Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.01 @ 13:55:58 Player: Finestep Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (266) 1330 Value Destroyed (8188) 8188 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1798) 1798 TOTAL SCORE: 16036 Bonus ------- High Alert Combat Kills 757 Follower Combat Kills 589 Met Imprinter 300 Was Imprinted 300 Friendly Fire -148 Cogmind --------- Core Integrity 542/850 Matter 278/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Cooling System 0b10 Decoder Chip [Scout] Advanced Targeting Computer Makeshift Hacking Suite Improved Hacking Suite Authchip [R/NC] > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Fission Core High-capacity Storage Unit Hacking Drone Bay (1/1) Cooled Plasma Cannon Makeshift Spear Peak State ------------ > --- POWER ------------ Light Fission Core Cold Fusion Reactor > --- PROPULSION ------- Advanced Treads Medium Treads Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Transport Network Coupler 0b10 Decoder Chip [Scout] Advanced Targeting Computer Improved Heavy Armor Plating > --- WEAPON ----------- Heavy Phase Cannon Heavy Phase Cannon > --- INVENTORY -------- Light Fission Core Improved Cooling System Advanced Terrain Scan Processor Medium Reactive Plating Powered Armor Powered Armor Improved Shield Generator Makeshift Hacking Suite Improved Hacking Suite Authchip [R/NC] Hacking Drone Bay Proton Cannon Proton Cannon Cooled Plasma Cannon Heavy Missile Launcher Remote Datajack Powered Hammer Makeshift Spear [Rating: 70] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Fission Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Powered Armor Weapon Advanced Beam Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Slots Evolved 8 | . . 2 . 2 . 2 . . . . 2 . Power 1 | . . . . . . . . . . . 1 . Propulsion 2 | . . 1 . . . 1 . . . . . . Utility 5 | . . 1 . 2 . 1 . . . . 1 . Weapon . | . . . . . . . . . . . . . Parts Attached 211 | 7 15 19 5 22 34 48 5 4 1 11 40 . Power 21 | 1 3 . 1 1 4 6 . . . . 5 . Engine 15 | 1 3 . 1 1 3 5 . . . . 1 . Core 3 | . . . . . . . . . . . 3 . Reactor 3 | . . . . . 1 1 . . . . 1 . Propulsion 55 | 2 4 6 2 7 11 11 2 . 1 6 3 . Treads 48 | . 4 5 2 7 11 8 2 . 1 6 2 . Leg 2 | 2 . . . . . . . . . . . . Wheel 5 | . . 1 . . . 3 . . . . 1 . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 73 | 2 2 4 2 9 7 23 1 . . 2 21 . Device 27 | 1 1 1 . 2 1 11 1 . . 1 8 . Storage 3 | 1 1 1 . . . . . . . . . . Processor 10 | . . . 1 3 1 1 . . . . 4 . Hackware 6 | . . . . . . 3 . . . . 3 . Protection 27 | . . 2 1 4 5 8 . . . 1 6 . Artifact . | . . . . . . . . . . . . . Weapon 62 | 2 6 9 . 5 12 8 2 4 . 3 11 . Energy Gun 3 | . . 1 . 1 . 1 . . . . . . Energy Cannon 25 | . . . . . 6 5 1 3 . 2 8 . Ballistic Gun 19 | 2 3 6 . 3 5 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 5 | . . . . 1 1 . 1 1 . . 1 . Special Weapon 5 | . 3 2 . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . 2 . . . 1 1 . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . 2 5 2 . . . . 3 . Parts Lost 42 | . 3 2 . 3 6 9 . . . 3 16 . Power 6 | . 1 . . . . 1 . . . . 4 . Propulsion 14 | . 2 . . . 3 4 . . . 1 4 . Utility 13 | . . . . 2 2 2 . . . 1 6 . Weapon 9 | . . 2 . 1 1 2 . . . 1 2 . Highest Loss Streak 11 | . 3 2 . 2 2 2 . . . 2 11 . To Critical Strikes 2 | . . . . . . . . . . 1 1 . Average Slot Usage (%) 97 | . 100 99 100 99 98 92 98 100 100 99 87 . Engine 8 | . 14 11 11 9 8 5 7 7 7 7 3 . Treads 23 | . 