computer
 15524 | -5/Warlord         | Warlord base infiltrated, sounded retreat
 15715 | -5/Warlord         | P-70 Sage assimilated allied O9-5CX(g)
 15760 | -5/Warlord         | Spotted Executioner
 15761 | -5/Warlord         | Spotted Striker
 15785 | -5/Warlord         | Destroyed 7 combat bots
 15799 | -5/Warlord         | Discovered new exit (range 14)
 15809 | -5/Warlord         | Identified exit to Proximity Caves
 15836 | -5/Warlord         | Entered Proximity Caves
 15836 | -4/Proximity Caves | Accompanied by 1 ally
 16085 | -4/Proximity Caves | Learned 4 Research zone layouts
 16136 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 16241 | -4/Proximity Caves | Discovered exit to Factory (range 11)
 16260 | -4/Proximity Caves | Entered Factory
 16260 | -4/Factory         | Evolved 2 slots: Utility x2
 16261 | -4/Factory         | Identified exit to Upper Caves
 16261 | -4/Factory         | Identified exit to Research
 16261 | -4/Factory         | Identified exit to Extension
 16562 | -4/Factory         | Discovered exit to Upper Caves (range 18)
 16567 | -4/Factory         | Zion Light squad teleported in
 16676 | -4/Factory         | Garrison activated, responded to threat
 16693 | -4/Factory         | Zion Offense Resupply teleported in
 16810 | -4/Factory         | Entered Upper Caves
 16810 | -4/Upper Caves     | Accompanied by 3 allies
 16927 | -4/Upper Caves     | Spotted B-86 Titan
 16940 | -4/Upper Caves     | Destroyed B-86 Titan
 16942 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 17085 | -4/Upper Caves     | Discovered new exit (range 14)
 17098 | -4/Upper Caves     | Identified exit to Upper Caves
 17101 | -4/Upper Caves     | Entered another Upper Caves area
 17101 | -4/Upper Caves     | Accompanied by 1 ally
 17313 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 17357 | -4/Upper Caves     | Discovered new exit (range 15)
 17376 | -4/Upper Caves     | Identified exit to Zhirov
 17377 | -4/Upper Caves     | Entered Zhirov
 17377 | -4/Zhirov          | Discovered new exit (range 3)
 17396 | -4/Zhirov          | Met Zhirov
 17413 | -4/Zhirov          | Learned location of Testing (-3)
 17421 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 17436 | -4/Zhirov          | Found Alien Artifact
 17436 | -4/Zhirov          | Identified Integrated Reactor
 17436 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 17452 | -4/Zhirov          | Found Alien Artifact
 17473 | -4/Zhirov          | Revealed the true nature of CR-A16's Pointy Stick
 17524 | -4/Zhirov          | Identified exit to Proximity Caves
 17525 | -4/Zhirov          | Entered Proximity Caves
 17666 | -3/Proximity Caves | Spotted B-86 Titan
 17672 | -3/Proximity Caves | Destroyed B-86 Titan
 17715 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost
 17787 | -3/Proximity Caves | Destroyed 7 combat bots
 17970 | -3/Proximity Caves | Discovered exit to Research (range 18)
 17994 | -3/Proximity Caves | Entered Research
 17994 | -3/Research        | Accompanied by 2 allies
 17994 | -3/Research        | Evolved 2 slots: Power x1, Propulsion x1
 17995 | -3/Research        | Identified exit to Armory
 18002 | -3/Research        | Discovered new exit (range 17)
 18012 | -3/Research        | Zion Heavy squad teleported in
 18161 | -3/Research        | Identified exit to Testing
 18162 | -3/Research        | Entered Testing
 18200 | -3/Testing         | Repaired Lrg. Storage Unit
 18293 | -3/Testing         | Build established: Scavenger-Skirmisher
 18379 | -3/Testing         | Found Prototype Energy Gun
 18379 | -3/Testing         | Identified Warp Gun
 18407 | -3/Testing         | Discovered new exit (range 16)
 18409 | -3/Testing         | Retrieved Zion intel report: Unaware Schematics
 18459 | -3/Testing         | Found Prototype Energy Cannon
 18459 | -3/Testing         | Identified Imp. Potential Cannon
 18468 | -3/Testing         | Identified exit to Research
 18477 | -3/Testing         | Retrieved Zion intel report: Active Garrisons
 18486 | -3/Testing         | Identified Vortex Chain Reactor
 18554 | -3/Testing         | Found Prototype Protection
 18554 | -3/Testing         | Identified Centrium Heavy Armor Plating
 18567 | -3/Testing         | Spotted PY-REE1F9JI4Q
 18613 | -3/Testing         | Destroyed PY-REE1F9JI4Q
 18665 | -3/Testing         | Found Prototype Leg
 18665 | -3/Testing         | Identified Myomer Exoskeleton
 18769 | -3/Testing         | Spotted PG-UM90SS3KC8
 18808 | -3/Testing         | Rewired PG-UM90SS3KC8
 18885 | -3/Testing         | Retrieved Zion intel report: Depthwide Sectors/0
 19029 | -3/Testing         | Build established: Generator-Skirmisher
 19098 | -3/Testing         | Spotted Striker
