Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.16 @ 05:20:49

Player: Hannah

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (52)      260
Value Destroyed (2263)     2263
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (287)                287
              TOTAL SCORE: 4170

 Bonus
-------
High Alert Combat Kills    87
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/400
Matter                     105/300
Energy                     93/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Rolling (100)
Location                   -9/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
   Compact Wheel
>          --- UTILITY (4) ------
     Small Storage Unit
  Advanced Weight Redist. System
           Propulsion Shielding
    Medium Armor Plating
>          --- WEAPON (2) -------
           Rocket Launcher
>          --- INVENTORY (8) ----
           Authchip [Device]
           Authchip [Armor]
           Relay Coupler [Specialist] (23)

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Flight Unit
           VTOL Module
>          --- UTILITY ----------
     Small Storage Unit
  Advanced Weight Redist. System
  Advanced Weight Redist. System
  Improved Light Armor Plating
>          --- WEAPON -----------
           Autogun
           Maul
>          --- INVENTORY --------
           VTOL Module
           Authchip [Device]
           Authchip [Armor]
[Rating: 19]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              VTOL Module
Utility                    Small Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Improved Terrain Scan Processor
  Protection               Power Shielding
Weapon                     Grenade Launcher
  Energy Gun               Heavy EM Pulse Gun
  Ballistic Gun            Autogun
  Launcher                 Grenade Launcher
  Impact Weapon            Maul
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Slots Evolved              2    | .   .   2   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             42   | 6   9   26  .   1   
  Power                    5    | 1   .   4   .   .   
    Engine                 5    | 1   .   4   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               10   | 2   3   5   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    4    | 2   2   .   .   .   
    Wheel                  2    | .   .   2   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 4    | .   1   3   .   .   
  Utility                  11   | 1   1   9   .   .   
    Device                 4    | .   .   4   .   .   
    Storage                2    | 1   .   1   .   .   
    Processor              1    | .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             4    | .   1   3   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   16   | 2   5   8   .   1   
    Energy Gun             4    | 2   2   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | .   .   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               8    | .   3   4   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   
    Slashing Weapon        1    | .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 12   | .   1   8   .   3   
  Power                    2    | .   .   1   .   1   
  Propulsion               5    | .   .   4   .   1   
  Utility                  .    | .   .   .   .   .   
  Weapon                   5    | .   1   3   .   1   
  Highest Loss Streak      4    | .   1   4   .   3   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     94   | .   97  93  88  88  
  Engine                   11   | .   14  9   11  11  
  Leg                      12   | .   27  3   .   .   
  Wheel                    4    | .   .   6   22  22  
  Flight                   4    | .   .   8   .   .   
  Device                   8    | .   .   13  11  11  
  Storage                  12   | .   14  11  11  11  
  Processor                1    | .   .   3   .   .   
  Protection               15   | .   13  16  22  22  
  Energy Gun               4    | .   9   1   .   .   
  Ballistic Gun            2    | .   .   4   .   .   
  Launcher                 11   | .   17  8   11  11  
  Impact Weapon            3    | .   .   5   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             36   | 12  15  36  24  24  
  Greatest Support         41   | 20  20  41  41  41  
  Greatest Overweight (x)  3    | .   3   3   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 6   8   7   8   8   
  Most Carried             5    | 5   3   5   3   4   
  Average Carried          1    | .   1   2   3   3   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            3    | .   1   3   3   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage
 Mutant | -9/Garrison