27 29 25 27 26 9 27 30 30 29 11 . Wheel 3 | . . 3 7 . . 12 1 . . . 5 . Device 12 | . 14 10 3 8 4 11 22 23 23 23 9 . Storage 8 | . 14 11 11 9 9 7 7 7 7 7 5 . Processor 10 | . . . 7 18 19 10 7 7 7 7 21 . Hackware 1 | . . . . . . 9 . . . . . . Protection 7 | . . 10 11 9 11 5 7 7 7 7 5 . Energy Cannon 8 | . . . . . 10 14 14 14 15 14 12 . Ballistic Gun 8 | . 26 20 22 17 7 . . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 103 | 11 30 57 60 68 69 83 73 79 73 79 103 . Greatest Support 92 | 20 40 60 63 69 69 52 86 86 92 92 28 . Greatest Overweight (x) 19 | . . 4 4 . 1 3 2 . . 1 19 . Average Overweight (x) . | . . 1 2 . . 1 . . . . 2 . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 20 . Average Capacity 19 | 7 14 19 20 20 20 20 20 20 20 20 19 . Most Carried 20 | 5 15 20 20 20 20 20 20 20 20 20 20 . Average Carried 18 | 3 12 19 20 19 19 19 19 19 19 19 18 . Final Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 5 5 Final Carried 20 | 5 15 20 20 20 20 20 20 20 20 20 5 5 Class Distribution -------------------- 72% | Mutant 21% | Scavenger-Mutant 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Jun Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Matter Collected 4769 | 302 530 472 207 915 1244 406 149 70 27 110 337 . Remotely . | . . . . . . . . . . . . . Salvage Created 11960 | 109 1101 979 330 1183 2812 2957 304 117 . 114 1954 . Parts 585 | 12 66 66 20 71 138 109 10 11 . 6 76 . Haulers Intercepted 20 | . 2 3 . 5 6 4 . . . . . . Recyclers Shooed 18 | . 9 2 . 1 3 . . . . . 3 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . 5 8 . 16 . . Prevented 5 | . . . . . . . . . . 5 . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Combat Hostiles Destroyed 170 | . 19 14 3 20 39 36 7 4 . 2 26 . Melee 2 | . . . . . . 1 . . . 1 . . Guns 76 | . 19 14 3 19 21 . . . . . . . Cannons 69 | . . . . . 15 30 1 . . 1 22 . AOE 14 | . . . . 1 2 . 4 4 . . 3 . Classes Destroyed 17 | 2 6 2 1 1 1 2 1 1 . . . . Worker 15 | . . 1 . 1 6 4 . . . . 3 . Builder 10 | . . . 2 . 3 4 . . . . 1 . Tunneler 8 | 3 . 1 2 . . 2 . . . . . . Hauler 20 | . 2 3 . 5 6 4 . . . . . . Recycler 27 | 1 3 3 1 . 5 11 . . . . 3 . Minesweeper 2 | . . . . . . . . 1 . 1 . . Mechanic 3 | . 1 1 . . . . . . . . 1 . Operator 3 | . 2 1 . . . . . . . . . . Watcher 7 | . 2 2 . . 1 . . . . . 2 . Swarmer 24 | . 6 6 . . 2 6 . 4 . . . . Grunt 96 | . 13 5 1 15 22 18 6 . . 2 14 . Brawler 4 | . . . . . 2 1 . . . . 1 . Duelist 2 | . . . . . . 1 1 . . . . . Sentry 26 | . . 3 2 4 12 3 . . . . 2 . Hunter 9 | . . . . 2 1 2 . . . . 4 . Programmer 10 | . . . . . . 5 . . . . 5 . Decomposer 3 | . . . . . . . 1 2 . . . . Tinkerer 1 | . . . . . . . 1 . . . . . Best Kill Streak 9 | 2 8 5 3 4 8 7 5 4 . 2 9 . Combat Bots Only 9 | . 4 3 2 3 5 5 5 4 . 2 9 . Max Kills in Single Turn 4 | 1 1 1 1 2 3 4 2 2 . 1 3 . Gunslinging 1 | . . . . 1 1 . . . . . . . Exploded 2 | . . . . 1 2 . 2 2 . . 1 . Melee 1 | . . . . . . 1 . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Jun Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Damage Taken 11684 | . 654 537 165 1034 2139 2745 438 105 . 617 3250 . Core 1253 | . 136 41 18 111 261 253 45 . . 80 308 . Absorbed by Shields 422 | . . . . 314 19 . . . . . 89 . Regen/Repaired (Parts) 328 | . . 17 . . . 311 . . . . . . Core Remaining (%) 61 | 100 45 . 85 . 32 . . . . 46 . . Volleys Fired 802 | 16 118 77 20 105 158 149 22 8 . 11 118 . Largest 2 | 2 2 2 2 2 2 2 2 2 . 