 19099 | -3/Testing         | Spotted Striker
 19369 | -3/Testing         | Entered Research
 19369 | -2/Research        | Evolved 2 slots: Utility x2
 19420 | -2/Research        | Retrieved Zion intel report: Active Terminals
 19421 | -2/Research        | Zion Heavy squad teleported in
 19428 | -2/Research        | Spotted B-90 Cyclops
 19442 | -2/Research        | Destroyed B-90 Cyclops
 19456 | -2/Research        | Found Quantum Capacitor
 19502 | -2/Research        | Incoming investigation squad redirected
 19577 | -2/Research        | Discovered new exit (range 16)
 19668 | -2/Research        | Zion Light squad teleported in
 19729 | -2/Research        | P-80 Master assimilated allied IP-9NI(z)
 19732 | -2/Research        | P-80 Master assimilated allied 3Q-SSG(z)
 19744 | -2/Research        | Build established: Generator-Mutant
 20107 | -2/Research        | Retrieved Zion intel report: Active Garrisons
 20108 | -2/Research        | Zion Hacker squad teleported in
 20114 | -2/Research        | Zion Thermal Resupply teleported in
 20128 | -2/Research        | Discovered new exit (range 18)
 20133 | -2/Research        | Spotted B-90 Cyclops
 20176 | -2/Research        | Destroyed B-90 Cyclops
 20205 | -2/Research        | Identified exit to Quarantine
 20206 | -2/Research        | Entered Quarantine
 20218 | -2/Quarantine      | Cryocooling Duct disabled
 20233 | -2/Quarantine      | Ambient heat levels rising (+20)
 20233 | -2/Quarantine      | Non-combat units ordered to evacuate
 20430 | -2/Quarantine      | Retrieved Zion intel report: Unaware Analyses
 20498 | -2/Quarantine      | Found Alien Artifact
 20498 | -2/Quarantine      | Identified Core Reset Matrix
 20498 | -2/Quarantine      | Identified Transdimensional Reconstructor
 20498 | -2/Quarantine      | Used Core Reset Matrix
 20502 | -2/Quarantine      | Detected hypermatrix surge
 20502 | -2/Quarantine      | Sensed 10 artifacts in vicinity
 20663 | -2/Quarantine      | Garrison activated, responded to threat
 20733 | -2/Quarantine      | Found Transdimensional Reconstructor
 20739 | -2/Quarantine      | Found Hpw. Transdimensional Reconstructor
 20803 | -2/Quarantine      | Discovered new exit (range 18)
 20816 | -2/Quarantine      | Retrieved Zion intel report: Guard Positions
 20847 | -2/Quarantine      | Found Subatomic Replicator
 20855 | -2/Quarantine      | Identified exit to Access
 20913 | -2/Quarantine      | Spotted Fortress
 20944 | -2/Quarantine      | Destroyed Fortress
 20959 | -2/Quarantine      | Found Centrium Heavy Armor Plating
 21055 | -2/Quarantine      | Discovered new exit (range 14)
 21066 | -2/Quarantine      | Identified exit to Section 7
 21246 | -2/Quarantine      | Entered Section 7
 21247 | -2/Section 7       | Sensed 23 artifacts in vicinity
 21284 | -2/Section 7       | Found Integrated Dissipator
 21284 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 21308 | -2/Section 7       | Retrieved Zion intel report: Main Access
 21316 | -2/Section 7       | Retrieved Zion intel report: Guard Positions
 21370 | -2/Section 7       | Found Microwarp Drive
 21380 | -2/Section 7       | Spotted S7 Guard
 21389 | -2/Section 7       | Found Integrated Thermoelectric Network
 21389 | -2/Section 7       | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential
 21410 | -2/Section 7       | Destroyed S7 Guard
 21448 | -2/Section 7       | Found Integrated Dissipator
 21448 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 21533 | -2/Section 7       | Retrieved Zion intel report: Depthwide Sectors/-1
 21536 | -2/Section 7       | Retrieved Zion intel report: Component Schematics
 21551 | -2/Section 7       | Found Spacefold Activator
 21647 | -2/Section 7       | Spotted B-99 Colossus
 21650 | -2/Section 7       | Spotted Alpha 7
 21662 | -2/Section 7       | Destroyed B-99 Colossus
 21670 | -2/Section 7       | Destroyed Alpha 7
 21752 | -2/Section 7       | Found Core Expander
 21752 | -2/Section 7       | Installed Core Expander, added new Utility slot
 21796 | -2/Section 7       | Found LRC Energy Well
 21796 | -2/Section 7       | Installed LRC Energy Well, increased energy storage capacity (+250)
 21799 | -2/Section 7       | Found LRC Armor
 21799 | -2/Section 7       | Installed LRC Armor, increased core integrity (+250)
 22043 | -2/Section 7       | First assault squad dispatched
 22061 | -2/Section 7       | Found Prototype Device
 22061 | -2/Section 7       | Identified Thermal Barrier
 22086 | -2/Section 7       | Incoming assault squad redirected
 22133 | -2/Section 7       | Found Integrated Dissipator
 22133 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 22282 | -2/Section 7       | Destroyed 7 combat bots