 Resources                      | -11  -10  -9   -9   -9   
-----------                Run  | Yrd  Mat  Mat  Sto  Gar  
Matter Collected           1269 | 189  235  731  114  .    
  Remotely                 .    | .    .    .    .    .    
Salvage Created            1439 | .    281  1158 .    .    
  Parts                    94   | .    22   72   .    .    
Haulers Intercepted        1    | .    .    1    .    .    
Recyclers Shooed           1    | .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Combat Hostiles Destroyed  39   | .   10  29  .   .   
  Melee                    3    | .   .   3   .   .   
  Guns                     18   | .   4   14  .   .   
  AOE                      17   | .   6   11  .   .   
Classes Destroyed          9    | .   4   5   .   .   
  Worker                   1    | .   1   .   .   .   
  Builder                  3    | .   1   2   .   .   
  Tunneler                 1    | .   .   1   .   .   
  Hauler                   1    | .   .   1   .   .   
  Watcher                  7    | .   2   5   .   .   
  Swarmer                  3    | .   .   3   .   .   
  Grunt                    28   | .   10  18  .   .   
  Duelist                  1    | .   .   1   .   .   
  Sentry                   7    | .   .   7   .   .   
Best Kill Streak           10   | .   4   10  .   .   
  Combat Bots Only         4    | .   3   4   .   .   
Max Kills in Single Turn   2    | .   2   2   .   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   1   1   .   .   
  Melee                    1    | .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   
--------                   Run  | Yrd  Mat  Mat  Sto  Gar  
Hostile Shots Fired        219  | .    61   150  .    8    
  Missed                   72   | .    28   44   .    .    
Damage Taken               1744 | .    330  1286 20   108  
  Core                     459  | .    53   383  .    23   
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  39   | .    9    24   .    6    
  Ignored by Resistances   513  | .    100  377  6    30   
  Regen/Repaired (Parts)   9    | .    .    9    .    .    
Core Remaining (%)         89   | 100  78   .    .    .    
Volleys Fired              125  | .    30   92   .    3    
  Largest                  2    | .    2    2    .    1    
  Hottest                  95   | .    95   66   .    33   
Shots Fired                153  | .    40   110  .    3    
  Gun                      78   | .    13   65   .    .    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 75   | .    27   45   .    3    
  Special                  .    | .    .    .    .    .    
  Kinetic                  55   | .    .    55   .    .    
  Thermal                  4    | .    4    .    .    .    
  Explosive                57   | .    27   29   .    1    
  Electromagnetic          37   | .    9    26   .    2    
  Robot Hit Streak         21   | .    11   21   .    4    
  Robot Miss Streak        3    | .    2    3    .    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           105  | .    19   84   .    2    
  Core Hits                76   | .    24   51   .    1    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    3    .    .    
  Critical Strikes         3    | .    .    3    .    .    
    Destroy                1    | .    .    1    .    .    
    Smash                  2    | .    .    2    .    .    
Melee Attacks              14   | .    .    14   .    .    
  Impact                   11   | .    .    11   .    .    
  Slashing                 3    | .    .    3    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            1    | .    .    1    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4185 | .    1174 2965 .    46   
  Guns                     807  | .    111  696  .    .    
  Cannons                  .    | .    .    .    .    .    
  Explosions               2881 | .    1063 1772 .    46   
  Melee                    497  | .    .    497  .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  585  | .    .    585  .    .    
  Thermal                  392  | .    15   377  .    .    
  Explosive                2037 | .    1063 932  .    42   
  Electromagnetic          674  | .    96   574  .    4    
  Impact                   448  | .    .    448  .    .    
  Slashing                 49   | .    .    49   .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         3    | .    1    1    1    3    
  Average Corruption       1    | .    1    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  12   | .    6    6    .    .    
    Message Errors         2    | .    1    1    .    .    
    Matter Fused           3    | .    1    2    .    .    
    Heat Flow Errors       3    | .    1    2    .    .    
    Energy Discharges      2    | .    1    1    .    .    
    Parts Fused            1    | .    1    .    .    .    
    Misfires               1    | .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            223  | .    54   154  .    15   
  Projectiles              .    | .    .    .    .    .    
  Explosions               143  | .    54   74   .    15   
  Melee                    80   | .    .    80   .    .    
Knockbacks                 1    | .    .    1    .    .    
  Impact                   1    | .    .    1    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      170  | .    21   133  .    16   
  Shots                    10   | .    1    8    .    1    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        259  | .    145  259  .    .    
  Average Temperature      41   | .    35   44   .    .    
  Received Heat Transfer   762  | .    225  537  .    .    
  Effects                  1    | .    .    1    .    .    
    Energy Bleed           1    | .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              4    | .    .    4    .    .    
  Impact Corruptions       6    | .    .    6    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         337  | .    37   300  .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      2    | .    .    2    .    .    