2 2 . Hottest 180 | 40 100 100 46 46 136 136 136 136 . 158 180 . Shots Fired 1533 | 32 220 148 40 207 313 298 40 13 . 22 200 . Gun 817 | 32 204 144 40 204 192 1 . . . . . . Cannon 686 | . . . . . 121 297 35 11 . 22 200 . Launcher 10 | . . . . 3 . . 5 2 . . . . Special 20 | . 16 4 . . . . . . . . . . Kinetic 811 | 32 204 139 40 204 192 . . . . . . . Thermal 697 | . 16 9 . . 121 297 35 11 . 22 186 . Explosive 10 | . . . . 3 . . 5 2 . . . . Electromagnetic 15 | . . . . . . 1 . . . . 14 . Robot Hit Streak 31 | 8 11 9 10 28 31 21 14 4 . 7 19 . Robot Miss Streak 6 | 1 5 6 2 4 4 3 5 1 . 2 4 . Penetration Max 1 | . . . . . 1 . . . . . . . Secondary Targets 9 | . . 2 1 2 4 . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 1 . . . . . . . Shots Hit Robots 1043 | 24 129 88 29 154 227 214 28 6 . 20 124 . Core Hits 458 | 8 68 42 12 62 93 84 13 11 . 5 60 . Critical Kills 14 | . 3 . . . 3 6 1 . . . 1 . Critical Parts Destroyed 2 | . . . . 1 1 . . . . . . . Critical Strikes 17 | . 3 . . 2 4 6 1 . . . 1 . Meltdown 10 | . . . . . 2 6 1 . . . 1 . Destroy 7 | . 3 . . 2 2 . . . . . . . Melee Attacks 18 | . . . . . . 11 . . . 2 5 . Impact 4 | . . . . . . . . . . . 4 . Slashing . | . . . . . . . . . . . . . Piercing 14 | . . . . . . 11 . . . 2 1 . Sneak Attacks 2 | . . . . . . . . . . 1 1 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 21874 | 194 1071 1075 404 2647 4659 5096 957 392 . 551 4828 . Guns 7494 | 194 1071 1031 404 2317 2453 24 . . . . . . Cannons 12001 | . . . . . 1863 4868 534 123 . 464 4149 . Explosions 2044 | . . . . 330 315 135 423 269 . . 572 . Melee 236 | . . . . . . 53 . . . 76 107 . Ramming 99 | . . 44 . . 28 16 . . . 11 . . Kinetic 7426 | 194 1071 987 404 2317 2453 . . . . . . . Thermal 12051 | . . 44 . . 1863 5003 534 123 . 464 4020 . Explosive 1691 | . . . . 330 315 . 423 269 . . 354 . Electromagnetic 371 | . . . . . . 24 . . . . 347 . Impact 46 | . . . . . . . . . . . 46 . Slashing . | . . . . . . . . . . . . . Piercing 190 | . . . . . . 53 . . . 76 61 . Highest Corruption 10 | . . . . . 1 2 2 2 2 . 10 . Average Corruption 1 | . . . . . 1 1 2 2 2 . 3 . Corruption Purged 3 | . . . . . . 3 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 46 | . . . . . 11 1 9 10 1 . 14 . Message Errors 11 | . . . . . 3 . 4 2 . . 2 . Matter Fused 8 | . . . . . 1 . . 2 1 . 4 . Heat Flow Errors 8 | . . . . . . . 2 2 . . 4 . Energy Discharges 6 | . . . . . . . 2 3 . . 1 . Parts Fused 2 | . . . . . 1 . . . . . 1 . Data Loss (minor) 3 | . . . . . 1 . . 1 . . 1 . Data Loss (major) 4 | . . . . . 2 1 . . . . 1 . Misfires 1 | . . . . . . . 1 . . . . . Alerts 2 | . . . . . 2 . . . . . . . Weapon Failures 1 | . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 292 | . . . . . 19 53 36 10 . 13 161 . Projectiles 266 | . . . . . 19 49 14 10 . 13 161 . Explosions 22 | . . . . . . . 22 . . . . . Melee 4 | . . . . . . 4 . . . . . . Knockbacks 1 | . . . . . . . . . . . 1 . Impact 1 | . . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 160 | . . 8 . 63 . 25 . . . . 64 . Shots 4 | . . . . 2 . 1 . . . . 1 . Rammed 10 | . . 4 . . 2 3 . . . 1 . . Targets Rammed 12 | . . 4 . . 3 4 . . . 1 . . Kicked . | . . . . . . . . . . . . . Crushed 2 | . . . . . 1 1 . . . . . . Highest Temperature 454 | . 62 83 123 44 198 177 205 261 . 27 454 . Average Temperature 34 | . 19 13 44 9 31 29 57 154 . 12 89 . Received Heat Transfer 4193 | . 291 204 69 417 1092 786 216 . . 227 891 . Effects 2 | . . . . . . . . . . . 