 22296 | -2/Section 7       | Warped through subspace
 22324 | -2/Section 7       | Incoming assault squad redirected
 22337 | -2/Section 7       | Build established: Alien-Mutant
 22372 | -2/Section 7       | Entered Access
 22372 | -1/Access          | Evolved 2 slots: Power x1, Propulsion x1
 22375 | -1/Access          | Used Subatomic Replicator to replicate Myomer Exoskeleton
 22845 | -1/Access          | Spotted B-99 Colossus
 22848 | -1/Access          | Destroyed B-99 Colossus
 22914 | -1/Access          | First assault squad dispatched
 23132 | -1/Access          | Spotted B-99 Colossus
 23135 | -1/Access          | Destroyed B-99 Colossus
 23143 | -1/Access          | Incoming assault squad redirected
 23181 | -1/Access          | Incoming assault squad redirected
 23269 | -1/Access          | Retrieved Zion intel report: Active Terminals
 23302 | -1/Access          | Spotted B-99 Colossus
 23304 | -1/Access          | Destroyed B-99 Colossus
 23411 | -1/Access          | Incoming assault squad redirected
 23427 | -1/Access          | Incoming assault squad redirected
 23437 | -1/Access          | Retrieved Zion intel report: Trap Installations
 23438 | -1/Access          | Zion Hacker squad teleported in
 23652 | -1/Access          | Incoming assault squad redirected
 23661 | -1/Access          | Zion Hacker squad teleported in
 23719 | -1/Access          | Zion Hacker squad teleported in
 23743 | -1/Access          | Destroyed 7 combat bots
 23892 | -1/Access          | Incoming assault squad redirected
 23901 | -1/Access          | High security lockdown imminent
 23919 | -1/Access          | Terminal network hard line cut
 23981 | -1/Access          | High security lockdown engaged
 23988 | -1/Access          | Discovered new exit (range 7)
 23997 | -1/Access          | Entered Command
 24020 | -1/Command         | Disengaged cave seal
 24020 | -1/Command         | Zionites emerged from the dark tunnel
 24120 | -1/Command         | Zionites emerged from the dark tunnel
 24222 | -1/Command         | Found Corrupted Prototype Energy Cannon
 24222 | -1/Command         | Identified Zio. Alpha Cannon
 24223 | -1/Command         | System corruption reached 10%
 24226 | -1/Command         | Found Corrupted Exp. Targeting Computer
 24238 | -1/Command         | Found Prototype Protection
 24238 | -1/Command         | Identified Zio. Shade Carapace
 24250 | -1/Command         | Zionites emerged from the dark tunnel
 24287 | -1/Command         | First assault squad dispatched
 24302 | -1/Command         | Incoming assault squad redirected
 24309 | -1/Command         | Incoming assault squad redirected
 24336 | -1/Command         | High security lockdown imminent
 24412 | -1/Command         | Spotted M Guard
 24413 | -1/Command         | Spotted Combat Programmer
 24414 | -1/Command         | Spotted Combat Programmer
 24416 | -1/Command         | High security lockdown engaged
 24419 | -1/Command         | Spotted M Guard
 24428 | -1/Command         | Destroyed M Guard
 24431 | -1/Command         | System corruption reached 30%
 24439 | -1/Command         | Allies destroyed Combat Programmer
 24454 | -1/Command         | Allies destroyed M Guard
 24467 | -1/Command         | Found Prototype Device
 24467 | -1/Command         | Identified AEGIS Remote Shield
 24470 | -1/Command         | Allies destroyed Combat Programmer
 24470 | -1/Command         | All MAIN.C guards destroyed
 24480 | -1/Command         | Destroyed 11 combat bots
 24489 | -1/Command         | Found Quantum Capacitor
 24499 | -1/Command         | Lost 8 parts (3p5u)
 24592 | -1/Command         | Spotted Striker
 24592 | -1/Command         | Spotted Striker
 24621 | -1/Command         | Core integrity fell below 50%
 24621 | -1/Command         | 0b10 Conduit disabled
 24621 | -1/Command         | Met MAIN.C
 24628 | -1/Command         | MAIN.C activated Command garrisons
 24665 | -1/Command         | Found Exp. Core Analyzer
 24669 | -1/Command         | Found Prototype Device
 24669 | -1/Command         | Identified Exp. System Purifier
 24675 | -1/Command         | Found Prototype Device
 24675 | -1/Command         | Identified Exp. Hardlight Generator
 24683 | -1/Command         | Found Vortex Chain Reactor
 24687 | -1/Command         | Found Vortex Chain Reactor
 24738 | -1/Command         | Spotted Investigator
 24741 | -1/Command         | Destroyed Investigator
 24746 | -1/Command         | Emitted hypermatrix ping
 24751 | -1/Command         | Assembled emerged from beneath the floor
 24757 | -1/Command         | Discovered new exit (range 3)
 24759 | ***                | Heading to fleet!