 Alert                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Peak Influence             643  | .   213 643 231 293 
  Initial                  231  | .   .   25  231 133 
  Average                  202  | .   90  281 231 165 
Maximum Alert Level        2    | .   1   2   1   1   
  Low Security (%)         60   | 100 96  36  .   78  
  Level 1                  26   | .   3   41  100 21  
  Level 2                  12   | .   .   22  .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          9    | .   2   7   .   .   
  Investigation            5    | .   2   3   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   .   4   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Mat Sto Gar 
Distress Signals           3    | .   1   2   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              60   | .   13  45  .   2   
  Peak Tracking Total      4    | .   3   4   .   2   
  Tactical Retreats        2    | .   1   1   .   .   

 Traps                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Traps Triggered            6    | .   1   3   1   1   
  Indirectly               2    | .   .   2   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 1    | .   .   1   .   .   
  Reprogrammed             6    | .   6   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  
----------                 Run  | Yrd Mat Mat Sto Gar 
Machines Disabled          16   | .   2   11  .   3   
  Max in Single Turn       3    | .   1   2   .   3   
  Garrison Relay           3    | .   .   .   .   3   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Mat Sto Gar 
Machines Accessed          16   | .   7   8   1   .   
  Terminals                11   | .   5   6   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   2   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                61   | .   22  35  4   .   
  Successful               38   | .   12  24  2   .   
  Failed                   23   | .   10  11  2   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                42   | .   17  25  .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          10   | .   .   10  .   .   
  Recycling Units          5    | .   5   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          4    | .   .   .   4   .   
Terminal Hacks             27   | .   10  17  .   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Terminal Index           1    | .   .   1   .   .   
  Repair Station Index     2    | .   1   1   .   .   
  Locate Traps             3    | .   2   1   .   .   
  Disarm Traps             1    | .   .   1   .   .   
  Reprogram Traps          1    | .   1   .   .   .   
  Dispatch Records         2    | .   1   1   .   .   
  Maintenance Status       2    | .   1   1   .   .   
  Surveillance Status      1    | .   .   1   .   .   
  Patrol Status            1    | .   .   1   .   .   
  Investigation Status     1    | .   .   1   .   .   
  Reinforcement Status     3    | .   1   2   .   .   
  Recall Investigation     1    | .   .   1   .   .   
  Hauler Manifests         3    | .   1   2   .   .   
  Registered Components    1    | .   1   .   .   .   
  Zone Layout              3    | .   .   3   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       7    | .   .   7   .   .   
  Scan Component           4    | .   .   4   .   .   
  Repair                   3    | .   .   3   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Report Inventory         2    | .   2   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   2   .   
  Unlock Access            1    | .   .   .   1   .   
  Coupler Status           1    | .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         13   | .   5   7   1   .   
  Full Trace Events        9    | .   3   6   .   .   
  Feedback Events          1    | .   .   1   .   .   
    Corruption             1    | .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             3    | .   .   3   .   .   
  Time                     96   | .   .   96  .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  
------------               Run  | Yrd Mat Mat Sto Gar 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    11   | .   .   .   .   11  
  Machine Destruction      11   | .   .   .   .   11  
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  
--------                   Run  | Yrd Mat Mat Sto Gar 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   
-------------              Run  | Yrd  Mat  Mat  Sto  Gar  
Turns Passed               2578 | 48   940  1481 25   84   
Spaces Moved               1824 | 39   701  995  25   64   
  Core                     80   | 15   .    65   .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     897  | 24   700  173  .    .    
  Wheels                   404  | .    .    315  25   64   
  Hover                    .    | .    .    .    .    .    
  Flight                   443  | .    1    442  .    .    
  Fastest Speed            34   | 50   120  34   100  100  
  Average Speed            107  | 93   120  100  100  100  
  Slowest Speed            280  | 120  280  200  100  100  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       35   | 3    79   74   7    12   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 16   | .    .    16   .    .    
Terrain Destroyed          354  | .    125  224  .    5    
  Melee                    1    | .    .    1    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      353  | .    125  223  .    5    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   
---------                  Run  | Yrd  Mat  Mat  Sto  Gar  
Total                      2266 | 50   760  1349 25   82   
  Wait                     199  | .    7    183  .    9    
  Move                     1821 | 38   700  994  25   64   
  Hop                      .    | .    .    .    .    .    
  Pick Up                  42   | 6    8    27   .    1    
  Fast Attach              1    | .    .    1    .    .    
  Attach                   25   | 6    6    12   .    1    
  Detach                   1    | .    1    .    .    .    
  Swap                     16   | .    3    13   .    .    
  Drop                     18   | .    5    13   .    .    
  Fire                     125  | .    30   92   .    3    
  Melee                    14   | .    .    14   .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            4    | .    .    .    .    4    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 4 exits: [*Mat x2] / [*Min] / *Sto)
-9/Storage
-9/Garrison