2 . Short Circuit 2 | . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 13 | . . . . . 2 7 2 . . . 2 . Combat Hostiles 9 | . . . . . 1 5 2 . . . 1 . Parts Melted 58 | . . . 1 . 4 38 2 . . 1 12 . Heat Transferred 18201 | . . 100 . . 3182 8401 925 222 . 703 4668 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Peak Influence 746 | 20 331 253 99 282 746 656 . . . . 646 . Initial 284 | . 13 53 27 3 118 284 . . . . 12 . Average 278 | 7 178 135 29 127 531 425 . . . . 229 . Maximum Alert Level 3 | . 1 1 . 1 3 2 . . . . 2 . Low Security (%) 45 | 100 48 81 100 88 3 5 . . . . 50 . Level 1 22 | . 51 18 . 11 11 33 . . . . 25 . Level 2 31 | . . . . . 81 61 . . . . 23 . Level 3 . | . . . . . 3 . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 45 | . 6 2 . 3 7 14 . . . . 13 . Investigation 18 | . 3 1 . 3 4 5 . . . . 2 . Extermination 9 | . . . . . . 5 . . . . 4 . Reinforcement 12 | . 3 1 . . 2 1 . . . . 5 . Assault 1 | . . . . . 1 . . . . . . . Garrison 5 | . . . . . . 3 . . . . 2 . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . 1 . Haulers Reinforced 1 | . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Jun Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Distress Signals 6 | . 1 1 . . 2 1 . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 273 | . 41 28 4 30 54 53 7 4 . 13 39 . Peak Tracking Total 8 | . 6 5 2 4 6 5 4 4 . 7 8 . Tactical Retreats 8 | . . . . 1 1 2 . . . 1 3 . Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Traps Triggered 12 | . 1 . . 3 2 4 . . . . 2 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Jun Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Machines Disabled 24 | . . . . 1 7 4 . . . 2 10 . Max in Single Turn 3 | . . . . . 2 2 . . . . 3 . Garrison Access 1 | . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Jun Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Machines Accessed 48 | . 7 8 . 6 10 14 1 . . . 2 . Terminals 32 | . 5 6 . 6 8 7 . . . . . . Fabricators 6 | . . . . . . 4 . . . . 2 . Repair Stations 2 | . . 1 . . . 1 . . . . . . Recycling Units 6 | . 2 1 . . 2 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . Total Hacks 135 | . 20 24 . 20 24 42 1 . . . 4 . Successful 60 | . 5 12 . 6 12 22 1 . . . 2 . Failed 75 | . 15 12 . 14 12 20 . . . . 2 . Catastrophic 16 | . 1 4 . 4 4 3 . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 81 | . 7 20 . 16 10 10 . . . . 18 . Terminals 91 | . 16 18 . 20 19 18 . . . . . . Fabricators 20 | . . . . . . 16 . . . . 4 . Repair Stations 6 | . . 3 . . . 3 . . . . . . Recycling Units 13 | . 4 3 . . 5 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 4 . . . . . . Terminal Hacks 24 | . 1 5 . 4 7 6 1 . . . . . Part Schematic 5 | . . 1 . . 1 3 . . . . . . Robot Schematic 2 | . . 2 . . . . . . . . . . Robot Analysis 2 | . . . . 2 . . . . . . . . Prototype ID Bank 2 | . 1 . . . 1 . . . . . . . Open Door 4 | . . . . . 3 . 1 . . . . . Branch Access Points 3 | . . 1 . 1 . 1 . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . . Unreport Threat 3 | . . . . . 2 1 . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . Fabricator Hacks 12 | . . . . . . 11 . . . . 1 . Network Status 3 | . . . . . . 2 . . . . 1 . Load Schematic 5 | . . . . . . 5 . . . . . . Build 4 | . . . . . . 4 . . . . . . Repair Station Hacks 4 | . . 2 . . . 2 . . . . . . Scan Component 2 | . . 1 . . . 1 . . . . . . Repair 2 | . . 1 . . . 1 . . . . . . Recycling Unit Hacks 4 | . 2 . . . 