 Last Messages 
---------------
24753_ Penetrated by Slug. <x3>
24754_ Slug penetrates P-80 Master.
24754_ as-49293 destroyed.
24754_ Slug penetrates P-80 Master.
24755_ Exp. System Purifier purges 1% system corruption (28%).
24755_ Penetrated by Slug.
24756_ K-01 Serf collects debris.
24756_ Penetrated by Slug.
24756_ Microwarped (distance 8).
24756_ C-30 ARC bursts open, deploying its payload.
24756_ S-43 Plague unfolds itself. <x4>
24757_ EXIT=FOUND
24757_ Spacefolded through Wall.
24757_ C-30 ARC bursts open, deploying its payload.
24757_ H-88 Terminator unfolds itself. <x2>
24757_ Slug penetrates Wall.
24757_ Penetrated by Slug.
24757_ Slug penetrates I-47 Archangel.
24758_ as-94185 destroyed.
24758_ Slug penetrates Reinforced Barrier.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????#     ""    #?????????????? |
| ???????????????????????#    """"   #?????????????? |
| ??????????????????????????????""   #?????????????? |
| ???????????????????????????????    ??????????????? |
| ????????????????????????????????   ??????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           169
Coolant Potential          65
Energy Generation          145
Energy Capacity            2150
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       1010
Jamming Range              16
Power Amplification        30
Armor Coverage             1600
Resistance: KI             20
Resistance: TH             50
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                56
Targeting Accuracy         24
Core Analysis              8
Energy Filtering           50
Particle Charging          25
Offensive Hacking          10

 Item Schematics 
-----------------
                  Graphene Brace | -2/Section 7 | Z-intel
                   Adv. Datajack | -2/Section 7 | Z-intel
           Hvy. Disruptor Cannon | -2/Section 7 | Z-intel
                Adv. Force Field | -2/Section 7 | Z-intel
             Imp. Core Shielding | -2/Section 7 | Z-intel
          Impulse Thruster Array | -2/Section 7 | Z-intel
               Hvy. Gauss Cannon | -2/Section 7 | Z-intel
               Imp. Focal Shield | -2/Section 7 | Z-intel
             Hardlight Generator | -2/Section 7 | Z-intel
       Imp. Gyrokinetic Inverter | -2/Section 7 | Z-intel
       Imp. Propulsion Shielding | -2/Section 7 | Z-intel
                  Adv. ECM Suite | -2/Section 7 | Z-intel
                     Gamma Rifle | -2/Section 7 | Z-intel
             Imp. Thermal Shield | -2/Section 7 | Z-intel
 Imp. Launcher Guidance Computer | -2/Section 7 | Z-intel
   Adv. Component Analysis Suite | -2/Section 7 | Z-intel

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor
Core Reset Matrix
Integrated Dissipator
Integrated Thermoelectric Network
Microwarp Drive
Spacefold Activator
Core Expander
LRC Energy Well
LRC Armor
Transdimensional Reconstructor
Subatomic Replicator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArmageddonHelicalPick
  Manual?         0
Play Time         03:30:17
  Cumulative      1507.3 hours
  Start           2022.06.16 @ 19:37:28
  End             2022.06.17 @ 22:56:25
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          531
  Rogue           531
  Adventurer      0
  Explorer        0
Win Type          2
  Total           107
  Types           22/12/45/6/1/2/17/1/1
Lore%             97
Gallery%          96
Achievement%      86
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 04e0df7a-6c36-4f82-a694-efb0a8762e6f