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
   49 | -11/Scrapyard | Entered Materials
  164 | -10/Materials | Discovered new exit (range 8)
  212 | -10/Materials | Discovered new exit (range 12)
  302 | -10/Materials | Build established: Mutant
  444 | -10/Materials | Discovered new exit (range 16)
  594 | -10/Materials | Discovered new exit (range 4)
  989 | -10/Materials | Entered another Materials area
  989 | -9/Materials  | Evolved 2 slots: Utility x2
 1217 | -9/Materials  | Discovered new exit (range 6)
 1283 | -9/Materials  | Lost 4 parts (1p2n1w)
 1283 | -9/Materials  | Core integrity fell below 50%
 1292 | -9/Materials  | Discovered new exit (range 15)
 1749 | -9/Materials  | Discovered new exit (range 14)
 2040 | -9/Materials  | Core integrity fell below 20%
 2151 | -9/Materials  | Repaired Sml. Storage Unit
 2151 | -9/Materials  | Repaired Imp. Ion Engine
 2189 | -9/Materials  | Repaired Adv. Weight Redist. System
 2355 | -9/Materials  | Discovered new exit (range 13)
 2470 | -9/Materials  | Entered Storage
 2495 | -9/Storage    | Identified exit to Garrison
 2495 | -9/Storage    | Entered Garrison
 2543 | -9/Garrison   | Triggered checkpoint
 2561 | -9/Garrison   | Garrison Relay disabled
 2561 | -9/Garrison   | Garrison Relay disabled
 2561 | -9/Garrison   | Garrison Relay disabled
 2579 | -9/Garrison   | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
  unit.
Garrison Relay disabled.
Relay Coupler [NC] tumbles out of relay unit.
Relay Coupler [Specialist] tumbles out of relay
  unit.
Relay Coupler [Sentry] tumbles out of relay
  unit.
Relay Coupler [Grunt] tumbles out of relay unit.
Relay Coupler [Swarmer] tumbles out of relay
  unit.
Acquired Relay Coupler [Specialist].
[Achievement: Let's See Who's Tougher]
EMP Blaster destroyed.
Destroyed EMP Blaster.
P-60 Hacker springs to life.
Com. Wheel destroyed.
Imp. Ion Engine destroyed.
P-60 Hacker springs to life.
P-60 Hacker resets P-60 Hacker, system
  corruption cleaned.

 Map 
-----
+----------------------------------------------------+
| ????????????????#               ^         #??????? |
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| ??????????????????????# #??????????????#  ###????? |
| ??????????????????????# #??????????????#    #????? |
| ??????????????????????# #??????????????#    #????? |
| ??????????????????????# ########???????#    #????? |
| ??????????????????????#          #?????######????? |
| ??????????????????????#+#"""####?????????????????? |
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| ??????????????????### #       #??????????????????? |
| ??????????????????#"" ;       #??????????????????? |
| ??????????????????#" !#  ^ p  #??????????????????? |
| ??????????????????#" ! !      #??????????????????? |
| ??????????????????#"       !  #??????????????????? |
| ??????????????????#"        !!#??????????????????? |
| ??????????????????##        !##??????????????????? |
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| ???????????????????# #     # #???????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       110
Additional Mass Support    9
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Power Shielding            33
Propulsion Shielding       33
Evasion (%)                63
Offensive Hacking          10
Authchip Count             2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
GoHome()
Let's See Who's Tougher
Loot Pinata
Maybe Next Time I'll Detach My Launcher
Remodeling

 Challenges 
------------
None

 Game 
------
Seed              DisruptionGrenadeCutter
  Manual?         0
Play Time         00:36:06
  Cumulative      3.1 hours
  Start           2024.04.16 @ 04:45:01
  End             2024.04.16 @ 05:20:49
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          4
  Rogue           0
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          10
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 130cfcd4-5cfe-4228-9d3e-e2f46a2dc45b