2 . . . . . . . Retrieve Components 4 | . 2 . . . 2 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . Unauthorized Hacks 15 | . 2 5 . 2 3 2 . . . . 1 . Terminals 7 | . . 3 . 2 1 1 . . . . . . Botnet 6 | . . 2 . 2 1 1 . . . . . . Operators 1 | . . 1 . . . . . . . . . . Fabricators 2 | . . . . . . 1 . . . . 1 . Liberate 1 | . . . . . . 1 . . . . . . Recompile 1 | . . . . . . . . . . . 1 . Repair Stations 1 | . . 1 . . . . . . . . . . Mechanics 1 | . . 1 . . . . . . . . . . Recycling Units 5 | . 2 1 . . 2 . . . . . . . Tunnel 5 | . 2 1 . . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 41 | . 6 8 . 6 6 14 . . . . 1 . Full Trace Events 7 | . . 1 . . 2 4 . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . 2 . . . . . . . . 3 . Robots Built 1 | . . . . . . 1 . . . . . . Authchips 1 | . . . . . . 1 . . . . . . Time 81 | . . . . . . 81 . . . . . . Total Robot Build Rating 1 | . . . . . . 1 . . . . . . Part Schematics Acquired 5 | . . 1 . . 1 3 . . . . . . Parts Built 6 | . . . . . . 6 . . . . . . Authchips . | . . . . . . . . . . . . . Time 274 | . . . . . . 274 . . . . . . Total Part Build Rating 28 | . . . . . . 28 . . . . . . Parts Repaired 2 | . . 1 . . . 1 . . . . . . Time 58 | . . 26 . . . 32 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 24 | . 10 . . . 14 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Jun Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 1 . . . . 3 . Machine Destruction 1 | . . . . . . 1 . . . . . . Programmers 3 | . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Jun Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Total Allies 24 | . . . 3 . . 4 . . 12 . 5 . Largest Group 12 | . . . 3 3 . 3 . . 12 12 6 . Highest-Rated Group 374 | . . . 40 40 . 48 . . 374 374 188 . Highest-Rated Ally 41 | . . . 16 16 . 16 . . 41 41 39 . Zionite Dispatches 2 | . . . . . . . . . . . 2 . Fire 1 | . . . . . . . . . . . 1 . Hacking Resupply 1 | . . . . . . . . . . . 1 . Total Orders 9 | . . . . . . 2 . . . . 7 . FOLLOW 1 | . . . . . . . . . . . 1 . AID 2 | . . . . . . 2 . . . . . . DROP 1 | . . . . . . . . . . . 1 . EXPLORE 1 | . . . . . . . . . . . 1 . RETURN 4 | . . . . . . . . . . . 4 . Ally Attacks 168 | . . . 8 18 . 6 . . . 94 42 . Total Damage 3109 | . . . 93 137 . 101 . . . 1941 837 . Kills 23 | . . . 1 4 . 1 . . . 11 6 . Allies Corrupted 1 | . . . . . . . . . . . 1 . Allies Melted 1 | . . . . . . . . . . 1 . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Robot Analysis Total 2 | . . . . 2 . . . . . . . . Derelict Logs Recovered 5 | . . . 2 . . . 1 2 . . . . Drone Launches 3 | . . . . . . . . . . . 3 . Drone Recoveries 3 | . . . . . . . . . . . 3 . Decoded 0b10 Intel 12 | . . . . . . . . . . . 12 . Traps 8 | . . . . . . . . . . . 8 . Emergency Access 3 | . . . . . . . . . . . 3 . Garrisons 1 | . . . . . . . . . . . 1 . Zionite Intel Received 2 | . . . . . . . . . . . 2 . Prototype Stockpiles 1 | . . . . . . . . . . . 1 . Unaware Schematics 1 | . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Jun Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Turns Passed 16812 | 129 1655 1697 1122 1341 2574 2391 804 902 1608 1148 1441 . Spaces Moved 8672 | 65 781 874 684 623 904 1443 497 566 1025 501 709 . Core 91 | 9 . . . . . . . . . . 82 . Treads 5541 | . 772 555 183 623 904 . 412 566 1025 501 . . Legs 65 | 56 9 . . . . . . . . . . . Wheels 2975 | . . 319 501 . . 1443 85 . . . 627 . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 160 160 108 130 151 151 155 50 . Average Speed 152 | 110 159 156 152 160 217 115 147 151 152 156 132 . Slowest Speed 1000 | 120 160 160 160 160 240 135 151 151 155 238 1000 . Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 60 | 3 96 60 99 64 93 36 63 78 90 87 19 1 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 6 | . 2 1 1 . 2 . . . . . . . Known Exits Taken 3 | . . 1 . 1 . 1 . . . . . . Unknown Exits Taken 9 | 1 1 . 1 . 1 . 1 1 1 1 1 . Scrap Searched 13 | . . . 2 . . . 3 2 4 2 . . Spaces Dug 38 | . 10 4 . 8 . 4 . 1 . . 11 . Terrain Destroyed 187 | . 16 4 . 24 25 5 27 12 . 1 73 . Melee 4 | . . . . . . 4 . . . . . . Projectile 64 | . 16 4 . . 1 . . 1 . 1 41 . AOE 119 | . . . . 24 24 1 27 11 . . 32 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Jun Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Total 10798 | 93 979 1079 729 805 1228 1842 529 599 1076 841 998 . Wait 837 | 1 37 64 18 34 88 137 1 18 40 304 95 . Move 8660 | 64 780 873 683 622 903 1442 496 565 1024 500 708 . Hop . | . . . . . . . . . . . . . Pick Up 112 | 5 19 21 . 8 11 22 2 2 5 4 13 . Fast Attach 53 | 7 1 4 2 4 14 12 2 . . . 7 . Attach 48 | . 3 4 . 5 6 12 1 . . 3 14 . Detach 7 | . . . . . 2 2 . . . . 3 . Swap 110 | . 11 11 3 13 14 24 2 4 1 8 19 . Drop 134 | . 10 21 3 14 28 27 3 2 6 4 16 . Fire 802 | 16 118 77 20 105 158 149 22 8 . 11 118 . Melee 18 | . . . . . . 11 . . . 2 5 . Ram 4 | . . 1 . . . 3 . . . . . . Kick . | . . . . . . . . . . . . . Crush 8 | . . 3 . . 3 1 . . . 1 . . Escape Stasis 1 | . . . . . 1 . . . . . . . Rewire 4 | . . . . . . . . . . 4 . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: [*Low x2] / *Ext x2) -6/Lower Caves History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 14) 130 | -11/Junkyard | Entered Materials 305 | -10/Materials | Build established: Mutant 537 | -10/Materials | Discovered new exit (range 10) 630 | -10/Materials | Core integrity fell below 50% 1111 | -10/Materials | Discovered new exit (range 12) 1173 | -10/Materials | Lost 3 parts (1p2n) 1256 | -10/Materials | Discovered new exit (range 12) 1548 | -10/Materials | Discovered new exit (range 3) 1785 | -10/Materials | Entered another Materials area 1785 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2229 | -9/Materials | Repaired Structural Scanner 2441 | -9/Materials | Build established: Scavenger-Mutant 2787 | -9/Materials | Discovered new exit (range 12) 2861 | -9/Materials | Discovered new exit (range 12) 2913 | -9/Materials | Build established: Mutant 3170 | -9/Materials | Discovered new exit (range 13) 3204 | -9/Materials | Identified exit to Mines 3482 | -9/Materials | Entered Mines 3495 | -9/Mines | Met a Derelict bent on vengeance 3584 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3598 | -9/Mines | Discovered new exit (range 12) 3786 | -9/Mines | Learned location of Zion (-7) 3884 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3950 | -9/Mines | Discovered new exit (range 11) 4076 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4512 | -9/Mines | Learned 4 Materials zone layouts 4604 | -9/Mines | Entered Materials 4604 | -8/Materials | Accompanied by 3 allies 4604 | -8/Materials | Evolved 2 slots: Utility x2 4605 | -8/Materials | Identified exit to Storage 5242 | -8/Materials | Discovered new exit (range 7) 5483 | -8/Materials | Discovered new exit (range 10) 5721 | -8/Materials | Discovered new exit (range 10) 5945 | -8/Materials | Entered Storage 6699 | -8/Storage | Discovered new exit (range 9) 6846 | -8/Storage | Build established: Scavenger-Mutant 7355 | -8/Storage | Core integrity fell below 50% 7945 | -8/Storage | First assault squad dispatched 8519 | -8/Storage | Entered Factory 8519 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8638 | -7/Factory | Garrison activated, responded to threat 8970 | -7/Factory | Fabricated Powered Armor (x2) 9084 | -7/Factory | Build established: Hacker-Mutant 9387 | -7/Factory | Identified exit to Lower Caves 9995 | -7/Factory | Repaired Cooling System 10016 | -7/Factory | Build established: Mutant 10092 | -7/Factory | Discovered new exit (range 14) 10267 | -7/Factory | Fabricated Powered Armor? 10389 | -7/Factory | Fabricated M-13 Machinist? 10583 | -7/Factory | Fabricated Hvy. Phase Cannon (x2) 10910 | -7/Factory | Entered Lower Caves 11095 | -7/Lower Caves | Learned Factory terminal intel 11129 | -7/Lower Caves | Encountered a Warlord checkpoint 11394 | -7/Lower Caves | Discovered new exit (range 16) 11714 | -7/Lower Caves | Entered another Lower Caves area 11957 | -7/Lower Caves | Learned 4 Factory zone layouts 11960 | -7/Lower Caves | Discovered new exit (range 4) 12114 | -7/Lower Caves | Spotted B-75 Beast 12299 | -7/Lower Caves | Learned location of 1 exit from Factory 12477 | -7/Lower Caves | Discovered new exit (range 10) 12616 | -7/Lower Caves | Entered Zion 12681 | -7/Zion | System corruption cleaned by Quarantine Array 12724 | -7/Zion | Received a visual enhancement algorithm 12792 | -7/Zion | Discovered new exit (range 7) 13407 | -7/Zion | Gained Derelict followers 13490 | -7/Zion | Given the Hacking Drone Bay 13490 | -7/Zion | Found Prototype Device 13549 | -7/Zion | Gained Derelict followers 13924 | -7/Zion | Imprinted 13926 | -7/Zion | Declared Zion's savior 14224 | -7/Zion | Entered Proximity Caves 14224 | -6/Proximity Caves | Accompanied by 12 allies 14403 | -6/Proximity Caves | Spotted B-75 Beast 14430 | -6/Proximity Caves | Allies destroyed B-75 Beast 14572 | -6/Proximity Caves | Attracted the attention of an 0b10 base 14593 | -6/Proximity Caves | Core integrity fell below 50% 14686 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15035 | -6/Proximity Caves | Discovered new exit (range 8) 15203 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 15289 | -6/Proximity Caves | Build established: Scavenger-Mutant 15372 | -6/Proximity Caves | Entered Factory 15372 | -6/Factory | Accompanied by 6 allies 15372 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 15373 | -6/Factory | Identified exit to Extension 15375 | -6/Factory | Loaded intel: 28 terminal locations 15520 | -6/Factory | Discovered new exit (range 4) 15604 | -6/Factory | Identified Hacking Drone Bay 15701 | -6/Factory | Build established: Mutant 15747 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 15940 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 15941 | -6/Factory | Zion Fire squad teleported in 16229 | -6/Factory | Zion Hacking Resupply teleported in 16368 | -6/Factory | Build established: Scavenger-Mutant 16512 | -6/Factory | Discovered exit to Extension (range 13) 16697 | -6/Factory | Garrison activated, responded to threat 16736 | -6/Factory | System corruption reached 10% 16745 | -6/Factory | Found Launcher Loader 16764 | -6/Factory | Destroyed 9 combat bots 16773 | -6/Factory | Lost 11 parts (2p3n4u2w) 16792 | -6/Factory | Found Prototype Launcher 16792 | -6/Factory | Identified Scatter Rocket Array 16802 | -6/Factory | Discovered new exit (range 6) 16813 | -6/Factory | Entered Lower Caves 16813 | -6/Lower Caves | Self-destructed Last Messages --------------- 16771_ U-05 Engineer lays Concrete. 16773_ U-05 Engineer builds a Wall. 16774_ System corrupted: Heat flow error (+262). 16774_ R-10 Processor collects Gravmag System. 16774_ Acquired 18 matter. 16775_ Acquired Hcp. Storage Unit. 16777_ Acquired Lgt. Fission Core. 16778_ U-05 Engineer lays Concrete. 16780_ U-05 Engineer builds a Wall. 16787_ R-10 Processor inserts Carbon-fiber Leg into recycling unit. 16790_ R-10 Processor inserts Adv. Heat Sink into recycling unit. 16792_ Acquired Prototype Launcher. 16792_ Identified Scatter Rocket Array. 16793_ R-10 Processor inserts Hvy. Laser into recycling unit. 16793_ Dropped Scatter Rocket Array. 16802_ EXIT=FOUND 16809_ System corrupted: Substantial component data lost. LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????####????????????????? | | ??????????????????????## ????????????????? | | ????????????????????### ????????????????? | | ????????????????????? ????????????????? | | ?????????????????????? #????????????????? | | ??????????????????????# ##???????????????? | | ??????????????????????# #???????????????? | | ?????????????????# #### #???????????????? | | ?????????????????# @ #???????????????? | | ?????????????????# #### #???????????????? | | ??????????????????????## s #???????????????? | | ???????????????????????#ss #???????????????? | | ???????????????????????# s##???????????????? | | ???????????????????????## #????????????????? | | ???????????????????????? ????????????????? | | ???????????????????????? ????????????????? | | ????????????????????????# ????????????????? | | ????????????????????????? ????????????????? | | ????????????????????????? ????????????????? | | ????????????????????????? ????????????????? | | ????????????????????????? ????????????????? | | ????????????????????????? ????????????????? | | ????????????????????????? ????????????????? | | ????????????????????????? ????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 30 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 30 Resistance: TH 10 Resistance: EM 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 23 Authchip Count 1 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Powered Armor | -8/Storage | Hacked Hrd. Heavy Armor Plating | -7/Factory | Hacked Hvy. Phase Cannon | -7/Factory | Hacked Lrn. Missile Launcher | -7/Factory | Hacked Robot Schematics ------------------ M-13 Machinist | -9/Materials | Hacked O-16 Technician | -9/Materials | Hacked G-47 Trooper | -6/Factory | Z-intel G-50 Soldier | -6/Factory | Z-intel A-15 Conveyor | -6/Factory | Z-intel Fabricated ------------ Powered Armor | x2 | -7/Factory Powered Armor | x2 | -7/Factory M-13 Machinist | x1 | -7/Factory | Authchip Hvy. Phase Cannon | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DimensionalMiniStabilizer Manual? 0 Play Time 01:38:02 Cumulative 651.2 hours Start 2023.03.30 @ 21:09:36 End 2023.04.01 @ 13:55:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 403 Rogue 403 Adventurer 0 Explorer 0 Win Type - Total 9 Types 6/0/1/1/1/0/0/0/0 Lore% 87 Gallery% 90 Achievement% 74 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 68x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dbe9d0da-a216-479b-aa56-a3b83af259d6